Help!
Can anyone explain this fully? Its from real map, very good real map but only unranked and deleted from servers
263,113 - first pozition
61675 - offset
38 (also in this map i saw 64, 70, 37, 69, 54, 22, 38) - wtf is this? I mean ok, its TYPE, but how many types are there? And what each of them mean?
0 (also in this map i saw 4,6,8,10) - Hitsound. Soooo, explanation?
P|197:77|120:175, - P means slider type called Passthrough. Also Linear (L), Bezier (B), Catmull (C). I dont wanna know this bullshit, so let's go next. |X:Y|X:Y|X:Y - points position, if numbers duplicated (100:140|100:140) it means that this point is red and hot and... strong, well, i dont remember how its called.
1 - Repeat. So "1" means slider dont repeat, "2" - repeats 1 time.
213.750008153916 (also in this map i saw many different numbers) - pixelLength. ???
6 - ?
|0,0:0|0:0,0:0:0:0: - ????
Can anyone explain this fully? Its from real map, very good real map but only unranked and deleted from servers
263,113, 61675, 38, 0, P|197:77|120:175, 1, 213.750008153916, 6 |0,0:0|0:0,0:0:0:0:OK, let's go
263,113 - first pozition
61675 - offset
38 (also in this map i saw 64, 70, 37, 69, 54, 22, 38) - wtf is this? I mean ok, its TYPE, but how many types are there? And what each of them mean?
SPOILER
From Reddit
"1 = circle
2 = slider
5 = circle (starts new combo)
6 = slider (starts new combo)
12 = spinner
Sliders
I can't really help with the sliders sadly :/ Haven't experimented with it myself enough.
Your link to the catmull spline wiki page is correct though.
Additions and edgeadditions have something to do with samplesets.
It has something to do with being able to customize them on a per-note basis (e.g. multiple hitsounds on one note). I haven't really figured out how to interpret them since I can't find any information on it.
There's a post on the osu forums by peppy where he talks about it a bit but it's not any useful information: t/729"
"1 = circle
2 = slider
5 = circle (starts new combo)
6 = slider (starts new combo)
12 = spinner
Sliders
I can't really help with the sliders sadly :/ Haven't experimented with it myself enough.
Your link to the catmull spline wiki page is correct though.
Additions and edgeadditions have something to do with samplesets.
It has something to do with being able to customize them on a per-note basis (e.g. multiple hitsounds on one note). I haven't really figured out how to interpret them since I can't find any information on it.
There's a post on the osu forums by peppy where he talks about it a bit but it's not any useful information: t/729"
0 (also in this map i saw 4,6,8,10) - Hitsound. Soooo, explanation?
P|197:77|120:175, - P means slider type called Passthrough. Also Linear (L), Bezier (B), Catmull (C). I dont wanna know this bullshit, so let's go next. |X:Y|X:Y|X:Y - points position, if numbers duplicated (100:140|100:140) it means that this point is red and hot and... strong, well, i dont remember how its called.
1 - Repeat. So "1" means slider dont repeat, "2" - repeats 1 time.
213.750008153916 (also in this map i saw many different numbers) - pixelLength. ???
6 - ?
SPOILER
So THIS, is the main reason i came here. I only wanted to know how can slider have three different sound - 1'st circle sound, slidertick and ending circle sound. The map is Toumei Elegy - Hoping Nothing
|0,0:0|0:0,0:0:0:0: - ????