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Thomas Bergersen - Creation of Earth

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Topic Starter
Flanchan
This beatmap was submitted using in-game submission on 05 March 2016 at 02:27:40

Artist: Thomas Bergersen
Title: Creation of Earth
Tags: Sun Two Steps from Hell
BPM: 240
Filesize: 11785kb
Play Time: 05:13
Difficulties Available:
  1. Extra (5.55 stars, 1165 notes)
  2. Hard (3.5 stars, 908 notes)
  3. Insane (4.29 stars, 1011 notes)
  4. Normal (2.16 stars, 344 notes)
Download: Thomas Bergersen - Creation of Earth
Information: Scores/Beatmap Listing
---------------
2016.01.29 06:04 - FINALLY COMPLETED MAPSET

looking for any nominators to take a look, it would be greatly appreciated!








hitsounds
soft-hitclap(2) from Black 2014 skin
soft-hitfinish (applause) from Highscore
drum-hitnormal from Kalibe

Sunkiss
since the insane finish out as a expert diff, maybe you should just call it *extra* instead of (insane).
Kalibe
Hi, from my queue

[General]

HP 8 -> 7 ( please HP 8 is too high for 5 minutes drain ... )
00:00:503 to 00:04:419 - could you map this please?
add to tags : Two Steps from Hell

You should change mp3, because of that : http://puu.sh/kPUww/871c41c175.png

[Insane. This should be Extra imo]

00:14:003 (3) - http://puu.sh/kPU4j/a3161a85f2.jpg try this
00:16:002 (3) - fix this jump. Is too high man for slow part
00:18:586 (2) - delete this (triplet here is bad)
00:20:669 (2,3,4,5,6,1,2) - https://osu.ppy.sh/ss/3836675 ?
00:24:503 (1) - fix space pls. It's big white line with rhythm change so you must fix ot
00:30:003 (4) - another weird jump
00:37:336 (4) - ^
01:02:169 (3) - stack this properly
01:11:169 (3) - ^ ;)
01:02:003 (2) - ... and higher space man
01:13:836 (2,3) - pls don't do 2/3
01:15:169 (3) - don't stack this on (4). It's really confusing to play :(
01:20:836 (2,3) - overmapped
01:27:503 (1,2,3,4,1,2,3,4,5) - ^
01:58:169 (3,4) - another weird jump
01:59:169 (3,4) - ^
02:03:503 (5,6) - ^

Ok i'll stop spacing errors here, but you must fix it

02:04:503 to 02:52:503 - this part needs a special hitsound like this or smth similar : http://puu.sh/kPUWs/c379ae246c.wav

And, that's it. This map needs like full of mods, you know why? GL ! :3
Topic Starter
Flanchan

Kalibe wrote:

Hi, from my queue

[General]

HP 8 -> 7 ( please HP 8 is too high for 5 minutes drain ... ) done
00:00:503 to 00:04:419 - could you map this please? done
add to tags : Two Steps from Hell done

You should change mp3, because of that : http://puu.sh/kPUww/871c41c175.png i will do eventually, i can't seem to recompress it without messing up the timing

[Insane. This should be Extra imo changed]

00:14:003 (3) - http://puu.sh/kPU4j/a3161a85f2.jpg try this changed
00:16:002 (3) - fix this jump. Is too high man for slow part done
00:18:586 (2) - delete this (triplet here is bad) done
00:20:669 (2,3,4,5,6,1,2) - https://osu.ppy.sh/ss/3836675 ? done something similar done something similar
00:24:503 (1) - fix space pls. It's big white line with rhythm change so you must fix ot done
00:30:003 (4) - another weird jump changed
00:37:336 (4) - ^ changed
01:02:169 (3) - stack this properly done
01:11:169 (3) - ^ ;) done
01:02:003 (2) - ... and higher space man changed
01:13:836 (2,3) - pls don't do 2/3 done
01:15:169 (3) - don't stack this on (4). It's really confusing to play :( done
01:20:836 (2,3) - overmapped changed
01:27:503 (1,2,3,4,1,2,3,4,5) - ^ changed
01:58:169 (3,4) - another weird jump changed
01:59:169 (3,4) - ^ changed
02:03:503 (5,6) - ^ changed

Ok i'll stop spacing errors here, but you must fix it

02:04:503 to 02:52:503 - this part needs a special hitsound like this or smth similar : http://puu.sh/kPUWs/c379ae246c.wav done, thanks for the sound

And, that's it. This map needs like full of mods, you know why? GL ! :3 thank you!
DominikWW
M4M from my queue

1. 00:29:336 - add circle? this small break seems unnatural.

2. 00:29:169 - add the whistle here and at 00:29:336 so it fits to the part before.

3. 01:00:503 - I think the volume of the hitsounds is too high. Maybe change it to 60%. Maybe you can use another hitsounds here. This hitsounds you've used at this part doesn't fit very well to this kind of music. (in my opinion). If you want to you can look for some hitsounds here:
https://osu.ppy.sh/forum/t/15407

4. 01:06:336 - there is a beat. Add circle?

5 01:11:169 (3) - change it into a 2/3 slider? the small break is a bit unexcapted.

6. 01:12:169 (3) - ^same here

7. 01:14:669 - There is a note at this time. Add circle?

8. 01:29:169 (3) - maybe delete the slider and use a similar patters like 01:30:503 (6,7,8)

9. 01:52:669 and 01:56:336 are unexcepted, I think. Maybe just add there a cricle?

10. 02:27:003 (2) - replace them by circles. So it's similar to the combo before

11. 02:38:669 (2,3) - replace them by a slider? You first start at the combos before using every 2nd note a slider and here are only circles

12. 02:40:169 (4,5,1) - Maybe start this slider at 02:40:503? - same reason like above

13. 02:41:003 (3,4,1) - same here

14. 02:46:669 (2,3) - same like 11.

Maybe you can try to do this until 02:52:503

15. 03:52:003 - unexcapted break I think.

16. 03:54:336 - ^same
Try to be sure to not use sudden breaks. Some of this breaks seem to be random. only to use small breaks if the players can anticipate them.

17. 05:10:503 (2) - delete? I think it doesn't fit a double finish here.

Sorry if there should be nothing useful for you. It's hard for me to mod a fast map like this( over 5 stars)
however Good luck with your beatmap. ;)
Topic Starter
Flanchan

DominikWW wrote:

M4M from my queue

1. 00:29:336 - add circle? this small break seems unnatural. done

2. 00:29:169 - add the whistle here and at 00:29:336 so it fits to the part before. done

3. 01:00:503 - I think the volume of the hitsounds is too high. Maybe change it to 60%. Maybe you can use another hitsounds here. This hitsounds you've used at this part doesn't fit very well to this kind of music. (in my opinion). If you want to you can look for some hitsounds here:
https://osu.ppy.sh/forum/t/15407 changed to 80%

4. 01:06:336 - there is a beat. Add circle? then beat isn't very loud, i think the break here is fine

5 01:11:169 (3) - change it into a 2/3 slider? the small break is a bit unexcapted.

6. 01:12:169 (3) - ^same here

7. 01:14:669 - There is a note at this time. Add circle? i think ill leave it

8. 01:29:169 (3) - maybe delete the slider and use a similar patters like 01:30:503 (6,7,8) i don't wanna overmap it, i think the symmetry here is fine

9. 01:52:669 and 01:56:336 are unexcepted, I think. Maybe just add there a cricle? to me it plays fine, if more people find it unexpected ill change it

10. 02:27:003 (2) - replace them by circles. So it's similar to the combo before done

11. 02:38:669 (2,3) - replace them by a slider? You first start at the combos before using every 2nd note a slider and here are only circles done

12. 02:40:169 (4,5,1) - Maybe start this slider at 02:40:503? - same reason like above done

13. 02:41:003 (3,4,1) - same here done

14. 02:46:669 (2,3) - same like 11. done

Maybe you can try to do this until 02:52:503 done until 02:51:503

15. 03:52:003 - unexcapted break I think.

16. 03:54:336 - ^same i think the break fits the drums here
Try to be sure to not use sudden breaks. Some of this breaks seem to be random. only to use small breaks if the players can anticipate them. i removed some but most play fine to me, if more people comment on it ill remove them

17. 05:10:503 (2) - delete? I think it doesn't fit a double finish here. removed finish from one

Sorry if there should be nothing useful for you. It's hard for me to mod a fast map like this( over 5 stars)
however Good luck with your beatmap. ;) it was very helpful thank you!
Nao Tomori
Hi.

General thing:
This song sounds like it's 180 bpm. Why'd you map it at 240?
Most people would hate you for putting ar 9 at this speed and difficulty, I suggest you increase it to above 9.2 at least.

Extra
00:10:336 (5,1,2) - I feel as if the spacing change here does not follow the song per se, but it is playable.
00:20:003 (2,3,4,5,6,7) - I don't hear a stream here.
00:31:503 (1) - Maybe make this curved like the rest of the sliders?
00:42:003 (2,3,4) - This spacing increase isn't really in the song, I believe. It's just as quiet as normal.
00:45:503 (1,2,3,4) - This pattern is interesting.
00:50:503 (1,2,3,4) - I don't think this plays well. Might just be me.
01:01:503 (1,2,3,4,5) - This rhythm is not really audible in the song, I think.
01:06:003 (2,3) - Add a note here. (and at the other similar patterns, some of them are missing notes too.)
01:56:003 (4,5) - Add a note.
01:59:503 (1) - Move this slider down a little, it looks like it overlaps 01:59:336 (4) .
02:00:503 (1) - ^
02:14:836 (2,3,4,5) - sudden spacing increase?
02:18:253 (5) - not in song.
I like the patterns in the build-up section.
03:03:253 (5) - not in the song.
03:05:503 (1,2,3,4,5,6) - I do think these jumps are larger than they should be, given the song's lack of "epicness" at that point.
03:14:503 (1) - this would look better if it were less curved, I think.
03:34:503 (1,2,3,4,5,6) - Again, possibly too large for the song. My opinion though.
03:50:503 (1) - fix this.
04:02:503 (1,2,3,4,5,6,1,2,3,4,5,6) - I think very large jumps are a little too large. Again, my opinion. Also, maybe vary the pattern a little.
04:05:503 (4,5,6) - is there a reason for anti-jumps here and not on the other similar sounds?
04:28:503 (1) - this is one ugly slider
04:48:836 (2,3,4,5,6,7,8,9) - is this in the song?
05:06:669 (2,3) - think this jump is too big - 4.5 spacing when most of them are 3 at most.
05:09:836 (1,2) - I would ctrl-G here since the cursor is moving in a snappy way already and making it slow down then accelerate suddenly is fairly awkward.

I like the storyboard with the BG change, fits the song nicely.

GL!
Topic Starter
Flanchan

-Nao Tomori- wrote:

Hi.

General thing:
This song sounds like it's 180 bpm. Why'd you map it at 240? i don't really know to be honest i just tapped it out that way, i used 1/3 so it's not really as fast as it sounds
Most people would hate you for putting ar 9 at this speed and difficulty, I suggest you increase it to above 9.2 at least. it seems a bit too fast over ar9, i think ar9 will be okay i might change it in the future though idk

Extra
00:10:336 (5,1,2) - I feel as if the spacing change here does not follow the song per se, but it is playable. changed
00:20:003 (2,3,4,5,6,7) - I don't hear a stream here. i just did that for build up, changed
00:31:503 (1) - Maybe make this curved like the rest of the sliders? done
00:42:003 (2,3,4) - This spacing increase isn't really in the song, I believe. It's just as quiet as normal. i think it plays fine
00:45:503 (1,2,3,4) - This pattern is interesting. it is a bit weird but i think it plays alright
00:50:503 (1,2,3,4) - I don't think this plays well. Might just be me. changed
01:01:503 (1,2,3,4,5) - This rhythm is not really audible in the song, I think. there isnt really anything there but i don't want to make the spinner too long so i just used the same pattern as 01:03:503
01:06:003 (2,3) - Add a note here. (and at the other similar patterns, some of them are missing notes too.) i purposefully left spaces in these patterns but since multiple people have pointed this out ill change it .
01:56:003 (4,5) - Add a note. i''d rather keep this the same as 01:52:503
01:59:503 (1) - Move this slider down a little, it looks like it overlaps 01:59:336 (4) . looks fineon my skin and the default one
02:00:503 (1) - ^
02:14:836 (2,3,4,5) - sudden spacing increase? changed
02:18:253 (5) - not in song. removed
I like the patterns in the build-up section.
03:03:253 (5) - not in the song. removed
03:05:503 (1,2,3,4,5,6) - I do think these jumps are larger than they should be, given the song's lack of "epicness" at that point. shrunk the pattern
03:14:503 (1) - this would look better if it were less curved, I think. definately
03:34:503 (1,2,3,4,5,6) - Again, possibly too large for the song. My opinion though. i think this ones fine
03:50:503 (1) - fix this. fixed, dunno why that slider was like that
04:02:503 (1,2,3,4,5,6,1,2,3,4,5,6) - I think very large jumps are a little too large. Again, my opinion. Also, maybe vary the pattern a little. i think these are okay, maybe
04:05:503 (4,5,6) - is there a reason for anti-jumps here and not on the other similar sounds? nope, changed
04:28:503 (1) - this is one ugly slider it is
04:48:836 (2,3,4,5,6,7,8,9) - is this in the song? changed
05:06:669 (2,3) - think this jump is too big - 4.5 spacing when most of them are 3 at most. changed
05:09:836 (1,2) - I would ctrl-G here since the cursor is moving in a snappy way already and making it slow down then accelerate suddenly is fairly awkward. changed

I like the storyboard with the BG change, fits the song nicely. thanks!

GL!
Kyle73
Hey there, just here from your M4M queue!

Consider cutting the mp3!! Maybe at like 05:40:503? Heck maybe earlier? Honestly the mp3 dragging out 27 seconds seems insane but it fits here, BUT at the same time seems really useless. Don't quote me on this but, I believe one of the rules is that you have to cut the mp3 if it drags out too long or something when the map itself is over.

Also, another person pointed out the AR, I'm perfectly fine with the AR here but a lot of players nowadays crave that decimal AR, consider changing it up to 9.2? I think 9.3 at most but 9.2 looks nice and plays nicely as well.

Overall, pretty interesting map, I think the general spacing in the map fits well but just some few pet peeve things you would see in my mod (those notes touching the sliders while the notes right after are spaced out a very small distance but still nicely) and lastly, thank you for opening up your M4M queue!

Best of luck and have fun mapping :D!!

Extra
1. 00:17:503 (1,2,3,4,5,6) - I see what you're trying to do here but I think it'd look a lot better if 00:17:836 (3,6) - were stacked under the slider end of this note 00:16:503 (1) -
2. 00:18:503 (1,2) - Also maybe space it out a bit more between this and 00:18:336 (6) - just to keep the spacing consistent without having the circles touching each other awkwardly
3. 00:24:003 (2) - Possibly blanket this note like this: https://osu.ppy.sh/ss/4194746 Or stack the note under 00:25:503 (1) - like this: https://osu.ppy.sh/ss/4194749
4. 00:40:503 (1) - Perhaps move this slider over > to blanket the 00:41:003 (2) - you can also move 00:41:169 (3,4) - so it stays in pace with the moved slider
5. 00:45:503 (1,2,3,4,1,2,3,4,1,2,3,4) - I just thought this pattern was really cool LOOL and it plays pretty nicely too
6. 01:02:503 (5,6) - The claps here don't make sense to me
7. 01:31:503 (6,7,8,9,1,2,3,4) - I can see what your doing here with this stream but imo you should swap it around, basically have it start out close together like 01:31:836 (1,2,3,4) - and then have it spread out into 01:31:503 (6,7,8,9) - I think it'd match the intensity more and be smoother to play
8. 01:50:503 (1) - I think this slider here would be better suited with a whistle rather than these two 01:49:169 (4,8) -
9. 01:52:253 (8) - I think you misplaced this note lol? Move it to 01:52:169
10. 01:59:336 (4) - and 02:00:336 (4) - Looks like these notes are suffocating, consider redesigning the sliders to give the blankets some room
11. 02:10:502 (1,2) - Shift it to the > a bit so it can match the spacing between 02:11:003 (2,3,4,1) -
12. 02:11:503 (1,2,3,1) - Song stays relatively the same, I don't think the spacing needs to be that drastic
13. 02:43:503 (1,2,3) - I don't think all three whistles are needed here, maybe just the third slider
14. 03:26:836 (2) - Sounds unnecessary to me honestly, perhaps remove this note and extend the slider tick 03:26:503 (1) - to stack over 03:27:336 (4) -
15. 03:58:503 (1,2,3,4) - This sounds really awkward to me, but could be just me lol
16. 04:02:503 (1,2,3,4,5,6,1,2,3,4,5,6) - I really like the idea here but perhaps consider starting the jumps small, it seems waaaaaaay too overwhelming imo to start this jump section with such intensity right away. Perhaps have it gradually build it up to this spacing, heck maybe gradually built up to MORE spacing.
17. 04:18:503 (1,2,3,4,1,2,3,4,5,6,7,8) - This actually plays really well, I was honestly surprised a bit, very nice pattern
18. 04:23:503 (1) - Perhaps use this slider or something similar again, to replace this slider 04:28:503 (1) - it seems out of place this slider
04:28:503 (1) - But I do also understand that this blankets into 04:30:836 (2) - but aesthetically speaking this slider isn't very pretty lol
19. 04:56:169 (3,4) - Move this up more, sorry I know I mentioned this before but I really just don't like how those circles touch each other like that, there should be a small gap or something between them
20. 05:08:503 (1,2,3,4,5,6,7,8,1) - I like the gradual build up here, but perhaps the separation between 05:09:836 (1,2) - these two can be spaced a bit more? That way then you have a bigger window to react to the slow down, just a suggestion but I don't think it would hurt to experiment a bit here.
21. 05:09:836 (1,2,1,2) - This slow down is kind of weird to play, I'm sorry but I can't really think of a way to change it, perhaps a slider?
Topic Starter
Flanchan

Kyle73 wrote:

Hey there, just here from your M4M queue!

Consider cutting the mp3!! Maybe at like 05:40:503? Heck maybe earlier? Honestly the mp3 dragging out 27 seconds seems insane but it fits here, BUT at the same time seems really useless. Don't quote me on this but, I believe one of the rules is that you have to cut the mp3 if it drags out too long or something when the map itself is over. yeah good idea i will get on that

Also, another person pointed out the AR, I'm perfectly fine with the AR here but a lot of players nowadays crave that decimal AR, consider changing it up to 9.2? I think 9.3 at most but 9.2 looks nice and plays nicely as well. well to be honest i'm not a fan of the decimal ARs , find them weird, always preferred to stick with the traditional integer ARs, so i was reluctant to change to change it but if people would prefer that i'll change it

Overall, pretty interesting map, I think the general spacing in the map fits well but just some few pet peeve things you would see in my mod (those notes touching the sliders while the notes right after are spaced out a very small distance but still nicely) and lastly, thank you for opening up your M4M queue!

Best of luck and have fun mapping :D!! thank you! good luck yourself and thanks for the large mod was really helpful

Extra
1. 00:17:503 (1,2,3,4,5,6) - I see what you're trying to do here but I think it'd look a lot better if 00:17:836 (3,6) - were stacked under the slider end of this note 00:16:503 (1) - you're right, changed
2. 00:18:503 (1,2) - Also maybe space it out a bit more between this and 00:18:336 (6) - just to keep the spacing consistent without having the circles touching each other awkwardly done
3. 00:24:003 (2) - Possibly blanket this note like this: https://osu.ppy.sh/ss/4194746 Or stack the note under 00:25:503 (1) - like this: https://osu.ppy.sh/ss/4194749 blanketed
4. 00:40:503 (1) - Perhaps move this slider over > to blanket the 00:41:003 (2) - you can also move 00:41:169 (3,4) - so it stays in pace with the moved slider good idea
5. 00:45:503 (1,2,3,4,1,2,3,4,1,2,3,4) - I just thought this pattern was really cool LOOL and it plays pretty nicely too haha thanks!
6. 01:02:503 (5,6) - The claps here don't make sense to me removed
7. 01:31:503 (6,7,8,9,1,2,3,4) - I can see what your doing here with this stream but imo you should swap it around, basically have it start out close together like 01:31:836 (1,2,3,4) - and then have it spread out into 01:31:503 (6,7,8,9) - I think it'd match the intensity more and be smoother to play changed
8. 01:50:503 (1) - I think this slider here would be better suited with a whistle rather than these two 01:49:169 (4,8) - i think this is fine
9. 01:52:253 (8) - I think you misplaced this note lol? Move it to 01:52:169 i put a break there on purpous
10. 01:59:336 (4) - and 02:00:336 (4) - Looks like these notes are suffocating, consider redesigning the sliders to give the blankets some room changed
11. 02:10:502 (1,2) - Shift it to the > a bit so it can match the spacing between 02:11:003 (2,3,4,1) - changed
12. 02:11:503 (1,2,3,1) - Song stays relatively the same, I don't think the spacing needs to be that drastic changed
13. 02:43:503 (1,2,3) - I don't think all three whistles are needed here, maybe just the third slider i think the whistles are fine here, would like to keep it consistant
14. 03:26:836 (2) - Sounds unnecessary to me honestly, perhaps remove this note and extend the slider tick 03:26:503 (1) - to stack over 03:27:336 (4) - done
15. 03:58:503 (1,2,3,4) - This sounds really awkward to me, but could be just me lol changed to a jump instead
16. 04:02:503 (1,2,3,4,5,6,1,2,3,4,5,6) - I really like the idea here but perhaps consider starting the jumps small, it seems waaaaaaay too overwhelming imo to start this jump section with such intensity right away. Perhaps have it gradually build it up to this spacing, heck maybe gradually built up to MORE spacing. changed
17. 04:18:503 (1,2,3,4,1,2,3,4,5,6,7,8) - This actually plays really well, I was honestly surprised a bit, very nice pattern haha thanks, to be honest i was suprised too
18. 04:23:503 (1) - Perhaps use this slider or something similar again, to replace this slider 04:28:503 (1) - it seems out of place this slider
04:28:503 (1) - But I do also understand that this blankets into 04:30:836 (2) - but aesthetically speaking this slider isn't very pretty lol done
19. 04:56:169 (3,4) - Move this up more, sorry I know I mentioned this before but I really just don't like how those circles touch each other like that, there should be a small gap or something between them done
20. 05:08:503 (1,2,3,4,5,6,7,8,1) - I like the gradual build up here, but perhaps the separation between 05:09:836 (1,2) - these two can be spaced a bit more? That way then you have a bigger window to react to the slow down, just a suggestion but I don't think it would hurt to experiment a bit here. yeah i might change this completely, for now i increased the spacing and changed 05:10:336 (1) to a slider
21. 05:09:836 (1,2,1,2) - This slow down is kind of weird to play, I'm sorry but I can't really think of a way to change it, perhaps a slider?
N i M a Z i
Nice Storyboard.

I think Insane is better than Extra. Let's talk about Extra diff.

I think some hitsound used in your map are a little noisy. Such as 00:00:503 (1,2,3,4) - the "Whistle"s, and from here 01:01:503 (1) - the "Clap"s. I think "Whistle" & "Clap" should not be used that often because they may destroy the silent feeling in the first half of music.

00:42:503 (1,2,3,4) - 00:44:503 (1,2,3,4) - 00:45:503 (1,2,3,4) - They are similar in rhythm but have different patterns in hitsound. 00:42:503 (1,2,3,4) - and 00:45:503 (1,2,3,4) - there are "Whistle"s on both 3&4, but 00:44:503 (1,2,3,4) - only the last one. I don't know your standard about this, but I think they should be united to one pattern for they are similar in rhythm.

01:15:335 (4,5,1) - 01:17:003 (4,5,6) - 01:18:169 (3,4,5) - These parts may be a kind of overmapping.And in some other parts like 04:42:169 (1,2,3,4,5) - .

04:25:003 - I think there should be note here.

My English is too bad, sorry.

I have a M4M req in your queue
t/378320
and This is my map
https://osu.ppy.sh/s/393339
Topic Starter
Flanchan

Ni-ma wrote:

Nice Storyboard. thanks!

I think Insane is better than Extra. Let's talk about Extra diff.

I think some hitsound used in your map are a little noisy. Such as 00:00:503 (1,2,3,4) - removed the "Whistle"s, and from here 01:01:503 (1) - the "Clap"s. I think "Whistle" & "Clap" should not be used that often because they may destroy the silent feeling in the first half of music. i think i'm going to reduce the volume for those parts significantly

00:42:503 (1,2,3,4) - 00:44:503 (1,2,3,4) - 00:45:503 (1,2,3,4) - They are similar in rhythm but have different patterns in hitsound. fixed 00:42:503 (1,2,3,4) - and 00:45:503 (1,2,3,4) - there are "Whistle"s on both 3&4, but 00:44:503 (1,2,3,4) - only the last one. I don't know your standard about this, but I think they should be united to one pattern for they are similar in rhythm. yeah that was a mistake, fixed

01:15:335 (4,5,1) - 01:17:003 (4,5,6) - 01:18:169 (3,4,5) - These parts may be a kind of overmapping.And in some other parts like 04:42:169 (1,2,3,4,5) - removed all except 01:15:335 (4,5,1) , i think this one's okay.

04:25:003 - I think there should be note here. changed

My English is too bad, sorry. your english is good, thank you for the mod! :)

I have a M4M req in your queue
t/378320
and This is my map
https://osu.ppy.sh/s/393339
Adventure
INSANE


00:45:836 (2,3,4) - the distance is not too close
00:58:836 (3,5) - stacked make one
01:00:503 (1) - finish
01:24:503 (1) - finish
02:19:003 (3,5) - make one too
02:23:836 (2,1) - This is also the same
02:23:836 (2,1) - rolled into one
03:54:503 (1,1,2,1) - distance please repaired first


EXTRA


02:34:503 (1,2,3,4) - rolled into one
02:37:002 (3,5) - this too
02:46:836 (2,5) - rolled into one too
03:50:503 (1,3) - this too
hitsound when everything was ok

NICE STORYBOARD

Sorry For My Bad English
Topic Starter
Flanchan

arnoldusj wrote:

INSANE


00:45:836 (2,3,4) - the distance is not too close changed
00:58:836 (3,5) - stacked make one changed
01:00:503 (1) - finish changed
01:24:503 (1) - finish changed
02:19:003 (3,5) - make one too changed
02:23:836 (2,1) - This is also the same changed
02:23:836 (2,1) - rolled into one
03:54:503 (1,1,2,1) - distance please repaired first changed spacing here


EXTRA


02:34:503 (1,2,3,4) - rolled into one removed this completely
02:37:002 (3,5) - this too i like to keep this unstacked
02:46:836 (2,5) - rolled into one too changed
03:50:503 (1,3) - this too changed
hitsound when everything was ok

NICE STORYBOARD
thanks!
Sorry For My Bad English
dont worry about it your english is fine, thanks for the mod!
-Keitaro

Rendyindo wrote:

As you said, M4M.
Extra
00:35:837 (3,5) - Stack these
01:02:003 (2,4) - ^
02:23:669 (2,4) - ^
02:27:836 (2,1) - Stack with the end of slider.
02:37:002 (3,5) - Stack these
02:40:836 (2,5) - ^
02:41:003 (3,4,1) - Stack with the beginning of slider (maybe?)
02:43:003 (2,4) - Stack these
02:49:836 (2,4) - ^
02:53:003 (2,4,1) - Stack with the beginning of slider.
03:00:836 (2,4) - Stack these
03:01:836 (2,4) - ^
03:21:003 (2,4) - ^
03:22:003 (2,4) - ^
03:25:503 (1,3,4) - Stack with the beginning of slider
03:38:003 (2,4) - Stack these
04:00:503 (1,2,4) - Stack these with the beginning of slider
04:14:836 (2,4) - Stack these
04:39:169 (3,1) - Stack with the beginning of slider.
Storyboard
made it more flash?
anyway nice space storyboard :)
Topic Starter
Flanchan

Rendyindo wrote:

Rendyindo wrote:

As you said, M4M.
Extra
00:35:837 (3,5) - Stack these
01:02:003 (2,4) - ^
02:23:669 (2,4) - ^ i think these are fine, like having them unstacked here
02:27:836 (2,1) - Stack with the end of slider. done
02:37:002 (3,5) - Stack these done
02:40:836 (2,5) - ^
02:41:003 (3,4,1) - Stack with the beginning of slider (maybe?)
02:43:003 (2,4) - Stack these
02:49:836 (2,4) - ^
02:53:003 (2,4,1) - Stack with the beginning of slider.
03:00:836 (2,4) - Stack these
03:01:836 (2,4) - ^
03:21:003 (2,4) - ^
03:22:003 (2,4) - ^
03:25:503 (1,3,4) - Stack with the beginning of slider
03:38:003 (2,4) - Stack these
04:00:503 (1,2,4) - Stack these with the beginning of slider
04:14:836 (2,4) - Stack these i think these are fine
04:39:169 (3,1) - Stack with the beginning of slider. done
Storyboard
made it more flash? i might do in the future but i dont really know where to put more flashes haha
anyway nice space storyboard :) thanks
thank you for mod!
XVoIR
[General]
Is this marathon or?

[Extra]
00:00:503 (1,2,3,4) - I think that NC would work here fine!
01:06:003 (2) - maybe move that a bit lower (also here: 01:24:003 (2)
01:31:503 (1,2,3,4,1,2,3,4) - kinda... overmapped?
01:51:836 (6,7,8) - try to fix (7) position, it looks off
01:56:169 (5,1) - lacks note here?
02:22:836 (3,4) - maybe rotate them by 30 degree?
02:27:169 (3) - stack with 02:26:503 (1)
02:28:836 (3) - move to x:150 y:132
02:57:003 (2,3,4) - make these straight
03:01:836 (2,4) - stack
03:02:503 (1) - maybe don't repeat it and change to regular slider
03:09:503 (1) - move this to stack with 03:10:169 (3,4)
03:20:503 (1,2,3,4) - maybe try something like this
03:25:503 (1) - stack with 03:26:169 (3,4)
03:30:503 (1,3) - I don't know your intentions, but maybe stack
03:36:503 (1) - fix blanket
03:38:336 (4) - fix stack
03:51:003 (2) - move a bit to the upper right
04:13:503 (1,2) - it hurts, try to do something with this ;_;
04:50:003 (3,4,5) - i think that triple isn't needed
04:59:669 (2,3,4,5,6) - work with this ok? ^>^
Topic Starter
Flanchan

XVoIR wrote:

[General]
Is this marathon or? no, i intend to map a full set, might take a long time though

[Extra]
00:00:503 (1,2,3,4) - I think that NC would work here fine! done
01:06:003 (2) - maybe move that a bit lower (also here: 01:24:003 (2) i think ill keep these stacked
01:31:503 (1,2,3,4,1,2,3,4) - kinda... overmapped? changed
01:51:836 (6,7,8) - try to fix (7) position, it looks off changed
01:56:169 (5,1) - lacks note here? i did that on purpose to match 01:52:669, i think it's okay
02:22:836 (3,4) - maybe rotate them by 30 degree? good idea
02:27:169 (3) - stack with 02:26:503 (1) done
02:28:836 (3) - move to x:150 y:132 done
02:57:003 (2,3,4) - make these straight done
03:01:836 (2,4) - stack i think these are fine
03:02:503 (1) - maybe don't repeat it and change to regular slider changed
03:09:503 (1) - move this to stack with 03:10:169 (3,4) id rather keep this unstacked
03:20:503 (1,2,3,4) - maybe try something like this
done, good idea
03:25:503 (1) - stack with 03:26:169 (3,4) id rather keep this unstacked
03:30:503 (1,3) - I don't know your intentions, but maybe stack ^
03:36:503 (1) - fix blanket done
03:38:336 (4) - fix stack this was done on purpose
03:51:003 (2) - move a bit to the upper right done
04:13:503 (1,2) - it hurts, try to do something with this ;_; is it really that bad? i quite like it haha, ill see what i can do
04:50:003 (3,4,5) - i think that triple isn't needed changed
04:59:669 (2,3,4,5,6) - work with this ok? ^>^ yeah, good idea
thanks so much!
bejewelled
M4M from my queue.
I am only doing normal and hard, as your diffs are really long.

Normal

00:37:503 (1,2) - Change 1 to curved shape.
00:44:503 (1,2) - Check symmetry.
00:47:503 (3,4,1,2,3) - New combos are off.
01:01:503 (1,2,3,4) - Don't change slider velocity.
It suddenly cuts off. Are you still working on the rest?

Hard: NOTE: A lot of this is optional; I just think these edits would make it flow better. Don't be alarmed, these all aren't necessary.
00:17:836 (2,3,4,5) - Don't stack.
00:28:503 (1,2,3) - Distance is slightly off.
00:32:169 (3,4) - Don't stack.
00:38:836 (3,4) - Don't stack.
00:40:169 (3,4) - ^^^. Only stack in sets of 3, and only stack on sliders.
00:50:003 (2,3,4) - Distance is off.
00:53:169 (3,4,1) - Stack 3 with 4.
00:54:169 (3,4) - Stack on top of next slider.
01:00:336 (4,5,1) - Take out 5.
01:01:503 (1,2,3,4,1,1,2,3,4,5) - Don't increase slider velocity.
01:16:003 (2,3,1) - Take out 3.
01:23:169 (1) - New combo is off-beat.
01:48:503 (1) - This is a very awkward place to end a break.
02:19:503 (1,2,3,4,5,6) - Put 1-4 in a small square, and 5-6 on top of next slider.
02:27:003 (2) - A bit too off the map.
02:36:003 (2,3,4,1,2) - Replace 3 and 4 with a slider.
02:46:169 (3,4,1) - Stack 3 and 4 on top of 1.
03:11:836 (2,3,4,5) - Space 2 and 3; put 4 and 5 on next slider.
03:13:503 (1) - Replace with circles; this doesn't go with the overall rhythm.
03:23:336 (4,5,6,7,8,9) - This is hard to read.
Kiai actually looks all good!
Topic Starter
Flanchan

Swegmec wrote:

M4M from my queue.
I am only doing normal and hard, as your diffs are really long. np

Normal

00:37:503 (1,2) - Change 1 to curved shape. changed
00:44:503 (1,2) - Check symmetry. symmetry seems fine here
00:47:503 (3,4,1,2,3) - New combos are off. fixed, these are fine its the ones before that were off
01:01:503 (1,2,3,4) - Don't change slider velocity. i think the change here is okay since its a louder part of the song, and to keep it consistent with the other difficulties in the mapset
It suddenly cuts off. Are you still working on the rest? yeah, its WIP just started this difficulty recently

Hard: NOTE: A lot of this is optional; I just think these edits would make it flow better. Don't be alarmed, these all aren't necessary.
00:17:836 (2,3,4,5) - Don't stack. changed to sliders
00:28:503 (1,2,3) - Distance is slightly off. fixed
00:32:169 (3,4) - Don't stack. changed
00:38:836 (3,4) - Don't stack. changed
00:40:169 (3,4) - ^^^. Only stack in sets of 3, and only stack on sliders. changed, although i think some of them are fine
00:50:003 (2,3,4) - Distance is off. removed
00:53:169 (3,4,1) - Stack 3 with 4. changed
00:54:169 (3,4) - Stack on top of next slider. changed
01:00:336 (4,5,1) - Take out 5. i think this is fine to emphasise the music
01:01:503 (1,2,3,4,1,1,2,3,4,5) - Don't increase slider velocity.
01:16:003 (2,3,1) - Take out 3. changed
01:23:169 (1) - New combo is off-beat. fixed
01:48:503 (1) - This is a very awkward place to end a break. seems fine to me
02:19:503 (1,2,3,4,5,6) - Put 1-4 in a small square, and 5-6 on top of next slider. i like the idea but it seems a little hard for a Hard
02:27:003 (2) - A bit too off the map. changed
02:36:003 (2,3,4,1,2) - Replace 3 and 4 with a slider. changed
02:46:169 (3,4,1) - Stack 3 and 4 on top of 1. changed this a different way
03:11:836 (2,3,4,5) - Space 2 and 3; put 4 and 5 on next slider. changed
03:13:503 (1) - Replace with circles; this doesn't go with the overall rhythm. changed to slider + circles
03:23:336 (4,5,6,7,8,9) - This is hard to read. changed
Kiai actually looks all good!
thanks for the mod!
MrJoghurt
My mod for the Normal difficulty
Maby I'll edit this post so I mod the other diffs too but I think Normal realy needs a mod.

[In General]
The bitrate of the mp3 you're using is to high
The BPM is 120. (Trust me I'm a drummer)
Storyboard
Made some changes at 03:48:50
The songs name Is displaying and the time of it can be set by QAT's so I would set the time of it there.
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Phttps://osu.ppy.sh/ss/4646255ass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"TorqueX_Particle_Effect_Guide_snow.png",320,240
F,0,60419,60503,0,1
F,0,60503,60753,1,0
F,0,68419,68503,0,1
F,0,68503,68753,1,0
F,0,76419,76503,0,1
F,0,76503,76753,1,0
F,0,84419,84503,0,1
F,0,84503,84753,1,0
F,0,228419,,0
F,0,228419,228503,0,1
F,0,228503,,1
S,0,228503,,1
F,0,228503,229503,1,0
F,0,244419,244503,0,1
F,0,244503,245503,1,0
F,0,260419,260502,0,1
F,0,260502,261502,1,0
F,0,302419,302503,0,1
F,0,302503,302753,1,0
F,0,302753,,0
Sprite,Foreground,Centre,"blank.png",320,240
F,0,60419,60503,0,0.4https://osu.ppy.sh/ss/4646255425806
F,0,60503,60586,0.4425806,0
F,0,68419,68503,0,0.4425806
F,0,68503,68586,0.4425806,0
F,0,76419,76503,0,0.4425806
F,0,76503,76586,0.4425806,0
F,0,84419,84503,0,0.4425806
F,0,84503,84586,0.4425806,0
F,0,227669,227753,0.1306392,0.083134
F,0,227753,227836,0.083134,0.1939794
F,0,227836,227919,0.1939794,0.134598
F,0,227919,228003,0.134598,0.285031
F,0,228003,228086,0.285031,0
F,0,228086,228169,0
F,0,228169,228253,0
F,0,228253,228336,0
F,0,228336,228419,0
F,0,228419,228503,0
F,0,228503,228753,0
F,0,244419,244503,0,0.4425806
F,0,244503,244586,0.4425806,0
F,0,260419,260502,0,0.4425806
F,0,260502,260586,0.4425806,0
F,0,302419,302503,0,0.4425806
F,0,302503,302586,0.4425806,0
Sprite,Foreground,Centre,"out.png",320,240
M,0,312003,,274,134
F,0,312003,313503,0,1
F,0,313503,318003,1,0.9982001
F,0,318003,318503,0.9982001,0
Sprite,Foreground,Centre,"black.png",320,240
M,0,310586,313503,320,240
F,0,310586,313503,0,1
F,0,313503,332503,1
F,0,332503,333003,1,0
Sprite,Foreground,Centre,"13d_space_scene_galaxy.jpg",320,240
M,0,-1497,-497,312,200
M,0,-497,228503,312,200,313,200
S,0,0,,0.5953545
F,0,0,3,1
M,0,0,60419,313,200,301,222
M,0,60419,227836,301,222,173,212
F,0,228503,228586,0
//Storyboard Sound Samples
[Normal]
Comboing
till 00:20:169 The Instrument you're following doesn't change so I wouldn't change the NCing. I think every 2 ore 4 hitobjects would be good
after It a Instrument starts in the back I would make a new combo everytime it changes.(till 01:00:503)
I would make exeptions there:
00:39:169 (3) - Its an upbeat to 00:39:503 (4) -

01:01:503 (1) - I would move the NC to 01:00:503 (5) - to get more attention to that point
01:52:503 (1) - NC one hitobject later voice pitch is changing
01:56:503 (1) - I don't get the reason of NCing here
02:00:503 (1,2) - Voice moves up 02:02:503 (3,4) - and down would make a NC there
03:10:503 (1,2,1) - while these the sounds gets more intense 03:13:503 (2,3,4,1) - Here the sound stays would move 03:12:503 (1) - this NC one later and 03:14:503 (1) - would remove this NC
04:06:503 (4) - would remove NC there to get combo consistency
04:10:503 (5) - Same
04:15:315 (5) - you can also add a new combo here instead of doing the two above
Didn't find any spacing issues
Hitsounds
I think due to the loud music the hitsounds between 01:48:503 and 03:40:503 should be louder
04:08:503 (1) - This has a Finish so 04:12:503 (1) - this needs one because of consistency.
04:38:503 (3,4,5) - I think the rythm here should be similar to 04:42:503 (3,4,5,6) - for consistency
01:21:503 (2) - I think you shouldn't stack this because you didn't stack the whole song at the end of a slider except for this and remember its a Nomral diff
also I think you got some parts which didn't look that nice to me here's a list (mostly adjusting placements a bit)
list
00:24:503 (1,2) - Why don't you form a blanket here like this https://osu.ppy.sh/ss/4646255 by the way just using default because of hitsounds
00:36:190 (5,1,2,3) - would make them round
01:26:503 (3,4) - I think these would look better when they would have the same shape
02:58:190 (3,4) - they should be in one line I think
03:32:503 (1,2) - would make a blanket there
03:38:503 (1,2) - I would rotate these a bit and form a blanket between them 03:37:503 (2,1) -
04:11:315 (2,3) - they are not linear I think they should be
04:27:190 (7,8,1) - linear ?
05:08:503 (1,2) - I think this spiral isnt that Round
:)
Topic Starter
Flanchan

st_stefan wrote:

My mod for the Normal difficulty
Maby I'll edit this post so I mod the other diffs too but I think Normal realy needs a mod.

[In General]
The bitrate of the mp3 you're using is to high is this unrankable? i always thought it was just a guidline. i would changed it but it messes my offset/bpm up when i try
The BPM is 120. (Trust me I'm a drummer) i guess so but 240 plays exactly the same and i wanna keep my slider lengths
Storyboard
Made some changes at 03:48:50
The songs name Is displaying and the time of it can be set by QAT's so I would set the time of it there. yeah good idea
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Phttps://osu.ppy.sh/ss/4646255ass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"TorqueX_Particle_Effect_Guide_snow.png",320,240
F,0,60419,60503,0,1
F,0,60503,60753,1,0
F,0,68419,68503,0,1
F,0,68503,68753,1,0
F,0,76419,76503,0,1
F,0,76503,76753,1,0
F,0,84419,84503,0,1
F,0,84503,84753,1,0
F,0,228419,,0
F,0,228419,228503,0,1
F,0,228503,,1
S,0,228503,,1
F,0,228503,229503,1,0
F,0,244419,244503,0,1
F,0,244503,245503,1,0
F,0,260419,260502,0,1
F,0,260502,261502,1,0
F,0,302419,302503,0,1
F,0,302503,302753,1,0
F,0,302753,,0
Sprite,Foreground,Centre,"blank.png",320,240
F,0,60419,60503,0,0.4https://osu.ppy.sh/ss/4646255425806
F,0,60503,60586,0.4425806,0
F,0,68419,68503,0,0.4425806
F,0,68503,68586,0.4425806,0
F,0,76419,76503,0,0.4425806
F,0,76503,76586,0.4425806,0
F,0,84419,84503,0,0.4425806
F,0,84503,84586,0.4425806,0
F,0,227669,227753,0.1306392,0.083134
F,0,227753,227836,0.083134,0.1939794
F,0,227836,227919,0.1939794,0.134598
F,0,227919,228003,0.134598,0.285031
F,0,228003,228086,0.285031,0
F,0,228086,228169,0
F,0,228169,228253,0
F,0,228253,228336,0
F,0,228336,228419,0
F,0,228419,228503,0
F,0,228503,228753,0
F,0,244419,244503,0,0.4425806
F,0,244503,244586,0.4425806,0
F,0,260419,260502,0,0.4425806
F,0,260502,260586,0.4425806,0
F,0,302419,302503,0,0.4425806
F,0,302503,302586,0.4425806,0
Sprite,Foreground,Centre,"out.png",320,240
M,0,312003,,274,134
F,0,312003,313503,0,1
F,0,313503,318003,1,0.9982001
F,0,318003,318503,0.9982001,0
Sprite,Foreground,Centre,"black.png",320,240
M,0,310586,313503,320,240
F,0,310586,313503,0,1
F,0,313503,332503,1
F,0,332503,333003,1,0
Sprite,Foreground,Centre,"13d_space_scene_galaxy.jpg",320,240
M,0,-1497,-497,312,200
M,0,-497,228503,312,200,313,200
S,0,0,,0.5953545
F,0,0,3,1
M,0,0,60419,313,200,301,222
M,0,60419,227836,301,222,173,212
F,0,228503,228586,0
//Storyboard Sound Samples
[Normal]
Comboing
till 00:20:169 The Instrument you're following doesn't change so I wouldn't change the NCing. I think every 2 ore 4 hitobjects would be good
after It a Instrument starts in the back I would make a new combo everytime it changes. changed to every 2 bars
(till 01:00:503)
I would make exeptions there:
00:39:169 (3) - Its an upbeat to 00:39:503 (4) - changed whole thing to every 2 bars

01:01:503 (1) - I would move the NC to 01:00:503 (5) - to get more attention to that point true
01:52:503 (1) - NC one hitobject later voice pitch is changing changed
01:56:503 (1) - I don't get the reason of NCing here removed
02:00:503 (1,2) - Voice moves up 02:02:503 (3,4) - and down would make a NC there changed
03:10:503 (1,2,1) - while these the sounds gets more intense 03:13:503 (2,3,4,1) - Here the sound stays would move 03:12:503 (1) - this NC one later and 03:14:503 (1) - would remove this NC id like to keep it every 5th bar NC for this part
04:06:503 (4) - would remove NC there to get combo consistency done
04:10:503 (5) - Same ^
04:15:315 (5) - you can also add a new combo here instead of doing the two above i think its fine here
Didn't find any spacing issues
Hitsounds
I think due to the loud music the hitsounds between 01:48:503 and 03:40:503 should be louder changed
04:08:503 (1) - This has a Finish so 04:12:503 (1) - this needs one because of consistency. fixed
04:38:503 (3,4,5) - I think the rythm here should be similar to 04:42:503 (3,4,5,6) - for consistency changed
01:21:503 (2) - I think you shouldn't stack this because you didn't stack the whole song at the end of a slider except for this and remember its a Nomral diff changed
also I think you got some parts which didn't look that nice to me here's a list (mostly adjusting placements a bit)
list
00:24:503 (1,2) - Why don't you form a blanket here like this https://osu.ppy.sh/ss/4646255 by the way just using default because of hitsounds done
00:36:190 (5,1,2,3) - would make them round attempted
01:26:503 (3,4) - I think these would look better when they would have the same shape changed
02:58:190 (3,4) - they should be in one line I think done
03:32:503 (1,2) - would make a blanket there done
03:38:503 (1,2) - I would rotate these a bit and form a blanket between them 03:37:503 (2,1) - blanketed 03:37:503 (2) -
04:11:315 (2,3) - they are not linear I think they should be
04:27:190 (7,8,1) - linear ? not quite sure what you mean by linear
05:08:503 (1,2) - I think this spiral isnt that Round attempted to correct
:)
thanks for the mod! i need to sort out the flow of Normal too but im too tired to do it now. when you've finished your mapset ill mod it for you too.
ty
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