I love this map <3
only i need to say: made insane a little bit more harder -wo
only i need to say: made insane a little bit more harder -wo
Sorry if i didn't make insane more harder, because i wanna make this mapset quiet and enjolable.Joe Castle wrote:
I love this map <3
only i need to say: made insane a little bit more harder -wo
thank you mod !Nerova Riuz GX wrote:
hello, M4M here: p/4707990
[General]
your MP3 file is in 320kbps, which is unrankable. it should be 192kbps maximum.
Check tags in Normal diff. [b]fix
Check preview time in all of those diffs, they are different, you should reset them fix[/b][/color]
HP from Normal to Hard is 3 > 6 , the gap is a little bit big, maybe you can reduse it fix
applied to every diffs:
01:26:171 - an inherited point with the same settings, you can remove it fix
[Easy]
00:04:018 - considering about the health drain, you can actually put a break here for newbies, it deserves omg... delete lol
[Normal]
the map is based on 1.20x DS, but some places (like 01:52:710 (2,3) - 01:42:787 (4,5) - ) are in 1.17x, they are overlapped for a little bit and make the slider not that good imo. those are minor things but i still have to say. 0.03 doesn't mean bad spacing, is jsut 3 decimal, i fix 2 thing spacing
01:12:325 (2,3) - there's another vocal beat on 01:12:787 - , it's pretty clear and i think it can be followed. imo you can end 2 on this place and add another circle. Well, i prefer use slider long to follow vocal than over beat because, the vocal look many there, long is better, this part is quiet.
01:19:710 (2,3) - ^ same
02:12:325 (1,2) - the beat on 02:13:248 - is much clearer than 02:13:018 - , so im thinking, why don't you just end the first slider on 02:13:018 - and start the next one on the white tick? that fits better imo same before
02:16:018 (1,2) - ^ same before
[Hard]
01:12:787 (7,8) - 01:20:171 (7) - you treated the similar sounds with different ways, maybe thats a consistency problem, dunno. same in insane too the vocal is different
01:27:095 (4) - i think the flow is better if you can add a ctrl+J here i like this more imo
[Insane]
00:12:325 (1,2) - imo you can extend the slider for 1/4, the vocal supports. ya, fix
01:25:710 (6,7,8,9,1) - im thinking, maybe you can just stack this whole stream to make a little burst on the slider, it can gives nice effect for build up before kiai stay, 4 notes better usntack
02:23:402 (1,2,3) - i don't think you can skip the big midi sound on 02:23:864 - follow melody than beat----------
the map is pretty consistent and flows good, with a well spread and no overmapped stuff.
pretty good imo.
gl
thank you mod !FCL wrote:
M4M too
- [Easy]
- 00:03:095 (1,2) - u use it only at the Easy diff, but why? not only easy, normal too, as rule spinner, don't near much objects, so this could be fine
- 00:10:479 (1,2,3,4) - yea, it's symmetrical, but you can move their a bit right for symmetry relative to the whole grid fix my own
- 00:23:402 (3) - check it, you can make this blanket better fix
- 00:37:710 (2) - just suggestion: i don't like this form, ctrl+j will be better fix
- 00:39:556 (4,1) - same, blanket fix
- 00:49:248 (3) - i think you should to move this slider at same height as the 00:47:402 (1) - fix
- 01:17:402 (4) - maybe move on 343;56 fix
- 01:21:095 (4,1) - ah, this overlap fix
- 01:40:941 (1) - check blanket too fix
- [Normal]
- 00:28:941 (1,2,3) - this rotate... maybe use 90 degrees? fix
- 00:46:248 - you missed this tick, but it look weird. Rly, have a strong vocal the vocal pretty weak, i prefer vocal more higher, like other parts, but If i put note, this too much to clicks whole parts, just need break
- 00:57:325 -same same
- 01:18:095 (6) - on 168;64 it look better ok
- 02:21:556 (5) - move on 260;160 for create a good triangle ok
- [Hard]
- 00:58:941 (3,4,5) - just suggestion http://puu.sh/lIVhP/fbafc21661.jpg fix
- 01:29:864 (1,2) - spacing here is too small relativity other same moments, fix it fix
- [Insane]
- 00:48:787 (5) - try to move on 292;192. look rly nice
- 01:35:633 (2,4) - check it, you can improve blanket fix
Nice map, good luck
thank you mod ![ microism ] wrote:
the offset is wrong, make it 3130 fix
can't mod easy/normal diffs good
hard:
00:57:556 (2,3,1,2,3) - do this: before: http://puu.sh/lJPX9/72234cb733.jpg, after: http://puu.sh/lJPVH/a18391aeac.jpg no
01:23:864 (4,5,1) - this is inconsistent spacing, fix it is jump
02:10:976 (3) - make the slider only reverse once, then nudge it forward 2 times (press K 2 times), then add a note here 02:11:206 (3) -. sorry couldn't explain it better I prefer this way
insane:
00:06:822 (1) - shorten the spinner
00:09:360 - add note here no
00:48:822 (5,1) - (5) is too close to (1), make the spacing even fix
00:50:668 (5,6,7,8,1) - make this straight fix
02:04:976 (1,2,3,4,5,6,7,8,1) - make this straight fix
fix everthing, expect clap soft, because Normal make better for me, and not fix vocal follow in Normal because if i add more notes is abuse to click s make harder to play IMO, and rest everthing fixP o M u T a wrote:
M4M your queue.
[General][Easy]
- add tag cd title 'Original Soundtrack Blue Blur'
- Normal diff only have 'RMX' tags. please delete it.
- 02:27:210 - slider volume, reduce gradually? more fit song. like 30%,20%,10%.
[Normal]
- 00:29:864 (2) - this flow bit bad imo. try move (x:423 y:95). more natural flow. if fix, please fix other DS.
- 00:39:556 (4) - nothing clap. my suggest, add clap and Additions: soft. it's really good.
- 00:47:864 (2) - flow is nice. but, this slider reverse point very under. it's beginner diffs, My suggest: make curve
- 00:50:633 (5) - add clap and Additions: soft
- 00:58:941 (2,3,4) - same x:320 better. (2) - only x:324. try move.
- 01:03:556 (2) - add clap and Additions: soft
- 01:21:095 (4,1) - fmm, this overlaps is not good. try this. if fix please fix next DS. My suggest:
- 01:25:248 (3) - slider start and reverse and end, all add whistle and Additions: Drum. It's very fit this sound. let's try!
- 01:40:479 (4) - add clap and Additions: soft
- 01:51:556 (5) - ^
- 02:14:171 (3) - move (x:139 y:167). make beautiful triangle (1,2,3) seems more good. if fix please fix next DS.
[Hard]
- Normal diff only previewtime different please check. you should put 40018.
- 00:18:787 (4,5,6) - (5) move x:256. center is really good imo. and fix symmetry (4,6).
- 00:23:402 (3) - move x:386 y:280. make beautiful triangle (1,2,3) better imo.
- 00:27:556 (7) - doesn't fit music imo. move slider head 00:27:787 - . and add circle here. take vocal sound.
- 00:34:941 (7) - ^ same thing.
- 00:39:095 (7) - slider end, add clap and Additions: soft.
- 00:52:710 (3) - seems bit overlaps. move (x:32 y:204) can fix problem.
- 00:52:941 (4) - forget clap slider end.
- 01:03:556 (2) - add clap and Additions: soft.
- 01:21:325 (4) - add whistle slider head. fit sound imo.
- 01:25:248 (5,6,7) - same Easy diffs.
- 01:28:479 (8) - move this slider 01:28:710 - and add circle. follow vocal.
- 01:51:095 (6) - slider end, add clap and Additions: soft.
- 02:04:710 (3) - move (x:29 y:134) - (2,3,4) - same DS more cool seems. try it.
- 02:14:171 (4) - move (x:244 y:178). DS 1.17x was make overlaps.
[Insane]
- 00:39:095 (3) - add clap slider end and Additions: Soft.
- 00:50:633 (4) - add clap slider start and Additions: Soft.
- 01:03:556 (3) - add clap and Additions: Soft.
- 01:25:248 (2,3,4) - same easy diff.
- 01:40:018 (3) - add clap slider end and Additions: Soft.
- 01:51:556 (4) - add clap slider start and Additions: Soft.
- 02:23:402 (1) - doesn't fit music this. try this.
Overall nice! star!
- 00:39:556 (5) - add clap and Additions: Soft.
- 00:50:633 (5) - ^
- 01:03:556 (3) - ^
- 01:25:248 (4,5,6,7,8,9) - Same Easy diff.
- 01:40:248 (4,5) - ctrl+G? make jump. make fun play imo.
- 01:40:479 (5) - add clap and Additions: Soft.
- 01:51:556 (5) - ^
- 02:03:095 (1) - should move (x:12 y:88)
Happy Birthday~ but is 25th DECEMBWER !"#"!#!"$
fix everthing expect some blanket because intentional and vocalsrfandomization wrote:
Heyo, from your queue! Nice Sonic song[General]
It looks like there are still Tag/Preview Point conflicts in the Normal difficulty (delete "RMX" from Normal diff tags, fix the preview point and it should be fine)
Maybe try offset of 3,130 for the first timing section? It sounds better to me at least, maybe.
IMO, the section from 02:04:961 to the next kiai (02:12:325) sounds like a great place to have a second break. The music seems to fit it at least. If not, then at least a quick break until 02:08:633 isn't bad either.
[Easy]
(nazi) 00:22:479 (2,3) - The blanket on this slightly overlaps more on the bottom than the top, see from 00:22:104 (2) - at 1/16 snap divisor (Ctrl-G the 2)
00:36:325 (1,2) - I see what you were going for here, I'm not 100% sure about this flow though >.<
00:39:556 (4,1) - Check this blanket here (I do apologize for these, but if I don't point them out, someone will, eh? )
00:46:018 (4) - It's fine, but a circle where the slider currently starts and starting the slider at 00:46:479 sounds better imo, especially as it is in the chorus. Since you use this pattern throughout the song wherever this verse appears, it sounded odd to me to leave that white tick in the middle of a slider. Either that or something like 01:46:479 (3,4) - would also work slightly better.
(minor) 00:50:633 (5,1) - this blanket is slightly off
01:11:402 (1,2) - A racetrack? Beautiful
01:17:402 (4) - The way this slider curves sort of upsets the flow from "3", having something like http://puu.sh/lJOeX/f2f675755c.jpg feels more natural imo.
01:22:479 (1) - This slider feels a bit long. If you did this purposely to accentuate the tiny "pause" that follows it I understand, but I think splitting it into two sliders might be beneficial.
Not a bad Easy at all, some flow choices were a bit bah, but that's more of a style thing than anything else, so I didn't say much about that
[Normal]
00:27:556 (7) - Having a circle here and starting the slider on 00:27:787 sounds better to me. If 3 notes in a row feels too much, then 00:27:095 (5,6) - could be made into a single slider as well
00:31:018 (4) - Having less amount of notes in a Normal is good, but leaving this blank feels off. I would suggest a note here.
00:40:018 (1,2) - Slight overlap
00:41:864 (4,5) - I see why you didn't blanket these, but I feel as though the emptiness above the 5 is less than desirable, and I think a blanket might actually work well here
00:43:710 (1,2,3,4,5) - This rhythm sounds a bit strange to me. Something like this sounds better imo. (The "1" starts where the "1" of the current pattern is). Since you follow the lyrics directly before and after it, the current rhythm sounds a bit out of place. Same thing for the other times this is used such as 00:54:787 (1,2,3,4,5) - 01:44:633 (1,2,3,4,5) - and so on.
00:46:248 (6) - If you decide not to change the above, at least having a note or sliderend here makes it slightly better imo
01:00:325 (5,6,7,8) - This note arrangement is aesthetically a bit displeasing imo. Adjusting the "8" so it forms something like this might not be a bad idea. (it is at x:318, y:241 in that screenshot)
01:13:248 (3,4) - What a perfect opportunity to blanket ;_;
01:37:710 (2,3) - slight overlap
(nazi) 02:00:325 (3,4,5) - very slight overlaps
The purposeful lack of blankets in this difficulty is an interesting choice. I don't quite agree with it, and I wish there were a few more blankets, but it's up to you
[Hard]
00:24:325 (3,4) - Positioning them like this can look and flow better imo.
00:25:710 (3,4,5) - Nice
00:44:633 (2,1) - Idk if this was intended to be a blanket, but even if not, it looks like it was meant to be a blanket and didn't quite make it, so blanketing it properly may not be a bad idea As it is a Hard after all, ignoring DS just a teensy bit here to adjust this shouldn't matter much
00:44:633 (2,2) - This is nice
02:12:787 (2,3,4) - Suddenly having two of these "double notes after sliders" at the end of the song is a bit evil It works rhythmically, but they are a bit of a nasty surprise, it may be worth changing this to something else.
02:14:171 (1,2,3) - Maybe something like this?
02:23:402 (1) - Since there is a strong beat on the red ticks here, having this slider repeat on the blue feels a bit strange imo.
Very nice diff! Easily my favorite of the four, this one is a job well done (it's a close contest though, the Insane is awesome and the other diffs aren't bad at all)
[Insane]
00:49:248 (1) - moving this a bit further from "5" might look better
00:51:441 (2) - Making this a slider that curves slightly upwards may not be a bad idea
02:25:248 (1) - Ending this at 02:25:710 and putting two notes at 02:25:825 and 02:25:941 sounds better imo
Can't say much else about this, excellent difficulty.
No comments mean no fix because i aldready explain other mods and thank you mod !Strategas wrote:
Hi, M4M.
[Insane]
00:10:745 (2) - this jump doesn't really makes sense, much rather have a jump on 00:10:976 (3) - is make sense becaise vocal is high
00:13:745 (5,6) - same music on 5 is much stronger than on 6 fix but jump stay
00:13:745 (5,1,2,3) - uh if you wanted to blanket it's off intentional
00:25:283 (1) - I'm suprised you use slider velocity the same everywhere, even if the intensity changes is fine
01:49:745 (5,1) - fix blanket ok
00:28:976 (1) - kinda inconsistant spacing with 00:17:899 (1) - fix
00:30:822 (1,2,3,4) - I can see you're going for a square but the 4 lacks emphasis it feels like no
00:57:591 (4) - feels a little too curved for me no
01:18:822 (1,2,3,4,5,6,7) - too spaced for this calm part the song is quiet, the beat is like low, is better make antispacing than out space
01:44:668 (1) - inconsistant spacing with 01:42:822 (1) - fix
02:04:976 (1,2,3,4,5,6,7,8) - even this out fix
[Hard]
00:25:745 (3,4,5) - wouldn't this be cooler if they blanket eachother? 00:58:976 (3,4,5) - something like this except that all of them would be same distance
00:38:206 (1,3) - blanket?
00:42:822 (2,3,1) - doesn't look the best imo fix
00:44:668 (2,1) - blanket a bit off
00:58:976 (3) - move this closer to 00:59:437 (4) -
02:24:130 (2,3) - fix fix
[Normal]
00:27:591 (7) - maybe start this slider here 00:27:822-
looks fine to me
[Easy]
01:17:437 (4) - ds? fix
oh yeah and the volume of hitsounds is kinda low in some parts of every diff I think
Good luck!
thank you mod !Sonnyc wrote:
[Easy][Normal]
- 01:16:976 (3,4) - Spacing error. fix
[Hard]
- Check preview time. fix
- 00:34:976 (7) - Imo starting the slider from 00:35:206 and expressing the vocals completely would suit better. f I add more notes and slider start in red tick is make me too much click is little hard, so this slider 1/1 could be fine
- 01:24:822 (5,6,7) - I feel the placement of (6) can form a smoother flow for this pattern, but fine if this was your intention. fix
- 01:28:514 (8) - Similar slider rhythm suggestion, but a suggestion to delete 01:26:437 (2) also includes here for rhythm consistency and for a health rhythm density. same before
- 01:43:283 - Missing Clap. fix
[Insane]
- 00:16:053 (1,2) - I thought this kind of 1.5x spacing only appeared at new stanzas. At least, please consider making this pattern consistent with 00:24:360 (3,4). fix
- 02:12:706 - Consider expressing this beat as you've done at 02:16:053 (1). Perhaps you can consider increasing 02:12:360 (1) by 1/4.fix
Not a bad 2013ish map. Good luck!
- 00:10:514 (1,2) - I feel something new starts from 00:10:745 in terms of your selected pattern, and also with the music. Starting the combo from (2) accordingly would be more natural. (2) the vocal is high, so i make jump here, and no NC, sorry
- 00:12:822 (3,4) - 00:13:745 (5,6) - Since the intro of the music has a slightly weaker drum than parts after 00:25:283, I wouldn't recommend using such jumps, so you can create a difference in your map. fix
- 00:34:514 (1,2,3,4) - This jump, especially the one at (3,4), really feels forced and uncomfortable in flow. A random suggestion of mine is to stack (3) above (1). I don't see problem there flow... the flow look fine for me is like pattern zig-zag, stay
- 01:29:899 (1,2) - While there were several similar usages, this was one of the most noticable random jumps in this difficulty. I can't see the musical support behind this placement, but only your intention for the sake of (1,3,5,7) (2,4,6) cross pattern. The pattern itself is pretty well made, but you should reconsider it's appropriateness. Perhaps a scale such as 01:33:591 (1,2) would be enough for your (1,2), but the current feels too large.no, (1) before slders the beat withou vocal look normal but then next (2) there high vocal this is why i make jump, but the play look fine
dude ! are you stalker my perfil ? lol you look my perfil everyday if something happen LOLDarkDunskin wrote:
You will add these, will you?
http://puu.sh/lN16R/70a54a0ea1.rar
Of course I have to stalk you. You always map awsome songs but you never tell me ;DPereira006 wrote:
dude ! are you stalker my perfil ? lol you look my perfil everyday if something happen LOLDarkDunskin wrote:
You will add these, will you?
http://puu.sh/lN16R/70a54a0ea1.rar
but you have promise to me if I add you taiko, you gonna start look people to mod taiko and BN taiko, because I'm lazy and can't m4m in taiko
lol I'm sorry, rip solo set , alright, let's startDarkDunskin wrote:
Of course I have to stalk you. You always map awsome songs but you never tell me ;D
Same Update as I send you ingame: http://puu.sh/lO5V8/83eb3e35ab.rar
Let's get to work~
thank you mod ! sorry lot refuseStarrStyx wrote:
m4m
[Insane]
How about lowering the hp... having the same od and hp on a slow song isnt really the best combination
00:28:976 (1,2,3,4,5,6,7,8) - the spacing here isnt really consistent while the song doesnt have any ups and downs in its tune the spacing is consistency because you can see in 00:29:206 (2,3,4,5,6,7,8) the placements are same then do CTRL whtevet to make jump becasue this vocal is really high, is make sense to follow song, stay
00:34:976 (3,4) - this jump doesnt fit the music in any way - compared to other objects' spacing, especially when the current section isnt exactly a chorus and not really anything to emphasize the vocal still high, jump stay
01:28:514 (3,4) - ^ same
01:02:206 (1) - instead of a long slider, I think the rhythm in the song actually allows for a bit more variation in this part Ifollow vocal, the vocal is long, so I make slider long, I follow more vocals than everthing
01:18:822 (1,2,3,4,5,6,7) - this part is too extreme - nothing special in the song, yet random jumps here, which are a rather big difference from the spacing and placement of other objects. Also 01:19:976 (6,7) - this huge spacing, same reasoning as 00:34:976 (3,4) I mentioned above same happen before, the placements is same, jump to follow vocals highs, stay,
01:34:514 (5,6,7,8) - the spacing here is a bit too random. Especially when the tune is rather consistent not really any major bursts or anything, yet the spacing between 01:34:976 (7,8) - is so small compared to 01:34:514 (5,6) - same
02:04:283 (3,4) - spacing issue again no
02:03:130 (1) - maybe add some variation? same explain before
02:02:206 (3,1) - stack for a cleaner look? fix
02:12:706 (2,3) - a suggestion would be to use a 3/4 slider instead, so as to let the slider end on the red tick and make it better for ppl to play the following triple. Same goes for other patterns near the end of the map No
There are a lot of spacing issues, that dont really fit the music in relevance to how you space your other objects. I think it would be better to have a good look at the spacing and try to keep the emphasis consistent through the map
There no problem Spacing inconsistency because all spacing is pretty consistency cuz the placements is same, look this print example this http://puu.sh/lP9Rj/b6134ed768.jpg my style make DS Normal then use CTRL to make jump, because the vocal is like up down up down, so jump is amke sense to follow song, you can see my maps ranks have same this patterns. There no problem spacings
[Hard]
00:43:514 (3,1) - blanket for better look? intentional
01:11:437 (1,2,3,4,5,6,7,8) - although it's a hard, I dont really recommend putting so many circles in a row, since it could tire out ppl whose level are at playing Hards. A circle - circle - slider combination works in the case imo
same thing in different areas of the diff stay, circles look better for me, Idon't feel add slider because is doesn'tt sense to follow tthis song, Circle stak for better this level hard
01:18:822 (1,2,3,4,5,6,7) - same as above, although you did do the thing i suggested above for 01:19:745 (5,6,7) - so it's better off changing it that way imo same before
01:17:668 (2,3) - you could probably make a 1/1 slider and then followed by a circle since the current sliderend and sliderhead at 01:17:668 (2) and 01:18:130 (3) - respectively dont have anything to emphasize fix my own
01:27:130 (4) - better not make antiflow for a Hard; ctrl g that is not antiflow, that is jump flow look fine
01:49:283 (4) - ^ same before
Normal and Easy seem fine
Overall Im not a big fan of how you place your sliders on blue ticks, but I assume you know what you're doing anyway.
good luck
my map: https://osu.ppy.sh/s/386151
Thank you mod !Shinenite wrote:
Hello, for m4m!
[Easy][Hard]
- 00:27:591 (2,1) - These two could be a blanket intentional
[Insane]
- 00:27:822 (4) - I know that the slider is probably mapped to the vocals, but I feel like the beat at 00:28:053 (5) shouldn't really be skipped over, although maybe since it's a hard it's okay.sorry, no stay
- 00:31:514 (4) - same as above on the white tick sorry, no stay
- 00:35:206 (4) - ^ sorry, no stay
- 01:11:437 (1,2,3,4,5,6,7,8) - Maybe some of these could be a slider instead, this many circles in a row seems a bit hard for a Hard imo fix
- 01:33:591 (1,2,3,4,5,6,7,8) - Same as above especially with the three single taps after that pattern. fix
- 01:55:745 (1,2,1) - These cliders could maybe be a little bit curved? stay parallel
- 02:08:668 (1,2,3,4,5,6,7,8) - Again with the bunch of circles, could be swapped with sliders at some points no
- 02:25:283 (1) - Could make this a repeat slider where the repeat is at 02:25:745 (2) - no.
Hopefully this mod was of some use! Didn't find anything wrong with the normal. Some of the things I pointed out do probably go against the mapping style you did for this map but oh well. Good luck with it! It's quite a fun map to play.
- 00:13:053 (4) - Similar to the Hard, I know that is more mapped to the vocals but maybe it would be better to have a beat at 00:13:283 - since this is an Insane after all.sorry, no, prefer vocal than beats
- 00:31:514 (4) - ^ with the following white tick no
- 00:35:206 (4) - ^ no
- 00:44:668 (4,5,6) - Maybe move this whole pattern a little bit down so it's closer to the next one and there isn't such a gap? 00:44:437 (3) - has is 1.2x while 00:45:360 (6) - is 2.2x which could be a bit more even. fix
- 00:58:976 (3,4,5) - Another pattern with a bit of weird spacing that could be evened out if you wish to change it fix
- 01:02:206 (1) - Again, I assume this is mapped to the vocals and all but maybe it could be good to map some of the beats its skipping since this is an Insane.. As Insane, you can follow whatever you wanna, follow hard beats, follow hards melodies, follow hard instrumentals, and my style for this map is Hard follow vocals than over beats, is actually is fine, follow vocal stay
- 01:24:706 (2) - Slider shape could be tweaked a bit for flow fix
- 02:03:130 (1) - Same as the other long-ish slider I pointed out.fix
Chromoxx wrote:
Hey, here's a Taiko M4M with DarkDunskin!
[General]-Kiai Time isn't snapped, check Ai Mod!!! (This is also for Standard) Fixed, very important.
rest seems fine! (:
[Dunskin's Muzukashii]00:27:822 (89) - change to d to emphasize the deeper vocal and also keep a steady rythm That's fine
00:31:283 (100) - change to d to emphasize the high vocal on the next note No change, no kkd
00:50:668 (29,30) - ctrl G and 00:51:130 (31) - change to k to emphasize the vocal on 31 more No change
00:52:283 (34,35,36) - change the colors here to suit the rythm more and 00:52:976 (37,39) - change to k to emphasize the pitch changes in the vocals Yes for to the first part
00:57:591 (16) - change to k to emphasize vocal pitch changes No change
01:28:745 (65) - change to d to emphasize the deeper vocal and keep a steady don rythmThats cool
01:32:206 (76) - change to d to emphasize the high pitch vocal on the next note No change, dont wanna use kkd in a muzu
01:32:899 (78) - change to d to keep the rythm steady No change
01:40:514 (102,103,104) - change colors here, like before No change
01:40:514 (102,103,104) - change colors here, like before No change
01:46:053 (10) - change to k to keep a steady rythm did it
01:47:899 (17) - ^ did it
01:51:591 (29,30,31) - change colors, like before No change
01:53:668 (36,37,39) - change colors, same reason as earlier No change
01:57:130 (10,17) - change to k to keep the rythm steady did it
02:03:476 (32) - change to d to emphasize the pitch changes Alright
that's it.... y u make me write so much? ;w;
[Dunskin's Oni]00:40:053 (117) - change to k like in muzu No thanksNice song, nice map! gl with this, take a star
00:41:668 (123,124,126) - change colors like in muzu No thanks
00:51:130 (43) - same as above No thanks
00:52:745 (49,50,52) - same as above No thanks
00:57:937 - you could add a k here, would sound pretty good imo Yes pretty cool indeed
01:40:976 (161) - same as above No thanks
01:42:591 (167,168,170) - same as above No thanks
01:47:783 - again, you could probably add a k here here too okay.
01:52:053 (43) - same as above No thanks
01:53:668 (49,50,52) - same as above No thanks
01:58:860 - again, you could probably add a k here yesyesyes
that's it i guess
bananannian wrote:
Hi! From my forum NM/M4M taiko queue.
[Dunskin's Oni]
00:02:783 (9,10) - I prefer dk for better flow and matching synth high pitch on the k Plays better, sounds fine!
00:14:783 (68,69) - switch to dk, would maintain forward momentum and match vocals No i like the switching here
00:20:091 - possibly add d for vocals? This part sticks to the drums
00:21:822 (11,12) - switch to dk for same reason as 00:14:783 (68,69) This is basically inverted. Still like it better as it is.
00:25:514 (27) - personally I would remove this note for a slight bounce and emphasis on 00:25:745 (29) Yes it even fits better to the lyrics here
00:32:899 (70) - ^ okay
00:44:899 (12,13,14,15,16) - the pattern plays well on its own, but Ctrl+G-ing it would match vocals. Both works. dkdkk is not the kind of pattern I's like to use
00:55:053 (6,7,8,9,10) - ^ same
00:56:899 (18,19,20,21,22) - ^ same
01:26:437 (71) - same as 00:25:514 (27)Alright
02:10:399 - add k and remove 02:10:630 (68) to match vocal effect 1000 kudosu for this! There was always something bugging me here and thanks to you I finally know what it is!
02:14:206 (90,91) - change to dd or dk for the onbeat? All the way through the map the impulse of onbeat d offbeat k has been very consistent, it would be kinda strange changing it right at the end. Not changing this one.
02:27:130 (162) - just removing this note and placing the spinner here would work too, your call That's just my style.
[Dunskin's Muzukashii]
00:09:360 (30) - change to d for clearer cut off at 00:09:591 (31) Yes, stupid me.
00:43:976 (5,12) - I would remove these notes to slightly reduce note density, it feels very rushed to play right now for muzu Yeah your'e right on this matter
00:50:668 (29,30) - how about deleting and placing a single K on 00:50:668? yesyesyes very well!
00:55:053 (5,12) - same with 00:43:976 (5,12) yes
01:19:168 (29) - note doesn't match anything? Oh it definitly matches one of the instruments in the melodie.
01:44:899 (5,12) - same with 00:43:976 (5,12) yes
01:55:976 (5,12) - ^ yes
02:18:822 - I would do this part like this: Yes much better!
02:27:130 - same as Oni, just a spinner here could work too Not changing.
There you go! Hope you find this mod helpful, and have fun beatmapping! :3
thank to look!ProEzreal wrote:
-00:28:976 (1) - I really don't get the jumps here, make it symmetrical or turn it into something else. I have explain before, the (1) beat normal without vocal then next object (2) start high vocal so the jump make sense a lot and is still symentrical
- Insane
-01:00:245 (6) - This note doesn't look so good, align it better.ok
-01:20:206 (7) - Move it a little closer to 01:19:976 (6). Just a little. same before
-01:19:976 (6) - Again, make the jumps a little prettier. same before
Not too much to mod, good luck on getting ranked.
Lost The Lights wrote:
Hi, from my queue.
d=don
k=kat
D=Big Don
K=Big Kat
r=remove
(?)=Suggestion
[General][Dunskin's Muzukashii]
- Muzu has Widescreen support activated. Disable it. Yes of course!
[Dunskin's Oni]
- 00:28:514 - 00:32:206 - 00:35:899 - Add d here, there's a clear sound. I left that sound out on purpose
- 01:22:514 - 01:23:899 - Try changing these notes to k, i think they both follow better the vocals as k. Yes this sounds better.
- 01:29:437 - 01:33:130 - 01:36:822 - Same as first point. ^
- Not much to point out, you're using your own style to follow the music/vocals so i don't have much that i would change.
That's it, i hope it helps, i STRONGLY suggest to remove the 1/6s in Oni diff, which don't fit at all. Good luck!
- 00:01:860 - d sounds better imo. No change
- 00:03:591 - I think it would sound and play better if you follow the 1/4 rhythm instead of doing a 1/2 rhythm here. No change
- 00:28:514 - 00:35:899 - Same as Muzu, add a d here. No change
- 00:31:976 - I don't think that this 1/6 fits, the sound for this one is a k(kkd), kkd being 1/8, but it looks like you dont want to use 1/8 so i just suggest to leave this as kkd 1/4. No change
- 00:39:591 - Same here, there's no point on having a 1/6, leave it as ddk. No change
- 00:43:053 - ^ Blah. No change
- 00:50:668 - ^ No change
- 00:54:130 - ^ I'll actually stop pointing them, if you apply, please search for others 1/6. The song has no 1/6 sound. No change
- 01:29:437 - 01:36:822 - Same as Muzu, d here. No change
Oni would work without the 1/6's too, but I like the acceleration-effect of these patterns. It gives the map a dynamic feeling.
Is don't matter if SV are very near or far, you have feel to play as Level, if Normal level is normal and Hard level is hard the gap is fine, only you need is your feel to play, as RC, the SV near or far is fine. also DS is fine, is same thing you have to feel play. the reason I don't wanna SV 1.20x in Normal because the Border make ugly lol so that reason I change to 1.30xKASUM1 wrote:
The gap between Easy and Normal in SV is good but Normal and Hard is small while SV between Hard and Insane is good. but why it's only normal-hard? o.o
Also the DS in normal and hard the same 1.2 >//<
I can't find a specific reason for that