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Koji Kondo - Lost Woods [CatchTheBeat]

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Topic Starter
Cowboy
This map has been deleted on the request of its creator. It is no longer available.
koliron


General
  1. Source: The Legend of Zelda: Ocarina of Time , no olvides ponerlo en las 3
  2. No olvides añadir combocolours!
  3. No soy el mejor con esto de las tags, pero en la versión rankeada de este map en las tags estan "nintendo saria's song", deberías añadirlas, tambien encontre "koji kondo", y "link" quedaría bien para aquel que no se acuerde nada de la canción ni del juego más que el personaje :b
  4. En la platter y salad estan activados el wildscreen support, destildalo
  5. Tal vez para mantene constancia en el CS podrías hacer salad 3, platter 3.5, rain 4

Salad
  1. 00:00:299 (1,2,3,4) - prestá atención, vos usaste distancias, bien, pero 00:01:370 (4) - este está en la misma posición que el anterior, por qué? siempre debes añadir distancia acorde a que tan fuerte sea el sonido (esto lo ire explciando más adelante), además en 4 usaste 2 hitsounds, me parece innecesario, borra uno, y añadí un poco de distancia entre 3 y 4
  2. 00:02:013 (1,2,3) - acá, es el mismo caso que antes, hay más distancia a el (2), lo cual esta bien porque es un sonido un poco mas fuerte, pero en el slider de (3), tiene las mismas distancia, deberías eliminar este slider y copiar y pegar el patrón de 00:02:013 (1,2) - poniendolo en otra posición
  3. 00:03:727 (4) - nc, este sonido marca una diferencia
  4. 00:04:370 (1,2) - aca la densidad de notas es mayor a la platter, por lo que simplemente borra 00:04:799 (2) - , encaja bien sin el
  5. 00:04:370 (1,3) - obvimente, después del paso anterior añadí algo de distancia entre estas
  6. 00:05:013 (3,4,5) - ok, hay una distancia razonable, pero el sonido en (5) es mucho más bajo que los otros, pero hay que hacer un salto hacia este! simplemente pone 00:05:441 (4) - en x 280 (o sea, un poco a la derecha)
  7. 00:07:370 (3,4) - el salto entre estos realmente no encaja, reduci un poco la distancia, no hay sonidos fuerte
  8. 00:08:870 (1,2,3) - lo mismo de antes, el sonido en (3) es más fuerte, así que ponelo un poco más lejos (cuidado de no dejarlo demasiado lejos del siguiente)
  9. 00:09:727 (4,5,6) - lol para el paso anterior algo como esto estaría bien, no te olvides que debés mantener constancia con los patrones cuando los sonidos son iguales
  10. 00:10:584 (1,2) - este salto es muy dificil para un jugador de salad! poné el (2) un poco más a la izquierda
  11. 00:11:013 (2,3) - entre estos sí que queda bien un salto, porque el 3 es un sonido fuerte
  12. 00:12:084 (4,5) - lo mismo del anterior, aunque ya hay una pequeña distancia, añadí un toque más
  13. 00:12:299 (5) - pone nc aca, encaja bien
  14. 00:14:013 (10) - acá igual
  15. 00:15:727 (1,2) - otro de estos casos, el 2 es un poquito mas ruidoso, ponelo un toque más a la derecha
  16. 00:16:584 (3,4,5) - lo mismo
  17. 00:17:013 (5,6) - okey entiendo que no es dificil de agarrar pero es algo lejano para una salad, ¡No queremos darles infarto a los nuevos jugadores! , pone el 6 más cerca
  18. 00:18:727 (2,3) - el salto hacia 3 esta bien porque es un poquito más fuerte que los otros, pero entre 00:18:299 (1,2) - hay un casi salto, y los 2 sonidos son super bajos, reduci un toque la distancia
  19. 00:19:156 (3,4) - otro más, el 4 un poco más lejos
  20. 00:20:013 (5,6,7) - lo mismo
  21. 00:20:870 (8,9,10) - lo mismo, pero! , acá hay sonidos un poquito mas fuerte que todos los que venimos escuchando, por lo que quedaría bien para destacarlo hacer un poco más de distancia entre los 3, algo como esto
  22. 00:19:156 (3) - ah me olvide, nuevo combo
  23. 00:21:727 (1) - esto simplemente hacelo igual que 00:18:299 (1,2) - , son los mismos sonidos, hay que mantener constancia! ^o^
  24. 00:22:584 (2) - nuevo combo, ah y aca en realidad deberías hacer lo mismo que en los demás que te indique, como en 00:19:156 (3,4)
  25. 00:23:441 (3,4,5) - de nuevo, el 5 un toque más lejos por el sonido fuerte
  26. 00:24:299 (6,7) - esta vez queda bien! ya que el 7 es un sonido un poquito más bajo, y tiene una distancia ligeramente menor a las demás, seguramente todos estos detalles te pareceran sumamente estupidos, pero son muy importantes, es parte de la coordinacion ritmo-musica-juego
  27. 00:25:156 (1,2) - okey la distancia es muy baja, añadile un poquito más, ojo, tampoco para necesitar dash
  28. 00:26:013 (3) - otro de nc
  29. 00:26:013 (3,4,5,6) - nonononono, es muy dificil para un jugador de salad, inclusive el ultimo salto es medio jodido para cualquiera, tenes que reducir bastante las distancias! tal vez que requiera de un ligero dash, pero no a estas alturas ):
  30. 00:27:727 (7,8,9,10,1,2) - pero... los sonidos siguen aumentando acá, mmh por lo que hacer esto no queda bien, de repente las distancai reducen sin encajar con la musica ): trata otro patrón en general, que la distancia vaya subiendo de a poco, pero que no llege a una distancia muy fuerte!
  31. 00:25:156 (1,2,3,4,5,6,7,8,9,10,1,2,3) - hablando de los nc, yo creo que deberias ponerlos en 00:26:013 (3,5,7,1) - todos esos
  32. 00:29:013 (3) - es algo raro pero un nc queda bien acá

Platter
  1. 00:00:299 (1,2,3,4) - las distancias son realmente fuertes pero los sonidos son todos bajitos, reducilas todas, creo que bastante xD
  2. 00:01:799 (5,1) - un HDash entre estos queda muy bien! deberías añadirlo~ , ah y tal vez ctrl+g en 00:02:013 (1) - para que no sea un movimiento muy jodido
  3. 00:02:656 (2,3,4) - WOOOO es re jodido!! reducilas para que sean tranquilas de llegar, en platter no debe haber este tipo de movimientos, nunca jamas (bueee, en todo caso una vez, pero aca no encaja eso) además el sonido en 00:02:870 (3) - tambien es fuerte, deberias hacer mismas distancias y un toque mas hacia 00:03:299 (1) - , igual que en la salad para hacerlo mas facil
  4. 00:03:299 (1) - problema! el nc esta en 00:03:727 - , por lo que reemplaza este slider por 2 circulos y añadí uno ahi
  5. 00:03:299 (1,2,3,4) - esos hdash no encajan! reduci bastante las distancias (aunque bueno, las posiciones en si no estyan mal, los sonidos van aumentando igual que la musica, pero no olvides que es una platter! esto quedaria bien en la rain, tal vez)
  6. 00:05:227 (1,2) - en realidad el nc sta en donde esta el (2) , no olvides mantener constancia con los nc de otras diffs
  7. 00:05:441 (2,3,4) - otra vez distancias muy jodidas! reducilas
  8. 00:05:870 (4,5) - na este salto no queda bien, el sonido en 5 es completamente normal, reduci la distancia
  9. 00:08:013 (5,6,7,8) - bueeeno no queda mal pero el 8 es un sonido más debil, reduci la distancia hacia este, un poco
  10. 00:09:084 (3,4) - otro saltojodido y no encaja! solo hace ctrl+g y ponelo algo más cerca
  11. 00:09:941 (7,1) - de nuevo
  12. 00:10:156 (1,2) - el nc en realidad esta en 2
  13. 00:11:227 (4,5) - de nuevo, el 5 es un sonido del todo normal! reduci la distancia ):
  14. 00:12:084 (6,7) - queda muy bien un hdash entre estos ! porque 7 es un sonido bastante fuerte en comparacion (:
  15. 00:12:299 (7,8,1) - no es nefcesario tales distancias xD reducilas todas
  16. 00:12:941 (1,2) - y ahora entre estos usaste muy poca ): deberías añadir un poquito más
  17. 00:14:013 (4) - otro nc aquí
  18. 00:14:656 (1) - este nc no encaja, eliminalo, otra vezrecuerda que los nc deben ser en sonidos que muestren una diferencia en la cancion
  19. 00:15:727 (4) - nc de nuevo~
  20. 00:15:727 (4) - a la vez aca deberías reemplazar por 3 circulos y ponerlo el tercero más lejos, ya debes tenerte de memoria este paso xD
  21. 00:16:370 (5) - es extraño, hasta con las distancias, para mantener algo de constancia reemplazalo por circulos y reposicioná a ver que onda
  22. 00:17:013 (6,1) - te di un mal ejemplo la ultima vez, tambien en este caso podes reemplazar por un slider que termine en 00:17:227 - y otro circulo con NC en 00:17:441 - , no en 00:17:656 (1) -
  23. 00:19:584 (2,3) - otro salto super dificil para un jugador de platter! reduci más la distancia por aca
  24. 00:20:227 (3,4) - esta no es la mejor opcion para añadir HDash, recordá que el HDash debe ser añadido cuando el sonido es reaaalmente fuerte! ^_^
  25. 00:20:441 (4,5,6) - este si es un buen momento para introducir hdash, pero no como lo usaste, el 6 es el sonido más fuerte, por lo que el hdash entre 4 y 5 eliminalo y añadilo entre 5 y 6
  26. 00:22:370 (1,2) - el nc esta en 2
  27. 00:26:013 (1,2,3,4,5,6,7,1,2,3) - mh esta parte es dificil xD por ahora dejalo así, ya te mate con el mod, pero deberías mantener una constnacia de hdash cada 4 notas, mas o menos es cuando el sonido cambia

Rain

  • ooooookey
    Creo que es el primer mod que recibis por foro no? o al menso el más largo, aunque te parezca que soy un pesado, en realidad omití muchas cosas, no sé, no quiero dejarte sin ganas de mappear jajaja, por lo que en esta dificultad te voy marcar cosas más generales, algo como lo necesario, tratando de explicarte un poco para que aprendas en cada punto, si es posible
  1. 00:00:299 (1,2,3,4,5,6,7,8) - en el principio de los mapas, a menos que el sonido reaaaalmente lo amerite, siempre debes intentar que no haya movimientos jodidos, es como para que el jugador... "caliente", es decir, que se prepare para el verdadero comienzo de la cancion, que es en 00:02:013 -
  2. 00:01:370 (8,1) - ya see, te jodi mucho con las distancias, pero este es importante, el sonido en 8 es muuuy bajito, un dash difnitivamente no encaja aca, nisiquiera si fuese una overdose, deluge, black deluge o una crystal rain (:v), reduci bocha la distancia, y un hdash entre 00:01:799 (1,2) - queda bien porque, aunque 2 no sea el sonido más fuerte, está marcando un comienzo de la cancion, es decir... de otra parte
  3. algunos NC: 00:02:870 (4) - 00:05:441 (5) - 00:07:156 - 00:09:727 (3) - 00:14:013 (5) - 00:16:584 - 00:17:441 (6) - 00:26:870 (3,5,7) - (los 3) , y finalmente en 00:32:870 (11) -
  4. 00:26:013 (1,2,3,4,5,6,7) - entiendo que msomenos encaja pero los hdash son en todos, esto es algo aburrido y no se si realmente es lo mejor para un jugador de rain ): , además las distanciasestan al azar, recuerda que debs mantener coordinacion segun la musica, en este caso es decir, mayor distancia en tre cada una, tal vez podrías hacer que los hdash sean HACIA 00:26:013 (1,3,5,7,1) - todos esos, porque si escuhas bien, hay un sonido de fondo ligeramente más fuerte en cada uno de ellos
  5. 00:29:441 (1) - yo creo que podrías mappear esta parte en vez de utilizar el spinner, no mantendrías constancia pero marcarías una diferencia de dificultad ocn las demás dificultades
  6. 00:31:156 (1,2,3,4,5,6,7,8,9) - siento decirte que esto es overmap, e decir, cuando añadis notas donde no hay sonido, debes eliminar 00:31:263 (2,4,6,8) - todas estas (y los hdash no encajan, deberías eliminarlos)
  7. Dato a destacar: me sorprendió como no hiciste casi nada de overmap, en realidad en ninguna dificultad, e hiciste que encaje muy bien todo ocn la cancion, es decirk, con respecto a las notas (: y mantuviste constancia entre cada dificultad (o sea, ocn la densidad de las notas)

buena suerte ;)
Topic Starter
Cowboy

koliron wrote:



General
  1. Source: The Legend of Zelda: Ocarina of Time , no olvides ponerlo en las 3
  2. No olvides añadir combocolours!
  3. No soy el mejor con esto de las tags, pero en la versión rankeada de este map en las tags estan "nintendo saria's song", deberías añadirlas, tambien encontre "koji kondo", y "link" quedaría bien para aquel que no se acuerde nada de la canción ni del juego más que el personaje :b
  4. En la platter y salad estan activados el wildscreen support, destildalo
  5. Tal vez para mantene constancia en el CS podrías hacer salad 3, platter 3.5, rain 4

Salad
  1. 00:00:299 (1,2,3,4) - prestá atención, vos usaste distancias, bien, pero 00:01:370 (4) - este está en la misma posición que el anterior, por qué? siempre debes añadir distancia acorde a que tan fuerte sea el sonido (esto lo ire explciando más adelante), además en 4 usaste 2 hitsounds, me parece innecesario, borra uno, y añadí un poco de distancia entre 3 y 4
  2. 00:02:013 (1,2,3) - acá, es el mismo caso que antes, hay más distancia a el (2), lo cual esta bien porque es un sonido un poco mas fuerte, pero en el slider de (3), tiene las mismas distancia, deberías eliminar este slider y copiar y pegar el patrón de 00:02:013 (1,2) - poniendolo en otra posición
  3. 00:03:727 (4) - nc, este sonido marca una diferencia
  4. 00:04:370 (1,2) - aca la densidad de notas es mayor a la platter, por lo que simplemente borra 00:04:799 (2) - , encaja bien sin el
  5. 00:04:370 (1,3) - obvimente, después del paso anterior añadí algo de distancia entre estas
  6. 00:05:013 (3,4,5) - ok, hay una distancia razonable, pero el sonido en (5) es mucho más bajo que los otros, pero hay que hacer un salto hacia este! simplemente pone 00:05:441 (4) - en x 280 (o sea, un poco a la derecha)
  7. 00:07:370 (3,4) - el salto entre estos realmente no encaja, reduci un poco la distancia, no hay sonidos fuerte
  8. 00:08:870 (1,2,3) - lo mismo de antes, el sonido en (3) es más fuerte, así que ponelo un poco más lejos (cuidado de no dejarlo demasiado lejos del siguiente)
  9. 00:09:727 (4,5,6) - lol para el paso anterior algo como esto estaría bien, no te olvides que debés mantener constancia con los patrones cuando los sonidos son iguales
  10. 00:10:584 (1,2) - este salto es muy dificil para un jugador de salad! poné el (2) un poco más a la izquierda
  11. 00:11:013 (2,3) - entre estos sí que queda bien un salto, porque el 3 es un sonido fuerte
  12. 00:12:084 (4,5) - lo mismo del anterior, aunque ya hay una pequeña distancia, añadí un toque más
  13. 00:12:299 (5) - pone nc aca, encaja bien
  14. 00:14:013 (10) - acá igual
  15. 00:15:727 (1,2) - otro de estos casos, el 2 es un poquito mas ruidoso, ponelo un toque más a la derecha
  16. 00:16:584 (3,4,5) - lo mismo
  17. 00:17:013 (5,6) - okey entiendo que no es dificil de agarrar pero es algo lejano para una salad, ¡No queremos darles infarto a los nuevos jugadores! , pone el 6 más cerca
  18. 00:18:727 (2,3) - el salto hacia 3 esta bien porque es un poquito más fuerte que los otros, pero entre 00:18:299 (1,2) - hay un casi salto, y los 2 sonidos son super bajos, reduci un toque la distancia
  19. 00:19:156 (3,4) - otro más, el 4 un poco más lejos
  20. 00:20:013 (5,6,7) - lo mismo
  21. 00:20:870 (8,9,10) - lo mismo, pero! , acá hay sonidos un poquito mas fuerte que todos los que venimos escuchando, por lo que quedaría bien para destacarlo hacer un poco más de distancia entre los 3, algo como esto
  22. 00:19:156 (3) - ah me olvide, nuevo combo
  23. 00:21:727 (1) - esto simplemente hacelo igual que 00:18:299 (1,2) - , son los mismos sonidos, hay que mantener constancia! ^o^
  24. 00:22:584 (2) - nuevo combo, ah y aca en realidad deberías hacer lo mismo que en los demás que te indique, como en 00:19:156 (3,4)
  25. 00:23:441 (3,4,5) - de nuevo, el 5 un toque más lejos por el sonido fuerte
  26. 00:24:299 (6,7) - esta vez queda bien! ya que el 7 es un sonido un poquito más bajo, y tiene una distancia ligeramente menor a las demás, seguramente todos estos detalles te pareceran sumamente estupidos, pero son muy importantes, es parte de la coordinacion ritmo-musica-juego
  27. 00:25:156 (1,2) - okey la distancia es muy baja, añadile un poquito más, ojo, tampoco para necesitar dash
  28. 00:26:013 (3) - otro de nc
  29. 00:26:013 (3,4,5,6) - nonononono, es muy dificil para un jugador de salad, inclusive el ultimo salto es medio jodido para cualquiera, tenes que reducir bastante las distancias! tal vez que requiera de un ligero dash, pero no a estas alturas ):
  30. 00:27:727 (7,8,9,10,1,2) - pero... los sonidos siguen aumentando acá, mmh por lo que hacer esto no queda bien, de repente las distancai reducen sin encajar con la musica ): trata otro patrón en general, que la distancia vaya subiendo de a poco, pero que no llege a una distancia muy fuerte!
  31. 00:25:156 (1,2,3,4,5,6,7,8,9,10,1,2,3) - hablando de los nc, yo creo que deberias ponerlos en 00:26:013 (3,5,7,1) - todos esos
  32. 00:29:013 (3) - es algo raro pero un nc queda bien acá

Platter
  1. 00:00:299 (1,2,3,4) - las distancias son realmente fuertes pero los sonidos son todos bajitos, reducilas todas, creo que bastante xD
  2. 00:01:799 (5,1) - un HDash entre estos queda muy bien! deberías añadirlo~ , ah y tal vez ctrl+g en 00:02:013 (1) - para que no sea un movimiento muy jodido
  3. 00:02:656 (2,3,4) - WOOOO es re jodido!! reducilas para que sean tranquilas de llegar, en platter no debe haber este tipo de movimientos, nunca jamas (bueee, en todo caso una vez, pero aca no encaja eso) además el sonido en 00:02:870 (3) - tambien es fuerte, deberias hacer mismas distancias y un toque mas hacia 00:03:299 (1) - , igual que en la salad para hacerlo mas facil
  4. 00:03:299 (1) - problema! el nc esta en 00:03:727 - , por lo que reemplaza este slider por 2 circulos y añadí uno ahi
  5. 00:03:299 (1,2,3,4) - esos hdash no encajan! reduci bastante las distancias (aunque bueno, las posiciones en si no estyan mal, los sonidos van aumentando igual que la musica, pero no olvides que es una platter! esto quedaria bien en la rain, tal vez)
  6. 00:05:227 (1,2) - en realidad el nc sta en donde esta el (2) , no olvides mantener constancia con los nc de otras diffs
  7. 00:05:441 (2,3,4) - otra vez distancias muy jodidas! reducilas
  8. 00:05:870 (4,5) - na este salto no queda bien, el sonido en 5 es completamente normal, reduci la distancia
  9. 00:08:013 (5,6,7,8) - bueeeno no queda mal pero el 8 es un sonido más debil, reduci la distancia hacia este, un poco
  10. 00:09:084 (3,4) - otro saltojodido y no encaja! solo hace ctrl+g y ponelo algo más cerca
  11. 00:09:941 (7,1) - de nuevo
  12. 00:10:156 (1,2) - el nc en realidad esta en 2
  13. 00:11:227 (4,5) - de nuevo, el 5 es un sonido del todo normal! reduci la distancia ):
  14. 00:12:084 (6,7) - queda muy bien un hdash entre estos ! porque 7 es un sonido bastante fuerte en comparacion (:
  15. 00:12:299 (7,8,1) - no es nefcesario tales distancias xD reducilas todas
  16. 00:12:941 (1,2) - y ahora entre estos usaste muy poca ): deberías añadir un poquito más
  17. 00:14:013 (4) - otro nc aquí
  18. 00:14:656 (1) - este nc no encaja, eliminalo, otra vezrecuerda que los nc deben ser en sonidos que muestren una diferencia en la cancion
  19. 00:15:727 (4) - nc de nuevo~
  20. 00:15:727 (4) - a la vez aca deberías reemplazar por 3 circulos y ponerlo el tercero más lejos, ya debes tenerte de memoria este paso xD
  21. 00:16:370 (5) - es extraño, hasta con las distancias, para mantener algo de constancia reemplazalo por circulos y reposicioná a ver que onda
  22. 00:17:013 (6,1) - te di un mal ejemplo la ultima vez, tambien en este caso podes reemplazar por un slider que termine en 00:17:227 - y otro circulo con NC en 00:17:441 - , no en 00:17:656 (1) -
  23. 00:19:584 (2,3) - otro salto super dificil para un jugador de platter! reduci más la distancia por aca
  24. 00:20:227 (3,4) - esta no es la mejor opcion para añadir HDash, recordá que el HDash debe ser añadido cuando el sonido es reaaalmente fuerte! ^_^
  25. 00:20:441 (4,5,6) - este si es un buen momento para introducir hdash, pero no como lo usaste, el 6 es el sonido más fuerte, por lo que el hdash entre 4 y 5 eliminalo y añadilo entre 5 y 6
  26. 00:22:370 (1,2) - el nc esta en 2
  27. 00:26:013 (1,2,3,4,5,6,7,1,2,3) - mh esta parte es dificil xD por ahora dejalo así, ya te mate con el mod, pero deberías mantener una constnacia de hdash cada 4 notas, mas o menos es cuando el sonido cambia

Rain

  • ooooookey
    Creo que es el primer mod que recibis por foro no? o al menso el más largo, aunque te parezca que soy un pesado, en realidad omití muchas cosas, no sé, no quiero dejarte sin ganas de mappear jajaja, por lo que en esta dificultad te voy marcar cosas más generales, algo como lo necesario, tratando de explicarte un poco para que aprendas en cada punto, si es posible
  1. 00:00:299 (1,2,3,4,5,6,7,8) - en el principio de los mapas, a menos que el sonido reaaaalmente lo amerite, siempre debes intentar que no haya movimientos jodidos, es como para que el jugador... "caliente", es decir, que se prepare para el verdadero comienzo de la cancion, que es en 00:02:013 -
  2. 00:01:370 (8,1) - ya see, te jodi mucho con las distancias, pero este es importante, el sonido en 8 es muuuy bajito, un dash difnitivamente no encaja aca, nisiquiera si fuese una overdose, deluge, black deluge o una crystal rain (:v), reduci bocha la distancia, y un hdash entre 00:01:799 (1,2) - queda bien porque, aunque 2 no sea el sonido más fuerte, está marcando un comienzo de la cancion, es decir... de otra parte
  3. algunos NC: 00:02:870 (4) - 00:05:441 (5) - 00:07:156 - 00:09:727 (3) - 00:14:013 (5) - 00:16:584 - 00:17:441 (6) - 00:26:870 (3,5,7) - (los 3) , y finalmente en 00:32:870 (11) -
  4. 00:26:013 (1,2,3,4,5,6,7) - entiendo que msomenos encaja pero los hdash son en todos, esto es algo aburrido y no se si realmente es lo mejor para un jugador de rain ): , además las distanciasestan al azar, recuerda que debs mantener coordinacion segun la musica, en este caso es decir, mayor distancia en tre cada una, tal vez podrías hacer que los hdash sean HACIA 00:26:013 (1,3,5,7,1) - todos esos, porque si escuhas bien, hay un sonido de fondo ligeramente más fuerte en cada uno de ellos
  5. 00:29:441 (1) - yo creo que podrías mappear esta parte en vez de utilizar el spinner, no mantendrías constancia pero marcarías una diferencia de dificultad ocn las demás dificultades
  6. 00:31:156 (1,2,3,4,5,6,7,8,9) - siento decirte que esto es overmap, e decir, cuando añadis notas donde no hay sonido, debes eliminar 00:31:263 (2,4,6,8) - todas estas (y los hdash no encajan, deberías eliminarlos)
  7. Dato a destacar: me sorprendió como no hiciste casi nada de overmap, en realidad en ninguna dificultad, e hiciste que encaje muy bien todo ocn la cancion, es decirk, con respecto a las notas (: y mantuviste constancia entre cada dificultad (o sea, ocn la densidad de las notas)

buena suerte ;)
Gracias por todo!
Kyuare
General

HP: 4 for the Salad (Rain HP6 and Platter HP5)

Salad

00:01:370 (4) - maybe move to x:256 ?
00:10:584 (1) - Ctrl + G highly recommended
00:14:013 (1,2,3) - Bad flow here, create a curve by gradually decreasing the distance, like this
00:24:727 (10) - This beat is stronger than others, why put a smaller distance than others patterns ?
move 00:24:727 (10) - to 112.

Platter

00:00:513 (2,3) - This pattern must be symmetric, move 00:00:941 (3) - to x:192
00:18:513 (4,5,6) - Ctrl + G
00:22:584 (1) - move to x:127
00:32:441 (6,7) - Troll end, nerf the spacing please.

Rain

00:03:084 (2) - x: 224
00:03:727 (1,2) - Troll spacing, 00:04:370 (2) - x:120 would be more playable
00:05:441 (1,2) - Troll spacing here too, 00:05:656 (2) - x: 192
00:08:227 (2) - Ctrl + H
00:13:799 (4) - x: 224
00:22:584 (1,2,3,4,1,2,3,4) - Fun, but increase the distance a little bit more
00:26:441 (2) - x: 288
00:32:013 (5,6,1) - Same for the platter.

Edit: This is a good result for a start, keep going.
Topic Starter
Cowboy

Kyuare wrote:

General

HP: 4 for the Salad (Rain HP6 and Platter HP5)

Salad

00:01:370 (4) - maybe move to x:256 ?
00:10:584 (1) - Ctrl + G highly recommended
00:14:013 (1,2,3) - Bad flow here, create a curve by gradually decreasing the distance, like this
00:24:727 (10) - This beat is stronger than others, why put a smaller distance than others patterns ?
move 00:24:727 (10) - to 112.

Platter

00:00:513 (2,3) - This pattern must be symmetric, move 00:00:941 (3) - to x:192
00:18:513 (4,5,6) - Ctrl + G
00:22:584 (1) - move to x:127
00:32:441 (6,7) - Troll end, nerf the spacing please.

Rain

00:03:084 (2) - x: 224
00:03:727 (1,2) - Troll spacing, 00:04:370 (2) - x:120 would be more playable
00:05:441 (1,2) - Troll spacing here too, 00:05:656 (2) - x: 192
00:08:227 (2) - Ctrl + H
00:13:799 (4) - x: 224
00:22:584 (1,2,3,4,1,2,3,4) - Fun, but increase the distance a little bit more
00:26:441 (2) - x: 288
00:32:013 (5,6,1) - Same for the platter.

Edit: This is a good result for a start, keep going.
Thanks, updating!
OSUjanaiKATSURAda
Hi Jusenkyo :D

General
- Default Volume is way Loud thus will cover the song intruments, try to Decrease it to 40% atleast

- About Kiais I dont think those parts are fitting as kiais ( considering the first kiai it has to Continue until the end since its the same as the part where u canceled the kiai = So the better part that is different from the rest and with an increasing pace and worths to be kiai in this song is from 00:26:013 - until 00:32:441 -

- Remove Koji Kondo Lost Woods from tags as it already exist in title/artist ... and add what koliron said into tags

[Diffs Suggestions]

Salad
00:04:370 (1) - NC should be on the next note
00:05:441 (3) - Ctrl+G and move a bit to left
00:09:727 (4) - NC
00:12:727 (3) - to x392, a jump here looks bette
00:14:227 (2) - to x136 to maitain it snapped (plays better )
00:21:727 (1,2) - replace with a 1/1 reversed slider from here 00:21:299 (8) - by removing the circle and move it a bit more to right
00:22:584 (3) - NC
00:23:441 (12,13,14) - i think it would play better if u Ctrl+H 'ed it then make it symmetrical to last triple like this :
00:24:299 (1) - NC
00:25:156 (3) - Keep Combo
00:28:156 (1) - Keep Combo
00:28:584 (1,2) - a bit more to left then 00:29:013 (1) - a bit more to right ( for better correlation with the increasing pace at that part )
00:29:013 (1) - Same Keep Combo
00:29:441 (1) - should end here 00:32:013 - then add a circle after
00:32:870 (1) - Remove it ( its just the restart of the song )


Platter
00:04:370 (4) - to x328
00:09:084 (3) - move it to x240 so u can create a hyper as the next jump since both has the same rhythm
00:12:299 (6) - NC Should be here
00:12:941 (1) - and keep Combo here
00:13:799 (5) - then NC here
A suggestion about this pattern
00:15:513 (6) - to x344 then 00:15:727 (1) - to x240 and 00:16:370 (4) - to x288 , 00:16:584 (5) - to x392 and finally 00:16:799 (6) - to x240
00:21:084 (6) - NC
00:25:370 (4) - to x416 ( for symmetry )
00:29:013 (6) - NC
00:29:013 (6,7) - Ctrl+G and move it more to right for a Final hyper
00:32:870 (7) - Same as Salad


Rain
00:06:299 (1) - Keep Combo then ...
00:06:941 (7) - NC here
00:06:727 (3,4) - Unfitting Hyper since its not acording to strong or affecting sound ( move (4) a bit to the grid center )
00:07:799 (1) - Keep C
00:08:870 (1) - ^
00:12:513 (5) - NC
00:12:941 (1) - Keep same Combo ( keep means to maitain the same colour as the previous note )
00:13:799 (7) - NC and here 00:14:013 (1) - keep ofc
00:18:191 (1) - Keeps C
00:27:727 (1,2) - change the design and the tilt of the slider to fit with the change of the pitch there ( for ex like this : )
00:28:584 (1) - i suggest to Keep Combo here ( its weird as a single NC there )
00:28:584 (1) - ^
00:30:941 (7) - NC should start from here
00:32:013 (5) - to x464 fits better imo then remove this 00:32:870 (1) - its not necessary as in other diffs


Well its Done ( Goodluck In Ranking it !! ) ... I like Such Songs
Topic Starter
Cowboy

OSUjanaiKATSURAda wrote:

Hi Jusenkyo :D

General
- Default Volume is way Loud thus will cover the song intruments, try to Decrease it to 40% atleast

- About Kiais I dont think those parts are fitting as kiais ( considering the first kiai it has to Continue until the end since its the same as the part where u canceled the kiai = So the better part that is different from the rest and with an increasing pace and worths to be kiai in this song is from 00:26:013 - until 00:32:441 -

- Remove Koji Kondo Lost Woods from tags as it already exist in title/artist ... and add what koliron said into tags

[Diffs Suggestions]

Salad
00:04:370 (1) - NC should be on the next note
00:05:441 (3) - Ctrl+G and move a bit to left
00:09:727 (4) - NC
00:12:727 (3) - to x392, a jump here looks bette
00:14:227 (2) - to x136 to maitain it snapped (plays better )
00:21:727 (1,2) - replace with a 1/1 reversed slider from here 00:21:299 (8) - by removing the circle and move it a bit more to right
00:22:584 (3) - NC
00:23:441 (12,13,14) - i think it would play better if u Ctrl+H 'ed it then make it symmetrical to last triple like this :
00:24:299 (1) - NC
00:25:156 (3) - Keep Combo
00:28:156 (1) - Keep Combo
00:28:584 (1,2) - a bit more to left then 00:29:013 (1) - a bit more to right ( for better correlation with the increasing pace at that part )
00:29:013 (1) - Same Keep Combo
00:29:441 (1) - should end here 00:32:013 - then add a circle after
00:32:870 (1) - Remove it ( its just the restart of the song )


Platter
00:04:370 (4) - to x328
00:09:084 (3) - move it to x240 so u can create a hyper as the next jump since both has the same rhythm
00:12:299 (6) - NC Should be here
00:12:941 (1) - and keep Combo here
00:13:799 (5) - then NC here
A suggestion about this pattern
00:15:513 (6) - to x344 then 00:15:727 (1) - to x240 and 00:16:370 (4) - to x288 , 00:16:584 (5) - to x392 and finally 00:16:799 (6) - to x240
00:21:084 (6) - NC
00:25:370 (4) - to x416 ( for symmetry )
00:29:013 (6) - NC
00:29:013 (6,7) - Ctrl+G and move it more to right for a Final hyper
00:32:870 (7) - Same as Salad


Rain
00:06:299 (1) - Keep Combo then ...
00:06:941 (7) - NC here
00:06:727 (3,4) - Unfitting Hyper since its not acording to strong or affecting sound ( move (4) a bit to the grid center )
00:07:799 (1) - Keep C
00:08:870 (1) - ^
00:12:513 (5) - NC
00:12:941 (1) - Keep same Combo ( keep means to maitain the same colour as the previous note )
00:13:799 (7) - NC and here 00:14:013 (1) - keep ofc
00:18:191 (1) - Keeps C
00:27:727 (1,2) - change the design and the tilt of the slider to fit with the change of the pitch there ( for ex like this : )
00:28:584 (1) - i suggest to Keep Combo here ( its weird as a single NC there )
00:28:584 (1) - ^
00:30:941 (7) - NC should start from here
00:32:013 (5) - to x464 fits better imo then remove this 00:32:870 (1) - its not necessary as in other diffs


Well its Done ( Goodluck In Ranking it !! ) ... I like Such Songs

Thanks for the mod :D
Moeruattack
#Modreqs o/

Salad
00:09:727 (1,2,3) - Try copy the 00:08:870 (1,2,3) then flip horizontally, then put on same place as 00:09:727 (1,2,3). So have variety of movements.
00:11:013 (2) - Ctrl+G then move to x:256, so it requires Dash to catch (3) because of the sound.
00:12:513 - Use DS (1.0x), then move (2) to x:224, so need dash to catch (3).
00:29:013 (3) - You can make this to being catchable using dash, move to x:328.
00:22:584 (1,2,3) - You can try do this and try Flip Horizontally for 00:23:441 (1,2,3), if you did apply.

00:24:299 (1,2) - If did apply on ^ mod, move this both to x:184 ant try this :

Platter
00:08:977 (2,6) - I didn`t recommend using H-Dash for 1/4 for Platter since its Unrankable, 1/2 H-Dash like 00:01:799 for example.
00:03:084 (4) - Move to position (2)
00:12:727 (2) - Pretty high distance here to (3), lower a bit to x:416?
00:17:013 (7) - Ctrl+R then move to x:128, try do this :
00:17:441 (1) - If you did apply ^ mod, try move to x:128
00:27:299 (5) - Pretty high distance here to (1), lower a bit to x:288?
00:28:799 (5) - This really need to turn to H-Dash, try moving (5) to x:128 while 00:29:013 (1,2) on x:416

Rain
Pretty Hard Rain btw xD

00:00:941 (5,6,7) - Why not copy paste the (2,3,4) then Flip horizontally?
00:01:370 - If you apply the mod ^ here, try move to x:384, you can either do Dash or H-Dash.
00:06:513 (5,6,1) - Not recommended if you add H-Dash for both (5,6) which easy to get miss in this part.
00:08:870 - New combo
00:09:727 - Remove combo
00:10:370 - Ow too high distance, move to x:440?
00:25:156 - Move a bit left.
00:29:227 (2) - Remove this note, its not really on the song.
00:31:156 (2,3,4,5,6) - Somehow, this is easier than Platter. Try make consistency, like this for example (I slow down to show the pattern):

I think thats it, and here`s my Cup Diff, just as requested :)
Murumuru's Cup
osu file format v14

[General]
AudioFilename: Koji Kondo - Lost Woods.mp3
AudioLeadIn: 0
PreviewTime: 2013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Lost Woods
TitleUnicode:Lost Woods
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:Jusenkyo
Version:Murumuru's Cup
Source:The Legend of Zelda: Ocarina of Time
Tags:Koji Kondo Lost Woods Absolute Zero murutattack
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
299,428.571428571429,4,2,1,40,1,0
15727,-100,4,2,1,40,0,1
19156,-100,4,2,1,40,0,0
22584,-100,4,2,1,40,0,1
31156,-100,4,2,1,40,0,0


[Colours]
Combo1 : 166,166,83
Combo2 : 0,128,0
Combo3 : 0,128,64

[HitObjects]
104,320,2013,6,0,L|160:200,1,110
256,248,2870,2,0,L|312:128,1,110
392,216,3727,2,0,L|448:96,1,110
328,136,4584,2,0,L|240:24,1,110,0|8,0:0|0:0,0:0:0:0:
152,56,5441,6,0,L|64:152,1,110
192,136,6299,1,0,0:0:0:0:
77,137,6727,1,8,0:0:0:0:
184,136,7156,6,0,L|272:232,1,110
152,224,8013,1,0,0:0:0:0:
264,224,8441,1,4,0:0:0:0:
368,280,8870,6,0,L|456:184,1,110
336,168,9727,2,0,L|248:64,1,110
176,144,10584,2,0,L|96:144,2,55
280,144,11441,2,0,L|360:48,1,110,0|8,0:0|0:0,0:0:0:0:
248,88,12299,6,0,P|176:120|160:160,1,110
280,168,13156,2,0,L|352:168,2,55
168,184,14013,2,0,P|216:280|248:288,1,110
320,296,14870,2,0,L|392:296,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
160,224,15727,6,0,L|248:320,1,110
344,296,16584,2,0,L|440:200,1,110
312,192,17441,2,0,L|202:192,1,110
88,192,18299,2,0,L|32:112,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
192,216,19156,6,0,L|344:216,1,110
416,216,20013,2,0,L|320:120,1,110
232,136,20870,2,0,L|342:136,1,110
456,136,21728,2,0,L|512:56,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
352,128,22575,6,0,P|328:192|352:232,1,110
448,272,23441,2,0,L|496:232,2,55
360,336,24299,2,0,L|240:336,1,110
152,288,25156,2,0,L|96:240,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
312,328,26013,6,0,L|408:208,1,110
272,240,26870,2,0,L|184:144,1,110
160,264,27727,6,0,L|256:144,1,110
120,176,28584,2,0,L|32:80,1,110
256,192,29441,12,4,32441,0:0:0:0:
Topic Starter
Cowboy

murutattack wrote:

#Modreqs o/

Salad
00:09:727 (1,2,3) - Try copy the 00:08:870 (1,2,3) then flip horizontally, then put on same place as 00:09:727 (1,2,3). So have variety of movements.
00:11:013 (2) - Ctrl+G then move to x:256, so it requires Dash to catch (3) because of the sound.
00:12:513 - Use DS (1.0x), then move (2) to x:224, so need dash to catch (3).
00:29:013 (3) - You can make this to being catchable using dash, move to x:328.
00:22:584 (1,2,3) - You can try do this and try Flip Horizontally for 00:23:441 (1,2,3), if you did apply.

00:24:299 (1,2) - If did apply on ^ mod, move this both to x:184 ant try this :

Platter
00:08:977 (2,6) - I didn`t recommend using H-Dash for 1/4 for Platter since its Unrankable, 1/2 H-Dash like 00:01:799 for example.
00:03:084 (4) - Move to position (2)
00:12:727 (2) - Pretty high distance here to (3), lower a bit to x:416?
00:17:013 (7) - Ctrl+R then move to x:128, try do this :
00:17:441 (1) - If you did apply ^ mod, try move to x:128
00:27:299 (5) - Pretty high distance here to (1), lower a bit to x:288?
00:28:799 (5) - This really need to turn to H-Dash, try moving (5) to x:128 while 00:29:013 (1,2) on x:416

Rain
Pretty Hard Rain btw xD

00:00:941 (5,6,7) - Why not copy paste the (2,3,4) then Flip horizontally?
00:01:370 - If you apply the mod ^ here, try move to x:384, you can either do Dash or H-Dash.
00:06:513 (5,6,1) - Not recommended if you add H-Dash for both (5,6) which easy to get miss in this part.
00:08:870 - New combo
00:09:727 - Remove combo
00:10:370 - Ow too high distance, move to x:440?
00:25:156 - Move a bit left.
00:29:227 (2) - Remove this note, its not really on the song.
00:31:156 (2,3,4,5,6) - Somehow, this is easier than Platter. Try make consistency, like this for example (I slow down to show the pattern):

I think thats it, and here`s my Cup Diff, just as requested :)
Murumuru's Cup
osu file format v14

[General]
AudioFilename: Koji Kondo - Lost Woods.mp3
AudioLeadIn: 0
PreviewTime: 2013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Lost Woods
TitleUnicode:Lost Woods
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:Jusenkyo
Version:Murumuru's Cup
Source:The Legend of Zelda: Ocarina of Time
Tags:Koji Kondo Lost Woods Absolute Zero murutattack
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
299,428.571428571429,4,2,1,40,1,0
15727,-100,4,2,1,40,0,1
19156,-100,4,2,1,40,0,0
22584,-100,4,2,1,40,0,1
31156,-100,4,2,1,40,0,0


[Colours]
Combo1 : 166,166,83
Combo2 : 0,128,0
Combo3 : 0,128,64

[HitObjects]
104,320,2013,6,0,L|160:200,1,110
256,248,2870,2,0,L|312:128,1,110
392,216,3727,2,0,L|448:96,1,110
328,136,4584,2,0,L|240:24,1,110,0|8,0:0|0:0,0:0:0:0:
152,56,5441,6,0,L|64:152,1,110
192,136,6299,1,0,0:0:0:0:
77,137,6727,1,8,0:0:0:0:
184,136,7156,6,0,L|272:232,1,110
152,224,8013,1,0,0:0:0:0:
264,224,8441,1,4,0:0:0:0:
368,280,8870,6,0,L|456:184,1,110
336,168,9727,2,0,L|248:64,1,110
176,144,10584,2,0,L|96:144,2,55
280,144,11441,2,0,L|360:48,1,110,0|8,0:0|0:0,0:0:0:0:
248,88,12299,6,0,P|176:120|160:160,1,110
280,168,13156,2,0,L|352:168,2,55
168,184,14013,2,0,P|216:280|248:288,1,110
320,296,14870,2,0,L|392:296,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
160,224,15727,6,0,L|248:320,1,110
344,296,16584,2,0,L|440:200,1,110
312,192,17441,2,0,L|202:192,1,110
88,192,18299,2,0,L|32:112,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
192,216,19156,6,0,L|344:216,1,110
416,216,20013,2,0,L|320:120,1,110
232,136,20870,2,0,L|342:136,1,110
456,136,21728,2,0,L|512:56,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
352,128,22575,6,0,P|328:192|352:232,1,110
448,272,23441,2,0,L|496:232,2,55
360,336,24299,2,0,L|240:336,1,110
152,288,25156,2,0,L|96:240,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
312,328,26013,6,0,L|408:208,1,110
272,240,26870,2,0,L|184:144,1,110
160,264,27727,6,0,L|256:144,1,110
120,176,28584,2,0,L|32:80,1,110
256,192,29441,12,4,32441,0:0:0:0:
Thanks :D Updating-
Lost
Jusenkyo asked me if i could mod in PM.

Salad:

00:02:013 (1,2,3,4) - 1,2 plays much more smoothly than 3,4 i'd suggest turning the slider from 3 the other way and moving 4 to the left.
- I'd suggest doing this, it makes the spacing balanced to the next section aswell and the flow is better.

00:05:441 (1) - I feel like you should avoid notes like this, don't have a suggestion but this feels odd to play.

00:08:870 (1,2,3) - Move these further to the left, you need to dash to hit 1 but it is currently quite hard to see whether or not you actually need to dash, moving it to x:136 for example seems better.

00:15:727 (1,2,3,4,5,6) - I'd suggest putting dashes between these and moving 4 to the other side of the triple for better flow. (you need more dashes)

00:21:084 (7,8) - Distance between these notes feels off. Either make it a bit more or a lot less. Currently it looks like you need to dash but you don't have to.

00:22:584 (1,2,3,4,5,6) - I'd suggest changing it to this for example - This makes it look better imo.

00:29:013 (3) - Increase or decrease spacing, its borderline dash again.

Overall the map is quite enjoyable so good job on that :)
If you found some use out of this mod and want me to look at the platter and possibly rain aswell just let me know. EDIT: I'll look at the platter and rain this weekend :)
Topic Starter
Cowboy

Lost wrote:

Jusenkyo asked me if i could mod in PM.

Salad:

00:02:013 (1,2,3,4) - 1,2 plays much more smoothly than 3,4 i'd suggest turning the slider from 3 the other way and moving 4 to the left.
- I'd suggest doing this, it makes the spacing balanced to the next section aswell and the flow is better.

00:05:441 (1) - I feel like you should avoid notes like this, don't have a suggestion but this feels odd to play.

00:08:870 (1,2,3) - Move these further to the left, you need to dash to hit 1 but it is currently quite hard to see whether or not you actually need to dash, moving it to x:136 for example seems better.

00:15:727 (1,2,3,4,5,6) - I'd suggest putting dashes between these and moving 4 to the other side of the triple for better flow. (you need more dashes)

00:21:084 (7,8) - Distance between these notes feels off. Either make it a bit more or a lot less. Currently it looks like you need to dash but you don't have to.

00:22:584 (1,2,3,4,5,6) - I'd suggest changing it to this for example - This makes it look better imo.

00:29:013 (3) - Increase or decrease spacing, its borderline dash again.

Overall the map is quite enjoyable so good job on that :)
If you found some use out of this mod and want me to look at the platter and possibly rain aswell just let me know.
Thanks :D updating-

If you want, you can mod the other diff's
Tyrell
This a m4m request.

General
  1. Every thing seems fine as far as i can tell except I think the song starts too soon, might want to add 1 second of audio lead-in but I wouldn't worry unless someone else brings up this issue as well

Cup
Opening thoughts: Simple. I like simple but I feel the distancing could be spaced more.
  • Song Setup Recommendations: none

    Closing Thoughts: Nothing really I have a problem with except everything seems too close. I would increase the overall spacing of most notes so it flows a bit better but other than that nothing wrong here.

Salad
Opening thoughts: Good, some things could flow better but well done.
    1. 00:05:441 (3) - Would highly recommend using a slider like this. Feels better and more natural. If you take this suggestion you may wanna change up the next few notes to flow better.
    2. 00:26:013 (1,2,1,2,3,4,1,1,2,3) - This section calls for more dashing. Should easy flow patterns with spacing that requires dashes between notes. Some examples, 00:26:441 (2,1) - dashing between these sliders and 00:27:299 (2,3,4) - these notes would work well imo
Song Setup Recommendations: none
Closing Thoughts: The ending half of this diff gets kinda bland but if you make it a little less stiff with varying spacing to curve streams of notes it will be a lot better.

Platter
Opening thoughts: I like this but some things strike me as a bit odd
  1. 00:04:584 (5) - reduce this jump by moving to x:112. The spacing is too harsh for a platter especially jumping on the direction to immediately go the other.
  2. 00:17:870 (3) - Similar to what I said before. Spacing is too harsh for a platter imo. Reduce this by moving to x:256
  3. 00:24:299 (6) - I would reduce this a bit. x:112
  4. 00:27:941 (2) - Reduce this jump, too harsh for platter. You can Ctrl+g to fix the jump a make a better flowing pattern that's easier
  5. 00:28:370 (3,4,5,1,2,3) - This part gets pretty harsh for a platter. You need to make some of this walkable because right now it's calling for a long dash string and that's never good in platters unless it's short for a few notes. Recommend making all of it walkable until 00:28:799 (5,1) - Have a dash there and and a hyper dash 00:29:120 (2,3) - between those notes.
  6. 00:29:441 (1) - This spinner start is too close to the last note, move the spinner back a bit to give preparation to spin. Maybe start it around 00:29:656
  7. 00:31:156 (1,2,3,4,5,6) - this is awkward for a platter, would recommend making this simpler by using sliders and dashing between them with a hyper to the last note instead of this.
Song Setup Recommendations: none
Closing Thoughts: Some patterns really should be changed but it's fine.

Rain
Opening thoughts: This is overdone with spacing... a lot of jumps need some reduction
  1. 00:03:727 (1) - I feel this jump should be reduced because spacing is just too high. Just reduce it a bit for this pattern.
  2. 00:06:941 (1) - This spacing is just too high, must be reduced to something more relative that was used before. Maybe like 2.22x spacing
  3. To keep myself from repeating 100 times, just go through this diff and take a look at the spacing for the jumps and try to maintain a relative distancing for jumps that is around 2.3x distancing. Most of the jumps above that are just too harsh and feel overdone and awkward. Feels more like Overdose spacing than Rain spacing.
  4. 00:32:441 (7) - timing jump after a hyper is really bad, reduce this quite a bit to where this is more easily hittable. No need to troll with this at the very end of the song.
Song Setup Recommendations: Maybe reduce the ar to 8.8
Closing Thoughts: This diff isn't bad but the spacing on a lot of jumps is overdone, I wont take the time to cover and highlight every single jump that is too high spacing but go through and check distancing and anything over 2.5x for a 1/2 is too much. Please take the time to review this and make the jumps more friendly to what a Rain's difficulty actually is.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Topic Starter
Cowboy

Tyrell wrote:

This a m4m request.

General
  1. Every thing seems fine as far as i can tell except I think the song starts too soon, might want to add 1 second of audio lead-in but I wouldn't worry unless someone else brings up this issue as well

Cup
Opening thoughts: Simple. I like simple but I feel the distancing could be spaced more.
  • Song Setup Recommendations: none

    Closing Thoughts: Nothing really I have a problem with except everything seems too close. I would increase the overall spacing of most notes so it flows a bit better but other than that nothing wrong here.

Salad
Opening thoughts: Good, some things could flow better but well done.
    1. 00:05:441 (3) - Would highly recommend using a slider like this. Feels better and more natural. If you take this suggestion you may wanna change up the next few notes to flow better.
    2. 00:26:013 (1,2,1,2,3,4,1,1,2,3) - This section calls for more dashing. Should easy flow patterns with spacing that requires dashes between notes. Some examples, 00:26:441 (2,1) - dashing between these sliders and 00:27:299 (2,3,4) - these notes would work well imo
Song Setup Recommendations: none
Closing Thoughts: The ending half of this diff gets kinda bland but if you make it a little less stiff with varying spacing to curve streams of notes it will be a lot better.

Platter
Opening thoughts: I like this but some things strike me as a bit odd
  1. 00:04:584 (5) - reduce this jump by moving to x:112. The spacing is too harsh for a platter especially jumping on the direction to immediately go the other.
  2. 00:17:870 (3) - Similar to what I said before. Spacing is too harsh for a platter imo. Reduce this by moving to x:256
  3. 00:24:299 (6) - I would reduce this a bit. x:112
  4. 00:27:941 (2) - Reduce this jump, too harsh for platter. You can Ctrl+g to fix the jump a make a better flowing pattern that's easier
  5. 00:28:370 (3,4,5,1,2,3) - This part gets pretty harsh for a platter. You need to make some of this walkable because right now it's calling for a long dash string and that's never good in platters unless it's short for a few notes. Recommend making all of it walkable until 00:28:799 (5,1) - Have a dash there and and a hyper dash 00:29:120 (2,3) - between those notes.
  6. 00:29:441 (1) - This spinner start is too close to the last note, move the spinner back a bit to give preparation to spin. Maybe start it around 00:29:656
  7. 00:31:156 (1,2,3,4,5,6) - this is awkward for a platter, would recommend making this simpler by using sliders and dashing between them with a hyper to the last note instead of this.
Song Setup Recommendations: none
Closing Thoughts: Some patterns really should be changed but it's fine.

Rain
Opening thoughts: This is overdone with spacing... a lot of jumps need some reduction
  1. 00:03:727 (1) - I feel this jump should be reduced because spacing is just too high. Just reduce it a bit for this pattern.
  2. 00:06:941 (1) - This spacing is just too high, must be reduced to something more relative that was used before. Maybe like 2.22x spacing
  3. To keep myself from repeating 100 times, just go through this diff and take a look at the spacing for the jumps and try to maintain a relative distancing for jumps that is around 2.3x distancing. Most of the jumps above that are just too harsh and feel overdone and awkward. Feels more like Overdose spacing than Rain spacing.
  4. 00:32:441 (7) - timing jump after a hyper is really bad, reduce this quite a bit to where this is more easily hittable. No need to troll with this at the very end of the song.
Song Setup Recommendations: Maybe reduce the ar to 8.8
Closing Thoughts: This diff isn't bad but the spacing on a lot of jumps is overdone, I wont take the time to cover and highlight every single jump that is too high spacing but go through and check distancing and anything over 2.5x for a 1/2 is too much. Please take the time to review this and make the jumps more friendly to what a Rain's difficulty actually is.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Thanks :D Updating-
[M4M Request]
I'll tomorrow
Sc4v4ng3r
Hello there~ Modding as you've requested me in-game.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Drum-hitnormal.wav and Japanese 4.wav is not used in any of the difficulty, delete it if no difficulty is going to use them.
  2. Soft-hitclap.wav is shorter than 100ms(or 0.1 sec), and this is unrankable. Here is the ~100ms long ver. of the hitsound. (It's a little bit more 'damp' than the original one, but that does not really affect the sound in the game)
[Murumuru's Cup]
  1. 00:02:013 (1,2,3) - It may be just me, but the pattern here seems overly simplistic, and it may be bit more boring than this kind of pattern(just an example). Not to mention that the distance is getting reduced every note, when it technically should be increasing due to the instrument in the background increasing in pitch.
  2. Well overall simple and clean difficulty, although I think the distance could be increased by just a little bit to go along with AR 6, as well as to improve the flow of the notes.
[Salad]
  1. 00:05:441 (3) - It is kind of weird that this slider ignores the instrument that you were following at 00:05:656 - here and 00:05:870 - . And yet, 00:07:370 (3,4) - these notes emphasized the instrument which are practically in the same 'section' of the song. Yea I can see that this is for the variety, but it should not really 'skip' the same instrument or vocals or beat that you were following, even variety should be done consistently.
  2. 00:08:013 (5,6) - So yea, continuing from the first point, this basically follows the other instrument, which breaks off the consistency. Also, because of the loud hit-normal, the instrument can't be really heard and that may affect the audio feedback. I would just suggest you to use a long slider starting from 00:07:584 - this point, so that it goes along with the instrument that you were following.
  3. 00:12:299 (1,3) - Technically (1) should be having a dash instead of (3), due to the pitch of the instrument. It kinda creates a weird effect if a weaker instrument is emphasized with a dash while the stronger one is not.
  4. 00:17:441 (6,1) - I'm still not sure how NC works in CtB, but you know, the NC kinda goes off the charts here. The NC should be swapped(or simply add NC at (6) and remove NC at (1)), as it prevents the fruit plate from getting any bigger, and it also follows the consistent pattern of NC from before. There are lots of inconsistencies of NC from here and on, you might want to check over them.
  5. 00:25:156 (3) - Yea like I've mentioned you in the game just now while testplaying, reducing the distance 'forcefully' may have a negative impact on the gameplay, as all the notes before had movement between them, and this can catch them off-guard. I would suggest you to just break the flow and place this note at the right side.
  6. Overall the difficulty itself is good, but the hitsound inconsistency may be a bit lesser intuitive... I suggest you to follow the hitsound patterning from Cup, that may help you.
Well I don't really have the time to mod Platter and Rain for now, I'll come back and mod them ASAP.
Moeruattack

[Sc4v4ng3r] wrote:

Hello there~ Modding as you've requested me in-game.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[Murumuru's Cup]
  1. 00:02:013 (1,2,3) - It may be just me, but the pattern here seems overly simplistic, and it may be bit more boring than this kind of pattern(just an example). Not to mention that the distance is getting reduced every note, when it technically should be increasing due to the instrument in the background increasing in pitch. *Ctrl+G this one*
  2. Well overall simple and clean difficulty, although I think the distance could be increased by just a little bit to go along with AR 6, as well as to improve the flow of the notes.

Tyrell wrote:

This a m4m request.

Cup
Opening thoughts: Simple. I like simple but I feel the distancing could be spaced more.
[list:1337]Song Setup Recommendations: none

Closing Thoughts: Nothing really I have a problem with except everything seems too close. I would increase the overall spacing of most notes so it flows a bit better but other than that nothing wrong here.

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
*I used all using DS x1.0 since Cup is for Easy pllayer right? :) But I change most of it to x1.2 while some slider were x1.5-x1.6 to add varieties*

Thanks for modding ;)

Murumuru's Cup
osu file format v14

[General]
AudioFilename: Koji Kondo - Lost Woods.mp3
AudioLeadIn: 0
PreviewTime: 2013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Lost Woods
TitleUnicode:Lost Woods
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:Jusenkyo
Version:Murumuru's Cup
Source:The Legend of Zelda: Ocarina of Time
Tags:Koji Kondo Lost Woods murutattack link zelda
BeatmapID:845784
BeatmapSetID:375207

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
299,428.571428571429,4,2,1,40,1,0
15727,-100,4,2,1,40,0,1
19156,-100,4,2,1,40,0,0
22584,-100,4,2,1,40,0,1
31156,-100,4,2,1,40,0,0


[Colours]
Combo1 : 166,166,83
Combo2 : 0,128,0
Combo3 : 0,128,64

[HitObjects]
104,320,2013,6,0,L|160:200,1,110
302,148,2870,2,0,L|256:248,1,110
392,216,3727,2,0,L|448:96,1,110
328,136,4584,2,0,L|240:24,1,110,0|8,0:0|0:0,0:0:0:0:
152,56,5441,6,0,L|64:152,1,110
208,136,6299,1,0,0:0:0:0:
77,137,6727,1,8,0:0:0:0:
208,136,7156,6,0,L|296:232,1,110
152,224,8013,1,0,0:0:0:0:
280,224,8441,1,4,0:0:0:0:
408,240,8870,6,0,L|496:144,1,110
352,160,9727,2,0,L|264:56,1,110
160,128,10584,2,0,L|80:128,2,55
296,128,11441,2,0,L|376:32,1,110,0|8,0:0|0:0,0:0:0:0:
256,120,12299,6,0,P|184:152|168:192,1,110
304,192,13156,2,0,L|376:192,2,55
176,184,14013,2,0,P|224:280|256:288,1,110
352,288,14870,2,0,L|424:288,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
184,224,15727,6,0,L|272:320,1,110
392,304,16584,2,0,L|488:208,1,110
336,200,17441,2,0,L|226:200,1,110
96,192,18299,2,0,L|40:112,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
232,192,19156,6,0,L|384:192,1,110
472,192,20013,2,0,L|376:96,1,110
224,128,20870,2,0,L|334:128,1,110
464,128,21728,2,0,L|520:48,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
336,128,22584,6,0,P|312:192|336:232,1,110
464,216,23441,2,0,L|512:176,2,55
328,224,24299,2,0,L|208:224,1,110
88,224,25156,2,0,L|32:176,2,55,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,224,26013,6,0,L|352:104,1,110
224,224,26870,2,0,L|144:112,1,110
256,224,27727,6,0,L|352:104,1,110
192,152,28584,2,0,L|104:56,1,110
256,192,29441,12,4,32441,0:0:0:0:
Topic Starter
Cowboy

[Sc4v4ng3r] wrote:

Hello there~ Modding as you've requested me in-game.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Drum-hitnormal.wav and Japanese 4.wav is not used in any of the difficulty, delete it if no difficulty is going to use them.
  2. Soft-hitclap.wav is shorter than 100ms(or 0.1 sec), and this is unrankable. Here is the ~100ms long ver. of the hitsound. (It's a little bit more 'damp' than the original one, but that does not really affect the sound in the game)

[Salad]
  1. 00:05:441 (3) - It is kind of weird that this slider ignores the instrument that you were following at 00:05:656 - here and 00:05:870 - . And yet, 00:07:370 (3,4) - these notes emphasized the instrument which are practically in the same 'section' of the song. Yea I can see that this is for the variety, but it should not really 'skip' the same instrument or vocals or beat that you were following, even variety should be done consistently.
  2. 00:08:013 (5,6) - So yea, continuing from the first point, this basically follows the other instrument, which breaks off the consistency. Also, because of the loud hit-normal, the instrument can't be really heard and that may affect the audio feedback. I would just suggest you to use a long slider starting from 00:07:584 - this point, so that it goes along with the instrument that you were following.
  3. 00:12:299 (1,3) - Technically (1) should be having a dash instead of (3), due to the pitch of the instrument. It kinda creates a weird effect if a weaker instrument is emphasized with a dash while the stronger one is not.
  4. 00:17:441 (6,1) - I'm still not sure how NC works in CtB, but you know, the NC kinda goes off the charts here. The NC should be swapped(or simply add NC at (6) and remove NC at (1)), as it prevents the fruit plate from getting any bigger, and it also follows the consistent pattern of NC from before. There are lots of inconsistencies of NC from here and on, you might want to check over them.
  5. 00:25:156 (3) - Yea like I've mentioned you in the game just now while testplaying, reducing the distance 'forcefully' may have a negative impact on the gameplay, as all the notes before had movement between them, and this can catch them off-guard. I would suggest you to just break the flow and place this note at the right side.
  6. Overall the difficulty itself is good, but the hitsound inconsistency may be a bit lesser intuitive... I suggest you to follow the hitsound patterning from Cup, that may help you.
Well I don't really have the time to mod Platter and Rain for now, I'll come back and mod them ASAP.
Thanks :D
Updating-
Murumuru's cup Updated!
Sc4v4ng3r
Here's the continuation to the mod, no kudos for this.

[Platter]
  1. 00:06:941 (1,2,3) - The triplet here feels weird... It has no movements to either left or right, which feels certainly weird compared to other triplets. Since the dash here isn't that big or anything, you may want to make the movement of this triplet progress to the right, which at least creates a movement.
  2. 00:12:299 (1) - You might as well add a H-Dash here, as the whole map kinda lacks of this, other than the one in the beginning or the random H-dash in the kiai (I mean 00:23:656 (4) - ), to emphasize on the high pitched instrument here.
  3. 00:15:941 (2,3,4,5) - Those straight kinds of movement can be a little bit boring. Yea it is fine to use these, but how about adding a left to right motion on these circles? It can be a little bit hard as this is the 'chorus' of the song.
  4. 00:23:656 (4) - The H-Dash here feels really weird, as 00:16:799 (5) - this didn't have a H-Dash on it when it has the same level of pitch, which makes it feel weird. I would suggest you to remove the H-Dash here, and instead add it onto something more worthy, like 00:21:299 - here or 00:17:441 - here.
  5. 00:31:156 (1,2,3) - I know, I'm not a fan of these kinds of straight movements, but here, (2) can be ctrl + g-ed to have a left to right movement, so that it signifies the 1/2 instrument in the background(how do I explain this ;-;).
  6. 00:32:441 (4) - If you are doing the above you should increase the distance here, to at least emphasize on the strong instrument in the background. Just a normal dash would work.
[Rain]
  1. Well I'm not good at modding those harder difficulties, but those H-Dashes in the kiai really needs to be nerfed.
  2. 00:16:370 (3) - An example here. While it is not a strong beat or an instrument, it was over-emphasized using a H-dash, which certainly do feel out of place. The whole kiai here, is a build-up until 00:17:441 - , where the pitch starts to decline. You might want to coordinate your dashes to these, by slowly increasing the distance until 00:17:441 - here, then starting to drop it from there.
  3. 00:19:049 (9) - This is also out of place; While 00:22:477 - this wasn't emphasized, emphasizing on this goes off the consistency, and it just feels a bit overmapped tbh. Removing this note actually could(or might) create a more intuitive H-dash into the next part of the chorus.
  4. 00:22:584 (1,2,3,4,1,2,3,4,1) - O.o Well this is overkill... While the drumrolls weren't emphasized in the first kiai, emphasizing them here, with all these H-Dashes seems really overdone, when the drumrolls aren't even significant over the flute(idk is it?). It would be better to follow the consistency and instead follow the 1/2 rhythm like you did in 00:15:727 (1,2,3,4,5,1,2) - .
  5. 00:26:013 (1,2,1,2,3,4,5,1,2,3) - Something similar like above, this whole part is a build-up, and starting off with a H-dash right away is gonna make unwanted screen jumps in the end of this build-up, which will be way too difficult for an 'easier' Rain. You might want to start off with a walkable distance instead, then after that increasing the difficulty of the dashes, until 00:29:013 (1,2,3) - these notes, where you will want to put H-dashes onto those notes.
Well that is all from me, hopefully this helped.
GL!
Lost
No kds, i already got them on the Salad mod
So this is the mod for the platter, since you haven't made the changes from Sc4v4ng3r's mod yet ill leave those things out for my mod. I won't be doing the rain as the style it is mapped in is uncomfortable for me mod.

Note: Your Salad and Platter currently have notes before the spinner than need to be looked at. To my understanding it will soon be unrankable following this rule t/385810 which is most likely going to pass You need to change 00:29:013 (4,1) - On salad and 00:29:334 (3,1) - On platter.

[Platter]

00:26:013 (1,2,1,2) - I suggest making the jumps between these sliders into hypers and the jump from 00:28:584 (4,5) - into a hyper, the end feels kinda boring currently.

Apart from this i can't really say much as you still have to change quite a lot from Sc4v4ng3r's mod which applies to a big part of the map.
Feels free to ask for another check after u applied all the new mods.

Overall i really like this style of mapping platters with a lot of movement as it makes the map enjoyable while still being quite easy imo :)
Negri_sk
[Rain]
00:00:513 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/4336213 Something like this?
00:03:727 (1) - CTRL+G x312
00:12:513 (1,2,3) - https://osu.ppy.sh/ss/4336219 This really fits imo.
00:15:727 (1) - CTRL+G
00:24:299 (1) - ^
00:26:441 (2) - Put a hyper on this by moving it a bit to the right.

[Platter]
00:00:299 (1,2,3,4) - Isn't this begining harder than the rain lol? Either nerf it here or buff it in the Rain.
00:11:227 (3) - CTRL+G
00:21:941 (4) - x56
00:22:156 (6) - x152
00:24:941 (1,2,3,4,5,6) - This plays out a little weird imo. You could try doing something else but this is after all just a suggestion.
Topic Starter
Cowboy
Thanks for the mods :D/
Liyac
Heya! Gonna do a short mod because i'm still quite new to CtB modding. Anyways lets get to it.

[Salad]
00:13:156 (4) - Move second slider point to x104
00:26:013 (1,2,3,4) - The jump between these sliders seems a bit hectic, try moving (1) and (3)'s 2nd slider point a bit downwards, something like this http://puu.sh/mxdBo/8c9a0cff2e.png
00:27:941 (6,1,2,3) - Move these notes to 176x, it causes a little bit more emphasis

[Platter]
00:02:013 (1) - I feel like the third note on this reverse slider should be distanced more, flow is weird with it. Leave it like as a regular slider, then at 00:02:441 add a second note at x344.
00:11:227 (3) - Move to x400, the higher flute note needs more emphasis
00:31:584 (2) - Move third slider point to x280

[Rain]
00:07:799 (4) - Move the second slider point x296, the sudden short distance is a bit strange
00:32:441 (7) - Move to x424? I feel like a jump would be nice because of theres hardly any notes at the end


Best of luck on your map!
Moeruattack
Some update cuz 2017 :>
Murumuru's Cup
osu file format v14

[General]
AudioFilename: Koji Kondo - Lost Woods.mp3
AudioLeadIn: 0
PreviewTime: 2013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Lost Woods
TitleUnicode:Lost Woods
Artist:Koji Kondo
ArtistUnicode:Koji Kondo
Creator:Jusenkyo
Version:Murumuru's Cup
Source:The Legend of Zelda: Ocarina of Time
Tags:murutattack link novi nintendo
BeatmapID:845784
BeatmapSetID:375207

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"soft-bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
299,428.571428571429,4,2,1,40,1,0
15727,-100,4,2,1,40,0,1
19156,-100,4,2,1,40,0,0
22584,-100,4,2,1,40,0,1
31156,-100,4,2,1,40,0,0


[Colours]
Combo1 : 4,76,41
Combo2 : 22,127,57
Combo3 : 69,191,85
Combo4 : 150,237,137

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Moeruattack
#modreqs cuz Jusenkyo pull me q-q
this is the #2017mod version btw lel

Forest
00:08:441 (2) - Maybe add H-Dash to this one, like move a bit right to x:304.
00:29:334 (1) - Slope the end slider to x:176 y:288, just lessen the anti-flow here or nah.
00:32:441 (1) - Move right a bit, like emphasizing the last beat.

I think it just fine as current now :)

Salad
00:06:299 (3,3) - Probably kinda high on distance here, just suggest lessen a bit, like 00:06:299 (3) move to x:144, while 00:08:013 (3) move to x:352.
00:29:441 (2) - Seems like you could add more distance here on that kind of beat. Like move to x:464.
00:30:084 (3,4,5) - ^ If applied, try ctrl+G then move the (3) to x:192, (4) to x:256, and (5) to x:320. Adding jump might be good.
00:31:798 (5) - Maybe looks better flow if it moved a bit left to x:240

Murumuru's Cup
I won`t mod this q-q

I think thats it, cuz too calm map :)
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