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gnash - i hate u i love u (ft. olivia o'brien)

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Topic Starter
BladesofSteel

naoe dami wrote:

From Noob at modding queue
sorry I'll mod it fast

[General]
Q = press Q for delete/give a new combo
^ = same as above

[Easy]
00:26:138 (1) - Q No. The NC changes every 4 beats, and I'm keeping it that way.
00:31:356 (1) - Q and make same pattern like 00:28:747 (1,2) - ^
00:36:573 (1,1) - ^ ^
00:57:443 (1) - idk what do you mean give this pattern, delete it (just imo) ^
01:10:486 (1) - Q ^
01:13:095 (1) - ^ ^
01:14:399 (2) - ^ ^
01:15:704 (1) - ^ ^
01:23:530 (1) - ^ ^
01:39:182 (1) - same as 00:57:443 (1) - ^
01:54:834 (1) - Q ^
02:13:095 (1) - ^ ^
02:18:312 (1) - ^ and better like this? It's fine the way it is now.

02:23:530 (4,5) - ^ ^
02:31:356 (1) - delete it, easy player need a bit rest, lol, and i didn't hear anything from start at spinner Extended it instead.
02:36:573 (1) - Q No. Refer to my answer for 00:26:138 (1) - .
02:42:443 (1) - ^ ^
02:58:095 (1) - ^ ^
03:03:312 (1) - ^ ^
03:07:878 (1) - ^ ^
03:10:486 (1) - ^ ^
03:20:921 (1) - ^ ^
03:26:138 (2) - ^ ^
03:31:356 (2,3) - ^ ^
03:36:573 (1) - ^ ^

[Normal]
why use 1/1 if you place the pattern in 1/8?
00:43:747 (1) - delete it, or place at 00:41:791 (1) - for start Remapped and did something else here, since I just realized how this is the exact same rhythm as Easy diff. Not good.
01:14:074 (2) - like this? No, this is getting to repetitive.

01:21:899 (2) - i suggest like this No, it's fine as it is.

01:26:138 (1) - delete and make this into start of spinner ^
01:55:812 (2) - same as 01:14:074 (2) - ^
02:07:878 (1) - Q and change it into 1 circle ^
02:09:508 (2,3) - delete I'll see what others will have to say about this.
02:28:748 (1) - same as 01:26:138 (1) - ^
02:45:704 (1) - Q ^
03:31:356 (1) - ^ ^
03:36:573 (1) - ^ No.

No mod on Hard diff?

nice song, full with feels, lol, sorry just that, I suggest the combo minimum is 3. GL
Thank you for the mod.
Battle
z

[General]
Uncheck widescreen support
Maybe make the kiai end at chorus instead of it just having the words "hate you" .-.
Try offset 6

[Easy]
One thing I kinda found awkward is the things like 00:41:791 (1,1) - where it's just a really long pause and then the spinner, kinda just feels empty
02:15:704 (1,2) - Blanket can be slightly improved
02:45:704 (2,3) - It doesn't really lead into 3 flow-wise, since it's more pointing toward the end of 3 rather than the head
It's really just kinda awkward with flow because of the really large ds, some of the things don't really flow together and overall kinda just feels empty
Why no spinner at end like normal?

[Normal]
Consistency sake, it's really just ew to have the map at different places on diffs that don't have gd's for them
Did you basically just use the same pattern with it being flipped for the entire beginning? .-.
00:29:563 (2,3) - Kind of questionable for a Normal
01:00:133 (2,3) - Usually having things on 1/8 means that you probably had to change timing somewhere but w/e I think it's fine
01:11:791 (2,3,4) - It's ds'd properly but I don't really think you should use "ambiguous" beats in a normal, since lower players mostly would be focusing on hitting the notes
01:20:921 (1,2) - Blanket can be improved
02:00:051 (1,2,3) - Flow makes it seem like 3 will be clicked, not 2
02:09:508 (2,3) - Questionable-ish for a normal
02:11:791 (3,4) - The song is more "intense" in this chorus, but having it like this just makes things seem inconsistent
02:17:661 (4,1) - ^
02:24:835 (2,3,4) - Overlap doesn't really look good
02:44:399 (1,2,1) - Spacing semi-inconsistent
02:50:921 (5,6) - Still questionable for a normal
02:59:725 (4) - Slider end on downbeat is ehhhhhh

[Hard]
I'm just going to be lazy and say it needs a lot of work, especially with things like 00:13:049 (1,2,3) - where the beat is ambiguous, since you do this a few times in the map, and the map doesn't really flow all that well (I'm only being like this cuz you broke the only rule lol)

Anyways gl .3.
Topic Starter
BladesofSteel

Battle wrote:

z

[General]
Uncheck widescreen support Done.
Maybe make the kiai end at chorus instead of it just having the words "hate you" .-. I don't really like kai tbh. Too flashy for my taste, especially if it's for songs that are slow like this one.
Try offset 6 Too early.

[Easy]
One thing I kinda found awkward is the things like 00:41:791 (1,1) - where it's just a really long pause and then the spinner, kinda just feels empty I've changed the note to a full slider now.
02:15:704 (1,2) - Blanket can be slightly improved Fixed.
02:45:704 (2,3) - It doesn't really lead into 3 flow-wise, since it's more pointing toward the end of 3 rather than the head Re-made these notes.
It's really just kinda awkward with flow because of the really large ds, some of the things don't really flow together and overall kinda just feels empty
Why no spinner at end like normal? Giving Easy players a break, ha ha.

[Normal]
Consistency sake, it's really just ew to have the map at different places on diffs that don't have gd's for them
Did you basically just use the same pattern with it being flipped for the entire beginning? .-. Yes..
00:29:563 (2,3) - Kind of questionable for a Normal It looks fine.
01:00:133 (2,3) - Usually having things on 1/8 means that you probably had to change timing somewhere but w/e I think it's fine
01:11:791 (2,3,4) - It's ds'd properly but I don't really think you should use "ambiguous" beats in a normal, since lower players mostly would be focusing on hitting the notes Removed.
01:20:921 (1,2) - Blanket can be improved Nah.
02:00:051 (1,2,3) - Flow makes it seem like 3 will be clicked, not 2 Re-adjusted notes here.
02:09:508 (2,3) - Questionable-ish for a normal It's fine..
02:11:791 (3,4) - The song is more "intense" in this chorus, but having it like this just makes things seem inconsistent Fixed.
02:17:661 (4,1) - ^ It's the same as 00:30:702 (4,1) -
02:24:835 (2,3,4) - Overlap doesn't really look good Fixed.
02:44:399 (1,2,1) - Spacing semi-inconsistent ?
02:50:921 (5,6) - Still questionable for a normal I don't think there's anything wrong here.
02:59:725 (4) - Slider end on downbeat is ehhhhhh Remapped.

[Hard]
I'm just going to be lazy and say it needs a lot of work, especially with things like 00:13:049 (1,2,3) - where the beat is ambiguous, since you do this a few times in the map, and the map doesn't really flow all that well (I'm only being like this cuz you broke the only rule lol) Ok...

Anyways gl .3.
Thank you.
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: gnash
  2. Title: i hate u i love u (ft. olivia o'brien)
    According to the official video and soundcloud, this is correct metadata.
<Reference>
  1. https://soundcloud.com/gnash/ihateuiloveu
  2. https://www.youtube.com/watch?v=pINZzadd2jM
Good luck~:3
Qiyana
Hi! From My queue
Hard
[General]
Nothing!
[Modding Itself]
00:10:484 (1,2,3) - The approach circles are kind of confusing.
00:30:049 (4,5) - This isn't symmetrical.
00:41:626 (6,1,2,3) - The approach circles are kind of confusing which isn't right for hard.
01:06:571 (5,6) - This jump is too extreme.
01:47:006 (1,1) - Put the second one closer to the first 1 to resemble earliers patterns.
02:17:006 (4) - This slider is kind of off. Stick to this: 02:17:658 (5) -
02:48:636 (3,4,5) - Make these circles touch each other at least.
02:54:832 (1,2,3) - Avoid Overlapping like the 1 and the 3.
03:30:376 (3,4,5) - If you're going to place it like that, you might as well have a repeat slider.

Good luck getting this ranked!
dylansantosh
Hey from my m4m queue

[General:]
Rather double bpm and half beat snap divisor, I swear it looks weird with the quarter beats.

Easy
01:17:984 (3,1) - Fix blanket
01:55:810 - Missing a note?
01:58:419 - ^
01:59:723 (3,1) - fix blanket, Starts too tight
02:03:636 - Missing a note?
02:14:071 - ^
03:23:528 (1) - I'd curve this slightly less to make the blanket prettier

Normal
Diff has a second more drain than easy

01:00:213 - This is so off
01:02:821 - ^
02:38:854 (5,1) - Fix blanket, slider end too tight

Hard
Full drain, unlike other diffs

00:47:984 (1,1) - blanket's off
01:09:832 (5,6,1) - Fix stack
02:24:832 (3,4) - Fix blanket
03:20:919 (1,3) - This blanket disturbs me
03:33:147 (4,5) - Spacing error
Topic Starter
BladesofSteel

Gamu wrote:

Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: gnash
  2. Title: i hate u i love u (ft. olivia o'brien)
    According to the official video and soundcloud, this is correct metadata.
<Reference>
  1. https://soundcloud.com/gnash/ihateuiloveu
  2. https://www.youtube.com/watch?v=pINZzadd2jM
Good luck~:3
Great info.

Dyl-Byl wrote:

Hi! From My queue
Hard
[General]
Nothing!
[Modding Itself]
00:10:484 (1,2,3) - The approach circles are kind of confusing. No it's not.
00:30:049 (4,5) - This isn't symmetrical. It is. Both the points are at Y:196
00:41:626 (6,1,2,3) - The approach circles are kind of confusing which isn't right for hard. Nope, I played it and it's fine.
01:06:571 (5,6) - This jump is too extreme. This isn't a jump. The DS for all the objects 01:05:267 (1,2,3,4,5,6) - and before that has the DS 2.2.
01:47:006 (1,1) - Put the second one closer to the first 1 to resemble earliers patterns. This makes no sense.
02:17:006 (4) - This slider is kind of off. Stick to this: 02:17:658 (5) - 02:17:006 (4) - is actually a flipped version of 02:17:658 (5) - lol.
02:48:636 (3,4,5) - Make these circles touch each other at least. You are not checking the DS I am using at all. And I dislike placing objects that are squashed together.
02:54:832 (1,2,3) - Avoid Overlapping like the 1 and the 3. This is a style of flow fyi.
03:30:376 (3,4,5) - If you're going to place it like that, you might as well have a repeat slider.The repeated slider is 03:31:354 (1) - , so I'm not sure what you're saying here.

Good luck getting this ranked!
I did not fix anything you had suggested, but thank you for the mod nonetheless.

DylanSan wrote:

Hey from my m4m queue

[General:]
Rather double bpm and half beat snap divisor, I swear it looks weird with the quarter beats. The BPM is correct.

Easy
01:17:984 (3,1) - Fix blanket Done.
01:55:810 - Missing a note? Yes, I re-made this part so the rhythm is more varied.
01:58:419 - ^ Nah.
01:59:723 (3,1) - fix blanket, Starts too tight That's what she said Fixed.
02:03:636 - Missing a note? Nah.
02:14:071 - ^ Fixed.
03:23:528 (1) - I'd curve this slightly less to make the blanket prettier ^

Normal
Diff has a second more drain than easy It was intentional.

01:00:213 - This is so off Fixed...I just can't get this note right on with the piano note.
01:02:821 - ^ ^
02:38:854 (5,1) - Fix blanket, slider end too tightThat's also what she said Fixed.

Hard
Full drain, unlike other diffs

00:47:984 (1,1) - blanket's off I don't see what you mean.
01:09:832 (5,6,1) - Fix stack I try to stack, but they keep on re-locating themselves to a different point..
02:24:832 (3,4) - Fix blanket Done.
03:20:919 (1,3) - This blanket disturbs me I've remapped this part.
03:33:147 (4,5) - Spacing error Fixed.
Thank you for modding!
Sonnyc
[Easy]
  1. This difficulty has a slow sv and a wide ds. Imo these settings wasn't pretty nice enough for beginners, especially the large distance.
  2. Regarding combo, I suggest you setting a longer combo cycle. Some of your cycle didn't worked enough, and resulting in short comboes such as 00:36:571 (1,1). NC spams are normally not good, because it is hard to provide players a feeling as a pattern.
  3. 00:57:441 (1) - 01:39:180 (1) - I suggest removing these notes. Maybe you would be worried about the 20 seconds long break, but such settings to cut the break as a single note is what I not recommend in lower difficulties. Players might be not focusing during the break, and can miss those single objects.
[Normal]
  1. 00:57:441 (1,2,3,1) - 01:39:180 (1,1,1,2) - 4 repetitive note clicks in the center is never interesting at all. Consider making something with these elements. Also please set your combo consistently.
  2. 02:09:506 (2,3) - This surely fits the vocal. However this part is rather soft right before the kiai section. Instead of choosing to map with high note density, removing (2) and also making your pattern soft along the song would work better.
  3. 02:45:702 (1,3) - Combo was weird. Start from (3) please.
[Hard]
  1. 00:01:191 (3,4) - Both feels 1/4 extended currently.
  2. 00:23:202 (1,1) - 01:10:158 (6,1) - 01:26:136 (1,3) - Stack properly please.
not bad
Topic Starter
BladesofSteel

Sonnyc wrote:

[Easy]
  1. This difficulty has a slow sv and a wide ds. Imo these settings wasn't pretty nice enough for beginners, especially the large distance. It seems fine to me. I personally don't like overlapping notes, and due to the low BPM of this song, that is why I had to push it to 2.0 DS.
  2. Regarding combo, I suggest you setting a longer combo cycle. Some of your cycle didn't worked enough, and resulting in short comboes such as 00:36:571 (1,1). NC spams are normally not good, because it is hard to provide players a feeling as a pattern. True. I'll change it to a NC for every 2 rhythmic cycles then.
  3. 00:57:441 (1) - 01:39:180 (1) - I suggest removing these notes. Maybe you would be worried about the 20 seconds long break, but such settings to cut the break as a single note is what I not recommend in lower difficulties. Players might be not focusing during the break, and can miss those single objects. Inattentive players deserves to lose their FC then lol.
[Normal]
  1. 00:57:441 (1,2,3,1) - 01:39:180 (1,1,1,2) - 4 repetitive note clicks in the center is never interesting at all. Consider making something with these elements. Also please set your combo consistently. Okay, I've mapped them.
  2. 02:09:506 (2,3) - This surely fits the vocal. However this part is rather soft right before the kiai section. Instead of choosing to map with high note density, removing (2) and also making your pattern soft along the song would work better. I removed two, but I'm not sure what to make of the slider after that though. I could always remove both objects, but just to keep the objects consistent..
  3. 02:45:702 (1,3) - Combo was weird. Start from (3) please Removed both combos so there is one full combo starting from 02:44:397 - 02:49:615..
[Hard]
  1. 00:01:191 (3,4) - Both feels 1/4 extended currently. Re-mapped.
  2. 00:23:202 (1,1) - 01:10:158 (6,1) - 01:26:136 (1,3) - Stack properly please. I try to stack them, but I can't.
not bad
Thank you for modding.
Inversal
Hi~~~~ From my Queue!

Nice Song! I love it! But it contains lots of bad words. So you have to write it in your description Warning: This map is only suitable for age of 18+ only and add 18+ to your tags

ฺBut in easy and normal. Try to make the rhythm into 1/1 and 1/2. So it will not confuse players

Kiai here 02:10:484 - and end it here 02:30:702 -

Let's get started on hard diff

Hard

I can't really know how you map on the rap parts. I don't know what are you following (Try to create your own rhythm or try to follow vocal?) So. I cannot mod it well.

Always use DS in your Non-jump part

Because this song is very slow. So 1/8 divisor should be used on some spots
00:01:109 - Use 1/8 And add this note to match the vocals.
00:41:626 (6,1,2,3) - Stacking like this will be very hard to read. Back and forth beats can be used when all four beats has same spacing (on the timeline).
00:46:843 - Without this note. Players will confused. Vocal starts here.
00:47:495 - You can add a note here
00:51:571 (7,8,9) - Do a 3/8 return slider to match the vocals. The 3/8 rhythm may be confusing so I suggest you to use a slider instead to make it easy to read
00:52:223 - ^
00:54:832 (1) - ^
00:56:626 - You can add note here.
01:00:376 (1) - 3/8 return slider please
01:04:615 (5) - Don't stack this please. It's really confusing.
01:06:897 - You can add note here.
01:11:952 (3,4,5,6,7,1) - Killer stack. Stacking means beats that stacked has same spacing. Stack like this can kill a player without reasons.
01:19:778 (4,5,6,7,8) - Killer stack again
01:54:506 (5,6,1) - Try NOT to stack like this please. It's like you stop the flow and boost it.
02:04:615 (5,6,7,1) - ^ 6,7,1 Can be stacked
03:24:017 (2,3,4,5) - Don't stack like this pleaseeee
03:27:604 (3,4) - Which rhythm are you following?

Normal

Always NC every downbeats (Big white ticks)

00:18:310 (3,4) - This is confusing. You follow melody in the previous notes but you suddenly change it to follow vocals. The new players cwill cannot catch it.
00:24:506 (1) - Too short recovery time after spinner. this is UNRANKABLE Just make sure that the hitcircle doesn't appear while spinning
00:29:560 (2,3) - Try to merge it into a single slider. Normal diff doesn't need to map all things.
00:37:876 (6,7,8,1) - This doesn't flow well. Try move some notes
01:05:267 - Break??? Break here doesn't feel good IMO.
01:47:006 (5) - Try to move 5 to x:220 y:30
01:47:006 - Break??
02:07:876 (5) - End slider here and make a 3/4 return slider here 02:09:180 -
02:16:517 (2,3) - as same as 00:29:560 (2,3)
02:33:963 - Too short recovery time after spinner. this is UNRANKABLE
03:02:332 (4,6) - Fix overlap please

Easy

Try to NC every downbeats.

Looks fine. But

Every map must start and finish at same spot. So map 00:00:050 - please

00:57:441 (1) - Don't tease newbies by breaking the break with this note please. It can make players miss without a good reason.
01:39:180 (1) - Arrrggghhhhhh Nooooooo don't do this please^ above
02:00:049 (1,2,3) - I know that you don't want to stack. But please make it flow please.
02:31:354 (1,1) - Too short recovery time for easy diff UNRANKABLE

Good luck ranking this :D
Topic Starter
BladesofSteel

bestza55567 wrote:

Hi~~~~ From my Queue!

Nice Song! I love it! But it contains lots of bad words. So you have to write it in your description Warning: This map is only suitable for age of 18+ only and add 18+ to your tags

ฺBut in easy and normal. Try to make the rhythm into 1/1 and 1/2. So it will not confuse players

Kiai here 02:10:484 - and end it here 02:30:702 -

Let's get started on hard diff

Hard

I can't really know how you map on the rap parts. I don't know what are you following (Try to create your own rhythm or try to follow vocal?) So. I cannot mod it well.

Always use DS in your Non-jump part

Because this song is very slow. So 1/8 divisor should be used on some spots
00:01:109 - Use 1/8 And add this note to match the vocals.
00:41:626 (6,1,2,3) - Stacking like this will be very hard to read. Back and forth beats can be used when all four beats has same spacing (on the timeline).
00:46:843 - Without this note. Players will confused. Vocal starts here.
00:47:495 - You can add a note here
00:51:571 (7,8,9) - Do a 3/8 return slider to match the vocals. The 3/8 rhythm may be confusing so I suggest you to use a slider instead to make it easy to read
00:52:223 - ^
00:54:832 (1) - ^
00:56:626 - You can add note here.
01:00:376 (1) - 3/8 return slider please
01:04:615 (5) - Don't stack this please. It's really confusing.
01:06:897 - You can add note here.
01:11:952 (3,4,5,6,7,1) - Killer stack. Stacking means beats that stacked has same spacing. Stack like this can kill a player without reasons.
01:19:778 (4,5,6,7,8) - Killer stack again
01:54:506 (5,6,1) - Try NOT to stack like this please. It's like you stop the flow and boost it.
02:04:615 (5,6,7,1) - ^ 6,7,1 Can be stacked
03:24:017 (2,3,4,5) - Don't stack like this pleaseeee
03:27:604 (3,4) - Which rhythm are you following?

Normal

Always NC every downbeats (Big white ticks)

00:18:310 (3,4) - This is confusing. You follow melody in the previous notes but you suddenly change it to follow vocals. The new players cwill cannot catch it.
00:24:506 (1) - Too short recovery time after spinner. this is UNRANKABLE Just make sure that the hitcircle doesn't appear while spinning
00:29:560 (2,3) - Try to merge it into a single slider. Normal diff doesn't need to map all things.
00:37:876 (6,7,8,1) - This doesn't flow well. Try move some notes
01:05:267 - Break??? Break here doesn't feel good IMO.
01:47:006 (5) - Try to move 5 to x:220 y:30
01:47:006 - Break??
02:07:876 (5) - End slider here and make a 3/4 return slider here 02:09:180 -
02:16:517 (2,3) - as same as 00:29:560 (2,3)
02:33:963 - Too short recovery time after spinner. this is UNRANKABLE
03:02:332 (4,6) - Fix overlap please

Easy

Try to NC every downbeats.

Looks fine. But

Every map must start and finish at same spot. So map 00:00:050 - please

00:57:441 (1) - Don't tease newbies by breaking the break with this note please. It can make players miss without a good reason.
01:39:180 (1) - Arrrggghhhhhh Nooooooo don't do this please^ above
02:00:049 (1,2,3) - I know that you don't want to stack. But please make it flow please.
02:31:354 (1,1) - Too short recovery time for easy diff UNRANKABLE

Good luck ranking this :D
For some reason, I was automatically logged out during the process of editing, so all my comments I had added beside each suggestion has been removed when I had re-logged in again...

Thank you for modding, I will try to re-add in which parts I have fixed and not fixed.
Speed of Snail
Hey, Response to your M4M.

HARD

A lot of this map genuinely confuses me, like seriously this map is targeted at a WAY lower level player, and I doubt that I'd be able to SS this ever, as it is now. The Majority of the mapping SEEMS like it's trying to follow the vocals, but it feels off even as is, has tons of random snapping, and the lower AR doesn't help, cause half the time I can't tell the difference between a 1/2 and a 1/4. Seriously speaking, mod aside if you want this to get anywhere you likely need to completely rework how it's done, I just can't envision this style working for low difficulty no matter how well it's done.

Anyways I know you asked for Normal/Hard, but I'm going to mod Normal as I can't properly mod the Hard, so that's the best mod you're going to get for it.

NORMAL

Afterthought: Anyways this mod is also fairly surface level and I'm not prying into a lot of more in-depth things like general flow, hitsounding, design, since there's a number of larger issues that likely need to be corrected before you can start worrying about those kind of things. Often if I saw something a lot I pointed out one or two of the most obvious cases to make sure you keep mindful of them, however remember that just because I mention that a couple blankets are misaligned, fixing those blankets does not mean your map now has perfect blanketing, since I'm not commenting on every little misalignment I see.

General tip, not sure if you actually used it, but it was enabled when I opened the map so I'll go over it anyways, when making easier difficulties you should avoid using Grid Snap since it makes it really difficult to form consistent patterns or any reasonable flow at all for that matter.

00:00:702 - (2) I always hate making this the first point I go over, but this blanket is broken, the bottom of the slider needs to be pulled more to the left.
*this applies to almost every one of these, it looks like you copy pasted this shape into each circle shape, so they're all a little off*

00:20:267 - (4,5) And this is awfully random, it's not like the ticks here are two super strong notes, in fact I'd argue they're some of the weakest in the entire song. I'd make these two circles into a single slider, and even a slider with reduced SV to match the fading out feeling that the notes here leave in the song.

00:23:523 - So, this Kiai toggle is literally 1 second long, Even if for some reason this WAS intentional (I doubt it) Pretty sure you're never allowed to trigger Kiai for such a short time. Fix this. *Applies to ALL Kiai times in this diff*

00:29:560 - (2,3) As a general rule 1/4 is generally avoided in Easy/Normal difficulties, and when they're used they should at least be minimized so that they have little impact on the play-ability for newbies, this 1/4 is actually pretty brutal in terms of forcing a snap, when I was play-testing I got lazy cause of how easy the map was and this nearly broke me, I had to adjust at the last second since I didn't see this pattern as fast as it is, Definitely get rid of this, honestly just delete the 2 circle, makes this pattern far better.

02:16:517 - ^^^

I notice (especially in the chorus) you have a lot of circles on blue ticks, while technically this is fine (My first ranked Normal diff had a couple) This is not usually something people like seeing, in my case I could argue in favor of it because of factors like short map length and high slider:circle ratio, but for this map you don't have so much leeway, for the sake of players accuracy might want to make these 3/4 repeat sliders.

00:57:441 - (1,2) This blanket is very off.

02:56:136 - (2-5) Do not use square patterns like this in a low difficulty map haphazardly, straighten this out or use less circles, this is difficult to follow for someone inexperienced.

03:39:180 - This spinner should be extended to 03:44:397, The music is still going and fading out until that moment, plus the spinner was a little short as is.

Anyways, that's about all I got. Srry the mod is so short but, a lot of this map just sorta leaves me uncertain of what to say. I often just don't really know what I'm looking at :/. Anyways I hope this is satisfactory for you, and hopefully you can take something out of what I said and try to improve on what you have, GL mapping.
Topic Starter
BladesofSteel

TheOnlyLeon wrote:

Hey, Response to your M4M.

HARD

A lot of this map genuinely confuses me, like seriously this map is targeted at a WAY lower level player, and I doubt that I'd be able to SS this ever, as it is now. The Majority of the mapping SEEMS like it's trying to follow the vocals, but it feels off even as is, has tons of random snapping, and the lower AR doesn't help, cause half the time I can't tell the difference between a 1/2 and a 1/4. Seriously speaking, mod aside if you want this to get anywhere you likely need to completely rework how it's done, I just can't envision this style working for low difficulty no matter how well it's done.

Anyways I know you asked for Normal/Hard, but I'm going to mod Normal as I can't properly mod the Hard, so that's the best mod you're going to get for it. I'm sorry to hear that. It can be very challenging to try and create a Hard difficulty for a song with a low BPM.

NORMAL

Afterthought: Anyways this mod is also fairly surface level and I'm not prying into a lot of more in-depth things like general flow, hitsounding, design, since there's a number of larger issues that likely need to be corrected before you can start worrying about those kind of things. Often if I saw something a lot I pointed out one or two of the most obvious cases to make sure you keep mindful of them, however remember that just because I mention that a couple blankets are misaligned, fixing those blankets does not mean your map now has perfect blanketing, since I'm not commenting on every little misalignment I see.

General tip, not sure if you actually used it, but it was enabled when I opened the map so I'll go over it anyways, when making easier difficulties you should avoid using Grid Snap since it makes it really difficult to form consistent patterns or any reasonable flow at all for that matter.

00:00:702 - (2) I always hate making this the first point I go over, but this blanket is broken, the bottom of the slider needs to be pulled more to the left.
*this applies to almost every one of these, it looks like you copy pasted this shape into each circle shape, so they're all a little off* Fixed this and 00:03:310 (4) - . 00:11:136 (2) - and 00:13:744 (4) - .

00:20:267 - (4,5) And this is awfully random, it's not like the ticks here are two super strong notes, in fact I'd argue they're some of the weakest in the entire song. I'd make these two circles into a single slider, and even a slider with reduced SV to match the fading out feeling that the notes here leave in the song. It's generally not a good idea to tamper with the SV in Normal/Easy modes, but I did change the rhythm here as you had suggested.

00:23:523 - So, this Kiai toggle is literally 1 second long, Even if for some reason this WAS intentional (I doubt it) Pretty sure you're never allowed to trigger Kiai for such a short time. Fix this. *Applies to ALL Kiai times in this diff* It was intentional, and I don't want to change it.

00:29:560 - (2,3) As a general rule 1/4 is generally avoided in Easy/Normal difficulties, and when they're used they should at least be minimized so that they have little impact on the play-ability for newbies, this 1/4 is actually pretty brutal in terms of forcing a snap, when I was play-testing I got lazy cause of how easy the map was and this nearly broke me, I had to adjust at the last second since I didn't see this pattern as fast as it is, Definitely get rid of this, honestly just delete the 2 circle, makes this pattern far better. I avoided putting notes 1/4 apart as much as I could now, and have added reverses to the sliders instead.

02:16:517 - ^^^ ^

I notice (especially in the chorus) you have a lot of circles on blue ticks, while technically this is fine (My first ranked Normal diff had a couple) This is not usually something people like seeing, in my case I could argue in favor of it because of factors like short map length and high slider:circle ratio, but for this map you don't have so much leeway, for the sake of players accuracy might want to make these 3/4 repeat sliders. ^

00:57:441 - (1,2) This blanket is very off. Fixed.

02:56:136 - (2-5) Do not use square patterns like this in a low difficulty map haphazardly, straighten this out or use less circles, this is difficult to follow for someone inexperienced. Fixed.

03:39:180 - This spinner should be extended to 03:44:397, The music is still going and fading out until that moment, plus the spinner was a little short as is. I disagree. It looks fine as it is.

Anyways, that's about all I got. Srry the mod is so short but, a lot of this map just sorta leaves me uncertain of what to say. I often just don't really know what I'm looking at :/. Anyways I hope this is satisfactory for you, and hopefully you can take something out of what I said and try to improve on what you have, GL mapping.
Thank you for modding.
Yahuri
From my queue~

Hard
-Okay I had a pretty hard time following the notes- id say 90% of the time I was also ahead of the beat. So either something is wrong with me or the offset.
01:19:778 (4,5,6,7) - patterns like this were confusing esp since ive never seen this pattern in a lower difficulty map (it usually appears as a jump in Insane+)
01:32:658 (2,3) - blanket
01:51:571 (5,6,1) - overlap not good
02:56:789 (5) - 02:58:745 (2) - stack
03:00:702 (2,3) - blanket

Normal
-Has much better flow than Hard, probably because no circle stacks
00:31:517 (4) - move to 00:31:354 (4)
01:14:397 - maybe map this clap?
01:22:223 - ^
01:54:506 (7,1,2) - make all same DS from 7
01:56:136 - map clap?
02:07:876 (4,5) - blanket
02:48:963 - stop slider here and add circle 02:49:289
03:38:528 (4) - there isnt any sound here

Good luck!
Topic Starter
BladesofSteel

Yahuri wrote:

From my queue~

Hard
-Okay I had a pretty hard time following the notes- id say 90% of the time I was also ahead of the beat. So either something is wrong with me or the offset. It's you! Yes, I've been receiving this comment a lot..
01:19:778 (4,5,6,7) - patterns like this were confusing esp since ive never seen this pattern in a lower difficulty map (it usually appears as a jump in Insane+) I've received more than enough notes about this by now, so I will change it.
01:32:658 (2,3) - blanket Fixed.
01:51:571 (5,6,1) - overlap not good For some reason I am unable to fix the stack here.
02:56:789 (5) - 02:58:745 (2) - stack No change.
03:00:702 (2,3) - blanket Fixed.

Normal
-Has much better flow than Hard, probably because no circle stacks
00:31:517 (4) - move to 00:31:354 (4) Fixed.
01:14:397 - maybe map this clap? I'm unable to.
01:22:223 - ^ ^
01:54:506 (7,1,2) - make all same DS from 7 WhyÉ
01:56:136 - map clap? I'm unable to.
02:07:876 (4,5) - blanket Fixed.
02:48:963 - stop slider here and add circle 02:49:289 Not necessary.
03:38:528 (4) - there isnt any sound here True. Removed the hit circle.

Good luck!
Thank you for modding.
C00L
ayyy lmao M4M queue




[Easy]
  1. 00:23:528 (1) - kiai, those burts shouldnt be here
  2. 00:41:789 (2) - a pretty sharp curve dont think it fits tbh

[Normal]
  1. 00:23:834 - fix that kiai time
  2. 01:54:506 (7,2) - place this slider so that i blankets it at the same point as it does with 01:54:832 (1) -
  3. 02:48:310 (6) - on this slider youre missing a strong sound that you didnt emphasise although you done it here 02:45:702 (3) -

[Hard]
  1. 00:07:386 (4,1) - blanket fixeroo
  2. 00:27:441 (3,4) - ^
  3. 00:43:093 (4) - extend this up onto the white tick and just mute the slider end (10% since you still want to hear some sort of click)
  4. 00:44:071 (1) - mute this spinner completely
  5. 01:37:876 (4) - after this point consider a 15% volume timing point it is fairly quiet at this part
  6. 01:53:202 (2,3) - blanket
  7. 02:10:484 (1) - this kiai time (with the previous one) man make this extended this song doesnt match any sort of kiai snaps
  8. 02:30:049 (4) - extend the slider and mute it again
  9. 02:56:789 (5) - stack this with 02:55:484 (2) - slider start the current overlap is meh imo
  10. 03:03:963 (2) - i dont know if you can hear this but if you listen at 25% speed you can hear that the timing on this is kinda off, but that might just be me

As i told in-game i dont map these diffs but hey not bad tbh

Good luck man
Topic Starter
BladesofSteel

Cooldue7 wrote:

ayyy lmao M4M queue


[Easy]
  1. 00:23:528 (1) - kiai, those burts shouldnt be here I don't like long Kai time, so I keep them short. It's intentional.
  2. 00:41:789 (2) - a pretty sharp curve dont think it fits tbh It looks fine to me.

[Normal]
  1. 00:23:834 - fix that kiai time No..
  2. 01:54:506 (7,2) - place this slider so that i blankets it at the same point as it does with 01:54:832 (1) - I'm not sure what you mean here.
  3. 02:48:310 (6) - on this slider youre missing a strong sound that you didnt emphasise although you done it here 02:45:702 (3) - There's already a clap hitsound here. What are you talking about?
  4. Hello random dot.

[Hard]
  1. 00:07:386 (4,1) - blanket fixeroo Not necessary.
  2. 00:27:441 (3,4) - ^ ^
  3. 00:43:093 (4) - extend this up onto the white tick and just mute the slider end (10% since you still want to hear some sort of click) No, I'm following the vocals here as you can see.
  4. 00:44:071 (1) - mute this spinner completely 5% is the lowest volume it can go you know.
  5. 01:37:876 (4) - after this point consider a 15% volume timing point it is fairly quiet at this part Not necessary.
  6. 01:53:202 (2,3) - blanket It already is.
  7. 02:10:484 (1) - this kiai time (with the previous one) man make this extended this song doesnt match any sort of kiai snaps I had purposely shortened Kai time because I don't really like them tbh.
  8. 02:30:049 (4) - extend the slider and mute it again ^ Refer to what I had said before.
  9. 02:56:789 (5) - stack this with 02:55:484 (2) - slider start the current overlap is meh imo I already did?
  10. 03:03:963 (2) - i dont know if you can hear this but if you listen at 25% speed you can hear that the timing on this is kinda off, but that might just be me It's just you. :P

As i told in-game i dont map these diffs but hey not bad tbh

Good luck man
I didn't really change much, but thank you for the mod nonetheless.
WazZzaA123
From queue M4M
http://i.imgur.com/wTKzetE.png AiMod

[Hard]
00:51:082 (1) - NC it can be confusing without the NC
01:09:832 (5,6,1) - Try to lower all of these so it blanket with 01:09:343 (4) -
02:10:484 Extend this kia time please
02:31:028 (1) - Spinner and 02:34:289 (1) - Are really close so what I suggest is that you delete those 02:34:289 (1,2) - and then maybe redesign a little after 02:35:267 (3) -
02:42:278 (2,3,4) - These three circles should be removed they dont follow any kind of beat whatsoever
02:48:636 (3,4,6) - ^
02:53:365 (3) - ^
02:59:071 (3,4,6) - ^
03:08:365 (2) - Move the start of the slider to the big white tick and remove 03:09:017 (3) -

[Nomal]
Recheck DS
Topic Starter
BladesofSteel

WazZzaA123 wrote:

From queue M4M
http://i.imgur.com/wTKzetE.png AiMod

[Hard]
00:51:082 (1) - NC it can be confusing without the NC If you check the object you had linked here, it is already NC. :P
01:09:832 (5,6,1) - Try to lower all of these so it blanket with 01:09:343 (4) - I'm not sure what you mean here, but I did something.
02:10:484 Extend this kia time please I don't want to.
02:31:028 (1) - Spinner and 02:34:289 (1) - Are really close so what I suggest is that you delete those 02:34:289 (1,2) - and then maybe redesign a little after 02:35:267 (3) - Not necessary. It is the last difficulty of the mapset after all.
02:42:278 (2,3,4) - These three circles should be removed they dont follow any kind of beat whatsoever True,. but they correspond with the pattern done at 02:36:571 (1,2,3) - . I'll think about this.
02:48:636 (3,4,6) - ^ Made a little rhythm here myself. No change.
02:53:365 (3) - ^ ^
02:59:071 (3,4,6) - ^ ^
03:08:365 (2) - Move the start of the slider to the big white tick and remove 03:09:017 (3) - Fixed.

[Nomal]
Recheck DS There are no DS issues on this difficulty.
Thank you for modding.
MokouSmoke
from my queue~
[General]
  1. I'm surprised this hasn't been brought up yet, but there are large parts of this song where only the vocal is present, and because this was sung by an actual person, the vocals don't align well with a constant bpm+offset. For example, if you slow down to 25%, at 00:01:191 (3,4) - the first vocal sound is actually closer to around 00:01:924 - and the second vocal sound is at 00:02:088 - Other examples include 00:09:669 (5,6) - 00:10:647 (2) - 00:12:278 (5) - etc...I feel this is one of those multi-timing point maps, so you might want to consult a timing expert about this to see if a single offset is actually rankable.
[Hard]
  1. As a general comment, this map plays very strange to me, and I'm not sure if it's intentional. The reason is that by avoiding overlaps in your 1/4 patterns, you use a large DS, so players have to alternate between 2.0+ jumps and and slow SV sliders, which makes the flow feel very choppy for such a mellow song. For the most part, you are consistent with your 1/2 stack and 1/4 jump patterns which is good, but subjectively I'd rather have overlapping 1/4 notes and spaced 1/2 rhythms. Well, no need to change if you feel strongly about this, but this style I feel will be more scrutinized by BN.
  2. Since you would basically need to remap this entire diff if you listened to me, I'll just post some smaller recommendations below if you choose to stick with this style.
  3. 00:18:310 (1) - break into note + 1/2 slider to capture vocal at 00:18:473 -
  4. 00:47:006 (1,2,3) - suggestion: http://puu.sh/njgWQ/3a3fcd1c54.jpg http://puu.sh/njgYz/3626e4f40c.jpg
  5. 00:50:756 - add note?
  6. 00:52:305 (1) - suggestion: http://puu.sh/nji5n/0a4fda1d4c.jpg
  7. 01:05:919 (3,4,5,6,7) - flow is too choppy with 1/4's imo. nothing in the music indicates a change in style. plus you miss vocals at 01:06:408 - 01:07:060 - . suggestion: http://puu.sh/njirY/243458e9c6.jpg
  8. 01:22:713 (3) - should be 1/2 slider starting at 01:22:549 - for vocals imo
  9. 01:50:593 (3) - make this 1/4 slider+note, I think 01:50:919 - deserves to be emphasized
  10. 01:53:202 (2) - ^
  11. 01:53:691 (3,4,5,6) - yeah, the vocals are so off from the beat here :/
  12. 02:48:636 (3,4,5) - I would replace this with a 1/4 repeat slider. This is way more difficult than the surrounding patterns and nothing in the song supports this
  13. 02:53:365 (3) - no sound here, move this to 02:53:202 - where the bass drum sound is instead
  14. 02:59:071 (3,4) - replace this with 1/4 slider. there's no sound at 02:59:234 -
  15. 03:13:745 (1) - why not end this spinner at 03:17:658 - and start mapping the vocals at 03:17:984 - ?
  16. 03:27:441 (3,4) - suggestion: you're missing the vocals http://puu.sh/njjpp/2dbba80eb8.jpg also makes this consistent with 03:25:973 (6,1,2) -
  17. 03:30:376 (3,4,5) - 03:32:984 (3,4,5) - overmapped. I would recommend increasing SV instead if you want to increase mapping intensity for the last part of the song.
Good luck!
Lefia
From queue M4M

sorry for late

Mod
[general]

-Kiai mode???
-You should add more tags

[normal]

01:21:897 (2) this isn't already blanket
01:26:136 (1) NC? it's up to you to remove it or not

[Hard]

01:09:832 (5,6,1) How about like this??

01:12:278 (4,5) ^

01:29:397 (2) ^

02:56:789 (5) this isn't already blanket
03:20:919 (1,2) How about like this??

Good luck!
Topic Starter
BladesofSteel

MokouSmoke wrote:

from my queue~
[General]
  1. I'm surprised this hasn't been brought up yet, but there are large parts of this song where only the vocal is present, and because this was sung by an actual person, the vocals don't align well with a constant bpm+offset. For example, if you slow down to 25%, at 00:01:191 (3,4) - the first vocal sound is actually closer to around 00:01:924 - and the second vocal sound is at 00:02:088 - Other examples include 00:09:669 (5,6) - 00:10:647 (2) - 00:12:278 (5) - etc...I feel this is one of those multi-timing point maps, so you might want to consult a timing expert about this to see if a single offset is actually rankable.
    It time, I will. I'm fairly new to the beatmapping community so I'm not sure who I should contact.
[Hard]
  1. As a general comment, this map plays very strange to me, and I'm not sure if it's intentional. The reason is that by avoiding overlaps in your 1/4 patterns, you use a large DS, so players have to alternate between 2.0+ jumps and and slow SV sliders, which makes the flow feel very choppy for such a mellow song. For the most part, you are consistent with your 1/2 stack and 1/4 jump patterns which is good, but subjectively I'd rather have overlapping 1/4 notes and spaced 1/2 rhythms. Well, no need to change if you feel strongly about this, but this style I feel will be more scrutinized by BN.
  2. Since you would basically need to remap this entire diff if you listened to me, I'll just post some smaller recommendations below if you choose to stick with this style.
  3. 00:18:310 (1) - break into note + 1/2 slider to capture vocal at 00:18:473 - Done. this definitely sounded better.
  4. 00:47:006 (1,2,3) - suggestion: http://puu.sh/njgWQ/3a3fcd1c54.jpg http://puu.sh/njgYz/3626e4f40c.jpg
    Wow that looks great! Done.
  5. 00:50:756 - add note? Done.
  6. 00:52:305 (1) - suggestion: http://puu.sh/nji5n/0a4fda1d4c.jpg Sounds good. done.
  7. 01:05:919 (3,4,5,6,7) - flow is too choppy with 1/4's imo. nothing in the music indicates a change in style. plus you miss vocals at 01:06:408 - 01:07:060 - . suggestion: http://puu.sh/njirY/243458e9c6.jpg Hmm it does sound better now. The only adjustment here is that 01:06:082 (4) - 's tail is extended to 01:06:571 instead since 01:06:408 seems to have quiet to no vocal here.
  8. 01:22:713 (3) - should be 1/2 slider starting at 01:22:549 - for vocals imo These objects are same as the patterns as 01:14:886 (4,5) - though, so no change here.
  9. 01:50:593 (3) - make this 1/4 slider+note, I think 01:50:919 - deserves to be emphasized True, done and added a hit circle there.
  10. 01:53:202 (2) - ^ ^
  11. 01:53:691 (3,4,5,6) - yeah, the vocals are so off from the beat here :/ Yeah, that's why I was left to my own devices to make a pattern here.
  12. 02:48:636 (3,4,5) - I would replace this with a 1/4 repeat slider. This is way more difficult than the surrounding patterns and nothing in the song supports this Fixed.
  13. 02:53:365 (3) - no sound here, move this to 02:53:202 - where the bass drum sound is instead ^
  14. 02:59:071 (3,4) - replace this with 1/4 slider. there's no sound at 02:59:234 - ^
  15. 03:13:745 (1) - why not end this spinner at 03:17:658 - and start mapping the vocals at 03:17:984 - ? Good idea.
  16. 03:27:441 (3,4) - suggestion: you're missing the vocals http://puu.sh/njjpp/2dbba80eb8.jpg also makes this consistent with 03:25:973 (6,1,2) - ^ Done as well.
  17. 03:30:376 (3,4,5) - 03:32:984 (3,4,5) - overmapped. I would recommend increasing SV instead if you want to increase mapping intensity for the last part of the song. I simply remapped this part again.
Good luck!
Thank you for modding.

I will do MadaoX's mod now.

MadaoX wrote:

From queue M4M

sorry for late

Mod
[general]

-Kiai mode??? I kept it intentionally short.
-You should add more tags What kind of tags?

[normal]

01:21:897 (2) this isn't already blanket Blankets that are slightly off isn't important.
01:26:136 (1) NC? it's up to you to remove it or not Keeping it.

[Hard]

01:09:832 (5,6,1) How about like this?? Keep.

01:12:278 (4,5) ^ It already is like this?

01:29:397 (2) ^ Keep.

02:56:789 (5) this isn't already blanket Slightly fixed.
03:20:919 (1,2) How about like this?? That sounds nice. Done.

Good luck!
Thank you for modding my beatmap as well.
Strategas
m4m

[general]

offset -15 (change to 35)
your kiai time really confuses me, don't you want to have kiai from 02:10:484 - to 02:28:745 - ? the other one too

[easy]

00:57:441 (1) - this is really awkward to me cuz there's nothing so special about this beat that you'd break the break. either map beats like 00:49:289 - too or don't map 00:57:441 (1) - at all
01:39:180 (1) - ^
01:18:310 (1,2,3) - not the best rhythm imo. 01:21:571 (2) - is mapped as circle and there's litterally nothing in the music. there's a lot of sliders ends like that but those are still acceptable, cuz they aren't as impactful
02:00:049 (1,2,3) - ^
02:39:180 (1) - having hitsounded slider ticks might be confusing for newer players, also the 02:39:180 (1,2) - rhythm is weird here as there's nothing on the 2 so I'd like you to reconsider
02:50:919 (3,4) - 02:54:832 (1,2) - 03:00:049 (1,2) - ^
i dun really like how you handle the ending, but ye it might be difficult to do it well with this music

[normal]

00:33:949 (1,2,3,4) - no don't do this, mapping 3/4 rhythm to vocals as circles is really not recommended especially when it's not supported by instruments, better use repeat slider if you really want to map that vocal. 00:39:166 (1) - do it like this, because you REALLY don't want to have polarity issues in a normal diff pls.
00:37:862 (2,3,4) - ^
00:57:441 (1,2,1,2,1,2,1) - personally I'd recommend mapping this in 4/1 rhythm but oh well
01:14:071 (2) - doesn't fit
01:23:202 - uh it's the only place you use this hitsound
01:39:506 (2) - doesn't fit
01:55:810 (2) - ^
02:00:049 (1) - end this at 02:00:702
02:02:658 (1) - same accordinly
02:14:397 (2,3) - well ye more polarity stuff
02:20:919 (1,2,3) - this might be acceptable cuz it's all sliders
02:24:832 (2,3,4) - zz
03:09:832 (3,4,1) - poor flow from 4 to 1

[hard]
00:08:365 (2,3,4,5,6) - blanket is broken, most of them are now that I look closer at the rest of the map, so recheck all of them 00:27:441 (3,4) - 00:30:702 (5,1,2) - etc

so in this diff is you are very highly focused on the blue ticks which I feared you would do after looking at the easier diffs. I'm sorry but I can't just mod it, because the way it's mapped to vocals throughout all the diff. vocals most of the time are really inconsistent if it's not some kind of electronic song, which leads to a lot of rhythm issues. I even noticed some of the instruments were off but they aren't that often off and by far. What I'm saying is you'll either need to put A LOT of effort into timing vocals or you can just map the instruments. If vocals would really "need" to be mapped at some places just use sliders, since it gets way less confusing then.

also if you applied some things there are more that repeats that I haven't mentioned so make sure to recheck for more.

hope this helps. good luck!
Grrum
Hey, here from my M4M queue. Hope this helps!

[General]

00:00:865 (2) - , 00:16:517 (2,3,4,5) - , etc – Your song is variable bpm, which means that notes like this are not timed properly, and you have to do a lot of work in making timing points if you want to see this ranked. Do what MokouSmoke or Strategas said and either consult an expert or don't map the vocals. I hope I'm not being too discouraging, but I ran into a similar situation, and my solution was to abandon the mapset, so don't feel bad if that's what you end up doing.

[Hard]

00:11:789 (4) – Moving this to 72, 123 makes it so that it's end and (3)'s head is the same distance as (3)'s end and (4)'s head

00:31:843 (3,5) – These aren't symmetrical. To get them to be, you could do one of two things. Make a straight slider to represent the line from (3)'s end to (3)'s head, then flip this helper slider 90 degrees and that will help you stack (5) under it which will create symmetry. Alternatively, you can rotate (3) by X degrees until it's parallel to the x-axis, use the x-axis to copy paste a symmetrical slider, then rotate both back by X degrees.

00:26:626 (2,3) – Even though this is good structurally, the spacing here is pretty inconsistent with what you have around it, so it feels odd to play. Try doing something like this to make it a smaller jump: http://puu.sh/nl8ls/de651bbcd9.jpg

00:42:278 (3,4) – similar thing as above, so I'll stop mentioning this

00:58:582 (3,5) – This overlap looks odd, try going for a different structure by having (5) bisect the angle that 00:58:093 (2,3,4) – make by moving it to ~349, 155: http://puu.sh/nl8Qb/0024b4cc80.jpg Note how I kept the Distance Spacing between (3,5) the same, and I changed the (5) slider to be a scaled up verison of (4) with a 90 degree rotation to keep that structure going.

01:00:376 (1,2,3) – The rhythm is misleading because of the DS. I think it'd be better to abandon the structure you have to fix this, which involves not stacking 01:01:028 (2,4) -

01:08:854 (3,6) – This overlap is odd, I'd rather them be not overlapped.

01:28:093 (4,2) – This overlap is a little bit odd. The following suggestion would be better if 01:29:397 (2) – was a 1/1 slider, but it's an interesting technique so I'd like to share it with you. The midpoint of (4) is 240, 215. How do you figure this out? Do ctrl + G on (4) twice and it will make the middle node and end node go to where they really are. Now that you know the midpoint, try overlapping (2) so that it falls directly on the midpoint: http://puu.sh/nl9oF/d273e22461.jpg

01:54:669 (7,1,2) – Use symmetry and make this a triangle: http://puu.sh/nl9BS/c63e58d34e.jpg

02:04:615 (5,6,7,1,2,3) – I like this structure :) . It'd be nice though if the flow at 02:04:126 (4,5) – were smoother by moving all of 02:04:615 (5,6,7,1,2,3) – down more like: http://puu.sh/nl9L7/363645926b.jpg

02:42:930 (4) – It'd be cool if this was symmetrical with what comes before it:

02:49:615 (1,3) – Overlap this on the midpoint

03:38:854 (1) – I don't think you need this spinner since the music has already stopped.



I apologize, but I don't want to mod anymore since the variable bpm thing makes things odd, so if you want to cut your mod short on my map that's fine.

Good luck!
Topic Starter
BladesofSteel

Strategas wrote:

m4m

[general]

offset -15 (change to 35)
your kiai time really confuses me, don't you want to have kiai from 02:10:484 - to 02:28:745 - ? the other one too ..Fixed both

[easy]

00:57:441 (1) - this is really awkward to me cuz there's nothing so special about this beat that you'd break the break. either map beats like 00:49:289 - too or don't map 00:57:441 (1) - at all There's a rule about break time having to be between 5 -15 seconds here (https://osu.ppy.sh/wiki/Beatmapping#How ... beatmap.3F).
01:39:180 (1) - ^ ^
01:18:310 (1,2,3) - not the best rhythm imo. 01:21:571 (2) - is mapped as circle and there's litterally nothing in the music. there's a lot of sliders ends like that but those are still acceptable, cuz they aren't as impactful The rhythm are indeed not as detailed, but for the sake of keeping it simple and easy, I had to follow the white ticks majority of the time
02:00:049 (1,2,3) - ^ ^
02:39:180 (1) - having hitsounded slider ticks might be confusing for newer players, also the 02:39:180 (1,2) - rhythm is weird here as there's nothing on the 2 so I'd like you to reconsider They're both fine.
02:50:919 (3,4) - 02:54:832 (1,2) - 03:00:049 (1,2) - ^ ^
i dun really like how you handle the ending, but ye it might be difficult to do it well with this music It does sound off. I need to find a way to fix this soon.

[normal]

00:33:949 (1,2,3,4) - no don't do this, mapping 3/4 rhythm to vocals as circles is really not recommended especially when it's not supported by instruments, better use repeat slider if you really want to map that vocal. 00:39:166 (1) - do it like this, because you REALLY don't want to have polarity issues in a normal diff pls. I did it a lot on the diff, so I don't really see the problem. But changed, since it does get too repetitive in the rhythm.
00:37:862 (2,3,4) - ^ Keep
00:57:441 (1,2,1,2,1,2,1) - personally I'd recommend mapping this in 4/1 rhythm but oh well Nah.
01:14:071 (2) - doesn't fit Fixed.
01:23:202 - uh it's the only place you use this hitsound There's hitsound there?
01:39:506 (2) - doesn't fit Fixed.
01:55:810 (2) - ^ It hits the piano note.
02:00:049 (1) - end this at 02:00:702 I was trying to break the constant 1/1 slider and hit circle pattern, but ah well, guess it does sound off. Changed.
02:02:658 (1) - same accordinly ^
02:14:397 (2,3) - well ye more polarity stuff ?
02:20:919 (1,2,3) - this might be acceptable cuz it's all sliders I hope so.
02:24:832 (2,3,4) - zz Why are you sleeping?
03:09:832 (3,4,1) - poor flow from 4 to 1 I think it looks fine.

[hard]
00:08:365 (2,3,4,5,6) - blanket is broken, most of them are now that I look closer at the rest of the map, so recheck all of them 00:27:441 (3,4) - 00:30:702 (5,1,2) - etc

so in this diff is you are very highly focused on the blue ticks which I feared you would do after looking at the easier diffs. I'm sorry but I can't just mod it, because the way it's mapped to vocals throughout all the diff. vocals most of the time are really inconsistent if it's not some kind of electronic song, which leads to a lot of rhythm issues. I even noticed some of the instruments were off but they aren't that often off and by far. What I'm saying is you'll either need to put A LOT of effort into timing vocals or you can just map the instruments. If vocals would really "need" to be mapped at some places just use sliders, since it gets way less confusing then. I understand. I will try to re-amp this diff soon.

also if you applied some things there are more that repeats that I haven't mentioned so make sure to recheck for more.

hope this helps. good luck!
Thank you for modding.

I will check pinataman's mod later, and beatmap once I am done here.
Santtu
Hello! Here is my mod from our M4M:

Easy

  1. 02:00:034 (1) - blanket would be improved
  2. 02:28:730 (2) - You could end this slider at 02:30:524 - since that is the place where singer stops singing.
  3. 02:46:991 (3) - Blanket would be improved a bit
  4. 03:36:556 (2) - Blanket would be improved
Really clean easy :)

Normal

  1. 00:18:295 (1,2,3) - I understand that you want to map red and white ticks in normal, but it is against the music and that's why it sounds so weird. I'd suggest to shorten 00:18:295 (1) - to 00:19:437 - , replace 00:19:926 (2,3) - one tick backward and add one note to 00:20:741 - .
  2. 00:34:926 (6) - (7) is too close to this object | From AiMod |
  3. 01:54:817 (1) - Too close to previous (4)
  4. 02:40:469 (2) - Too close to previous (1)

Hard

  1. 00:13:567 (2) - I think this note should be snapped to 1/3 -> 00:13:513 -
  2. 00:23:513 (1) - You could use here finish
  3. 02:11:121 (3) - blanket would be improved
  4. 02:42:589 (3) - Unstack this one, it's too hard to read that rhythm when it's stacked.
  5. 02:55:469 (2,5) - you can stack these if you wanted

Really good mapset! Good Luck!
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