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another rank for multiplayer

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
proccess
The idea is to have another rank for playing multiplayer
i mean there are players who can't do a 300pp above and unable to move rank anymore(me :( )
maybe there are players who are hiding in the shadows, "rank doesn't mean anything when don't have the skills"
there are pp plays which are only pure luck and CANNOT be fc'ed anymore, thus earning them their rank

maybe if you implement this feature, players will actually play multiplayer more often; from what I see, multiplayer is nothing but a sideline, you just play when you have friends to play with
FrzR
I have never thought of the multiplayer feature in osu! as a competitive environment, but I think multiplayer is just for players to have fun and enjoy along with exploring new genre of songs to download, testing a newly made map together, etc.

If we would implement a new type of ranking a.k.a skill groups, then that's basically the global ranking that we have today.

You mentioned about not getting a 300pp score or above "anymore", you just need to learn more HDHR or DT plays to progress further. ;)
Bara-
I understand it and I kinda like it
Just like Score Matches in Love Live! School Idol Festival
You play multi, the one with the highest score gets the most points
So win and it'll go up
However, this way it means that spamming 1V1 and always winning means you get #1 pretty fast w/o effort
buny

P R O C C E S S wrote:

The idea is to have another rank for playing multiplayer
Why? We only need one universal ranking for solo play (which is as competitive as it gets), we'll probably get another for teams and that's about it.

P R O C C E S S wrote:

i mean there are players who can't do a 300pp above and unable to move rank anymore(me :( )
Then get better? If numbers are the only reason you're playing this game and you aren't willing to improve yourself, then you should play something with a more linear ranking table (such as an mmorpg)

P R O C C E S S wrote:

maybe there are players who are hiding in the shadows, "rank doesn't mean anything when don't have the skills"
If players can't be bothered getting actual ranks, what makes you think they're going to bother ranking up in another mode?

P R O C C E S S wrote:

there are pp plays which are only pure luck and CANNOT be fc'ed anymore, thus earning them their rank
This point is so dumb. You either have the skill to be capable of doing something, or you don't. There is no RNG factor to osu! unless you're mindlessly mashing buttons. You think lower ranked players could do the same things as the top 10 players could with pure luck?

If you're good enough to get that FC, then you DESERVE whatever rank you get from the map.

P R O C C E S S wrote:

maybe if you implement this feature, players will actually play multiplayer more often; from what I see, multiplayer is nothing but a sideline, you just play when you have friends to play with
That's the whole point of a multiplayer, other than the coop modes. osu! is a single player game, multiplayer simply lets you play the same map simultaneously with other people. At the end of the day you were just playing a single player game amongst a group of other people who are playing the same game.

In the end, the only situation I could agree on to get a ranking system for multiplayer, is some sort of system to add up your multiplayer stats, and a ranking board for TAG coop scores. Matchmaking systems are pointless for solo play because solo already acts as a function of that, just not realtime. Teams are also in development so you would need to wait awhile to get a team ranking.
abraker
Unrelated to this request, but want to put this out there.

Why? We only need one universal ranking for solo play (which is as competitive as it gets), we'll probably get another for teams and that's about it.
Actually we 2 types of rankings, static and dynamic. Static ranking are what we have now and is based on top performance. Dynamic ranking would be multiplayer dependent and based on your results compared to others. One system has information which the other system does not, and therefore both are required to run along side eachother to give the full description of the player's performance

The ELO type ranking system has been proposed before and I also suggested my own system called Play Points (which needs to be reworked).
buny
That's what scoreboards are. There is literally no reason to having separate multiplayer ranking, pp already serves as a function to measuring players general performance, and a multiplayer ranking isn't going to help define that even more because performance is a generalisation of different aspects. Plus like I've said, the game is a single player game and so there is absolutely no requirement to have some sort of matchmaking system because scores are already recorded with a ranking based on it.
abraker

a loli wrote:

the game is a single player game
This game is by no means a single player game and is not meant to be one.

a loli wrote:

pp already serves as a function to measuring players general performance
It measure TOP performance, not general performance. It will take a top player hundreds of retries to land on that top 600pp+ performance, while dynamic ranking would require the player to be more consistant with the performance.

a loli wrote:

multiplayer ranking isn't going to help define that even more because performance is a generalisation of different aspects
Spoiler/leak: I'm trying to figure out if and how dynamic ranking will work with osu!skills
buny

abraker wrote:

This game is by no means a single player game and is not meant to be one.
Uhh, yes it is? This game is based on a SINGLE PLAYER GAME, and where do you see any gameplay interaction with other players, other than coop mode???

Playing in an offline or online environment has literally zero impact on gameplay.

abraker wrote:

It measure TOP performance, not general performance. It will take a top player hundreds of retries to land on that top 600pp+ performance, while dynamic ranking would require the player to be more consistant with the performance.
I was more meaning it was a generalised perspective of performance, in that performance covers different aspects such as aim and accuracy. A player being able to do something in one try or one hundred means nothing, in the end it proves you are capable of doing said scores. We already have consistency in combo aspect.
abraker

a loli wrote:

Uhh, yes it is? This game is based on a SINGLE PLAYER GAME, and where do you see any gameplay interaction with other players, other than coop mode???
I remember seeing a post with peppy saying that he doesn't mean this game to be single player, but I can't find it.

a loli wrote:

A player being able to do something in one try or one hundred means nothing, in the end it proves you are capable of doing said scores. We already have consistency in combo aspect.
Tell me if it means nothing when you go into a multiplayer match and play against other players. And please do tell me it CERTAINLY means nothing in the OWC.

What do you mean by "consistency in combo aspect"? Retrying 100 times until you get an FC is far from being consistent. You get one shot when playing against others and the results are as they come out to be.
buny
Yes inevitably there are players that make scores with less retries than others, but that doesn't necessarily mean one player is more capable than the other, which is what most ranking systems generalise; the capability of the player. And I mean there is already enough consistency factor in maintaining combos in actual play; consistency in fc'ing a map over and over is just branching from that.

OWC situation is different, it's in an actual competitive environment and the maps you play aren't necessary maps you know well. Most of the time you're retrying because you've mistakenly broken combo, not because of lack of skill. You're forgetting that OWC doesn't consist the level of maps that the participating players play either.
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