It would be nice to have at least one spinner on each difficulty to create differences on the scoreboard.
As in Catch the Beat the percentage isn't affect too much, the spinners can give huge boost to the scores. At each spinner the players are free to choose which path they take to pass the spinner, this result different scores. Some path requires skill while other just pure luck but this makes them really interesting to play with.
Here is and example (https://osu.ppy.sh/b/320524) where no spinner can be found and you see the same scores everywhere. This makes the scoreboard a little bit boring and there is no way to tell who played the map better.
Discuss~
As in Catch the Beat the percentage isn't affect too much, the spinners can give huge boost to the scores. At each spinner the players are free to choose which path they take to pass the spinner, this result different scores. Some path requires skill while other just pure luck but this makes them really interesting to play with.
Here is and example (https://osu.ppy.sh/b/320524) where no spinner can be found and you see the same scores everywhere. This makes the scoreboard a little bit boring and there is no way to tell who played the map better.
- Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
Discuss~