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toby fox - Undertale Boss Themes

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DiscoTheBudgie
Will you be adding Battle Against A True Hero?
Topic Starter
Arphimigon

DiscoTheBudgie wrote:

Will you be adding Battle Against A True Hero?
I tried mapping that, and spear of justice, but both were unmappable and boring to play. So no, this will have to do without.
DiscoTheBudgie

Arphimigon wrote:

DiscoTheBudgie wrote:

Will you be adding Battle Against A True Hero?
I tried mapping that, and spear of justice, but both were unmappable and boring to play. So no, this will have to do without.


Oh,ok.
Anxient
knowing that one day you will finish modding this map
it fills your pants with determination

heartbreak
prove to me you are strong enough to survive.

00:13:867 (5) - flip this slider (ctrl h) and move it to 470:105. plays more smoothly that way. also looks less shit ;D http://puu.sh/na0fX/fa7a9fd87a.jpg
00:20:645 (5,6) - since all the transitions between the singletaps go up, why not do the same with this instead of going perfectly horizontal http://puu.sh/na0fy/0bb5fc9dde.jpg
00:34:453 (3) - ctrl g this, for emphasis
00:34:704 (4,5) - ctrl g these two as well http://puu.sh/na0lx/76d9a17712.jpg plays alot better imho :l
00:40:980 (5,2) - avoidable overlap. ctrl h slider (5) and put it back in that stack. it should fix it. http://puu.sh/na0s7/ed6c7bf1e4.jpg, http://puu.sh/na0sJ/3efc15b366.jpg
00:51:775 (1) - consider moving it here 390:322, coz this note represents a low pitch note. also the hitcircle not following the direction of the previous slider gives more emphasis! ;D http://puu.sh/na0yw/ab035ba0e7.jpg
00:59:055 (5,6) - ctrl g this so that 00:59:306 (1) - gets the emphasis it deserves http://puu.sh/na0FG/e7d92f0c78.jpg
01:01:189 - i recomemnd you to make this 01:01:064 (1) - slider 1/2 and a hitcircle so that the beat you ignored with a slidertrack gets represented properly. http://puu.sh/na0LC/e8c0a125fd.jpg, http://puu.sh/na0M3/a151c88ac9.jpg
01:05:582 (2) - flip this note with ctrl h magic and fix blanket. it helps align the slider track to the next note better. more intuitive = neater = everyone happier http://puu.sh/na0PK/896131302b.jpg
01:13:114 (2) - same as the 1/2 mod.
01:19:390 (5,6,7,8,9,10) - stack better
01:24:913 (1) - place in 21:81 coz it needs more emphasis than THAT. http://puu.sh/na0W1/bf48b2a7f3.jpg
01:28:302 (2) - you missed a good opportunity to ctrl g this. it has the emphasis. and the flow. please.
01:28:679 (3) - place this in 415:336, for emphasis and that 01:27:926 (1,3) - sexy blanket http://puu.sh/na0Zx/c8236300f9.jpg
01:47:507 (1,2) - stack properly

bonetrousle
you're blue now. thats my attack!

01:57:867 (6) - why no silence slider end
01:59:067 (3,4,5,6) - try remaking this jump to be like this, rn it feels uncomfortable to play imo http://puu.sh/na1mH/792140f245.jpg
02:04:167 - i think the 300bpm triple is too sudden. use a slider instead.
02:08:267 (3,4,5,6,7) - 300bpm 5hit stream. wtf man :( use sliders. it also looks really out of place since the entire song part is easy :L
02:14:667 (2,1) - stack pls
02:16:967 (6,7) - same here
02:21:067 (2,3,4,5,6) - aaaaaaaaaand here.
02:23:067 (5) - this flowbreak doesnt make sense. its uncomfortable to play even tho the part links. ctrl g+h this please. http://puu.sh/na1yi/f77571831a.jpg. do what is necessary so that the next note doesnt play like shit.
ok since this is a recurring problem, i recommend you to change all 1/8 streams, triples into sliders coz imo, they dont represent bonetrousle very well.
02:30:067 - map this beat lol
02:34:367 (7) - shorten slider to red tick.
02:47:467 (1) - just make this into a hitcircle. nothing in the song indicates a use for 1/8 sliders.

spider dance
don't look so blue, my deary~ ...i think purple is a better look on you! ahuhuhu~

02:57:519 (2) - ctrl g this for more smooth flow. i mean, why not right? plays better too.
02:58:432 (2) - place this in 339:295 so that the distance between 3 slider end and 4 is about the same http://puu.sh/na1Ux/0a62eaebb1.jpg
03:05:215 (4,5,6) - make this gradually spaced out to indicate incoming intensity
03:06:258 (4) - make this more spaced out so that 03:06:389 (5) - gets the emphasis it deserves
03:07:171 (4,5,6) - ey boss make perfect triangle
03:20:215 (1) - ctrl g
03:20:737 (2) - 03:21:258 (3) - do the same as the above assuming you applied it.
03:31:693 (1) - ctrl g for flow break. seems like a good idea. emphasis? check. song beat change? check.
03:38:476 (3) - cltr g. feels more natural to me.
03:39:389 - theres a beat here. use it lol. feels empty without it.
03:43:171 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4) - THAT DIFFSPIKE LMAO
03:45:258 (1) - ctrl g this coz the cursor would instantly move here instead of your current position.
03:45:519 (2) - assuming you applied the above mod, move this note over to 03:46:824 (5) - sliderend. for emphasis. http://puu.sh/na2gx/7a89724676.jpg
03:54:128 - at least map this note.
03:54:650 (1,2,3) - man use more ds lol. intensity change is so underwhelming. heres what i did. http://puu.sh/na2nR/f9931faed7.jpg
04:13:171 (6) - ctrl g man. feels more natural, which is kinda important imo in a double bpm map
04:13:432 (1) - ctrl g this as well
04:13:693 (2,3) - relocate these notes so they look like this if you applied the above 2 mods http://puu.sh/na2st/769cfd0f15.jpg

death by glamour
i'll make your last living moments... ABSOLUTELY beautiful!

05:04:483 (3) - place it in here. plays tons better: 138;178 http://puu.sh/na2Gt/1805afde26.jpg
05:13:302 (4,5) - make this spaced out like this 05:11:680 (5,6) - for consistency
05:36:915 (3,4,5,6) - feels forced? idk ;l
05:38:740 (6,6) - stack these to 05:37:523 (7) -
05:42:996 (1,1,1,1) - why NC spam?
05:48:673 (1,1) - ^
05:49:483 (1,1,1,1) - ^
05:55:969 (1,1,1,1) - ^
06:02:456 (1,1,1,1) - ^
==i literally cannot mod this part. enjoy some intermission quotes==
05:41:375 - im the idol everyone craves!
05:47:862 - lets see how you are on the dance floor!
05:54:348 - faster darling!
==
06:05:700 - map this part. im forcing you.
06:09:652 (5) - cltr g this. feels unnatural to play imo :l
06:17:355 (2) - cltr g for pendelum motion http://puu.sh/na35n/a4ff0de083.jpg
06:20:902 (4,5,7) - avoidable overlap or intentional?
06:46:240 (1,1) - come on man. you can do better than this. map the singletaps!

asgore
human arphimigon... it was nice to meet you. goodbye.

compared to mtt, this song lacks wow factor lol
07:12:847 (4) - ctrl g coz its still on the same song part.
07:22:512 (1,2,1) - ctrl g all these. http://puu.sh/na3nb/72db3a727e.jpg
07:43:670 (2,3) - fix blanket
07:44:976 (7) - increase spacing http://puu.sh/na3rm/e6b64c0024.jpg
08:08:746 (2) - ctrl g this coz youve been doing that sort of thing for the entire map now. http://puu.sh/na3ux/76767ea04d.jpg
08:24:158 (1) - get rid of the normal finish hitsound
08:25:202 (1) - add it here instead
08:25:202 (1) - why dont you map the piano :(
08:54:719 (2) - well that looks terrible. do this instead. http://puu.sh/na3AO/cb8927896d.jpg
08:57:592 (5) - ctrl g coz its more natural and you dont need that flowbreak.

your best nightmare
howdy! i'm flowey! flowey the flower!

hey surprise. i literally cant mod this song.

hopes and dreams
howdy! arphi, are you there? It's me, your best friend.

11:19:464 (1,2,3,4,5,6,7) - dont make a descending jump please
11:34:403 (4) - place it here 192:203 http://puu.sh/na3XO/1c36185ba5.jpg
12:11:660 (2,4) - id appreciate if you have these more spacing, rather than this 12:12:012 (3) -
12:15:000 (4) - ew slider end for strong beat
13:01:748 (7) - place in here 385:93
13:09:130 (2) - ew slider end for white tick
13:10:711 (2) - ctrl g for flow
13:33:559 (3,4) - ctrl g these two and reverse the slider head http://puu.sh/na4cJ/9fc3368765.jpg. plays better imo
13:44:806 (3,4) - same thing for this one

i think the map is gradually getting more boring =="

megalovania (undertale ver.)
its a beautiful day outside.
birds are singing,
flowers are blooming...
on days like these, kids like you....
S h o u l daaab eaaab u r n i n gaaai naaah e l l.

14:18:776 (1) - ctrl g for flow! its VERY important on high bpm maps.
14:23:901 (1) - missing finish hitsound.
14:27:026 (2) - ctrl g. btw white tick on slider end. ng m8.
14:29:026 (2) - ctrl g.
14:31:651 (5,6,7,8,1) - overmap. delete 14:31:713 (6,8) -
14:36:776 (1,2,3) - have the cursor move around more. this is super uncomfortable to play actually. try doing this http://puu.sh/na4GR/d0172be2bf.jpg
14:39:901 (1) - same. finish hitsound pls
14:47:901 (1) - ctrl g. feels more natural to play
14:56:151 (2,3) - ctrl g these two. plays better imo http://puu.sh/na4Mx/d9bac0f874.jpg
15:37:901 (1) - ctrl g lol. feels better to me :l
16:24:901 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,6,7) - just delete this part. you dont need it.

WOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH good luck!
time taken: 2 hours
Topic Starter
Arphimigon

Anxient wrote:

knowing that one day you will finish modding this map
it fills your pants with determination

heartbreak
prove to me you are strong enough to survive.

00:13:867 (5) - flip this slider (ctrl h) and move it to 470:105. plays more smoothly that way. also looks less shit ;D http://puu.sh/na0fX/fa7a9fd87a.jpg sure, good idea
00:20:645 (5,6) - since all the transitions between the singletaps go up, why not do the same with this instead of going perfectly horizontal http://puu.sh/na0fy/0bb5fc9dde.jpg had to redo the pattern a little to get it to work with my symettry, but works now
00:34:453 (3) - ctrl g this, for emphasis plays like shit imo, i'll space it more instead
00:34:704 (4,5) - ctrl g these two as well http://puu.sh/na0lx/76d9a17712.jpg plays alot better imho :l meh i changed the patter to fit nicer but WHOA NO THAT DOES NOT PLAY BETTER WHOA
00:40:980 (5,2) - avoidable overlap. ctrl h slider (5) and put it back in that stack. it should fix it. http://puu.sh/na0s7/ed6c7bf1e4.jpg, http://puu.sh/na0sJ/3efc15b366.jpg how do ppl even notice these things
00:51:775 (1) - consider moving it here 390:322, coz this note represents a low pitch note. also the hitcircle not following the direction of the previous slider gives more emphasis! ;D http://puu.sh/na0yw/ab035ba0e7.jpg unnecessary, actually its the opposite of what i wanted. this sound is VERY weak, no drums or important instruments, so i made it easy to hit on purpose with low spacing. if anything, i just reduced it :^)
00:59:055 (5,6) - ctrl g this so that 00:59:306 (1) - gets the emphasis it deserves http://puu.sh/na0FG/e7d92f0c78.jpg whoa that removes consistency from ALL other cases of this, also that sudden spacing isnt needed as the slider doesnt start on a very strong sound, all the notes in this song are meant to flow simply to each other
01:01:189 - i recomemnd you to make this 01:01:064 (1) - slider 1/2 and a hitcircle so that the beat you ignored with a slidertrack gets represented properly. http://puu.sh/na0LC/e8c0a125fd.jpg, http://puu.sh/na0M3/a151c88ac9.jpg doesnt follow the obvious instrument, which is.. what i map to ;-; i feel it removes the simplicity of the map and song, and adding sounds to things that arent in the obvious reduces the sad atmosphere since it'll be more hectic
01:05:582 (2) - flip this note with ctrl h magic and fix blanket. it helps align the slider track to the next note better. more intuitive = neater = everyone happier http://puu.sh/na0PK/896131302b.jpg ssure, even though there wasnt a blanket beforehand
01:13:114 (2) - same as the 1/2 mod. same as the 1/2 mod
01:19:390 (5,6,7,8,9,10) - stack better WOW OK HOW DO PEOPLE NOTICE THESE THINGS WAT 2 PIXELS FROM SO FAR AWAY
01:24:913 (1) - place in 21:81 coz it needs more emphasis than THAT. http://puu.sh/na0W1/bf48b2a7f3.jpg no, it needs EVEN LESS (see the old comment where i reduced spacing when u told me to increase)
01:28:302 (2) - you missed a good opportunity to ctrl g this. it has the emphasis. and the flow. please. idk about this, i wanted a little variety and this doesnt really seem out of place, ctrl-ging seems like its gonna emphasise too much
01:28:679 (3) - place this in 415:336, for emphasis 413*and that 01:27:926 (1,3) - sexy blanket yAYAhttp://puu.sh/na0Zx/c8236300f9.jpg
01:47:507 (1,2) - stack properlyit keeps reverting the fk

bonetrousle
you're blue now. thats my attack!

01:57:867 (6) - why no silence slider end Im gonna silence them all
01:59:067 (3,4,5,6) - try remaking this jump to be like this, rn it feels uncomfortable to play imo http://puu.sh/na1mH/792140f245.jpg mine abuses sexy pitches and snappiness like mr spaghetti himself, i think it fits much better
02:04:167 - i think the 300bpm triple is too sudden. use a slider instead. NYEH HEH HEH
02:08:267 (3,4,5,6,7) - 300bpm 5hit stream. wtf man :( use sliders. it also looks really out of place since the entire song part is easy :L thats the quirk of the map tho, im really keen on keepin the 1/8
02:14:667 (2,1) - stack pls fookin ell bruh ok
02:16:967 (6,7) - same here its stacked here on my end
02:21:067 (2,3,4,5,6) - aaaaaaaaaand here.depends im thinking about this, but i dont wana change it and basically kill the theme of the map
02:23:067 (5) - this flowbreak doesnt make sense. its uncomfortable to play even tho the part links. ctrl g+h this please. it makes perfect sense BECAUSE it links, i'm abusing common screen-zoning play here, this is amzinghttp://puu.sh/na1yi/f77571831a.jpg. do what is necessary so that the next note doesnt play like shit. also i wanna note that urs in testplay feels weirder to me idk why asdf shit
ok since this is a recurring problem, i recommend you to change all 1/8 streams, triples into sliders coz imo, they dont represent bonetrousle very well. recurring PROBLEM my ass dis is only burst and its the only reason this is worth playin', also its PAPYRUS and papyrus is trolly and shit (or at least tries to be) so i wana keep them 1/8s
02:30:067 - map this beat lol invisible sound where ALL instruments stop and the background noise fades? ;-;
02:34:367 (7) - shorten slider to red tick. that feels plain weird, i dont know how to fix the gap at 02:34:567 - without overmappin invisible beats then
02:47:467 (1) - just make this into a hitcircle. nothing in the song indicates a use for 1/8 sliders. you know EXACTLY why this is here, also as a note it feels lammmmme for that end sound yknow what i mean?

spider dance
don't look so blue, my deary~ ...i think purple is a better look on you! ahuhuhu~

02:57:519 (2) - ctrl g this for more smooth flow. i mean, why not right? plays better too. spider dance is all about the snaps, fits the music better
02:58:432 (2) - place this in 339:295 so that the distance between 3 slider end and 4 is about the same http://puu.sh/na1Ux/0a62eaebb1.jpg sure why not
03:05:215 (4,5,6) - make this gradually spaced out to indicate incoming intensity o god this could end up so bad idk what to do ok i did ssmth
03:06:258 (4) - make this more spaced out so that 03:06:389 (5) - gets the emphasis it deserves moved both 03:05:867 (2,4) -
03:07:171 (4,5,6) - ey boss make perfect triangle thats meant to be a triangle? no its meant to be a harsher snap than that sry
03:20:215 (1) - ctrl g WAY TOO MUCH EMPHASIS SORRY i cant do that, this is more of a transition period with the next few sliders
03:20:737 (2) - 03:21:258 (3) - do the same as the above assuming you applied it.
03:31:693 (1) - ctrl g for flow break. seems like a good idea. emphasis? check. song beat change? check. ctrl-ging was way too anti-flow if you know what i mean, but i made it more pressuring
03:38:476 (3) - cltr g. feels more natural to me. no ctrl-g is natural to me, i'll see if anyone else thinks the same
03:39:389 - theres a beat here. use it lol. feels empty without it. after all those taps, i think a small break in spam tapping is good, also if there IS any beat (which i dont hear on 100%) its not audible to the ear as an obvious sound, and thats all i map to
03:43:171 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4) - THAT DIFFSPIKE LMAO LOL WHAT ELSE COULD I DO
03:45:258 (1) - ctrl g this coz the cursor would instantly move here instead of your current position. no it wouldnt ;-;
03:45:519 (2) - assuming you applied the above mod, move this note over to 03:46:824 (5) - sliderend. for emphasis. http://puu.sh/na2gx/7a89724676.jpg
03:54:128 - at least map this note.done!
03:54:650 (1,2,3) - man use more ds lol. intensity change is so underwhelming. heres what i did. http://puu.sh/na2nR/f9931faed7.jpg that looks bad, and the overlap seems unneccesary, i prefer what i have now. also lack of drums = low spacing
04:13:171 (6) - ctrl g man. feels more natural, which is kinda important imo in a double bpm map you arent following the curves here are ya? thatd feel terrible in play!
04:13:432 (1) - ctrl g this as well
04:13:693 (2,3) - relocate these notes so they look like this if you applied the above 2 mods http://puu.sh/na2st/769cfd0f15.jpg

death by glamour
i'll make your last living moments... ABSOLUTELY beautiful!

05:04:483 (3) - place it in here. plays tons better: 138;178 http://puu.sh/na2Gt/1805afde26.jpg doesnt seem better, they are both equally as good, mine just means less leniency is abuse
05:13:302 (4,5) - make this spaced out like this 05:11:680 (5,6) - for consistency 05:03:571 (4,5) - but its not consistent then
05:36:915 (3,4,5,6) - feels forced? idk ;l agree, will change
05:38:740 (6,6) - stack these to 05:37:523 (7) - done!
05:42:996 (1,1,1,1) - why NC spam? EMPHASIS, CAMERA, ACTION!
05:48:673 (1,1) - ^
05:49:483 (1,1,1,1) - ^
05:55:969 (1,1,1,1) - ^
06:02:456 (1,1,1,1) - ^
==i literally cannot mod this part. enjoy some intermission quotes==
05:41:375 - im the idol everyone craves!
05:47:862 - lets see how you are on the dance floor!
05:54:348 - faster darling!
06:00:835 - u forgot one here
==
06:05:700 - map this part. im forcing you. no
06:09:652 (5) - cltr g this. feels unnatural to play imo :l feels niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice here
06:17:355 (2) - cltr g for pendelum motion http://puu.sh/na35n/a4ff0de083.jpg even though thats completely weird, WHY NOT!?
06:20:902 (4,5,7) - avoidable overlap or intentional? 06:21:003 (5,7) - stacked now
06:46:240 (1,1) - come on man. you can do better than this. map the singletaps!NO PLS DONT DO THIS TO ME (hardly a strong end with those instruments, i dont wanna map to them) the current end is a good end to a fast paced killer


asgore
human arphimigon... it was nice to meet you. goodbye.

compared to mtt, this song lacks wow factor lol
07:12:847 (4) - ctrl g coz its still on the same song part. did smth
07:22:512 (1,2,1) - ctrl g all these. http://puu.sh/na3nb/72db3a727e.jpg i prefer them non ctrl-ged
07:43:670 (2,3) - fix blanket nice nazi
07:44:976 (7) - increase spacing http://puu.sh/na3rm/e6b64c0024.jpg okdad
08:08:746 (2) - ctrl g this coz youve been doing that sort of thing for the entire map now. http://puu.sh/na3ux/76767ea04d.jpg ya bit since its lines its a LOT harder to snap to, so nahhhh besides i changed the earlier ones which where like this
08:24:158 (1) - get rid of the normal finish hitsound SO MUCH AGREE used drum whistle
08:25:202 (1) - add it here instead meh
08:25:202 (1) - why dont you map the piano :( how do ppl even hear that kind of stuff
08:54:719 (2) - well that looks terrible. do this instead. http://puu.sh/na3AO/cb8927896d.jpgbreaks spacing idk id need to redo the entire section with more spacing otherwise and that'd succ
08:57:592 (5) - ctrl g coz its more natural and you dont need that flowbreak.what flowbreak? this flows perfectly well into each other...


your best nightmare
howdy! i'm flowey! flowey the flower!

hey surprise. i literally cant mod this song.

hopes and dreams
howdy! arphi, are you there? It's me, your best friend.

I'm remapping this entire map, but ur suggestions r s1ck

megalovania (undertale ver.)
its a beautiful day outside.
birds are singing,
flowers are blooming...
on days like these, kids like you....
S h o u l daaab eaaab u r n i n gaaai naaah e l l.

14:18:776 (1) - ctrl g for flow! its VERY important on high bpm maps. MEGALOVANIA NEEDS HARSH SNAPS! It's a theme in the map cus the song suits it perfectly
14:23:901 (1) - missing finish hitsound. i didnt map these to finishes since a different pattern, i'll either change them or all none but rn i'm keepoing... well meh fffs idk tbh imo
14:27:026 (2) - ctrl g. btw white tick on slider end. ng m8. snaps, perfectly suit, and im literally following ONE INSTRUMENT in this entire song, so this makes PERFECT sense rhythmically
14:29:026 (2) - ctrl g. see above
14:31:651 (5,6,7,8,1) - overmap. delete 14:31:713 (6,8) -
14:36:776 (1,2,3) - have the cursor move around more. this is super uncomfortable to play actually. try doing this this SV calls for actually playing the sliders to full, you'd realise that in-play more than in the editor that trying to abuse leniency is gonna kill ya herehttp://puu.sh/na4GR/d0172be2bf.jpg
14:39:901 (1) - same. finish hitsound pls bah see last note
14:47:901 (1) - ctrl g. feels more natural to play disagree
14:56:151 (2,3) - ctrl g these two. plays better imo http://puu.sh/na4Mx/d9bac0f874.jpg that has NO flow whatsoever though, i dont see your point here, my ver right now is snappy but isnt anti-flow
15:37:901 (1) - ctrl g lol. feels better to me :l did smth
16:24:901 (1,1,1,1,1,1,1,1,1,1,2,3,4,5,6,7) - just delete this part. you dont need it. okdad
donald trump
I just wanna say that although lots of the rejected things were good or helpful, they usually went against either the theme of the song, or against general ideas that have been repeated.
Also every time u said ctrl-g i pretty much found it to be worse gg bias
TheKingHenry
Dunno if the problem was on my end but the audio and the map are in different times; the map was like half beat late, some accident in latest update?
Topic Starter
Arphimigon
Update your mp3
aka delete the map and redownload
TheKingHenry

Arphimigon wrote:

Update your mp3
aka delete the map and redownload
ye works now
Hula
arphi is deaf.
Topic Starter
Arphimigon

Hula wrote:

arphi is deaf.
iktf
Doodle64
Dishes a very good beatmap
Topic Starter
Arphimigon
ilu
deathmarc4
10/10 mapset the offsets seem a little off but maybe im just really tired
Topic Starter
Arphimigon
I think the timing on ASGORE is off.
Also if you are using an old mp3, you need to delete the ENTIRE MAPSET and redownload.
I'm putting this back in the description~
Avishay
[MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA]
rathon

  1. 01:00:813 (6) - That's 1/3 not 1/4
  2. 01:12:863 (1,2,3) - ^
  3. 00:54:787 (1) - ^ I should add that there's 1/6 tick before the slider, so if you wanna map something on those..
  4. 02:04:167 (6,7,8) - Casual 300 bpm triplet, I'd make a slider instead lol.
  5. 02:08:267 (3,4,5,6,7) - Erm okay never mind.
  6. 02:11:467 (2) - Second part of the slider looks kinda ugly with this kind of curve, either make it bigger by taking the red anchor donwards or don't have any curve there.
  7. 02:47:467 (1) - I think going with the music and having a simple 1/2 slider with a muted sliderend is great.
  8. 03:43:693 (6) - This http://puu.sh/ndMBL/394c03981e.jpg rhythm is kinda nicer with the music here, start the new stream with the strong note (8) so it has some better momentum.
  9. 04:17:867 (2,3,4,5,6) - 2-3 and 5-6 have the same rhythm and the placement is similar, but the overall placement in the pattern is kinda ugly ;; Try placing (5) at x349 y101 so it will create a triplet look with 2 and 1.
  10. 04:19:302 (4) - I realise you are following the bleeps but the slider is kind awkward.. Consider removing it and having a simple circle.
  11. 04:21:389 (5) - Cooler placement will be x134 y56 to go along with 2 and 1.
  12. 04:28:041 (1) - Why are you ignoring the 1/4s here? They are pretty darn strong.
That's soooooooooooooo long and the diff is pretty good already, I might come back later to go over everything else zz, if you want me to, shoot me a msg some time around.
Topic Starter
Arphimigon

Avishay wrote:

[MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA]
rathon

  1. 01:00:813 (6) - That's 1/3 not 1/4 i've talked about this with many people, and there are 4 beats there, so its definitely 1/4!
  2. 01:12:863 (1,2,3) - ^ ^same thing applies
  3. 00:54:787 (1) - ^ I should add that there's 1/6 tick before the slider, so if you wanna map something on those..
  4. 02:04:167 (6,7,8) - Casual 300 bpm triplet, I'd make a slider instead lol.
  5. 02:08:267 (3,4,5,6,7) - Erm okay never mind. changed both of these cus idc
  6. 02:11:467 (2) - Second part of the slider looks kinda ugly with this kind of curve, either make it bigger by taking the red anchor donwards or don't have any curve there. I'll think about this, since i like it
  7. 02:47:467 (1) - I think going with the music and having a simple 1/2 slider with a muted sliderend is great. yup did that
  8. 03:43:693 (6) - This http://puu.sh/ndMBL/394c03981e.jpg rhythm is kinda nicer with the music here, start the new stream with the strong note (8) so it has some better momentum. i'll think about this, as it doesnt fit the sounds as well but plays pretty cool
  9. 04:17:867 (2,3,4,5,6) - 2-3 and 5-6 have the same rhythm and the placement is similar, but the overall placement in the pattern is kinda ugly ;; Try placing (5) at x349 y101 so it will create a triplet look with 2 and 1. that... doesnt play well at all, unless you meant something else entirely
  10. 04:19:302 (4) - I realise you are following the bleeps but the slider is kind awkward.. Consider removing it and having a simple circle. but... what would fill in the constant 1/2 sounds? i couldnt add an extra note, that'd be overmapping and too much pressure
  11. 04:21:389 (5) - Cooler placement will be x134 y56 to go along with 2 and 1. i had to move 04:21:258 (4) - more to the right to make it flow nice, but sure
  12. 04:28:041 (1) - Why are you ignoring the 1/4s here? They are pretty darn strong. they are only strong after u spend some time trying to find them, at 100%, or just casually looking at the map, i find that to be a background, minor sound
[-obee58-]
[megalomemia minimod]
(GET ALLLL THE KDS)

14:31:651 (5,6,7,8,1) - change to 3/4 slider or jumps or jump and triple plssss i can't hit it at all
14:43:901 (1,2,3,4,1,2,3,4) - maybe do something like this with these sliders? (warning: noob gyazo gif)
16:33:901 (1,2,3,4,5,6,7) - why does it stop and then just start at this point? there's nothing in the song that does that, just remove this and make this be on result screen or fill it properly with an easy section

otherwise its good
can you help me make jumps that aren't random and super repetitive back and forth slider stuff


noot noot
Topic Starter
Arphimigon

[-obee58-] wrote:

[megalomemia minimod]
(GET ALLLL THE KDS)

14:31:651 (5,6,7,8,1) - change to 3/4 slider or jumps or jump and triple plssss i can't hit it at all im sorry i cant nerf this without shitting on the acc
14:43:901 (1,2,3,4,1,2,3,4) - maybe do something like this with these sliders? (warning: noob gyazo gif) reworked a bunch of that pattern for snappiness and fixed some later objects, imma need to go over it since its a little weird though
16:33:901 (1,2,3,4,5,6,7) - why does it stop and then just start at this point? there's nothing in the song that does that, just remove this and make this be on result screen or fill it properly with an easy section i had it removed, it felt like weird to players to not play it, i made it easy, players got bored, i made it denser and it felt overdone, so i left as a break and just mapped the end to be a nicer finisher, i really dont know what to do here
if u wana make jumps just spam notes everywhere ez
ConsumerOfBean
rsi

death by glamour is pure RSI like wtf arphi
Topic Starter
Arphimigon
I get through Death By Glamour's stamina like a breeze, and the spaced 1/4 aim.
It's the jump spam that gets me ;-;
Heibel
The fact that both Undyne songs are missing makes me sad
Topic Starter
Arphimigon
Sadly, there wasn't much I could do about it.
Tried mappin' them both, both ended up terrrrrrible
DeletedUser_4329079
I've had this map for ages, maybe it can inspire you a bit (not by me)

http://puu.sh/niVAb/4efaf1fa0d.osz
Vivyanne
toby fox - Undertale Boss Themes?
more like
toby fox - Undertale Boss Memes

xd
Topic Starter
Arphimigon
Undermeme - Boss Memeathon

ps: I didn't like the Spear Of Justice map, it felt like plain overmapping to me sry
DeletedUser_4329079

Arphimigon wrote:

Undermeme - Boss Memeathon

ps: I didn't like the Spear Of Justice map, it felt like plain overmapping to me sry
Alrighty, rip dreams

It's Battle Against a True Hero tho :oops:
Topic Starter
Arphimigon
oops ;-;
Elcheer
Question: Can't you just split the boss themes into separate mp3s and change the audio source file in the .osu?

And if you already know and don't want to, why?


:\
Topic Starter
Arphimigon
Unrankable, more than one mp3.
e d i
good job!!!!11!



I don't even think your best nightmare is playable tho tbh.

unless rustbell plays it ecks dee
Topic Starter
Arphimigon
I can A rank YBS nightmare easily, I find Megalovania and Spider Dance WAY HARDER.
Spaced streams ez
e d i

Arphimigon wrote:

Spaced streams ez
tru
Spaghetti
rank when
Kroytz
when rank
Topic Starter
Arphimigon
When I get off my ass and find some BNs with spare time.
O wait...
gregest
wouldn't it be a better idea to somehow put asgore to the beginning? because there is a huge difficulty gap between asgore and your best nightmare and some people might bitch about random difficulty jump
Topic Starter
Arphimigon
Well it's in order of which bosses you fight.
If I put Asgore at the start, pretty much everyone who actually played the game wouldn't like it.
I definitely wouldn't.
Ornsteins Gate
No battle against a true hero?
Topic Starter
Arphimigon

Arphimigon wrote:

Sadly, there wasn't much I could do about it.
Tried mappin' them both, both ended up terrrrrrible
(battle with a true hero / spear of justice)
Mindwaves
Hey there, some general remark:

what do you thing about changing the song name to:
"toby fox - Undertale Boss medley"?
Cause since all boss theme aren't there the title is kinda misleading, and this is literaly a medley so.
Also this is personal opinion but i just thing it's a way better name :V
Doesn't really matter if you don't want to change it tho.(it maybe does if you want to go rank?)

BUT!
What do matters, is the fact that this is a song compilation with very clear separation between each song!
So... why aren't there Seperate diffs?

Not only it's perfectly rankable if you separe them like that(and just change to HP drain):
https://osu.ppy.sh/s/29157
it will make the maps playable for ways more people(pls i'm bad :cry: ), more likely to be rank, and just better overall.


EDIT
Ok i'm stupid you already know about the Seperate diffs thing, should have read the first page sorry :oops:
But my question still stand, why aren't there Seperate diffs in the mapset?
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