chainpullz wrote:
You should read everything the same and it should be whatever is most comfortable.
I disagree.
Depending on note density, patterning and mods used it can be very efficient if you focus on certain visuals.
These can be followpoints(Jumps, HD, FL, very high AR caused by HR/HRDT), approachcircles(stacks with varying spacing, streams, EZ, partially FL), numbers(EZ, EZHD, partially FL), colors(rhythmic deviations considering spacing, EZ, FL on higher *), hitcircles(stacks, back+forth patterns).
While this doesn't sound like a thing as you usually got all of these on screen the skill of utilizing each of these visual indicators to figure out how the map has to be played is what I would consider "reading" along with some rhythmic skill to anticipate how tricky rhythmic patterns will sound like.
Of course you don't think about it during gameplay but thinking about how you utilize the tools given to you might be not that bad.