OD9 for a gimmick map is terribly wrong lol
Karen wrote:
01:37:473 (2) - wrongly snapped The snare is clearly 1/6 here. Please listen.
01:07:122 (3,4) - spacing is kinda rush and the flow is weird as well http://puu.sh/qpk95/787cec520b.jpg nothing wrong with this, emphasizing the next jump and building up the pace for the following section.
01:54:583 (1,1) - why not 1/4 i dont understand
yehaj yehaj
WORSTPOLACKEU wrote:
02:01:614 (1,2,3,4,1) - This looks really bad, like really bad. Try putting the circles in similiar distance, like for example http://puu.sh/qpqJ7/c6cf709f5d.jpg even the nr 3 makes sense then and even 02:01:145 (2) - looks good in conjunction with the pattern. 02:01:497 (3) - also this feels like it has no connection to either previous pattern or the next pattern at all. (which will have if you do something like I said above) i dont like your suggestion but i changed it to something else
02:03:958 (1,4) - Blanket fixed
02:05:364 (1,2,1,2,1) - This pattern is irregular and plays in a very uncomfortable angle. changed
Also 02:05:129 (6) - you are ignoring hell of a sound here that imo should be mapped because it's really an empty space now and having the pattern starting at the same spot the previous one stopped at doesn't work here imo, it starts with a higher pitch so either make a slider that leads there or start the pattern somewhere else. IMO make a slider to map that long sound you can hear 02:05:129 (6) - 02:05:364 - here.
02:06:653 (4,1) - No extra spacing here but 02:07:122 (4,1) - 02:07:590 (3,1) - here you added it, either remove everywhere or add in the first part I mentioned which is also what I would recommend. (02:51:653 (4,1) - you did it here but not in the one I mentioned before the parentes) done
02:09:231 (3,4) - So much bigger spacing than 02:10:169 (3,4) - even if they are the same thing. You should have it atleast similiar.
02:15:442 (1) - Don't know about this overlap stream, I wouldn't put it there but meh. Really annoying because you can't be really ready for it and it's also 1/6 which makes it even more difficult.
02:20:364 (1,2,1,2,1,2,3,1) - This section feels really weird, spacing is off and not consistent which makes this play kinda uncomfortable.
Like 02:20:715 (2,1) - 02:20:481 (2,1) - 02:20:833 (1,2) - 02:21:184 (3,1) - They are in the same kinda pattern and they are all different which makes this really uncomfortable as I mentioned. I dont see the connection.
I think you often don't change the flow at points like 02:20:833 (1) - but you do it right before it at places like 02:20:598 (1,2) - but then you should make the next note also somehow irregular not straight from the last one. Why not put 02:20:364 (1,2) - first and then the 2nd set? It plays cooler but it doesn't follow your break on that big sound logic 02:20:247 - but I think you should map that out anyway so that would be my solution. i dont fully understand your suggestion but i changed it
02:17:551 - There is no point putting this note there as there is no sound at this particular place you mapped the other sliders to, makes no sense.
Same here 02:47:551 - ? what? theres a clear sound on both occasions.
02:45:911 (2) - Breaking the flow at this part on the sound but not 02:46:145 (1) - here on the same sound in the next nore, makes no sense either.
Break it at both spots or just follow the same flow with small flow breaks because right now you have big break flow first and then it just follows the same route with the same sound and that is not consistent. breaking once resets the flow the for the new section, makes perfect sense lol
02:46:497 (2) - Breaking flow here which in my opinion should be broken at 02:46:614 (1) - because that's where the sounds start not before, this whole section is broken needs revamping before 02:46:614 (1,2,1,2,1) - which is REALLY GOOD and that's how all those parts should look like and play like, this is really comfortable, flow fits and it breaks at right spots! So map something cool before it and make it work, break flow at right spots and don't break it randomly.
02:49:661 (2,3) - 02:50:012 (4,5) - On the same parts before you had equal spacing on those exact moments in these patterns, the 4-5 combo feels like it's underwhelming, too little spacing for the sake of the overlap. Up the spacing. Still no idea why 02:50:247 - this sound is not mapped in those parts, it's like ignoring the strongest sound there, it screams for mapping :<
04:06:301 (1,2,3,4,1,2,3,4) - sex
04:05:129 (1) - THANK you
Generally this stuff doesn't really make the gameplay worse but.. there's ton of 00:49:660 (4,7) - 00:49:192 (2,5) - 00:51:536 (4,6) - 01:18:489 (4,3) - 01:23:176 (5,4) - 01:25:051 (4,2,4) - 01:25:989 (4,3) - 01:28:098 (5,4) -
02:05:833 (1,3) - (why? like you could literally just move the pattern a bit up to keep it tidy)
02:19:778 (3,5,2) - (Try make those throughout your part equal in spacing, it just makes it look so much better)
02:23:997 (2,1) - (couldn't this really be moved a bit so it doesn't make this nazi overlap? like others in this section of my post also.. ?)
02:24:935 (2,1) - (If this is the style then I have completely misunderstood what all good mappers told me over my time mapping but this just looks bad and it feels bad when I see this while playing)
02:27:629 (1,2) - MIlimiters..
02:39:348 (2,4) - 02:42:395 (1,5) - xd 02:45:676 (1,2) - 02:56:106 (3,2) -
02:58:684 (1,3) - (Really this could be avoided so easily)
this entire section is all pointing out overlaps not visible in gameplay
02:41:106 (5) - Why not move this somehow so the stream is blanketing this note without touching it a bit? 02:40:989 (4) - and this so it doesn't touch the stream like that.
02:40:286 (5) - This serves no purpose, yes the sound is there but it doesn't give any emphasis on the sound except for the flick which you don't even follow because the slider goes that way anyway, I'd do something else because it also looks a bit weird.
Or clusterfucks like this 02:03:958 (1,2,5,6,1,1) - that really look untidy and not clean. Yes you might not notice it while you are playing but well, I do for example, all this and the unnecessary and dirty overlaps are destroying the map.
02:07:239 (1,2,3,1) - This doesn't look good and is not a perfect blanket on the slider you are covering 02:07:239 (1) - , can be fixed in many ways, maybe smth like https://osu.ppy.sh/ss/5765427
Kevin I could recommend putting 04:12:981 (2) - with structure you built in 04:11:926 (1,2,3,4) - and blanketing with 04:12:395 (1) - so it would look perefectly.
04:13:098 (1,1) - Easy fix ont the mini overlap.
04:13:801 (1,1) - Could be better blanket
04:37:239 (1) - 1/6
04:38:411 (2,3) - Sexy 04:38:176 (1,2) - exdee tho, not linear
04:41:223 (1) - I would CTRL-G this
04:41:926 (1) - 1/6
04:43:098 - Map out
Generally I would say Azer's part needs revamping, a lot. Flow is breaking at points it shouldn't at doesn't break at points it should. Spacings are irregular, there are nazi overlaps. Messy sections and messy clusters and aesthetics that you notice while playing. Some of them are of course acceptable because patterns require it but to a certain degree.. I think at some points you have up to 4 different notes/sliders on the same spot randomly overlapping each other when you could avoid it.
Look at Kevin's part, it looks tidy and overlaps are regular, similiar. Try having that in your part and try to connect everything because really some parts feel disjointed, like they are lone notes.
02:46:614 (1,2,1,2,1) - This is something that you did very good, this feels connected, does its work amazing.
02:51:301 (1,2,3,4,1,2,3,4,1,2,3,4) - Same here
02:01:145 (2) - NC BTW imo not on the circle before, just noticed lol.
02:01:145 (2,3,1,2,3,4,1,2) - This is something you should not do, looks messy and plays messy, irregular and doesn't really connect because 02:01:497 (3) - feels random placed, doesn't connect to either pattern and same for 02:02:083 (1) - ruins the looks and just curved for no reason I'd say, you can make it better like I proposed above in the first section.
ALSO
--------------------------------------
I would recommend AR 9.3 but I know Azer will not like it so rip, OD 9 at least. This is low OD and low AR and it's barely playable, don't make it AR 9 just because Miss You was like this, make it fit the map, of course AR is personal preference but I think higher AR and OD would be suitable.
But sure if it's a sequel then you should follow Krfawys advice and change that diff name
Please make this better and don't fucking rank because it's Azer as the creator.
Azer you're my boi but pls fix and make it better before ranking.
Seriously. Don't speedrank because of the name of the creator or because he's your friend, CHECK the fucking map first.
Krfawy wrote:
How about changing the name of the difficulty to "Kevazerentia Selentia" because "Harmonious" is the very least fitting word for any map that follows HanzeR's mapping style, including this one?
Also, OD9.0-10 would be more fun here. OD8 is fine. No reason to increase.
Okorin wrote:
picking up Karen's post:
01:37:473 - sounds like 1/4 and an 1/8 triplet, at least to me it is not.
04:37:239 - agreeing that this probably fits better as an 1/6
04:41:926 - probably fits better as http://puu.sh/qq4aV/4d7ff2528b.jpg ?
don't forget to check the stuff on polack's mod as well, a lot of it seems really reasonable. Also:Edit: just a reminder that I don't want to remove any more useless memes after this postOkorin wrote:
DoubleTriplechecking snapping before requalifying this would be reasonable
Karen wrote:
03:31:848 (1,2) - why is it different from 03:31:614 (1,2) - , i dont think there's anything that needs to be emphasized, so it's not like 03:37:473 (1,2) - this place i think that here the song grows in intensity, even more than 03:37:473 (1,2) -, so i think this actually makes very much sense lol
04:37:239 (1) - maybe 1/6 this slider is not following the 1/6 beats, but the synth that comes right after the slow slider. using a 1/6 slider instead would kinda ruin the contrast i intended to have between the 2 sliders with different sv
04:38:176 (1,2) - not even straight (?) moved by 1 micropixel down, should be ok now xd
04:41:926 (1) - probably 1/6 yeah this is definitely 1/6
05:29:739 (1,1) - why ignore 05:29:973 - this i was following more the drums than the synth here, another note here feels kinda out of place imo
Thanks!WORSTPOLACKEU wrote:
Kevin I could recommend putting 04:12:981 (2) - with structure you built in 04:11:926 (1,2,3,4) - and blanketing with 04:12:395 (1) - so it would look perefectly. I prefer the structure i am using atm, however i've moved a bit 04:12:981 (2) - to make it blanket with 04:12:395 (1) -
04:13:098 (1,1) - Easy fix ont the mini overlap. done
04:13:801 (1,1) - Could be better blanket moved a bit the second slider
04:37:239 (1) - 1/6 keeping it as 1/4, see above the reason why
04:38:411 (2,3) - Sexy 04:38:176 (1,2) - exdee tho, not linear already fixed with previous mod xd
04:41:223 (1) - I would CTRL-G this I prefer how it is atm tbh :v
04:41:926 (1) - 1/6 ye fixed as well with previous mod
04:43:098 - Map out following only the synth here, plus i wanted to make a tricky spot with the gap
I understand variety but random spacing increase or decrease is not variety, that's just not being consistent and that's how it feels.Azer wrote:
I fixed the stream but most of this stuff I don't agree with, spacing is not everything and the inconsistency you point out is mostly variety, I don't intend for the map to be copy paste every similar note. Thanks for the help tho
(maybe change the preview point to something cleaner?)Ascendance wrote:
don't meme here or you might get kicked from the BNG
sorry for late reply hahaMonstrata wrote:
Just some small things I wanted to say:Call me back when you've replied / fixed / whatever and I'll flame!
- 01:06:653 (1,2,3,4) - This felt really sudden compared to the measures before where you use stacked 1/4 jumps. 01:00:208 - to 01:07:708 - is like a stanza in the song (four measures) so I would introduce the spacing changes after 01:07:708 - in order to have the spacing change occur beginning on a new stanza in the song, rather than with only 1 measure to do. good point, changed, i liked it as it is as a transition but this makes more sense
- 02:42:395 (1) - Just an idea but try curving the end in on itself. It makes the buzz sound here more prominent imo since you can get the sliderball to spin on itself and emphasize the 3/4 hold. (tbh I just saw it being used on https://osu.ppy.sh/s/248206 and it was really cool).
- 02:45:208 (1,1) - Doesn't feel really impactful here. changed the pattern