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SNCF - Carte Kiwi [Osu|Taiko]

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Total Posts
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azer467
cherche des mods tacos
Ovoui
ok 2minutes


edit
osu file format v14

[General]
AudioFilename: Ancienne pub _ Carte Kiwi.mp3
AudioLeadIn: 0
PreviewTime: 16649
Countdown: 1
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20846
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Carte Kiwi
TitleUnicode:Carte Kiwi
Artist:SNCF
ArtistUnicode:SNCF
Creator:Thunderfire
Version:Hard saucisse
Source:
Tags:carte kiwi dessert Nozhomi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sans-titre.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Aldwych
MESSI C POSSIBL AVEC LA KART KIWI
L'ONI DE MOINS DE 3*
ET CEUX QUI L'ACCOMPAGNE JUSKA 4 PERSONNES
PAYENT TOUS MOITEE PRIX

Abanon y'a pas d'oni kekekekekekek
Surono
Hi, Taiko mod reqs here
editd since idk what matter wet.,

>Gezo's Inner Oni
* 00:04:134 (14,15) - ctrl g? I think more emphasize with vocal
* 00:06:814 (26,27,28) - change to kkk or dkk? for vocal emphasize
* 00:10:032 - don for down voice?
* 00:19:772 - change to don? is smooth voice
* 00:26:205 - delete it for clearly to hear de kiwi lyrics?
* 00:26:741 - and put a don here for voice flow?

>Aze's Muzukashii
* 00:02:705 - 00:15:125 - 00:17:717 - 00:19:861 - 00:21:291 - 00:25:222 - delete them? I think is harsh and unnecessarry for muzu, for rest point too
*00:04:313 - kat? for emphasize vocal, and next is looks have dkd so have mirror variation

GLuck!
azer467

Surono wrote:

>Aze's Muzukashii
* 00:02:705 - 00:15:125 - 00:17:717 - 00:19:861 - 00:21:291 - 00:25:222 - delete them? I think is harsh and unnecessarry for muzu, for rest point too
only deleted 00:15:125 , 00:19:861 , 00:21:291 and 00:25:222
*00:04:313 - kat? for emphasize vocal, and next is looks have dkd so have mirror variation it's not a bad solution, i actually did a kdk pattern followed by kdd, so the player could imagine than the next one would be kkd for example
thanks for modding :D
Yuzeyun

Surono wrote:

Hi, Taiko mod reqs here
editd since idk what matter wet.,

>Gezo's Inner Oni
* 00:04:134 (14,15) - ctrl g? I think more emphasize with vocal ok, changed 17 as well cuz
* 00:06:814 (26,27,28) - change to kkk or dkk? for vocal emphasize arranged as ddd (kkd d d)
* 00:10:032 - don for down voice? y
* 00:19:772 - change to don? is smooth voice i've deleted, it's better
* 00:26:205 - delete it for clearly to hear de kiwi lyrics? yes
* 00:26:741 - and put a don here for voice flow? nha i prefer having deleted the note at 00:26:473 -
https://www.dropbox.com/s/z4syshw10ebux ... D.osu?dl=0

@azer: tu peux largement monter le HP à 9 sans problèmes
Topic Starter
Thundur

Surono wrote:

Hi, Taiko mod reqs here
editd since idk what matter wet.,

>Gezo's Inner Oni
* 00:04:134 (14,15) - ctrl g? I think more emphasize with vocal
* 00:06:814 (26,27,28) - change to kkk or dkk? for vocal emphasize
* 00:10:032 - don for down voice?
* 00:19:772 - change to don? is smooth voice
* 00:26:205 - delete it for clearly to hear de kiwi lyrics?
* 00:26:741 - and put a don here for voice flow?

>Aze's Muzukashii
* 00:02:705 - 00:15:125 - 00:17:717 - 00:19:861 - 00:21:291 - 00:25:222 - delete them? I think is harsh and unnecessarry for muzu, for rest point too
*00:04:313 - kat? for emphasize vocal, and next is looks have dkd so have mirror variation

GLuck!
Thanks for the mod :v
Incise
From my queue

Milady's EXTRA KIWI
00:08:954 (5,6) - Where's the NC, if other sliders were also vocally emphasized?

00:21:454 (1,2,3,4,5,6,7) - This section of jump. is staying inconsistent from the whole map's other jumps

Overall thoughts of lady's kiwi, It's seems really linear, also sliders when spread, are almost reaching out of the across screen, 00:13:954 (4,5,6) - Just look at that spread

KIWI
00:03:239 (4,1) - In this gap , I feel your not emphasizing any beat, try adding/fill this gap
00:14:667 (6,1) - Why is there nothing here?

Really overall, those two maps aren't that bad, Nice Song btw heh, Anyway, I hope my mod slightly helps, Im still kinda getting used to the whole deal, GL on rank o/
Topic Starter
Thundur

HaloMaster96 wrote:

From my queue

KIWI :
00:03:239 (4,1) - In this gap , I feel your not emphasizing any beat, try adding/fill this gap done
00:14:667 (6,1) - Why is there nothing here? filled

Really overall, those two maps aren't that bad, Nice Song btw heh, Anyway, I hope my mod slightly helps, Im still kinda getting used to the whole deal, GL on rank o/
Thank you !
Ameyy

HaloMaster96 wrote:

From my queue

Milady's EXTRA KIWI
00:08:954 (5,6) - Where's the NC, if other sliders were also vocally emphasized? leave my sliders alone </3

00:21:454 (1,2,3,4,5,6,7) - This section of jump. is staying inconsistent from the whole map's other jumps changed!

Overall thoughts of lady's kiwi, It's seems really linear, also sliders when spread, are almost reaching out of the across screen, 00:13:954 (4,5,6) - Just look at that spread ikr, I changed it a little bit

Btw, thanks !♥


kiwi, le retour II
osu file format v14

[General]
AudioFilename: Ancienne pub _ Carte Kiwi.mp3
AudioLeadIn: 0
PreviewTime: 16649
Countdown: 1
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20846
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Carte Kiwi
TitleUnicode:Carte Kiwi
Artist:SNCF
ArtistUnicode:SNCF
Creator:Thunderfire
Version:Milady's EXTRA KIWI
Source:
Tags:carte kiwi dessert Nozhomi _Gezo_ azer467 Milady Battquif Ovoui
BeatmapID:875856
BeatmapSetID:386165

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sans-titre.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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14417,-100,4,2,0,20,0,0
14595,-100,4,2,0,50,0,0
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14952,-100,4,2,0,50,0,0
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Nozhomi
Pyon~ lazy de faire la mise en forme.

General :
  1. Check l'AiMod, y a des tas de conflits à fix ^^'
  2. 00:16:738 - / 00:16:738 - Kiai time pas snap.
  3. Le preview point n'est pas snap non plus.
  4. Je ne pense pas qu'utiliser le stack leniency à 4 soit très utile :/
  5. Conflit (de canard) de combo color entre les diffs (ce qui n'est pas voulu je pense).
  6. Disable le Countdown et le Widescreen Support pour toutes les diffs thx.
  7. Pourquoi toutes les diffs ne finissent pas au même endroit ? C'est débile lol.
Easy :
  1. 00:15:382 (2,4) - Il est (pas) bo l'overlap change ça pls.
  2. 00:16:454 (4,1) - J'éviterais ça aussi, le but est que la diff soit super simple à lire, donc les overlaps du genre c'est à éviter absolument.
  3. 00:18:240 (3,1) - Same
  4. 00:20:025 (2,4) - Same
Collab de l'amour Normal :
  1. Recheck le spacing c'est le bordel (genre 00:07:882 (3,4,1) - ou 00:11:097 (2,1) - ).
  2. 00:00:382 (2,1) - GG le flow, et aussi ce genre de slider c'est pas top pour une Normal, vu que c'est encore sensé être "facile".
  3. 00:05:025 (2,4,3) - Alors pourquoi c'est nul ? Et bien c'est simple mon petit. Tu démarre un reverse alors que la précédente section de voix n'est pas fini, du coup ça démarre un rythme pas cohérent avec ce qu'on entend, et ça ruin tout. Exemple de ce qui pourrait être mieux : http://puu.sh/o73MZ/51c59ecd22.jpg / http://puu.sh/o73Or/8d74f3505f.jpg / http://puu.sh/o73PB/066b2d2851.jpg.
  4. 00:16:454 - Allo les hitsounds ? ALLOOOOO ?
  5. 00:19:668 (1) - Deux 1/2 sliders font tellement plus le café ici :c
  6. 00:20:561 (1,2,3,4,5,6,7,8) - C'est SUPER intense pour un Normal player ça, l'object density est pété, je nerferais le pattern si j'étais toi :/
  7. 00:22:525 (8) - Ici aussi deux 1/1 sliders ça colle 100x mieux à la musique.
  8. 00:26:097 (6,1) - Niveau transition c'est illisible, les gens vont être surpris par 00:26:811 (2,3,4) - vu que c'est plus dans l'axe de 00:26:097 (6) - pour les jouer.
Saucisse Hard :
  1. 00:15:740 (2) - Dsl c'est du 1/3 hue.
  2. 00:21:811 (3,4,5,6,1) - Les jumps sont un poil trop violent à mon gout, surtout quand on voit que 00:22:347 (6,1) - est plus petit que 00:21:990 (4,5) - alors qu'il est plus intense.
  3. 00:25:025 (5) - Finir sur un blue tic est pas nécessaire ici.
Noz Insane :
  1. Wow shitdiff remap plz thx :c
KIWI :
  1. AiMod : La fin de cet objet n'est pas aligné sur le tempo x 9999 = fix plsssss.
  2. 00:02:881 (3,4) - Le mouvement crée par le décalage de 00:03:239 (4) - rend le pattern biazrre à jouer parce que tu veux taper la fin du slider en premier imo. Peut-être essaye de le centrer plus par rapport à 00:02:881 (3) - .
  3. 00:05:917 (1,2,1,2) - GG t'as foiré ton truc, tout simplement parce que c'est pas snap sur les voix, et donc rend les sliders super weird et incompréhensibles. Essaye genre ça http://puu.sh/o74vH/96b70f3b12.jpg tu verra c'est mieux ^^
  4. 00:06:631 (1,2) - C'est très pas bo, franchement tu peux trouver mieux comme pattern :c
  5. 00:08:060 (1,2,3,4) - Pourquoi des jumps d'un coup ? T'en a genre jamais fait avant pour cette section (00:06:631 (1,2,1) - / 00:03:774 (1,2,3,4,1) - ) alors pourquoi ????
  6. 00:23:595 (2) - Ce NC il est très le random. Enlève le.
  7. 00:28:619 (1) - Le clap la dessus c'est non, c'est trop fort pour la fin. Remove le.
Milady veut son mutual.jpg Extra Kiwi :
  1. 00:05:740 (3,4) - Lel un jump alors que y a genre 0 pression sur ce tempo là c'est genre ridicule. Aussi j'aimerais souligné le problème dans cette section de ta diff, c'est que c'est toujours le même rythme et globalement la même intensité dans la musique, alors pourquoi tu me fait des jumps pété pour 00:05:740 (3,4) - / 00:07:168 (3,4) - et ensuite du spacing constant pour 00:03:954 (1,2,3,4) - / 00:08:240 (1,2,3,4) - ??? C'est la même chose partout ! Perso je serait pour un spacing constant sur ces passages là mais tu vois comment fix les choses si ne veut pas. En tout cas dans l'instant présent ça n'a pas de sens.
  2. 00:15:383 (1) - Très beau, mais je trouve dommage de passer sous silence ce beat 00:15:740 - avec la voix qui est super important :c
  3. 00:16:276 (2) - Surtout quand il n'y a rien a cliquer ici, ça c'est du pur overmap pour justifier le pattern.
  4. 00:18:954 (4) - Tu map la voix ça se sent, mais alors pourquoi faire sauter 00:19:133 - celui-là alors ?
  5. 00:26:901 (2) - Eeeeeeeeeet nop dommage. La voix maintenu comme ça ne permet pas d'en faire un triplet désolé. Remove moi ce circle, totallement de l'overmap again.
Je ne sais pas taco :c
Mukyu~
Naxess
From Queue

Never seen a 30 second map before lol

Batt's Easy
SPOILER
  1. 00:08:239 (3) - Refrain from doing stacks in easy difficulties. All notes should be visible from the moment they appear until they are clicked.
  2. 00:16:811 (1,3) - Avoid overlaps in easy difficulties. It obstructs vision of another object and it doesn't look very good.
    00:20:025 (2,4) - ^

Collab Normal
SPOILER
  1. 00:00:382 (2) - Having a slider's end and beginning touching doesn't look very good in my opinion.
  2. 00:15:025 - Consider mapping this as well. There's no need for pauses in 30 second maps xD
  3. 00:27:883 (5,6,7) - Spread these out more. They're stacking very badly imo.
  4. Overall, consider tweaking the map's difficulty settings (the AR seems to be too low, for example), and increase distance spacing a bit.

General
SPOILER
  1. I think all of the maps should use the same combo colors as the KIWI difficulty uses. Some of them are just using default colors at the moment.
Topic Starter
Thundur

Nozhomi wrote:

Pyon~ lazy de faire la mise en forme.

General :
  1. Check l'AiMod, y a des tas de conflits à fix ^^'
  2. 00:16:738 - / 00:16:738 - Kiai time pas snap.
  3. Le preview point n'est pas snap non plus.
  4. Je ne pense pas qu'utiliser le stack leniency à 4 soit très utile :/
  5. Conflit (de canard) de combo color entre les diffs (ce qui n'est pas voulu je pense).
  6. Disable le Countdown et le Widescreen Support pour toutes les diffs thx.
  7. Pourquoi toutes les diffs ne finissent pas au même endroit ? C'est débile lol.
tout fait

Collab de l'amour Normal :
  1. Recheck le spacing c'est le bordel (genre 00:07:882 (3,4,1) - ou 00:11:097 (2,1) - ).
  2. 00:00:382 (2,1) - GG le flow, et aussi ce genre de slider c'est pas top pour une Normal, vu que c'est encore sensé être "facile".
  3. 00:05:025 (2,4,3) - Alors pourquoi c'est nul ? Et bien c'est simple mon petit. Tu démarre un reverse alors que la précédente section de voix n'est pas fini, du coup ça démarre un rythme pas cohérent avec ce qu'on entend, et ça ruin tout. Exemple de ce qui pourrait être mieux : http://puu.sh/o73MZ/51c59ecd22.jpg / http://puu.sh/o73Or/8d74f3505f.jpg / http://puu.sh/o73PB/066b2d2851.jpg.
tout fait

Noz Insane :
  1. Wow shitdiff remap plz thx :c
agreed

KIWI :
  1. AiMod : La fin de cet objet n'est pas aligné sur le tempo x 9999 = fix plsssss.
  2. 00:02:881 (3,4) - Le mouvement crée par le décalage de 00:03:239 (4) - rend le pattern biazrre à jouer parce que tu veux taper la fin du slider en premier imo. Peut-être essaye de le centrer plus par rapport à 00:02:881 (3) - .
  3. 00:05:917 (1,2,1,2) - GG t'as foiré ton truc, tout simplement parce que c'est pas snap sur les voix, et donc rend les sliders super weird et incompréhensibles. Essaye genre ça http://puu.sh/o74vH/96b70f3b12.jpg tu verra c'est mieux ^^
  4. 00:06:631 (1,2) - C'est très pas bo, franchement tu peux trouver mieux comme pattern :c
  5. 00:08:060 (1,2,3,4) - Pourquoi des jumps d'un coup ? T'en a genre jamais fait avant pour cette section (00:06:631 (1,2,1) - / 00:03:774 (1,2,3,4,1) - ) alors pourquoi ????
  6. 00:23:595 (2) - Ce NC il est très le random. Enlève le.
  7. 00:28:619 (1) - Le clap la dessus c'est non, c'est trop fort pour la fin. Remove le.
tout fait

Je ne sais pas taco :c t'es nul
Mukyu~
thx et mutual moi fdp

Naxess wrote:

From Queue

Never seen a 30 second map before lol

Collab Normal
SPOILER
  1. 00:00:382 (2) - Having a slider's end and beginning touching doesn't look very good in my opinion. changed
  2. 00:15:025 - Consider mapping this as well. There's no need for pauses in 30 second maps xDchanged

General
SPOILER
  1. I think all of the maps should use the same combo colors as the KIWI difficulty uses. Some of them are just using default colors at the moment.changed
Thank you !
TylorTheDJ
Normal diff mods:
00:11:908 make this slider end here. keep the starting time
00:12:177 add a circle
00:12:355 add a circle
00:12:713 add a circle
00:13:070 add a circle
00:13:249 delete circle
00:28:707 make the spinner start here
00:29:511 make the spinner end here
Ameyy

Nozhomi wrote:

Milady veut son mutual.jpg Extra Kiwi :
  1. 00:05:740 (3,4) - Lel un jump alors que y a genre 0 pression sur ce tempo là c'est genre ridicule. Aussi j'aimerais souligné le problème dans cette section de ta diff, c'est que c'est toujours le même rythme et globalement la même intensité dans la musique, alors pourquoi tu me fait des jumps pété pour 00:05:740 (3,4) - / 00:07:168 (3,4) - et ensuite du spacing constant pour 00:03:954 (1,2,3,4) - / 00:08:240 (1,2,3,4) - ??? C'est la même chose partout ! Perso je seraiS pour un spacing constant sur ces passages là mais tu vois comment fix les choses si ne veut pas. En tout cas dans l'instant présent ça n'a pas de sens. Please, me tape pas, j'ai changé
  2. 00:15:383 (1) - Très beau, mais je trouve dommage de passer sous silence ce beat 00:15:740 - avec la voix qui est super important :c Oui, mais je préfère le laisser là même si la voix est "importante". Je trouve que ça fait une pause, avant de commencer le kiai time et c'est super à jouer
  3. 00:16:276 (2) - Surtout quand il n'y a rien a cliquer ici, ça c'est du pur overmap pour justifier le pattern. Peut-être, au début je l'avais mit pour faire un beau point d'interrogation. Donc idk, j'pense que j'vais laisser même si c'est de l' "overmap"
  4. 00:18:954 (4) - Tu map la voix ça se sent, mais alors pourquoi faire sauter 00:19:133 - celui-là alors ? fixed
  5. 00:26:901 (2) - Eeeeeeeeeet nop dommage. La voix maintenu comme ça ne permet pas d'en faire un triplet désolé. Remove moi ce circle, totallement de l'overmap again. oui chef
Je ne sais pas taco :c
Mukyu~
Un mod riche en émotions. Merci à toi Nozhomi même si t'es rude

Penser à changer le nom de la diff en Ameyy's EXTRA KIWI
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Ovoui

Nozhomi wrote:

Saucisse Hard :
  1. 00:15:740 (2) - Dsl c'est du 1/3 hue. en effet
  2. 00:21:811 (3,4,5,6,1) - Les jumps sont un poil trop violent à mon gout, surtout quand on voit que 00:22:347 (6,1) - est plus petit que 00:21:990 (4,5) - alors qu'il est plus intense. Vu ton insane, je pense c'est bien d'avoir au moins un pattern jump imo. sinon les deux jump que tu as cité sont de la même taille, 0.05 de spacing c'est négligeable a cette sv.
  3. 00:25:025 (5) - Finir sur un blue tic est pas nécessaire ici.Pas nécessaire, mais possible :v
ty


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Battquif
Hi~~ :)

Nozhomi wrote:

Easy :
  1. 00:15:382 (2,4) - Il est (pas) bo l'overlap change ça pls. J'ai fais ce que j'ai pu, la restriction du 1.0* rend très difficile le mapping sans aucun overlap pas beau xD
  2. 00:16:454 (4,1) - J'éviterais ça aussi, le but est que la diff soit super simple à lire, donc les overlaps du genre c'est à éviter absolument. Ya pas d'overlap ici ?_? xD
  3. 00:18:240 (3,1) - Same J'pense que c'est pas dur à lire ça, le slider a disparu in-game quand l'autre apparaît :)
  4. 00:20:025 (2,4) - Same ^

Naxess wrote:

Batt's Easy
  1. 00:08:239 (3) - Refrain from doing stacks in easy difficulties. All notes should be visible from the moment they appear until they are clicked. I think it's better now
  2. 00:16:811 (1,3) - Avoid overlaps in easy difficulties. It obstructs vision of another object and it doesn't look very good. Same :)
    00:20:025 (2,4) - ^
Thank you !

diff
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Topic Starter
Thundur

Battquif wrote:

Hi~~ :)

Nozhomi wrote:

Easy :
  1. 00:15:382 (2,4) - Il est (pas) bo l'overlap change ça pls. J'ai fais ce que j'ai pu, la restriction du 1.0* rend très difficile le mapping sans aucun overlap pas beau xD
  2. 00:16:454 (4,1) - J'éviterais ça aussi, le but est que la diff soit super simple à lire, donc les overlaps du genre c'est à éviter absolument. Ya pas d'overlap ici ?_? xD
  3. 00:18:240 (3,1) - Same J'pense que c'est pas dur à lire ça, le slider a disparu in-game quand l'autre apparaît :)
  4. 00:20:025 (2,4) - Same ^

Naxess wrote:

Batt's Easy
  1. 00:08:239 (3) - Refrain from doing stacks in easy difficulties. All notes should be visible from the moment they appear until they are clicked. I think it's better now
  2. 00:16:811 (1,3) - Avoid overlaps in easy difficulties. It obstructs vision of another object and it doesn't look very good. Same :)
    00:20:025 (2,4) - ^
Thank you !

diff
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Source:
Tags:carte kiwi dessert Nozhomi _Gezo_ azer467 Milady Battquif Ovoui
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FINALLY
du coup j'vais reprendre la recherche de mods
préparé vou
Ayyri
Hello~

NM. From Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Muzukashii
00:17:538 (22) - Change to k. Same pitch as 00:17:181 (20) -
00:19:683 (33) - Change to k. Same pitch as 00:20:040 (35) -

Oni
00:23:971 (103) - Change to k. Same pitch as 00:24:329 (105) -

There isn't much to say about this song. It's really short. ;;
Yuzeyun

Ayyri wrote:

00:23:971 (103) - Change to k. Same pitch as 00:24:329 (105) - Actually the pitch of this syllable is slightly lower than 105 (might barely be a semitone?)
ty for checjking
azer467

Ayyri wrote:

00:17:538 (22) - Change to k. Same pitch as 00:17:181 (20) - the original pattern that was wanted to be played is kdddk to follow the rhythm of the song instead of the vocal
00:19:683 (33) - Change to k. Same pitch as 00:20:040 (35) - not a bad idea since this pattern was supposed to follow the vocal this time :p
Thanks you for moding !

@Thunderfire http://puu.sh/oKY1t/2a528fdd2a.osu
xtrem3x
Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

weird song .-.


Aze's Muzukashii

  • 00:07:887 - if follow vocal sound in this note is better change to K.
    00:09:317 - Same ^


Gezo Oni

  • 00:10:389 - This note have low vocal sound ... change to d?
Yuzeyun
azer467

xtrem3x wrote:

Aze's Muzukashii

  • 00:07:887 - if follow vocal sound in this note is better change to K. why not
    00:09:317 - Same ^ ^
thanks for modding :D

@Eclair de feu http://puu.sh/pe4Z5/6a42848d56.osu
Topic Starter
Thundur

xtrem3x wrote:

Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

weird song .-.


Aze's Muzukashii

  • 00:07:887 - if follow vocal sound in this note is better change to K.
    00:09:317 - Same ^


Gezo Oni

  • 00:10:389 - This note have low vocal sound ... change to d?
Thank you for modding !
Plaudible
NM from my queue! (^-^)/
You already have quite a few mods and I'm a newbie mapper so I probably won't have much... but here's what I got anyways.
t/462483
___________


Batt's Easy
Honestly I have almost nothing to say here... :/
GJ on the blankets and flow! Maybe consider changes on the stacking of notes like:
00:15:750 (1,3)
00:18:967 (2,4)
But honestly I can't really find anything wrong on this diff.

Collab Normal
00:01:454 (3,4,5,6) - Space 6 properly so it's equidistant from 4 and 5 as 3 is with 4 and 5.
00:09:675 (1) - I'd raise the slider end a bit, the stagger feels a bit too big.
00:10:389 (3) - ^

KIWI
00:03:777 (1,2,3,4) - Maybe vertically line up 1,4 and 2,3? Would certainly look and flow nicer.
00:05:028 (4,1) - Increase spacing

Ameyy's EXTRA KIWI
00:01:097 (1,2,3,4,5,6) - For this overall star, 5 and 6 could be further to make it nicer.

Wish I had more to say, sorry :c this meme is pretty top danks though. GL ranking!~ ^_^
Topic Starter
Thundur

Plaudible wrote:

NM from my queue! (^-^)/
You already have quite a few mods and I'm a newbie mapper so I probably won't have much... but here's what I got anyways.
t/462483
___________



Collab Normal
00:01:454 (3,4,5,6) - Space 6 properly so it's equidistant from 4 and 5 as 3 is with 4 and 5. done
00:09:675 (1) - I'd raise the slider end a bit, the stagger feels a bit too big.
00:10:389 (3) - ^ changed distance spacing to 0.9.

KIWI
00:03:777 (1,2,3,4) - Maybe vertically line up 1,4 and 2,3? Would certainly look and flow nicer. done
00:05:028 (4,1) - Increase spacing done

Wish I had more to say, sorry :c this meme is pretty top danks though. GL ranking!~ ^_^
Thank you for modding !
Battquif

Plaudible wrote:

Batt's Easy
Honestly I have almost nothing to say here... :/
GJ on the blankets and flow! Thanks ! *-*
Maybe consider changes on the stacking of notes like:
00:15:750 (1,3)
00:18:967 (2,4) I like how it improve the flow so... Maybe I'll try to change it later if it's needed to rank :D
But honestly I can't really find anything wrong on this diff.
Thank you ! :)
Nozhomi
Btw tu ne peux pas avoir KIWI en diffname parce que celle de Ameyy est la plus dure, donc rename KIWI -> Extra et celle d'Ameyy en Ameyy's KIWI.
Topic Starter
Thundur

Nozhomi wrote:

Btw tu ne peux pas avoir KIWI en diffname parce que celle de Ameyy est la plus dure, donc rename KIWI -> Extra et celle d'Ameyy en Ameyy's KIWI.
Ikr mais j'avais trop la flemme de le faire :')
NyarkoO
I love kiwi.
Too bad I'm alergic to it ;w;

Awesome map tho!
Really nice :O
Topic Starter
Thundur

NyarkoO wrote:

I love kiwi.
Too bad I'm alergic to it ;w;

Awesome map tho!
Really nice :O
Actually the song is talking about this kiwi :
But I couldn't find any background :(

Thank you !
Affirmation
request from Ovoui :D

[Easy]
00:03:955 (2,4) - Is this stack okay? I think this is dangerous, Could you avoid them?
00:05:385 (4,2) - ^
Good

[Normal]
00:05:028 (2,3) - how about this?
00:23:597 (5) - Check DS
00:25:025 (1) - ^
00:26:097 (3,4) - ^
Not bad, But you should check DS.

[Hard]
00:00:025 (1,2) - spacing is too low, so many beople could be confused about reading.
00:02:884 (2,3) - It's too high spacing, too. This rhythm don't need to stress. don't make jump with them.
00:07:530 (4,5) - It's not too important, It's just blanket miss. Could you fix them?
00:13:070 - I want this is clickable, How about make this?
00:19:682 (1,4) - this overlap looks a little bit messt. Could you avoid them?
00:22:363 (6,2) - ^
00:28:618 (1) - why this is end at 00:30:025 - ? end at 00:30:047 - . It's better.

[Noz Insane]
Good

[Insane]
00:09:675 (1,2,3,4,5) - why this is antijump
00:26:652 (1,2,3,4,5) - over jump.

Good luck
Topic Starter
Thundur

Neoskylove wrote:

request from Ovoui :D

[Normal]
00:05:028 (2,3) - how about this? Yeah, that's better, changed

[Insane]
00:09:675 (1,2,3,4,5) - why this is antijump idk
00:26:652 (1,2,3,4,5) - over jump. nerfed it

Good luck
Thank you for modding!
Battquif

Neoskylove wrote:

[Easy]
00:03:955 (2,4) - Is this stack okay? I think this is dangerous, Could you avoid them? The approach circle of 4 appear way after the player has to click on 2, therefore I think it's good :'D But I keep it in mind if it's noticed again ;)
00:05:385 (4,2) - ^ Same :)
Good Thanks !
Yes I know, I'm so fucking lazy to change anything in this diff... The restriction of the 1.00* DS everywhere makes changes really hard >_< Anyway, as I said, if this thing comes again, I'll have to change it haha
Battquif
J'avais pas moddé la Collab à l'époque, je crois, dans le doute :

Collab Normal

00:02:884 (7) - Pourquoi faire le virage si tard ? C'est pas beau :'( Met le point rouge un peu plus vers le milieu du slider
00:05:743 (4) - ^
00:03:956 (8,1,2,3,4,5,6,1,2,3,4,5) - Quite à pas faire le même patern à chaque fois, autant que ça fasse une symmetrie nan ? 00:06:815 (6) - Un simple cercle sur le début du slider ; 00:07:173 (1,2) - slider 1/1 ; 00:07:887 (3) - slider 1/2 ; 00:08:602 (5) - slider 1/1 puis cercle.
00:08:602 (5,1) - Ainsi, t'auras un meilleur enchainement ici, car pour le moment, ça fais un peu paté de sliders haha. Une patern comme ça semble adaptée : http://puu.sh/qg88d/277790a8a0.jpg
00:13:964 (1,2,3) - ça marche mieux comme ça je trouve : http://puu.sh/qgsYL/3352c0b500.jpg :D
00:16:811 (2,3) - J'aurai plus vu une patern comme celle-ci : http://puu.sh/qgt1Z/48b3b35022.jpg Si tu veux absolument mapper le "c'est possible avec", même si ça me semble de trop par rappord au reste de la map...
00:19:311 (6,7,8,1) - blup ? Faut changer ça :o ça passera beaucoup mieux avec une note appuyer sur les gros ticks blanc, parce que là, ça s'enchaine pas du tout vu que tu sors d'une parti majoritèrement en 1/2 :/
00:26:811 (4,5) - Le flow se dirige vers le bas, dans une normal, c'est mieux de le suivre un minimum ;) Tu peux toujours mettre un angle de 30° ou un triangle mais là c'est du hard ;) J'aurai fais comme ça pour une normal : http://puu.sh/qgsSt/41174f1643.jpg (J'ai fais les chose bien hein ???!!!)
00:28:597 (1) - Faut finir sur le "pok" nan ?? :D


Faut faire attention avec les changement de DS, il faut qu'ils soient justifiés en Normal. Pour les enchainement de slider 1/2 à 0.70* je suis d'accord, mais il faudrait garder la majorité des DS à 1.0*, c'est la plus utilisé ici.
00:22:525 (4,5,6) - Je comprend pas trop l'utilisation des drums ici :/
azer467

Neoskylove wrote:

[Normal]
00:23:597 (5) - Check DS changed the whole part
00:25:025 (1) - ^ ^
00:26:097 (3,4) - ^ ^
Not bad, But you should check DS.

Battquif wrote:

00:16:811 (2,3) - J'aurai plus vu une patern comme celle-ci : http://puu.sh/qgt1Z/48b3b35022.jpg Si tu veux absolument mapper le "c'est possible avec", même si ça me semble de trop par rappord au reste de la map... niveau difficulté c'est un peu trop oui ^^
00:19:311 (6,7,8,1) - blup ? Faut changer ça :o ça passera beaucoup mieux avec une note appuyer sur les gros ticks blanc, parce que là, ça s'enchaine pas du tout vu que tu sors d'une parti majoritèrement en 1/2 :/ j'ai tout changé
00:26:811 (4,5) - Le flow se dirige vers le bas, dans une normal, c'est mieux de le suivre un minimum ;) Tu peux toujours mettre un angle de 30° ou un triangle mais là c'est du hard ;) J'aurai fais comme ça pour une normal : http://puu.sh/qgsSt/41174f1643.jpg (J'ai fais les chose bien hein ???!!!) ^ ( tu fais les choses trop bien pour moi :( )
00:28:597 (1) - Faut finir sur le "pok" nan ?? :D les règles de ranking impose au moins 30 secondes de drain, on est obligé tant qu'elle sont là D:


Faut faire attention avec les changement de DS, il faut qu'ils soient justifiés en Normal. Pour les enchainement de slider 1/2 à 0.70* je suis d'accord, mais il faudrait garder la majorité des DS à 1.0*, c'est la plus utilisé ici.
00:22:525 (4,5,6) - Je comprend pas trop l'utilisation des drums ici :/ pour suivre le vocal :p
thanks for modding :D

kdo http://puu.sh/qz9XS/d6a146726c.osu (omg ila enfin fé lé mod )
Topic Starter
Thundur
doin' that since ovouv lazy

Neoskylove wrote:

request from Ovoui :D

[Hard]
00:00:025 (1,2) - spacing is too low, so many beople could be confused about reading. The song hasn't really started at this moment, so the player can read this easily
00:02:884 (2,3) - It's too high spacing, too. This rhythm don't need to stress. don't make jump with them. If we don't "boost" star rating, there will be too much difference between Insanes and Hard.
00:07:530 (4,5) - It's not too important, It's just blanket miss. Could you fix them? fixed
00:13:070 - I want this is clickable, How about make this? woops dead puush
00:19:682 (1,4) - this overlap looks a little bit messt. Could you avoid them? I don't know how to fix this without changing the map too much.
00:22:363 (6,2) - ^ fixed
00:28:618 (1) - why this is end at 00:30:025 - ? end at 00:30:047 - . It's better. fixed.

Good luck
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