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Halt in improvement

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Topic Starter
Hinpoppo
I haven't experienced it yet, but I'm starting to feel like it's going to be soon. I see a lot of players at around my level really slow down in growth (usually after 8th / 9th Dan?) and I'm afraid I might hit this wall soon, considering I've been improving a lot the past three months, going from a low Dan 5 to a low Dan 8 in 3 months. I see this pattern a lot, although I might be stressing over it too much. If anyone understands what I mean and why, can someone please explain what the wall is so I can be in light for preparation? I assume it's relatively the same in most cases; is it a physical restraint or a mental block? Anybody with these issues, I'd like to see your take on it. I know I sound like I'm over thinking it but I shit you not every player I know has capped at 9th Dan and plateaued for a looong time
Evening

Hinpoppo wrote:

I haven't experienced it yet, but I'm starting to feel like it's going to be soon. I see a lot of players at around my level really slow down in growth (usually after 8th / 9th Dan?) and I'm afraid I might hit this wall soon, considering I've been improving a lot the past three months, going from a low Dan 5 to a low Dan 8 in 3 months. I see this pattern a lot, although I might be stressing over it too much. If anyone understands what I mean and why, can someone please explain what the wall is so I can be in light for preparation? I assume it's relatively the same in most cases; is it a physical restraint or a mental block? Anybody with these issues, I'd like to see your take on it. I know I sound like I'm over thinking it but I shit you not every player I know has capped at 9th Dan and plateaued for a looong time
Pretty sure this has been said a lot of times, 10th dan is a big jump from 9th dan
Vuelo Eluko
what is dan
Topic Starter
Hinpoppo

xxjesus1412fanx wrote:

what is dan
Ranking system: t/304816

Evening wrote:

Pretty sure this has been said a lot of times, 10th dan is a big jump from 9th dan
Is it really? I feel like Forbidden is easier than John Tanaka lol
Evening

Hinpoppo wrote:

Evening wrote:

Pretty sure this has been said a lot of times, 10th dan is a big jump from 9th dan
Is it really? I feel like Forbidden is easier than John Tanaka lol
it's not forbidden's issue, it's the first file (rose quartz)
Shoegazer
Wanted to redo 8th to tachyon dans for a while now, but I never did it because I'm lazy, couldn't think of charts and am incompetent.

9th dan is way too easy because of Unorthodox Red (Planned on swapping this with We Fucking Hate You, but too late for that) and Rave 7. The only two hard charts in10th dan is Rose Quartz (this being overwhelmingly difficult as well) and FORBIDDEN. Wanted to redo it to something like: the lost dedicated -> Connect 1986 -> Forgotten -> FORBIDDEN. Luminal is too jack-based. Tachyon is fucking awful.

Anyway, mid-high 9th dan is where improvement rate requires more of a conscious effort than just "grind until I get good at them". You're not hitting a physical skill wall just yet, I'd speculate that the physical ceiling is way higher than that, but it would require some physical maintenance (to prevent yourself from getting muscle atrophy) to keep at a level above low Luminal. You're not at that level yet, don't worry too much about it.

Rhythm games until low luminal dan is almost entirely mental, which means building muscle memory (i.e. processing patterning to hit patterns in a certain way) and improving your reading ability (being able to discern patterns at higher densities).

You're unconsciously building reading techniques already. Chances are, if you're good at rolls, you are trying to find as many rolly patterns as possible in a certain chart to read efficiently. If you're good at jacks, you might notice anchors/longer jacks in handstreams to focus on so it would feel a lot less strenuous to play through. You should find out what you're good at (at your level, skillset specialisation should be prominent enough for you to notice what you're best at) and try to take advantage of that by learning reading techniques to make certain patterns a lot less daunting.

As for building muscle memory, it's mainly about being conscious about what you're learning. Each pattern has their own optimal approach, but these "optimal approaches" depend strongly on the player's strengths and weaknesses. If you're a very strong jack player, focusing on hidden jacks/using muscles that you generally use for wrist jacking is optimal for certain patterning, as they are more developed. If you're a player who's very good at one hand trilling, you try to use muscles that you normally use for one hand trilling. If you're playing wrists up, you're using more than just your fingers; you will be rotating your wrists, which you can take advantage of, which will help substantially for stream speed because it reduces the amount of tension required for certain stream patterns, particularly rolly ones. It goes on and on, but it comes down by being extremely analytic with your gameplay.
Topic Starter
Hinpoppo

Shoegazer wrote:

Wanted to redo 8th to tachyon dans for a while now, but I never did it because I'm lazy, couldn't think of charts and am incompetent.

9th dan is way too easy because of Unorthodox Red (Planned on swapping this with We Fucking Hate You, but too late for that) and Rave 7. The only two hard charts in10th dan is Rose Quartz (this being overwhelmingly difficult as well) and FORBIDDEN. Wanted to redo it to something like: the lost dedicated -> Connect 1986 -> Forgotten -> FORBIDDEN. Luminal is too jack-based. Tachyon is fucking awful.

Anyway, mid-high 9th dan is where improvement rate requires more of a conscious effort than just "grind until I get good at them". You're not hitting a physical skill wall just yet, I'd speculate that the physical ceiling is way higher than that, but it would require some physical maintenance (to prevent yourself from getting muscle atrophy) to keep at a level above low Luminal. You're not at that level yet, don't worry too much about it.

Rhythm games until low luminal dan is almost entirely mental, which means building muscle memory (i.e. processing patterning to hit patterns in a certain way) and improving your reading ability (being able to discern patterns at higher densities).

You're unconsciously building reading techniques already. Chances are, if you're good at rolls, you are trying to find as many rolly patterns as possible in a certain chart to read efficiently. If you're good at jacks, you might notice anchors/longer jacks in handstreams to focus on so it would feel a lot less strenuous to play through. You should find out what you're good at (at your level, skillset specialisation should be prominent enough for you to notice what you're best at) and try to take advantage of that by learning reading techniques to make certain patterns a lot less daunting.

As for building muscle memory, it's mainly about being conscious about what you're learning. Each pattern has their own optimal approach, but these "optimal approaches" depend strongly on the player's strengths and weaknesses. If you're a very strong jack player, focusing on hidden jacks/using muscles that you generally use for wrist jacking is optimal for certain patterning, as they are more developed. If you're a player who's very good at one hand trilling, you try to use muscles that you normally use for one hand trilling. If you're playing wrists up, you're using more than just your fingers; you will be rotating your wrists, which you can take advantage of, which will help substantially for stream speed because it reduces the amount of tension required for certain stream patterns, particularly rolly ones. It goes on and on, but it comes down by being extremely analytic with your gameplay.
Your advice can't be bested. I think I'll just start to ask these questions and further questions on your ask.fm. Thank you.
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