you can't silence both, slider-ticks and slides. so choose one
advanced has different videooffset
drum-sliderslide is unused
insane
-00:36:083 (4,1,2,3) - rhythm is awkward cuz they dont follow the same sounds or strong beats. something like this makes the most sense http://puu.sh/mf5xQ/2f3c140827.jpg
-and similar happens here 00:39:576 (5) - where you choose to let the strongest beat land on a slider tail
-00:42:453 (1) - i'd move it somewhere else like x88y220 for instance. so the flow towards 00:43:069 (2) - is much better
-01:06:083 (1,2,1,2) - these pair of notes dont make much sense when the music hasnt even changed from before, using similar rhyhthms as before is ideal. 01:06:905 (1,2,3,4) - this on the other hand is better tho.
-01:16:973 (4) - finish or something?
-01:18:412 (5) - wonder why this isn't extended to fit vocals like every pattern before uhhh same with 01:24:987 (3) - uhhhh
-01:25:809 (6) - nc
normal
-00:42:453 (3) - due to the really low sv, 1/2 repeaters like this one are hard to play for your lowest diff, especially when you add another 2 1/2 sliders afterwards (or you could use 1.0x sv instead and everything will be oKKK)
-00:43:480 (5,1) - when you finish (5), (1) is already shown leading to confusion. you should avoid stacking in this case. same goes to 00:56:836 (4,1) -
-01:07:727 (1,1) - you should have atleast a 2/1 gap between these objects
-uuh you could've mapped the ending with ez rhythms or spinners tbh.. you can even edit the ending of a slider so it lands on something uh
not liking the fact you didnt map the intro in diffs where it's totally mappable. i can see why not in normal, and at some degree in advanced but hard that is mapped in a harder way than usual shouldn't miss it.
in addition since hard is mapped this way, i think it's more appropiate to call it insane or light insane or whatever, cuz how big the regular spacing is and how complicated some gameplay elements are. (Then, Advanced = Hard)
advanced has different videooffset
drum-sliderslide is unused
insane
-00:36:083 (4,1,2,3) - rhythm is awkward cuz they dont follow the same sounds or strong beats. something like this makes the most sense http://puu.sh/mf5xQ/2f3c140827.jpg
-and similar happens here 00:39:576 (5) - where you choose to let the strongest beat land on a slider tail
-00:42:453 (1) - i'd move it somewhere else like x88y220 for instance. so the flow towards 00:43:069 (2) - is much better
-01:06:083 (1,2,1,2) - these pair of notes dont make much sense when the music hasnt even changed from before, using similar rhyhthms as before is ideal. 01:06:905 (1,2,3,4) - this on the other hand is better tho.
-01:16:973 (4) - finish or something?
-01:18:412 (5) - wonder why this isn't extended to fit vocals like every pattern before uhhh same with 01:24:987 (3) - uhhhh
-01:25:809 (6) - nc
normal
-00:42:453 (3) - due to the really low sv, 1/2 repeaters like this one are hard to play for your lowest diff, especially when you add another 2 1/2 sliders afterwards (or you could use 1.0x sv instead and everything will be oKKK)
-00:43:480 (5,1) - when you finish (5), (1) is already shown leading to confusion. you should avoid stacking in this case. same goes to 00:56:836 (4,1) -
-01:07:727 (1,1) - you should have atleast a 2/1 gap between these objects
-uuh you could've mapped the ending with ez rhythms or spinners tbh.. you can even edit the ending of a slider so it lands on something uh
not liking the fact you didnt map the intro in diffs where it's totally mappable. i can see why not in normal, and at some degree in advanced but hard that is mapped in a harder way than usual shouldn't miss it.
in addition since hard is mapped this way, i think it's more appropiate to call it insane or light insane or whatever, cuz how big the regular spacing is and how complicated some gameplay elements are. (Then, Advanced = Hard)