Why do people "main" heroes? Sounds so dumb.
DIS.Cyrith wrote:
Because having a lot of experience with a specific champion helps you perform better with that champion. It should not come before knowing how every champion works, but we all have our personal playstyles, and certain champions match well with those - which makes you choose those champions over other champions that fill a similar role: maining.
Daaamn Jayce can be sooo annoying x__xGeeNX wrote:
Jayce is my main, when I am playing with friends and other friend get Jayce and not me , they usually confuse him saying: Leandro cme here!!
Hmm, every champion is counterable though. Darius indeed is really annoying to play against, but he is counterable. And if you just hate certain champs too much, you just ban 'em when playing ranked.ner1n wrote:
I used to play LoL, and I was pretty good at it too, but I got tired of having game breaking champs every two weeks, and even when you decide to buy them, Riot DESTROYS them a week or two after its release.
I quit when Darius came out. It was just too much for me.
Darius is my most hated champion in this game cause he snowballs off tiny mistakes and his kit is stupid imo. When I'm against one i usually camp the living hell out of him and he becomes nothing more than a tiny nuke late game.ner1n wrote:
I used to play LoL, and I was pretty good at it too, but I got tired of having game breaking champs every two weeks, and even when you decide to buy them, Riot DESTROYS them a week or two after its release.
I quit when Darius came out. It was just too much for me.
Yeah I've played Darius on mid a couple times, but the enemy mid just swaps with top xDtyrael6192 wrote:
Darius mid dominates so hard, and if you can turn that advantage into some ganks to help snowball other lanes it's a free win because by mid game NOBODY can 1v1 you, and if u just grab someone that's a teamfight won. Yorick mid dominates in the same way but it's harder to snowball because he has less damage than darius by a mile, especially at level 6, and he doesn't have dat grab... but still if that enemy brand is 0/5 after 15 minutes i guess it isn't too bad
Cloth 5 is over doing it on mummy since he already has damage reduction from his E. You can either start boots 3 (if you want to lvl 2 gank) or regrowth pendant for an early philostone rush cause you will be giving blue to your mid and mummy needs some mana regen. After that you'll want a HoG then mercs/ Aegis. The rest depends on how the game goes you can either finish your randuins or grab a FH if their AD is really fed (i prefer FH cause CDR is really strong on mummy). As for MR options Abyssal works really well with his passive/kit and banshees gives him a lot of good tank stats. FoN is fine but i really don't like that item, besides it's getting removed next patch anyways. Mummy is one of those support junglers that benefit a lot from gp/10 items.Cyrith wrote:
Just did a jungle test on amumu in a custom game. I did not remember him clearing so hard, and his bandage toss just shortcuts through the jungle. All i needed was cloth armor to stay in the jungle for long enough to go back for the first time with enough gold for HoG and boots of speed : because I ran out of mana.
So item path suggestions for jungle amumu? Im thinking cloth armour and health pots, then HoG and boots, then building a frozen heart, building the HoG into a randiuns. After that probably abyssal or FoN for some magic resist.
Agree xD but lets say 1.5Glass wrote:
500 is ELO heaven, hell is at 1k-1.3k