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toby fox + RichaadEB - MEGALOVANIA ~Dual Mix~

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Topic Starter
The_CJ
Extra now fully Remapped..
Voyen
Okay let's go there are quite a few things to talk about in the extra.
Extra
00:19:366 (1) - this should either point exactly at the coming circle or noticable away from it. It points almost at it and looks a bit off.
00:20:241 (3,4,5) - you should at least make the distance between 3+4 and 3+5 the same. For that you can just move 3 inbetween 4+5 and look at that circle's distances at the top. They are 1,99 and 1,86. Try to keep them the same. Same goes for: 00:22:241 (4,5,6) and 00:24:241 (4,5,6) and 00:26:241 (4,5,6).
00:24:991 (7) - this slider should be going the exact same direction the preceding 2 cricles are. It almost does, but not quite. try to align the slider with the circles before to make its direction exact.
00:28:241 (4,5,6) - I see what you are going for here with the stretched triangle, but it ends up looking like bad distancing, think about changing that.
00:29:616 (3,4) - the distance between the slider end and the circle is way too small compared to the same pattern at different places.
00:30:741 (6,7) - ^ while you're doing that, consider making a pattern that doesn't make this slider point almost at the circle but not quite.
00:32:241 (4,5,6) - again the distance thing 3 points earlier.
00:34:991 (1) - don't think this parts needs NC
00:46:491 (2,3) - try to keep these 2 sliders a bit more apart because it makes them look closer than the rest of the 4 sliders when they almost touch.
00:49:741 (2) - this circle should not touch the two sliders and it isn't even in the exact middle. you should definitely consider moving it away.
00:49:366 (1,3) - these two sliders shouldn't be so close to each other.
00:50:241 - this is the first 1/2 without a beat in 15 seconds and without any real motivation, I'd say try to think about adding a circle here, but tbh because of the pace change after it, it may be ok.
00:51:116 (1,2,3) - maybe move the sliders further from each other?
00:52:241 (1,3) - these two definitely shouldn't touch.
00:52:241 (1,2) - the distance between these 3 clicks is so tiny compared to everything before and after it.
00:58:366 (1,2) - these should also be further apart (or if you really want to make a stop in the player's movement, make the overlapping obvious. with just a tiny bit overlapping it looks like lazy mapping)
00:58:741 (3,1) - ^
00:58:991 (1) -I'd say remove NC
01:02:741 (3) - this slider alone falls a bit out of the pattern of the sliders before as it is the only one with a distance this big from the others. just moving it a bit down and to the right should fix that.
01:06:991 (1) - I'd say remove NC
01:11:116 (1,2,3) - these two circles into reverse slider don't really fit the beat, and NC is also misplaced.
01:14:991 (1) - I'd say remove NC
01:17:116 (4,1) - these two sliders are too close to each other
01:18:616 (2,3,1) - this part kinda falls out of the pattern with the distance between the circles and the slider, it's ok, but I'd look into changing it.
01:46:866 (1) - remove NC
01:47:366 (1,3) - these two sliders are ugly in my opinion :P
01:49:366 (3) - starting here you have a NC problem. My solution would be:
01:49:366 (3) - NC
01:53:366 (7) - NC
01:54:366 (1) - remove NC
01:54:866 (1) - remove NC. that should fix that
01:56:241 (1) - remove NC
01:56:991 (1) - ^ I'd remove these 2 NC on each of the following patterns.
01:55:366 (1) - small thing, but the slider does not point at the following circle correctly.
01:57:366 (1) - ^
02:01:366 (1) - ^
02:03:366 (1) - ^
02:05:366 (1) - ^
02:07:866 (2,3,4,5) - there's not motivation for these distances. make them fit the time between each beat or make a good looking pattern with varying distances.
02:08:991 (1) - remove NC
02:09:366 (4) - add NC
02:09:616 (1) - remove NC
02:11:866 (1) - ^
02:12:866 (1) - ^
02:15:366 (1) - starting here I don't think you need to have a new combo every 2nd white tick. every 4th should be better
02:16:366 (1,3) - these two should either not overlap at all or overlap more obviously.
02:20:366 (5) - NC
02:20:866 (1) - remove NC
02:21:866 (1) - ^
02:22:866 (1) - ^
02:25:366 (1) - this just doesnt look good. either palce the circles on top of the slider or away from it.
02:25:866 (1) - ^
02:26:866 (1) - I'd remove NC here, too
02:27:366 (1,2) - again with the tiny bit of overlap. make it obvious or remove it (:
02:34:366 (8) - add NC
02:34:616 (1) - remove NC
02:35:366 (7) - add NC
02:35:866 (1) - remove NC
02:36:866 (1) - ^
02:38:991 (1) - ^
02:40:241 (1,2,3,4) - did you mean to make the distances between the sliders this way? It kinda looks like you wanted to increase the distance with each slider but even that isn't done correctly.
02:42:241 (1,2,3,4) - ^
can't really say anything negative about the part at the end, only
03:07:116 (3) - looks kinda off. I see what geometrical pattern you went for here, but I think I'd change it's position to make a nicer looking pattern, maybe to x:159 y:22? looks ok though, you can keep it if you like.

Lastly, the kiai time feels kinda random. Try to use it only where it's needed.

Most of my criticism on this map comes down to random distances, NC, and general inaccuracies through what I suppose is you just putting stuff where you feel is the exact position. I'd try to be more precise in the future, don't just guess the right place, you're sometimes off by quite a bit.
Very decent map though :P I just listed almost every single thing I was not happy with, so don't think I didn't like it ^^
JanteSmith
And bye good mapset
Topic Starter
The_CJ
will come back... later.. with GD or so
there all was trash, the new one are actually good
Sapphire_Melon
WTF excors 9.24 stars.
JanteSmith
Well the old Extra diff has been way better in terms of fun
Escors is just extremely overmapped tbh
Topic Starter
The_CJ
Does someone have the old Mapset? i wanna add the old diffs back, but im on new PC ;_;
Hikomori
can i do gd?
Hikomori

The_CJ wrote:

Does someone have the old Mapset? i wanna add the old diffs back, but im on new PC ;_;
also i have old mapset.
i send u the .osu files or what?
Topic Starter
The_CJ
nee i take the one i found
Topic Starter
The_CJ
and yeah you can do a GD :3
Hikomori

The_CJ wrote:

and yeah you can do a GD :3
thx :3
Sapphire_Melon
This map is unrankable, but don't give up. You can make it for loved.
Topic Starter
The_CJ
#GetLoved2k17

? okl i take it
Zekks
∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠)∠( ᐛ 」∠) Hell yeah
Topic Starter
The_CJ
xD
nextplay
Hi o/
Little Mod
General
- Add Epilepsy Waring for Normal
- Add to all Diffs Combo Colors
Normal
PLEASE fix ALL you're DS Stuff Normals must have the same Distance Snap
01:16:141 (1,2,1,2,1,2,1,2) This complete Section is to Hard for Newbies
02:19:866 (2,3,4,5,6,7) ^
02:23:366 (1,2,1,2,1,2,1,2) ^
02:48:241 (1,2,3,4,1,2,3,4) ^
01:14:866 Ctrl+g?

I know it was a short Mod but I only picked some important Things out to make this Diff easier
Good Luck~
Ethan

Dewritos-0 wrote:

This map is unrankable, but don't give up. You can make it for loved.
You do not have any knowledge within mapping, you literally have one graved map. How can you decide if this map is unrankable or not? CJ don't listen to this kid, if you really would like to rank this please do so. Don't let this kid with no knowledge about mapping tell you what to do.
Topic Starter
The_CJ
Loved would be cool, but of course i continue trying to rank it, because its a wonderful day outside and i wanna see the world burn :3
DeletedUser_2188855
not overmapped or unrankable
its just plain bad
i enjoy playing "shitmaps" though
thanks for the map
Topic Starter
The_CJ

Coni wrote:

not overmapped or unrankable
its just plain bad
i enjoy playing "shitmaps" though
thanks for the map

Your opinion has been noticed and will be processed ........
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Successfully ignored, Thanks for your input.
Roberto
Harder than The Promethean Kings...
...and it's megalovania...
...this is the real sans battle but on osu!
DeletedUser_2188855

The_CJ wrote:

Coni wrote:

not overmapped or unrankable
its just plain bad
i enjoy playing "shitmaps" though
thanks for the map

Your opinion has been noticed and will be processed ........
....
....
....
....

Successfully ignored, Thanks for your input.
lol seriously i love playing [excors]
im not saying the maps are bad in nature. i guess i should have added quotation marks around "bad" too lol
Topic Starter
The_CJ
o...em.. ok :D
KnightC0re
Big fan of the map since I last year man. I'll try to mod this(from my memory I think it's really good... as a player)
This is for loved so I won't go through what should not be valid in a difficulty or not, because sometimes I feel like something in the easy diff seems a bit hard, but for loved it's like ranking criteria in not even a thing.

Easy

01:13:866(4,5,6) - This pattern might look nice
01:17:366(4) - Reverse(ctrl+g) this, it would look like the pattern before.
02:16:366(1) - NC not needed
02:40:366 - Add reverse slider here like before?

Normal

00:47:366(1) - Make this more symmetrical (I worked out the axis, the second node should be on x:371 y:279)
01:02:116(2,4) - This could stack under a previous slider
01:12:116(4) - The space between this and 3 is not equal to 1 and 2/2 and 3, try copy and pasting 2+3 and moving them, this tactic works fine for me when I map triples
01:35:366(1,2) - Reverse sliders shouldn't be here (Read next line)
01:36:366(1,2) - They should be here
01:37:366(3) - NC here?

Hard

00:37:866(3) - The end part of the slider is not really visible, for the sake of art, please make it appear
02:19:866(3) - This could stack on a previous slider, meaning you might have to move the whole combo...
At this point I think I getting less stuff I can improve

Hyper

02:53:616(2) - Stack this under 4, moving 1 and 3 as well
If there's anything stackable(or overlappable) just put them on the same spot

Extra

00:52:741(3) - This looks a bit out on one point(as in it doesn't look round enough), make it rounder if you can?
Everything else seems fine(I can't find anything)

Ultra

00:45:866(3) - This slider looks old...(old-styled)
Again, everything else is a-okay (Or maybe I'm just tired, id...zzzzzzzzzz)

Yeah if this didn't help you much then I'm sorry, I tried my best but this map is already very good, just be like me and start a modding queue so you can keep those stars ready to shoot.

EDIT: I looked again while being conscious and yeah, it's all good. I'm going back to sleep now.
Topic Starter
The_CJ
i took most of it thanks... ^^

ee btw.. i know its kinda crazy, but i wanna rank this map.. i mean loved it "ok", but i would like it more to be ranked :3
KnightC0re
Good luck ranking something harder than mazzerin maps.

I'll keep track of this thread I like it.
Topic Starter
The_CJ
When Donald Trump can get president of the USA... why i can't rank a map?
Do you understand how i think ? :3
Tassadar
Every time I check this map the SR of Excors goes up.
Topic Starter
The_CJ
neeee. i think thats only our imagination
Heroe
In my opinion Excors and Extra were better before these updates. This means that i don't like this set anymore :/ sorry.
Sqorpion
First mod, let's see how it goes.

General
Mapset won't be ranked without an 1* difficulty of some kind, so you'll definitely want to make one.

Maybe make a 6* Extra and/or 8*?

Try to make Kiai time consistent across all difficulties.

Add epilepsy warning b/c storyboard.

Normal

00:24:991 (1,2,3,1,2,3) - Patterns like this might be too difficult for newer players to read.

00:42:616 (1,2,3) - Might want to nerf these jumps as well, they feel out of place in a Normal diff.

01:02:116 (2,3,4) - Same as #1

01:31:366 (1,2) - Try not to have sliders overlap like this, it can be hard for newer players to read.

02:47:366 (1,2,3,4,1,2,3,4) - Similar to #2, they feel out if place in a Normal diff.

Hard

AR seems a little too high here(might just be me though...)

01:55:616 (2,3,4) - Maybe nerf these jumps? I feel like I could go either way with these.

Hyper

00:40:490 (2,3) - Ends are not snapped.

01:09:366 (1,2) - Maybe extend the reverse slider out and remove the circle? Although either way seems fine.

Extra

01:47:366 (1) - Maybe change this slider? Looks a little weird IMO.

Excors

02:35:366 (1) - This slider is very slightly offscreen

That was all I found. Love the mapset, keep it up!
CookieBite
i wonder what did you use to make the storyboard (storybrew, design tab etc)
it looks like you're using ingame design editor... just wonder lol
- Frontier -
hey i saw this map. this is a great song!
wow! 178 posts! this must have got about lots of mods already!.
*see the actual mod*
oh...
Topic Starter
The_CJ
i wish i had more Mods FeelsBadMan,
But i also don'T have the time to get M2M .. so i have to wait for NM.. and since i hate asking others... its going really slow :c
Topic Starter
The_CJ
Also... yeah.. just Ingame Storyboard Stuff thing, took about a month, only for the storyboard
Topic Starter
The_CJ
Also... i say how it is.. im to dump for a 1* Diff.. pls if you could make one it qould be great :3
Maardhen

The_CJ wrote:

Also... i say how it is.. im to dump for a 1* Diff.. pls if you could make one it qould be great :3
It is really possible to make a 1* diff on this kind of music ?

edit: nevermind i did it... 1.7* pm me if you want to add it.
Topic Starter
The_CJ
eeee yeah, sure ^^ i can give it a look :D
_Llobby
WOW
T..THAT STORYBOARD IS AMAZING!!!!!!!!!!
GET RANKED NOW PLZ
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