cherche des mods tacos
osu file format v14
[General]
AudioFilename: Ancienne pub _ Carte Kiwi.mp3
AudioLeadIn: 0
PreviewTime: 16649
Countdown: 1
SampleSet: None
StackLeniency: 0.4
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WidescreenStoryboard: 1
[Editor]
Bookmarks: 20846
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9
[Metadata]
Title:Carte Kiwi
TitleUnicode:Carte Kiwi
Artist:SNCF
ArtistUnicode:SNCF
Creator:Thunderfire
Version:Hard saucisse
Source:
Tags:carte kiwi dessert Nozhomi
BeatmapID:0
BeatmapSetID:-1
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CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
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thanks for moddingSurono wrote:
>Aze's Muzukashii
* 00:02:705 - 00:15:125 - 00:17:717 - 00:19:861 - 00:21:291 - 00:25:222 - delete them? I think is harsh and unnecessarry for muzu, for rest point too
only deleted 00:15:125 , 00:19:861 , 00:21:291 and 00:25:222
*00:04:313 - kat? for emphasize vocal, and next is looks have dkd so have mirror variation it's not a bad solution, i actually did a kdk pattern followed by kdd, so the player could imagine than the next one would be kkd for example
https://www.dropbox.com/s/z4syshw10ebux ... D.osu?dl=0Surono wrote:
Hi, Taiko mod reqs here
editd since idk what matter wet.,
>Gezo's Inner Oni
* 00:04:134 (14,15) - ctrl g? I think more emphasize with vocal ok, changed 17 as well cuz
* 00:06:814 (26,27,28) - change to kkk or dkk? for vocal emphasize arranged as ddd (kkd d d)
* 00:10:032 - don for down voice? y
* 00:19:772 - change to don? is smooth voice i've deleted, it's better
* 00:26:205 - delete it for clearly to hear de kiwi lyrics? yes
* 00:26:741 - and put a don here for voice flow? nha i prefer having deleted the note at 00:26:473 -
Thanks for the mod :vSurono wrote:
Hi, Taiko mod reqs here
editd since idk what matter wet.,
>Gezo's Inner Oni
* 00:04:134 (14,15) - ctrl g? I think more emphasize with vocal
* 00:06:814 (26,27,28) - change to kkk or dkk? for vocal emphasize
* 00:10:032 - don for down voice?
* 00:19:772 - change to don? is smooth voice
* 00:26:205 - delete it for clearly to hear de kiwi lyrics?
* 00:26:741 - and put a don here for voice flow?
>Aze's Muzukashii
* 00:02:705 - 00:15:125 - 00:17:717 - 00:19:861 - 00:21:291 - 00:25:222 - delete them? I think is harsh and unnecessarry for muzu, for rest point too
*00:04:313 - kat? for emphasize vocal, and next is looks have dkd so have mirror variation
GLuck!
Thank you !HaloMaster96 wrote:
From my queue
KIWI :
00:03:239 (4,1) - In this gap , I feel your not emphasizing any beat, try adding/fill this gap done
00:14:667 (6,1) - Why is there nothing here? filled
Really overall, those two maps aren't that bad, Nice Song btw heh, Anyway, I hope my mod slightly helps, Im still kinda getting used to the whole deal, GL on rank o/
HaloMaster96 wrote:
From my queueMilady's EXTRA KIWI00:08:954 (5,6) - Where's the NC, if other sliders were also vocally emphasized? leave my sliders alone </3
00:21:454 (1,2,3,4,5,6,7) - This section of jump. is staying inconsistent from the whole map's other jumps changed!
Overall thoughts of lady's kiwi, It's seems really linear, also sliders when spread, are almost reaching out of the across screen, 00:13:954 (4,5,6) - Just look at that spread ikr, I changed it a little bit
osu file format v14
[General]
AudioFilename: Ancienne pub _ Carte Kiwi.mp3
AudioLeadIn: 0
PreviewTime: 16649
Countdown: 1
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 20846
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9
[Metadata]
Title:Carte Kiwi
TitleUnicode:Carte Kiwi
Artist:SNCF
ArtistUnicode:SNCF
Creator:Thunderfire
Version:Milady's EXTRA KIWI
Source:
Tags:carte kiwi dessert Nozhomi _Gezo_ azer467 Milady Battquif Ovoui
BeatmapID:875856
BeatmapSetID:386165
[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:1.9
SliderTickRate:1
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thx et mutual moi fdpNozhomi wrote:
Pyon~ lazy de faire la mise en forme.
General :tout fait
- Check l'AiMod, y a des tas de conflits à fix ^^'
- 00:16:738 - / 00:16:738 - Kiai time pas snap.
- Le preview point n'est pas snap non plus.
- Je ne pense pas qu'utiliser le stack leniency à 4 soit très utile :/
- Conflit (de canard) de combo color entre les diffs (ce qui n'est pas voulu je pense).
- Disable le Countdown et le Widescreen Support pour toutes les diffs thx.
- Pourquoi toutes les diffs ne finissent pas au même endroit ? C'est débile lol.
Collab de l'amour Normal :tout fait
- Recheck le spacing c'est le bordel (genre 00:07:882 (3,4,1) - ou 00:11:097 (2,1) - ).
- 00:00:382 (2,1) - GG le flow, et aussi ce genre de slider c'est pas top pour une Normal, vu que c'est encore sensé être "facile".
- 00:05:025 (2,4,3) - Alors pourquoi c'est nul ? Et bien c'est simple mon petit. Tu démarre un reverse alors que la précédente section de voix n'est pas fini, du coup ça démarre un rythme pas cohérent avec ce qu'on entend, et ça ruin tout. Exemple de ce qui pourrait être mieux : http://puu.sh/o73MZ/51c59ecd22.jpg / http://puu.sh/o73Or/8d74f3505f.jpg / http://puu.sh/o73PB/066b2d2851.jpg.
Noz Insane :agreed
- Wow shitdiff remap plz thx :c
KIWI :tout fait
- AiMod : La fin de cet objet n'est pas aligné sur le tempo x 9999 = fix plsssss.
- 00:02:881 (3,4) - Le mouvement crée par le décalage de 00:03:239 (4) - rend le pattern biazrre à jouer parce que tu veux taper la fin du slider en premier imo. Peut-être essaye de le centrer plus par rapport à 00:02:881 (3) - .
- 00:05:917 (1,2,1,2) - GG t'as foiré ton truc, tout simplement parce que c'est pas snap sur les voix, et donc rend les sliders super weird et incompréhensibles. Essaye genre ça http://puu.sh/o74vH/96b70f3b12.jpg tu verra c'est mieux ^^
- 00:06:631 (1,2) - C'est très pas bo, franchement tu peux trouver mieux comme pattern :c
- 00:08:060 (1,2,3,4) - Pourquoi des jumps d'un coup ? T'en a genre jamais fait avant pour cette section (00:06:631 (1,2,1) - / 00:03:774 (1,2,3,4,1) - ) alors pourquoi ????
- 00:23:595 (2) - Ce NC il est très le random. Enlève le.
- 00:28:619 (1) - Le clap la dessus c'est non, c'est trop fort pour la fin. Remove le.
Je ne sais pas taco :c t'es nul
Mukyu~
Thank you !Naxess wrote:
From Queue
Never seen a 30 second map before lol
Collab NormalSPOILER
- 00:00:382 (2) - Having a slider's end and beginning touching doesn't look very good in my opinion. changed
- 00:15:025 - Consider mapping this as well. There's no need for pauses in 30 second maps xDchanged
GeneralSPOILER
- I think all of the maps should use the same combo colors as the KIWI difficulty uses. Some of them are just using default colors at the moment.changed
Un mod riche en émotions. Merci à toi Nozhomi même si t'es rudeNozhomi wrote:
Milady veut son mutual.jpg Extra Kiwi :Je ne sais pas taco :c
- 00:05:740 (3,4) - Lel un jump alors que y a genre 0 pression sur ce tempo là c'est genre ridicule. Aussi j'aimerais souligné le problème dans cette section de ta diff, c'est que c'est toujours le même rythme et globalement la même intensité dans la musique, alors pourquoi tu me fait des jumps pété pour 00:05:740 (3,4) - / 00:07:168 (3,4) - et ensuite du spacing constant pour 00:03:954 (1,2,3,4) - / 00:08:240 (1,2,3,4) - ??? C'est la même chose partout ! Perso je seraiS pour un spacing constant sur ces passages là mais tu vois comment fix les choses si ne veut pas. En tout cas dans l'instant présent ça n'a pas de sens. Please, me tape pas, j'ai changé
- 00:15:383 (1) - Très beau, mais je trouve dommage de passer sous silence ce beat 00:15:740 - avec la voix qui est super important :c Oui, mais je préfère le laisser là même si la voix est "importante". Je trouve que ça fait une pause, avant de commencer le kiai time et c'est super à jouer
- 00:16:276 (2) - Surtout quand il n'y a rien a cliquer ici, ça c'est du pur overmap pour justifier le pattern. Peut-être, au début je l'avais mit pour faire un beau point d'interrogation. Donc idk, j'pense que j'vais laisser même si c'est de l' "overmap"
- 00:18:954 (4) - Tu map la voix ça se sent, mais alors pourquoi faire sauter 00:19:133 - celui-là alors ? fixed
- 00:26:901 (2) - Eeeeeeeeeet nop dommage. La voix maintenu comme ça ne permet pas d'en faire un triplet désolé. Remove moi ce circle, totallement de l'overmap again. oui chef
Mukyu~
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tyNozhomi wrote:
Saucisse Hard :
- 00:15:740 (2) - Dsl c'est du 1/3 hue. en effet
- 00:21:811 (3,4,5,6,1) - Les jumps sont un poil trop violent à mon gout, surtout quand on voit que 00:22:347 (6,1) - est plus petit que 00:21:990 (4,5) - alors qu'il est plus intense. Vu ton insane, je pense c'est bien d'avoir au moins un pattern jump imo. sinon les deux jump que tu as cité sont de la même taille, 0.05 de spacing c'est négligeable a cette sv.
- 00:25:025 (5) - Finir sur un blue tic est pas nécessaire ici.Pas nécessaire, mais possible :v
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Nozhomi wrote:
Easy :
- 00:15:382 (2,4) - Il est (pas) bo l'overlap change ça pls. J'ai fais ce que j'ai pu, la restriction du 1.0* rend très difficile le mapping sans aucun overlap pas beau xD
- 00:16:454 (4,1) - J'éviterais ça aussi, le but est que la diff soit super simple à lire, donc les overlaps du genre c'est à éviter absolument. Ya pas d'overlap ici ?_? xD
- 00:18:240 (3,1) - Same J'pense que c'est pas dur à lire ça, le slider a disparu in-game quand l'autre apparaît
- 00:20:025 (2,4) - Same ^
Thank you !Naxess wrote:
Batt's Easy
- 00:08:239 (3) - Refrain from doing stacks in easy difficulties. All notes should be visible from the moment they appear until they are clicked. I think it's better now
- 00:16:811 (1,3) - Avoid overlaps in easy difficulties. It obstructs vision of another object and it doesn't look very good. Same
00:20:025 (2,4) - ^
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SliderTickRate:1
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FINALLYBattquif wrote:
Hi~~Nozhomi wrote:
Easy :
- 00:15:382 (2,4) - Il est (pas) bo l'overlap change ça pls. J'ai fais ce que j'ai pu, la restriction du 1.0* rend très difficile le mapping sans aucun overlap pas beau xD
- 00:16:454 (4,1) - J'éviterais ça aussi, le but est que la diff soit super simple à lire, donc les overlaps du genre c'est à éviter absolument. Ya pas d'overlap ici ?_? xD
- 00:18:240 (3,1) - Same J'pense que c'est pas dur à lire ça, le slider a disparu in-game quand l'autre apparaît
- 00:20:025 (2,4) - Same ^
Thank you !Naxess wrote:
Batt's Easy
- 00:08:239 (3) - Refrain from doing stacks in easy difficulties. All notes should be visible from the moment they appear until they are clicked. I think it's better now
- 00:16:811 (1,3) - Avoid overlaps in easy difficulties. It obstructs vision of another object and it doesn't look very good. Same
00:20:025 (2,4) - ^diffosu file format v14
[General]
AudioFilename: Ancienne pub _ Carte Kiwi.mp3
AudioLeadIn: 0
PreviewTime: 15036
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 20844
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5
[Metadata]
Title:Carte Kiwi
TitleUnicode:Carte Kiwi
Artist:SNCF
ArtistUnicode:SNCF
Creator:Thunderfire
Version:Batt's Easy
Source:
Tags:carte kiwi dessert Nozhomi _Gezo_ azer467 Milady Battquif Ovoui
BeatmapID:875855
BeatmapSetID:386165
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:1
[Events]
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ty for checjkingAyyri wrote:
00:23:971 (103) - Change to k. Same pitch as 00:24:329 (105) - Actually the pitch of this syllable is slightly lower than 105 (might barely be a semitone?)
Thanks you for moding !Ayyri wrote:
00:17:538 (22) - Change to k. Same pitch as 00:17:181 (20) - the original pattern that was wanted to be played is kdddk to follow the rhythm of the song instead of the vocal
00:19:683 (33) - Change to k. Same pitch as 00:20:040 (35) - not a bad idea since this pattern was supposed to follow the vocal this time :p
thanks for moddingxtrem3x wrote:
Aze's Muzukashii
00:07:887 - if follow vocal sound in this note is better change to K. why not
00:09:317 - Same ^ ^
Thank you for modding !xtrem3x wrote:
Removing my laziness ...
General:
don = d
kat = k
Big Don = D
Big Kat = K
weird song .-.Aze's Muzukashii
00:07:887 - if follow vocal sound in this note is better change to K.
00:09:317 - Same ^Gezo Oni
00:10:389 - This note have low vocal sound ... change to d?
Thank you for modding !Plaudible wrote:
NM from my queue! (^-^)/
You already have quite a few mods and I'm a newbie mapper so I probably won't have much... but here's what I got anyways.
t/462483
___________
Collab Normal
00:01:454 (3,4,5,6) - Space 6 properly so it's equidistant from 4 and 5 as 3 is with 4 and 5. done
00:09:675 (1) - I'd raise the slider end a bit, the stagger feels a bit too big.
00:10:389 (3) - ^ changed distance spacing to 0.9.
KIWI
00:03:777 (1,2,3,4) - Maybe vertically line up 1,4 and 2,3? Would certainly look and flow nicer. done
00:05:028 (4,1) - Increase spacing done
Wish I had more to say, sorry :c this meme is pretty top danks though. GL ranking!~ ^_^
Plaudible wrote:
Batt's Easy
Honestly I have almost nothing to say here... :/
GJ on the blankets and flow! Thanks ! *-*
Maybe consider changes on the stacking of notes like:
00:15:750 (1,3)
00:18:967 (2,4) I like how it improve the flow so... Maybe I'll try to change it later if it's needed to rank
But honestly I can't really find anything wrong on this diff.
Ikr mais j'avais trop la flemme de le faire :')Nozhomi wrote:
Btw tu ne peux pas avoir KIWI en diffname parce que celle de Ameyy est la plus dure, donc rename KIWI -> Extra et celle d'Ameyy en Ameyy's KIWI.
Actually the song is talking about this kiwi :NyarkoO wrote:
I love kiwi.
Too bad I'm alergic to it ;w;
Awesome map tho!
Really nice :O
Yes I know, I'm so fucking lazy to change anything in this diff... The restriction of the 1.00* DS everywhere makes changes really hard >_< Anyway, as I said, if this thing comes again, I'll have to change it hahaNeoskylove wrote:
[Easy]
00:03:955 (2,4) - Is this stack okay? I think this is dangerous, Could you avoid them? The approach circle of 4 appear way after the player has to click on 2, therefore I think it's good :'D But I keep it in mind if it's noticed again
00:05:385 (4,2) - ^ Same
Good Thanks !
Neoskylove wrote:
[Normal]
00:23:597 (5) - Check DS changed the whole part
00:25:025 (1) - ^ ^
00:26:097 (3,4) - ^ ^
Not bad, But you should check DS.
thanks for moddingBattquif wrote:
00:16:811 (2,3) - J'aurai plus vu une patern comme celle-ci : http://puu.sh/qgt1Z/48b3b35022.jpg Si tu veux absolument mapper le "c'est possible avec", même si ça me semble de trop par rappord au reste de la map... niveau difficulté c'est un peu trop oui ^^
00:19:311 (6,7,8,1) - blup ? Faut changer ça ça passera beaucoup mieux avec une note appuyer sur les gros ticks blanc, parce que là, ça s'enchaine pas du tout vu que tu sors d'une parti majoritèrement en 1/2 :/ j'ai tout changé
00:26:811 (4,5) - Le flow se dirige vers le bas, dans une normal, c'est mieux de le suivre un minimum Tu peux toujours mettre un angle de 30° ou un triangle mais là c'est du hard J'aurai fais comme ça pour une normal : http://puu.sh/qgsSt/41174f1643.jpg (J'ai fais les chose bien hein ???!!!) ^ ( tu fais les choses trop bien pour moi )
00:28:597 (1) - Faut finir sur le "pok" nan ?? les règles de ranking impose au moins 30 secondes de drain, on est obligé tant qu'elle sont là D:
Faut faire attention avec les changement de DS, il faut qu'ils soient justifiés en Normal. Pour les enchainement de slider 1/2 à 0.70* je suis d'accord, mais il faudrait garder la majorité des DS à 1.0*, c'est la plus utilisé ici.
00:22:525 (4,5,6) - Je comprend pas trop l'utilisation des drums ici :/ pour suivre le vocal :p
Neoskylove wrote:
request from Ovoui
[Hard]
00:00:025 (1,2) - spacing is too low, so many beople could be confused about reading. The song hasn't really started at this moment, so the player can read this easily
00:02:884 (2,3) - It's too high spacing, too. This rhythm don't need to stress. don't make jump with them. If we don't "boost" star rating, there will be too much difference between Insanes and Hard.
00:07:530 (4,5) - It's not too important, It's just blanket miss. Could you fix them? fixed
00:13:070 - I want this is clickable, How about make this? woops dead puush
00:19:682 (1,4) - this overlap looks a little bit messt. Could you avoid them? I don't know how to fix this without changing the map too much.
00:22:363 (6,2) - ^ fixed
00:28:618 (1) - why this is end at 00:30:025 - ? end at 00:30:047 - . It's better. fixed.
Good luck