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Cash Cash RMX - Escape From The City [Taiko|Osu]

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Yuii-
After 2 more rechecks, here you go.

Happy birthday, Perei! And also merry christmas!!
Monstrata
Happy Christmas and Merry Birthday PORTUGAL!!
Topic Starter
Pereira006
Thank you! Yuii, montrata and everyone :)
Lno
I don't understand how this was qualified without a taiko BN even looking at it or at least making it known they did. The Oni has incredibly awkward gaps and completely out of place 1/6.
Okoratu
specify your concerns instead of just being disappointed, that's why qualified exists
Lno
I'm pretty sure my concerns were specified. This map has a total of 3 taiko mods and no mods or comments from a taiko BN yet it got qualified because the standard diffs are good. I also pointed out my concerns for the misuse of 1/6 and the awkwardness of playing when it comes to the gaps.

If you want a few timing point examples:
00:31:976 - This is actually 1/8 (mapped as 1/6) but plays better as 1/4.
01:36:130 (129,130,131) - The awkward gaps.

There's also this:
Topic Starter
Pereira006
Montrata told me that he did talk with Raiden saying this taiko is fine so I trust him anyway I m fine if this get dq if taiko issues.
Monstrata
Nowadays mode-specific icons aren't necessary. Also that screenshot oversimplifies my conversation with Raiden. It was brief of course, but I was mainly concerned about the HP setting (due to previous recent Taiko Dq's) which he explained to me.

Let's see how this goes.
qoot8123
There isn't taiko custom hitsound in folder, should set the hitsound sample to "default" instead of "custom 1".


muzu is lacks of 3/2 and 2/1 breaks, although the bpm is slow , dunno taiko QAT is allow it or not .
DarkDunskin
My comments on this:

Lno wrote:

I'm pretty sure my concerns were specified. This map has a total of 3 taiko mods and no mods or comments from a taiko BN yet it got qualified because the standard diffs are good. I also pointed out my concerns for the misuse of 1/6 and the awkwardness of playing when it comes to the gaps.
Taiko Icons arent needed any more when the BN has the opinion that everything seems fine.

If you want a few timing point examples:
00:31:976 - This is actually 1/8 (mapped as 1/6) but plays better as 1/4. 1/6 aren't unrakable you know and I won't take them out because to me and many others they play fine. Also Lost the Lights mentioned that point too but this is simply a matter of opinion here which I considered before.
01:36:130 (129,130,131) - The awkward gaps. I'm also not forced to map straightforward 1/4 patterns. I thought it might be a nice option to insert a few breaks here so it doesnt get too monotone.

There's also this:
This so sweet from Raiden <3
So much to that post and now to qoot:

qoot8123 wrote:

There isn't taiko custom hitsound in folder, should set the hitsound sample to "default" instead of "custom 1".
This is indeed a mistake I made. I never intended to use costum sounds in any way. But since it wont make any difference while playing because there arent any custom sounds I see no problem in keeping it like this.



muzu is lacks of 3/2 and 2/1 breaks, although the bpm is slow , dunno taiko QAT is allow it or not .
In my opinion this Difficutly plays easy enough to go as a muzukashii. And this is indeed the first time this issue is mentioned sooooooooo I'd wait for a BN or QAT to decide this.
All in all this sounds more like cosmetic issues to me than serious problems.
Nwolf
The 1/6 is not part of this song's snapping and we've had too many DQ's recently (aka more than 1) because of wrong snapping, which is the case here. It's unreasonable as well (you can't map 1/12 on something like Tenshi Teki!), and "it plays fine" is hardly ever an argument, because Shinsekai is also playable and not considered a good map.
DarkDunskin
Okay then consider this:

Nwolf wrote:

The 1/6 is not part of this song's snapping and we've had too many DQ's recently (aka more than 1) because of wrong snapping, which is the case here. It's unreasonable as well (you can't map 1/12 on something like Tenshi Teki!), and "it plays fine" is hardly ever an argument, because Shinsekai is also playable and not considered a good map.

Sorry, I should have been more accurate on this matter but it seemed easier to me to counterargument "...plays better as 1/4 (Lno)" with "plays fine too". You're quite wright that I didn't map along any 1/6 drumlines of the song, but this hardly doesn't mean for them to be unreasonable of sorts.
As for example I'm always using them as a certain bass part of the melody reoocurs at 00:43:053 (125,1,2,3) - 00:50:668 (40,41,42,43) - 00:54:130 (54,55,56,57). These spots seemed to me as good acceleration points and allign very well with 1/4 notes before, which work as a nice stylistic device to express the dynamic of the song itself. I'm also being consistent in patterning at these points because no acceleration effect would work with e.g. kdkd or dkkd 1/6 patterns which where suggested in previous mods. Given the low BPM of the song they aren't even hard to play for more experienced players.
I still like mekadon's Shinsekai btw.
Nwolf
who said that they are hard to play
who said that they are unstructured (actually they kinda are, what's the reason to not have them 00:41:206 (118,119,120) - here for example?)

it's about unreasonable 1/6 that we should avoid, you're basically mapping them to silence. Who says that we should stop here, we can go to 280 BPM and map 1/6 dddk all over the place too and say that it plays fine. Might be a bit out of proportion, but it's the same argumentation.

Oh well, your choice
Raiden
blowing things out of proportion is a thing in taiko it seems

tested them and it's nothing out of normal. Why are we allowed then to map 1/4 in some songs when there is no 1/4? Using that argument we could literally have Inner Onis with only 1/1 and 1/2. Because they flow well, same with the small 1/6 bursts, they are an addition.
Nwolf
because 1/4 is part of the song's snapping (I don't agree with the 9 note+ streams btw) while 1/6 isn't



EDIT: Note that I am talking about the 1/6 in kiai, not the 1/8 that is mapped as 1/6 which I kinda accept (it's the same as on the map Pereira linked in following post), just to clarify
Topic Starter
Pereira006
He mapping 1/6 to follow instrumental and melodies over than beats, because the instrumental what I can hear is snaping 1/6, that why he follow instrumental than over beats, I wonder why 1/6 should avoid but this map https://osu.ppy.sh/s/348342 is there 1/6 on Oni and Inner Oni.

Well but as BN I am, I don't like follow 1/6 but I respect style of Darkduskin mapping 1/6 to follow instrumental, and the play is actually fines. is like 50% people don't like play 1/6 and 50% people like play 1/6.

Anyway once again I don't mind this get DQ if darkduskin change mind.
Lno
It's actually 1/8, not 1/6 but it doesn't play well mapped as 1/8 which is why I feel it should be 1/4. I linked DarkDunskin my mod of the Oni anyway which is up to him to follow or not if the map ends up being DQ'd.

SPOILER
[Dunskin's Oni]
00:31:976 (63,64,65,66) - I really don't think this 1/6 fits. It's actually 1/8 if you follow the music but just using 1/4 feels better to play.
00:35:091 (84) - This note confuses me. Why is it here? it should land on 00:35:206 - but that feels awkward so you would need to add extra notes at 00:35:437 - (k) and 00:35:899 - (d) for it to flow well.
00:39:476 (109) - Removing this note and making 00:39:591 (110,111,112,113) - ddk 1/4 makes this part sound and feel much better.
00:43:053 (124,1,2,3) - I don't hear anything in the music to suggest using 1/6 here. These sections will feel better as 1/4 imo.
00:44:322 (9) - I think this is better removed.
00:50:668 (40,41,42,43) - Again, nothing here to warrant 1/6. Removing 00:50:745 (41,42,43) - gives the finish more of an effect too.
00:54:130 (51,52,53,54) - 1/6 again. These sections will feel better as 1/4 imo.
00:55:399 (60) - Same as before, remove this note.
01:01:822 (92,93) - removing these makes it feel better.
01:13:976 (16,17,18) - This feels very awkward because of the transition from vocal mapping to beat mapping.
01:28:745 (87,88,89) - The space between these notes is just plain awkward.
01:32:899 (107,108,109,110) - Same as the beginning. This is actually 1/8 but better mapped as 1/4.
01:35:784 (126,128) - I find these awkward as well as the gap 01:36:130 (129,130,131) - after it.
(Maybe change to something like this)
01:40:591 (156,157) - Same as before, removing these makes it much better.
01:43:976 (167,168,169,170) - Again same as before, should be 1/8 but is better as 1/4.
01:45:245 (176) - Same as before, better removed.
01:45:360 (176) - k?
01:51:668 (210,211,212) - Better removed and adds emphasis on the finish.
01:55:053 (223,224,225,226) - I hear nothing here but for consistency it's better as 1/4 (this is presuming you follow the rest of the mod about the 1/6)
01:56:322 (232) - Better removed.
02:02:745 (264,265) - 1/6 doesn't make sense again, it's much better removed.
02:11:091 (296) - k?
02:12:245 - (k)?
02:19:053 (341,342,343,344) - Better as 1/4 kkd.

Links are in red to be more noticeable.
DarkDunskin
I recapituladed my style and made a list of every 1/6 pattern I mapped and what I thought to express:

  1. 00:31:976 (63,64,65,66) - High pitch sound for acceleration this is the reason for kkkd btw.
  2. 00:39:591 (111,112,113,114) - Acceleration after a long 1/4 stream, a usual stylistic instrument I'm very fond of.
  3. 00:43:053 (125,1,2,3) - Bass sound I thought more focus on would be nice. 1/6 give that part a stronger intensity imo. This one sound is not hearable e.g. at 00:41:206 (118) -
  4. 00:50:668 (40,41,42,43) - Mainly bass sound, also second point.
  5. 00:54:130 (54,55,56,57) - Bass sound as before
  6. 01:01:745 (94,95,96,97) - Mainly bass sound, also second point.
  7. 01:32:899 (107,108,109,110) - High pitch sound for acceleration this is the reason for kkkd btw.
  8. 01:40:514 (155,156,157,158) - Acceleration after a long 1/4 stream, a usual stylistic instrument I'm very fond of.
  9. 01:43:976 (169,170,171,172) - Bass sound I thought more focus on would be nice. This one sound is not hearable e.g. at 00:41:206 (118) -
  10. 01:51:591 (209,210,211,212) - Mainly bass sound, also second point.
  11. 01:55:053 (223,224,225,226) - Bass sound as before
  12. 02:02:668 (263,264,265,266) - Mainly bass sound, also second point.
  13. 02:19:053 (341,342,343,344) - High pitch sound for acceleration this is the reason for kkkd btw.
As you can see I mainly followed a certain bass sound and some characteristics I usually map to.
So you at least can not say that I just planted them random all over the place.

I just don't see any problem with mapping 1/6 on these spots and I still want to keep it like this.

EDIT: 1/8 is still completly no option here.
Nwolf
ok so we talked a little bit in IRC, said sorry to each other, noticed we both did stuff wrong in the 1/6 fight (lol) and I gotta agree with qoot about the break issue in Muzukashii, which would probably be the main issue for a DQ anyway:

[Muzukashii]

Muzukashii is 2 minutes of constant 1/1

Suggested breaks: 00:28:745 (91) - 00:32:437 (103) - 00:36:130 (114) - 01:29:668 (67) - 01:33:360 (79) - 01:37:053 (90) -
and I trust you can find something between 01:04:053 - and 01:11:437 - to delete (or in the part where vocals start)
00:34:860 - Can add a kat here since 00:27:476 (87) - 00:31:168 (99) - have them too
01:35:783 - ^

[Oni]

I think Dunskin did the changes during IRC already, which are mostly 01:43:976 (169,170,171,172,173) - changing these (and similar) into 1/4 ddkdd and 00:38:207 (99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - reworking this stream. This was due to inconsistent 1/6 (bass sound), the stream was changed a little because the constant ddkkddk etc. covered up the sounds too much

Other 1/6 are perfectly fine as reasoned above


Generally these ARE good diffs, so I hope everybody (including me, I behaved a bit stupid as well) can calm down and help this map to get requalified as soon as possible if it does get DQ'd. Very sorry that this would mean that it does not have a qualify on birthday anymore : (
Loctav
Seems like we need more time to figure that out.
DarkDunskin
Taiko Update: http://puu.sh/mbkx7/2b84996b15.rar

- Accepted everything Nwolf mentioned in his last post and changed kiai part in muzu a little bit.
- Changed Custom normal Hitsounds to default Normal Hitsounds.

Muzu has more breaks now and Oni has less 1/6 patterns everything else should have been good enough from the start.
Kudosu to Nwolf and qoot then~
Topic Starter
Pereira006
update!
Yuii-
DakeDekaane
[ Muzukashii]

  • 00:34:745 (108,109,110) - :?:
Topic Starter
Pereira006

DakeDekaane wrote:

[ Muzukashii]

  • 00:34:745 (108,109,110) - :?:
I guess darkduskin forget remove finish in 00:34:860 (109) ....
Monstrata
We fixed some rhythm/spacings in Easy/Normal and increased the volume to 50% (for louder/Kiai sections). Ready to go from my end, so rebubbling!

Thanks for the check Dake!
DakeDekaane
BSS decided to scare us a little, but big note in Muzukashii is gone forever. Nice difficulties, everyone.

Qualified!
Topic Starter
Pereira006
thank guys !
Bonsai
Sorry for being late, but in the Insane 02:23:437 (1,2,3) has been pointed out a few times which you didn't change with the explanation that you follow the melody here, but the melody does not have a note / change of pitch at 02:23:783 while it does have one at 02:23:899 so I don't see how that fits, the whole combo is just 1/2-only in the song. The exact opposite is the case at 02:14:553 where the melody has a note but you didn't map it - This is also the only time where you didn't do it (except the first point) so I don't quite understand that either. (has been pointed out once too and you just replied to a few mods together with 'fixed everything' lol)

Also, Normal is missing a clap at 00:55:283

Some additional minor suggestions just in case:

Insane
  1. 00:25:745 (3,4) - This seems pretty low compared to the general spacing of vocals in this section and 00:26:206 (4,5) and also that it's way more evenly-spaced at 01:26:206 (1,2,3,4)
  2. 01:15:822 (3) - The vocal is already at 01:16:168 so maybe shorten this slider by 1/4 and add a circle? Would fit better imo, and maybe to avoid monotony you could then change 01:17:668 (3,4) into a 1/1-slider + reverse to emphasize the vocals more?
  3. 02:27:245 (1) - Maybe make the spinner fade out too with starting with higher volume and adding a few inheriting points to gradually lower it?
Hard
  1. 00:56:668 (1,2) seems too low-spaced compared to 00:45:591 (1,2) and the previous combo in both sections. Same with 01:46:514 (1,2) and 01:57:591 (1,2) -
  2. 01:15:130 (1,2,3,4,5,1,2,3,4) seems a bit messy to me because 01:15:130 (1) suggests that you focus on the vocals, as you do in the whole section, but 01:16:168 and 01:17:322 are left out, being the only left out vocals in the whole sections
Normal
  1. 00:27:822 being left out is kinda surprising, and 00:31:514 is mapped too, so maybe make a reverse-1/2-slider at 00:27:130 and then the long slider? Same for 00:35:206 and the repeating section
  2. 00:28:976 (1,2,3) feels super random, omitting an upbeat and two downbeats for no apparent reason. Same for second kIai
  3. 00:25:745 (2,3,4) - Maybe you can make the flow of these more even, like 00:33:130 (2,3,4) or 00:36:360 (1,2,3) for example?
  4. 01:25:745 (7) - What about making this a 1/2-slider? Doesn't seem too hard for me
  5. 02:13:283 (3,4,5) - I could go nazi on a lot of things but this looks hella uneven since (3,4) is way too big
Okoratu
Baumi kannst du nicht mit sowas ankommen waehrend das dq'd ist xD
Topic Starter
Pereira006

Bonsai wrote:

Sorry for being late, but in the Insane 02:23:437 (1,2,3) has been pointed out a few times which you didn't change with the explanation that you follow the melody here, but the melody does not have a note / change of pitch at 02:23:783 while it does have one at 02:23:899 so I don't see how that fits, the whole combo is just 1/2-only in the song. The exact opposite is the case at 02:14:553 where the melody has a note but you didn't map it - This is also the only time where you didn't do it (except the first point) so I don't quite understand that either. (has been pointed out once too and you just replied to a few mods together with 'fixed everything' lol)

the 02:23:437 (1,2,3) there melody is different you can hear very close the melod stop in 02:23:668 melody weak then the melody high long in 02:23:783 the sliders is pretty well to follow that long melody like happen in 02:12:360 (1,2), 02:16:053 (1,2), 02:17:899 (1,2,3) and morethat why I use sliders that there many pattern can follow that melody but my style is follow melody as slider 1/2 is pretty well follow that also the play look good my opinion, I prefer that pattern stay also I never said "fixed everthing" when you point yout, you can see all modders, there no same thing you point out, the only I said "fix everthing" to all modders only spacing and blankets, but you can see some modder point like this 02:12:706 (2,3,4,5), you can see my answer no but something I didn't explain because I aldready explain befores. I never lie that. you can see previous modders and my answer lol, When i said "fix everthing" because the modders know basic spacing, blanket whatever they know, but if i said no, there my answer why I said no


Also, Normal is missing a clap at 00:55:283 nice point, I should request DQ or wait from QAT ... also I can see there many maps ranks have missing add hitsound and some patterns gameplays. well maybe will wait QAT

Some additional minor suggestions just in case:

Insane
  1. 00:25:745 (3,4) - This seems pretty low compared to the general spacing of vocals in this section and 00:26:206 (4,5) and also that it's way more evenly-spaced at 01:26:206 (1,2,3,4) There many space you can make more space out or near, or whatever, the reason I did part this in 00:25:745 (3,4) , there 3 spacing difference they are, Normal spacing, Jump and anti-spacing, as you can see this 00:25:745 (3,4) is Normal space (1.20x) then next object is jump because the vocal is high, so that reason I did this part, this 00:25:745 (3,4,5) would be bad if happen there anti-spacing, so I don't see problem there, I can many change this pattern with my experience. I don't wanna make this pattern over over over again other parts. like 00:32:668 (1,2,3), etc...... there many pattern I change I wanna it. but the reason the play i don't see this part have problem spacing or unfit, this part is pretty well to follow this song
  2. 01:15:822 (3) - The vocal is already at 01:16:168 so maybe shorten this slider by 1/4 and add a circle? Would fit better imo, and maybe to avoid monotony you could then change 01:17:668 (3,4) into a 1/1-slider + reverse to emphasize the vocals more? Ho I aldready hear that when Î start mapping this some 1 month ago is true there Vocal in 01:16:168 but the reason I pick this slider 2/2 (slider long) is more better than follow this vocal because the vocal in 01:16:168 is pretty super weak, I almost I can't hear when I play this, I feel more better I pick that slider long I mean 2/2 and in 01:17:668 (3,4) I wanna prefer that because the vocal stop in 01:17:899 then vocal medium begin in 01:18:130 and stop in 01:18:360, this why I pick 2 sliders to follow that vocal. is pretty well follow my opinion, there many can change pattern to follow vocal, but I like more that 2 sliders because is pretty well follow to vocal.
  3. 02:27:245 (1) - Maybe make the spinner fade out too with starting with higher volume and adding a few inheriting points to gradually lower it?I prefer this volume 10% is pretty fine sound score this song end fade out. the sound score is nothing higher hear that song fade out. I have all my maps ranks like this Spinner end song fade out with volume 10%. I prefer this.

Hard
  1. 00:56:668 (1,2) seems too low-spaced compared to 00:45:591 (1,2) and the previous combo in both sections. Same with 01:46:514 (1,2) and 01:57:591 (1,2) - nice point, this I miss, will fix if happen next DQ
  2. 01:15:130 (1,2,3,4,5,1,2,3,4) seems a bit messy to me because 01:15:130 (1) suggests that you focus on the vocals, as you do in the whole section, but 01:16:168 and 01:17:322 are left out, being the only left out vocals in the whole sectionsactually there 3 vocal but reason I didn't that follow full vocal because this is Hard Level, I don't wanna make full vocal similiar in Insane but if you listen closer in 01:16:283 there vocal weak and many vocal weak there, so that why I add all notes as stack this pattern because this is better play as hard level. like pattern I did same in 01:22:514 (1,2,3,4,5) so I prefer this part. like in 01:23:437 (2,3,4,5) - you can hear very closer, there many weak and medium.
Normal
  1. 00:27:822 being left out is kinda surprising, and 00:31:514 is mapped too, so maybe make a reverse-1/2-slider at 00:27:130 and then the long slider? Same for 00:35:206 and the repeating section The vocal are different, in 00:27:822 there no "vocal stop" is like Begin Vocal high then lows this why I make 2/1 but in 00:31:283 Vocal medium but then stop in 00:31:399 then Vocal high 00:31:514, this why I make slider 2/2, you can see like this pattern in 00:34:976 (7), 01:28:514 (7) and 01:32:206 (5,6).
  2. 00:28:976 (1,2,3) feels super random, omitting an upbeat and two downbeats for no apparent reason. Same for second kIai Is not random because you know I follow vocal than beats and whatever things I did add 3 sldier repeats because there many vocals. the slider repeat is pretty fine follow this vocals, the reason I didn't make this full follow vocal because this is Normal level, so slider repeat is pretty fine, there many pattern. butI pick slider repeat to follow many there vocals than over beats
  3. 00:25:745 (2,3,4) - Maybe you can make the flow of these more even, like 00:33:130 (2,3,4) or 00:36:360 (1,2,3) for example? I don't see this problem flow.... 00:25:745 (2,3) - the flow look fine like 00:44:668 (3,4) and many more.
  4. 01:25:745 (7) - What about making this a 1/2-slider? Doesn't seem too hard for me Notes is better, there 2 beat I don't feel "beat long"
  5. 02:13:283 (3,4,5) - I could go nazi on a lot of things but this looks hella uneven since (3,4) is way too big You mean spacing? that just -0.03 or -0.04 doesn't mean bad spacing you can see there many maps ranks have spacing like that in Normal.
thank you mod ! any question if you don't understand my english ask me in-game or post here.
Bonsai
Oh, about the "fixed everything", i didn't mean that offensively at all, sorry that it seemed that way, I just wanted to say that it had been pointed out before but I'm not on my computer anymore and can't find it rn, probably my mistake, sorry D: (And I'm probably not on the computer anymore today so I'll talk to you tomorrow about some of the other things ^^)
Irreversible
Seems like something wants to get fixed up here.
Topic Starter
Pereira006
  1. In easy, Fix whistle and normal hit sampleset missing
  2. In Normal fix whistle, normal hit sampleset and cclap missing EDIT: rhytthm and spacing
  3. In Hard fix Spacing, whistle, normal hit sampleset and clap missing
  4. In Insane fix Clap in end only EDIT: rhythm only last
I ever think twice from mod bonsai about vocal and melody but I prefer that pattern stay. I have answer my previsou post.
Monstrata
We fixed some unsnapped bookmarks! (and some rhythms + consistencies on Normal + evened up some visual spacings, following Bonsai's mod + doublechecked hitsounds) Looks good to me so rebubbled!
Topic Starter
Pereira006

monstrata wrote:

We fixed some unsnapped bookmarks!
U srly canada
Yuii-
I haven't qualified a map in so long. Hi.
snz
This It's Ranked Again :)
Natsu
recongratz Pereira!
Kalibe
Regrats !!~
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