Lily Bread wrote:
will reply together after 117's mod.
/*
I've never said that i will ingore your mod.some fact:
1. my diff should be a light Normal because it's the lowest diff in mapset.
2. this song's BPM is only 136.
*/
That's not bad. But the problem here is that all these are in one train of a pattern. It's like the pattern doesn't have anything specific to follow. More like collecting various large sounds and mixing them into the pattern.
/*
...yeah, collecting large sounds and mixing them into the pattern, what's wrong? every Normal diff mapper is doing this.
*/
If you can't bear missing some less important vocals, then it can't be helped. But do you really need to always represent all of them when you can easily nerf it while still following the vocal?
/*
see - 01:02:518 (3) - and - 01:02:739 - . 3 is clap in drum while another one is downbeat in vocal.
and, - 01:02:959 (4) - this is a downbeat in drum.
their gap are all in 1/2, so I can't map all of them in a light Normal diff.
so, i choose to ignore all vocal near them, and then map drums instead.
*/
I don't agree. Not having the same rhythm doesn't mean they're on different parts. They're musically in the same part, and the drum pattern just tells you that. I think it's not a good idea to change what you follow between them.
/*
if i make them in same pattern, then how to express their difference in music?
http://puu.sh/pGqvY/a2e9ed6c90.jpgthe rhythm above is ok if i take them out of the map, but they will be totally the same as - 01:01:194 (1,2,3) - .
*/
Yeah I know, and now I see you won't let any of the vocals not mapped. I'm just telling you a way to nerf the pattern. I see you don't agree though.
/*
hmm.
*/
Then shall I suggest to remove 01:22:150 (7) - this one instead? Then you'll say it has a vocal. I know that very well, and that's why I'm telling you to remove some beats before that, even it does hurt some consistency, because avoiding long 1/2 trains is more important.
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01:20:827 (5,6,7,1,2,3) - see these 1/2 trains, they are at the most sharp part in this music: end of kiai. so, as a normal, to make them hardest in this diff is best.
refer to fact 1 and 2, I can't use 1/2 trains everywhere, but only 1 place in a kiai part's end, it's ok.
just as we can put a jump in hard diff's kiai part's end.
*/
If you hate spinners for these reasons, then why did you put one on 00:27:665 (1) - ? Actually I think a spinner works for both parts, but 00:27:665 (1) - makes you not able to map 00:30:312 - here, so I thought it's better to be removed, while 01:38:253 - this doesn't hurt any other parts.
/*
this is the only thing that i can agree with you.
*/
Normal
◾I said "you don't put spinner on the end of the song" is fine, but this time I think I can't help you much.
/*
see above
*/
00:19:503 (2) - from Doyak's mod and reply, I agree him. You can use a circle on 00:19:503 - and a 1/2 slider on 00:19:944 - to fix rhythm here. Same part on 01:15:974 (2) -
/*
repeat, i don't think your rhythm is easier than my rhythm. spaced a lot and start at red tick is harder than current rhythm.
*/
00:57:665 (1,2,3) - This part rhythm is fine imo, but you can try to map this drum 00:59:430 - , I would be nice to follow whole vocal.
/*
http://puu.sh/pGrjx/662fb4eed9.jpgI mapped as you said at beginning, but every said "this is too hard" (and that does too hard when i referred to fact 1) , so i changed into current rhythm.
*/
01:22:150 (7) - It's very different rhythm with 00:11:342 (3,1) - . You can remove the circle here to make rhythm not to be harder.
/*
as what i said above.
01:20:827 (5,6,7,1,2,3) - see these 1/2 trains, they are at the most sharp part in this music: end of kiai. so, as a normal, to make them hardest in this diff is best.
refer to fact 1 and 2, I can't use 1/2 trains everywhere, but only 1 place in a kiai part's end, it's ok.
just as we can put a jump in hard diff's kiai part's end.
*/
01:23:915 - I'd like to see spinner here. If have or not have spinner here, this problem should be fixed and decided by Momizi
/*
okay, it seems that let momizi to decide is the best way.
*/