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SawanoHiroyuki[nZk]:mizuki - &Z

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Akitoshi
hai again, plz no kds

MrSergio's Hard
  1. 02:05:964 (7) - idk it's kinda hard to play in some skin, consider to stack with 02:05:774 (6) -
  2. 02:25:900 (1) - remove finish in tail? I can't rly hear the stronk instrument on dat part in the song itself
HB's Insane
  1. 00:12:609 (2,3) - maybe 1.3DS works m8 https://osu.ppy.sh/ss/4387479
  2. 01:06:913 (1,2) - it should be same jump distance with 01:07:672 (5,6) - imo
  3. 01:14:318 (8) - spread it more like grill's legs like how ur 01:13:369 (3,4) - was lol
  4. 01:21:533 (6,8) - can swap it or can keep it as well, I just want to point out that this linear pattern 01:21:343 (5,6,7) - was a bit weird to play after I jumped the 4 notes before this
  5. 01:27:989 (8) - unstack with (7) so you can emphasize more the ending of kiai like choking material https://osu.ppy.sh/ss/4387499
  6. 02:26:280 (3) - maybe remove finish lol
  7. 02:29:318 (2) - ^
  8. 03:40:141 (6) - maybe start slider in 03:40:331 - instead so you can keep consistency of nc thingy
  9. 03:44:698 (9) - unstack and continue jump for chokiezi, we're already on insane so y we need to hold back? ( ͡° ͜ʖ ͡°)
  10. 04:09:571 (4,1) - switch NC?
  11. Send me more weird pix
Inherit the stars I can't really mod expert maps but lemme try
  1. 00:48:495 (7) - idk move lower a bit since triangle of 00:47:926 (4,5,7) - isn't clean
  2. 01:03:875 (2) - NC?
  3. 01:54:286 (2) - it should be same distance between 01:54:002 (1,3) - since there's no NC
  4. it isn't bad but questionable one, 02:17:546 (1,1) - u used 2 sliders here while you used only 1 slider on 01:03:116 (1) - and 03:19:824 (1) - so maybe you convert it to 1 slider as well
  5. 02:26:280 (3) - remove finish on head
  6. 02:29:318 (3) - ^
  7. 02:32:356 (3,4) - kinda weird to play at least for me since tail of (3) can be clickable and maybe there's skip-beat on 02:33:116 - as well
  8. 03:35:394 - I felt empty here since she's still singing :c
gr8 mapset, Goodluck :D
Seijiro

Akitoshi wrote:

MrSergio's Hard
  1. 02:05:964 (7) - idk it's kinda hard to play in some skin, consider to stack with 02:05:774 (6) - Apart from the skin itself, moving it on top of 6 creates a counter-emphasis on the red tick, which is something I avoided for all the map. No fix
  2. 02:25:900 (1) - remove finish in tail? I can't rly hear the stronk instrument on dat part in the song itself lol, indeed. @Sotarks, move the finish on the slider head for me (I won't send you an update for just one hitsound =3=)
Thanks for your mod :3
Topic Starter
Sotarks

pinataman wrote:

Hello. Here on request, but I'm too lazy to do more than one difficulty. Hope this helps.

[Inherit the Stars]

The hitnormal is so appropriate for this song 8-) Ikr

00:07:483 (7,1) – This flow feels a little odd, a flow more in line with ctrl + G on (1) feels nicer imo I like this sudden change, to emphasize the clap, and the structure of this patern imo, for the moment I'll keep it like this but If someone notice this again i might change it.. But you're the first one who told me that.

00:17:166 (2,3,4,5) – Structure this out into a trapezoid? I guess you don't want this kind of suggestion :/

00:31:407 (5,6,7,1) – I'm biased against stacks, but I would like to see this be different. I tend to like really small spacing instead of stacking for (6) and then go to normal spacing for (7,1). (ex: http://puu.sh/mG9bK/50d5e47046.jpg) okay
03:49:065 (7,8) – Similarly, try making the spacing 1.0x into (8) no, i used this stacks my whole map.. And I like them.
04:06:153 (1,2) - ^ ^

00:53:052 (7,1) – The downbeat is kind of strong, and the two measures are rather different, so wouldn't it be nice to separate them more with a jump of some kind I guess you don't want this either

00:53:242 (1,2,3,4) – Going into 1/1 rhythm is strange pacing. 00:56:280 (1,2,3) – played so much better. If you don't want to use ½ sliders on all of them, try having 00:53:242 (1) – be a ½ slider since there is a slightly held vocal, and leave the rest as 1/1 rhythm for a better transition into the reduced intensity section. see that as a build up xD i like tthe transition here between vocals and rythmn..

01:06:343 (5,7) – This is me being bad at the game, so if you don't change it I don't think you'll have a problem, but I have a problem reading this stacked pattern. It'd be nice if you moved (7) so that its +8x, +8y away from (5) so that the note is a little more obvious to the player. this is fine tho.. but I understand what do you mean.
02:38:432 (3,4,5) – A similar thing. Why hide information from the player by overlapping this so heavily? you're not the first one who notcied this, but i quit like this and doesn't bother me, but i can understand, but also have no idea how to fix this tbh..

01:25:141 (1,2) – For someone who doesn't like how I overlap, you surprised with this. well I didn't say I dislike all your overlaps, there are some overlap who doesn't fit to the song/rythmn, but i think this one is fine here tho.
01:25:710 (2) – Add a green line here to restore the normal volume. There's no reason to silence these notes. 01:28:179 (1) – But then add one here because these should be quieter. owo my bad, i failed here like yesturday, a green line disapeared for some reasons...

01:32:166 (4,5,6) – and 01:35:204 (4,5,6) – I don't see why these stacks are inconsistently placed in the rhythm. What's the reason behind this? why not?

03:35:394 – I know you're going with the drums, but are you sure missing this pretty strong beat is worth it? How does adding a circle here detract from the gameplay? oh my god why ppl complain of this all the time, this is so good LOOOL

03:44:698 (2,1,2) – The change in rhythm without a change in spacing felt a little odd i kinda agree but no idea how to fix this xD tbh

Good luck
Thanks for the mod dude, i apreciate ! :)

Akitoshi wrote:

hai again, plz no kds
owwww but u wanted to steal Linada from meh doode!

Inherit the stars I can't really mod expert maps but lemme try
  1. 00:48:495 (7) - idk move lower a bit since triangle of 00:47:926 (4,5,7) - isn't clean this is fine lol
  2. 01:03:875 (2) - NC? LOOOL yes xDDD
  3. 01:54:286 (2) - it should be same distance between 01:54:002 (1,3) - since there's no NC yep mb
  4. it isn't bad but questionable one, 02:17:546 (1,1) - u used 2 sliders here while you used only 1 slider on 01:03:116 (1) - and 03:19:824 (1) - so maybe you convert it to 1 slider as well NO TOUCH TO MY Z SLIDER ! xD
  5. 02:26:280 (3) - remove finish on head yes done
  6. 02:29:318 (3) - ^ok
  7. 02:32:356 (3,4) - kinda weird to play at least for me since tail of (3) can be clickable and maybe there's skip-beat on 02:33:116 - as well this is fine
  8. 03:35:394 - I felt empty here since she's still singing :csdlkfnvjqdeofikgbnsdikhjufbgnodqifsfklgn
gr8 mapset, Goodluck :D
Thanks for the mod guys!!
03:35:014 (1,2) - PLS GUYS WHY U ALL NOTICE THIS!!! ><
Bara-
Hi
Discussed some things in-game

[HB]
00:47:926 (5,6) - For the preiovus 4 circles you use stacks. I also though this was going to be a stack. Consider changing it into a stack
01:21:343 (5,6,7) - This sudden spacing decrease feela really awkward for. Try to keep the spacing relatively high
01:41:850 (1) - imo it's better if you delete this, as the drumroll ended
02:35:204 (2,3) - Flow is a bit abrupt. Move (2) to 292:344 or smth like that for a less linear flow
02:42:040 (6) - Move this further apart from 02:42:229 (7) - to give more emphasis, 104:168 looks nice
03:34:445 (1) - It has an NC, but a relatively low spacing. Please raise it (Stack with 03:35:014 (3) - would work well)
04:09:381 (2,3,4,1,2,3,4,5,6) - This stream is weird. A NC and a strong move on a blue tick. Better make that happen on the white tick!

[ItS]
00:09:002 (6) - This part is rather brutal, as it's stacked under (5) and causes a loss of movementspeed, but then the movement to the next note requires high speed, which is rather hard to read
00:16:597 (5) - Spacing was really confusing for me. Please keep the low spacing from (2,3,4)
01:07:483 (3,4,5) - Please increase spacing. A high spacing with a low spacing part plays even worse then the other way around imo
02:42:229 (3) - Te sounds on both the start and end are strong. Make this 2 circles (with high spacing) to accentuate this
03:44:698 (2,1) - Increase spacing please

Other diffs are fine
Starset

Baraatje123 wrote:

Hi
Discussed some things in-game

[HB]
00:47:926 (5,6) - For the preiovus 4 circles you use stacks. I also though this was going to be a stack. Consider changing it into a stack done
01:21:343 (5,6,7) - This sudden spacing decrease feela really awkward for. Try to keep the spacing relatively high ok
01:41:850 (1) - imo it's better if you delete this, as the drumroll ended deleted
02:35:204 (2,3) - Flow is a bit abrupt. Move (2) to 292:344 or smth like that for a less linear flow sure
02:42:040 (6) - Move this further apart from 02:42:229 (7) - to give more emphasis, 104:168 looks nice done
03:34:445 (1) - It has an NC, but a relatively low spacing. Please raise it (Stack with 03:35:014 (3) - would work well) fixed
04:09:381 (2,3,4,1,2,3,4,5,6) - This stream is weird. A NC and a strong move on a blue tick. Better make that happen on the white tick! hope its gud now ;w;
Thanks 0/
Topic Starter
Sotarks
All diff updated~

02:17:546 - Fixed volume here for hard, insane and my diff.
Battle
Hi, as requested m4m w/e
z
[General]
Imo, sergio and apple's kiai's sections make more sense since 02:44:128 - really doesn't feel like it deserves a kiai time, but that's just me
nice bg

[N]
00:47:166 (3,4,5) - Interesting since it's very different from 1/2s sequences like 00:55:141 (4,5) - , maybe make like below since it only requires to reshape sliders 00:55:900 (6,7) - Since you make these clickable, why not make 00:52:862 (4) - as well?
01:05:014 (3,4,5,6,7,1,2,3) - Try to make neater, this looks pretty all over the place right now
03:35:014 (4) - Missing clap at end?

[H]
00:23:622 (3,4) - It follows vocals but it's interesting how it's the only not repeat slider lol
01:03:875 (1) - remove finish
02:32:736 (4,1) - not stack on purpose (I know it's because of stack leniency but could you possibly lower it)?

[I]
01:03:875 (1) - Remove finish
01:31:976 (5) - this is the only thing that didn't really look like a jump with the drum so yeah
02:07:672 (5,6,1) - I dunno, this is a whole stack leniency thing, so you can probably reduce it if you wanted to, it just looks awk, alternative to having stack leniency changed is just moving 1
02:17:546 (1) - Since you want to make into a slider instead of clicking it (i really don't see why though), make it so the curve is where the slider tick is, since that's when the second vocal w/e gets said, so there's at least some emphasis on it

That's all from me, didn't look at apple's because it's probably fine, and didn't look at ItS because listening to ~15 minutes of the same song is kinda tiring
Seijiro
@Battle I didn't fix just the first one since I kinda wanted a transition for the nest part and using always repeat sliders on that gets boring =3=

Thanks for the mod :3


UPDATE
Topic Starter
Sotarks
All diff updated~
Bara-
Bubbled!
Topic Starter
Sotarks
THANKS ! <3
Seijiro
mofu mofu :3
Topic Starter
Sotarks

MrSergio wrote:

mofu mofu :3
nya mofu mofu mofu hashiridasu~ :3
DeletedUser_1574070
oh bubbled sry for coming too late
Janpai
Wao └(^o^)┘
meii18
Hello!

[apple's Easy]
  1. 00:50:204(3)- Just my own opinion: I don't feel that this slider follows the instruments really good being a 2/1 slider.If you want to follow the instruments much better in my opinion,you can shorten it to an 1/1 slider and then you have to add a repeat.It should be like in the image above *Click*
  2. 00:55:141- Maybe a note here? There are the starting of the vocals and I think they needs some little emphasis instead leaving them empty
  3. 01:17:546(4)- As I can see here,I don't hear any cymbal sound here so I guess you have to remove the finish since you don't have cymbal sound to emphasize using finish hitsound
  4. 02:04:255(3)- Missing whistle on head? Just my though
  5. 02:29:698(4)- I think there's missing finish on head and also on tail can be finish instead of whistle just having consistency with other kiais
For FCL's Normal I did an IRC with him
mod
09:57 ByBy13: hi
09:57 FCL: hi!
09:58 ByBy13: can you fix your gd now?
09:58 *ByBy13 is editing [http://osu.ppy.sh/b/872121 SawanoHiroyuki[nZk]:mizuki - &Z [FCL's Normal]]
09:58 FCL: okay, What exactly?
09:58 ByBy13: lemme see
10:08 *ByBy13 is editing [http://osu.ppy.sh/b/872121 SawanoHiroyuki[nZk]:mizuki - &Z [FCL's Normal]]
10:18 ByBy13: 00:03:685 (2)- ; 00:06:723 (2)- just my own opinion.I see that you are following mostly the instruments but you are ignoring the drums.You can use a rhythm such as an 1/2 note (a note which is snapped on the red tick) + 1/2 slider.feel free to decline xD
10:22 FCL: interesting
10:22 FCL: but i follow to melody at moments like this
10:22 ByBy13: okay
10:22 FCL: if want to decline this, if i can
10:22 ByBy13: you can ofc XD
10:22 FCL: lol xD
10:26 ByBy13: 00:26:660 (4,1)- don't you think that this flow looks a bit odd? after you aim 4,the cursor goes down but the head of the next slider is right up so maybe you have to change the slider for a better flow because moving the last anchor of that slider could break the pattern with 3 too
10:28 FCL: okay, ctrl+j form will be fine?
10:28 ByBy13: okay
10:45 ByBy13: 01:21:343 (6)- I'd like to replace this note with an 1/2 slider because on 01:21:533 - there seems to be a stronger beat and it is ignored instead being followed or emphasized
10:47 FCL: yep, i replaced it to 1/2 repeat slider
10:48 FCL: it's more follow to rhythm
10:49 ByBy13: okay :)
10:51 ByBy13: 02:10:331 (4,5)- minor spacing perhaps
10:52 FCL: fixed
10:52 ByBy13: okay
10:54 ByBy13: 02:25:900 (5)- I think the finish is supposed to be at the head,not at the reverse arrow
10:54 ByBy13: 02:29:698 (2)- missing finish on head and tail?
10:56 FCL: sure, all fixed
10:56 ByBy13: oki
10:59 ByBy13: uhm in the last kiai you added whistles but on the other kiais i think you didn't :/
11:00 ByBy13: why you don't remove the whistles from the last kiai or adding on other kiais?
11:02 FCL: idk, i just copied hs's from Sotarks diff
11:02 ByBy13: o.o
11:02 FCL: well, i will remove whistles
11:02 ByBy13: okay
11:07 ByBy13: that's all from now
11:08 ByBy13: for*
11:09 FCL: hmm, i think that whitstes beginning with 04:10:710 looks fine
11:09 ByBy13: yes it looks fine
11:10 FCL: ok, i wll kepp it there
11:10 ByBy13: oki

[MrSergio's Hard]
I will mod this difficulty in romanian :D
  1. 02:02:356(4)- Aici simt ca vocea se opreste la 02:02:546- dupa cum se vede.As propune sa-l 'snap it' la acel tick rosu (1/2 tick) adica 02:02:546- ca sa sune mai bine si mai ales sa se termine odata cu vocea dupa cum vad

    Nu prea am multe de spus aici.Arata bine dificultatea asta :)
[HB's Insane]
  1. 01:26:280(5,6)- Why you don't increase the spacing here a bit?Because here the vocals are really stronger and I think they need some emphasis using a little jump instead of antijump
I will continue tomorrow with the mod :( Did IRCs with mapper and GDers
Seijiro

ByBy13 wrote:

Hello!
[MrSergio's Hard]
I will mod this difficulty in romanian :D
  1. 02:02:356(4)- Aici simt ca vocea se opreste la 02:02:546- dupa cum se vede.As propune sa-l 'snap it' la acel tick rosu (1/2 tick) adica 02:02:546- ca sa sune mai bine si mai ales sa se termine odata cu vocea dupa cum vad

    Păi... cănd am făcut partea acesta credeam că 02:02:641 - era pe baterie lol. Vocea se termina unde ai spus, dar fiind că jucători nu au de apăsat per nota aia nu cred că e problematică chestia asta. Mai mult vroiam să fac ceva de interesant pentru jucatori, e partea cea mai faina (părere personală) din toată melodia >~<

    Nu prea am multe de spus aici.Arata bine dificultatea asta :) :3
Mint

ByBy13 wrote:

Hello!

[apple's Easy]
  1. 00:50:204(3)- Just my own opinion: I don't feel that this slider follows the instruments really good being a 2/1 slider.If you want to follow the instruments much better in my opinion,you can shorten it to an 1/1 slider and then you have to add a repeat.It should be like in the image above *Click* :arrow: No change, In the first section I used a really long slider for vocal too... so I use long sliders to emphasize vocals in slow parts >_>
  2. 00:55:141- Maybe a note here? There are the starting of the vocals and I think they needs some little emphasis instead leaving them empty :arrow: Well, actually I did that for clap emphasis.. but I guess that's weird. Changed!
  3. 01:17:546(4)- As I can see here,I don't hear any cymbal sound here so I guess you have to remove the finish since you don't have cymbal sound to emphasize using finish hitsound :arrow: Sotarks did most of my hitsounds, but I myself added this cymbal. Many downbeats + claps are on the red tick, and following them all + maintaining playability for new players won't let me map all those important sounds. A lot of sounds cannot be hitsounded and almost no feedback can be given. Since this note lands on the downbeat, but doesn't have a cymbal in the song, I still found it appropriate to add one for emphasis/feedback.
  4. 02:04:255(3)- Missing whistle on head? Just my though :arrow: Fixed!
  5. 02:29:698(4)- I think there's missing finish on head and also on tail can be finish instead of whistle just having consistency with other kiais :arrow: Actually, redid the hitsounds a bit here.. hope it's okay to put claps instead.
Thanks! http://puu.sh/mJDue/9c0411a8cd.osu
meii18
I did IRCs with GDers and with the mapper.We did changes,also changed the HP to 2.5 in easy and AR to 7 in Hard.Seems fine to my eyes now
Qualified!
Bara-
Gratz!!!
Topic Starter
Sotarks
YEEEEEEEEEEY !!!! :D
Kalibe
Woahhh ! Congrats Sot B)
Seijiro
mofu mofu
first ranked GD :3
Okoayu
04:28:748 - sounds very stupid and loud with that slidertick
Topic Starter
Sotarks

Okoratu wrote:

04:28:748 - sounds very stupid and loud with that slidertick
Battle
nice
Electoz
lmao Sotarks never stop making me amazed.
Gratz~
walaowey
wow, my favourite song, gratz \o/
Yohanes
Congratz! :D
Topic Starter
Sotarks
Thanks guuys <3
Haruto
aww this song again www
Grats!
Sc4v4ng3r
Lol I was planning to mod this today and realised it is ranked already :o kill me

Since I owe you a mod, call me for a mod on your other mapsets anytime~
And congrats!
Topic Starter
Sotarks

[Sc4v4ng3r] wrote:

Lol I was planning to mod this today and realised it is ranked already :o kill me

Since I owe you a mod, call me for a mod on your other mapsets anytime~
And congrats!
Haha, np dude
WORSTPOLACKEU
This map requires more work srsly, why rush with ranking this.
Well it's ranked already but if you would put more work into this it would be much better.
Topic Starter
Sotarks
Ok son
WORSTPOLACKEU

Sotarks wrote:

Ok son
It's true.
"ok son" is not an argument.

You being disrespectful in PM's doesn't make it better either.
Kyshiro

Sotarks wrote:

Ok son
If you can't take criticism you shouldn't map, it's people like you that just shit out maps without giving a fuck about quality, it's people like you that bring cancer into the game.
There's always room for improvement in maps, yes, also your maps. Try showing some respect for people who point out you could've done something better, and ask what could be better, instead of showing your inner self.
But yeah from what I've seen I can expect an insulting PM or forum reply from you now because I said your map could be better.
Get rid of the attitude.

tl;dr you map for the PLAYERS, if the PLAYERS don't like something about the map, you should accept their criticism and take a look at what could be.
Topic Starter
Sotarks
I don't thing my map bring cancer to this game, and also I don't like poeple that randomly come on a map already ranked and trashtalk it...
If you had something to say, tell it before.

And chill a bit more about this game guys, you're taking this too seriously ffs. You guys really make me laugh. Is osu a job that you get paid for ?
But haters will always hate i guess

Anyway I have nothing to discuss with you guys on this map, so please end the drama here and complain about other map, thanks.

And also I accept critism, you guys just don't know, stop judging someone you don't know about.. Your messages brought me cancer for real.
And btw, I didn't insult him by message
Kyshiro

Sotarks wrote:

I don't thing my map bring cancer to this game, and also I don't like poeple that randomly come on a map already ranked and trashtalk it...
If you had something to say, tell it before.

And chill a bit more about this game guys, you're taking this too seriously ffs. You guys really make me laugh.
But haters will always hate i guess

Anyway I have nothing to discuss with you guys on this map, so please end the drama here and complain about other map, thanks.

And also I accept critism, you guys just don't know, stop judging someone you don't know about.. Your messages brought me cancer for real.
And btw, I didn't insult him by message
You didn't? http://kshro.s-ul.eu/Y1rfVINw.png oh...

I know it's just a game, and no I do not take it too serious, I didn't see the map while it was pending and I never trashtalked the map either. Comments afterwards still might help you to improve on future maps either way.

Don't bother saying you accept criticism cause obviously you don't, nor do you care about the quality that much, I'm not the only one who thinks this.
The map looks like someone's first map and honestly could be improved if it wasn't ranked yet, how about accepting it instead of telling us to back off and ''stop taking it too serious''.

According to your profile you're 20, start acting like it and drop the attitude, and maybe, just maybe, people wouldn't complain.
HappyRocket88
Oh. There's drama even after the mapset got ranked. #ThanksPeppy
Topic Starter
Sotarks
End of the drama, I have no time for those bullshits.
Nozhomi

HappyRocket88 wrote:

Oh. There's drama even after the mapset got ranked. #ThanksPeppy
Sadly yes.

So I just want to say, if you don't like it, you could explain what you think is wrong and it could be useful for his futur mapset, instead of just say it's 'bad'. That's not constructive at all and won't help.

Also don't bring your personnal conflict here, that's not the subject of the thread. Stay nice here.

Sotarks wrote:

End of the drama
Okoayu
If someone has something to complain about why not hear them out? Even if the map is already ranked maybe the criticism they provide is actually valid and can be considered for your future works?

Saying that this is a drama is way exaggerated, this seems like a mere complaint. Why this is handled on such a personal level on a map that cannot be changed anymore is beyond me.
Topic Starter
Sotarks

Okoratu wrote:

Why this is handled on such a personal level on a map that cannot be changed anymore is beyond me.
I don't even know to be honest.
WORSTPOLACKEU
"And chill a bit more about this game guys, you're taking this too seriously ffs. You guys really make me laugh. Is osu a job that you get paid for ?"

This has nothing to do with my opinion on this map.
It's like answering to a BN modding your map "yo man chill it's just a game why would I remove those notes".

And no u didn't insult me, you just -> http://puu.sh/n26ho/01864e92e3.png

Take criticism.
I didn't write earlier because I didn't see this map before it was ranked otherwise I would've prepared a nice post for you.

"And also I accept critism, you guys just don't know, stop judging someone you don't know about.. "
You clearly didn't accept it, we do know, and who is judging you? We judge your map, which we DO KNOW about.

"Your messages brought me cancer for real."
So opinions are cancer and your "ok son" and non-related stuff isn't. K fam.

ALSO
The reason I didn't do point out stuff in the song is because it won't matter, the map is already ranked.
IF he asked me instead of doing that, I would happily do it.
Kyshiro
I'd post constructive criticism, but the guy doesn't want me in his threads anymore, welp.
He's a lost case anyway
Topic Starter
Sotarks
Stop posting here please

You don't like my map, then don't play it.


Thanks
Kyshiro
Don't worry, we won't

You're welcome
Mekki
LOL

Topic Starter
Sotarks
Oh my god I was so rude ><
Mng23
so good sawano iz za bezt
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