First of all, calm down a little bit. Second, let the mappers handle their mods please. Will check this thread during this qualification process so you are all warned.
Lol Spy點圖真熱鬧SanadaYukimura wrote:
Hey i'm Banana Man
pianoElementaires wrote:
victorica's 8K Leggendaria
00:41:829 (41829|3,41990|3) - what are those notes for? it just makes the thrill longer for no reason. you should remove it and move 00:41:909 (41909|1) - on 4th column
You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.stryver12 wrote:
LOL Pure Ruby.
@ Fantasy: Hmmm... what do you mean exploit? Scratch jacks?
There are sections of the map with pure density and other sections with scratch jacks so no you aren't weird.-Kamikaze- wrote:
idk I got mid-A on this with heavy inflamation of pretty much entire left hand (which I use for scratching) with single scratch, scratching is my worst suit, I'm rusty after at least a week of not touching 8k, I'm only insane dan 2 on bms and 9th on iidx and I honestly have way much trouble with density of the map than scratches. Am I weird or what?
I think the main issue is the grace notes paired with the scratch jacks which make timing harder, not so much the scratch jacks themselves although you do have to be pretty fast to hit them (until dual scratching comes around anyways).-Kamikaze- wrote:
the scratches felt good technically when I played the chart and I really don't see anything wrong with them apart from lack of support for dual scratching which will eventually be fixed.
1/8ths???? These are only 1/4s...Fantasy wrote:
You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.
1/8th scratch jacks is not necessary in this chart.
so now, tell me where is 1/8 scratch jack?Fantasy wrote:
You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.
1/8th scratch jacks is not necessary in this chart.
Argee! I support this.-Kamikaze- wrote:
Yeah, I see why it's unpopular/not liked here (99% of players being KB only), but I personally treat scratch jack maps as gimmick maps, same categorization as SV hells, noodles and all that - I find them to be a valuable addition to the ranked pool of maps mainly for the variety sake.
And as mentioned about 50000 times, the only thing that's really holding it back is the lack of support for alternate key input.
I want this kind of maps ranked in general 1) because we severly lack 8k charts and 2) because it's a cool gimmick imo
If you disagree with it, it's fine, I just don't like how most people fight scratch jacks like fire because of that stupid limitation.
so now, tell me where is 1/8 scratch jack?Kuo Kyoka wrote:
Basic tips:
Highlighted
this is 1/2
this is 1/3
this is 1/4
this is 1/8Fantasy wrote:
You cannot dual scratch naturally on osumania, thus adding scratch jacks or 1/8th scratch notes is exploitation, you could easily make the scratches 1/4 or not add any at all but.. YOU HAD to add 1/8th scratch jacks, thus exploiting the system.
1/8th scratch jacks is not necessary in this chart.
8K Column wrote:
S|1|2|3|4|5|6|7
It's guideline, sample hitsound is fine unless you added 1/6 sample on 1/8 part, or kind of thatGeneral
Storyboard samples shouldn't be used unless there's a break in the map. Hitsounds exist to provide audible feedback to the player when they hit a note. Having storyboard samples in place of hitsounds when there are no notes to press is more disturbing than helpful, and will confuse the player to thinking they've just missed a note.
Move all the samples to the notes in the playfield and make sure there are no storyboard samples across all difficulties so it's not as confusing to play through the map.
ExPew wrote:
dat dq lmao
i wonder how sv teleport can be ranked even little scratch jack cannot be ranked
...liaoxingyao wrote:
还是不要rank了,每次被dq你很爽阿
拿头飞[不知道...你有没有.jpg][ S a k u r a ] wrote:
...liaoxingyao wrote:
还是不要rank了,每次被dq你很爽阿
不知道有沒有要重新起飛
1. "community doesnt accept real hard map" this point is false for many reasonsDE-CADE wrote:
few discuss with mapper
felt sorry to db, community doesnt accept real hard map instead of spam pp map
he did removed the scratch jack. which is the main reason QAT dq (community) because uncomfortable which is should be challenging for players.
sample hitsound still used because it's part of the song, not because fill the break time of the map so we skip through it
RE:Bubbled
this map could be dedicated for those turntable players so they could enjoy this game as other osumania players too
let 2 unrankable map ranked, he doesnt even touch it. nice job
very simple very naive
DE-CADE wrote:
this map could be dedicated for those turntable players so they could enjoy this game as other osumania players too
let 2 unrankable map ranked, he doesnt even touch it. nice job
very simple very naive
Only the 1/4s are worth CONSIDERING of removal, the 1/3s are still doable.snoverpk wrote:
2. "he did removed the scratch jack. which is the main reason QAT dq (community) because uncomfortable which is should be challenging for players."
there's a fine line between uncomfortable patterns and garbage patterns
poly scratch jacks never go well
edit: i'll also mention: scratch jacks don't instantly make your map special or unique
clockwise and anti-clockwise scratches are different inputs (AFAIK), so this is false (unless there's a proof about this).snoverpk wrote:
i'm pretty sure turntable players can't play this map either because you can't have 2 inputs on the same key at once which makes scratch jacking frustrating no matter if it's on keyboard or turntable since as far as i know turntable scratch inputs last for quite a while
edit: there's also the fact that osu!mania is primarily a KEYBOARD game and NOT a turntable game therefore straight up copying IIDX isn't going to work no matter what you try to do
clockwise and anti-clockwise scratches are different inputs (AFAIK), so this is false (unless there's a proof about this).so is right shift and < which i use for scratching but i can't press both of them at once or the inputs just don't work which makes scratch jacking very difficult
however.... when you backspin, technically you release the input for the previous spin and press the input of the current spin. So technically it's playable, but I don't have a turntable, so....snoverpk wrote:
clockwise and anti-clockwise scratches are different inputs (AFAIK), so this is false (unless there's a proof about this).so is right shift and < which i use for scratching but i can't press both of them at once or the inputs just don't work which makes scratch jacking very difficult
Even when it is a guideline it should be only broken when it really makes sense. Can you explain me why keeping the storyboarded samples help to improve the quality and playability of the map?Kuo Kyoka wrote:
It's guideline, sample hitsound is fine unless you added 1/6 sample on 1/8 part, or kind of that
Most players turn off hitsound volume to 0% for a better gameplay in their opinion but for me I turn it on 100%, but for that, sample hitsound + normal hitsound on playfield (notes + long notes has hitsound) are fine to me, I've done this kind of hitsound for 1 year already and never head or get mention about this, guideline still being guideline, as long as it's not unrankable issues imo
If you disagree with Spy instead of popping my bubble from nowhere, why not discuss with him in game or anywhere you want. if both of you agreed that there's something need to change on the map then you can pop it. Not like thisSpy wrote:
I don't think using Sample hitsound get any unrankable issues. I used to do it in my many maps but they are fine.
And sometimes sample hitsound could represent for other sound that not the note we put in the map. I don't think it is a bad thing and must changed into notes. It's ridiculous.
Updated 8K diffs.
could as well just discuss here and let everyone see the discussion as it takes place instead of just walking in, rebubble without anybody even really having a chance to properly track what's going on or what has been changed and that's about it.DE-CADE wrote:
If you disagree with Spy instead of popping my bubble from nowhere, why not discuss with him in game or anywhere you want. if both of you agreed that there's something need to change on the map then you can pop it. Not like this
yes. it's not bad idea discussing here. But ask clarification first and then pop when both sides agreed or instead talked to who bubble it first. i'm not surprised at all when someone pop my bubble because just find a small unrankable issue and admit it as my mistake.Loctav wrote:
could as well just discuss here and let everyone see the discussion as it takes place instead of just walking in, rebubble without anybody even really having a chance to properly track what's going on or what has been changed and that's about it.
If you are unable to track the changes that were made by properly documenting them in this thread, don't be surprised that people walk in, pop things and ask for clarification.
I think thats not how it works. You have to make it clear when you bubble something otherwise, you cant really complain if it gets popped. Communication issues.DE-CADE wrote:
yes. it's not bad idea discussing here. But ask clarification first and then pop when both sides agreed or instead talked to who bubble it first. i'm not surprised at all when someone pop my bubble because just find a small unrankable issue and admit it as my mistake.Loctav wrote:
could as well just discuss here and let everyone see the discussion as it takes place instead of just walking in, rebubble without anybody even really having a chance to properly track what's going on or what has been changed and that's about it.
If you are unable to track the changes that were made by properly documenting them in this thread, don't be surprised that people walk in, pop things and ask for clarification.
This chart isn't playable with a controller. I asked a controller player to try this chart live, he got an 86% mainly because he couldn't hit the scratches. If you want I can get a recording of myself playing the older version of this with a controller.stryver12 wrote:
however.... when you backspin, technically you release the input for the previous spin and press the input of the current spin. So technically it's playable, but I don't have a turntable, so....snoverpk wrote:
-snip-