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Daft Punk - Something About Us

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Topic Starter
gyt

James2250 wrote:

Isn't the easiest song to time....try Offset:19,233, BPM:99.990 (thanks for help bliss and ploy) my old timing; but I used 19 235 offset. OK, changed.
1100kb background is kind of big I optimized it to 560 kb.

Easy:
Seems fine, alot of blue ticks for beginners though

Normal:
01:05:299 (3,1) - try and avoid anti jumps fixed
01:58:249 (7,8) - spacing (don't have jump here) No, sorry. I really don't want to change it.
02:03:049 (7,8) - ^
02:07:849 (6,7) - ^
02:12:649 (6,7) - ^

Hard:
I don't follow all of the jumps but some can pass, go through and try and make sure the spacing on this difficulty is slightly more consistent
Alot of the sliders have very quiet timing sections at the end of them and sounds odd to me when following the song
00:57:049 (1) - remove new combo? ok
01:04:849 (4) - new combo ok
01:14:449 (4) - ^
01:37:249 (4,5) - spacing fixed
01:43:849 (8,1) - I wouldn't overlap no
01:50:449 (1,2,3,4,5,6,7,8,9) - keep spacing equal no, it's something like 01:45:041 (1,2,3,4,5,6)
01:55:549 (1,2,3,4,1,2,3,4,5) - ^ random spacing changes will confuse players -- same for all the ones after this I know, but I think it fully follows the music.
02:35:149 (4,5) - still not the best jumps but I guess ok for a Hard
03:23:149 (4,5) - spacing

Not my favorite song but the maps are nice
Have a star~
laport
This is my fav song from daft punk :o starred!!! 8-) 8-)
jericho2442
Easy
resnap all your notes

this plays 100% like a normal, so i do advise you to rename it :/

00:34:849 (1) - this note really dont play good for the diff, it feels abit random even though it does follow the music :/


Normal
01:58:242 (7,8) - the jump in these notes does not really suit the map, i cant feel a reason to ahve a jump, thus it feels much better without it
same for all the rest of the jumps like this

02:55:698 (5) - new combo, to follow your pattern
03:06:049 (5) - new combo, to follow your pattern

hard

01:25:839 (1,2,3,4,5,6) - this jump at (5) really plays too odd for the style of map your creating, if you do this, you will notice it flows better with the map
01:30:640 (1,2,3,4,5,6) - do same to this pattern
01:45:041 (1,2,3,4,5,6) - same again and do it for the rest of these patterns
01:50:442 (1,2,3,4,5,6,7,8,9) - the jumps in this pattern again dont really suit, i do advise to give all these one spacing
01:56:142 (3,4) - the part like this really really plays bad, due to the notes before i kept trying to do these double speed :/, please give it the correct spacing

i kno the above seems like a lot of changes, but atleast just "try" it, it might make the map that bit easier but it really does improve the map a lot

-----------------
<3 the song, and if you fix up some of them jumps in Hard i will deff give you a star, its just atm the jumps feel too ahrd to suit the kind of song it is ;)
Topic Starter
gyt

jericho2442 wrote:

Easy
resnap all your notes ok

this plays 100% like a normal, so i do advise you to rename it :/ no :lol:

00:34:849 (1) - this note really dont play good for the diff, it feels abit random even though it does follow the music :/ :?


Normal
01:58:242 (7,8) - the jump in these notes does not really suit the map, i cant feel a reason to ahve a jump, thus it feels much better without it oh, well. OK :|
same for all the rest of the jumps like this

02:55:698 (5) - new combo, to follow your pattern ok
03:06:049 (5) - new combo, to follow your pattern

hard

01:25:839 (1,2,3,4,5,6) - this jump at (5) really plays too odd for the style of map your creating, if you do this, you will notice it flows better with the map I tried it. Maybe I do this after more request.
01:30:640 (1,2,3,4,5,6) - do same to this pattern
01:45:041 (1,2,3,4,5,6) - same again and do it for the rest of these patterns
01:50:442 (1,2,3,4,5,6,7,8,9) - the jumps in this pattern again dont really suit, i do advise to give all these one spacing So can you answer me: how these and jumps like 01:25:839 (1,2,3,4,5,6) differ from jumps like 01:36:040 (1,1) and 01:28:539 (1,2,3)?
Maybe I need to delete all jumps or rename this diff to "super insane shit"? :?

01:56:142 (3,4) - the part like this really really plays bad, due to the notes before i kept trying to do these double speed :/, please give it the correct spacing fixed, I think

i kno the above seems like a lot of changes, but atleast just "try" it, it might make the map that bit easier but it really does improve the map a lot

-----------------
<3 the song, and if you fix up some of them jumps in Hard i will deff give you a star, its just atm the jumps feel too ahrd to suit the kind of song it is ;)
arien666
[Easy]
Neat to play :3

[Normal]
Some 1/4 going but since BPM is 100 whatever :3

[Hard]
As jericho said, some jumps seem not good imo too [Example. sudden x4.00 spacing]
01:55:842 (2,3,4) - Is 3-4 spacing miss ;_;?
01:57:042 (1,2,3) - ^ 2-3
02:00:643 (2,3,4) - ^ 3-4
02:01:843 (1,2,3) - ^ 2-3
02:05:443 (2,3,4) - ^ 3-4
02:06:643 (1,2,3) - ^ 2-3
02:10:244 (2,3,4) - ^ 3-4
02:11:444 (1,2,3) - ^ 2-3



Little ambiguous for star-symbol...
Whatever, good luck :3

ps. no need kudosu :3
Topic Starter
gyt

arien666 wrote:

[Easy]
Neat to play :3

[Normal]
Some 1/4 going but since BPM is 100 whatever :3

[Hard]
As jericho said, some jumps seem not good imo too [Example. sudden x4.00 spacing] This map doesn't have any 4x jumps - only 2x. So more examples will be great. :?
01:55:842 (2,3,4) - Is 3-4 spacing miss ;_;? It's exactly like 01:18:938 (5,6) or 01:23:739 (5,6). I add some unnecessary timing sections for showing spacing changes.
01:57:042 (1,2,3) - ^ 2-3
02:00:643 (2,3,4) - ^ 3-4
02:01:843 (1,2,3) - ^ 2-3
02:05:443 (2,3,4) - ^ 3-4
02:06:643 (1,2,3) - ^ 2-3
02:10:244 (2,3,4) - ^ 3-4
02:11:444 (1,2,3) - ^ 2-3



Little ambiguous for star-symbol...
Whatever, good luck :3 thanky :)

ps. no need kudosu :3
Kamure
oh, how nostalgic..

gyt wrote:

Emaal wrote:

~|Easy|~
Move all the green timing points at least 1/8 before the note, so it doesn't sound wrong, but right. No again :) It's fixed in current osu version.
Really? Oh crap, I told other people to do the same thing Emaal told you...

And I can't mod this at all... It's too great....

Star and Kudosu Star!!
Roddie
Hi

Easy:
  1. Lower the HP by one.
  2. Lower The Approach Rate by one?
  3. Lower the Overall Difficulty by one?
  4. I'm not so confident about those 1/4 sliders on an Easy. But they are following the beats and it plays alright, I suppose. :P
  5. 00:21:033 (3)-Add a clap?
  6. 00:26:433 (4)-Why not add claps on both the first reverse arrow and on the end?
  7. 00:30:634 (1)-Add a clap?
  8. 00:33:034 (1)-^?
  9. 01:07:237 (1)-Fix the spacing on this by using the distance snap.
  10. 01:17:138 (1)-^
  11. 01:21:939 (1)-^?
  12. 01:25:839 (1)-^
Normal:
  1. 00:33:034 (1)-Fix the spacing on this by using the distance snap.
  2. 00:41:435 (2, 3)-On 2, it would be better if you add a clap on the beginning and remove the clap from the end. On, and remove the clap from 3. Doesn't sound right. =/
  3. 01:16:838 (1)-Fix the spacing on this by using the distance snap. And add a finish too?
  4. 01:30:640 (1)-Fix the spacing on this by using the distance snap.
Hard:
  1. 01:30:640 (1, 5)-Add claps on the both of them?
  2. 01:46:241 (5)-Add a clap?
  3. 01:52:242 (4)^
  4. 03:09:800 (x, 5)-Add a note on 03:09:800. :3 Then, space out 5 by using the distance snap. :D Something like this.
Nice work! :)

Good luck getting this ranked!

Star!
TTTTTTTTTTTT
Easy

fine..

Normal

00:37:834(4) - clap and whistle
00:41:435(2) - add clap at the beginning
00:41:735(2) - whistle and remove clap
00:42:035(3) - ^
00:42:635(4) - remove whistle and add clap
00:46:235(4) - ^

Hard

fine

00:48:035(1) - i think this NC is useless , so move 10 grid down (lv3) and remove NC at 00:48:335 (1)
perhaps you just move this note 5 grid down (lv3) and remove NC at 00:48:335 (1)

00:53:136~00:57:486 `a lot of finish , you may use another hitsounds..

01:16:838(1) - same with 00:48:035
01:21:639(1) - ^
01:36:040(1) - ^
01:50:442(1) - move 5 or 6 grid left (lv3) and remove NC at 01:50:742(1)


starrrr
Sallad4ever
Hi gyt sorry for the late reply

I love how you play with the volume change it really fits the song well, my only complains is that the 1/4 sliders is kinda tricky for novice and I'm not very fond of some kind of jump in hard but that's only my opinion, it's a nice map overall, Good luck

Star
Luneko
Yo,

Haven't found any problems.
Map is very easy but nice ;D
Have a Star~
Mafiamaster
Notes are sounding a tad bit early. Possibly add 6ms to the offset? (19,239)
Topic Starter
gyt
OK, fixed.
ZLOdeuka-
;)
nicktoons
чорд возьми это круто. звездую.
Shiro
PLease reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
"discovery" in tags ?

Easy
The very low spacing made the beginning quite confusing to me. Also, the difficulty is extremely uneven. There are very hard patterns and rhythms at times, and sometimes very easy parts.

Normal
Pretty much the same comments for this, except I find it rather hard for a Normal, because of the rhythms and patterns.

Hard
01:19:245 (7) - Too close to previous object. (unless you can justify this spacing ? also this is true for the next patterns like this one)
01:27:045 (5) - And for all the next patterns like this one: I absolutely don't understand this placement
01:56:448 (4,3) - And for all the next patterns like this one: too close to previous object
01:58:248 (4,5) - And for all the next patterns like this one: why is their spacing higher ?
02:34:552 (3,4,5) - Why is there a jump here ?

Weird song to map ._. good luck with it
Topic Starter
gyt

Odaril wrote:

PLease reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game :)

General
"discovery" in tags ? what's wrong with it?

Easy
The very low spacing made the beginning quite confusing to me. Also, the difficulty is extremely uneven. There are very hard patterns and rhythms at times, and sometimes very easy parts. Which patterns are very hard for you?

Normal
Pretty much the same comments for this, except I find it rather hard for a Normal, because of the rhythms and patterns. ^ (rhythms?)

Hard
01:19:245 (7) - Too close to previous object. (unless you can justify this spacing ? also this is true for the next patterns like this one) slowdown slider
01:27:045 (5) - And for all the next patterns like this one: I absolutely don't understand this placement it's simple - try to listen this part again - I use jumps on beats (also they are very easy :D ) Oh, OK, I fixed that like jericho2442 tell me. I don't want to be too selfish.
01:56:448 (4,3) - And for all the next patterns like this one: too close to previous object slowdown slider
01:58:248 (4,5) - And for all the next patterns like this one: why is their spacing higher ? because this is a jump. I think this is a good place for it.
02:34:552 (3,4,5) - Why is there a jump here ? because I use this jump throughout whole song

Weird song to map ._. good luck with it -_-
Fight69
Hoi ! o/

[General]

02:35:942 - Just a personal opinion, but this break is maybe a bit too long
03:31:258 - A short kiai time here looks a bit weird, this song is too slow for a kiai fountain


[Hard]


Nice ! :D

[Normal]

01:23:745 (6,7) - When it's placed like that, it look a bit ugly, what about stacking them ?

[Easy]

Using a really short 1/4 slider on a Easy is not a good idea !
It's too hard for a beginner to see if it's a slider or 2 circles

I guess that's all

I have to agree that is song is really hard to map, you did a great job ! ;)
So : Starz'd !
Topic Starter
gyt

Fight69 wrote:

Hoi ! o/

[General]

02:35:942 - Just a personal opinion, but this break is maybe a bit too long I know, but it's made by purpose
03:31:258 - A short kiai time here looks a bit weird, this song is too slow for a kiai fountain not change it now


[Hard]


Nice ! :D

[Normal]

01:23:745 (6,7) - When it's placed like that, it look a bit ugly, what about stacking them ? hm, changed a bit

[Easy]

Using a really short 1/4 slider on a Easy is not a good idea ! OK, these parts are remapped
It's too hard for a beginner to see if it's a slider or 2 circles

I guess that's all

I have to agree that is song is really hard to map, you did a great job ! ;) thanks!
So : Starz'd !
HakuNoKaemi
[Easy]
Why i feel it's missing many notes?
I do think Normal whistles aren't good... maybe use Soft Whistle in all the song?

[Normal]
Some notes are missing ( they seems to be forcefully deleted in some parts :like between 00:24:339 (6) - and 00:25:239 (1) - for example)

[Hard]
Some notes are missing ( they seems to be forcefully deleted in some parts :like between 00:29:139 (1) - and 00:30:640 (2) - for example)
Spacing is very confusive ( i do see many unwanted jumps.. like 00:31:240 (3,1) )

this was a generic mod... will proceed to full when you try to repair these point
Topic Starter
gyt

HakuNoKaemi wrote:

[Easy]
Why i feel it's missing many notes? because it's easy maybe?
I do think Normal whistles aren't good... maybe use Soft Whistle in all the song? nah

[Normal]
Some notes are missing ( they seems to be forcefully deleted in some parts :like between 00:24:339 (6) - and 00:25:239 (1) - for example) You like notes on every beat? It isn't possible and feels bad for me. Oh ok, I place here slider, but I don't make any other changes

[Hard]
Some notes are missing ( they seems to be forcefully deleted in some parts :like between 00:29:139 (1) - and 00:30:640 (2) - for example) yeah, I delete it forcefully to follow music.
Spacing is very confusive ( i do see many unwanted jumps.. like 00:31:240 (3,1) ) :|

this was a generic mod... will proceed to full when you try to repair these point So I can't repair it now, sorry. You simply don't like this map or... I don't understand what you want.
dNextGen
:lol:
Chacha17
General
Discovery is the album from which this came, right? So that must be in the source. Interstella 5555 might be in the tags. (correct me if I'm wrong)
Remove unused .osb file.

Easy:

By playing it, the spacing seems fine. Looking at the editor made me find some of the inherited timing sections, the ones that change the volume of the hitsounds, placed directly on the beat. Try moving it back by one tick so that even when a player hits it either late or early, it will still take effect.

Also, a kiai fountain at the end seems...weird. D:

00:49:842 (3) - remove the clap at the end of the slider
00:49:842 (3) - clap
01:45:047 (1) - ^

Normal - some patterns might be a bit hard for a normal. I suggest making the circles bigger by one notch

01:33:046 (6) - sounds weird. remove one repeat and extend to the last vocal beat
01:45:047 (1) - clap
01:52:848 (6) - no finish here
02:10:250 (2) - claaap

Hard - okay diff
Nothing much but i guess making the circles a bit larger would also be nice.
Topic Starter
gyt

Chacha17 wrote:

General
Discovery is the album from which this came, right? So that must be in the source. Interstella 5555 might be in the tags. (correct me if I'm wrong) from FAQ: "If the song is from an anime or video game, or is most famous for its use as a TV or movie theme, the title of that source goes here". Interstella 5555 is the anime title.
Remove unused .osb file.

Easy:

By playing it, the spacing seems fine. Looking at the editor made me find some of the inherited timing sections, the ones that change the volume of the hitsounds, placed directly on the beat. Try moving it back by one tick so that even when a player hits it either late or early, it will still take effect. it fixed in current osu version

Also, a kiai fountain at the end seems...weird. D: ok, removed :(

00:49:842 (3) - remove the clap at the end of the slider ok
00:49:842 (3) - clap
01:45:047 (1) - ^ noo

Normal - some patterns might be a bit hard for a normal. I suggest making the circles bigger by one notch which patterns? I can't make circles bigger - it will be mess then I simply don't want it :)

01:33:046 (6) - sounds weird. remove one repeat and extend to the last vocal beat hm, no sorry
01:45:047 (1) - clap
01:52:848 (6) - no finish here nah^
02:10:250 (2) - claaap oh, fixed thanks

Hard - okay diff
Nothing much but i guess making the circles a bit larger would also be nice.
Ayeen_old
Hitsound suggestion:

Easy:
00:19:239 Volume = 50%
00:21:039 (3) remove clap on blue tick
00:23:439 (4) ^
00:26:439 (4) remove whistle, add clap on 00:26: and 00:27:639
00:40:241 (4) remove whistle, add finish at start of slider
00:41:141 (1) remove clap on blue tick
00:42:641 (3) remove whistle on blue tick
00:46:841 (2) remove whistle on red tick
00:57:642 (1) remove whistle on blue tick
01:00:043 volume = 40%
01:00:043 (1) remove whistle on blue tick
01:02:443 volume =50% and remove whistle on blue tick
01:04:843 Volume = 40%
01:05:293 (2) moved to 01:05:443 and remove whistle on red tick
01:07:243 volume= 35% and remove whistle on blue tick
01:09:644 Volume =45% and remove whistle on blue tick
01:12:044 Volume = 40% and remove whistle on blue tick
01:14:444 Volume =50%
01:14:894 (2) move to white tick and remove whistle on red tick after that
01:17:144 Volume 40%, use normal set
01:19:245 (2) remove whistle at the end of slider
01:24:045 (2) remove whistle at end of slider
01:25:845 (1) add finish
01:26:145 (2) remove inherited time
01:28:545 (1,2,3,4) removed inherited time and add finish on (2)
01:30:646 (1) add finish, remove inherited time on (2) add clap on beginning of (3)
01:36:346 change to normal set and remove whistle on (2,4), add finish
01:38:446 (2) remove whistle at end of slider

Will continue... and I think I'll just do on easy for hitsound. Hitsound is too soft
Depend on you. For me it friggin soft, some part i dont even here any of it on (15%)

Topic Starter
gyt

Ayeen wrote:

Hitsound suggestion:

Easy:
00:19:239 Volume = 50%
00:21:039 (3) remove clap on blue tick
00:23:439 (4) ^
00:26:439 (4) remove whistle, add clap on 00:26: and 00:27:639
00:40:241 (4) remove whistle, add finish at start of slider
00:41:141 (1) remove clap on blue tick
00:42:641 (3) remove whistle on blue tick
00:46:841 (2) remove whistle on red tick
00:57:642 (1) remove whistle on blue tick
01:00:043 volume = 40%
01:00:043 (1) remove whistle on blue tick
01:02:443 volume =50% and remove whistle on blue tick
01:04:843 Volume = 40%
01:05:293 (2) moved to 01:05:443 and remove whistle on red tick
01:07:243 volume= 35% and remove whistle on blue tick
01:09:644 Volume =45% and remove whistle on blue tick
01:12:044 Volume = 40% and remove whistle on blue tick
01:14:444 Volume =50%
01:14:894 (2) move to white tick and remove whistle on red tick after that
01:17:144 Volume 40%, use normal set
01:19:245 (2) remove whistle at the end of slider
01:24:045 (2) remove whistle at end of slider
01:25:845 (1) add finish
01:26:145 (2) remove inherited time
01:28:545 (1,2,3,4) removed inherited time and add finish on (2)
01:30:646 (1) add finish, remove inherited time on (2) add clap on beginning of (3)
01:36:346 change to normal set and remove whistle on (2,4), add finish
01:38:446 (2) remove whistle at end of slider

Will continue... and I think I'll just do on easy for hitsound. Hitsound is too soft
woah :o
Hitsound isn't too soft for this song. Maybe you need to raise "universal volume" in osu or something.
You made some work and I appreciate it, but sorry I can't take these hitsound suggestions now. Nobody in this thread says about it before. :?
Louis Cyphre
- 20 секунд брейк, понижай.

[Easy]
1/4 соло ноты на изи, постарайся избегать их, как минимум вот эти 02:41:303 (2,3), 03:00:505 (2,3), 03:19:707 (2,3) - должны быть исправленно
В остальном гуд, нечего сказать.

[Normal]
HP-1
Соло 1/4 ноты как и в изи
00:47:891 (4) - заменяй тройку и четверку на слайдер
00:50:292 (3) - такая же беда.
00:58:092 (2) - и так далее

Честно, мапа не нравится, ты бы мог сделать её куда лучше, используя не прямые паттерны, слова тут не частно встречаются, неудачный подход идти по вокалу, тут больше по задним битам подходит. В общем вот так вот, мапа старки заслуживает и ранка.
Topic Starter
gyt

Louis Cyphre wrote:

- 20 секунд брейк, понижай. очень не хотелось, но многим не нравится, так что всё-таки "понизил"

[Easy]
1/4 соло ноты на изи, постарайся избегать их, как минимум вот эти 02:41:303 (2,3), 03:00:505 (2,3), 03:19:707 (2,3) - должны быть исправленно они полностью следуют музыке, я и так уже переделал большинство таких нот, но эти хочу оставить
В остальном гуд, нечего сказать.

[Normal]
HP-1 ок
Соло 1/4 ноты как и в изи
00:47:891 (4) - заменяй тройку и четверку на слайдер
00:50:292 (3) - такая же беда.
00:58:092 (2) - и так далее BPM = 100, так что, думаю, это не смертельно^

Честно, мапа не нравится, ты бы мог сделать её куда лучше, используя не прямые паттерны, слова тут не частно встречаются, неудачный подход идти по вокалу, тут больше по задним битам подходит. В общем вот так вот, мапа старки заслуживает и ранка. По-моему, слова тут как раз самое важное и специально выделяются на общем фоне. Прямые паттерны это да, моя слабость.
abalee
Hmm maybe that's a way that making random spacing (like 01:50:448 (1,2,3,4,5,6,7,8,9) - or so ) in slow BPM maps to make it more fun to play. but I support to add rhythm yourself to let it fun.

aww feeling I am not posting the "right" modding post. Sorry for that :|
Topic Starter
gyt

abalee wrote:

Hmm maybe that's a way that making random spacing (like 01:50:448 (1,2,3,4,5,6,7,8,9) - or so ) in slow BPM maps to make it more fun to play. but I support to add rhythm yourself to let it fun.

aww feeling I am not posting the "right" modding post. Sorry for that :|
These jumps aren't random. They follow beats :|
Well, I "fixed" 01:50:448 (1,2,3,4,5,6,7,8,9) pattern. Nobody like it anyway. :(
gdeath
[Easy]:
  1. All fine.
[Normal]:
  1. 01:23:745 (6,7) - Set the same spacing as 01:22:545 (4,5)
  2. I know you inherited green line with 0.5x that caused the spacing change, but they were supposed to be kept the same spacing since those notes were stacked as a whole pattern.
[Hard]:
  1. 02:00:949 (3,4) - Set the same spacing as 02:00:649 (2,3)
  2. 02:02:149 (2,3) - ^
  3. 02:05:749 (3,4) - ^
  4. 02:06:949 (2,3) - ^
  5. 02:10:550 (3,4) - ^
  6. 02:11:750 (2,3) - ^
/me shoots a star.
Topic Starter
gyt

gdeath wrote:

[Easy]:
  1. All fine.
[Normal]:
  1. 01:23:745 (6,7) - Set the same spacing as 01:22:545 (4,5)
  2. I know you inherited green line with 0.5x that caused the spacing change, but they were supposed to be kept the same spacing since those notes were stacked as a whole pattern.
[Hard]:
  1. 02:00:949 (3,4) - Set the same spacing as 02:00:649 (2,3)
  2. 02:02:149 (2,3) - ^
  3. 02:05:749 (3,4) - ^
  4. 02:06:949 (2,3) - ^
  5. 02:10:550 (3,4) - ^
  6. 02:11:750 (2,3) - ^
Well, ok I changed this spacing as well as 01:18:944 (6,7), 01:22:545 (4,5) in hard. It's impossible to notice slowdown sliders now, but they are played not so bad for me. Thanks.
/me shoots a star.
Diasios
[Hard]

  • Overall Difficulty: 7

Can't find anything else.
Nice map, I really like it.
Topic Starter
gyt

xxheroxx wrote:

[Hard]

  • Overall Difficulty: 7well, ok

Can't find anything else.
Nice map, I really like it.Thanks, now it's ready for MAT, imho.
phonic
Good ;)

Rnked GoGo!


Stra~ 
nimi
Ohai :)
So.. the only thing that bugged me here was something related to the hitsounds. They're generally great, but uhn.. i really dislike the whistles in the beginning of the map. They just don't sound natural imo D: But that's probably just me. Cool mapset, have a star ~
Topic Starter
gyt

Wiinter wrote:

Ohai :)
So.. the only thing that bugged me here was something related to the hitsounds. They're generally great, but uhn.. i really dislike the whistles in the beginning of the map. They just don't sound natural imo D: But that's probably just me. Cool mapset, have a star ~
I like these whistles (+ I don't know what to replace them with) so I reduce volume from 20% to 15% at the start.
thanks for your time
ziin
Matsumoto eh?

I agree that the whistles in the beginning of the map aren't very good, but I don't think quieting them works very well. Perhaps you could switch over to soft for the whistles, then switch back?

[easy]
00:21:039 (3) - this is a hard part to follow for easy.
00:24:339 - add note
00:43:541 - add note. It really helps fill in the gap. Actually you could add a repeat instead?
01:05:293 (2) - when you use spacing which makes circles just barely touch, it looks bad unless you make sure all of the circles are exactly the same distance apart. 01:02:443 (1,2) - are perfect, but the next 2 look too close.
02:28:401 (4) - shorten 1/4

[normal]
I didn't really like all the 1/4 sliders.
02:33:052 (6) - move 1/4 later, add circle where it used to start

[hard]
00:59:593 (4,4) - these really didn't fit in my opinion.
01:38:446 (7,8) - make it a repeating slider...
01:43:247 (7,8) - ^
01:58:248 (4,5) - these jumps seem random. I could see just putting a jump at 5 though.

[insane]
seems a bit overmapped on first glance, but I don't think it is.
01:38:446 (7,8) - make it a repeating slider...
01:43:247 (7,8) - ^

Song's pretty chill. Too boring to be awesome, but still nice.
Topic Starter
gyt

ziin wrote:

Matsumoto eh?

I agree that the whistles in the beginning of the map aren't very good, but I don't think quieting them works very well. Perhaps you could switch over to soft for the whistles, then switch back? I think about it...

[easy]
00:21:039 (3) - this is a hard part to follow for easy.
00:24:339 - add note
00:43:541 - add note. It really helps fill in the gap. Actually you could add a repeat instead?
01:05:293 (2) - when you use spacing which makes circles just barely touch, it looks bad unless you make sure all of the circles are exactly the same distance apart. 01:02:443 (1,2) - are perfect, but the next 2 look too close.
02:28:401 (4) - shorten 1/4 fixed^

[normal]
I didn't really like all the 1/4 sliders. well, don't really want to change them, but maybe
02:33:052 (6) - move 1/4 later, add circle where it used to start hm, I like it in current way, it's more readable, imo

[hard]
00:59:593 (4,4) - these really didn't fit in my opinion. you're right, I add it recently, when see this song in a different view, but now I add insane and can remove this shit
01:38:446 (7,8) - make it a repeating slider...
01:43:247 (7,8) - ^ it fits perfectly, why I don't get it by myself? :(
01:58:248 (4,5) - these jumps seem random. I could see just putting a jump at 5 though. and you're right again, changed

[insane]
seems a bit overmapped on first glance, but I don't think it is.
01:38:446 (7,8) - make it a repeating slider...
01:43:247 (7,8) - ^ fixed too

Song's pretty chill. Too boring to be awesome, but still nice.
great mod, thanks again!
Shadow
Yea, everyone looks pretty much solid

[Normal]

01:52:248 (5,6,7) - Hmm, yea, try this maybe =p Place the sliders like this, and stack (7) on (4)


Being symmetrical sometimes is fun too =p

01:57:348 (5,7) - delete these, move 01:57:648 (6) - move back once, remove whistle on slide, and place a whistle on the end point, then copy and paste it like the picture and placement like the picture maybe.


rest looks good.

No kudosu ;)
Topic Starter
gyt

ShadowLord wrote:

Yea, everyone looks pretty much solid

[Normal]

01:52:248 (5,6,7) - Hmm, yea, try this maybe =p Place the sliders like this, and stack (7) on (4) cool, but I don't like overlap


Being symmetrical sometimes is fun too =p

01:57:348 (5,7) - delete these, move 01:57:648 (6) - move back once, remove whistle on slide, and place a whistle on the end point, then copy and paste it like the picture and placement like the picture maybe. nice suggestion too, but I like current slider placing


whatever, I changed these patterns, but in a bit other way

rest looks good.

No kudosu ;)
thanks for your time
Sure
[General]
02:13:100 - Drag break time like this? http://puu.sh/7bS2


[Normal]
02:32:752 (5) - Damn, now I find only one thing. 1 grid left. >A<


Flawless map.
No kds.
Topic Starter
gyt

ykcarrot wrote:

[General]
02:13:100 - Drag break time like this? http://puu.sh/7bS2


[Normal]
02:32:752 (5) - Damn, now I find only one thing. 1 grid left. >A<


Flawless map.
No kds.
All fixed. I want to give you kudosu, but as you wish :roll:
Breeze

Timing

  1. Eh, 99.99BPM, I've tried 100 but it seems 100 is do fast /o/ That's really a rare BPM

Easy

  1. Although blue tick note and slider are hard for newbie, since this is a low BPM song, so it looked not that much

Normal

  1. 02:47:903 (6) - Add finish here sounds something wrong :x, remove finish or use whistle instead seems better
  2. 03:26:307 (6) - ^

Hard

  1. 01:57:048 - 02:12:950 - I've never seen this kind of jump : only last note is a jump, I'm not to say it's wrong, it played well while test XD Just hardly to see, anyway it's good to try different way to put notes

I like how you used whistle sound, but as for clap, I prefer to fit drum sound :P Anyway how to use hitsound is your right
Nice map, call me back for a recheck when you have any reply, please
Topic Starter
gyt

Breeze wrote:

Timing

  1. Eh, 99.99BPM, I've tried 100 but it seems 100 is do fast /o/ That's really a rare BPM Timing was checked few times in this thread. I use 99.99 at first, then 100, then again 99.99 with offset fix. :D

Easy

  1. Although blue tick note and slider are hard for newbie, since this is a low BPM song, so it looked not that much I just can't ignore blue tick sounds starting at 00:57:642 and later. Before that I use only slider ends so I think it's ok for play

Normal

  1. 02:47:903 (6) - Add finish here sounds something wrong :x, remove finish or use whistle instead seems better
  2. 03:26:307 (6) - ^ I like these finishes, but after seeing your angry smiley I removed them. :) I use whistles at big white lines so I don't want to use them here. Also what about 03:04:705 (4,4)? I keep these finishes, but I think you hate it too. I use this thing in hard as well - see 02:26:001 (1,2,3,1,2,3,4,5). Well, I want to keep it in these places at least.

Hard

  1. 01:57:048 - 02:12:950 - I've never seen this kind of jump : only last note is a jump, I'm not to say it's wrong, it played well while test XD Just hardly to see, anyway it's good to try different way to put notes I also use such jumps at 02:35:152 (4,5) and later. This is a bit weird hard, yeah.
    You need to know, after few playtests I change some note placing at the start (too linear mapping, it plays and looks horrible) - here 00:25:839 (5,6,7,1,2,3,4,5,6,7,8,9) and here 00:50:742 (1,2,3,4,5).

I like how you used whistle sound, but as for clap, I prefer to fit drum sound :P Anyway how to use hitsound is your right In insane diff I almost do this at first part, but in general I think that follow only drums is a too monotonous for this song. (but I add few claps at drums in hard)
Nice map, call me back for a recheck when you have any reply, please
Breeze
[Insane]
  1. 01:33:045 (1,2,3) - Weird, I didn't found these when I mod last time lol, the spacing is too far to read to 1/2 beat space, sorry I must missed those lol
Fix this and I'll bubble, sorry for missing this /o/
Topic Starter
gyt

Breeze wrote:

[Insane]
  1. 01:33:045 (1,2,3) - Weird, I didn't found these when I mod last time lol, the spacing is too far to read to 1/2 beat space, sorry I must missed those lol fixed, probably (I keep 01:32:745 (9,1) jump - it's like 01:27:945 (9,1))
Fix this and I'll bubble, sorry for missing this /o/
Breeze
It's really a different song, and the classical anime made me nostalgic :oops:
Rare to see this sort of songs in osu!, well done, and...
Bubbled ;)
ztrot
Woot gotta love blue guys, Really nice and relaxed ranked good job
Topic Starter
gyt
Yay, thanks! :)
Breeze
Nice
Congratulations!
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