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Mimori Suzuko - Yumemiru! Shinjiru! Mirai Kanaete! [OsuMania

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Staravia
Pony Diff:
(From my 20min modding queue)

Overall: I think the difficulty is too constant, there's not a huge contrast between the easiest and hardest parts of the song. I would either make the kiai harder and other parts easier. Overall it does not really engage the player that much, compared to adding more contrast, but other than that, I found the map pretty fun to play.
I spent more than 20 mins modding this diff, so I might mod the other difficulties once I get the chance :)

00:14:985 (14985|2) - I think slider should stop at 00:15:332 or 1/4 beats before
And also if you have a slider there, you might as well add them here 00:12:211 and 01:20:188
00:14:725 (14725|2,14812|3,14899|1) - doesn't play well as a staircase, try 2 3 1 (0 being left)
01:22:702 (82702|1,82789|2,82875|3) - ^
00:15:679 (15679|3) - either remove this or add another slider 1/2 beat long at 00:15:852
01:50:708 - check here as well
00:49:667 - remove 1
00:51:748 - ^
00:53:829 (53829|1) - plays better 1/2 a beat longer
00:54:349 (54349|1) - ^
00:54:003 (54003|2) - doesn't go with music, might remove
00:54:523 (54523|3) - ^
00:55:216 - 00:55:910 - I would change, broken staircase pattern is better (like at 00:55:910)
move 01:26:257 (86257|2) - to 1 and 01:26:344 (86344|1) - to 2
01:29:899 - 01:30:419 -try an ABAB (or ABAC) pattern instead of AABB
01:32:500 (92500|2) - instead of staircase pattern, move to 0
01:32:673 - add note
01:53:829 (113829|2) - move to 1
01:54:176 (114176|1) - move to 2
I would check any other similar parts of the map to make sure it's consistent with the notes above. ^
02:24:176 (144176|1) - move to 2
02:32:847 - add note at 3
02:32:933 (152933|3) - make sure it ends and starts at same time with 02:33:020 (153020|0)
make 02:35:101 - 02:39:262 - more easier
02:38:569 (158569|1) - move to either 0 or 3 and it has to start way earlier at 02:36:835
I might remove it, or add a slider that starts at 02:36:835 and ends at 02:38:569 and keep both of them.
Topic Starter
Rivals_7

-[ AmiShici ]- wrote:

Hiii

SPOILER
[Pony]00:06:488 (6488|2,6575|1) - make it double note like as 00:06:141 (6141|1,6141|0,6228|3,6228|2) -
00:22:442 (22442|0) - ke 2 avoid 4 jack 00:21:922 (21922|0,22095|0,22269|0,22442|0) - emm nope, tapi rearrange yg lain
00:25:910 (25910|1,25910|0) - delete better kalo ngga ya 1 ja cukup. orang ga loud jg.. kayak ini 00:42:558 (42558|1) - Iye juga wkwk =3=. ambigu gue disini.
00:49:494 (49494|2) - ini ada lah ini 00:49:147 - diabaikan. itu di red line ada hithat hampir disemua tempat lho :3 emm Overmapped imo, btw yg kamu highlighted itu faint kick :3
00:50:014 - kick g deh, pengen fokus foreground melody aja dulu disini
00:58:164 (58164|1,58164|2) - ga loud pls
00:58:858 (58858|3,58858|1) - 00:59:899 (59899|1,59899|3,60245|2,60245|1) - ^ dkk
01:08:222 (68222|2,68222|0) - double, 01:08:569 (68569|2) - single
02:22:269 - add
02:40:476 (160476|0,160476|1) - why double?
02:46:112 (166112|1) - double bisa lho :3
02:46:199 (166199|2) - no sound keknya
03:03:973 (183973|2) - no sound

semoga beruntung~
yg lain di apply, Thx for mod :3

@Muu: okii, Nanti ane re apply dulu semua HS nya baru kecilin :3
@Staravia will check your mod later :D

edit:

Staravia wrote:

Pony Diff:
(From my 20min modding queue)

Overall: I think the difficulty is too constant, there's not a huge contrast between the easiest and hardest parts of the song. I would either make the kiai harder and other parts easier. Overall it does not really engage the player that much, compared to adding more contrast, but other than that, I found the map pretty fun to play.
I spent more than 20 mins modding this diff, so I might mod the other difficulties once I get the chance :)

00:14:985 (14985|2) - I think slider should stop at 00:15:332 or 1/4 beats before emm nope, the real is exist only about 2/4 while the rest of it just an emphasize
And also if you have a slider there, you might as well add them here 00:12:211 and 01:20:188 maybe its just my personal feeling but i feel it just doesnt right to put LN (Slider) there
00:14:725 (14725|2,14812|3,14899|1) - doesn't play well as a staircase, try 2 3 1 (0 being left) (Just a point when you modding, do not move the actual notes on your own, the notes will not automatically moved on my view when I click it) Its still playable for me tho. also a lil bit uncomfortable to play for the right hand
01:22:702 (82702|1,82789|2,82875|3) - ^ I dont see a reason why i should do that
00:15:679 (15679|3) - either remove this or add another slider 1/2 beat long at 00:15:852 Already full with single notes for a synth roll, Idk where i should put it
01:50:708 - check here as well there's sliders everywhere tho
00:49:667 - remove 1 Crash noise
00:51:748 - ^ Loud kick
00:53:829 (53829|1) - plays better 1/2 a beat longer Buildup noise is obviously 1/4 per measures
00:54:349 (54349|1) - ^ ^
00:54:003 (54003|2) - doesn't go with music, might remove It does follow on my view :/
00:54:523 (54523|3) - ^ ^
00:55:216 - 00:55:910 - I would change, broken staircase pattern is better (like at 00:55:910) Not a fan of a broken stairs tbh, i saw Alternate pattern like this goes better
move 01:26:257 (86257|2) - to 1 and 01:26:344 (86344|1) - to 2 Nope. it'll stacked with - 01:26:084 (86084|1) - . which is not comfy to hit
01:29:899 - 01:30:419 -try an ABAB (or ABAC) pattern instead of AABB
01:32:500 (92500|2) - instead of staircase pattern, move to 0 i saw one hand thrill is not comfy. could lead to a broken accuracy while played
01:32:673 - add note uhh I'll consider
01:53:829 (113829|2) - move to 1
01:54:176 (114176|1) - move to 2 nope, for the pitch relevancy
I would check any other similar parts of the map to make sure it's consistent with the notes above. ^
02:24:176 (144176|1) - move to 2 There's already a short note there
02:32:847 - add note at 3 Too close with the Slider above
02:32:933 (152933|3) - make sure it ends and starts at same time with 02:33:020 (153020|0) Intended, listen closely that these Sliders are following a separate noise
make 02:35:101 - 02:39:262 - more easier Why should I? this is the hardest diff after all
02:38:569 (158569|1) - move to either 0 or 3 and it has to start way earlier at 02:36:835 Move to 0 but Keep the start of the slider there. It was following a piano
I might remove it, or add a slider that starts at 02:36:835 and ends at 02:38:569 and keep both of them. emm keep this
Thx for mod :D

Muu-chan wrote:

haloo
semua disini cmn saran

1 ~ 4
General
* Menurut aku suara hs (terutama simbal)nya kenceng bgt @100% / 40% volume jadinya nyaingin suara lagunya itu sendiri u.u ntah karena banyak hs yg di pake dan dalam 1 garis atau apa.. Jadi aku saranin di kecilin semua / di sama ratain semua suaranya
(CTRL+A > CTRL+SHIFT+I > klik none > check 'Use basic sample' > turunin volumenya 10/15 > Apply)

wip mod
ya emang byk sih xD (soalnya bukan saia yg bikin HS nya xD) nanti ane bicarain sm lordraika aja deh. btw caramu itu udh gue apply di "Pony" dulu, diff lain nanti dulu soalnya kedengerannya malah agak aneh xD
Kernaus
Hello from my modding queue !

Pony :


4k collumns : 1|2|3|4
drum notes : s (snare) k (kick) c (crash) t (toms)


SPOILER
  1. 00:12:211 is this kiai really necessary?
  2. 00:18:280 did you map the guitar notes here? if you did, pitch relevancy is not right. i suggest putting 1/4 mini LNs on 3 and 2
  3. 00:23:569 the first jump here is too much imo, this is not supposed to be ss but ks (repeat on later appearances of this pattern)
  4. 00:46:026 - 00:46:199 - 00:48:280 - 00:48:800 - 00:48:974 same here, the note here is a k, not a s, i don't think it's necessary to put jumps here (repeat on later appearances of this pattern)
  5. 03:21:054 the trill here feels really awkward to play imo
  6. 03:21:054 ^


That's all i was able to find for now and unfortunately i have to go to work orz i'll come back and edit this post with the other diffs and other points that need to be fixed, in the mean time, i hope you found this mini mod helpful o/
Topic Starter
Rivals_7

Kernaus wrote:

Hello from my modding queue !

Pony :


4k collumns : 1|2|3|4
drum notes : s (snare) k (kick) c (crash) t (toms)


SPOILER
  1. 00:12:211 is this kiai really necessary? as long as it isn't broke the Ranking Criteria rules, its fine
  2. 00:18:280 did you map the guitar notes here? if you did, pitch relevancy is not right. i suggest putting 1/4 mini LNs on 3 and 2 uh it is? 00:18:454 (18454|0,18627|1) - this pitch are right imo, idk where am i suppose to move
  3. 00:23:569 the first jump here is too much imo, this is not supposed to be ss but ks (repeat on later appearances of this pattern) I was intended to treat both loud kick and loud snare as jumps
  4. 00:46:026 - 00:46:199 - 00:48:280 - 00:48:800 - 00:48:974 same here, the note here is a k, not a s, i don't think it's necessary to put jumps here (repeat on later appearances of this pattern) k is double, for my point of view
  5. 03:21:054 the trill here feels really awkward to play imo I'll consider, but this still the best pattern i can think of now.
  6. 03:21:054 ^


That's all i was able to find for now and unfortunately i have to go to work orz i'll come back and edit this post with the other diffs and other points that need to be fixed, in the mean time, i hope you found this mini mod helpful o/
Thx, but none applied (for now). Feel free to mod another 2 diff tho if you still willing to :)
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Mimori Suzuko - Yumemiru! Shinjiru! Mirai Kanaete! (Rivals_7)
Number of difficulties modded in my map: 4


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Kiai More than 1/3 consider reducing this suggested by the AiMod. Which I suggest you the same to actually reduce kiai time in your map. Well you still the one to decide though.

If I were to remove:
SPOILER
00:12:211 - This not seems chorus-like for me and its quite awkward. Just an opening phase for the song.
01:20:188 - ^ same reason, more on instrumental, and the vocal chorus just finished before this part.
03:09:783 - ^ same reason as well.

Column:
_ _ _ _
4K - |1|2|3|4|

[Normal]
SPOILER
00:08:743 (8743|2,8916|0) - too awkward, and what's the LN-for? I assume its for the drum roll but it starts at 00:09:089 - or maybe the synth sfx but started at 00:08:743 (8743|2) - In this case, I suggest something like this to distinguish the synth-like sound and the drumroll: http://puu.sh/o4Bdu/4e41ce004c.jpg

00:41:344 (41344|2,41864|1) - is this intentional? seems like the strong snare occured here at 00:41:690 - and its quite waste without mapping it. Also it differs from the same sound of 00:42:731 (42731|1,43078|3) - which you mapped the snare

00:45:159 (45159|2,45332|1) - ctrl H feels more comfortable in this part. Like you did at 01:42:037 (102037|1,102211|2) -

01:19:667 (79667|0) - add note to 1 as the snare sound here is quite consistent and feels empty without the note.

00:09:089 (9089|2,45159|1,45332|2,98222|2,98742|1) - same as mentioned before which should it be differ than 01:39:610 (99610|1,99956|3) - ?

01:44:812 - add note to 1 for that important snare sound. It is the same as you did at 00:47:933 (47933|0) -

01:50:361 (110361|2) - ^

01:54:870 (114870|2) - move to 4 for more comfortable and newbie friendly triplet.

02:17:066 (137066|3,137066|0) - suggesting to reduce to 1-noter and make it long note like you did in Hard because it fits better. Applying this will make you to remove this 02:18:280 (138280|3) - which quite not consistent despite being the drumroll LN.

02:38:569 (158569|0) - add note to 4 since the sound is similar to before ones like 02:37:875 (157875|1,157875|0) - not to mention, it has with the raising sound effect.

02:43:077 (163077|2) - add note for the snare?

03:18:800 - Suggesting this for better pattern after the 03:18:106 (198106|2,198280|1,198453|0) - guitar-pitch: http://puu.sh/o4BZc/cb7866e6ff.jpg

03:20:881 (200881|3,201401|3) - reduce the length of these long notes similar to your Pony difficulty.

[Hard]
SPOILER
00:00:766 (766|3) - how about change this to LN until 00:01:113 - because of its low-pitch sound effect?

00:07:875 (7875|0) - add note to 2 since its a snare sound with the long sound and far stronger than 00:06:662 (6662|2,6662|3) -

00:20:881 (20881|2) - move to 2 to avoid stack with 00:20:708 (20708|2) - and its more comfortable to hit.

00:21:575 (21575|1) - ^ to 3

00:23:309 (23309|0) - I assume this is for the guitar? it should at the next 1/1 or the white line: 00:23:656 - listen at 25% playback rate. If this is applied, you might want to apply it to all the similar LNs.

00:27:297 (27297|2,27644|0) - reduce the length of these long notes as they are inconsistent with the song. You might want to check your pony difficulty and change it like that.

00:27:991 (27991|3) - after applying above, you might want to make this long note also. until red line.

00:55:390 (55390|3,55563|3,55737|3,55910|3,56084|3) - too much stacks here. Suggesting: http://puu.sh/o4Cz6/d4d55e5b08.jpg

01:30:072 (90072|2,90072|1,90245|1,90245|0) - ctrl J to avoid the 3 note stack at 01:29:725 (89725|2,89899|2,90072|2) - and it fits better in the song pitch.

01:30:766 (90766|0) - move to 4, comfortable.

01:52:095 (112095|0,112268|0,112442|0,112615|0) - same as previous, avoid these 4 note stacks, rearrange it like the previous I mentioned.

01:54:783 (114783|3) - since this is only Hard difficulty, might want to move it 3 for comfortability.

02:27:818 (147818|1) - move to 1

02:44:291 (164291|1,164465|3) - move to 3 and 2 respectively.

02:44:811 (164811|3,164985|3,165158|3,165332|3,165505|3) - rearrange just like before.

02:47:326 (167326|0) - move to 4 for better execution of drum rolls.

02:56:257 (176257|1,176950|2) - move to 3 and 2

03:20:881 (200881|2,201401|1) - reduce or change to single notes, because it doesn't represent any instrument for long sound.

[Hitsound]
SPOILER
Hitsound cool

00:04:928 (4928|2) - move to 2 for comfortability

00:06:141 (6141|2) - move to 4

00:08:916 (8916|1) - suggesting this: http://puu.sh/o4CXu/d9a23b49ca.png for better execution of drum rolls and to avoid that fun-killer one hand trills.

00:10:130 (10130|2,10217|3) - move to 1 and 2

00:15:852 (15852|2,16199|2) - move to 2 and 4

00:17:240 (17240|2) - move to 4

00:20:881 (20881|0,21575|0) - add more notes beside these notes as they are strong sound. Just like you did at 00:09:783 (9783|3,9783|1,9783|0,10477|1,10477|0,10477|2) -
apply to all similar sounds in the whole difficulty.

00:22:789 (22789|1) - move to 1

00:43:945 (43945|3) - move to 2

00:57:904 (57904|3) - move to 3

01:02:153 (62153|1) - add note same sound as 01:02:847 (62847|0,62847|1) -

01:02:500 (62500|1) - add note to 3 or 4

01:04:581 (64581|3) - move to 2

and so on it gets repetitive in patterns, just apply the similar mods I mentioned at the first~

01:31:633 - until 01:34:581 (94581|1) - All left hands? spread it out as it turns to be too focused on left hand. We have 4 columns :v

Seems the difficulty's note density is quite weird despite being keysounded. Make it more consistent like you did at Hard difficulty. Also, is it possible to have a custom name difficulty beside the hardest difficulty? confirm it to BNs/QATs :v

[Pony]
SPOILER
00:06:315 (6315|3,6662|0) - you might want to remove these notes as it is followed by 1/4 double note. I understand being triple of this part but some players hate this kind of pattern especially when at fast phase or streamy parts. If accepted, apply to all similar sounds in the difficulty.

00:12:211 (12211|1) - add note to 4 like other sounds 00:12:558 (12558|0,12558|2,12558|3) -

00:18:627 (18627|1) - add note to 3 for long sound + hihat

00:55:216 (55216|0,55390|0,55563|0,55737|0,55910|0,56084|0) - stacks too much, suggesting to rearrange like this: http://puu.sh/o4DEp/5357b629be.jpg which no more 3+ stacks there and much comfortable to execute. Apply to similar patterns/sounds in the later parts.

01:08:569 (68569|2) - add note to 4 snares.

02:18:800 (138800|3,138974|3,139147|3,139320|3) - and 02:18:916 (138916|0,139147|0,139407|0,139581|0) - rearrange pattern for comfortability.

02:21:922 (141922|0) - move to 2


02:28:165 (148165|3,148165|2,148685|2,148685|3) - how about changing these notes as equal to 02:29:378 (149378|1,149378|0,149639|2,149725|3,149812|1,149899|2,149985|0,150072|3,150072|1,150419|0,150419|2) - for consistency?

02:32:933 (152933|3,153020|0) - extend until red line because it is the sound ends. you will be moving 02:35:101 (155101|0,155101|3) - to 2 and 3 if applied.

02:52:442 (172442|0,172442|2,172442|3,172615|1,172615|0,172702|3,172702|2,172788|1,172788|0,172788|3,172962|3,172962|2,173048|1,173048|0) - This part is overlayered. You might want to remove the Mini-holds or reduce some triples there.
[Overall]
Is this really Little Pony song? very cool its like an anime or visual novel song LOL! Keep it up, goodluck and thank you for the contract ^o^)/

~end of contract~
Topic Starter
Rivals_7

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Song: Mimori Suzuko - Yumemiru! Shinjiru! Mirai Kanaete! (Rivals_7)
Number of difficulties modded in my map: 4


Note:
• do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Kiai More than 1/3 consider reducing this suggested by the AiMod. Which I suggest you the same to actually reduce kiai time in your map. Well you still the one to decide though. will think about this later

If I were to remove:
SPOILER
00:12:211 - This not seems chorus-like for me and its quite awkward. Just an opening phase for the song.
01:20:188 - ^ same reason, more on instrumental, and the vocal chorus just finished before this part.
03:09:783 - ^ same reason as well.

Column:
_ _ _ _
4K - |1|2|3|4|

[Normal]
SPOILER
00:08:743 (8743|2,8916|0) - too awkward, and what's the LN-for? I assume its for the drum roll but it starts at 00:09:089 - or maybe the synth sfx but started at 00:08:743 (8743|2) - In this case, I suggest something like this to distinguish the synth-like sound and the drumroll: http://puu.sh/o4Bdu/4e41ce004c.jpg Oh i made a mistake here xD, the LN on col 1 should be 4/4 instead 6/4 xD. Fix this part

00:41:344 (41344|2,41864|1) - is this intentional? seems like the strong snare occured here at 00:41:690 - and its quite waste without mapping it. Also it differs from the same sound of 00:42:731 (42731|1,43078|3) - which you mapped the snare Intentional for this section only, the other 3 section before doesnt. Take a look at - 00:41:864 (41864|1,42211|0) -. The distance between it is 4/4. The 4th section you mentioned above was done like that because - 00:43:598 (43598|0,43771|1,43945|2,43945|3) - this pattern was done in 3 noise sequence, while - 00:42:211 (42211|0,42384|3,42558|2,42731|1,42731|0) - has done in 4 noise sequence. (dunno how to make everything simpler to explain)

00:45:159 (45159|2,45332|1) - ctrl H feels more comfortable in this part. Like you did at 01:42:037 (102037|1,102211|2) - Oki

01:19:667 (79667|0) - add note to 1 as the snare sound here is quite consistent and feels empty without the note. Actually its similar to - 01:19:147 (79147|3,79321|2,79494|1) - i think NM diff like this shouldnt be too restrict with some loud snare :^), also already made a really good sense to the players

00:09:089 (9089|2,45159|1,45332|2,98222|2,98742|1) - same as mentioned before which should it be differ than 01:39:610 (99610|1,99956|3) - ?eeehhh i dont really get it, those section you highlighted was different

01:44:812 - add note to 1 for that important snare sound. It is the same as you did at 00:47:933 (47933|0) - Allrighty

01:50:361 (110361|2) - ^ Oki doki

01:54:870 (114870|2) - move to 4 for more comfortable and newbie friendly triplet. Ok

02:17:066 (137066|3,137066|0) - suggesting to reduce to 1-noter and make it long note like you did in Hard because it fits better. Applying this will make you to remove this 02:18:280 (138280|3) - which quite not consistent despite being the drumroll LN.

02:38:569 (158569|0) - add note to 4 since the sound is similar to before ones like 02:37:875 (157875|1,157875|0) - not to mention, it has with the raising sound effect.

02:43:077 (163077|2) - add note for the snare? emm i dont think so

03:18:800 - Suggesting this for better pattern after the 03:18:106 (198106|2,198280|1,198453|0) - guitar-pitch: http://puu.sh/o4BZc/cb7866e6ff.jpg

03:20:881 (200881|3,201401|3) - reduce the length of these long notes similar to your Pony difficulty. Fix it differently, the length is now the same with "Hard"

[Hard]
SPOILER
00:00:766 (766|3) - how about change this to LN until 00:01:113 - because of its low-pitch sound effect? nope, sounds quite awkward to me

00:07:875 (7875|0) - add note to 2 since its a snare sound with the long sound and far stronger than 00:06:662 (6662|2,6662|3) - nope to this, i dont want to surprise player by a sudden SN because the distance is just 2/4

00:20:881 (20881|2) - move to 2 to avoid stack with 00:20:708 (20708|2) - and its more comfortable to hit.

00:21:575 (21575|1) - ^ to 3

00:23:309 (23309|0) - I assume this is for the guitar? it should at the next 1/1 or the white line: 00:23:656 - listen at 25% playback rate. If this is applied, you might want to apply it to all the similar LNs. Avtually its vocal, it cover 2 syllables, except for the last LN on each phase of the similar tone like - 00:26:084 (26084|0) - which is literally not cover 2 syllables but to keep the pattern consistent throughout the song

00:27:297 (27297|2,27644|0) - reduce the length of these long notes as they are inconsistent with the song. You might want to check your pony difficulty and change it like that. I think its fine to extend the LN as long as they're still sense-able to hit (similar case to yoshilove's LN Style map, iirc)

00:27:991 (27991|3) - after applying above, you might want to make this long note also. until red line. Intended, for an impact to the new phase of the song

00:55:390 (55390|3,55563|3,55737|3,55910|3,56084|3) - too much stacks here. Suggesting: http://puu.sh/o4Cz6/d4d55e5b08.jpg

01:30:072 (90072|2,90072|1,90245|1,90245|0) - ctrl J to avoid the 3 note stack at 01:29:725 (89725|2,89899|2,90072|2) - and it fits better in the song pitch.

01:30:766 (90766|0) - move to 4, comfortable.

01:52:095 (112095|0,112268|0,112442|0,112615|0) - same as previous, avoid these 4 note stacks, rearrange it like the previous I mentioned.

01:54:783 (114783|3) - since this is only Hard difficulty, might want to move it 3 for comfortability. Nope for this

02:27:818 (147818|1) - move to 1

02:44:291 (164291|1,164465|3) - move to 3 and 2 respectively.

02:44:811 (164811|3,164985|3,165158|3,165332|3,165505|3) - rearrange just like before.

02:47:326 (167326|0) - move to 4 for better execution of drum rolls.

02:56:257 (176257|1,176950|2) - move to 3 and 2

03:20:881 (200881|2,201401|1) - reduce or change to single notes, because it doesn't represent any instrument for long sound. E-guitar

[Hitsound]
SPOILER
Hitsound cool

00:04:928 (4928|2) - move to 2 for comfortability

00:06:141 (6141|2) - move to 4

00:08:916 (8916|1) - suggesting this: http://puu.sh/o4CXu/d9a23b49ca.png for better execution of drum rolls and to avoid that fun-killer one hand trills.

00:10:130 (10130|2,10217|3) - move to 1 and 2

00:15:852 (15852|2,16199|2) - move to 2 and 4

00:17:240 (17240|2) - move to 4

00:20:881 (20881|0,21575|0) - add more notes beside these notes as they are strong sound. Just like you did at 00:09:783 (9783|3,9783|1,9783|0,10477|1,10477|0,10477|2) -
apply to all similar sounds in the whole difficulty.

00:22:789 (22789|1) - move to 1

00:43:945 (43945|3) - move to 2

00:57:904 (57904|3) - move to 3

01:02:153 (62153|1) - add note same sound as 01:02:847 (62847|0,62847|1) -

01:02:500 (62500|1) - add note to 3 or 4

01:04:581 (64581|3) - move to 2

and so on it gets repetitive in patterns, just apply the similar mods I mentioned at the first~

01:31:633 - until 01:34:581 (94581|1) - All left hands? spread it out as it turns to be too focused on left hand. We have 4 columns :v

Seems the difficulty's note density is quite weird despite being keysounded. Make it more consistent like you did at Hard difficulty. Also, is it possible to have a custom name difficulty beside the hardest difficulty? confirm it to BNs/QATs :v

[Pony]
SPOILER
00:06:315 (6315|3,6662|0) - you might want to remove these notes as it is followed by 1/4 double note. I understand being triple of this part but some players hate this kind of pattern especially when at fast phase or streamy parts. If accepted, apply to all similar sounds in the difficulty.

00:12:211 (12211|1) - add note to 4 like other sounds 00:12:558 (12558|0,12558|2,12558|3) - I dont want to stack it with - 00:12:037 (12037|3) - seems uncomfortable

00:18:627 (18627|1) - add note to 3 for long sound + hihat

00:55:216 (55216|0,55390|0,55563|0,55737|0,55910|0,56084|0) - stacks too much, suggesting to rearrange like this: http://puu.sh/o4DEp/5357b629be.jpg which no more 3+ stacks there and much comfortable to execute. Apply to similar patterns/sounds in the later parts.
rearranged different way

01:08:569 (68569|2) - add note to 4 snares.

02:18:800 (138800|3,138974|3,139147|3,139320|3) - and 02:18:916 (138916|0,139147|0,139407|0,139581|0) - rearrange pattern for comfortability.

02:21:922 (141922|0) - move to 2


02:28:165 (148165|3,148165|2,148685|2,148685|3) - how about changing these notes as equal to 02:29:378 (149378|1,149378|0,149639|2,149725|3,149812|1,149899|2,149985|0,150072|3,150072|1,150419|0,150419|2) - for consistency? I cant tink of better pattern becuz drumroll are present

02:32:933 (152933|3,153020|0) - extend until red line because it is the sound ends. you will be moving 02:35:101 (155101|0,155101|3) - to 2 and 3 if applied.

02:52:442 (172442|0,172442|2,172442|3,172615|1,172615|0,172702|3,172702|2,172788|1,172788|0,172788|3,172962|3,172962|2,173048|1,173048|0) - This part is overlayered. You might want to remove the Mini-holds or reduce some triples there.
[Overall]
Is this really Little Pony song? very cool its like an anime or visual novel song LOL! Keep it up, goodluck and thank you for the contract ^o^)/

~end of contract~
No reply=accepted except for the Hitsound diff, it wasnt meant to be modded xD
Thx for a very helpful mod :D
[ Kan-chan ]
Hi Rivals_7 :)

here is mod as ur requested from Wonki's queue


i didn't find that strange notes in your maps

ur note is so nice. to cheer ranked map :)


U heard 'LR_Tom Hit' ? this sound is leaning right side.

also do not overwrite the hit sound.
beacause we are not metronome.
clearly tempo missed, so the song will be destroyed.

but this map is seems ur effort :)

i'll shoot the star ><

GOOD LUCK !


AH !! P.s 'Antylavyx Fix' this files very bigger 1.56mb. i recommend not PNG. changing the JPG :)
Dellvangel
p/5072996 perasaan w pernah mod ini map deh, nanti lah w lanjutin mod yg dulu kalo gitu. mark for mod.
Frizu

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand. My apologies for late post.

1|2|3|4

Metadata
  1. Kiai Time: 00:00:593 Just because it is where the first beat starts it doesn't always mean that it's where timing point starts. This section is called pre-length (beats before the first 16 beats, which is 00:01:113 ) so suggest to delete this.
  2. 00:12:211 This section is only the interlude of the song (post-chorus). It's not the chorus-like music so suggest to delete this kiai time. Also consider this on 01:20:188 and 03:09:783
  3. 01:08:742 and 01:09:089 Cut because of AiMod? For me, it's senseless because both has only 2 lengths in one kiai time. In a chorus, there are approximate 4 lengths so suggest to delete these both. These methods is only used if the chorus has more than 4 lengths. Also consider this on 02:05:621 and 02:05:968
  4. 02:38:569 What's the use of this timing point? I saw audio and hitsounds are the same.
  5. 02:59:031 Supposedly this must be on 02:58:684 (or 02:53:135) Vocals is part of the length, else it will be length-short. Like said, just because it is where the first beat starts it doesn't always mean that it's where the timing point starts.
I think it will be an issue if qualified.

Normal
  1. 00:27:297 (27297|2,27644|3,27991|2) - Suggest to switch columns. 1 3 2 4 pattern here 00:26:777 (26777|0,26951|2,27124|1) for hand balance. Notice of changing your patterns on it's symmetrical lengths.
  2. 01:54:696 (114696|3,114870|3) - Move both to 3, NM players will confuse on 01:54:696 (114696|3,114783|0,114870|3,115043|0) to hit the notes in the right time. Probably they will get 100's here.
Everything else here is fine.

Hard
  1. 02:45:852 Add a note here, for balanced difficulty curve and note density.

Pony
  1. 00:56:777 Repattern as you did in 01:53:656 since in HD diff, it's the same pattern. Try to increase note difficulty. Also consider this on 02:46:372
  2. 01:53:396 (113396|1,113482|2,113656|3) - Move to 3 2 and 3 respectively, for hand balance. Also it equally distributes the note-stacks.
  3. 00:57:991 Add to 4, for diff curve.

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Dellvangel
My previous mod: p/4944833
No kds for this post.

1|2|3|4
[Pony]
00:26:344 (26344|3,26344|0,26430|2,26430|1) - ctrl+g, more comfortable for play when i testplay it, be carefull with your HS.
00:36:055 - https://osu.ppy.sh/ss/5051514 for note variation, you already use too much 1/4 beat 12 34 pattern, for example 00:34:667 (34667|1,34667|0,34754|3,34754|2) - and 00:37:442 (37442|0,37442|1,37529|3,37529|2) - .
02:39:609 - add note, i can hear something here.

solid diff.
thats all, good luck! :)
Topic Starter
Rivals_7
This happen when i got no email notification on this thread lol

@dell mod 2 kali gpp toh :v
Topic Starter
Rivals_7
Late reply to mods, sorry for delay :'D

[ Kan-chan ] wrote:

Hi Rivals_7 :)

here is mod as ur requested from Wonki's queue


i didn't find that strange notes in your maps

ur note is so nice. to cheer ranked map :)


U heard 'LR_Tom Hit' ? this sound is leaning right side.

also do not overwrite the hit sound.
beacause we are not metronome.
clearly tempo missed, so the song will be destroyed.

but this map is seems ur effort :)

i'll shoot the star ><

GOOD LUCK !


AH !! P.s 'Antylavyx Fix' this files very bigger 1.56mb. i recommend not PNG. changing the JPG :)
HS has been fixed and that BG has been changed to jpg. now its only 300 KB xD. Thx for pointing out :D

Frizu wrote:

Frizu's Modding Notice

*From Frizu's Mania Modding Queue


Your request was accepted prior to my queue. These following mods are just suggestions but mostly are recommended. If you reject some (all) of my mods, kindly explain it so I can understand. My apologies for late post.

1|2|3|4

Metadata
  1. Kiai Time: 00:00:593 Just because it is where the first beat starts it doesn't always mean that it's where timing point starts. This section is called pre-length (beats before the first 16 beats, which is 00:01:113 so suggest to delete this. Not sure tho, i'll confirm it with BN/QAT later
  2. 00:12:211 This section is only the interlude of the song (post-chorus). It's not the chorus-like music so suggest to delete this kiai time. Also consider this on 01:20:188 and 03:09:783
  3. 01:08:742 and 01:09:089 Cut because of AiMod? For me, it's senseless because both has only 2 lengths in one kiai time. In a chorus, there are approximate 4 lengths so suggest to delete these both. These methods is only used if the chorus has more than 4 lengths. Also consider this on 02:05:621 and 02:05:968 kiai is where the song getting at "Excited" part, this was intended for getting a moment of "star burst" which was appear at the beggining of kiai. (i'm not rly sure how to worded it) but no change on this
  4. 02:38:569 What's the use of this timing point? I saw audio and hitsounds are the same. If you notice the green line before this line has 0,8x SV. this line is to normalize it back to 1x SV
  5. 02:59:031 Supposedly this must be on 02:58:684 (or 02:53:135) Vocals is part of the length, else it will be length-short. Like said, just because it is where the first beat starts it doesn't always mean that it's where the timing point starts.The "Crash" Part is there. its quite awkward to put it on your suggestion.
I think it will be an issue if qualified.

Normal
  1. 00:27:297 (27297|2,27644|3,27991|2) - Suggest to switch columns. 1 3 2 4 pattern here 00:26:777 (26777|0,26951|2,27124|1) for hand balance. Notice of changing your patterns on it's symmetrical lengths.Its quite subjective tho, i dont see it will change much. in fact, the pattern will be boring
  2. 01:54:696 (114696|3,114870|3) - Move both to 3, NM players will confuse on 01:54:696 (114696|3,114783|0,114870|3,115043|0) to hit the notes in the right time. Probably they will get 100's here. Rearranged other way
Everything else here is fine.

Hard
  1. 02:45:852 Add a note here, for balanced difficulty curve and note density. Intended. i know there's a drum but if i do that, that i should made the double at the others which is will be like on "Pony" diff.

Pony
  1. 00:56:777 Repattern as you did in 01:53:656 since in HD diff, it's the same pattern. Try to increase note difficulty. Also consider this on 02:46:372 Not sure if i can add more notes. otherwise it'll make it overmapped
  2. 01:53:396 (113396|1,113482|2,113656|3) - Move to 3 2 and 3 respectively, for hand balance. Also it equally distributes the note-stacks.
  3. 00:57:991 Add to 4, for diff curve. Consider this

Kindly reply as soon as possible prior to my mod post above. If there are any questions related to this post, just ask. Happy Modding =w=)b
Thx For mod :)

Dellvangel wrote:

My previous mod: p/4944833
No kds for this post.

1|2|3|4
[Pony]
00:26:344 (26344|3,26344|0,26430|2,26430|1) - ctrl+g, more comfortable for play when i testplay it, be carefull with your HS.
00:36:055 - https://osu.ppy.sh/ss/5051514 for note variation, you already use too much 1/4 beat 12 34 pattern, for example 00:34:667 (34667|1,34667|0,34754|3,34754|2) - and 00:37:442 (37442|0,37442|1,37529|3,37529|2) - .
02:39:609 - add note, i can hear something here. emm nope. main melody is louder here.

solid diff.
thats all, good luck! :)
Thx for mod mz :)
Ochasan
hi~ Rivals_7

maap ye~ kelamaan soalnya ini menjelang ulangan (lmao)

langsung ke intinya aja~

bukan bermaksud mengabaikan mod, tapi sejauh ini mod nya sangat sempurna bahkan modder terkenal sudah membenarkan map kamu <3
ini adalah imo saya tentang map anda. silahkan disimak :D

Normal :
cukup bagus, sudah sangat sempurna. memang kebanyakan map lain kalau normal gk ada jack kecil :D (lah :v ) tapi map ini yang pertama gw liat ada jack dadakan pas di dt

Hard
bilang apa ya~ -_- cukup mengesankan 1/4 nya, buat gw sih ini mungkin perlu di beri jack kecil sedikit (digaramin mz~ )

Pony
nah disini ada yg kurang buat saya, hampir fc tapi untung ada jack buat ngehalangin, bisa dibilang buat belajar improve jack 1/4
kurang nya di awal lagu itu ditambahin note nya buat jack, jgn pas di 1/4 nya aja
cukup sekian IMO saya~

saya harap anda mengerti perkataan saya walaupun saya gak ngemod in, sekian~
Adinata28
ayy Ponies xd
Topic Starter
Rivals_7

Ochasan wrote:

hi~ Rivals_7

maap ye~ kelamaan soalnya ini menjelang ulangan (lmao)

langsung ke intinya aja~

bukan bermaksud mengabaikan mod, tapi sejauh ini mod nya sangat sempurna bahkan modder terkenal sudah membenarkan map kamu <3
ini adalah imo saya tentang map anda. silahkan disimak :D

Normal :
cukup bagus, sudah sangat sempurna. memang kebanyakan map lain kalau normal gk ada jack kecil :D (lah :v ) tapi map ini yang pertama gw liat ada jack dadakan pas di dt

Hard
bilang apa ya~ -_- cukup mengesankan 1/4 nya, buat gw sih ini mungkin perlu di beri jack kecil sedikit (digaramin mz~ ) jgn la, nanti overmap :>

Pony
nah disini ada yg kurang buat saya, hampir fc tapi untung ada jack buat ngehalangin, bisa dibilang buat belajar improve jack 1/4
kurang nya di awal lagu itu ditambahin note nya buat jack, jgn pas di 1/4 nya aja Kebanyakan jack g bagus ._.
cukup sekian IMO saya~

saya harap anda mengerti perkataan saya walaupun saya gak ngemod in, sekian~
thx testpleynya wkwkw, (Padahal minta mod :v)

Adinata28 wrote:

ayy Ponies xd
Ponay, mod pls :v
Adinata28
ayy Ponies xd


Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|



Normal

  1. 00:00:593 - Kalo kamu ngikut drum disini artinya di 00:00:939 - juga enaknya ngikut drum jg. walau suaranya agak kecil sih.

  2. 00:01:113 - sampe 00:05:274 - ngikutin vokal lebih enak. imo. dan itupun jg gak susah susah amat untuk normal player.


  3. 00:06:662 - welp, disini bisa ditambahin note buat finisher. worth lah

  4. 00:22:442 (22442|2) - rasanya ini suara gitar sampai di white line selanjutnya dah ;w; welp, walaupun suaranya nurun sih.

  5. 01:03:540 - worth of double

  6. 01:17:066 (77066|2,77240|0) - Ctrl+G

  7. 01:24:349 - entah kenapa, pattern ini cocok buat pitchnya. walaupun kamu harus add note di 01:25:737 - (well its worth for finisher)

  8. 01:31:286 - welp, good start with double ;w;

  9. 02:13:945 (133945|1,134118|3) - Ctrl+G

  10. 02:47:586 - dari sini jg sama, ngikutin vokal lebih enak ;w;

  11. 02:53:135 - 03:15:332 - Double for Finisher

  12. 02:28:511 (148511|2,148685|0,148685|3,149205|1,149378|2,149378|3,149725|0,150072|3,150072|2) - bukannya sama dengan 02:25:737 (145737|3,145910|1,145910|0,146257|2,146430|1,146604|3,146604|2,146951|1,147124|2,147298|1,147298|0) - (?)

  13. 02:41:343 - add. kinda heavy piano.

Hard

  1. 00:00:593 - same with Normal

  2. 00:08:222 - missing? kedengeran suara kick

  3. 00:09:003 (9003|2) - ghost kah ? welp drum nya bisa diikutin dari 00:09:089 - di diff hard di tambah mini stream 1/4+LN gapapa lah. ketimbang cuma LN aja.

  4. 00:11:691 - dari sini juga. jelas ada kick di 00:11:691 - dan 00:11:777 - . bisa di map. Dan juga 00:12:037 - dan 00:12:124 - bisa di map juga biar 'flow'nya (ngikutin) enak ;w;

  5. 00:14:638 (14638|2,14638|3,14725|1,14812|3,14899|0,14985|2,14985|1) - more be better like
    tapi 00:14:292 (14292|2,14465|1) - di Ctrl+G biar lebih nyambung.
    Kalo kamu ngikutin, maka 00:14:985 (14985|0,14985|1) - akan membuat pattern sesudahnya jadi lebih menarik. be like
    Worth it ;w;

  6. 00:14:985 (14985|1,14985|0) - welp, why double?

  7. 00:17:760 (17760|0) - ini LN agak kontroversial. ;w; soalnya startnya kemungkinan di 00:17:760 (17760|0) - agak samar jg.

  8. 00:18:280 (18280|3) - ini gak ngikutin gitar nya kan ? seperti 01:26:257 -

  9. 00:26:084 (26084|0) - 00:31:633 (31633|0) - 00:37:182 (37182|0) - 00:42:731 (42731|1) - conflict dengan Normal. well. panjang pendek ;w;

  10. 01:08:655 - dan 01:09:003 - gak diikutin suara kicknya?

  11. 01:22:615 - bisa kayak usulan ane tadi yg diatas jg.

  12. 01:24:089 - synth?

  13. 01:40:650 (100650|1,100737|0) - di CTRL+G enak kayaknya

  14. 02:05:534 - dan 02:05:881 - kick, 02:09:696 - dan 02:10:043 - kick juga, 02:13:511 - kick, 02:15:592 - kick. b.b.k.k.b.k.k ayy ;w;

  15. 02:19:147 - welp, double. like 02:18:627 -

  16. 02:32:326 - dan 02:32:587 - cocok ditambah 1 note lagi deh. pretty loud.

  17. 02:46:372 - entah kenapa ane lebih enakan sama pattern yang ini *liat gambar. karena pitch nya yang juga naik.

  18. 02:55:389 - sama seperti saran ane sebelumnya. di 00:09:089 -

  19. 02:57:817 - 02:58:164 - 02:58:251 - 02:58:511 - 02:58:598 - 02:58:684 (178684|2,178684|3) - ada kick sih, tapi kalo mau pure vocal gpp jg.

  20. 03:02:413 - 03:06:228 - #something

  21. 03:08:309 - berasa kedengeran suara. semacam suara yang kamu ikutin untuk 03:07:702 (187702|0,187788|1,187875|2,187962|3) - well. ga tau jg sih ;w;

  22. 03:09:696 - worth untuk di map.

  23. 03:12:210 (192210|2,192210|3,192297|1,192384|3,192470|0,192557|2,192557|1) - sama sih seperti sebelumnya. tapi dibiarin aja kali ya, pake variasi ;w;

  24. 03:14:465 - welp, why double?


Pony

  1. 00:09:003 (9003|2) - ini ghost?

  2. 00:17:500 - add. hear something

  3. 00:43:425 - delete 1 note. ataukah ini double buat vokal ?

  4. 00:46:893 (46893|0,47240|1,47586|2) - tbh, pitchnya naik-turun-naik. kalo di map 1-2-3 rasanya aneh ;w;. reaarange coba.

  5. 00:56:777 (56777|0,56777|1,56951|2,56951|3,57124|1,57124|0,57297|3,57297|2) - pitch nya naik. ketimbang map 12 34 terus, mendingan sama kayak mod ane di hard. well. part yang sama dengan ini bisa dibegitukan jg

  6. 01:04:754 - 01:15:852 - add ? kinda loud. like 01:10:303 -

  7. 01:22:962 - add? like 01:23:309 -

  8. 01:31:286 - add. for finisher

  9. 01:43:771 (103771|3,104118|2,104465|1) - just like before.

  10. 01:52:095 (112095|2,112182|1) - CTRL+G this ?

  11. 02:07:182 - 02:12:731 - add. you know why.

  12. 02:08:742 - add. impact

  13. 03:12:557 - add. like 03:12:904 -

Late. orz. Sorry.
Good Luck, Rivals~
Topic Starter
Rivals_7

Adinata28 wrote:

ayy Ponies xd


Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|



Normal

  1. 00:00:593 - Kalo kamu ngikut drum disini artinya di 00:00:939 - juga enaknya ngikut drum jg. walau suaranya agak kecil sih. ndak deh :>, prefer ngikutin piano. kan lebih kedengeran

  2. 00:01:113 - sampe 00:05:274 - ngikutin vokal lebih enak. imo. dan itupun jg gak susah susah amat untuk normal player. g deh. instrumen kan lebih kedengeran disini dan pastinya labih gampang di recognize daripada vocal


  3. 00:06:662 - welp, disini bisa ditambahin note buat finisher. worth lah ng.... cuma suara "tom"(?) kok ._.. kayaknya g deh....

  4. 00:22:442 (22442|2) - rasanya ini suara gitar sampai di white line selanjutnya dah ;w; welp, walaupun suaranya nurun sih. yep beda pitch, ngikutin salah satunya aja :>

  5. 01:03:540 - worth of double

  6. 01:17:066 (77066|2,77240|0) - Ctrl+G

  7. 01:24:349 - entah kenapa, pattern ini cocok buat pitchnya. oki walaupun kamu harus add note di 01:25:737 - (well its worth for finisher) tapi gk untuk yg ini. supaya konsisten aja sama pattern kedepannya

  8. 01:31:286 - welp, good start with double ;w;

  9. 02:13:945 (133945|1,134118|3) - Ctrl+G

  10. 02:47:586 - dari sini jg sama, ngikutin vokal lebih enak ;w; Nuh uh ;w; alasan sama kayak yg diatas

  11. 02:53:135 - 03:15:332 - Double for Finisher no change, sorry ;w;

  12. 02:28:511 (148511|2,148685|0,148685|3,149205|1,149378|2,149378|3,149725|0,150072|3,150072|2) - bukannya sama dengan 02:25:737 (145737|3,145910|1,145910|0,146257|2,146430|1,146604|3,146604|2,146951|1,147124|2,147298|1,147298|0) - (?)
    Yg pertama kamu sebut itu ada 3 pitch change, yang kedua yg kamu sebut ada 2 pitch change karena sblmnya ada suara drumroll

  13. 02:41:343 - add. kinda heavy piano.

Hard

  1. 00:00:593 - same with Normal kalo yg ini, yaa karena drumroll yg keduanya gk terlalu kedengeran... jadi y enakan gini imo

  2. 00:08:222 - missing? kedengeran suara kick

  3. 00:09:003 (9003|2) - ghost kah ? welp drum nya bisa diikutin dari 00:09:089 - di diff hard di tambah mini stream 1/4+LN gapapa lah. ketimbang cuma LN aja. sebenernya itu juga drumroll, emang yg terakhirnya sengaja pake LNbiar lebih gampang diikutin aja :>

  4. 00:11:691 - dari sini juga. jelas ada kick di 00:11:691 - dan 00:11:777 - . bisa di map. Dan juga 00:12:037 - dan 00:12:124 - bisa di map juga biar 'flow'nya (ngikutin) enak ;w; ini juga ngikutin flow lo mz :3 coba kasih attention ke Background instrument nya :3

  5. 00:14:638 (14638|2,14638|3,14725|1,14812|3,14899|0,14985|2,14985|1) - more be better like
    tapi 00:14:292 (14292|2,14465|1) - di Ctrl+G biar lebih nyambung.
    Kalo kamu ngikutin, maka 00:14:985 (14985|0,14985|1) - akan membuat pattern sesudahnya jadi lebih menarik. be like
    Worth it ;w; Leh ugha (y)

  6. 00:14:985 (14985|1,14985|0) - welp, why double? well... dont you notice i mapped double on every white tick (1/4) :P

  7. 00:17:760 (17760|0) - ini LN agak kontroversial. ;w; soalnya startnya kemungkinan di 00:17:760 (17760|0) - agak samar jg. Timestampnya tolong :v

  8. 00:18:280 (18280|3) - ini gak ngikutin gitar nya kan ? seperti 01:26:257 - oke baru nyadar ini LN ada 2 pitch www. ubah dikit

  9. 00:26:084 (26084|0) - 00:31:633 (31633|0) - 00:37:182 (37182|0) - 00:42:731 (42731|1) - conflict dengan Normal. well. panjang pendek ;w; kalo di normal ngikutin vokal (tapi cuma LN yg ketiga dari setiap phasenya) krn yah kebanyakan player yg biasanya maen mania di bwh 2* gk bisa neken LN sama pijit SN dalam satu waktu, mungkin krn finger independencenya kurang :3. kalo disini ngikutin gitar yg kedengeran jelas

  10. 01:08:655 - dan 01:09:003 - gak diikutin suara kicknya? prefer ngikutin drum-tom drum-tom sequence aja :3

  11. 01:22:615 - bisa kayak usulan ane tadi yg diatas jg.

  12. 01:24:089 - synth? focusing on drum here

  13. 01:40:650 (100650|1,100737|0) - di CTRL+G enak kayaknya

  14. 02:05:534 - dan 02:05:881 - kick, 02:09:696 - dan 02:10:043 - kick juga, 02:13:511 - kick, 02:15:592 - kick. b.b.k.k.b.k.k ayy ;w; O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-eh... yha alasan similar kayak diatas :>


  15. 02:19:147 - welp, double. like 02:18:627 - ini lagi ngikutin melody "apalah" itu pokoknya

  16. 02:32:326 - dan 02:32:587 - cocok ditambah 1 note lagi deh. pretty loud.

  17. 02:46:372 - entah kenapa ane lebih enakan sama pattern yang ini *liat gambar. karena pitch nya yang juga naik.

  18. 02:55:389 - sama seperti saran ane sebelumnya. di 00:09:089 -

  19. 02:57:817 - 02:58:164 - 02:58:251 - 02:58:511 - 02:58:598 - 02:58:684 (178684|2,178684|3) - ada kick sih, tapi kalo mau pure vocal gpp jg.

  20. 03:02:413 - 03:06:228 - #something #1 nope #2 consider

  21. 03:08:309 - berasa kedengeran suara. semacam suara yang kamu ikutin untuk 03:07:702 (187702|0,187788|1,187875|2,187962|3) - well. ga tau jg sih ;w; enakan gini rythmnya tau :u

  22. 03:09:696 - worth untuk di map. agak gk terlalu kedenger di 100%, leave it to "Pony"

  23. 03:12:210 (192210|2,192210|3,192297|1,192384|3,192470|0,192557|2,192557|1) - sama sih seperti sebelumnya. tapi dibiarin aja kali ya, pake variasi ;w;

  24. 03:14:465 - welp, why double? well... deep drum (?)


Pony

  1. 00:09:003 (9003|2) - ini ghost? ada mz :>

  2. 00:17:500 - add. hear something wadoo gk ada tempat

  3. 00:43:425 - delete 1 note. ataukah ini double buat vokal ? wups.. ubah dikit

  4. 00:46:893 (46893|0,47240|1,47586|2) - tbh, pitchnya naik-turun-naik. kalo di map 1-2-3 rasanya aneh ;w;. reaarange coba.

  5. 00:56:777 (56777|0,56777|1,56951|2,56951|3,57124|1,57124|0,57297|3,57297|2) - pitch nya naik. ketimbang map 12 34 terus, mendingan sama kayak mod ane di hard. well. part yang sama dengan ini bisa dibegitukan jg

  6. 01:04:754 - 01:15:852 - add ? kinda loud. like 01:10:303 - ah, yg di 01:10 harusnya bukan 2 note :> ubah dikit

  7. 01:22:962 - add? like 01:23:309 - Kick < Clap

  8. 01:31:286 - add. for finisher

  9. 01:43:771 (103771|3,104118|2,104465|1) - just like before. prefer keep

  10. 01:52:095 (112095|2,112182|1) - CTRL+G this ? nah i dont think so

  11. 02:07:182 - 02:12:731 - add. you know why.

  12. 02:08:742 - add. impact segini cukup :>

  13. 03:12:557 - add. like 03:12:904 - same reason above

Late. orz. Sorry.
Good Luck, Rivals~
Thx modnya mz :D
No reply = fix
REUSE-ABLE
REUSE Modding Queue

Request Type: NM


PONEHH :v
00:53:656 - Miss note?
02:20:361 (140361|1,140535|0,140535|3) - tambahin note. dengerin tuh suara kayak gitar. kalo bisa 1/6 ajah. *recomend
02:20:881 - tambahin LN ampe LN berikutnya itu. ampe garis putih.

Diff laen menurut ane dh bagus. ._.
Maap cuman dikit. soalnya bagus banget :V
Makasih.
Punya 2 kesempatan buat Kirim lagi di forum ane untuk Mod lagi yah!
AyeAries
Hello there! NM request from my queue and sorry for almost 1 month delay!

Here we go!

4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Pony]

  1. 01:42:731 (102731|0) - this one is more likely ghost note but you're using hitsound so i recommend you to use this hitsound 01:45:505 (105505|3) at the ghost notes that i mentioned for consistency.
  2. 01:48:280 (108280|0) - this one too..^
  3. omg many ghost notes, please put this hisounds the following i mentioned for consistency of this diff - 00:01:459 (1459|1) - 00:01:980 (1980|1) - 00:02:673 (2673|1,3020|1) - 00:03:367 (3367|0,3540|1) - 00:04:234 (4234|1) - 03:09:956 (189956|1) - 03:10:650 (190650|2) - 03:11:343 (191343|2) - 03:12:037 (192037|2)
Please update your post threat in my mod queue after you check my mod.

feel to reject my suggestions and sorry for short modding because i'm too busy for now...btw nice map and hitsound so...shoot a star :D goodluck on ranking and to your map :)
Topic Starter
Rivals_7

REUSE-ABLE wrote:

REUSE Modding Queue

Request Type: NM


PONEHH :v
00:53:656 - Miss note?ng.... g sih. emang sengaja. kasih ruang biar player bisa notice patternnya
02:20:361 (140361|1,140535|0,140535|3) - tambahin note. dengerin tuh suara kayak gitar. kalo bisa 1/6 ajah. *recomend boleh juga sih :3
02:20:881 - tambahin LN ampe LN berikutnya itu. ampe garis putih. gk ada tempat :>

Diff laen menurut ane dh bagus. ._.
Maap cuman dikit. soalnya bagus banget :V
Makasih.
Punya 2 kesempatan buat Kirim lagi di forum ane untuk Mod lagi yah!
Thx for mod xD

Shiro-neechan wrote:

Hello there! NM request from my queue and sorry for almost 1 month delay!

Here we go!

4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Pony]

  1. 01:42:731 (102731|0) - this one is more likely ghost note but you're using hitsound so i recommend you to use this hitsound 01:45:505 (105505|3) at the ghost notes that i mentioned for consistency.
  2. 01:48:280 (108280|0) - this one too..^ I see your point, change a little bit
  3. omg many ghost notes, please put this hisounds the following i mentioned for consistency of this diff :arrow: - 00:01:459 (1459|1) - 00:01:980 (1980|1) - 00:02:673 (2673|1,3020|1) - <- This is Vocal - 00:03:367 (3367|0,3540|1) <- fx noise (dunno the name) - 00:04:234 (4234|1) - 03:09:956 (189956|1) - 03:10:650 (190650|2) - 03:11:343 (191343|2) - 03:12:037 (192037|2) <- and the rest is synth
Please update your post threat in my mod queue after you check my mod.

feel to reject my suggestions and sorry for short modding because i'm too busy for now...btw nice map and hitsound so...shoot a star :D goodluck on ranking and to your map :)
Thx for mod and the star :D
Hotaru-


Hotaru's Mania Modding KueKue


Hii Rivals >w<
Nice Song BTW owo And also Nice Pony Too
Modnya bakal Dikit Karna mapnya Bagus Banget ;w; aku gabisa bantu terlalu banyak
maaf telat ;w; Mata ku kemasukan sabun

Kolom
1|2|3|4


[General]
Semuanya baik" saja~



[Normal]
00:26:951 (26951|2) - ahh... Move ke 4.. lebih ballance
00:39:436 (39436|1) - maybe move ke 1??
01:23:829 - hmm.. add note?? buat nutupin suara drumnya

[Hard]
00:04:928 (4928|2,5014|1,5101|2) - ahh... gak ballance menurut ku :< mending di buat |4|,|3|,|2|(bisa sebaliknya) atau engga |4|,|3|,|1|
00:55:737 - sugest https://osu.ppy.sh/ss/5378047

aaaa Aku Gabisa Nemukan apa" Di diff Pony ;w;
Sorry Modnya pendek ;w;
Overall terlihat keren >w< dan Banyak Kuda Ponynya :^
Good Luck! owo)/
Topic Starter
Rivals_7

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


Hii Rivals >w<
Nice Song BTW owo And also Nice Pony Too
Modnya bakal Dikit Karna mapnya Bagus Banget ;w; aku gabisa bantu terlalu banyak
maaf telat ;w; Mata ku kemasukan sabun

Kolom
1|2|3|4


[General]
Semuanya baik" saja~



[Normal]
00:26:951 (26951|2) - ahh... Move ke 4.. lebih ballance
00:39:436 (39436|1) - maybe move ke 1?? gk deh. stacking sama bawahnya :>
01:23:829 - hmm.. add note?? buat nutupin suara drumnya nope, biar konsisten sama yg lain

[Hard]
00:04:928 (4928|2,5014|1,5101|2) - ahh... gak ballance menurut ku :< mending di buat |4|,|3|,|2|(bisa sebaliknya) atau engga |4|,|3|,|1| uhmm no change, gue sih sebisa mungkin minimalisir stacking :3
00:55:737 - sugest https://osu.ppy.sh/ss/5378047 lebih comfy begini menurut saia :>

aaaa Aku Gabisa Nemukan apa" Di diff Pony ;w;
Sorry Modnya pendek ;w;
Overall terlihat keren >w< dan Banyak Kuda Ponynya :^
Good Luck! owo)/
Wokeh, thx modnya :D
No reply = fix
REUSE-ABLE
Take my pony power! I(Kudos)
Btw Love the song >///<
Topic Starter
Rivals_7
Action{revive}(Hello.world);
Kawawa
Hello! :)
[General]
Some hitsounds are delayed(3ms nearly)
It is not unrankable issue(5ms), but better to fix in case.
"LR_Drum Rpd x2.wav"
"LR_Tom Hit.wav"

Fixed ▽
http://puu.sh/so8nS/e050205ce7.wav
http://puu.sh/so8nv/1c82a9b423.wav

[Normal]
02:55:043 - 02:55:389 - 02:55:736 - Add a note.
There is a drum roll. This gives me a feeling of 2snap for Normal diffs. All up to you anyway.

※ Hitsound
01:06:141 (66141|1) - 01:17:240 (77240|2) - 02:14:118 (134118|1) - 03:06:835 (186835|0) - If I was wrong, It seems missing.
Add a Hitsound "LR_Hatsynth". I saw the same of sturucture with 02:03:020 (123020|2) -

02:19:667 (139667|3,139667|0) - If you can add some hitsound here(like cymbal), It will better.

If you applied this, you also must be fixed on All the difficulties.

[Hard]
00:31:633 (31633|0) - Reduce the LN till 00:31:980 - It different with Easy diff.
If you can make same with "Easy", It will be consitency as intention. make sure for vocal LN.
Feed back :: http://puu.sh/so6mI/0582bbfd21.jpg

00:37:182 (37182|0) - Same with above.
00:42:731 (42731|1) - Same with above.

01:39:610 (99610|1) - Same with above.

01:03:107 - 01:03:280 - You did not put a note here, because of LN.
but This drum is important for the rhythm than your thinking. It makes me weird when I played the song.
Feed back :: http://puu.sh/so6yU/65ab80ec60.jpg

01:14:205 - 01:14:378 - Same with above.

01:59:812 - 02:00:159 - Same with above.
02:11:083 - 02:11:257 - Same with above.
03:03:800 - 03:03:973 - Same with above.

01:27:297 - There is a guitar chord. If you did not bundle it as one LN only, It needs to express.
01:26:257 - ~ 01:27:644 - Feedback :: http://puu.sh/so6V0/09095e4430.jpg

00:19:321 - I forgot to mention about it. Same with above.

02:17:066 (137066|1,137066|0) - End of LN should be snapped here 02:18:280 -
If you did not use the "shiled LN", It's better to hold on next chord section for readable.
don't worry. It will not be make hard to play.

02:18:916 (138916|0) - It is 4snap. here 02:18:887 -
looks delayed a bit, but It still that structure of 4snap surely.

03:02:413 - Add a note for drum. Just a suggestion. but I recommend it.

03:20:881 - ~ 03:21:748 - There is a big gap with pony difficulties.
And It does not have a gap with easy difficulties. You can make some notes for that.
Feedback :: http://puu.sh/so7pG/e16b44a455.jpg

[Pony]
00:19:321 - There is a guitar.... blahblah same mod with Normal.

01:27:297 - Same with above.

00:53:656 - Add a note. If you can add a note here, That's good for vocal rhythm.

01:50:534 - Same with above.

01:06:141 (66141|3,66141|1,66228|2) - hmm, Seems something missing on hitsound.
I feel not good about them. It can be improved at least.

01:17:240 (77240|2,77240|3,77326|1,77326|0) - Same with above.
02:14:118 (134118|0,134118|1,134205|2,134205|3) - Same with above.
03:06:835 (186835|0,186835|2,186921|1) - Same with above.

01:10:303 - You can add a note. There is a snare And Highlight Synth. like 03:10:996 -
It depends on you.

01:34:754 - Add a note(col3). Hard diff used 2note here.

02:17:066 (137066|1,137066|0) - end of LN... blahblah. Same mod with Normal.
Feedback :: http://puu.sh/so7Yt/5661fcb243.jpg

02:18:916 (138916|1,138916|0) - It is 4snap. Same with Normal 02:18:887 -

03:21:921 - Add a LN(col3) Let's highlight for endling.

Good luck! :)
Topic Starter
Rivals_7

Kawawa wrote:

Hello! :)
[General]
Some hitsounds are delayed(3ms nearly)
It is not unrankable issue(5ms), but better to fix in case.
"LR_Drum Rpd x2.wav"
"LR_Tom Hit.wav"

Fixed ▽
http://puu.sh/so8nS/e050205ce7.wav
http://puu.sh/so8nv/1c82a9b423.wav Oki :D

[Normal]
02:55:043 - 02:55:389 - 02:55:736 - Add a note.
There is a drum roll. This gives me a feeling of 2snap for Normal diffs. All up to you anyway.

I tink i'll keep this for 1/2 consistency between Singles and Doubles

※ Hitsound
01:06:141 (66141|1) - 01:17:240 (77240|2) - 02:14:118 (134118|1) - 03:06:835 (186835|0) - If I was wrong, It seems missing.
Add a Hitsound "LR_Hatsynth". I saw the same of sturucture with 02:03:020 (123020|2) -

02:19:667 (139667|3,139667|0) - If you can add some hitsound here(like cymbal), It will better. Heard this over and over, i dont think cymbals fit here. literally same as - 02:21:055 -

If you applied this, you also must be fixed on All the difficulties.

[Hard]
00:31:633 (31633|0) - Reduce the LN till 00:31:980 - It different with Easy diff.
If you can make same with "Easy", It will be consitency as intention. make sure for vocal LN.
Feed back :: http://puu.sh/so6mI/0582bbfd21.jpg

00:37:182 (37182|0) - Same with above.
00:42:731 (42731|1) - Same with above.

01:39:610 (99610|1) - Same with above.

01:03:107 - 01:03:280 - You did not put a note here, because of LN.
but This drum is important for the rhythm than your thinking. It makes me weird when I played the song.
Feed back :: http://puu.sh/so6yU/65ab80ec60.jpg

01:14:205 - 01:14:378 - Same with above.

01:59:812 - 02:00:159 - Same with above.
02:11:083 - 02:11:257 - Same with above.
03:03:800 - 03:03:973 - Same with above.

01:27:297 - There is a guitar chord. If you did not bundle it as one LN only, It needs to express.
01:26:257 - ~ 01:27:644 - Feedback :: http://puu.sh/so6V0/09095e4430.jpg

00:19:321 - I forgot to mention about it. Same with above.

02:17:066 (137066|1,137066|0) - End of LN should be snapped here 02:18:280 -
If you did not use the "shiled LN", It's better to hold on next chord section for readable.
don't worry. It will not be make hard to play.

02:18:916 (138916|0) - It is 4snap. here 02:18:887 -
looks delayed a bit, but It still that structure of 4snap surely.

03:02:413 - Add a note for drum. Just a suggestion. but I recommend it.

03:20:881 - ~ 03:21:748 - There is a big gap with pony difficulties.
And It does not have a gap with easy difficulties. You can make some notes for that.
Feedback :: http://puu.sh/so7pG/e16b44a455.jpg

[Pony]
00:19:321 - There is a guitar.... blahblah same mod with Normal.

01:27:297 - Same with above.

00:53:656 - Add a note. If you can add a note here, That's good for vocal rhythm. I dont think so. i think i'll stick with the instrument

01:50:534 - Same with above.

01:06:141 (66141|3,66141|1,66228|2) - hmm, Seems something missing on hitsound.
I feel not good about them. It can be improved at least.

01:17:240 (77240|2,77240|3,77326|1,77326|0) - Same with above.
02:14:118 (134118|0,134118|1,134205|2,134205|3) - Same with above.
03:06:835 (186835|0,186835|2,186921|1) - Same with above.

01:10:303 - You can add a note. There is a snare And Highlight Synth. like 03:10:996 -
It depends on you. That goes in the different pace song. That is same as - 01:21:401 (81401|0,81401|1) -

01:34:754 - Add a note(col3). Hard diff used 2note here.

02:17:066 (137066|1,137066|0) - end of LN... blahblah. Same mod with Normal.
Feedback :: http://puu.sh/so7Yt/5661fcb243.jpg

02:18:916 (138916|1,138916|0) - It is 4snap. Same with Normal 02:18:887 -

03:21:921 - Add a LN(col3) Let's highlight for endling.

Good luck! :)
No reply = fix xD
Thanks for the check :)
Kawawa
Bubbled!

Good luck for qualify!
Topic Starter
Rivals_7
<3 Thanks :)
AchsanLovers
wat, top topic in pending map
Topic Starter
Rivals_7
Dellvangel

Rivals_7 wrote:

@dell mod 2 kali gpp toh :v
Ini yang ketiga kali kalo gitu, no kds.

[General]
  1. 02:38:569 - in Normal and Hard diff, the inherited point here is useless, remove it.
1|2|3|4

[Pony]
  1. 00:19:321 - maybe try this pattern http://puu.sh/tcZch/4b8037d9c3.jpg seems more neat and balance for me and also has simple reversed shield like you did at 00:18:627 (18627|1,18974|1) - .
  2. 00:29:552 - start here, how about to change it like this? http://puu.sh/tcZKv/a2dafc33f3.png , since you mapped 00:23:569 (23569|2,23569|3,23656|1,23656|0) - and 00:24:956 (24956|2,24956|3,25043|0,25043|1) - with same pattern, then could be better if you map 00:29:118 - and 00:30:506 - with same pattern too.
  3. 00:36:055 (36055|0,36055|1,36141|3,36141|2) - ctrl+h this to give same feeling when play this part with 00:34:407 (34407|0,34407|1,34667|0,34667|1) - , i believe you know what i mean.
  4. 00:40:217 - and 00:41:604 - idk, feel kinda boring to play since you already use this kind of pattern (and the mirrored pattern of this) too much in previous part, could be better if you make a variation like [14][23] or [23][14] or [13][24], etc here.
  5. 00:43:685 (43685|1,43771|0,43858|1,43945|0) - personally don't really like this pattern, start from 00:43:251 - you can try this pattern http://puu.sh/td06h/39cfc85c85.jpg , mirrored thrill pattern with 00:32:500 - , or http://puu.sh/td0eM/9a0fec5de1.jpg if you dont want this part has same pattern with 00:38:396 - .
  6. 00:48:974 - i believe this part should be same with 00:46:199 - and 00:51:748 - both note amount and hitsound.
  7. 00:53:656 - add note here, should be same with 00:48:107 - .
  8. 01:04:060 (64060|3) - shoud be mapped with same column with at least one of 01:03:887 (63887|1,63887|2,63887|0) - like you did at 02:00:766 (120766|2,120939|2) - since those part should be same each other.
  9. 01:14:812 (74812|1) - should be jacked with one of 01:14:638 (74638|0,74638|3) - like you did at 01:03:540 (63540|3,63714|3) - .
  10. 01:24:176 (84176|1,84263|0,84349|1) - same with my previous suggestion, just swap the column here, 1 to 2 , and 2 to 1 should help the pattern to follow the flow and balance better.
  11. 01:45:852 - the hitsound should be same with 01:43:078 - and 01:48:627 - .
  12. 01:50:534 - add note here, should be same with 01:44:985 - .
  13. 01:58:858 (118858|1) - actually you can move this to column 4, so it has same column with 01:59:031 (119031|3) - if you aim to have 2 column with same pattern like 01:58:511 (118511|1,118511|2,118685|1,118685|2) - .
  14. 02:23:829 - add one more note at column 1 here? should be same with 02:24:176 - imo, have same kick and electronic sound (maybe piano, idk) although the pitch are different.
  15. 02:59:205 - add a note here, probably at column 4, since it should be same with 00:58:164 - , 01:55:043 - , etc.
  16. 03:04:407 (184407|2) - should be jacked with one of 03:04:233 (184233|1,184233|0) - at least, same reason as previous mod, i think you already got what i mean.
  17. 03:07:788 (187788|0,187875|1,187962|2,188048|3) - eh, the flow feels kinda off since it has same pattern with 03:07:095 (187095|0,187181|1,187268|2,187355|3) - , start 03:07:702 - you can try this pattern http://puu.sh/td1Cx/0fbcceeba9.png .
  18. 03:16:372 - could be better if you add one more note here with the normal-hitclap hitsound here, because it should be same hitsound with 01:26:777 - and the real sound (without hitsound) is decent to be emphasized with double.
[Hard]
  1. 00:16:893 - maybe delete one note here since Pony diff only use 1 note http://puu.sh/tePot/371b5c7c02.jpg , or add one more note in Pony diff? It's up to you.
  2. 00:18:280 (18280|2,18367|3,18454|2) - uhh, personally kinda don't like this kind of pattern, probably move 00:18:367 (18367|3) - to column 2, looks more neat and balance for me.
  3. 00:22:442 (22442|1) - move this to column 4? instead of using [12] to emphasize this part, also to make the jack consistent with 00:21:922 (21922|1,22095|1,22095|2,22269|2) - .
  4. 00:26:084 (26084|0) - eh, if you follow the guitar sound, the LN should be end at 00:26:430 - , like 00:31:633 (31633|0) - .
  5. 00:27:297 (27297|2,27644|0) - what sound that you are follow with those LNs? Could be better if you follow the guitar sound here like you did at 00:26:084 (26084|0) - , 00:24:696 (24696|3) - , etc. More or less the LN would become same with Pony diffs i guess, should be more fun to play.
    00:32:847 (32847|3,33193|2) - ^
    00:38:396 (38396|3,38743|0) - ^
    01:35:274 (95274|0,95621|3) - ^
    ... etc i believe you know which part that similar with these.
  6. 00:45:852 - add note here and LR_Hat Synth hitsound here, like 00:51:401 (51401|0) - .
  7. 00:48:974 - the hitsound should be same with 00:46:199 - and 00:51:748 - .
  8. 00:53:656 - add a note here, should be same like 00:48:107 - .
  9. 01:02:847 (62847|0,62847|2) - delete one of these, should be same note amount with 01:13:945 - .
  10. 01:02:933 (62933|1) - delete this, seems like a ghost note to me, also i noticed that Pony diff didn't have a note at this part.
  11. 01:12:818 - add a note here, should be same with 01:01:719 (61719|2) - , the hitsound too.
  12. 01:24:870 (84870|0,84870|1) - delete one of them, not that loud to be mapped as double and since i saw Pony diff only has 1 note here.
  13. 01:42:731 - add a note and LR_Hat Synth like 01:48:280 (108280|3) - .
  14. 01:45:852 - the hitsound should be same with 01:43:078 - and 01:48:627 - .
  15. 01:50:534 - add a note, for consistency with 01:44:985 (104985|2) - .
  16. 02:00:592 (120592|1) - uhh, should be jacked with one of 02:00:419 (120419|2,120419|3) - like you did at 01:03:540 (63540|3,63714|3) - .
  17. 02:16:893 (136893|2) - move to column 4 for hand balance.
  18. 02:28:685 (148685|2,148685|1) - aren't these should be same with 02:28:165 (148165|3,148165|0) - ? The 1/4s too, also, if you compare it with Pony diff http://puu.sh/teS70/483b878fc2.jpg seems like simplify the pattern around 02:28:165 - is better for diff curve.
  19. 02:31:633 - maybe try this pattern? http://puu.sh/teSiB/14090e0791.png should be better for hand balance.
  20. 02:43:251 - maybe add a note here? feels too empty for me if you keep this blank.
  21. 03:02:413 - add a note here, same 1/4 sound with 03:02:759 (182759|1) - , don't forget the hitsound too.
  22. 03:16:372 - add one more note here with normal-hitclap too, loud enough to be mapped as double imo and for consistency with 03:17:759 (197759|0,197759|3) - .
  23. 03:19:494 - the flow here kinda weird imo, maybe try http://puu.sh/teSTC/65de98484c.jpg the flow should be better if you follow the bass sound.
[Normal]
  1. 00:14:985 - uhh, imo this one should be same not amount and hitsound with 00:12:211 - At least you could break the 1-2-1-2 generic pattern if add one more note here.
  2. 00:32:326 - maybe try this pattern http://puu.sh/tivBc/83775d04f7.png for hand balance and actually a mirror pattern from 00:26:777 - .
  3. 00:39:436 - http://puu.sh/tivFm/56fe87bc66.png should be better for hand balance and pattern variation.
  4. 01:22:962 - this one too, should be same with 01:20:188 - both note amount and hitsound, same reason like before.
  5. 01:23:309 - testplayed the pattern and this part is kinda noticeable has same pattern with 01:21:922 - and 01:24:003 - , suggest to map with with different pattern so the patterns would not feel that boring.
  6. 01:29:899 - the pattern here, umm i didn't really feel it got emphasized enough and the flow felt a bit weird imo with this kind of pattern, maybe try this http://puu.sh/tiw6m/c9ffe434b2.png ?
  7. 01:34:754 (94754|3) - i assume that you cover the vocal sound with this LN, i would rather to cover the piano sound which should be end at 01:35:274 - , feel much better imo.
  8. 01:47:933 (107933|3) - move this to column 3, since you placed 01:45:159 (105159|1) - on column 2 and vice versa. Also if you accept this, move 01:48:627 (108627|2) - to column 4 to make the pattern balance and not overlapping.
  9. 01:50:361 - you missed a note here, should be same with 00:53:482 - , don't forget the hitsound too.
  10. 01:51:055 - start here, uhh, is this a copy paste pattern from 00:54:176 - ? Not a big problem but you can make some variation actually, for example http://puu.sh/tiwAK/339a374167.png or something else.
  11. 02:03:540 (123540|2) - move to column 2, since the column 2 at this part is actually kinda empty.
  12. 02:21:055 (141055|2) - maybe move this to column 1 for hand balance? Since 02:20:881 (140881|3,141055|2,141055|1,141402|3) - looks kinda unbalance for me.
  13. 02:33:020 - are you sure don't want to map one of these notes as a LN for the guitar sound? it would be more fun for play though. If you accept this, the LN should be end at 02:35:101 - .
  14. 02:47:066 (167066|3,167066|2) - i know you want to emphisize this part, but however imo this part isn't really that different with 00:57:471 - and doesn't really worth to be emphasized with 2 LNs, so i would rather map this part with one LN instead for consistency.
  15. 02:50:361 (170361|0) - the LN end is different with Hard and Pony diff, so could be better if you make it like this http://puu.sh/tixhe/ef62f505ee.jpg the 1/2 beat notes are for the drum and the LN become consistent too with other diffs.
  16. 03:12:557 - same like before, should be same note amount and hitsound with 03:09:783 - .
  17. 03:12:557 (192557|3,192904|1,192904|2,193251|3) - could be better if you try to do some re-arrange here to balance this pattern.
Topic Starter
Rivals_7

Dellvangel wrote:

Rivals_7 wrote:

@dell mod 2 kali gpp toh :v
Ini yang ketiga kali kalo gitu, no kds.

[General]
  1. 02:38:569 - in Normal and Hard diff, the inherited point here is useless, remove it.
1|2|3|4

[Pony]
  1. 00:19:321 - maybe try this pattern http://puu.sh/tcZch/4b8037d9c3.jpg seems more neat and balance for me and also has simple reversed shield like you did at 00:18:627 (18627|1,18974|1) - .
  2. 00:29:552 - start here, how about to change it like this? http://puu.sh/tcZKv/a2dafc33f3.png , since you mapped 00:23:569 (23569|2,23569|3,23656|1,23656|0) - and 00:24:956 (24956|2,24956|3,25043|0,25043|1) - with same pattern, then could be better if you map 00:29:118 - and 00:30:506 - with same pattern too. I believe there's should be no biggie here. repetitiveness is actually acceptable enough since the songs nature remain constant
  3. 00:36:055 (36055|0,36055|1,36141|3,36141|2) - ctrl+h this to give same feeling when play this part with 00:34:407 (34407|0,34407|1,34667|0,34667|1) - , i believe you know what i mean. those melody you've pointed is actually on different places. thats why its different
  4. 00:40:217 - and 00:41:604 - idk, feel kinda boring to play since you already use this kind of pattern (and the mirrored pattern of this) too much in previous part, could be better if you make a variation like [14][23] or [23][14] or [13][24], etc here. boring is pretty much subjective thing surely. the thing is that I want to avoid jack in this part so there's that. anyways change something tho
  5. 00:43:685 (43685|1,43771|0,43858|1,43945|0) - personally don't really like this pattern, start from 00:43:251 - you can try this pattern http://puu.sh/td06h/39cfc85c85.jpg , mirrored thrill pattern with 00:32:500 - , or http://puu.sh/td0eM/9a0fec5de1.jpg if you dont want this part has same pattern with 00:38:396 - . i'll do mirror then
  6. 00:48:974 - i believe this part should be same with 00:46:199 - and 00:51:748 - both note amount and hitsound. Changed in all diff
  7. 00:53:656 - add note here, should be same with 00:48:107 - . nope. the emphasize was different and there's no synth there
  8. 01:04:060 (64060|3) - shoud be mapped with same column with at least one of 01:03:887 (63887|1,63887|2,63887|0) - like you did at 02:00:766 (120766|2,120939|2) - since those part should be same each other.
  9. 01:14:812 (74812|1) - should be jacked with one of 01:14:638 (74638|0,74638|3) - like you did at 01:03:540 (63540|3,63714|3) - .
  10. 01:24:176 (84176|1,84263|0,84349|1) - same with my previous suggestion, just swap the column here, 1 to 2 , and 2 to 1 should help the pattern to follow the flow and balance better.
  11. 01:45:852 - the hitsound should be same with 01:43:078 - and 01:48:627 - . Done in all diff
  12. 01:50:534 - add note here, should be same with 01:44:985 - . same comment
  13. 01:58:858 (118858|1) - actually you can move this to column 4, so it has same column with 01:59:031 (119031|3) - if you aim to have 2 column with same pattern like 01:58:511 (118511|1,118511|2,118685|1,118685|2) - .
  14. 02:23:829 - add one more note at column 1 here? should be same with 02:24:176 - imo, have same kick and electronic sound (maybe piano, idk) although the pitch are different. There's no additional kick here actually
  15. 02:59:205 - add a note here, probably at column 4, since it should be same with 00:58:164 - , 01:55:043 - , etc. was intendedly ignored so the emphasize got more feel
  16. 03:04:407 (184407|2) - should be jacked with one of 03:04:233 (184233|1,184233|0) - at least, same reason as previous mod, i think you already got what i mean. yea i did somethin'
  17. 03:07:788 (187788|0,187875|1,187962|2,188048|3) - eh, the flow feels kinda off since it has same pattern with 03:07:095 (187095|0,187181|1,187268|2,187355|3) - , start 03:07:702 - you can try this pattern http://puu.sh/td1Cx/0fbcceeba9.png .
  18. 03:16:372 - could be better if you add one more note here with the normal-hitclap hitsound here, because it should be same hitsound with 01:26:777 - and the real sound (without hitsound) is decent to be emphasized with double.
[Hard]
  1. 00:16:893 - maybe delete one note here since Pony diff only use 1 note http://puu.sh/tePot/371b5c7c02.jpg , or add one more note in Pony diff? It's up to you.
  2. 00:18:280 (18280|2,18367|3,18454|2) - uhh, personally kinda don't like this kind of pattern, probably move 00:18:367 (18367|3) - to column 2, looks more neat and balance for me. that strangely similar in movement so i'll just keep it i think
  3. 00:22:442 (22442|1) - move this to column 4? instead of using [12] to emphasize this part, also to make the jack consistent with 00:21:922 (21922|1,22095|1,22095|2,22269|2) - . [12] is actually on low pitch. also the suggestion will make it a lil' heavy on the right side
  4. 00:26:084 (26084|0) - eh, if you follow the guitar sound, the LN should be end at 00:26:430 - , like 00:31:633 (31633|0) - . it's vocal actually not guitar
  5. 00:27:297 (27297|2,27644|0) - what sound that you are follow with those LNs? Could be better if you follow the guitar sound here like you did at 00:26:084 (26084|0) - , 00:24:696 (24696|3) - , etc. More or less the LN would become same with Pony diffs i guess, should be more fun to play.
    00:32:847 (32847|3,33193|2) - ^
    00:38:396 (38396|3,38743|0) - ^
    01:35:274 (95274|0,95621|3) - ^
    ... etc i believe you know which part that similar with these. This is more simple to hit, while still keeping the diff curve not too far with "Pony". if i made it into a 1/4 staccato LNs like Pony does, would be quite hard for those who still not used to it. alternatively i could use 1/2 LNs on each of them but its still being too bland too play so i decided to made this. if you also notice that those section also had a lil noise of continuous noise like cymbal(?) so its actually relevant enough
  6. 00:45:852 - add note here and LR_Hat Synth hitsound here, like 00:51:401 (51401|0) - .
  7. 00:48:974 - the hitsound should be same with 00:46:199 - and 00:51:748 - .
  8. 00:53:656 - add a note here, should be same like 00:48:107 - . same comment i guess
  9. 01:02:847 (62847|0,62847|2) - delete one of these, should be same note amount with 01:13:945 - .
  10. 01:02:933 (62933|1) - delete this, seems like a ghost note to me, also i noticed that Pony diff didn't have a note at this part.
  11. 01:12:818 - add a note here, should be same with 01:01:719 (61719|2) - , the hitsound too.
  12. 01:24:870 (84870|0,84870|1) - delete one of them, not that loud to be mapped as double and since i saw Pony diff only has 1 note here.
  13. 01:42:731 - add a note and LR_Hat Synth like 01:48:280 (108280|3) - .
  14. 01:45:852 - the hitsound should be same with 01:43:078 - and 01:48:627 - .
  15. 01:50:534 - add a note, for consistency with 01:44:985 (104985|2) - . same
  16. 02:00:592 (120592|1) - uhh, should be jacked with one of 02:00:419 (120419|2,120419|3) - like you did at 01:03:540 (63540|3,63714|3) - .
  17. 02:16:893 (136893|2) - move to column 4 for hand balance.
  18. 02:28:685 (148685|2,148685|1) - aren't these should be same with 02:28:165 (148165|3,148165|0) - ? The 1/4s too, also, if you compare it with Pony diff http://puu.sh/teS70/483b878fc2.jpg seems like simplify the pattern around 02:28:165 - is better for diff curve.
  19. 02:31:633 - maybe try this pattern? http://puu.sh/teSiB/14090e0791.png should be better for hand balance. alternation was intended here
  20. 02:43:251 - maybe add a note here? feels too empty for me if you keep this blank.
  21. 03:02:413 - add a note here, same 1/4 sound with 03:02:759 (182759|1) - , don't forget the hitsound too.
  22. 03:16:372 - add one more note here with normal-hitclap too, loud enough to be mapped as double imo and for consistency with 03:17:759 (197759|0,197759|3) - .
  23. 03:19:494 - the flow here kinda weird imo, maybe try http://puu.sh/teSTC/65de98484c.jpg the flow should be better if you follow the bass sound. I'll done this differently
[Normal]
  1. 00:14:985 - uhh, imo this one should be same not amount and hitsound with 00:12:211 - At least you could break the 1-2-1-2 generic pattern if add one more note here. uh its somehow different in my eye so i'll just keep it for simplicity
  2. 00:32:326 - maybe try this pattern http://puu.sh/tivBc/83775d04f7.png for hand balance and actually a mirror pattern from 00:26:777 - .
  3. 00:39:436 - http://puu.sh/tivFm/56fe87bc66.png should be better for hand balance and pattern variation.
  4. 01:22:962 - this one too, should be same with 01:20:188 - both note amount and hitsound, same reason like before.
  5. 01:23:309 - testplayed the pattern and this part is kinda noticeable has same pattern with 01:21:922 - and 01:24:003 - , suggest to map with with different pattern so the patterns would not feel that boring.
  6. 01:29:899 - the pattern here, umm i didn't really feel it got emphasized enough and the flow felt a bit weird imo with this kind of pattern, maybe try this http://puu.sh/tiw6m/c9ffe434b2.png ?
  7. 01:34:754 (94754|3) - i assume that you cover the vocal sound with this LN, i would rather to cover the piano sound which should be end at 01:35:274 - , feel much better imo.
  8. 01:47:933 (107933|3) - move this to column 3, since you placed 01:45:159 (105159|1) - on column 2 and vice versa. Also if you accept this, move 01:48:627 (108627|2) - to column 4 to make the pattern balance and not overlapping.
  9. 01:50:361 - you missed a note here, should be same with 00:53:482 - , don't forget the hitsound too.
  10. 01:51:055 - start here, uhh, is this a copy paste pattern from 00:54:176 - ? Not a big problem but you can make some variation actually, for example http://puu.sh/tiwAK/339a374167.png or something else.
  11. 02:03:540 (123540|2) - move to column 2, since the column 2 at this part is actually kinda empty.
  12. 02:21:055 (141055|2) - maybe move this to column 1 for hand balance? Since 02:20:881 (140881|3,141055|2,141055|1,141402|3) - looks kinda unbalance for me.
  13. 02:33:020 - are you sure don't want to map one of these notes as a LN for the guitar sound? it would be more fun for play though. If you accept this, the LN should be end at 02:35:101 - .
  14. 02:47:066 (167066|3,167066|2) - i know you want to emphisize this part, but however imo this part isn't really that different with 00:57:471 - and doesn't really worth to be emphasized with 2 LNs, so i would rather map this part with one LN instead for consistency.
  15. 02:50:361 (170361|0) - the LN end is different with Hard and Pony diff, so could be better if you make it like this http://puu.sh/tixhe/ef62f505ee.jpg the 1/2 beat notes are for the drum and the LN become consistent too with other diffs.
  16. 03:12:557 - same like before, should be same note amount and hitsound with 03:09:783 - .
  17. 03:12:557 (192557|3,192904|1,192904|2,193251|3) - could be better if you try to do some re-arrange here to balance this pattern.
well the rest done on my own way/accept except those mentioned on red xd
tfw third mod is actually longer

not updated ISP sucks. wait a min
Done
Dellvangel
Qualified!
Topic Starter
Rivals_7
Thanks mz owo

PONEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
IamKwaN
Please provide me a metadata reference for the Source.
helltrot
Thanks.
Topic Starter
Rivals_7

IamKwaN wrote:

Please provide me a metadata reference for the Source.
this is all i could find actually
Official mimori suzuko's page -> http://mimorin.com/discography/disco11/ (list no 2)


and from wikia cuz i cant find something more official than above: http://mlp.wikia.com/wiki/My_Little_Pon ... se_version
Lanturn
Pretty sure the source should be "マイリトルポニー ~トモダチは魔法~"



This is why KwaN brought the source field into question here. I honestly haven't found "My Little Pony ~トモダチは魔法~" as a source anywhere myself either.
Topic Starter
Rivals_7
Well the katakana "My Little Pony" is just for the japanese people pronounciation apparently. They also have an official made logo too with "My little pony" being not katakana-ed

Check the official video OP in the tv size (you may search on youtube or see the video in my tv size map. link in desc)

Oh one more thing to note. The show itself is originally not from japanese, its from America (pretty sure you know already) therefore translating "My Little Pony" is just weird since it'll be different with the original imo

I'm on phone currently. I'll try providing more explanation (maybe?) And try to find more valuable source after i'm back with my laptop
IamKwaN
I will wait for you then, but your explanation so far is definitely unreasonable.

Well the katakana "My Little Pony" is just for the japanese people pronounciation apparently.
No, it's stated everywhere in all the official Japanese websites in words form, why is it apparently for Japanese pronunciation? I don't see any relation between them frankly speaking.

Oh one more thing to note. The show itself is originally not from japanese, its from America (pretty sure you know already) therefore translating "My Little Pony" is just weird since it'll be different with the original imo
You either use the Title in Japanese form or English form, don't mix them up based on your own preference.
Topic Starter
Rivals_7
i'm back. turns out my explanation above is quite jumbled eh. Please excuse my lack of english.
After some search I found 2 more websites that might be close to official

1. http://www.tv-tokyo.co.jp/anime/mylittl ... ndex2.html
which is showed on Lanturn's post. I cant seem to find マイリトルポニー there except the one that shows under the "My Little Pony" Logo there. Cant really sure using Tv-tokyo web is valid since its just for an advertisement board for a certain TV station

2. https://t.co/XIQN8SV9V3
Official My Little Pony Japanese website, provided from the official Twitter https://twitter.com/mylittleponyjpn it shows "My Little Pony" untranslated but the web is kinda outdated since 2015 and the ponies who shows up there is not a ponies whose this show meant to. Those ponies are from before 2010

About why I rather use "My Little Pony" instead of "マイリトルポニー"

Firstly, Pretty sure Using both "My Little Pony" or "マイリトルポニー" are acceptable since it is writen there and this logo is official and shown every time this show aired in japanese Television. Plus the fact that this show is not originally from japanese either, its a dub.

Secondly, "My Little Pony" is written bigger than "マイリトルポニー" itself. which is given the perception that people will be aware with the "My Little Pony" sentence first rather than the "マイリトルポニー" which is written pretty small there that maybe people wont even notice it in the first time seeing the logo.
what its shows in the logo that aired in TV has the same validness and official as it shown on the website.

"No, it's stated everywhere in all the official Japanese websites in words form, why is it apparently for Japanese pronunciation? I don't see any relation between them frankly speaking.

Almost everything that adaptated from not japanese have a katakana on it just for the sake of easier pronounciation and for people who cant read regular alphabet. Also Its not always the part of the official translation, they still leaving some of it untranslated for the respect of the original creator. Given the fact that japanese people always respecting other people in general

You either use the Title in Japanese form or English form, don't mix them up based on your own preference.

If the show are originally japanese (Like using "Tales of Zestiria" or" テイルズ オブ ゼスティリア ザ クロス ") its valid using all japanese or all english.
If its an adaptation from other show that originally not from japanese, Its acceptable to have them mixed up. I dont see the problem why it should be all japanese or All english.

anyways I already wrote "マイリトルポニー" in tags in case there's japanese people searching with this language.

If you have any rebuttal point, please explain first before I agree with you to DQ this cause i'm still not satisfied. To be honest i'm still confused on what i wrote here :?
IamKwaN
Don't refer to logo when there are so many places showing the exact title of the show, mainly because it could be very arbitrary and there could be different interpretations and styles. Reading your whole paragraph basically justified only on the official logo, why not "my LiTTLE PONY マイリトルポニー" then huh? It is the exact wording, according to the logo.

Referring to your second link, it seems not to be a site dedicated to the anime but some other merchandises.

If its an adaptation from other show that originally not from japanese, Its acceptable to have them mixed up.
This is also NOT acceptable, everything has to be exactly stated the same as the official. Many issues could arise because of this, like you could simply make the Source マイリトルポニー ~トモダチはMagic~ because Magic is cool in my opinion and it is a word from the English title. Do you honestly think this is okay?

i'm still confused on what i wrote here :?
Don't expect us to understand then :P
Shiranai

IamKwaN wrote:

Many issues could arise because of this, like you could simply make the Source マイリトルポニー ~トモダチはMagic~ because Magic is cool in my opinion and it is a word from the English title. Do you honestly think this is okay?
I still quite not sure, but if you think the tv broadcast site is a solid source to follow, then their listing anime http://puu.sh/tn34s/d50bcc80d8.png (source) and their internal broadcasting document like http://puu.sh/tn39p/a6fb8e8722.png (source) is valid as well? Therefore, shouldn't we just stick to マイリトルポニー ~トモダチは魔法~ instead Kwan? Just my two cents, since same cases like this might appear in the future
Topic Starter
Rivals_7
well aint that just ridiculous? :P

why is it so hard to rank a map without any DQ issues huhu ;w;

IamKwaN wrote:

If its an adaptation from other show that originally not from japanese, Its acceptable to have them mixed up.
This is also NOT acceptable, everything has to be exactly stated the same as the official. Many issues could arise because of this, like you could simply make the Source マイリトルポニー ~トモダチはMagic~ because Magic is cool in my opinion and it is a word from the English title. Do you honestly think this is okay?
Your example is even lul. that is simply not okay because you only translated the "Mahou" part. I could also wrote it "マイリトルポニー Friendship is Magic" that way but its not even relevant to what it shows in the TV.
"Friendship is Magic" is a sub-title. The main brand name that was exist since a long time is "My Little Pony"

I only refer the "My Little Pony" for not being translated because its simply that catch the eye and its the brand main name. Its kinda same thing with "Love Live School Idol Project" where they dont translated "ラブライブ!" into english because it was simply its brand name. Its catch the eye

May I ask some japanese QAT opinion beforehand then? just to be super real sure. Like Alacat or Gamu maybe? Edit: already Pm-ed one of them. pls hold for a while :u

Also if I may know, what kind of "Issues" that could arise for example?
IamKwaN
I have tried to point out an issue in the same paragraph already? Make it simple, it's "Flexibility advocates douche".

Like 3 people have pointed out your Source is not correct, but you still give me justifications based on your own preference. Well then, as you wish, let's wait for alacat.

Mako Sakata wrote:

IamKwaN wrote:

Many issues could arise because of this, like you could simply make the Source マイリトルポニー ~トモダチはMagic~ because Magic is cool in my opinion and it is a word from the English title. Do you honestly think this is okay?
I still quite not sure, but if you think the tv broadcast site is a solid source to follow, then their listing anime http://puu.sh/tn34s/d50bcc80d8.png (source) and their internal broadcasting document like http://puu.sh/tn39p/a6fb8e8722.png (source) is valid as well? Therefore, shouldn't we just stick to マイリトルポニー ~トモダチは魔法~ instead Kwan? Just my two cents, since same cases like this might appear in the future
Oops, missed a post. マイリトルポニー ~トモダチはMagic~ is a counterexample, so you are right and it's the main topic throughout our debates.
alacat
hi hi

I think the source should be Japanese version "マイリトルポニー ~トモダチは魔法~". Because This song is from Japanese and The official website has both version English/Japanese. so it's better to use Japanese version on source.

Then, I could find "マイリトルポニー ~トモダチは魔法~" and "マイリトルポニー" on official websites.







link : http://www.tv-tokyo.co.jp/anime/mylittle-pony/news/
link : https://twitter.com/mylittleponyjpn

Other websites
link : http://www.animatetimes.com/news/details.php?id=1358923230
link : http://natalie.mu/eiga/news/156709
Topic Starter
Rivals_7
Damn Moonrunes. also idk you could use TV broadcast site as an official valid source



well at least it worth the discussion. Sorry for the trouble, I just want to be sure. :(
The last two websites I also look at that but i was think thats not really official thing so i skip that
IamKwaN
Please fix.
Topic Starter
Rivals_7
Updated
Changed tags as well
Kawawa
yap
Dellvangel
yep
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