forum

Mapping Difficulty Adjustment: Follow Circle

posted
Total Posts
9
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Voxnola
Before you read: It is not this request
Incoming bad request that'll probably get lost in the mountain of requests or invalidated because f*ck me!

K I'm ready to look like a dumbass.
As of now the default area for the follow circle is roughly this: (depending on cs)

I feel that there could be a bit more variation if the mappers themselves dictated the size of the follow circle. Of course, dictating within the parameters of not being completely stupid with their maps.

For instance: If one wanted to revive the cursor-dancing scene of osu! (lol, non-existent) and make maps where it's easier for the player to dictate where their own cursor goes or create an just create easier difficulty (for lower difficulties or hard maps with sliders that make sharp direction changes), they'd increase the follow circle size. (slightly less pp)

If one wanted to create a super-challenging map (that doesn't have stupid sliders that change all sorts of directions) or practice being a robot, they'd lower it. (slightly more pp)

As insignificant as this seems, theoretically, a change like this could affect gameplay in a huge way (positive or negative all depending on the mapper). I guess I'll explain more if anyone sees any type of good in this idea.
Remyria
might be cool, but I already see many sadistic mappers ranking awful maps xD
abraker
So basically you want dynamic/varied slider CS?
Ameth Rianno

Naitoshi wrote:

For instance: If one wanted to revive the cursor-dancing scene of osu!
Cursor-dancing/auto scene on editor?
Topic Starter
Voxnola

abraker wrote:

So basically you want dynamic/varied slider CS?
Weird wording, but yes. Without changing the actual cs of the map.
abraker
I am not completely fond over this idea. You would likely not even see the change in follow circle in high SV maps. Therefore, this isn't a thing that can be read most of the time. It also can't really be felt unlike the dynamic SV request since the error within the player's movements is involuntary. Therefore, it would need to be memorized and practiced over and most of that will come from small follow circles which players would need to go into the editor to take a look at what is going on.

tl;dr, bottlenecking precision or vice-versa adds an undesired difficulty variation which I think we are better without.
those
Pros: increases precision required
Stops people from using bullshit sliders

Cons: fuck off, I like bullshit sliders
GhostFrog

abraker wrote:

I am not completely fond over this idea. You would likely not even see the change in follow circle in high SV maps. Therefore, this isn't a thing that can be read most of the time. It also can't really be felt unlike the dynamic SV request since the error within the player's movements is involuntary. Therefore, it would need to be memorized and practiced over and most of that will come from small follow circles which players would need to go into the editor to take a look at what is going on.

tl;dr, bottlenecking precision or vice-versa adds an undesired difficulty variation which I think we are better without.
This.

It's also worth noting that because you only need to hit the start, end, and ticks of a slider, that not following a slider exactly is a valid strategy and one that helps with mouse drift. Having the slider follow circle size vary by map would make it more difficult to know where you can and can't cut corners, which would have unintended effects on maps that expect you to be able to do so. More specifically, if you know that a map MIGHT have a strict enough slider follow circle that you can't simplify the movement of the slider, you're forced to follow the slider more closely and in a way unintended by the mapper in order to avoid the risk of breaking combo. Also, don't underestimate how valuable it is that we're all used to exactly how large that 1.5x hit circle radius is when following a slider. Watch replays of yourself playing maps with oddly-shaped sliders and see how close you get to leaving the follow circle radius when intentionally cutting corners. It kind of comes back to what abraker said about how slider follow circle size can't be felt. You're not going to be able to see enough of a difference between 1.3x and 1.5x radius to adjust how you follow sliders and you're certainly not going to feel the difference until you've already broken combo from it multiple times.

Overall, not a good idea imo. Slider follow circle size has too big of an impact on how we play maps to mess with it.

For what it's worth, increasing or decreasing SV makes it more or less difficult to stay within the follow circle. Obviously it has a different effect on your map than this request would, but playing around with it can lead to some interesting results.
Bara-
No
Just skin it that way, you'll see that is already hard (though you have some leniency)
Please sign in to reply.

New reply