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Alex Mercer Mashups - SpiceTrousle

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Topic Starter
Kanye

Shyotamaze wrote:

Hi, M4M from my modding queue

General
  1. You forgot to change the offset on some diffs oops, fixed
Easy
  1. 00:06:492 (1) - Something like that http://prntscr.com/cq3up5 would fit better imo
  2. 00:33:692 (3,2) - This overlap can be a bit confusing and it's quite easy to fix, just rotate 00:35:292 (1) - and re-blanket with 00:34:892 (4) - and you could move 00:36:092 (2) - without having DS issues with 00:37:292 (3) - I'm not sure what overlap you're referring to, because the two notes you point out have no overlap at all.
  3. 00:53:292 (3) - Put the red anchor on the white dot instead mine fits better, makes it blanket (2)
Normal
  1. 00:08:500 (5,1) - rip blanket it's difficult to blanket this, i made it look a bit nicer
  2. 00:11:300 (4) - Why not make a regular wave? This one seems kinda strange fixed kinda
  3. 00:18:100 (4) - Try to make the dots symmetric, it'll look better
  4. 00:36:100 (3) - This kind of slider is kinda weird in a normal diff, it's not really needed because there are no wubs and it's the only slider like that in the diff alright, I agree, fixed
  5. 00:44:100 (5) - Same as before, make a regular wave or just a blanket blanketed
  6. 00:55:700 (2,3,4) - Keep the DS consistent with the whole diff it is, the only reason it wouldn't be is because of grid snap
SPICETALE
  1. 00:00:092 (1,3) - Blanket? changed the pattern entirely
  2. 00:00:092 (1,2,3,4,5,6) - You could make a regular star shape for this pattern ^
  3. 00:06:692 (2,3,4) - Would be better to make a triangle pattern or something to distinguish them from 00:06:492 (1) - the way the beat goes implies a growth in emphasis, I can make it increase with DS so it suits it better
  4. 00:13:092 (2,3) - Same sound as 00:06:692 (2,3,4) - but mapped differently? similar sound, but a slider fits this on better imo
  5. 00:14:092 (6) - This shape is really weird imo and it's not even blanketing anything, I'd suggest making a more simple/clear one yeah I agree, it was blanketting but I changed it
  6. 00:33:692 (1,1) - Too close fixed slightly
  7. 00:50:492 (3,5) - ^ ^
  8. 00:57:292 Make it clickable, it's quite a strong sound I had advice to do it this way, earlier, but I can see your point, fixed
Nice map, I love the GDs I couldn't mod them sry :d the highest diff has too many overlaps it makes it look messy and it lacks structure, you should definitely apply Kuki's advice that I saw on the other page about reusing note placement and stuff yeah, this diff has been under heavy restructuring for it's whole life, I'm just trying to get it right :/
Good luck! Thanks for the mod!
Topic Starter
Kanye

Azure wrote:

Hello, from my Queue ~
what a special song lol me too

[General]
  1. open AiMod to check some basic problems! I didn't know about this, thanks!
  2. Your BG size is 1366*768, so check in song step > design > second box fixed
[Easy]
I think this diff is good enough, but the arrangement can be strengthened I'm glad you think so! Yes I know I can fix it up a little, but hearing this gives me some hope :D

[Normal]
  1. 00:33:100 (1,2,3,4,5) you can try this (ctrl+R)
    I think the way I have it is okay for now
[SPICETALE]
  1. I think this diff will be an obstacle when you are asking bubble or rank. :/ working on it
    The most difficult diff doesn't mean you can put a note or slider where you want. I guess I've been trying to structure it right for a while, notes aren't randomly placed I can assure you :'(
    It's hard for player to read even play the map... I've had some players play this pretty successfully, yes it lacks structure but it isn't that difficult to read
    for example:
  2. the rhythm of 00:40:092 (1,1) is same as 00:22:092 (5,6) , both of them are 1/2
    why the 00:40:092 (1,1) is so close? SV change rip
  3. there are many jumps in this diff are strange...
  4. it will be a big work to fix this diff I'm working hard to get it done!
that's all, good luck Thanks for the mod!
Topic Starter
Kanye

FailureAtOsu wrote:

M4M from q (
[Easy]00:01:692 (2,1) - I've had my friends screw up flow like this almost every time they've played this game (they're newbs xd), change if you want to, not too concernign on my end I'll get a low level to play it and change if it needs
00:04:892 (1) - remove NC? i don't really like combos of 1 in an Easy tbh unless its the last note and makes sense Oops, this was an accident just like me
[Normal]00:20:900 (5) - This slider is way, way too curved imo, reducing curve will up aesthetic fixed
00:32:100 (1,2,3,4,5) - a pentagon would've looked cooler tbh not gonna lie q_q also the angle from 4,5 is a bit weird for a new player, considering all the other angles were quite a bit lower in degrees fixed it all up
00:33:700 (5,2,1) - you miss quite heavy beats here. i understand for 1 to give the player somewhat of a tiny break, but for 5 and 2 it doesn't make sense to me cuz it's just 1/1 before that which really isn't usually that bad to a normal player I guess, I fixed most of the sliders in this section up
[SPICETALE]00:06:492 (1,2,3,4) - personally i hate when people do this so much; at least have the increase be somewhat linear instead of 3 lightly-spaced notes then a fookin huge jump it's justified by the high emphasis on (4), but I understand how cancerous this is, I'll clean it up sometime
00:12:892 (1,6) - if you blanket this you're cool xd I'm just gonna change the slider entirely, it was meant to blanket a slider previously but I changed the pattern and left this as it was
00:21:892 (5) - shouldnt this be clap? (or nothing at all?) finish sounds weird there nope, there's a background cymbal which I was following, and the claps are on Terry yelling (i.e. 6), which isn't on this note
00:26:892 (7) - wiggles don't seem to land on anything like 1/4 or 1/2 so it's kinda weird tbh yeah I guess, I'll change it later
00:21:692 (4,2) - these noises aren't any more special why do they get kicksliders :C #allcirclesmatter you can hear a different sound, a WEE sound I guess, which is emphasised with this kick slider. Same here 00:42:892 (6) -
00:50:492 (3,5) - blanket overlaps, triggered. fixed with previous mod
this is the only diff without the spinner before kiai, i'd add it if i were you but.. you don't actually have to mophs insane doesn't have one here, and if I were to have a slider here I would be undermapping the gradual rise to climax.
gl
intiaz
uhoh here comes the mod

Easy:
Nothing wrong nice job owo

Normal:
00:02:092 - if you're trying to slider mirror then make this one the same shape as the last one
00:16:092 - this would go better with the rhythm

Rizen's Hard: (this one is optional)
00:04:100 - fix 3 and 4 to this:
00:26:300 - put this circle at x:172 y:197

Moph's Insane
00:23:200 - straighten this a LITTLE more
00:30:900 - space this stream a tiny bit less
00:57:300 - it'd go better with the rhythm if this was one circle

SPICETALE:
the only thing i'm unsure about is at 00:18:092 and 00:30,892, i'm not sure if these sliders are rankable

well, thats it, this map is definitely spicy 8-) who else here is undertale trash
Topic Starter
Kanye
New "applying" style from now on!
Blue means fixed

Green means considered and fixed in another way
Red means nope

Nyantiaz wrote:

uhoh here comes the mod uh oh spaghe-

Easy:
Nothing wrong nice job owo Thanks!

Normal:
00:02:092 - if you're trying to slider mirror then make this one the same shape as the last one it wasn't intended to mirror, and since the first slider blankets the first note, the second doesn't need to curve that way, and you can see it also follows into a mirror pattern later
00:16:092 - this would go better with the rhythm think the way I have it is okay, the slider I made fits the music, i did fix something earlier though with a reverse

SPICETALE:
the only thing i'm unsure about is at 00:18:092 and 00:30,892, i'm not sure if these sliders are rankable they are, trust me hehe. go look at killy killy joker. since there is an 1/8 beat here, and im not mapping a 300 bpm stream, this is okay

well, thats it, this map is definitely spicy 8-) who else here is undertale trash o-o thanks for the mod! I'm not sure if you came from a queue or something but thanks for taking the time to mod! :D
intiaz
no problem! :D
hey, is there any chance i can make a super beginner or insane guest diff?
moph

C00L wrote:

[moph's Insane]
  1. 00:06:700 (2,3) - dont you think this spacing is too big for a 4* diff? nerfed a little bit but honestly I think its fine, song is only 150 bpm
  2. 00:20:100 (3,4,5) - ^ ^
  3. 00:31:700 (1,1) - you could move it so that the circlular slider is like sort of nicelly parallel with the sldier if you know what i mean. Since the current look has one part of the slider tilted towards the other more if that makes more sense not sure what you mean here but I did something lol

Azure wrote:

[moph's Insane]
  1. 00:06:500 (1) move this note to the center between 00:06:300 (5,2) will be better ok sure
  2. 00:57:300 (1) i think this slider is end up in 00:57:450 extended to a 1/2

Nyantiaz wrote:

Moph's Insane
00:23:200 - straighten this a LITTLE more whoops sure
00:30:900 - space this stream a tiny bit less I think its fine as is sorry
00:57:300 - it'd go better with the rhythm if this was one circle hmm I think this fits better sorry, changed it to a 1/2 instead
boop
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:moph's Insane
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:837713
BeatmapSetID:377148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,400,4,2,0,70,1,0
32100,-100,4,2,0,70,0,1
51300,-133.333333333333,4,2,0,70,0,0


[Colours]
Combo1 : 255,255,255
Combo2 : 255,255,0
Combo3 : 255,128,64
Combo4 : 255,0,0
Combo5 : 128,64,64

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416,120,41700,6,0,L|304:80,1,90,4|0,0:0|0:0,0:0:0:0:
316,84,42000,1,0,0:0:0:0:
304,80,42100,2,0,P|292:128|304:176,1,90,8|0,0:0|0:0,0:0:0:0:
200,344,42500,2,0,P|216:280|184:188,1,135
184,192,42900,2,0,L|140:192,1,45,8|0,0:0|0:0,0:0:0:0:
132,356,43100,2,0,L|176:356,1,45,8|0,0:0|0:0,0:0:0:0:
324,272,43300,5,12,0:0:0:0:
324,272,43500,1,0,0:0:0:0:
56,272,43700,1,8,0:0:0:0:
184,68,43900,1,0,0:0:0:0:
184,68,44000,1,0,0:0:0:0:
184,68,44100,5,12,0:0:0:0:
184,192,44300,1,8,0:0:0:0:
352,36,44500,1,8,0:0:0:0:
356,224,44700,1,8,0:0:0:0:
464,176,44900,6,0,P|472:128|452:72,1,90,4|0,0:0|0:0,0:0:0:0:
268,180,45300,2,0,P|260:236|276:284,1,90,8|0,0:0|0:0,0:0:0:0:
416,336,45700,2,0,B|368:312|300:328|344:352|280:372|228:348,1,180,0|8,0:0|0:0,0:0:0:0:
176,292,46300,1,0,0:0:0:0:
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100,152,49500,1,0,0:0:0:0:
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360,260,50000,1,0,0:0:0:0:
372,268,50100,1,8,0:0:0:0:
316,352,50300,1,0,0:0:0:0:
432,192,50500,1,0,0:0:0:0:
436,332,50700,1,0,0:0:0:0:
316,164,50900,1,8,0:0:0:0:
316,352,51100,1,0,0:0:0:0:
176,264,51300,6,0,L|96:264,1,67.5000025749208,4|0,0:0|0:0,0:0:0:0:
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60,188,52400,1,0,0:0:0:0:
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60,80,52900,5,0,0:0:0:0:
160,96,53100,1,0,0:0:0:0:
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336,252,54000,1,0,0:0:0:0:
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456,188,54500,6,0,P|460:232|444:272,1,67.5000025749208
388,332,54900,1,2,0:0:0:0:
288,328,55100,1,0,0:0:0:0:
212,264,55300,2,0,L|96:332,1,135.000005149842
95,332,56100,5,0,0:0:0:0:
28,256,56300,1,0,0:0:0:0:
92,176,56500,2,0,B|112:112|112:112|84:32,1,135.000005149842
89,47,57300,6,0,L|160:60,1,67.5000025749208
Topic Starter
Kanye

Nyantiaz wrote:

no problem! :D
hey, is there any chance i can make a super beginner or insane guest diff?
sure you can, just send me the .osu and ill take a look, and maybe use it. maybe just a beginner diff
Rizen
@Nyantiaz

Thank you for looking through my difficulty! However, the points stated were done deliberately to give more indication to the player of where the next object is (especially in when the object moves back in 1/2 rhythm).

However, your post did cause me to go through the diff again and make sure that that idea is consistent with the entire diff (which it wasn't at one point), thanks!

diff
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,400,4,1,0,70,1,0
100,-125,4,1,0,70,0,0
32100,-111.111111111111,4,1,0,70,0,1
51300,-125,4,2,0,70,0,0


[Colours]
Combo1 : 200,200,200
Combo2 : 255,255,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 128,64,64

[HitObjects]
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238,104,500,2,0,L|300:115,1,64,8|0,0:0|0:0,0:0:0:0:
395,134,900,1,0,0:0:0:0:
364,44,1100,1,0,0:0:0:0:
300,115,1300,2,0,P|299:146|309:176,1,64,8|0,0:0|0:0,0:0:0:0:
489,152,1700,6,0,P|490:120|480:90,1,64,4|0,0:0|0:0,0:0:0:0:
395,134,2100,2,0,P|393:165|403:195,1,64,8|0,0:0|0:0,0:0:0:0:
483,248,2500,1,0,0:0:0:0:
396,206,2700,1,0,0:0:0:0:
330,276,2900,2,0,L|266:283,1,64,8|8,0:0|0:0,0:0:0:0:
136,207,3300,6,0,L|200:214,1,64,4|0,0:0|0:0,0:0:0:0:
209,118,3700,2,0,L|145:111,1,64,8|0,0:0|0:0,0:0:0:0:
53,138,4100,1,0,0:0:0:0:
140,98,4300,1,0,0:0:0:0:
57,151,4500,2,0,P|42:179|38:210,1,64,8|0,0:0|0:0,0:0:0:0:
178,253,4900,6,0,P|161:226|136:207,1,64,4|0,0:0|0:0,0:0:0:0:
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239,37,11300,6,0,P|265:53|284:79,1,64,4|0,0:0|0:0,0:0:0:0:
281,175,11700,2,0,L|407:153,1,128,8|0,0:0|0:0,0:0:0:0:
502,141,12300,1,0,0:0:0:0:
444,64,12500,1,8,0:0:0:0:
379,244,12900,5,4,0:0:0:0:
438,319,13100,2,0,P|469:322|500:313,2,64,0|8|0,0:0|0:0|0:0,0:0:0:0:
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233,337,14100,2,0,L|169:345,1,64,8|0,0:0|0:0,0:0:0:0:
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188,249,14900,2,0,P|209:190|191:130,1,128,8|0,0:0|0:0,0:0:0:0:
113,187,15500,1,0,0:0:0:0:
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410,238,17300,1,8,0:0:0:0:
332,180,17500,1,0,0:0:0:0:
240,263,17700,6,0,L|176:272,1,64,4|0,0:0|0:0,0:0:0:0:
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169,195,21300,2,0,L|181:67,1,128,8|0,0:0|0:0,0:0:0:0:
94,25,21900,1,0,0:0:0:0:
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218,232,22500,6,0,P|197:209|169:194,1,64,4|0,0:0|0:0,0:0:0:0:
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310,236,23500,1,0,0:0:0:0:
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351,322,23900,1,0,0:0:0:0:
364,154,24100,6,0,L|369:90,1,64,4|0,0:0|0:0,0:0:0:0:
287,39,24500,2,0,B|282:103|282:103|228:67,1,128,8|0,0:0|0:0,0:0:0:0:
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231,197,25700,6,0,P|199:201|169:194,1,64,4|0,0:0|0:0,0:0:0:0:
119,111,26100,1,8,0:0:0:0:
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125,291,26500,2,0,P|169:307|217:307,1,96,0|0,0:0|0:0,0:0:0:0:
231,298,26900,2,0,P|261:289|293:288,1,64,8|0,0:0|0:0,0:0:0:0:
256,192,27300,12,8,31300,0:0:0:0:
131,155,32100,5,4,0:0:0:0:
131,155,32300,1,0,0:0:0:0:
214,223,32500,1,8,0:0:0:0:
236,117,32700,1,0,0:0:0:0:
317,187,32900,2,0,P|384:207|452:187,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
284,51,33700,6,0,P|250:37|215:37,1,71.9999978027344,4|0,0:0|0:0,0:0:0:0:
133,107,34100,2,0,L|154:249,1,143.999995605469,8|0,0:0|0:0,0:0:0:0:
154,357,34700,1,0,0:0:0:0:
63,300,34900,1,8,0:0:0:0:
164,262,35100,1,0,0:0:0:0:
334,266,35300,6,0,P|301:308|250:324,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
237,313,35700,2,0,L|249:242,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
319,158,36100,2,0,P|354:159|387:173,1,71.9999978027344,0|0,0:0|0:0,0:0:0:0:
442,267,36500,1,8,0:0:0:0:
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107,25,38700,1,0,0:0:0:0:
124,135,38900,1,8,0:0:0:0:
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265,122,55300,2,0,P|314:161|331:222,1,128,0|0,0:0|0:0,0:0:0:0:
148,282,56100,5,0,0:0:0:0:
222,221,56300,1,0,0:0:0:0:
316,234,56500,2,0,L|442:253,2,128,0|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Kanye
Ayyyyy 100th post

pls mod
DeletedUser_423548
Hi From my queue 8-)

I'm not good at English

*I am not a modder
You can not be a good mod


  • [General]
  1. Please refer to the Timing points in the same
    GD's offset 100 E.N.I offset 92
  2. Please remove Widescreen support
    Normal,moph's Insane,SPICETALE
  3. Please use it Hitsound is drum-hitfinish2
    Please turn off if it does not use

  • [Easy]
  1. 00:34:892 (4,1) - this is blanket?
  2. 00:51:300 - It does not match the timing
    (Please look AI mod)

  • [Normal]
    Normal is not DS 1.50
    Normal DS 1.10~1.20 is better
    Should not be mod is now
    Please first fix the DS

  • [Rizen's Hard]
    (I Hard is not good...)
    wow Good map!
    Is no problem ;)
I'm up to here

Good luck!
Topic Starter
Kanye

Yasaija 714 wrote:

Hi From my queue 8-) Ayyy the guy with the Kayo icon <3

I'm not good at English That's okay :D

*I am not a modder
You can not be a good mod


  • [General]
  1. Please refer to the Timing points in the same Oops, fixed
    GD's offset 100 E.N.I offset 92
  2. Please remove Widescreen support Widescreen support is to support max resolution bgs
    Normal,moph's Insane,SPICETALE
  3. Please use it Hitsound is drum-hitfinish2
    Please turn off if it does not use ah yeah true, I did use this previously but removed the drum sound all togehter, fixed

  • [Easy]
  1. 00:34:892 (4,1) - this is blanket? yep, fixed
  2. 00:51:300 - It does not match the timing I thought I changed this, fixed
    (Please look AI mod)

  • [Normal]
    Normal is not DS 1.50
    Normal DS 1.10~1.20 is better
    Should not be mod is now
    Please first fix the DS I think the DS is fine, since the SV is lower than usual, so I'll leave it

  • [Rizen's Hard]
    (I Hard is not good...)
    wow Good map!
    Is no problem ;)
I'm up to here

Good luck! Thanks for the mod!
DJ Fish
I'm not really that experience in modding so feel free to tell me my mistakes about my mod :)
Easy
00:03:292 (1) - Move the second point of the slider 1 grid downwards and 1 grid to the left, move the third point of the slider 1 grid upwards and 1 grid to the right, and lastly move the end point of the slider 1 grid downwards. The reason of moving these is to get a slightly better slider shape :)
00:04:892 (2) - If you did the one above, then just copy it then paste it here and flip it
00:08:092 (4) - Move the second point of the slider to the right (Around 12 grids) and slightly downwards to get a better slider shape) and if you did this, then fix the shape of 00:06:892 (2) to make it look well with the other slider
00:11:292 (4) - Just move the two middle points slightly until you get a better shape
00:14:492 (3) - Make this curvier
00:16:092 (1) - ^^^
00:17:692 (2) - Try making the slider's curve look better by moving the two middle points of the slider until you get a better shape (Or just delete 384,324,17692,2,0,B|316:316|240:360|172:336,1,210,0|12,0:0|0:0,0:0:0:0: and replace it with 384,324,17692,2,0,B|285:297|288:356|168:324,1,210 by opening the beatmap file using notepad)
00:32:092 (1) - Make this curvier
00:33:692 (3) - ^^^
00:36:092 (2) - Fix this slider's shape or just make another kind of shape
00:51:292 (1) - Maybe make this curvier?

Normal
I agree that the DS for this is quite large but you can keep it as it is if you want and try asking others about it
00:03:692 (2) - This slider should look more similar to 00:02:092 (4) You can just copy paste it and then ctrl +h then ctrl + j
00:05:292 (4) - Maybe try using other slider shapes like a zigzag slider: example
00:08:492 (5,1) - Fix blanket
00:08:492 (5,2) - Maybe try not to overlap these two
00:16:092 (1,2) - These two might look better if you just copy 00:15:292 (6) then rotate and flip them
00:26:092 (2) - Move this two grids to the left to make it look really sliglty better :)
00:33:692 (5) - Maybe try other kinds of slider shapes? Like this one

Rizen's Hard
00:12:692- I feel uncomfortable when playing at this part, maybe add a circle here
00:13:692 (3,4) - These would look better if you make a straight line with them like this
00:20:892 (1) - This would look better if you make this a straight slider instead (In my opinion)
00:22:492 (1,2) - Fix blanket by moving the head of 00:22:892 (2) probably 1 grid up and move its tail 1 grid up also
00:26:492 (4,5) - Make this two look more like somthing like [url=http://i.imgur.com/TUMbjDG.jpg]this[/url[ to make it look better
00:34:092 (2,5) - These two look awkward. Fix the way they overlap
00:43:892 (3,4) - Maybe make these two into something like this
00:46:492 (1,2) - Blanket this
00:50:892 (4) - Make this look similar by copying 00:50:492 (3) then paste then ctrl + g then rotate

moph's Insane
00:34:092 (2) - The slider tick doesn't fit the music of the map (Maybe just reduce slider tick rate or make the slider tick's sound very quiet or unhearable)
00:36:092 (4) - ^^^
00:40:492 (2) - ^^
00:42:492 (4) - ^
00:45:692 (3) - ^
00:46:892 (3) - ^^
That's about it the rest are pretty nice :)

SPECITALE
00:00:692 (3,5) - Don't overlap these two
00:05:292 (2,4) - If you are going to overlap these two, then 00:05:292 (2) must be move 2 grids downwards to make it look better
00:10:892 (4,1) - Fix the distance of these overlap and make it similar to the one at 00:05:292 (2,4)
00:11:692 (2) - I didn't the slider's shape, try making a new shape or just try improving it
00:12:892 (1,3) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked
00:13:292 (3,6) - If you want to make a blanket out of these two, then try fixing the curve of this slider that blankets 00:13:292 (3)
00:14:092 (6,2) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked
00:18:892 (1) - Maybe an NC here?
00:20:892 (1) - Move two grids downwards to make it look better with the slider that overlaps it
00:21:092 (2,3) - Don't intersect these two with each other by slightly increasing the distance
00:28:492 (4,1) - ^^^
00:29:292 (3) - Improve the slider's curvature
00:31:492 (1) - Maybe an NC?
00:32:892 (4) - Try improving the slider's shape or just make another kind of shape for the slider
00:36:092 (1,1) - Improve these two's curvature
00:48:892 (5) - Improve this slider's shape
00:49:692 (1) - ^^^
00:55:692 (4) - ^^

I hope this helps :)
Topic Starter
Kanye

DJ Fish wrote:

I'm not really that experience in modding so feel free to tell me my mistakes about my mod :) ayyy
Easy
00:03:292 (1) - Move the second point of the slider 1 grid downwards and 1 grid to the left, move the third point of the slider 1 grid upwards and 1 grid to the right, and lastly move the end point of the slider 1 grid downwards. The reason of moving these is to get a slightly better slider shape :) [/color]fixed
00:04:892 (2) - If you did the one above, then just copy it then paste it here and flip it yep, they're already copied so done
00:08:092 (4) - Move the second point of the slider to the right (Around 12 grids) and slightly downwards to get a better slider shape) and if you did this, then fix the shape of 00:06:892 (2) to make it look well with the other slider this slider already blankets the three previous notes, I don't want to change it
00:11:292 (4) - Just move the two middle points slightly until you get a better shape I copied the first curved slider instead
00:14:492 (3) - Make this curvier I wanna keep it like it is
00:16:092 (1) - ^^^^
00:17:692 (2) - Try making the slider's curve look better by moving the two middle points of the slider until you get a better shape (Or just delete 384,324,17692,2,0,B|316:316|240:360|172:336,1,210,0|12,0:0|0:0,0:0:0:0: and replace it with 384,324,17692,2,0,B|285:297|288:356|168:324,1,210 by opening the beatmap file using notepad) I think it's okay
00:32:092 (1) - Make this curvier imo it flows into the other notes better like it is
00:33:692 (3) - ^^^^
00:36:092 (2) - Fix this slider's shape or just make another kind of shape it blankets the previous notes
00:51:292 (1) - Maybe make this curvier? i think it's okay

Normal
I agree that the DS for this is quite large but you can keep it as it is if you want and try asking others about it
00:03:692 (2) - This slider should look more similar to 00:02:092 (4) You can just copy paste it and then ctrl +h then ctrl + j fixed
00:05:292 (4) - Maybe try using other slider shapes like a zigzag slider: example i want the repeat
00:08:492 (5,1) - Fix blanket it's fine
00:08:492 (5,2) - Maybe try not to overlap these two they don't overlap visually
00:16:092 (1,2) - These two might look better if you just copy 00:15:292 (6) then rotate and flip them fixed
00:26:092 (2) - Move this two grids to the left to make it look really sliglty better :) it's already be affected by the other fixes, so it won't be the same
00:33:692 (5) - Maybe try other kinds of slider shapes? Like this one I wanna keep the flow into the rest the same

SPECITALE
00:00:692 (3,5) - Don't overlap these twochange in DS makes this justifiable
00:05:292 (2,4) - If you are going to overlap these two, then 00:05:292 (2) must be move 2 grids downwards to make it look better it's okay as it is, I don't want these notes to be fully overlapping
00:10:892 (4,1) - Fix the distance of these overlap and make it similar to the one at 00:05:292 (2,4) fixed a little
00:11:692 (2) - I didn't the slider's shape, try making a new shape or just try improving it i think it's okay
00:12:892 (1,3) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked they're stacked
00:13:292 (3,6) - If you want to make a blanket out of these two, then try fixing the curve of this slider that blankets 00:13:292 (3) it's fine
00:14:092 (6,2) - Either increase the distance of these two if you want to overlap them or just stack them since these look slightly not stacked already are
00:18:892 (1) - Maybe an NC here? no need
00:20:892 (1) - Move two grids downwards to make it look better with the slider that overlaps it intended
00:21:092 (2,3) - Don't intersect these two with each other by slightly increasing the distance fixed slightly
00:28:492 (4,1) - ^^^ ^
00:29:292 (3) - Improve the slider's curvature it's okay
00:31:492 (1) - Maybe an NC? again, no need
00:32:892 (4) - Try improving the slider's shape or just make another kind of shape for the slider fixed
00:36:092 (1,1) - Improve these two's curvature it's fine
00:48:892 (5) - Improve this slider's shape
00:49:692 (1) - ^^^
00:55:692 (4) - ^^

I hope this helps :) Thanks for the mod!
Jakomo73
M4M from your queue :) (ty for your mod!)

[Easy]
00:03:292 (1,2) - Make these symmetrical on themselves (when you ctrl h and ctrl j 2, it doesn't fit with 1 anymore)
00:07:692 (3) - Move this over slightly so DS is similar (I was able to get 1.49 on both just from random movement)
00:36:092 (2) - I think this might be a bit confusing for easy cause of how curvy it is (also make it symmetrical imo)
00:40:892 (4) - Add a point in the middle to make it slightly curvy (since you don't have many straight sliders in the map besides this)

[Normal]
00:10:492 (2) - Get rid of overlap with 4
00:13:492 (2) - Move this around a tiny bit so DS is the same from 1 to 2 to 3. Also, move it down so its more in 1's path
00:56:092 (3) - Make this symmetrical with itself
00:57:292 (4) - Place right below 3 instead of to the right

[Rizen's Hard]
Nothing but minor blanket things!

[moph's Insane]
00:31:692 (1) - Have it rotate the counterclockwise to match flow
00:46:692 (2) - Slightly off slider end of 3

[SPICETALE]
00:02:892 (6,7) - these should be a slider if following the pattern used previously, but then the pattern changes later, so imo you should keep the pattern consistent throughout this whole section
00:04:492 (5) - overlap on 6
00:10:692 (3) - Overlap on 2 (of next combo)
00:12:892 (1) - Place on 3's slider tail
00:21:092 (2) - Overlaps on 1 (don't wanna spam you with tiny things like this so won't mention any others)
00:26:492 (5) - Put under 2's slider tail
00:42:492 (5) - Place in same location as 2 of previous combo
00:44:292 (2) - ^

There are a lot of minor blanket issues throughout the difficulties, but I didn't want to spam you with those things. I can make you a list if you pm me though :)

Gl with the map and ty for your mod!
Topic Starter
Kanye
Blue = Fixed
Green = Considered and altered
Red = Not fixed

jakomo73 wrote:

M4M from your queue :) (ty for your mod!)

[Easy]
00:03:292 (1,2) - Make these symmetrical on themselves (when you ctrl h and ctrl j 2, it doesn't fit with 1 anymore) second one is already copied
00:07:692 (3) - Move this over slightly so DS is similar (I was able to get 1.49 on both just from random movement) uh, I guess fixed
00:36:092 (2) - I think this might be a bit confusing for easy cause of how curvy it is (also make it symmetrical imo) it blankets a previous note, but I'll make it more symmetrical
00:40:892 (4) - Add a point in the middle to make it slightly curvy (since you don't have many straight sliders in the map besides this) fixed

[Normal]
00:10:492 (2) - Get rid of overlap with 4 you mean 5? There is enough time between these so it's okay
00:13:492 (2) - Move this around a tiny bit so DS is the same from 1 to 2 to 3. Also, move it down so its more in 1's path it's okay as is, DS is the same
00:56:092 (3) - Make this symmetrical with itself got it best as I could
00:57:292 (4) - Place right below 3 instead of to the right placed slightly off centre

[SPICETALE]
00:02:892 (6,7) - these should be a slider if following the pattern used previously, but then the pattern changes later, so imo you should keep the pattern consistent throughout this whole section fixed everything up
00:04:492 (5) - overlap on 6 it's been changed to be different now
00:10:692 (3) - Overlap on 2 (of next combo) i took it off so no overlap
00:12:892 (1) - Place on 3's slider tail if you mean the previous then no, but if you mean the next it already is
00:21:092 (2) - Overlaps on 1 (don't wanna spam you with tiny things like this so won't mention any others) visually, there is no overlap
00:26:492 (5) - Put under 2's slider tail shifted slightly
00:42:492 (5) - Place in same location as 2 of previous combo messes up ds
00:44:292 (2) - ^ fixed

There are a lot of minor blanket issues throughout the difficulties, but I didn't want to spam you with those things. I can make you a list if you pm me though :)

Gl with the map and ty for your mod! Thanks for the mod!
intiaz
Topic Starter
Kanye

Nyantiaz wrote:

Here it is, Nyantiaz's Beginner owo
Don't worry, it's already hitsounded.
woah, there's a text in blue that needs to be clicked seems like it can be clicked, wow! that's pretty cool! so, i wonder what could be there... maybe a guest difficulty of some kind?
For now, there's quite a lot of overlaps and weirdly shaped sliders, so try and fix those up if you want. I'm gonna keep it out for now unless those are fixed :(
No_Gu
M4M from my queue

[Easy]
00:11:292 (1) - remove NC
00:22:492 (1,3) - I feel that the beat on the tick is more heavy to follow than the slider head or end.try this? https://osu.ppy.sh/ss/6297971
00:25:692 (1) - I know you sould keep one bar in easy,but this stop timing is really bad.you can try a long slider with a special slider end at 00:31:292 -
00:39:292 (2) - what's up with this end?
00:54:492 (1) - I don't think this spinner fits the rhythm here,and you don't add a spinner in other diffs

[Normal]
00:26:892 (1) - in fact the vocal starts at 00:27:292 -
00:32:492 (2,4) - clap?

[Hard]
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297985 , but of course if you don't want to make the diff harder,it's ok to keep the present one,though it sounds a little strange
totally a good diff

[Insane]
00:02:892 (4) - what's the meaning of this 1/4?
00:15:692 (6) - ^,etc.
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297982
00:30:892 (2,3,4,5,6) - same
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound
00:42:042 - 00:48:442 - ^
00:55:092 (3,4) - flow is bad because you have a trend to up between 2&3 but this one tend to go down
00:57:292 (1) - silence this end?

[SPICETALE]
00:18:442 - no sound here
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound
00:42:042 - 00:48:442 - ^
Rizen

DJ Fish wrote:

I'm not really that experience in modding so feel free to tell me my mistakes about my mod :)

[Rizen's Hard]00:12:692- I feel uncomfortable when playing at this part, maybe add a circle here didn't add a circle here as I want to place emphasis on the vocals at 00:12:300 (3,4) -
00:13:692 (3,4) - These would look better if you make a straight line with them like this disagree, personally I think adding a slight angle makes it look prettier
00:20:892 (1) - This would look better if you make this a straight slider instead (In my opinion) I think it as a curve is better as it flows better to the next object ;(
00:22:492 (1,2) - Fix blanket by moving the head of 00:22:892 (2) probably 1 grid up and move its tail 1 grid up also done
00:26:492 (4,5) - Make this two look more like somthing like [url=http://i.imgur.com/TUMbjDG.jpg]this[/url[ to make it look better slight adjustment but I don't want to change from the current DS as shown in the immage
00:34:092 (2,5) - These two look awkward. Fix the way they overlap Overlap intentional, I don't think it looks awkward ._.
00:43:892 (3,4) - Maybe make these two into something like this do not want to change from the base DS for 1/4 in this diff
00:46:492 (1,2) - Blanket this already is...? img
00:50:892 (4) - Make this look similar by copying 00:50:492 (3) then paste then ctrl + g then rotate that's what I already did...?

I hope this helps :)
Thanks for the mod!

No_Gu wrote:

[Hard]
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297985 , but of course if you don't want to make the diff harder,it's ok to keep the present one,though it sounds a little strange initially simplified the slider because I didn't want to use 1/8 but what the hey, it's ahard. applied
totally a good diff you're making me blush :>
Thanks No_Gu!

update
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,400,4,1,0,70,1,0
100,-125,4,1,0,70,0,0
32100,-111.111111111111,4,1,0,70,0,1
51300,-125,4,2,0,70,0,0


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Topic Starter
Kanye
Green = fixed
blue = means considered and altered
red = not fixed

No_Gu wrote:

M4M from my queue

[Easy]
00:11:292 (1) - remove NC I must've messed this up somehow, I fixed the rest of it
00:22:492 (1,3) - I feel that the beat on the tick is more heavy to follow than the slider head or end.try this? https://osu.ppy.sh/ss/6297971
00:25:692 (1) - I know you sould keep one bar in easy,but this stop timing is really bad.you can try a long slider with a special slider end at 00:31:292 - I'm not sure I fully understand, could you maybe message me and explain, or I can ask someone else if they can understand :/ sorry
00:39:292 (2) - what's up with this end? oops, I have no idea what happened there lol
00:54:492 (1) - I don't think this spinner fits the rhythm here,and you don't add a spinner in other diffs I'll consider mapping this, I just thought it would be nicer to leave the break for players

[Normal]
00:26:892 (1) - in fact the vocal starts at 00:27:292 - I was mapping to the build up, but I'll change it
00:32:492 (2,4) - clap?

[SPICETALE]
00:18:442 - no sound here Oh, you're right, wow haha
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound I'll consider this and the points below
00:42:042 - 00:48:442 - ^
Thanks for the mod :D
Topic Starter
Kanye

Rizen wrote:

update
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32100
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
100,400,4,1,0,70,1,0
100,-125,4,1,0,70,0,0
32100,-111.111111111111,4,1,0,70,0,1
51300,-125,4,2,0,70,0,0


[Colours]
Combo1 : 200,200,200
Combo2 : 255,255,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 128,64,64

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applied
moph

No_Gu wrote:

[Insane]
00:02:892 (4) - what's the meaning of this 1/4? emphasis on the vocal part and emphasis on the sound here 00:03:092 (5) -
00:15:692 (6) - ^,etc.
00:18:092 (2) - this rhythm should be like this https://osu.ppy.sh/ss/6297982 I'd rather keep it as a stream
00:30:892 (2,3,4,5,6) - same
00:35:642 - you can add a note here(1/8) if you want,the music here has this sound I could but rather keep it simple by keeping only to 1/2s
00:42:042 - 00:48:442 - ^
00:55:092 (3,4) - flow is bad because you have a trend to up between 2&3 but this one tend to go down flow is fine here imo, (4) being higher than (3) is to emphasize the longer held note on (4)
00:57:292 (1) - silence this end? ok sure
Thanks for the mod!
Garden
Easy
  1. 00:11:292 (1) - disable nc here seems more reasonable, see ur other nc patterns around
  2. 00:44:892 (1,2) - hey wheres ur distance snap
  3. 00:51:292 - since u r going with normal sample almost all the song, its kinda empty here with only soft-hitnormal, what about add a whistle
  4. 00:52:892 - ^, hs suggestion here applied to ur normal too
Normal
  1. 00:03:692 (2,3) - 2->3 distance snap
  2. 00:08:492 (5) - same curve as 00:07:292 (3) - feels more natural and consistent to me
  3. 00:25:292 (6) - nc at 'yea' sound here?
  4. 00:26:892 - what about adding a note? imo its kinda weird to stop 2/1 before the spinner
  5. 00:50:492 (6) - bit offscreen, move it up
  6. 00:54:492 (1,2) - do a blanket if u feel like, might look better
Rizen
  1. 00:14:892 (2,1) - not stack perfectly if u care
  2. 00:52:492 - 00:54:092 - 00:55:692 - 00:56:492 - 00:57:292 - add whistle to these spots sound nice imo
moph
  1. 00:00:092 (1,2,3) - spacing between 12 and 13(slider body part) looks a bit unequal, refering to 00:00:892 (4,5,6) -
  2. 00:52:492 - 00:54:092 - 00:55:692 - 00:56:492 - 00:57:292 - add whistle to these spots sound nice imo
SPICETALE
  1. 00:10:092 (2) - nearly offscreen under 4:3 resolution
  2. at current stack leniency some stack patterns really work bad like 00:00:892 (5,7,1) - etc., see how moph's diff dealt with this. also readability of 00:00:892 (5,1) - etc. might be questionable mayb u can consult other ppl too
  3. 00:22:492 (1,1) - they look too close visually compared with ur other patterns
  4. 00:26:892 (7,2) - these two shapes seem too individual from each other, lacks consistency imo
gl'~
Topic Starter
Kanye

Garden wrote:

Easy
  1. 00:11:292 (1) - disable nc here seems more reasonable, see ur other nc patterns around my bad, must've accidentally NC'd, fixed.
  2. 00:44:892 (1,2) - hey wheres ur distance snap in the trash with my skill, fixed
  3. 00:51:292 - since u r going with normal sample almost all the song, its kinda empty here with only soft-hitnormal, what about add a whistle sure, sounds kinda good
  4. 00:52:892 - ^, hs suggestion here applied to ur normal too
Normal
  1. 00:03:692 (2,3) - 2->3 distance snap fixed
  2. 00:08:492 (5) - same curve as 00:07:292 (3) - feels more natural and consistent to me adjusted it slightly but they're not the same, i'll leave it how it is
  3. 00:25:292 (6) - nc at 'yea' sound here? hmmm, that might be okay, I'll see what other people say
  4. 00:26:892 - what about adding a note? imo its kinda weird to stop 2/1 before the spinner for now I'll add a note, though I'll need to ask if this is enough time between the two notes before the spinner. Should be okay though, i dunno why i never had one there in the first place
  5. 00:50:492 (6) - bit offscreen, move it up think this is okay, the grid doesn't completely depict the play area
  6. 00:54:492 (1,2) - do a blanket if u feel like, might look better fixed
SPICETALE
  1. 00:10:092 (2) - nearly offscreen under 4:3 resolution I'll consult others about this
  2. at current stack leniency some stack patterns really work bad like 00:00:892 (5,7,1) - etc., see how moph's diff dealt with this. also readability of 00:00:892 (5,1) - etc. might be questionable mayb u can consult other ppl too I've had people test it and be able to read it okay, I might change it in the future but for now I'll leave it as is
  3. 00:22:492 (1,1) - they look too close visually compared with ur other patterns Seems fine to me
  4. 00:26:892 (7,2) - these two shapes seem too individual from each other, lacks consistency imo replaced (2) with (7)
gl'~ Thanks for the mod!!
moph

Garden wrote:

moph
  1. 00:00:092 (1,2,3) - spacing between 12 and 13(slider body part) looks a bit unequal, refering to 00:00:892 (4,5,6) - wanted to emphasize the two sets differently as music isn't the same
  2. 00:52:492 - 00:54:092 - 00:55:692 - 00:56:492 - 00:57:292 - add whistle to these spots sound nice imo sure
Thanks Garden!

boop
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32092
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:moph's Insane
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:837713
BeatmapSetID:377148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Rizen
applied all, thanks!

update
osu file format v14

[General]
AudioFilename: Spicetrousle.mp3
AudioLeadIn: 0
PreviewTime: 32092
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:SpiceTrousle
TitleUnicode:SpiceTrousle
Artist:Alex Mercer Mashups
ArtistUnicode:Alex Mercer Mashups
Creator:Kanye
Version:Rizen's Hard
Source:
Tags:Terry Crews Spaghetti Skeleton Papyrus Rizen moph Undertale Bonetrousle Soundcloud Spicetale Old Spice
BeatmapID:835624
BeatmapSetID:377148

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Spicetale.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
92,400,4,1,0,70,1,0
92,-125,4,1,0,70,0,0
32092,-111.111111111111,4,1,0,70,0,1
51292,-125,4,2,0,70,0,0


[Colours]
Combo1 : 200,200,200
Combo2 : 255,255,0
Combo3 : 255,128,0
Combo4 : 255,0,0
Combo5 : 128,64,64

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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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