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toby fox - Your Best Nightmare/Finale [OsuMania]

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Total Posts
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Topic Starter
Tornspirit
This beatmap was submitted using in-game submission on Wednesday, 23 November 2016 at 8:45:23 PM

Artist: toby fox
Title: Your Best Nightmare/Finale
Source: UNDERTALE
Tags: boss theme fight chiptune midi orchestral soundtrack video game Boston breakcore
BPM: 190
Filesize: 5794kb
Play Time: 05:45
Difficulties Available:
  1. Determined - 5Key (5.43 stars, 4483 notes)
Download: toby fox - Your Best Nightmare/Finale
Information: Scores/Beatmap Listing
---------------
Background created by http://palidoozy-art.tumblr.com/ The album of undertale boss fight pictures is located here, beware spoilers.

Hitsounds WIP

Soontmmaybeprobablynot:(

Um why can't I edit the third post. wat.
Kamikaze

Incoming Anti-Meta™ Mod!
sorry for being kinda late orz


Man I can't get enough of this song, this is so awesome! Also while searching for metadata I got stuck for almost an hour, reading about undertale, maaaaan '_>'
But anyway, let's start:

Metadata
Artist: Correct
Title: Your Best Nightmare I've talked about this with Starry and others because all I was getting from sources available was this and no mentions of Finale, even though part of the song sounds like it. If you can somehow confirm that it has finale you can leave it, but otherwise do change it
Source: UNDERTALE move Soundtrack to tags
Tags:
to add: chiptune midi orchestral soundtrack video game Boston breakcore
to delete: flowey neutral ending spoilers (do I have to explain why lol)

Sources:
http://undertale.wikia.com/wiki/Undertale_Soundtrack
http://undertale.wikia.com/wiki/Your_Best_Nightmare?file=Undertale_Ost-_079_-_Your_Best_Nightmare
https://tobyfox.bandcamp.com/album/undertale-soundtrack

General

Skalim wrote:

so good map
I would like to see a bolder OD setting, but since this is really heavily oriented around long LNs I'm not that sure. 8,5 should be okay tho.
One thing I do have to mention is that the map is rather stale in it's compostion. It's not a problem technically, but I do feel like you could map first section diffrently, emphasize other instruments, specifically not use long LNs to get some difficulty curve and more variety. That's my personal nitpick tho.
Another nitpick - you could totally map intro with single LNs and slowjam, maaan that would be so climatic

[Determined]
Keys: |1-5|

00:24:525 (24525|4,24683|4,24841|4,24999|4,25157|4,25315|4) - That anchor looks quite gross tbh. It's regular but at the same time I think you could find a better alternative
00:27:525 (27525|1,27683|1,27841|1,27999|1,28157|1,28315|1,28473|1,28631|1,28789|1) - This is also one of the reasons I suggested change in first section, there's not much room to do heavy chords and LNs, so for beggining you should do one imo
00:50:262 (50262|2,50262|0,50341|3,50341|1,50420|2,50420|0,50499|3,50499|1) - Change to a 12 34 jumptrill, easier to hit and makes burst more readable
01:27:368 - Good place for a kiai
01:48:999 (108999|2,109157|2,109315|2,109473|2,109631|2,109789|2,109947|2,110104|2) - Oh my lord, the anchor is unreal
To be honest, the map is so solid that the only issue I find in most of the map are giant-ass anchors everywhere. I'll focus on other things from now on.
01:52:552 (112552|3,112591|2,112631|3) - That is one hell of a nasty switch, try this maybe?
02:13:078 - Missed a sound there
02:14:341 - ^
02:15:604 - ^
02:16:868 - ^
02:17:894 - This section is giving me some headaches because short LNs+ absurdly long anchors with occasional 1/4s are very awkward to play. Would recommend maybe not mapping 1/4's there and go for harder chords (or not even harder chords because this section is quite weak)
02:55:789 - That section is a good reason why you should map less 1/4s in the suggestion above. Variety.
03:00:841 - Now you could turn this section into a more LN'y one with abandoning most of 1/4s to map the other tune with LNs, single or double
03:55:947 - I would say to make it same as 00:50:262 suggestion I made and then reverse the whole section
04:00:210 - Okay, so speed changes are not god, especially the way it "smooths out". Suggesting this:
04:00:210 - 0,5x
04:02:736 - 0,55x
04:05:262 - 0,6x
04:07:789 - 0,65x
04:09:683 - 0,7x
04:12:841 - 0,75x
04:15:368 - 0,8x
04:17:894 - 0,85x
04:19:789 - 0,9x
That way you don't really notice the speed changes, it flows naturally and you don't have a seizure trying to read double LN part ahead while still retaining some of the slowjam effect.
04:40:631 - 04:50:420 - This section needs a remap. I could understand first few notes, but the further it goes, the more I think that it's a WIP section that someone forgot to layer and threw down some notes as a backbone for future layering.
05:02:973 (302973|2,303012|1,303052|2) - I really wish that you didn't have those trills (side effect of having too little columns)
05:21:052 (321052|2,321131|1,321210|0,321289|1,321368|0) - Now, this is my biggest complain. Let's be honest, those super short LN bursts + other long LNs that connect those + big chords in a claustrophobia enviroment is a combination that nukes every last ounce of sanity out of your brain and makes you rol over the floor in agony screaming "I CAN'T READ THIS FUUUUUCCCCKKKKKKK". Change those short LNs to normal notes, it is NOT readable. Other way around it would be layering less around those LNs to make it actually doable.
05:29:894 - And this is just nope.
Note for the ending, Please do fade out patterning alongside mp3's fade and not just put the same density still and end it abruptly
Honestly, You did a good job on that map, but I can't help but feel that it would be a perfect map for a higher keymode. 5K for this type of patterning may be too restrictive which causes those 1h anchors to happen. That being said, I wish you best of luck. Do get this ranked, please.
Topic Starter
Tornspirit

-Kamikaze- wrote:


Incoming Anti-Meta™ Mod!
sorry for being kinda late orz

Man I can't get enough of this song, this is so awesome! Also while searching for metadata I got stuck for almost an hour, reading about undertale, maaaaan '_>'
But anyway, let's start:

Metadata
Artist: Correct
Title: Your Best Nightmare I've talked about this with Starry and others because all I was getting from sources available was this and no mentions of Finale, even though part of the song sounds like it. If you can somehow confirm that it has finale you can leave it, but otherwise do change it
This is Your Best Nightmare + Finale combined; according to the wiki page on the soundtrack, Your Best Nightmare only runs for 4:00, and Finale runs for 1:52. Total mp3 length is 5:53, and combines both songs together. I believe either Your Best Nightmare/Finale or Your Best Nightmare + Finale is correct.

Source: UNDERTALE move Soundtrack to tags
Tags:
to add: chiptune midi orchestral soundtrack video game Boston breakcore
to delete: flowey neutral ending spoilers (do I have to explain why lol)
Done

Sources:




General

Skalim wrote:

so good map
:)

I would like to see a bolder OD setting, but since this is really heavily oriented around long LNs I'm not that sure. 8,5 should be okay tho.
One thing I do have to mention is that the map is rather stale in it's compostion. It's not a problem technically, but I do feel like you could map first section diffrently, emphasize other instruments, specifically not use long LNs to get some difficulty curve and more variety. That's my personal nitpick tho.
Another nitpick - you could totally map intro with single LNs and slowjam, maaan that would be so climatic
I think 8 is fine
Map is pretty repetitive yeah :( But then again so are other marathons I claim parity or something idk
intro = done woo

[Determined]
Keys: |1-5|

00:24:525 (24525|4,24683|4,24841|4,24999|4,25157|4,25315|4) - That anchor looks quite gross tbh. It's regular but at the same time I think you could find a better alternative
00:27:525 (27525|1,27683|1,27841|1,27999|1,28157|1,28315|1,28473|1,28631|1,28789|1) - This is also one of the reasons I suggested change in first section, there's not much room to do heavy chords and LNs, so for beggining you should do one imo
Changed position of a few notes

00:50:262 (50262|2,50262|0,50341|3,50341|1,50420|2,50420|0,50499|3,50499|1) - Change to a 12 34 jumptrill, easier to hit and makes burst more readable
done

01:27:368 - Good place for a kiai
added kiai all over the place \ o \ and by all over the place i mean in each of the LN breakcore sections

01:48:999 (108999|2,109157|2,109315|2,109473|2,109631|2,109789|2,109947|2,110104|2) - Oh my lord, the anchor is unreal
To be honest, the map is so solid that the only issue I find in most of the map are giant-ass anchors everywhere. I'll focus on other things from now on.
changed a few notes around, i'll keep looking for sections to improve on

01:52:552 (112552|3,112591|2,112631|3) - That is one hell of a nasty switch, try maybe?
did something very similar

02:13:078 - Missed a sound there
02:14:341 - ^
02:15:604 - ^
02:16:868 - ^
I ignored these on purpose; wanted to make the beeping on single column, tripling here would be kind of bleh

02:17:894 - This section is giving me some headaches because short LNs+ absurdly long anchors with occasional 1/4s are very awkward to play. Would recommend maybe not mapping 1/4's there and go for harder chords (or not even harder chords because this section is quite weak)
I... think this bit is alright? Yeah it's kind of iffy but... uh... yeah i'll probably revise it later once if i can think of another pattern

02:55:789 - That section is a good reason why you should map less 1/4s in the suggestion above. Variety.
03:00:841 - Now you could turn this section into a more LN'y one with abandoning most of 1/4s to map the other tune with LNs, single or double
same as above

03:55:947 - I would say to make it same as 00:50:262 suggestion I made and then reverse the whole section
applied the change but don't think reverse is necessary given how far away the two parts are

04:00:210 - Okay, so speed changes are not god, especially the way it "smooths out". Suggesting this:
04:00:210 - 0,5x
04:02:736 - 0,55x
04:05:262 - 0,6x
04:07:789 - 0,65x
04:09:683 - 0,7x
04:12:841 - 0,75x
04:15:368 - 0,8x
04:17:894 - 0,85x
04:19:789 - 0,9x
That way you don't really notice the speed changes, it flows naturally and you don't have a seizure trying to read double LN part ahead while still retaining some of the slowjam effect.
done
04:40:631 - 04:50:420 - This section needs a remap. I could understand first few notes, but the further it goes, the more I think that it's a WIP section that someone forgot to layer and threw down some notes as a backbone for future layering.

05:02:973 (302973|2,303012|1,303052|2) - I really wish that you didn't have those trills (side effect of having too little columns)
:c keeping for now i'll see if issues pop up later

05:21:052 (321052|2,321131|1,321210|0,321289|1,321368|0) - Now, this is my biggest complain. Let's be honest, those super short LN bursts + other long LNs that connect those + big chords in a claustrophobia enviroment is a combination that nukes every last ounce of sanity out of your brain and makes you rol over the floor in agony screaming "I CAN'T READ THIS FUUUUUCCCCKKKKKKK". Change those short LNs to normal notes, it is NOT readable. Other way around it would be layering less around those LNs to make it actually doable.
05:29:894 - And this is just nope.
Toned down this entire section significantly

Note for the ending, Please do fade out patterning alongside mp3's fade and not just put the same density still and end it abruptly
Tried, but not 100% sure on it. Prob mess around with it more later
Honestly, You did a good job on that map, but I can't help but feel that it would be a perfect map for a higher keymode. 5K for this type of patterning may be too restrictive which causes those 1h anchors to happen. That being said, I wish you best of luck. Do get this ranked, please.
adfkl;jasdl;fkjsd that was pretty long. Lots of good changes made, neat new intro made too. the 1900 bpm is a lie ayy.
Thanks Kami~

deargodsidon'tevenwanttothinkaboutthehitsounding
Pew_old_1
Ya ok
General


The artist is "toby fox" as seen here https://tobyfox.bandcamp.com/album/undertale-soundtrack
it's also stated by charles in this ranked undertale beatmap t/376883/start=15 pls change

04:00:210 (240210|2) - I think the intensity is really low here so remove 1 note
04:09:052 (249052|4,249052|2) - Shift to the left 2 times and 04:09:368 (249368|0,249368|2) - shift to the right 2 times (pitch), 04:19:157 (259157|4,259157|2,259473|2,259473|0) - same over here
04:13:789 (253789|0,254104|4,254104|1,254420|2,254736|3,255052|4) - Flip this so it fits with the descending pitch, 04:03:683 (243683|0,243999|1,243999|4,244315|2,244631|3,244947|4) - same over here
04:41:262 (281262|3) - Should add the brass instruments here feels weird that you do on the next section but not in here
05:45:683 (345683|3) - add note at column 1
05:45:999 (345999|4) - You should probably add notes here just single layers ln till the music drops out, since the music is still going?
Arzenvald
TORN PLS
Topic Starter
Tornspirit

Pew wrote:

Ya ok
General


The artist is "toby fox" as seen here https://tobyfox.bandcamp.com/album/undertale-soundtrack
it's also stated by charles in this ranked undertale beatmap t/376883/start=15 pls change

04:00:210 (240210|2) - I think the intensity is really low here so remove 1 note wtf why did i do that changed
04:09:052 (249052|4,249052|2) - Shift to the left 2 times and 04:09:368 (249368|0,249368|2) - shift to the right 2 times (pitch), 04:19:157 (259157|4,259157|2,259473|2,259473|0) - same over here kkkkkkkk
04:13:789 (253789|0,254104|4,254104|1,254420|2,254736|3,255052|4) - Flip this so it fits with the descending pitch, 04:03:683 (243683|0,243999|1,243999|4,244315|2,244631|3,244947|4) - same over here okies, had to switch around a few notes tho
04:41:262 (281262|3) - Should add the brass instruments here feels weird that you do on the next section but not in here rip i don't want to but everyone says do it mfw ok :( changed this section
05:45:683 (345683|3) - add note at column 1 ok done
05:45:999 (345999|4) - You should probably add notes here just single layers ln till the music drops out, since the music is still going? i think this is a good time to let it stop
Why is usagi here i'm so confused
Arzenvald
idk, just dog-watching osu! forum from distance c: maybe will do a quick check for your map as well if i have time cuz toby fox ye
Ciel
I still can't believe I never died against him. Sans on the other hand...

Megalovania is still better
[General]
Idk about that background.... this is one of those games which I really don't wish for people to be spoiled on if they do not want to be.
Mp3 is a bit soft. Maybe make it louder if possible?
I'll be mentioning this below, but the overall song is really.... lackluster to say the least. The souls don't each have a unique pattern that goes along with them, and as a result, causes it to be really really boring. The fact that the flowey sections are also mostly the same doesn't help this issue at all.

[Patterns]
Flowey 1
00:27:052 - Add a note for consistency? refer to 00:23:262 - and most other instances in this section.
00:46:789 - Maybe add a 3rd note + clap hitsound? Keeping the same pattern as the rest of this section.
00:49:315 - Same comment as above, though can be considered differently since this section is ending.

BZZZZZZZZZZZZZZZZZZZZ Soul 1
01:03:841 - Maybe try to a stuff a note here?. Even though you're layering the... w/e in, it feels weird to just skip a beat of the main rhythm.
01:08:894 - Same here.

BZZZZZZZZZZZZZZZZZZZZ Soul 2
A technically correct, but generic section. Nothing makes it particularly stand out.

BZZZZZZZZZZZZZZZZZZZZ Flowey 2
These sections seem to be really heavy on the hammers, maybe you should try removing some of them if possible.

BZZZZZZZZZZZZZZZZZZZZ Soul 3
The layering for this section is the exact same as the 2nd soul, and feels nearly exactly the same to play. Maybe you can rework one of the 2 sections into something more interesting? Or at least different from one another. The attacks in the actual game felt quite distinctly different from one another during actual play. Section is once again technically correct.

BZZZZZZZZZZZZZZZZZZZZ Soul 4
Like this section clearly has a theme of hammers. Extremely distinct from the other souls. Thus, by far my favorite.
02:20:420 - Having LNs and the hamemr be played on these fingers is really.... eh.... it doesn't feel really nice to play.
02:25:473 - Same as above. Note that just having 1 instance of this, such as 02:20:104 - , doesn't feel nearly as awkward to play.

BZZZZZZZZZZZZZZZZZZZZ Flowey 3
You are so lucky flowey gives you a different melody to work with in each of these sections. It makes them feel different from each other, even though its mostly the same.

BZZZZZZZZZZZZZZZZZZZZ Soul 5
This section feels extremely repetitive. It's literally one pattern x6. It's actually one pattern x3, but it feels like one pattern x6. This really really needs to be fixed, especially considering it results in one of the most forgettable parts of the map.

BZZZZZZZZZZZZZZZZZZZZ Soul 6
Maybe you can try making this more themed around the blocks of notes? Make them blocks whenver possible. It would give this section a fairly distinct theme for it.

BZZZZZZZZZZZZZZZZZZZZ Flowey 4... I mean 1
This again? I know there maybe not that many ways to layer this section, but I'm seeing it for the fourth time now. I'm getting really bored here. This is one of the main issues that marathons have to overcome, but we're not even at 4 minutes yet, and everything is already looking the same to me.

BZZZZZZZZZZZZZZZZZZZZ Finale
04:20:420 - This is a... really boring section. With the intensity of the song up to this point, this doesn't feel like a break, but more of a drag.
04:40:631 - The rice starting from here is also extremely confusing. By following a highly irregular pattern, it is really hard to play well, and doesn't feel fun to play either, due to the spacing of the notes in the first place.
04:51:368 - Please layer something else here. This being just a single LN is really silly, when there's other sounds to be heard, especially considering that this section of the song is a buildup.
05:30:052 - This has 3 notes while 05:30:683 - has only 2. Should fix consistency.
05:32:736 - Could make one of these notes a LN.
05:40:157 - Same as 2 above.
05:46:315 - You can probably add a bit more to the ending. The feeling of fading out while playing feels ironically rushed right now. Drag out the dieing out a bit more maybe?

[SVs]
04:00:210 - The most deceptive SV on the planet. This is the point where you miss due to the sudden SV change, something that is NOT what was established as a pattern beforehand. After 9 previous instances of BZZZZZZZZZZZZZZZZZZZZ, the 10th one ending completely differently is really jarring. Yes, the mood is different right after this, but you should change this SV to be not like the others, demonstrating that something different is about to happen.
This map feels kinda repetitive in general. This could be easily addressed by making each of the sections more unique, but as is, everything seems really dragged out or something, making me completely forget entire sections of the song, even after just playing them.
Topic Starter
Tornspirit

Yoshiap wrote:

I still can't believe I never died against him. Sans on the other hand...

Megalovania is still better
[General]
Idk about that background.... this is one of those games which I really don't wish for people to be spoiled on if they do not want to be.
Mp3 is a bit soft. Maybe make it louder if possible?
I'll be mentioning this below, but the overall song is really.... lackluster to say the least. The souls don't each have a unique pattern that goes along with them, and as a result, causes it to be really really boring. The fact that the flowey sections are also mostly the same doesn't help this issue at all.

[Patterns]
Flowey 1
00:27:052 - Add a note for consistency? refer to 00:23:262 - and most other instances in this section. oops fixed
00:46:789 - Maybe add a 3rd note + clap hitsound? Keeping the same pattern as the rest of this section. This is missing the sound from all the other triples. Skip
00:49:315 - Same comment as above, though can be considered differently since this section is ending. ^

BZZZZZZZZZZZZZZZZZZZZ Soul 1
01:03:841 - Maybe try to a stuff a note here?. Even though you're layering the... w/e in, it feels weird to just skip a beat of the main rhythm.
01:08:894 - Same here. going to fix later when i redo the rest of the map not sure what to do with these actually

BZZZZZZZZZZZZZZZZZZZZ Soul 2
A technically correct, but generic section. Nothing makes it particularly stand out. this is definitely getting remapped later

BZZZZZZZZZZZZZZZZZZZZ Flowey 2
These sections seem to be really heavy on the hammers, maybe you should try removing some of them if possible. Going to change this section up later too probably

BZZZZZZZZZZZZZZZZZZZZ Soul 3
The layering for this section is the exact same as the 2nd soul, and feels nearly exactly the same to play. Maybe you can rework one of the 2 sections into something more interesting? Or at least different from one another. The attacks in the actual game felt quite distinctly different from one another during actual play. Section is once again technically correct.

BZZZZZZZZZZZZZZZZZZZZ Soul 4
Like this section clearly has a theme of hammers. Extremely distinct from the other souls. Thus, by far my favorite.
02:20:420 - Having LNs and the hamemr be played on these fingers is really.... eh.... it doesn't feel really nice to play.
02:25:473 - Same as above. Note that just having 1 instance of this, such as 02:20:104 - , doesn't feel nearly as awkward to play. I... think it's okay for now? Maybe i'll make it slightly less cramped but not much I can do while keeping the pattern

BZZZZZZZZZZZZZZZZZZZZ Flowey 3
You are so lucky flowey gives you a different melody to work with in each of these sections. It makes them feel different from each other, even though its mostly the same.

BZZZZZZZZZZZZZZZZZZZZ Soul 5
This section feels extremely repetitive. It's literally one pattern x6. It's actually one pattern x3, but it feels like one pattern x6. This really really needs to be fixed, especially considering it results in one of the most forgettable parts of the map. to be remapped

BZZZZZZZZZZZZZZZZZZZZ Soul 6
Maybe you can try making this more themed around the blocks of notes? Make them blocks whenver possible. It would give this section a fairly distinct theme for it. I'll try to rearrange the patterns

BZZZZZZZZZZZZZZZZZZZZ Flowey 4... I mean 1
This again? I know there maybe not that many ways to layer this section, but I'm seeing it for the fourth time now. I'm getting really bored here. This is one of the main issues that marathons have to overcome, but we're not even at 4 minutes yet, and everything is already looking the same to me. Argh :( it's exactly the same music I guess i'll try to emphasise the other instrument that I skipped

BZZZZZZZZZZZZZZZZZZZZ Finale
04:20:420 - This is a... really boring section. With the intensity of the song up to this point, this doesn't feel like a break, but more of a drag.
04:40:631 - The rice starting from here is also extremely confusing. By following a highly irregular pattern, it is really hard to play well, and doesn't feel fun to play either, due to the spacing of the notes in the first place.
04:51:368 - Please layer something else here. This being just a single LN is really silly, when there's other sounds to be heard, especially considering that this section of the song is a buildup. to be remapped
05:30:052 - This has 3 notes while 05:30:683 - has only 2. Should fix consistency.
05:32:736 - Could make one of these notes a LN.
05:40:157 - Same as 2 above. fixed these
05:46:315 - You can probably add a bit more to the ending. The feeling of fading out while playing feels ironically rushed right now. Drag out the dieing out a bit more maybe?

[SVs]
04:00:210 - The most deceptive SV on the planet. This is the point where you miss due to the sudden SV change, something that is NOT what was established as a pattern beforehand. After 9 previous instances of BZZZZZZZZZZZZZZZZZZZZ, the 10th one ending completely differently is really jarring. Yes, the mood is different right after this, but you should change this SV to be not like the others, demonstrating that something different is about to happen.
yeah this is getting changed

This map feels kinda repetitive in general. This could be easily addressed by making each of the sections more unique, but as is, everything seems really dragged out or something, making me completely forget entire sections of the song, even after just playing them.
Sorry late response >.<
Time to rework a third of this map ahaha
I should call this map 'how to remap the same rhythm multiple times in the same song'

Thanks~ Going to be a while until I'm satisfied with this map
IchibiNoKitsune
Whoa... its... its... Wonderful <3
but i 4K player :c, i can Map 4K or please, add 4k >w<
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