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aran - Ripples (DJ Noriken Remix)

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Chaoslitz
Bubble #1~
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IT BEGINS!!!

Thanks again Chaos!!! :D
Strategas
00:49:027 (1,2,3) - 00:49:733 (4,5,6) - 00:50:439 (1,2,3) - 00:51:145 (4,5,6) - etc. are suppose to have reversed emphasis. what I mean is the snare beats are clearly stronger but always spaced less for some reason, the only occasion where you emphasize the snare is at 00:53:263 (1,2,3) - which better represents what's more important. It kinda applies for the whole section until 01:10:204 (1) - so better if you could adjust all of them
oh and it applies to this section aswell 04:23:616 (1) -

01:16:910 (1,2) - I'm slightly confused how come you switched the spacing here(and later) to this, you always had it like small triangles to indicate that they were 1/2. it's alright if you want to keep because you did it consistantly after, but I just want reasoning behind it

01:22:910 (1,2) - 01:24:322 (1,2) - would be cool if you could map them differently, having same stack for 3/2 and 1/1 gap can lead to confusion, not everyone might know the rhythm here

01:50:792 (2,3,4,5,1) - this curve though, maybe you can try something else, as you didn't really use it elsewhere

02:13:380 (2,3,1) - these objects seem really close for me, if you compare to other ones

02:18:322 - this feels really empty, would be better if you mapped 5 notes burst here imo

02:46:204 (1) - 02:47:616 (1) - these two are rather inconsistant with what you did in this section 02:43:204 (2,1) - 02:44:616 (2,1) - 02:50:263 (2,1) - etc

03:15:145 (1,2,3) - I'm quite sure it's suppose to be 4 notes :X I can clearly hear it on the red tick
03:49:027 (1,2,3) - same I guess but just quieter

03:16:733 (2) - don't need to space so much it sounds weak, like 03:16:910 (1) - is much stronger but has same spacing

03:30:586 (4,1) - there wasn't such a stream jump at 03:19:292 (4,1) - :(

03:59:880 (2,3,4,5,6,7) - pls you don't need to invent rhythm that doesn't exist, sticking to what the music provides is better even if it seems boring to be repetive, it would kinda be okay if you did it much more, but it just stands out

yea if I don't make sense somewhere you can pm me
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Thanks a lot for the help Strategas. Fixed a lot of inconsistencies. IRC Log got a bit too personal for me to post but basically I applied all minus a few points.

Hoping for the best moving forward.
Strategas
#2
Voxnola
hai nipples
Cerulean Veyron
ay

05:00:321 (1) - & 05:00:674 (2) - Unsnapped SV-change sliders

:^)))))
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Cerulean Veyron wrote:

ay

05:00:321 (1) - & 05:00:674 (2) - Unsnapped SV-change sliders

:^)))))
Not sure if you have an older version b/c I have the latest and they are snapped correctly :o

edit: nvm I know what you mean. I'll change these on the last update before qualify :v

Thanks! :)
Cerulean Veyron
:VVVVVVVVVVVVV

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V:
Pho
Only things I want to mention:

  1. 03:26:792 (1,2,3,4,1) - This plays pretty bad or at least very forced. You just had pretty intense movement previously at 03:26:439 (1,2,1) - and force players into this sharp angle movement at 03:26:880 (2,3,4) - which is really hard to control since you just created so much momentum. This is probably the most difficult part of the map due to that fact, i'd prefer if you go with something less forced and keep the flow going on this stream:
  2. 05:00:321 (1,2,3,4) - These sliders are not snapped properly to what you intended to do as they are snapped BEFORE the greenlines with the SV increasements. Also I don't see why you don't do the same at 04:57:498 (1,2,3,4) - since it's at this point where the music starts to go up in pitch.
The rest of the map looks fine i guess (that meme ending tho)
Call me back.
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Pho wrote:

Only things I want to mention:

  1. 03:26:792 (1,2,3,4,1) - This plays pretty bad or at least very forced. You just had pretty intense movement previously at 03:26:439 (1,2,1) - and force players into this sharp angle movement at 03:26:880 (2,3,4) - which is really hard to control since you just created so much momentum. This is probably the most difficult part of the map due to that fact, i'd prefer if you go with something less forced and keep the flow going on this stream:
    To be honest your suggestions pretty good since it still kind of does what I was trying to do but idk. For some reason it doesn't play as well as I thought it would. Also I really like the inflection (is that the right word?) that 03:26:969 (3,4) - gives in following the pitch dropping drastically so I feel it represents it pretty well this way over the other suggestion. I might be wrong in this but when I increased the spacing in 03:26:616 (2) - the extra momentum added here really seemed to help with 03:26:792 (1,2,3,4) - because while it's sharp movement going up then down, you still kinda carry all that movement with you so I feel that helps to play this somehow. I won't argue that it's one of the hardest patterns in the map but I also feel if someone's good enough to be FCing up until this point then a pattern like this isn't all that hard anyway.
  2. 05:00:321 (1,2,3,4) - These sliders are not snapped properly to what you intended to do as they are snapped BEFORE the greenlines with the SV increasements. Also I don't see why you don't do the same at 04:57:498 (1,2,3,4) - since it's at this point where the music starts to go up in pitch. Fixed the unsnaps. Thanks CV/Pho :v

    as for the buildup in the first four sliders (this applies to the intro too) I was gonna do that but the increase is by .05x each and I didn't really want 00:12:322 (1,2,3,4) - and 04:57:498 (1,2,3,4) - to be too short cuz the first one would have to be .65x and by that point the slider ends touch and it could kinda be visually confusing at a first glance considering I don't really use very short looking sliders that aren't 1/4
The rest of the map looks fine i guess (that meme ending tho)Indeed ;)
Call me back.
Thanks! :)
Pho
Cerulean Veyron
DUDE NICE VVVVVVV:
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Pho wrote:

Atsuro
Nipples
Nozhomi
I'm late, but gratz~
Weber
holy shit FIIIIINAAAAAALLLLLLYYYYY
Okoratu
congrats!
Liiraye
congrats buddy :)
Luna-
wow amazing!

Congrats!
Voxnola
GWATZ
XDzaxisYT
i think im going to download this, this seems interesting :)
Topic Starter
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:D
ReFaller
Keep this map on qualified until end!
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