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Nobuo Uematsu - Path of Repentance [FFX]

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Topic Starter
Kojima_old_1
This beatmap was submitted using in-game submission on Sonntag, 18. September 2011 at 17:07:47

Artist: Nobuo Uematsu
Title: Path of Repentance
Source: Final Fantasy X
Tags: ffx via purifico
BPM: 130
Filesize: 2610kb
Play Time: 02:02
Difficulties Available:
  1. Bahamut (4,86 stars, 306 notes)
  2. Ifrit (4,32 stars, 208 notes)
  3. Valefor (2,05 stars, 127 notes)
Download: Nobuo Uematsu - Path of Repentance
Information: Scores/Beatmap Listing
---------------
This song is from Final Fantasy X, where the party is thrown in the 'Via Purifico'. Comments and suggestions appreciated and welcome!

Thanks in advance!


Entrail
aRiskOfRain
General;

Delete the .osb file from your song folder and full submit.

Valefor;

00:04:077 (2,1) - Spacing
00:19:769 (1,2) - ^
00:41:923 (3,1,2) - ^
00:48:385 (1,2,3) - ^
00:57:154 (3,4) - ^
01:23:461 (1,2,3) - ^
01:45:154 (4,1) - ^
01:53:000 (1,1) - ^
01:57:615 (2,3) - ^
01:59:000 (4,1) - ^
02:01:308 (1,2) - ^

Ifirit;

00:02:231 (5,1) - Spacing.
00:03:615 (3,4,5,6) - ^
00:08:231 (4,1) - ^

Eh, stopped there. Make sure you go through all difficulties and check for spacing errors. Otherwise, it's looking good.
Kalypso_old
Okay.

[All]:
Most beat circles/sliders are weird with spacing. try using grid 2 spacing, might be less different.

[Valefor]:
00:53:461 (5) - new combo
01:08:231 (3) - line up under (2)

[Ifrit]:
slider velocity is higher than spacing. kinda throws off game.
00:01:308 (3,4,5) - line up together
01:07:538 (3,4,5,6) - try and make a triangle?

[Bahamut]:
00:01:308 (5,6,7) - continue the circle :O
00:34:538 (5) - random jump.
00:37:308 (5) - ^
00:49:308 (8,9,10) - major spacing o.o


fine song, star.
Topic Starter
Kojima_old_1
Thank you very much! I tried to implement all the suggestions as good as possible!
James2250
-Don't forget to give people kudosu if they helped you~
-Maximum allowed width for combo burst is 500 (yours is 698), resize it
-Make lead-in time 2 seconds?
-Move stack leniency nearer to the middle
-Those finishes sound kind of loud, lower audio slightly?
-I would expect the breaks on the first 2 difficulties to be in the same place, but I guess they are ok
-Although hitsounds seen ok most of the time make sure the whistles keep following the same rhythm?

Valefor:
I don't think any of the whistles on the sliders themselves fit this song
For the easiest difficulty, AR -1, HP -2
00:01:308 (2) - make symmetrical?
00:13:769 (3) - align start/end point
00:42:385 (1,2) - look slightly odd
00:52:538 (3,4,1) - keep spacing equal
00:53:461 (1,2) - space further apart
01:09:615 (5) - new combo?
01:04:077 (1,2) - I wouldn't stack these
01:42:846 (1,2,3) - spacing looks odd
01:51:615 (1,1) - whistle on sliders doesn't sound good
01:59:461 (1) - move so 4 is in the center of it

Ifrit:
00:03:615 (3,5) - align? (and respace rest of combo, might look more organized)
00:11:461 (1,2) - stack better
00:12:846 (4,5) - ^
00:42:385 - kind of odd place for a break..
01:19:538 (4,5,6,1,2) - too many finishes
01:49:769 (3,5) - align
01:53:000 (1) - remove new combo
01:53:923 (4) - new combo

Bahamut:
00:07:308 (1) - sliders like this would look better being symmetrical
00:08:692 (1,2,3,1,2,3) - I wouldn't stack these
00:14:231 (1,2,3,4,5,6,7) - try and keep spacing equal on this
00:24:846 (1) - remove new combo
00:25:308 (8) - new combo
00:50:231 (1,2,3,4,5,6) - keep spacing equal
00:58:538 (9) - new combo
01:05:461 (3) - ^
01:14:231 (6) - make it between 4,5?
01:14:692 (7,1) - anti jump~
01:22:308 (1) - remove new como
01:26:923 (1) - ^
01:32:461 (1) - ^

Maps might need a little more polishing but looking nice~
*star*
Topic Starter
Kojima_old_1
Applied all changes! Once again, thanks for all the comments! :)
Leorda
Hej

[General]
Your comboburst is too large, the maximum is 500x500

[Valefor]
00:05:923 (1,2) - Don't stack together, begginer player is confusing if there is any stack
00:10:538 (3,4) - ^
00:16:538 (2,3) - ^

00:27:154 (2,3) - Move 1 grid left?
00:41:000 (2,3) - Don't stack together, begginer player is confusing if there is any stack
00:41:923 (3) - Remove whistle or finish? It's very odd for me, but it's good if you remove whistle or finish
00:42:385 (1,2) - Don't stack together, begginer player is confusing if there is any stack
00:55:769 (1,2) - ^

00:57:615 (4) - Remove whistle or finish at end?
01:06:846 (1,2) - Don't put 01:07:538 (2) in red tick, it's waaay too confusing for begginer player. Try combine 01:06:846 (1,2) into one slider
01:25:308 (4,5) - Don't stack together, begginer player is confusing if there is any stack
01:34:077 (3,5) - ^
01:46:077 (1,2,3,1,2,3) - ^

01:53:000 (1) - Remove whistle or finish at end?
01:56:692 (5) - Remove whistle or finish?
01:59:461 (1,2) - Don't stack together, begginer player is confusing if there is any stack

[Ifrit]
Circle Size -1

01:06:385 (4) - Remove whistle or finish?
01:08:231 (4) - New combo?
01:17:923 (4) - Remove whistle or finish?
01:20:692 (6) - ^
01:23:000 (x) - Add note?
01:51:615 (1) - 1/4 repeating slider in relaxing music is makes NO sense
01:53:000 (3) - ^


[Bahamut]
00:38:231 (6,7,8) - Spacing error
01:14:692 (7) - Remove whistle or finish?
01:31:308 (7) - ^
01:59:461 (6) - ^

Nice song
STAR
James2250

Leorda wrote:

[General]
Your comboburst is too large, the maximum is 500x500

500x767 actually but close enough :P
Topic Starter
Kojima_old_1
Thanks Leorda, tried to implement the changes, but I felt that some points I better leave unchanged, like some stacking in easy.
Mizu_banned
Hi! (:
Nice song (:
Staaaar~ :p
Zetsubou Sensei
Hey.

- Delete the osb file & fully submit

[Easy]
Circle Size: -1 ...It's easier for newbs to hit bigger circles
00:03:846 (x) - add a note here
00:04:007 (3) - remove 1 repeat and move this slider to start at 00:04:538 and end at 00:05:461
00:05:923 (1) - shorten this slider to end at 00:06:615
00:11:923 (4) - move this note to 00:12:154
01:07:308 (2) - move this note to 01:07:538
01:26:692 (4) - move this note to 01:26:923
01:29:000 (3) - extend this slider to end at 01:29:692
01:35:000 (5) - move this note to 01:35:231
01:53:000 (1) - remove new combo

[Ifrit]
Circle Size: -1
00:09:154 (2) - move this note to 00:09:385
00:23:231 (x) - add a note here

[Bahamut]
Seems fine.

Overall
Sort of sounds odd when playing Easy and Normal...But its fine...Also there are some very weird looking sliders in Easy and Normal...Makes the map look ugly...So I'd look into that.

~STAR (GOOD LUCK)
Topic Starter
Kojima_old_1
I updated the map.

Thank you, Zetsubou.

And I can swear to god that I deleted this stupid osb file the last time! Goddamnit >.< Well... now it's gone. :P
Soaprman
Piano music. Hell yeah.

Sorry if you were expecting an actual mod post, but these maps look great to me. Have a star and good luck with this.
noneed
Here's a star for now 'cause you mapped something FF related (:
btw:Ifrit is already the second aeon and it has a big diff diference to valefor.I'd suggest rename to Shiva or Ixion..

Mod later:
Topic Starter
Kojima_old_1

noneed wrote:

Here's a star for now 'cause you mapped something FF related (:
btw:Ifrit is already the second aeon and it has a big diff diference to valefor.I'd suggest rename to Shiva or Ixion..

Mod later:
Thanks Dude. :)

The difference is indeed pretty big, but the actual idea behind it was the aeons of Isaaru in Via Purifico. I even took the backgrounds from the actual game, and he only fights with those three. (Ifrit is actually the first one he chose, but that's a so minor detail I just ignored it.)

So yea, thanks, but I better leave it that way, people will understand. ;)
Gonzvlo
General
  1. Change [Valefort] "AudioLeadIn" to : 2007 like the other difficulties.
  2. Don't worry about OSB.
  3. Nice Job.
Valefort
  1. 00:07:769 - This feels empty, My Suggestion:
  2. 00:07:769 (X) - Add a Slider, (Slider end: 00:08:231)
  3. 00:30:385 (3,1) - Unstack this, (1) belongs to a different combo & it might be confusing for beginners.
  4. 00:46:077 (1,2,3) - Fix Spacing. Use constant spacing for [Easy]
  5. 00:48:385 (1,2,3) - ^
  6. 01:17:461 (3) - Place it somewhere else please. Beginners can't read this.
  7. 01:27:615 (1,2,3) - Consider unstacking (2)
  8. 01:38:231 (1,2) - ^
  9. 01:45:154 (4,1) - Fix Spacing, (4) overlaps with (1)
  10. 01:47:000 (3,1) - Unstack :o
  11. 02:01:308 (1) - Remove New Combo, Suggestion: Move it some grids up.
Ifrit
  1. 00:58:077 (6) - This stream is kinda messy, place (6) somewhere else like under (5)
  2. 01:12:385 (3) - New Combo (Following your combo pattern)
  3. 00:24:385 (5,6) - Align a bit more.
  4. 00:26:231 (2,3) - ^
  5. 00:51:615 (5) - A vertical slider would look better imo.
Bahamut
  1. The difficulty is OK, but we need to make Regular Combos
  2. 00:07:308 (1) - Remove New Combo
  3. 00:54:846 (1) - ^
  4. 01:05:461 (1) - ^ & Fix Spacing, (Use constant spacing for this section)
  5. 01:08:231 (1) - ^^
  6. ~
  7. 01:15:846 (1) - Remove New Combo , Then
  8. 01:17:923 (7) - New combo, Then
  9. 01:18:846 (1) - Remove New Combo and then
  10. 01:20:692 (8) - New Combo
  11. ~
  12. 01:35:231 (1) - Remove New Combo, Then
  13. 01:37:308 (9) - New Combo, Then
  14. 01:38:231 (1) - Remove New Combo and then
  15. 01:40:077 (7) - New Combo
For your next maps remember that overlapping doesn't look good, Well have a Star & Good Luck~
Lunaba
~Overall~
  1. Combo colors 2 and 5 look very similar. I suggest you remove one of them.
~Valefort~
  1. 00:12:154 (4) - New Combo
  2. 00:12:846 (1) - Remove New Combo
  3. 00:42:385 (1) - Move New Combo to (3)
  4. 01:27:615 (1) - Move New Combo to (5)
  5. 01:29:000 (3) - New Combo
  6. 01:34:538 (4) - ^
  7. 01:35:923 (1) - Remove New Combo
~Ifrit~
  1. 00:00:846 (2,3,4) - This placement feels wrong. Make sure you space it in proper line
  2. 00:13:308 (5) - Use Grid Snap on this
  3. 00:37:308 (6) - New Combo.
  4. 00:56:231 (2) - Remove Whistle
  5. 00:57:615 (5) - ^
~Bahamut~
  1. 00:00:385 (1,2,3,4,5,6,7) - Make sure they are placed on same distance from each other
  2. 00:14:923 (4,5,6,7) - Move them a bit to (3)
  3. 00:43:999 (3) - Whistle here
  4. 00:46:077 (8) - ^
  5. 00:47:461 (3) - ^
  6. 01:37:308 (6,7,8) - Wrongly spaced, looks badly. Please make a proper triangle
  7. 01:57:154 (1,2,3) - Wrong distance
  8. 02:01:769 (7,8) - Too much tricky. Make it a bit easier please
Heh, nice map. You are not bad at hitsounds, but keep improving >.o
noneed
Mod as promised!

Valefor:

I suggest reducing Volume by 1
00:01:308 (2) - some grids out of distance snap.fix spacing
00:12:846 (1) - spacing
00:15:154 (1) - ^
00:21:154 (2) - like the first thing I've mentioned
.. I stopped here about little spacing mistakes.Make sure you go through the whole map with distance snap and fix all the spacing errors..
00:27:154 (2,3) - stacked notes are hard for beginners to read.please place them somewhere else.
00:29:923 (2,3,1) - ^
00:46:538 (2,3) - once again spacing..
00:49:308 (2,3) - ^
map it til the end?

Ifrit:

00:33:154 (4,5) - suggestion:delete those and make another slider like the three before.nice windmill formation..
this diff seems fine to me but could look way better
map it til the end

Bahamut:

Overall Diff +1
00:44:692 (6) - remove finish.doesnt sound good imo
00:55:308 (4) - finish only at the end
00:58:538 (1) - remove new combo
01:08:692 (2) - flip vertical and also odd place for a jump I think
map it til the end
this is the best diff of your mapset.good work but some things could look better

Needs a bit more polishing.. Good luck on this ;)
Topic Starter
Kojima_old_1
Thanks for the mods! I'm gonna update asap.
IceBeam
Wow,I'm a big FF fan,hope it'll be ranked soon!

[Tags]
via purifico yuna ffx aeons
Well,let's see..
Via Purifico is a location.
Yuna is a character.
ffx will do.
Aeons are summons.

Tags are used to help player in finding the maps he would like.
But I don't think anyone will search for characters or locations.
So delete everything except ffx,also,you may add "jrpg",cause Video Game genre is a bit wide,eh?

[Valefor]
00:02:692 (3) - I'd like you to move this note back to 00:02:231.
00:29:923 (2,3) - Stack with 00:27:154 (2,3).
00:45:385 - Add a note.
00:51:154 (1) - Move back to 00:50:923.
00:52:077 - Think of adding a note here.
01:30:385 (2,3,4) - Reduce distance between all of them to normal.

[Ifrit]
00:34:538 (1) - Space before this slider seems awkward,maybe add 2 notes to 00:34:077,00:34:308?
00:39:154 - Add a note.
01:17:923 (4) - New combo,and fix distance,it's a bit far from 01:18:385 (1).
01:45:615 - Finish?

[Bahamut]
Nothing major.

Nice,star~
Topic Starter
Kojima_old_1
Thanks for your fast mod, IceBeam! I updated the map, but I didn't quite agree on the tags.

As you may know, Via Purifico is the place where this song is played. So people who remember this song, but never had a look at the soundtrack, may only remember the name of the place it was played, in this case, the Via Purifico.

The other tags I agree with you.

Cheers.
Yusu Aoi
Hi ^^
Modding as requested :)
Its just my sugestions, ;) Im learning to mod for now.. so if You think my words are unnecessary, just dont update with my moddings :)
ok, so here it is ^^
Valefort:
00:15:154 maybe move it to 00:14:923 so it will end on 00:15:615?
00:17:470 move note?
00:17:923 (3) move it to 00:17:692 end it on ::18:385?
01:11:461 maybe a slider that will end on 01:11:923?
01:38:231 move it on 01:38:000 end on 01:38:692?
01:41:000 move it on 01:40:769 end on 01:41:461?


Ifrit:

00:30:385 (6, 1) distance?
00:43:769 (3,1) distance?
01:11:000 (1,2) distance?
01:21:385 give a note here?

Bahamut:

00:17:000 (2 )End this slider on 00:17:692?
01:14:231 (6,7) distance
Ymmm... I saw somethings with distance not ok on all of this difficulty.. did You changed the slider velocity and didnt remap the notes??


Star ^^
wmfchris
[Bahamut]
...need re-snapping with grid level 3?
0:00:385 (1~7), 0:03:154 (1~5), 0:14:231 (1~7) and many more just have different spacing multiples.
resnap all notes in the first half minute._.

[Ifrit]
0:09:846 (3,4,5) up 1 grid
0:39:846 (2,3) (2) up 1 grid, (3) up 2+right 2 grids?
1:46:077 (1~5) spacing different from before but acceptable, (3,5) left 1 grids to make it symmetrical

star~
Topic Starter
Kojima_old_1
Updated. Thanks for the mods!
Sandpig
hi :D


(>'(oo)')> my mod <('(oo)'<)


try some wave in volume


Bahamut

you'd better have a constant distance for streams

01:09:846(1,2,3,4,5) - spacing
01:21:385(1,2) - ^
01:37:308(9,10,11) - ^


Ifrit

fine here but try some pattern, it makes me sleepy x.x


Valefor

00:05:923(1,2,3) - spacing
00:27:615(3) & 00:28:077(1) - ^
01:35:923(1,2) - stacking them seems unfriendly in this diff
01:48:385(2,3) - ^


star 8-)
Hijiri Tezuka
Hello!
-------------
Valefor:
00:09:615 - Note here plz?
00:45:385 (4) - Either pull back to the white tick or put a note before this one
------------
Ifrit:
00:09:154 - Note here
---------------
Bahamut:
Looks good...
----------------
Sorry I wasn't much help, but have a star and my best wishes~
Larto
revived
nimi
Hey ^-^

General
Sometimes you change the rythym your are following, it makes the map a little weird to play.
Try to fade out or cut the end of the song if you are not mapping it.

Valefor
No majority errors here... Just the thing about following rythym.

Ifrit
00:11:461 (1,2,3,4,5,6) - Don't you think this way will sound much better? http://puu.sh/MXz Following the rythym as before.
01:11:000 (1,2,1) - They have the same time between them, but the spacing is different... looks odd

Bahamut
00:16:538 (1) - Hitsound finish don't fits here. Maybe whistle?
The map is pretty nice and follow the rythym but.. sometimes you let the beats stay veeeeeeeery close, looking odd, and other times sooooooo far, looking 'forced' jumps.

I liked the mapset. Pretty good.

Starr'd :3
Lightgazer
Hey

General
Grid lvl to 4
AIMod detects 3 issues in Valefor 5 in ifrit 61 in Bahamut
Try to fix them as good as possible
OSB is here again...
at such a quiet music the slider shouldnt scratch around while slide them :( so thats why u should use this sliderslide sound what i attached
Audio Lead in should be the same in each diff (open osu in notepad and change Audio Lead in for each diff exacly to 2000)

Valefor is ok

Ifrit
This
would look better that way but dont forget to resnap all notes ;)
00:05:923 (1) repeat 1 more and nr 2 should start here 00:07:077
00:19:769 (1) repeat 1 more
00:20:923 add a note here
00:25:308 (1) repeat 1 more
00:28:769 the 3 should go there
01:16:077 (3) 1 grid down
01:16:538 (1,2) both 1 grid down and 2 right
01:17:461 (3) 2 grid left
01:17:923 (1) resnap this one
01:25:077 add a note here
01:55:769 (2) this one could look a bit better ;)


Bahamut

1 approach rate and overall down cuz u added jumps later

Download: soft-sliderslide.rar
RukiaChan_old
star :)
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