20:04 Zectro: ill mod it rn else ill forget or something
20:04 UndeadCapulet: cool thanks :>
20:05 Zectro: but how do you mod this
20:05 UndeadCapulet: i have no fkin idea lmao
20:05 Zectro: alright
20:05 Zectro: because lke
20:05 Zectro: like
20:05 Zectro: all the things in this map
20:05 Zectro: are such huge decision of yours on their own
20:09 Zectro: so like
20:09 Zectro: why is there a big ass spacing difference between 00:58:609 (4,1) - and 00:59:038 (4,1) -
20:10 Zectro: doesnt flow well and is kinda uncomfortable, but you prob have a reason for it
20:10 UndeadCapulet: white tick is stronger
20:10 Zectro: okay
20:10 UndeadCapulet: but yeah they could probably be closer
20:10 Zectro: why is 01:00:860 (1,2,1,2) - 1,2 and 01:01:288 (1,2,3,4) - not?
20:11 Zectro: like youd think 01:01:288 (1,2,3,4) - is gonna be the same pattern as 01:00:860 (1,2,1,2) -
20:11 Zectro: since it then fits a nice rythm
20:11 Zectro: like you do in all the next ones
20:11 Zectro: 01:02:574 (1,2,1,2,1,2,1,2) - etc
20:11 UndeadCapulet: all the streamjumps follow the drums, there isn't a kick on that tick so no jump
20:12 Zectro: oh alright
20:12 Zectro: i cant hear the slight drums cuz of the hitsounds rip
20:12 Zectro: but i hear it now
20:12 UndeadCapulet: oh lol i always have gamesound volume at 0 so
20:13 UndeadCapulet: fixed that earlier spacing, had to move a lot of things around
20:13 Zectro: ah alright
20:14 Zectro: also why is 01:09:538 (2,1) - 2,02 and 01:09:967 (2,1) - aswell but then from 01:10:395 (2,1) - on it becomes 1,9 spacing?
20:15 UndeadCapulet: uh
20:15 UndeadCapulet: that sounds like weird rounding errors or smth, pretty sure i just copied those patterns
20:16 UndeadCapulet: or maybe it was just random lol
20:16 Zectro: nah you can clearly see the difference, between 01:09:431 (1,2) - and 01:09:645 (1,2) - theres more spacing sideways than from 01:10:288 (1,2,1,2) - on
20:16 UndeadCapulet: yeah
20:19 UndeadCapulet: ok fied
20:19 Zectro: idk if the distance between 01:15:860 (1,2,1,2) - has to be this huge owo
20:19 Zectro: like there can be more distance than 01:15:431 (1,2,1,2) - for consistence but its a bit much I think
20:20 UndeadCapulet: hm it's pretty much the same as the earlier pattern, no?
20:20 UndeadCapulet: 01:14:359 (2,1) -
20:20 UndeadCapulet: like it's not exact but pretty similar spacingwise
20:20 Zectro: yeah true
20:21 Zectro: although I think at 01:14:359 (2,1) - the spacing is also a bit overexagerated but I guess you have to keep it so it looks good
20:21 UndeadCapulet: but yknow, i just thought of a better pattern for there anyway sooooooo
20:21 UndeadCapulet: gimme a sec
20:21 Zectro: ah alright
20:22 UndeadCapulet: ok there
20:23 Zectro: I'm playing around with a different positioning of 01:23:574 (1,2,1,2) - , wouldn't x226y156 be a bit better? like a bit closer
20:23 Zectro: because I think the direction change is already good enough of an ending of the buildup
20:24 UndeadCapulet: ehh that makes them really close
20:24 Zectro: alright whatever
20:25 Zectro: 01:28:288 (1,2,3,1,2,3,1,2,3,4) - this honestly plays very uncomfortable
20:25 UndeadCapulet: yeah..
20:25 Zectro: distance between 01:29:002 (3,1) - should be bigger to fix this
20:26 UndeadCapulet: 45 degree rotation seems good
20:26 UndeadCapulet: of the white combo
20:26 Zectro: 01:31:931 (1) - consider adding some sort of anchor point at 01:32:359 - since there is an extra wub sfx there
20:27 UndeadCapulet: well it's like
20:27 UndeadCapulet: the first curved slider
20:27 UndeadCapulet: ever
20:27 UndeadCapulet: i think it's enough xD
20:27 UndeadCapulet: i like the simplicity
20:27 UndeadCapulet: and the hold does enough of a job emphasizing the wub imo
20:27 Zectro: i guess, me too but http://osu.ppy.sh/ss/4328305 is kinda simple
20:27 Zectro: yeah probably
20:28 UndeadCapulet: yeah idk i don't really want to overcomplicate the slider designs, this map is already complex enough
20:28 Zectro: 01:36:323 (4,1) - spacing is probably a tad to big since there isn't really a loud kick at 01:36:431 (1) - or anything
20:28 Zectro: like a tiny bit
20:29 UndeadCapulet: sure, fixed
20:29 Zectro: a thing that makes this drop so much harder to play is
20:29 UndeadCapulet: and moved the two notes later so they're stronger
20:29 Zectro: ah alright
20:30 Zectro: is that you have doubles at places like 01:30:002 (1,2) -
20:30 Zectro: even though its only 1 kick
20:30 Zectro: but I know what you are following
20:30 Zectro: but its SO lightly in the background
20:30 UndeadCapulet: lol yeah, but it's so the next slider has the same snapping power as everything eles
20:31 Zectro: yeah
20:31 Zectro: i guess fk playability haha
20:32 UndeadCapulet: ^^
20:32 Zectro: 01:55:502 (1,2) - this jump distance is ok
20:32 Zectro: but 01:57:217 (1,2) - is a bit too much
20:32 Zectro: even though the 01:58:074 (1) - is right after
20:33 Zectro: just try like x346y312 for 01:57:217 (1) -
20:33 Zectro: something like that
20:33 UndeadCapulet: nah i have to disagree, those jumps are fine, and besides, those are louder
20:33 Zectro: or a bit more up so alright
20:33 Zectro: they just really catched my eye while playing
20:34 Zectro: and felt so overmapped and exagerated
20:34 Zectro: i feel like if the distance is smaller they are fine
20:34 Zectro: well
20:34 Zectro: its only that jump
20:34 Zectro: the other jumps are fine later on
20:34 Zectro: but 01:57:217 (1,2) - sux
20:34 UndeadCapulet: hmm i'll see what i can do then
20:35 UndeadCapulet: 8 degree rotation, i think it's a lot better lol
20:35 UndeadCapulet: same distance, better angle?
20:35 Zectro: alright ^^
20:35 Zectro: uhu
20:36 UndeadCapulet: and the later jumps are actually higher spaced so lol
20:36 Zectro: maybe try x199y356 for 02:06:324 (2) - so its not confused with the jumps ;w;
20:36 Zectro: or another place
20:36 Zectro: it just needs more spacing thats all
20:36 UndeadCapulet: yeah.. that part's been annoying
20:36 UndeadCapulet: i think i know what to do
20:37 UndeadCapulet: got it
20:37 Zectro: 02:12:645 (1) - is so annoying flow wise from 02:12:431 (1) - , what about ctrl+g
20:38 UndeadCapulet: hmm idk, i think it flows fine, and it's supposed to flow into 02:12:860 (1) - like before
20:39 Zectro: nuu
20:39 Zectro: it doesnt flow fine at all
20:39 Zectro: like it REALLY throws you off during gameplay
20:40 UndeadCapulet: but how though i dont understand
20:40 Zectro: 02:12:002 (1,1,1) - to 02:12:645 (1) - just doesnt work
20:40 Zectro: the movement you have to make
20:40 UndeadCapulet: i've never been thrown off by it ;w;
20:40 Zectro: ah okay heh
20:40 Zectro: okie 1st drop clear
20:41 UndeadCapulet: btw you're doing a great job modding this :3
20:41 Zectro: psh haha
20:41 Zectro: 02:42:860 (1,2) - is a way more agressive cursor movement than before hmm
20:41 UndeadCapulet: i normally dont change this much in a map lol
20:41 Zectro: haha
20:42 Zectro: like 02:36:002 (1,2) - 02:39:431 (1,2) - are such a calm movements
20:42 Zectro: but 02:42:860 (1,2) - you have to snap waaaay more
20:43 Zectro: kinda with 02:46:288 (1,2) - too, although I just recommend moving 02:46:717 (2) - forward a bit more
20:43 Zectro: like not a lot, just a bit
20:43 Zectro: so 2s end sticks out just a little more than 1s end
20:43 UndeadCapulet: ehhh
20:43 UndeadCapulet: i have a really strict structure for this part
20:43 Zectro: yeah I see that
20:44 Zectro: 02:46:717 (2) - not even x287y259?
20:44 Zectro: like it give you this feel of moving forward more instead of going backwards
20:44 Zectro: 02:42:860 (1,2,3) - is fine actually now that i think of it
20:44 Zectro: since 02:43:288 (2,3) - works so well it totally makes up for it
20:45 Zectro: as for 02:46:717 (2) - id say something like x285y254, but if you keep it like it is now its fine
20:45 UndeadCapulet: yeah
20:46 Zectro: since your structure is pretty great
20:46 UndeadCapulet: well, the structure is like
20:46 UndeadCapulet: 1.0 ds alwayss
20:46 UndeadCapulet: with ctrl+g's
20:46 UndeadCapulet: or smth like that
20:46 Zectro: what? how do you even do that with 02:46:288 (1,2) -
20:47 UndeadCapulet: uh like
20:47 UndeadCapulet: 1/4 distance 1.0x ds
20:47 Zectro: ooh
20:47 UndeadCapulet: or something
20:47 Zectro: that makes sense
20:47 UndeadCapulet: i like all the snapping here, i think it's paced well, i don't really want to change anything, i'd have to restructure everything ;;
20:48 Zectro: alright
20:48 Zectro: but
20:48 Zectro: 02:46:716 (2) - it would be 1.0x ds if you move it to x279y254
20:48 Zectro: or well, using the way you used.
20:49 Zectro: meh idk if i like the old one or my suggestion better
20:49 Zectro: you should just leave it lol
20:49 UndeadCapulet: lol
20:49 UndeadCapulet: the circles obey that too
20:49 UndeadCapulet: they're all stacked on sliderparts
20:49 Zectro: ow
20:50 UndeadCapulet: so i'd have to move everything later still
20:50 UndeadCapulet: 02:47:145 (3,4,5,6,7) - were all lined up with sliders
20:50 Zectro: oh
20:50 Zectro: alrighty
20:50 Zectro: haha
20:50 UndeadCapulet: yeah lol
20:50 UndeadCapulet: lets just move on to later bookmarks :P
20:51 Zectro: ya
20:51 Zectro: whyyy is 03:15:431 (1,2,3,1,2,3,1,2,3,1,2,3) - so confusing
20:51 Zectro: while its following the violin fine
20:52 Zectro: like you get mindblocked so easily to hit it haha
20:52 UndeadCapulet: ? really?
20:52 UndeadCapulet: lemons said it was hype
20:52 Zectro: it is hype indeed
20:52 Zectro: dont worry you shouldnt change it
20:52 Zectro: its just like whaaa mindblocks
20:53 UndeadCapulet: lol..
20:53 Zectro: lol
20:53 Zectro: i think you have to move
20:53 Zectro: 03:18:860 (1,1,1,1) - 1 pixel to the left
20:54 UndeadCapulet: LOL
20:54 UndeadCapulet: yeah
20:54 UndeadCapulet: i just did all that
20:54 UndeadCapulet: while you were talking
20:54 UndeadCapulet: about the 1/3
20:54 Zectro: alright lmao
20:54 UndeadCapulet: yep, dunno how tf that happened
20:54 UndeadCapulet: guess i moved my mouse while i clicked one of them
20:55 UndeadCapulet: before i started copypasting
20:55 Zectro: yeah haha
20:55 Zectro: waah
20:55 Zectro: 2nd drop w/ vocals is so good
20:56 Zectro: i mean i cant say shit about flow
20:56 Zectro: because the way this map is structured is like
20:56 Zectro: it doesnt really care that much about flow
20:56 UndeadCapulet: yeah this is def not a flow map lo.
20:57 Zectro: maybe nc 04:33:217 (1,2,3,4) - so you know its 1/8?
20:57 UndeadCapulet: shit
20:57 UndeadCapulet: i forgot
20:57 UndeadCapulet: i need to change that
20:58 UndeadCapulet: hmm
20:58 Zectro: and idk maybe even though this aint a flow map you still might want to change 04:38:466 (4,1,2,1) - since it literally plays like shit hehe
20:58 UndeadCapulet: maybe i can get away with nc'ing lol
20:58 Zectro: uhu probably
20:58 Zectro: for now
20:58 UndeadCapulet: oh sure i'll move those doubles
20:58 Zectro: can you move 04:40:288 (1) - to x276y72?
20:59 Zectro: because you haven't done the thing where 04:40:288 (1) - is kinda behind the stream yet
20:59 Zectro: only at the side
20:59 Zectro: or well 1 more pixel to the right for perfect stack
21:00 UndeadCapulet: 04:12:752 (8,1) - i did it here
21:00 Zectro: oh true
21:00 UndeadCapulet: shit
21:00 Zectro: nvm then i guess
21:00 UndeadCapulet: i need to fix my colourhax
21:01 Zectro: ow
21:01 UndeadCapulet: that's supposed to be blue..
21:01 Zectro: alright were nearly done
21:01 UndeadCapulet: oh wait
21:01 UndeadCapulet: nvm
21:01 UndeadCapulet: i changed 2 colours
21:01 UndeadCapulet: LOL
21:01 Zectro: you probably need to remap some of the sliderart so it actually fits the violin
21:01 UndeadCapulet: does it not right now?
21:02 Zectro: so you have an anchor point at about 04:44:520 - instead of 04:44:305 -
21:02 Zectro: and so it has an anchor point at 04:51:430 -
21:02 Zectro: etc
21:02 UndeadCapulet: oh, i didn't really care about that for these ones
21:02 Zectro: it's going to be pretty important in the future with bns i bet
21:02 Zectro: yeah i can see that
21:02 UndeadCapulet: since it's just the same note
21:03 UndeadCapulet: there isn't any real change
21:03 Zectro: yeah but there is 1 note changed to the chord
21:03 Zectro: which is important enough for that instead of just having random anchor points
21:03 Zectro: since its very noticable to me for example ;w;
21:03 UndeadCapulet: hmm
21:03 UndeadCapulet: i can't hear it ;w;
21:04 Zectro: yeah its incredibly hard to hear but it just gives a satisfying feeling if it syncs because somewhere uncounciosly you can hear it
21:04 Zectro: you did a good job at 05:17:145 - though
21:04 UndeadCapulet: yeah i was trying there lol
21:04 UndeadCapulet: but just violin holds i dont really want to worry about it :S
21:05 Zectro: uhu
21:05 UndeadCapulet: maybe if bn's bug me about it i'll work on them
21:05 Zectro: yep ^^
21:05 Zectro: well you did a good job with anchor points to stuff later on
21:06 UndeadCapulet: Thanks for modding!
21:06 Zectro: only thing i worry about though
21:06 UndeadCapulet: you were a big help owo
21:06 Zectro: section at 02:20:573 - is very similar to 00:27:430 - yet you mapped it in a different way
21:06 Zectro: following different sounds etc
21:07 Zectro: you basically ignore a lot of stuff in 02:20:573 - you did map at 00:27:430 -
21:07 UndeadCapulet: well 02:48:002 (1) - is when i start doing what i did again in the intro
21:07 UndeadCapulet: the middle bit doesn't really count imo
21:07 Zectro: oo okay
21:07 UndeadCapulet: since this verse is twice as long, the first half pairs with the very start of the song, which isn't mapped at all lol
21:07 Zectro: yeah alright since you ignore a few ticks at 02:23:573 - etc w/e haha
21:08 Zectro: ah I see, great
21:08 UndeadCapulet: yeah
21:08 Zectro: awesome that you put so much thought into this map
21:08 UndeadCapulet: that all?
21:08 UndeadCapulet: hehe thanks
21:08 Zectro: thats all yeah
21:09 Zectro: i definetly support your map