ok, um...
this is my opinion so feel free to ignore if you want. but, this map needs a lot of work, structurally. one thing i can point out immediately is that you should make better use of distance snap. jumps are fine, but spacing every note differently isn't.
00:13:754 (1) - this is 1/2, but it uses the same spacing as the 1/4s before it.
from here, seems you use 1.3x DS. but then 00:15:963 (4,5) is closer without much sense behind it
00:19:460 - from here, seems you use 1.4x DS, but there doesn't seem to be any good reason for this change. then, this one 00:21:668 (3,4,5) is close again.
00:22:404 - from here to 00:25:349 , seems you use 1.3x DS, 1.0x DS, etc. this is not good, it should be the same.
another issue is that most of the jumps that are here seems placed mostly randomly. for example
00:38:601 (1,2) - doesn't seem to fit any pattern, and DS is very large. from here, (3,4,5) is in a triangle, which make sense, but then 00:39:890 (6) doesn't seem to have any reason and the DS is very large again without following anything in the song. yes, there are notes here, but there is nothing really strong that would justify such a large DS.
00:42:282 (3,4,5) - random placement, again. better would be, 00:42:466 (4) at x324 y84, which is more intuitive since it makes the distance the same and also puts it in a line with 00:41:914 (2) . but, again, 00:42:834 (6) seems placed randomly, and while I get placement of 00:43:018 (1) , jump doesn't seem follow anything.
00:45:227 (3,4,5,6) - again, doesn't seem make musical sense. (3,4) is very large and i don't see any reason, then (4,5) is very small.
00:45:963 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - spacing here is very high, i know that you want to emphasize this part, but this really doesn't fit and you don't use such high stream spacing anywhere else in the map. more sensible would be sth like 00:43:018 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) to keep consistency, if you want a stream here.
00:49:460 (3,4) - 1/4 jump here is very large, and then 1/2 at 00:50:012 (5) has _less_ spacing...
and, from here, none of the spacing at all seem to be consistent or follow anything, and the map become very unintuitive as a result. i will not point out everything. it helps a lot to not make every single note a jump, and instead place jumps selectively or in patterns.
others:
00:40:625 (7) - for streams like this, it usually flow better to change direction at downbeat, or a _very_ strong note in the song. for an excellent example, examine Hollow Wings'
Genryuu Kaiko and pay close attention to the stream there.
04:40:073 (1,2) - it usually make more sense to c/p + rotate for pattern like this. (there are a lot more where this might apply, this is just the closest one i found to where i was in the editor.)
01:58:847 (9,10,11,12,13) - pattern like this is usually unintuitive. again, bc of the different spacing between 1/6 and 1/4.
so... yeah. sorry i can't be of much help here, but in my opinion, if you wanna push this towards ranked, a lot of work needs to be done to make the spacing/patterns make more sense.
no kds necessary if u don't want to