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aran - Ripples (DJ Noriken Remix)

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Topic Starter
Side
Made some changes to 1st and 3rd kiai as suggested by handsome's mod. I didn't fully remove the doubles rhythm after debating it because it keeps the slider rhythm going and keeps it from being a stale slider spam kiai as was originally my intension however I did make it so the difficulty was consistent throughout both kiais and that the beginning of both made it clear that this rhythm would be a thing.
Xenans
did bad things to the sb so it behaved
Arphimigon
Screw it I know I wont mod this unless I just do something short and to the point so lets just do it \o/

[ARAN - NIPPLES]
00:01:028 - to 00:12:322 - could do with some simple drum-finish/claps on their heads, perhaps in finish, clap, finish, clap order over and over. It'd add a bit of punch to a section with 0 hitsounding.
00:45:145 (3,4,5) - 90degree angle here doesnt really make note 5 feel all too good since its on a sound with a drum-beat I'd sharpen the angle more by moving it slightly to the left
Well 00:55:733 (5,6,1) - you might not notice it in play but I do, -if you can- make that slider more spaced than the jump of the two notes before it? Strong downbeat emphasis seems legit here and this is one of the more visible cases where the downbeat is much closer than the jumps before it.
01:51:675 (3,2) - A little offputting that these touch by only a few pixels, pls remove touchy!
02:19:380 - The transitioning here is a little weird, because when you hit 02:19:645 (2) - , which already is a 1/4 snap way above any other 1/4 snap before it, there is no really obvious hitsound clue to confirm it is 1/4 straight away, thus I suggest you start all these sliders that are like this with soft-whistles to make the rhythm more obvious way quicker. I read these as 1/2 for the first pattern then adjusted after, but adding whistles on each slider head would probably have made me fix tapping by the 3rd slider. Also soft-whistles on each of the slider heads would boost the music here \o/
02:41:263 - I know why you missed this sound here, but in-play it just plainly feels better to tap to it. I'd put a note here and add a hitsound on it. Missing taps like these are weird \o/
The 4 notes after it are good tho they seem logical in play since there was a gap of time before and after them so ez to adjust to unlike first which was kinda just... right after a lot of 5 taps
03:16:910 (1,2,3,4,1) - This sound here feels, actually a lot calmer and less bassy than the others with a lot less punch, it feels like right here the spacing and 1/8 sliders is emphasising this sound too much. Can you try two reverse sliders instead?
03:26:086 (1,2,3,4,1) - see THIS works i like this
03:49:998 - And again here with the soft whistles, this spacing really comes out the blue so it'd help

I actually really like this map, probably one of the best I've seen this entire year. You got my support on this one! \o/
Topic Starter
Side

Arphimigon wrote:

Screw it I know I wont mod this unless I just do something short and to the point so lets just do it \o/ c-can it be??? the fabled arphi mod?? they say his mods only come once per eoae remap :^)

[SAMUS ARAN - NIPPLES]
00:01:028 - to 00:12:322 - could do with some simple drum-finish/claps on their heads, perhaps in finish, clap, finish, clap order over and over. It'd add a bit of punch to a section with 0 hitsounding. When I first started hitsounding it I actually did it similar to this way using drum hitnormal and claps but then I hear this section and though it's actually just really quiet and the "punch" is only on the slider heads so I decided instead to play around with the volume by halving the ends so you still get the punch from the hitnormals and then the slider ends are softened so that they stand out more. I thought that was a better effect so I stuck with that. I also personally don't like using finishes in that way.
00:45:145 (3,4,5) - 90degree angle here doesnt really make note 5 feel all too good since its on a sound with a drum-beat I'd sharpen the angle more by moving it slightly to the left did that somewhat. Also repositioned other notes to compensate the change.
Well 00:55:733 (5,6,1) - you might not notice it in play but I do, -if you can- make that slider more spaced than the jump of the two notes before it? Strong downbeat emphasis seems legit here and this is one of the more visible cases where the downbeat is much closer than the jumps before it. To me it feels the same so I moved it to stack over 00:54:586 (4) - instead lol
01:51:675 (3,2) - A little offputting that these touch by only a few pixels, pls remove touchy! but the triangle :( #monstratadidnothingwrong (still touching but I made it a cleaner triangle)
02:19:380 - The transitioning here is a little weird, because when you hit 02:19:645 (2) - , which already is a 1/4 snap way above any other 1/4 snap before it, there is no really obvious hitsound clue to confirm it is 1/4 straight away, thus I suggest you start all these sliders that are like this with soft-whistles to make the rhythm more obvious way quicker. I read these as 1/2 for the first pattern then adjusted after, but adding whistles on each slider head would probably have made me fix tapping by the 3rd slider. Also soft-whistles on each of the slider heads would boost the music here \o/ Honestly I've hardly seen anyone misread this. Because of the AR and the fact that all the sliders are still within vision (as in the general direction you would be looking while you're playing 02:19:380 (1) - ) the slider appearing and the approach circle would appear in time for players to react properly as 1/4. Also if that really wasn't enough and players might misread this, the leniency with this being a slider in general would still allow players to still likely 300 or at worst slider break but not combo break and get like a 100 or something. Also with the change made to 02:19:027 (1,2,1) - the spacing for 1/4 here is really big so that already sets a lot of momentum going into this section.
02:41:263 - I know why you missed this sound here, but in-play it just plainly feels better to tap to it. I'd put a note here and add a hitsound on it. Missing taps like these are weird \o/
The 4 notes after it are good tho they seem logical in play since there was a gap of time before and after them so ez to adjust to unlike first which was kinda just... right after a lot of 5 taps It actually feels weirder to me to make this a 5s stream. Maybe players when sightreading this might naturally stream it as a 5s even though its just 4 notes but this doesn't lead to a miss since there's no note there lol.
03:16:910 (1,2,3,4,1) - This sound here feels, actually a lot calmer and less bassy than the others with a lot less punch, it feels like right here the spacing and 1/8 sliders is emphasising this sound too much. Can you try two reverse sliders instead? I'm not so sure tbh for some reason I play this stream very well when I testplay but the next one I can't do consistently xd In general you have to play these 1/8 short sliders like a normal stream and that's kind of the effect I wanted to go for anyway. I'd do it but I'd have to reverse it here 03:24:675 (1,2) - and that would mean remapping a lot of stuffs :(
03:26:086 (1,2,3,4,1) - see THIS works i like this me too :v to bad I can't do it consistently xd
03:49:998 - And again here with the soft whistles, this spacing really comes out the blue so it'd help This ones actually a lot friendlier than the first kiai and I'd say the first kiai would give good indication that the spacing is gonna be nutty again

I actually really like this map, probably one of the best I've seen this entire year. You got my support on this one! \o/ woo!!! now rank eoae /runs
Thanks for the mod! :)
Mint
M4M, sorry for delay. You know how much I love these type of songs (not)

[Expert]
  1. 00:12:322 (1) - Uhh, might just be me (it's midnight here aa), but I found that this whole section is like super off? Might need some timing tweaks here and there, sounds like almost 20 ms off to me o_o
  2. 00:42:675 (4,1) - Could be spaced out more tbh, due to SV changes, previous patterns that didn't have a gap look really similar now.
  3. 01:57:851 (1) - Hmm, the main instrument track seems to be 1/3. Not sure whether the other track is just 1/4 tho, it's all a bit vague... This sound comes back so many times tho..
  4. 02:21:763 (5,1) - Perhaps you could use a custom stack here instead, quite hard to read this as a double the first few times. You do this in the rest of your map like 100 times, but it'd be nice to have one of the first patterns custom stacked to know what's coming up.
  5. 03:26:792 (1,2,3,4) - Cruel after 1/8 sliders if you ask me :c
  6. 03:32:792 (1,1) - Also hard to predict whether this has a gap or not, because even if this slider were to have a slider tick, it wouldn't even be visisble due to (4) being overlapped.
  7. 05:03:145 (1,2,3,4,5,6,7,8,1) - If you're going to copy 80% of the beginning anyways, would you mind lowering the spacing for these? Unlike the intro, the 1/2 spam spacing already starts up quite large here. I find that if you decrease the spacing a tad it becomes more consistent & the notes later on will have more power/emphasis to them. (compare to 00:17:969 (1,2,3,4,5,6,7) - lol)
GL
Topic Starter
Side

appleeaterx wrote:

M4M, sorry for delay. You know how much I love these type of songs (not) same tbh

[Expert]
  1. 00:12:322 (1) - Uhh, might just be me (it's midnight here aa), but I found that this whole section is like super off? Might need some timing tweaks here and there, sounds like almost 20 ms off to me o_o nope its right maybe its the little digital sound kinda thing echoing that throws you off idk but I've never seen anyone getting 100s or 50s on this
  2. 00:42:675 (4,1) - Could be spaced out more tbh, due to SV changes, previous patterns that didn't have a gap look really similar now. Sure
  3. 01:57:851 (1) - Hmm, the main instrument track seems to be 1/3. Not sure whether the other track is just 1/4 tho, it's all a bit vague... This sound comes back so many times tho.. It definitely sounds like 1/4 to me especially because there are definitely four sounds and if it was 1/3 the fourth sound would end up at 01:58:204 - which wouldn't make sense. It sounds weird though cuz of the wubby effect used in the music though.
  4. 02:21:763 (5,1) - Perhaps you could use a custom stack here instead, quite hard to read this as a double the first few times. You do this in the rest of your map like 100 times, but it'd be nice to have one of the first patterns custom stacked to know what's coming up. Sure I offstacked it slightly hopefully it helps improve readability. Open to suggestions there if it could be better still.
  5. 03:26:792 (1,2,3,4) - Cruel after 1/8 sliders if you ask me :c I looooove that so much ;-; I even wrote a book called "Why I love 03:27:498 (1,2,3,4) - by Side"
  6. 03:32:792 (1,1) - Also hard to predict whether this has a gap or not, because even if this slider were to have a slider tick, it wouldn't even be visisble due to (4) being overlapped. Well the SV changes are consistent for that specific section so it shouldn't come as a surprise but in any case I did separate the combo right after so it's more evidently 1/2
  7. 05:03:145 (1,2,3,4,5,6,7,8,1) - If you're going to copy 80% of the beginning anyways, would you mind lowering the spacing for these? Unlike the intro, the 1/2 spam spacing already starts up quite large here. I find that if you decrease the spacing a tad it becomes more consistent & the notes later on will have more power/emphasis to them. (compare to 00:17:969 (1,2,3,4,5,6,7) - lol) Well I did want the jumps to be emphasized I didn't do it that harshly in the intro because it starts off really calm and it would be random to have big jumps here whereas in the ending the players have already gone through the map and are full of momentum and stuff so a bigger finisher is needed. I suppose if it's necessary I can increase the spacing of the jumps in the intro or remap it in a way that better expresses the buildup but I'd like to check that with you first :v
GL
Thanks! :D
Topic Starter
Side
Remapped the 1st and 3rd kiai to better indicate what it follows. Map should be good now.
Chaoslitz
M4M

[General]
  1. Unused hitsounds: normal-hitnormal9.wav, soft-hitwhistle9.wav
[Shockwave]
  1. 00:17:616 (1,2,3,4,1) - Can you have a smaller ds in this stream for better overlapping?
  2. 00:48:675 - 01:11:616 - Yea same as above as the music is quite calm is this stanza so reducing the ds of streams fit more (and to make a difference with kiais)
  3. 01:28:380 (2,1) - Higher ds please, it is difficult to read during testplay, you may want to unstack 01:29:086 (2) as they have different time interval between
  4. 01:40:910 (1,2,3,4) - 01:41:616 (1,2,3,4) - switch the distance of this two stream (pitch of the music)
  5. 01:45:498 to 02:13:027 - again talking about the spacing, and some of the 1/2 slider are overlapping with streams badly.. 01:46:910 (1) - 01:47:616 (1) - 01:48:322 (1) -
  6. 02:17:616 (5,6,7,8,1) - 03:14:086 (5,6,7,8,1) - 03:47:969 (5,6,7,8,1) - you may want to curve it a bit?
  7. 02:58:822 (4) - I think it is placed too low...
  8. 03:23:263 (1,2,1,2) - Try a better patterning (like they are not parallel.. :v)
  9. 03:26:792 (1,2,3,4,1) - The flow here is really weird...
  10. 03:37:733 - add a 3/4 slider like 03:37:027 (1) ?
  11. 03:38:439 - ok this is the part I worried the most.
    Tbh I don't suggest you to place 1/4 jumps 03:39:057 (4,1) - 03:39:763 (4,1) - etc.
    not only want you to keep consistent in the entire map, it actually affects the playability for example 03:38:792 (1,2,3,4,1,1), there are two jumps, 03:39:057 (4,1) - 03:39:145 (1,1) - the momentum needed for streams is much higher than hitting the slider due to the large spacing, huge difference in momentum feels uncomfortable to play with (sorry for poor explanation :<)
  12. 04:07:204 (3,4) - weird flow after the circular flow in 1 and 2
  13. 04:11:263 (1,2,3,4) - low spacing with lowwwwww pitch
  14. 04:12:322 - same as 03:38:439
  15. 04:24:674 (5) - Place it more to left for better flow
  16. 04:28:910 (1,2,3,4,1) and stream after - spacing for difference with kiai

Apart from streams spacing and 1/4 jumps the rest is fine, call me back if you are willing to fix it :3
Topic Starter
Side

Chaoslitz wrote:

M4M

[General]
  1. Unused hitsounds: normal-hitnormal9.wav, soft-hitwhistle9.wav
[Shockwave]
  1. 00:17:616 (1,2,3,4,1) - Can you have a smaller ds in this stream for better overlapping? Sure. Gotten this suggestion before also so applied for all the same sounds
  2. 00:48:675 - 01:11:616 - Yea same as above as the music is quite calm is this stanza so reducing the ds of streams fit more (and to make a difference with kiais) ye
  3. 01:28:380 (2,1) - Higher ds please, it is difficult to read during testplay, you may want to unstack 01:29:086 (2) as they have different time interval between LOL added more ds
  4. 01:40:910 (1,2,3,4) - 01:41:616 (1,2,3,4) - distance of this two stream (pitch of the music) I know what you mean with this but I decided to keep the 1-2-1-2 pattern with the 5s stream spacing for consistency since for the other streams the even sounds are stronger than the odd sounds so doing that differently here would look a bit weird to most others.
  5. 01:45:498 to 02:13:027 - again talking about the spacing, and some of the 1/2 slider are overlapping with streams badly.. 01:46:910 (1) - 01:47:616 (1) - 01:48:322 (1) - I think you meant to lower the distance right? I hope so cuz thats what I did lol
  6. 02:17:616 (5,6,7,8,1) - 03:14:086 (5,6,7,8,1) - 03:47:969 (5,6,7,8,1) - you may want to curve it a bit? Oh those were intentionally flat because they all lead to the kiais xd
  7. 02:58:822 (4) - I think it is placed too low...Oh actually here I went straight down because the pitch from 02:58:733 - to 02:58:822 - changes super drastically so it's a 90 degree rotate down to kinda indicate it
  8. 03:23:263 (1,2,1,2) - Try a better patterning (like they are not parallel.. :v) lol okay fixed (I hope) and also moved a bit more to improve blanket with 03:23:969 (1) - slider end
  9. 03:26:792 (1,2,3,4,1) - The flow here is really weird...It's amazing I love this flow and pattern. IMO it perfectly follows the pitches in the music as it goes up and down to the music plus it closes that stanza pretty well with a strong somewhat difficult pattern. I've explained it in greater detail in previous mods as well if you would like I can link them in response.
  10. 03:37:733 - add a 3/4 slider like 03:37:027 (1) ? It could work but I usually have pauses before the next music segments such as 00:22:204 - 01:10:204 - 01:32:086 (3) - etc. so it's consistent with the music (for the most part)
  11. 03:38:439 - ok this is the part I worried the most.
    Tbh I don't suggest you to place 1/4 jumps 03:39:057 (4,1) - 03:39:763 (4,1) - etc.
    not only want you to keep consistent in the entire map, it actually affects the playability for example 03:38:792 (1,2,3,4,1,1), there are two jumps, 03:39:057 (4,1) - 03:39:145 (1,1) - the momentum needed for streams is much higher than hitting the slider due to the large spacing, huge difference in momentum feels uncomfortable to play with (sorry for poor explanation :<) I understand your concern with this part. I hope you trust me when I say I've put the most thought into this part and the part at 04:12:322 - before even considering trying to rank this map. I've also extensively gotten testplays of this and I know it's a bit challenging but I'm certain this is playable. I've explained it before but I think I should explain it again here for clarity. So the gimmick I went for throughout the map was on the sections that sound like 01:34:204 - 03:04:557 - etc. Where the slider represents the long synth sound and the 4 note stream represents the digital piano notes. I wanted to separate these two sounds so I tried to make these sections progressively harder and harder until finally 04:12:322 - it's expressed perfectly in this fashion while still playable. It's tricky for sure but the rhythm is consistent and the snaps are also lenient so that it's easier to play than it looks. This is especially true for players that alternate but is also doable if they don't. Basically the slider is slow and snaps directly to and from each stream in order to keep it simple to play while looking kinda tricky. It's a small gimmick that I truly wish to keep if possible as it's as best as I can express this part in the song while keeping it playable.
  12. 04:07:204 (3,4) - weird flow after the circular flow in 1 and 2 Very true. Changed patterns up. Should be good now.
  13. 04:11:263 (1,2,3,4) - low spacing with lowwwwww pitch lol yep
  14. 04:12:322 - same as 03:38:439
  15. 04:24:674 (5) - Place it more to left for better flow Sure
  16. 04:28:910 (1,2,3,4,1) and stream after - spacing for difference with kiai Yup lowered spacing

Apart from streams spacing and 1/4 jumps the rest is fine, call me back if you are willing to fix it :3
Thanks for the mod! I hope you understand what I meant with that 1/4 section but other than that all else was applied in some way :v
Akali
iuhiuh
19:57 Akali: 01:45:498 (1) - straighten a bit so it's like 01:46:204 (1) -
19:58 Akali: 01:49:733 (1,1) - same
19:58 Side: lol okay
19:59 Akali: 02:17:616 (5,6,7,8,1) - this plays like ass but maybe I'm bad idk
20:00 Akali: rotate 30 cw or maybe keep looping everything so it's circular
20:00 Side: aaaaa
20:00 Akali: 02:22:733 (3,4) - too crooked again but w/e
20:01 Akali: 02:27:851 (1) - this one is good
20:01 Akali: 02:37:733 (1,2) - random, weird, no reason, no funny sounds or anything go standard shapes
20:02 Akali: unless I don't hear something
20:03 Side: don't mean to sound rude but you caught me at a bad time. I was about to cover myself in chocolate
20:04 Akali: 03:13:645 (8,1,2,3,4,5) -
20:04 Akali: make everything part of the same circle
20:04 Akali: ok I will post in thread
20:04 Akali: 03:13:557 (7,8,1) - this being in straight line as the only thing here is random
20:06 Akali: 03:26:792 (1,2,3,4,1) - spacing is ok but I would go with shape/direction you used throughout the whole map, this is too sharp comparing
20:06 Akali: 03:47:969 (5,6,7,8,1) - again kinda kills momentum, but technically fine I guess
20:07 Akali: 03:53:969 (1) - again too crooked
20:07 Akali: 03:58:469 (2,4) - too much curve
20:08 Akali: 04:08:086 (1) - too weird again
20:08 Akali: 04:17:616 (1,2,3,4) - use standard shape
20:09 Akali: ye gl god bless
Topic Starter
Side

Akali wrote:

20:03 Side: I was about to cover myself in chocolate
me irl

Cleaned up some sliders (not the streams though cuz I'm straight unlike akali :^)

Noted regarding the other points but most were intentional (like that last point)
Chaoslitz
Recheck

  1. 01:28:380 (2,1) - still need a higher ds lol (~1.3x)
  2. 01:50:792 (2,3,4,5) - Isn't this stream have a lower spacing according to the music
  3. 02:58:822 (4) - I know but it is not looking well when it overlaps with 02:58:645 (2)
  4. 03:23:263 (1,2,1,2) - I think it should look better when 03:23:616 (1,2) has same ds as 03:23:263 (1,2)
  5. 03:26:792 (1,2,3,4,1) - Still it is a no-go for me, i am not talking about how it followed the song to be mapped, but it is n't look well in terms of aesthetic. Morever the flow is not good that it is not comfortable to play with the sharp angel after the circular flow 03:26:439 (1,2)
Topic Starter
Side

Chaoslitz wrote:

Recheck

  1. 01:28:380 (2,1) - still need a higher ds lol (~1.3x) Sure
  2. 01:50:792 (2,3,4,5) - Isn't this stream have a lower spacing according to the music Oh I forgot to use 1.5x on 01:50:086 (2,3,4,5) - and 1.45x for 01:50:792 (2,3,4,5) - lol good catch
  3. 02:58:822 (4) - I know but it is not looking well when it overlaps with 02:58:645 (2) that's not so bad though ;-;
  4. 03:23:263 (1,2,1,2) - I think it should look better when 03:23:616 (1,2) has same ds as 03:23:263 (1,2) yeah true. Should be closer to the same now. Moved 03:22:557 (2) - up a bit also so it adds jump to the downbeat
  5. 03:26:792 (1,2,3,4,1) - Still it is a no-go for me, i am not talking about how it followed the song to be mapped, but it is n't look well in terms of aesthetic. Morever the flow is not good that it is not comfortable to play with the sharp angel after the circular flow 03:26:439 (1,2) Okay I think I know what the problem is and it's not necessarily the flow. The jump from 03:26:439 (1,2) - is way too small compared to the 1/4 spacing at 03:26:792 (1,2,3,4) - so the momentum isn't there. I also didn't like how 03:26:439 (1,2) - looked so what I'm gonna do is change the look of these two sliders and make the jump bigger and slightly less circular movement so that the momentum breaks from 03:26:616 (2) - to 03:26:792 (1) - and the snap of this stream is easier. I'll upload this change and if you can test it for feedback that'd be great :^)
Thanks for rechecking! Please let me know if that last change is better! :)
Xenans
Hi, storyboarder here

About the SB load: it does go over 5x at certain points, but I can assure you that it does not do so unnecessarily. The effects are stacked on top of each other and all of them use a transparent version of the bg that has a different motion. As such, I cannot remove or trim any of the effects without actually changing the impact, and as such am unable to reduce the SB load. If there are any suggestions to reduce SB load or improve the effects, I would be glad to listen.

05-08-16 Edit:
removed bgDark, as it was unnecessary after messing with fade values and replaced it with the default bg with adjusted fades. Did not change or remove the layered bgs are that would still impact the effect, but at least the entire osz should be smaller by one image now.
Topic Starter
Side
Made a few test changes to the first and third kiai. Mostly to improve flow and momentum. I uploaded these as a separate diff for now just in case tho

edit: got some good feedback from testplays and overall prefer the changes so I've moved them over to the main version.
squirrelpascals
why isnt this ranked yet
Chaoslitz
Sorry for late recheck ;;

[Storyboard]
  1. 01:34:204 - 03:04:557 - 03:38:439 -
    1. The black glow.png is not really necessary, it is difficult to see under the background, so remove it and reduce sb load
    2. For those particle.png instead of using fade 0.6 I think you can increase it into 1? so that it will looks brighter and you don't need to much for the effect
  2. Some of the section you scale up 2 backgrounds at once for the effect which cause huge load, I believe using one is enough

I hope it helps :3
Xenans

Chaoslitz wrote:

Sorry for late recheck ;;

[Storyboard]
  1. 01:34:204 - 03:04:557 - 03:38:439 -
    1. The black glow.png is not really necessary, it is difficult to see under the background, so remove it and reduce sb load
    2. For those particle.png instead of using fade 0.6 I think you can increase it into 1? so that it will looks brighter and you don't need to much for the effect
  2. Some of the section you scale up 2 backgrounds at once for the effect which cause huge load, I believe using one is enough

I hope it helps :3
I changed the particle note effect a bit based off of your suggestions:
Glow from the effect removed to save SB load (not sure why it was there in the first place)
SB\glow.png removed from storyboard files as it is now unused
Removed the fade-in one tick before the effect so it now instantly appears
Reduced particle count to 8 from 12
Increase fade factor from .6 to .8

Again, I cannot change the effects where there are multiple backgrounds being scaled because they persist for different durations or are scaled for different scale factors. To do so would mean changing the impact greatly, which can't be done because the effects suck.

Thank you for the storyboard mod, this was helpful.
Chaoslitz
Bubble #1~
Topic Starter
Side
IT BEGINS!!!

Thanks again Chaos!!! :D
Strategas
00:49:027 (1,2,3) - 00:49:733 (4,5,6) - 00:50:439 (1,2,3) - 00:51:145 (4,5,6) - etc. are suppose to have reversed emphasis. what I mean is the snare beats are clearly stronger but always spaced less for some reason, the only occasion where you emphasize the snare is at 00:53:263 (1,2,3) - which better represents what's more important. It kinda applies for the whole section until 01:10:204 (1) - so better if you could adjust all of them
oh and it applies to this section aswell 04:23:616 (1) -

01:16:910 (1,2) - I'm slightly confused how come you switched the spacing here(and later) to this, you always had it like small triangles to indicate that they were 1/2. it's alright if you want to keep because you did it consistantly after, but I just want reasoning behind it

01:22:910 (1,2) - 01:24:322 (1,2) - would be cool if you could map them differently, having same stack for 3/2 and 1/1 gap can lead to confusion, not everyone might know the rhythm here

01:50:792 (2,3,4,5,1) - this curve though, maybe you can try something else, as you didn't really use it elsewhere

02:13:380 (2,3,1) - these objects seem really close for me, if you compare to other ones

02:18:322 - this feels really empty, would be better if you mapped 5 notes burst here imo

02:46:204 (1) - 02:47:616 (1) - these two are rather inconsistant with what you did in this section 02:43:204 (2,1) - 02:44:616 (2,1) - 02:50:263 (2,1) - etc

03:15:145 (1,2,3) - I'm quite sure it's suppose to be 4 notes :X I can clearly hear it on the red tick
03:49:027 (1,2,3) - same I guess but just quieter

03:16:733 (2) - don't need to space so much it sounds weak, like 03:16:910 (1) - is much stronger but has same spacing

03:30:586 (4,1) - there wasn't such a stream jump at 03:19:292 (4,1) - :(

03:59:880 (2,3,4,5,6,7) - pls you don't need to invent rhythm that doesn't exist, sticking to what the music provides is better even if it seems boring to be repetive, it would kinda be okay if you did it much more, but it just stands out

yea if I don't make sense somewhere you can pm me
Topic Starter
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Thanks a lot for the help Strategas. Fixed a lot of inconsistencies. IRC Log got a bit too personal for me to post but basically I applied all minus a few points.

Hoping for the best moving forward.
Strategas
#2
Voxnola
hai nipples
Cerulean Veyron
ay

05:00:321 (1) - & 05:00:674 (2) - Unsnapped SV-change sliders

:^)))))
Topic Starter
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Cerulean Veyron wrote:

ay

05:00:321 (1) - & 05:00:674 (2) - Unsnapped SV-change sliders

:^)))))
Not sure if you have an older version b/c I have the latest and they are snapped correctly :o

edit: nvm I know what you mean. I'll change these on the last update before qualify :v

Thanks! :)
Cerulean Veyron
:VVVVVVVVVVVVV

Topic Starter
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V:
Pho
Only things I want to mention:

  1. 03:26:792 (1,2,3,4,1) - This plays pretty bad or at least very forced. You just had pretty intense movement previously at 03:26:439 (1,2,1) - and force players into this sharp angle movement at 03:26:880 (2,3,4) - which is really hard to control since you just created so much momentum. This is probably the most difficult part of the map due to that fact, i'd prefer if you go with something less forced and keep the flow going on this stream:
  2. 05:00:321 (1,2,3,4) - These sliders are not snapped properly to what you intended to do as they are snapped BEFORE the greenlines with the SV increasements. Also I don't see why you don't do the same at 04:57:498 (1,2,3,4) - since it's at this point where the music starts to go up in pitch.
The rest of the map looks fine i guess (that meme ending tho)
Call me back.
Topic Starter
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Pho wrote:

Only things I want to mention:

  1. 03:26:792 (1,2,3,4,1) - This plays pretty bad or at least very forced. You just had pretty intense movement previously at 03:26:439 (1,2,1) - and force players into this sharp angle movement at 03:26:880 (2,3,4) - which is really hard to control since you just created so much momentum. This is probably the most difficult part of the map due to that fact, i'd prefer if you go with something less forced and keep the flow going on this stream:
    To be honest your suggestions pretty good since it still kind of does what I was trying to do but idk. For some reason it doesn't play as well as I thought it would. Also I really like the inflection (is that the right word?) that 03:26:969 (3,4) - gives in following the pitch dropping drastically so I feel it represents it pretty well this way over the other suggestion. I might be wrong in this but when I increased the spacing in 03:26:616 (2) - the extra momentum added here really seemed to help with 03:26:792 (1,2,3,4) - because while it's sharp movement going up then down, you still kinda carry all that movement with you so I feel that helps to play this somehow. I won't argue that it's one of the hardest patterns in the map but I also feel if someone's good enough to be FCing up until this point then a pattern like this isn't all that hard anyway.
  2. 05:00:321 (1,2,3,4) - These sliders are not snapped properly to what you intended to do as they are snapped BEFORE the greenlines with the SV increasements. Also I don't see why you don't do the same at 04:57:498 (1,2,3,4) - since it's at this point where the music starts to go up in pitch. Fixed the unsnaps. Thanks CV/Pho :v

    as for the buildup in the first four sliders (this applies to the intro too) I was gonna do that but the increase is by .05x each and I didn't really want 00:12:322 (1,2,3,4) - and 04:57:498 (1,2,3,4) - to be too short cuz the first one would have to be .65x and by that point the slider ends touch and it could kinda be visually confusing at a first glance considering I don't really use very short looking sliders that aren't 1/4
The rest of the map looks fine i guess (that meme ending tho)Indeed ;)
Call me back.
Thanks! :)
Pho
Cerulean Veyron
DUDE NICE VVVVVVV:
Topic Starter
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Pho wrote:

Atsuro
Nipples
Nozhomi
I'm late, but gratz~
Weber
holy shit FIIIIINAAAAAALLLLLLYYYYY
Okoratu
congrats!
Liiraye
congrats buddy :)
Luna-
wow amazing!

Congrats!
Voxnola
GWATZ
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