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toby fox - Nyeh Heh Heh! & Bonetrousle

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Akiyama Mizuki
Best spaghetti cook in the (under)world!
-kevincela-
SANS! OH MY GOD! IS THAT A HUMAN???
uhh, actually, i think that's a rock
OH.
hey, whats that in front of the rock?
!!!
(OH MY GOD! IS THAT A HUMAN?)
(yes)
OH MY GOD!!!!!!!
Topic Starter
DaxMasterix

-kevincela- wrote:

SANS! OH MY GOD! IS THAT A HUMAN???
uhh, actually, i think that's a rock
OH.
hey, whats that in front of the rock?
!!!
(OH MY GOD! IS THAT A HUMAN?)
(yes)
OH MY GOD!!!!!!!
Loooctav
I want to see this bubbled QAQ!!
Topic Starter
DaxMasterix

ThoomyyxD wrote:

I want to see this bubbled QAQ!!
We want , Papyrus wants
Loooctav
Papyrus wants* jejejeje HEHEHEHEHEHEH
Stefan
RANK IT
Gero
DaxMasterix asked me about those 1/8 rhythms around the last difficulty and to be honest there's nothing wrong with them all, they're perfectly fine at the least for me.

HappyRocket88
Did an IRC with the mapper. I believe in you.
Topic Starter
DaxMasterix

HappyRocket88 wrote:

Did an IRC with the mapper. I believe in you.
SAODHASIODJASIDONJSAIODNSAD :) :) :) :) :) :)
MoodyRPG

HappyRocket88 wrote:

I believe in you.
Pollyanna
youtune3
COOL DUDE
01:16:362 (1,2,3,4) - I Don't Feel Like This Fits Here
HARD
Nothing Here
NORMAL
00:38:562 (2,1) - Maybe Add A Note In Between These Like You Did At 00:39:392
00:42:562 (2) - Maybe Change To Something Like This
EASY
00:22:762 (1) - I Don't Feel Like The Long Repeater Fits
Underforest
It's bubbled
Topic Starter
DaxMasterix
It's okay anyways :D But I didn't change anything :c Thanks anyways!
Gero
Great.

Changes/Fixes

  1. Added some hitsounds at the last difficulty.
  2. We've changed the volume in a specific part.
  3. Fixed some patterns to increase the aesthetics.
  4. We've improved some rhythms.
  5. We've changed the settings on the easiest difficulty for something more suitable.
Log (Spanish)
23:18 *Gero is editing [http://osu.ppy.sh/b/918484 toby fox - Nyeh Heh Heh! & Bonetrousle [EASY]]
23:19 Gero: Te recomendaria usar OD 2 ya que son un poco inconsistentes entre las dos dificultades, Easy y Normal
23:21 Gero: en la normal solo aumenta el AR a 5
23:24 Gero: 00:19:562 (1) -
23:26 DaxMasterix: https://osu.ppy.sh/ss/4940767
23:27 DaxMasterix: https://osu.ppy.sh/ss/4940773
23:28 Gero: La distancia de este slider no es la correcta ya que esta al doble por lo cual podria causar una cierta confusión a la hora de jugarlo, tambien hacer un CTRL+G a ese slider no ayuda del todo debido al overlap que se genera en el slider anterior
23:29 Gero: https://osu.ppy.sh/ss/4940780 A esto me refiero, el overlap persiste ahi
23:30 Gero: 00:22:762 (1,1) - Aqui sucede lo mismo, lo que podria ocurrir aqui es que los jugadores novatos confundan el slider tail con el slider head ya que parece como si tuviera una distancia aun más corta
23:30 Gero: asi que algo como esto funcionaria mejor
23:31 Gero: [http://osu.ppy.sh/ss/4940790 esto]
23:32 Gero: 01:04:362 (1,3) - Deberias de considerar apilar el slider 3 con el slider 1 para mejorar la estetica del mapa un poco
23:35 DaxMasterix: https://osu.ppy.sh/ss/4940810
23:37 *Gero is editing [http://osu.ppy.sh/b/823840 toby fox - Nyeh Heh Heh! & Bonetrousle [NORMAL]]
23:38 Gero: 00:15:562 (4,2) - Considera no hacer superposiciónes entre sliders en dificultades bajas por las mismas razónes anteriores, esto es demasiado confuso para los jugadores nuevos e incluso para expertos, podrias mover un poco el slider 2, esa seria una solución rapida
23:38 Gero: a mi parecer
23:39 Gero: 00:36:362 (2,1) -
23:42 DaxMasterix: https://osu.ppy.sh/ss/4940838
23:43 DaxMasterix: https://osu.ppy.sh/ss/4940842
23:44 *Gero is editing [http://osu.ppy.sh/b/912442 toby fox - Nyeh Heh Heh! & Bonetrousle [HARD]]
23:44 Gero: 00:14:362 (5) - Estoy bastante seguro que no hay sonido en el tick azul, por lo cual te recomendaria acortar esto a 1/2
23:46 Gero: o podrias silenciar esa parte a 10 % de volumen
23:46 Gero: 00:14:362 (5) - 00:46:362 (4) - 00:59:162 (5) - Gero: 01:24:762 (5) - ^
23:50 *Gero is editing [http://osu.ppy.sh/b/823324 toby fox - Nyeh Heh Heh! & Bonetrousle [COOL DUDE]]
23:51 Gero: 00:07:562 (5,6) - Gero: 00:14:362 (7) - 00:20:362 (5,6) - 00:26:762 (4,5) - 00:52:362 (5) - ^
23:54 Gero: 01:16:362 (1,2,3,4) - ^ En este caso para que no se siente tan overmapped
00:03 Gero: http://osu.ppy.sh/ss/4940930
00:04 Gero: Para la normal el slider que te dije que movieras un poco hacia abajo podria ser en las siguientes cordenadas, X:312 Y:248
00:04 Gero: Listo seria todo
Topic Starter
DaxMasterix

Gero wrote:

Great.

Changes/Fixes

  1. Added some hitsounds at the last difficulty.
  2. We've changed the volume in a specific part.
  3. Fixed some patterns to increase the aesthetics.
  4. We've improved some rhythms.
  5. We've changed the settings on the easiest difficulty for something more suitable.
Log (Spanish)
23:18 *Gero is editing [http://osu.ppy.sh/b/918484 toby fox - Nyeh Heh Heh! & Bonetrousle [EASY]]
23:19 Gero: Te recomendaria usar OD 2 ya que son un poco inconsistentes entre las dos dificultades, Easy y Normal
23:21 Gero: en la normal solo aumenta el AR a 5
23:24 Gero: 00:19:562 (1) -
23:26 DaxMasterix: https://osu.ppy.sh/ss/4940767
23:27 DaxMasterix: https://osu.ppy.sh/ss/4940773
23:28 Gero: La distancia de este slider no es la correcta ya que esta al doble por lo cual podria causar una cierta confusión a la hora de jugarlo, tambien hacer un CTRL+G a ese slider no ayuda del todo debido al overlap que se genera en el slider anterior
23:29 Gero: https://osu.ppy.sh/ss/4940780 A esto me refiero, el overlap persiste ahi
23:30 Gero: 00:22:762 (1,1) - Aqui sucede lo mismo, lo que podria ocurrir aqui es que los jugadores novatos confundan el slider tail con el slider head ya que parece como si tuviera una distancia aun más corta
23:30 Gero: asi que algo como esto funcionaria mejor
23:31 Gero: [http://osu.ppy.sh/ss/4940790 esto]
23:32 Gero: 01:04:362 (1,3) - Deberias de considerar apilar el slider 3 con el slider 1 para mejorar la estetica del mapa un poco
23:35 DaxMasterix: https://osu.ppy.sh/ss/4940810
23:37 *Gero is editing [http://osu.ppy.sh/b/823840 toby fox - Nyeh Heh Heh! & Bonetrousle [NORMAL]]
23:38 Gero: 00:15:562 (4,2) - Considera no hacer superposiciónes entre sliders en dificultades bajas por las mismas razónes anteriores, esto es demasiado confuso para los jugadores nuevos e incluso para expertos, podrias mover un poco el slider 2, esa seria una solución rapida
23:38 Gero: a mi parecer
23:39 Gero: 00:36:362 (2,1) -
23:42 DaxMasterix: https://osu.ppy.sh/ss/4940838
23:43 DaxMasterix: https://osu.ppy.sh/ss/4940842
23:44 *Gero is editing [http://osu.ppy.sh/b/912442 toby fox - Nyeh Heh Heh! & Bonetrousle [HARD]]
23:44 Gero: 00:14:362 (5) - Estoy bastante seguro que no hay sonido en el tick azul, por lo cual te recomendaria acortar esto a 1/2
23:46 Gero: o podrias silenciar esa parte a 10 % de volumen
23:46 Gero: 00:14:362 (5) - 00:46:362 (4) - 00:59:162 (5) - Gero: 01:24:762 (5) - ^
23:50 *Gero is editing [http://osu.ppy.sh/b/823324 toby fox - Nyeh Heh Heh! & Bonetrousle [COOL DUDE]]
23:51 Gero: 00:07:562 (5,6) - Gero: 00:14:362 (7) - 00:20:362 (5,6) - 00:26:762 (4,5) - 00:52:362 (5) - ^
23:54 Gero: 01:16:362 (1,2,3,4) - ^ En este caso para que no se siente tan overmapped
00:03 Gero: http://osu.ppy.sh/ss/4940930
00:04 Gero: Para la normal el slider que te dije que movieras un poco hacia abajo podria ser en las siguientes cordenadas, X:312 Y:248
00:04 Gero: Listo seria todo
Updated! 8-)
Gero


~ Nyeh Heh Heh! ~
Topic Starter
DaxMasterix

NYEH HEH HEH
HappyRocket88
XD Congratz papi!
Bonsai
That last hitsound made it to qualified? WOWIE!
for real though, to me that seems like a really unfitting 'screamer' (since it's like double the volume of the outro) and not really suitable as a hitnormal either because the attack point is a bit delayed..

edit: Also tbh some stuff looks like it could be a bit more polished, like I know it's super nazi but for example in COOL DUDE 01:21:962 (1,2,3) would look much better imo if (2,3) are moved one pixel to the right and two up bc right now those are two different curves, or 00:13:962 (5,6,7) not being straight or 00:45:962 (5,6,7) being pretty unevenely spaced, or in HARD auto-stack ruining spacing in some places like 00:09:362 (3,4,5,6,1) and 00:15:962 (4,5,6) -(you might wanna enable viewing Stacking in the editor), and 00:20:362 (4,1,2) not being a straight line at all seems unintentional, and 00:57:962 (1,2,3,4) could be straighter too (visualisation) etc - I know it's all super minor stuff that won't be noticed by everyone ingame but it could look so much more polished if some minor adjustments were made imo : \
Charles445
Jumps around in tone, not in the good way.
Many of the jumps seem out of place (or missing) in the top difficulty.


Also 00:31:562 (5,6) - is questionable, the lead instrument switches at 00:31:512 - , so since you switch mapping to it, this would make more sense -> http://puu.sh/okiUN/8358bfc01e.jpg
Of course that introduces a 3/8 situation which a slider could take care of, but what's there right now is quite frankly more misleading, as it doesn't follow the music at all (if it was the original instrument it's still missing the third part of it)
Topic Starter
DaxMasterix

Bonsai wrote:

That last hitsound made it to qualified? WOWIE!
for real though, to me that seems like a really unfitting 'screamer' (since it's like double the volume of the outro) and not really suitable as a hitnormal either because the attack point is a bit delayed..

edit: Also tbh some stuff looks like it could be a bit more polished, like I know it's super nazi but for example in COOL DUDE 01:21:962 (1,2,3) would look much better imo if (2,3) are moved one pixel to the right and two up bc right now those are two different curves, or 00:13:962 (5,6,7) not being straight or 00:45:962 (5,6,7) being pretty unevenely spaced, or in HARD auto-stack ruining spacing in some places like 00:09:362 (3,4,5,6,1) and 00:15:962 (4,5,6) -(you might wanna enable viewing Stacking in the editor), and 00:20:362 (4,1,2) not being a straight line at all seems unintentional, and 00:57:962 (1,2,3,4) could be straighter too (visualisation) etc - I know it's all super minor stuff that won't be noticed by everyone ingame but it could look so much more polished if some minor adjustments were made imo : \
If in COOL DUDE is just the spacing, it's a big problem since it's redeable, and for Hard, some the stacks and straight patterns were made because the chiptune song, (the last one maybe could be more straight but the feel is the same right? :lol:

Charles445 wrote:

Jumps around in tone, not in the good way.
Many of the jumps seem out of place (or missing) in the top difficulty.


Also 00:31:562 (5,6) - is questionable, the lead instrument switches at 00:31:512 - , so since you switch mapping to it, this would make more sense -> http://puu.sh/okiUN/8358bfc01e.jpg
Of course that introduces a 3/8 situation which a slider could take care of, but what's there right now is quite frankly more misleading, as it doesn't follow the music at all (if it was the original instrument it's still missing the third part of it)
The first point is okay, but I preffer don't break the 1/2 rythm suddenly on a stacked pattern and better do the same but for the last part, because If we hear it at 25% we'll know that it's a triplet
But I think the way I mapped it plays better than the "correct" way, sometimes correct isn't the best. Anyways it's ok tho, Will ask more people about some patters like that in the future cuz I'am not a Standard player to say "Is the best", It's just my opinion
Topic Starter
DaxMasterix
doble post cuz i'm cool
ranked boiz 8-)
lit120
NYEHEHEHEHEHEHEHEHEHEHEHEHEHEHE!!!!!!
[-SrPandaSpy-]
Nyeeeehehehehehehehehheeheheheheheheh :) :) :) :) :) :) :) :) :) :o
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