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Ayane - Eien no Memories

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I Must Decrease

Shad0w1and wrote:

not sure why you hate me like this, it's not like I caused your map dq, but basically everyone saw your hero diff can figure out the problem.anyways I will reply your mod soon.
?

I am simply helping in raising the quality of your map.
riffy
Let's make sure we understand each other's ideas and resolve this.

The things from the post do deserve some attention.
moya
lol
Gero
Once you have made the necessary changes you're free to call me back, we can move this forward as soon as possible.
Topic Starter
Shad0w1and

Xexxar wrote:

Hey QT.

[Insane]

Let's begin!

00:00:946 (2) - this slider end doesnt hit anything at all. It deliberately ignores the sound 1/2 after. :arrow: yes that end does not hit anything, but because players does not click anything here, so as it offer a same pattern 00:01:973 (1,2) - , this could work imo. but yeah, change this seems good idea.

00:04:439 (3) - no sound on this slider end :arrow: it has really soft sound, also slider end could hit nothing as there are thousands of mappers did it b4, as long as they make sense, this should not be a problem

00:05:261 (4) - i don't see what this is accentuating, why not do two 1/2 sliders as that would pay better attention to the rhythm to begin with. it seems like you just randomly wanted to make it 1/1 :arrow: this is a quiet section, it does not need me to address every 1/2 sound i hear from background. what if a song has continuous 1/4 guitar at the background then you just place all objects as 1/4?

00:08:549 (1) - slider end ends on nothing :arrow: no need, and it make sense and worked

in 00:25:398 (2,3,4) - for some reason 00:25:809 (4) - has the largest spacing even though the note is very weak. :arrow: this is not a problem since the spacing does not vary too much, and the current pattern just played well. on other hand, i do not feel its weak at all.

00:36:699 (3) - why not make this 2 circles given that you let a clap be on the slider end and the vocals are also on the slider end too, seems strange and lacks emphasis that the sounds at the slider end deserve :arrow: does not have to be circles, i have preference to use more sliders in none-kiai sections, current one just worked well

00:38:138 (1) - why 1/1 when the vocals are 1/2 :arrow: that's why the sliders was not straight, it covers vocal and does give feedback

00:40:603 (5) - no reason for bigger spacing, barely audible note on slider head:arrow: this is not a problem since the spacing does not vary too much, but I did a little adjustment

00:44:713 (2) - anti jump seems pretty disapointing considering thats your kiai start? a bit of spacing is perfectly fine :arrow: prefer current one, it just worked well

00:46:151 (6) - jump seems rather excessive given the previous notes :arrow: the music have a crash here, it make sense

00:49:439 (6) - way too large of spacing for such a weak note :arrow: the music have a crash here, it make sense

01:05:672 (4,5,1,2,1,2,1,2,3,4) - can you explain what rhythmic change in the song warranted these jumps? cause literally 01:05:877 (5,2,2,2) - all of these are weak beats with excessive spacing :arrow: the vocal and the peak of the song call for the difficulty, so I just follow that

01:20:877 (1,2) - jump here? really? the rhythm would much rather call for a slider here so that the player can hold down a slider while the singer holds down the note she is on :arrow: ok changed

01:31:973 (5,6,1,2,3,4,5,6) - lmao ok so you choose to ignore emphasizing vocals for jumps. What changed between this and the previous pattern with the same rhythm? :arrow: added slider

01:38:232 (1) - it should be noted that I'm not sure if this section is timed properly. There seems to be a lack of correction for the white ticks, what I mean is


this will cause a double beat when played on nightcore and should therefore be fixed by creating a new timing point on the sliders end. This applies to all timing sections here. (If a BN / QAT knows more about this please feel free to add or tell me wrong, I was under the impression that timing points should always sync up)
:arrow: I don't see any problem with the timing.
Hope this helps!
anyways some suggestion is useful, thx.
also gl on your mapset.
nah today is a good day... its sunny.
Wafu

Shad0w1and wrote:

not sure why you hate me like this, it's not like I caused your map dq, but basically everyone saw your hero diff can figure out the problem.anyways I will reply your mod soon.
Basically what you say is he shouldn't make concerns just because his map was DQed. He's free to make concern on anything he disagrees with. Nobody hates you, so don't take his modding personally.
Topic Starter
Shad0w1and

Wafu wrote:

Shad0w1and wrote:

not sure why you hate me like this, it's not like I caused your map dq, but basically everyone saw your hero diff can figure out the problem.anyways I will reply your mod soon.
Basically what you say is he shouldn't make concerns just because his map was DQed. He's free to make concern on anything he disagrees with. Nobody hates you, so don't take his modding personally.
ok
Kibbleru
modding maps after they get qualified just adds fuel to fire ;q

nothing wrong with doing so though
Winnie
Let's all agree that I will carry
Topic Starter
Shad0w1and
anyways my insane got better. Not blaming mod itself though. It's a good thing I guess.
Updated
;w;

Kocari wrote:

Let's all agree that I will carry
Carry me clamb to plantinum plz, I will support ;D
hehe
timing point
98232,461.538461538462,4,2,1,40,1,0
98693,534.283170080142,4,2,1,40,1,0
99227,504.201680672269,4,2,1,40,1,0
99731,514.579759862779,4,2,1,40,1,0
100245,576.923076923077,4,2,1,40,1,0
100821,647.948164146868,4,2,1,40,1,0
101469,821.917808219178,4,2,1,40,1,0
102290,789.473684210526,4,2,1,40,1,0
103079,414.364640883978,4,2,1,40,1,0
103493,1000,4,2,1,40,1,0

assuming your current timing is correct, this timing should match up the downbeats properly, but please do check it with others too! (it shouldn't unsnap any of your ntoes)
Topic Starter
Shad0w1and

handsome wrote:

timing point
98232,461.538461538462,4,2,1,40,1,0
98693,534.283170080142,4,2,1,40,1,0
99227,504.201680672269,4,2,1,40,1,0
99731,514.579759862779,4,2,1,40,1,0
100245,576.923076923077,4,2,1,40,1,0
100821,647.948164146868,4,2,1,40,1,0
101469,821.917808219178,4,2,1,40,1,0
102290,789.473684210526,4,2,1,40,1,0
103079,414.364640883978,4,2,1,40,1,0
103493,1000,4,2,1,40,1,0

assuming your current timing is correct, this timing should match up the downbeats properly, but please do check it with others too! (it shouldn't unsnap any of your ntoes)
thx, i think the current one should be fine :)
Gero
~ Rebubbled ~
Slayed_old_1
ugh its bubbled but i need to mention this before it gets ranked

insane

00:05:261 (4) - here you have a SV change, so u need to NC this, also you have NC on every big white tick, so it will fit better

00:26:014 (1) - why u NCed this note? there is no strong sound in song, also there is nothing in the song to make u nc this

01:37:316 (11) - maybe also NC this, so it will fit all your NCs

01:38:232 (1,2,1,2,1,2) - maybe u need to NC all of these sliders? because every new slider is on the tick with different bpm and rhytm (and sv also) (this point is for other diffs too)

maybe u will reject all of these, but i want to see this map ranked, caz i really enjoyed it sorry
Topic Starter
Shad0w1and

Slayed wrote:

ugh its bubbled but i need to mention this before it gets ranked

insane


01:37:316 (11) - maybe also NC this, so it will fit all your NCs :arrow: not for this one

01:38:232 (1,2,1,2,1,2) - maybe u need to NC all of these sliders? because every new slider is on the tick with different bpm and rhytm (and sv also) (this point is for other diffs too) :arrow: that does not matter imo

maybe u will reject all of these, but i want to see this map ranked, caz i really enjoyed it sorry
some are useful though, thx, since they are some minor changes, I will update b4 when milan check this. I might decide keep it at pending a couple more days, maybe also polish it a bit more, got too many mapsets to worry about anyways ;D
Milan-
q
Kalibe
Regrats !
Slayed_old_1
grats, very nice map
snz
grats
Topic Starter
Shad0w1and
thx :)
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