-soramaru- wrote:
https://osu.ppy.sh/ss/3854118
Slider and 2 is too close.
The other is nothing
It is a great map!
Hey. Next time in mod tell us a difficulty you are modding..-soramaru- wrote:
https://osu.ppy.sh/ss/3854118
Slider and 2 is too close.
The other is nothing
It is a great map!
СпасибоNamki wrote:
Парочку предложений.
[General]
В тагах не надо писать название песни и имя исполнителя.
[Easy]
01:04:510 (3) - копипаст предыдущего слайдера.
01:10:135 (1) - не думаешь ли, что стоит укоротить спиннер, т.к. новичкам крутить его будет долго
[Normal]
00:41:072 (2,3) - spacing
00:47:635 (3,1) - spacing
[Hard]
00:28:885 (4,5) - spacing, зачем увеличил, сделай просто треугольник из этих 00:28:885 (4,5,6) - трех, смотрится приличнее, да и играется лучше
00:40:135 (1,2,3) - совершенно не понимаю этот спейсинг, зачем извращаться и делать какие-то страшные паттерны со странным спейсингом
00:46:697 (6,7,8) - пофиксь бланкеты
00:53:260 (2,3,4) - спейсинг
00:56:697 (1) - странно, чуть вправо, для флоу
01:01:072 (5) - зачем застакал под слайдером, не лучше ли будет застакать с 01:01:385 (6) - этим
01:02:635 (1,2,3) - ужасно, два бланкета?
Посмотрел не всё, но и этого хватит.
Удачи ♥
Thanks ^_^hent2222 wrote:
Hi!
#modreqs c;
Sorry for my english
[General]
Harder diff = higher AR,OD etc.
[Easy]
3/4 map this is slider, circle, slider, circle, slider, circle.
00:20:135 (1,2) - blanket
00:56:385 (1,2) - blanket
[Normal]
HP4 too much. Maybe HP3-3,5?
[Hard]
AR8 too much. Next diff has AR7 and it is more difficult. AR6,5-7 I recommend.
HP6 too much. HP4,5-5 I recommend
00:39:822 (1,2,3,1,2,3,1,2,3,1,2,3) - ugly patterns
00:44:822 (1,2,3) - spacing
01:02:635 (1,2,3) - Round object (1) and spacing
[FCL's Hard]
HP6,5 too much. I recommend HP5-5,5
00:29:041 (1,2,3,4,1) - I don't like this pattern
[fizzn1's Advanced Hard]
previous diff has OD6. You set OD6-6,5
HP4 too many. I recommend HP5,5
Sorry, this diff isn't good
[waji's Insane]
AR9,3 too much. Next diff has AR8,5. I recommend AR8-8,5
[justme's Insane]
OD7 I recommend
The best diff for me
00:29:197 (1,2,1,2) - too big spacing
Thankshent2222 wrote:
Hi!
#modreqs c;
Sorry for my english
[General]
Harder diff = higher AR,OD etc.
[Easy]
3/4 map this is slider, circle, slider, circle, slider, circle.
00:20:135 (1,2) - blanket
00:56:385 (1,2) - blanket
[Normal]
HP4 too much. Maybe HP3-3,5?
[Hard]
AR8 too much. Next diff has AR7 and it is more difficult. AR6,5-7 I recommend.
HP6 too much. HP4,5-5 I recommend
00:39:822 (1,2,3,1,2,3,1,2,3,1,2,3) - ugly patterns
00:44:822 (1,2,3) - spacing
01:02:635 (1,2,3) - Round object (1) and spacing
[FCL's Hard]
HP6,5 too much. I recommend HP5-5,5
00:29:041 (1,2,3,4,1) - I don't like this pattern
[fizzn1's Advanced Hard]
previous diff has OD6. You set OD6-6,5
HP4 too many. I recommend HP5,5
Sorry, this diff isn't good
[waji's Insane]
AR9,3 too much. Next diff has AR8,5. I recommend AR8-8,5 I'm not going to put ar 8 nor 8.5 sorry
[justme's Insane]
OD7 I recommend
The best diff for me
00:29:197 (1,2,1,2) - too big spacing
osu file format v14
[General]
AudioFilename: track.mp3
AudioLeadIn: -1500
PreviewTime: 49510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9
[Metadata]
Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:FCL's Hard
Source:FNAF 2
Tags:five nights at freddy game horor monster FCL ohyeahitsjustme wajinshu fizzn1
BeatmapID:806184
BeatmapSetID:366864
[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,10335,19235
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
135,625,4,2,10,50,1,0
10135,-100,4,3,0,50,0,0
20135,-100,4,2,1,50,0,0
29093,-66.6666666666667,4,2,1,50,0,0
29666,-100,4,2,1,50,0,0
49093,-66.6666666666667,4,2,1,50,0,0
50135,-100,4,2,1,50,0,1
70135,-100,4,2,1,50,0,0
[Colours]
Combo1 : 191,191,0
Combo2 : 0,176,88
Combo3 : 0,176,176
Combo4 : 193,0,0
[HitObjects]
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Thanks-Lemons wrote:
This background is giving me PTSD
- Easy
- TBH turning off DS to make something go closer just to make it look nicer is okay most of the time
- 00:05:135 (1) - I would have this not stack with 00:00:135 (1) - and instead just have it go onto the other side of the screen so you can make use of the whole thing
- 00:22:010 (2) - Blanket better
- 00:35:135 (1,2,3) - Straighten this up it's a bit off
- 00:40:135 (1,3) - These curves feel ugly to me, they're just kinda too scrunchy for me
- 00:42:635 (3,4,1) - The line is kinda bleh between the notes
- 00:58:260 (2) - Blanket better
- 01:04:510 (3) - This slider sticks out so much cuz it's so curved compared to the other slider right before it
- 01:10:135 (1) - I just wouldn't even have this spinner here on easy, just use a single note on the downbeat or sumthin
Normal- 00:02:635 (1) - Make this curve around 3 for a blanket
- 00:47:635 (3) - blanket
- 01:02:635 (1,3) - Make these two the same, and if you change them to look like 1, change 01:05:135 (5) - to also be same angle
hard- 00:08:572 (2) - move to 239|207
- 00:40:135 (3) - Move the elbow to be in the dead center
fcl's hard- 00:06:385 (3,4) - Make these into single notes instead of sliders
waji's hard- fine
Justme's insane- Looks fine only suggestion I have is think about spreading out your notes to make more use of the grid spaces you're given
boogahboogahboogah
Fine. Fine? FINE?! I can't believe my eyes. LOL-Lemons wrote:
This background is giving me PTSD
- Easy
- TBH turning off DS to make something go closer just to make it look nicer is okay most of the time
- 00:05:135 (1) - I would have this not stack with 00:00:135 (1) - and instead just have it go onto the other side of the screen so you can make use of the whole thing
- 00:22:010 (2) - Blanket better
- 00:35:135 (1,2,3) - Straighten this up it's a bit off
- 00:40:135 (1,3) - These curves feel ugly to me, they're just kinda too scrunchy for me
- 00:42:635 (3,4,1) - The line is kinda bleh between the notes
- 00:58:260 (2) - Blanket better
- 01:04:510 (3) - This slider sticks out so much cuz it's so curved compared to the other slider right before it
- 01:10:135 (1) - I just wouldn't even have this spinner here on easy, just use a single note on the downbeat or sumthin
Normal- 00:02:635 (1) - Make this curve around 3 for a blanket
- 00:47:635 (3) - blanket
- 01:02:635 (1,3) - Make these two the same, and if you change them to look like 1, change 01:05:135 (5) - to also be same angle
hard- 00:08:572 (2) - move to 239|207
- 00:40:135 (3) - Move the elbow to be in the dead center
fcl's hard- 00:06:385 (3,4) - Make these into single notes instead of sliders
waji's hard insane- fine
Justme's insane- Looks fine only suggestion I have is think about spreading out your notes to make more use of the grid spaces you're given
boogahboogahboogah
Thank you ^_^Dono027 wrote:
From #modreqsGeneral
Change the combo colour in the song setup.What colors for example?Easy
00:45:135 (1,2,3) - Don't make that. That can confuse the new players.I thing it's not critic, and i don't change it
00:58:885 (3,1) - Make a blanket OkNormal
Use DS =1.51.2I don't shure in this
00:22:635 (3,4) - Make a reverse for the slider 3 and delete the slider 4.Yeah realy great ideaHard
00:08:885 (3) - Make something like thatOk
00:24:510 (6,1) - Make something like thatOk
01:02:635 (1) - Change this slider, the beginning touch the end.Ok
01:05:447 (3,4) - Change the place of there circles I don't sure
01:06:072 (1,2,3,4,5) - This circles & sliders are too spaced.
OkeyDono027 wrote:
What colot for example ? → Colors like your background.
like brown for freddie.
Thanks ^_^cHelli wrote:
Wow~
I like this map~EasyGood Luck~Normal
- Just make better blanket
00:02:635 (1,2) - 00:20:135 (1,2) - 00:56:385 (1,2) - 00:58:885 (3,1,2) - 01:06:385 (1,2) - Fixed- 00:30:760 (1,2) - Well....It's a little strange here.... 00:40:135 (1,2,3) - the sameOk
- 00:45:135 (1,2,3) - I don't think this look good..Well...Ok...
FCL's Hard
- The same thing: make blanket better
00:02:322 (3,1) - 00:03:885 (2,3) - I thing it okINSANEs ARE GREAT!
- 00:20:135 (1,2) - 00:25:135 (1,2) - may be too far (for a hard diff)
- 00:29:093 (1,2,3,4,1) - the distance is better to be same
can you make GDs for me?
I'm just kidding~ Lol
A Good Blanket
some things like this... (from justme's insane)
Спасибо тебе огромноеRevialink wrote:
Привет!~ Рандом мод!
General
Насчет БГ: могу предложить 2 картинки на выбор, ибо этот БГ мне не нравится
1. http://img03.deviantart.net/52bd/i/2015 ... 8rpugy.png
2. https://i.ytimg.com/vi/B7lj36Y3NhA/maxresdefault.jpgEasyОчень большой спейсинг для Easy. Поставь 0.8х и переставь объектыМне кажется не очень хорошая идея, к тому же не получится делать бланкеты
00:22:010 (2) - здесь нет никаких звуков, убериОкей
00:24:510 (2) - ^Окей
00:27:010 (2) - ^Окей
00:27:010 (2) - ^Окей
00:22:635 (1) - Ctrl+JОкей
01:05:760 (3,1) - не стоит ставить ноту поверх другой (или поверх слайдера). Сложно для начинающихОкейNormalОчень большой спейсинг для Normal. Поставь 1.0х и переставь объектыИзвини, но здесь тоже самое что и в изи
00:30:135 (5) - здесь новое комбо начниХорошая идеяFCL's HardОчень большой спейсинг для Hard. Поставь 1.3х и переставь объекты
00:29:666 (2,3) - поменяй местами
00:38:103 (1) - здесь новое комбо начни
00:49:093 (1) - сократи на 1 деление в концеwaji's InsaneВ некоторых местах есть слайдеры/ноты, где спейсинг мал. Попробуй со спейсингом 1.5х увеличить расстояние
01:07:010 (2,3,4,5,6,7,8) - сделай вот так:justme's InsaneСлишком много моментов, где ноты поверх слайдеров. Это уменьшает сложность карты. Попробуй сократить это кол-во, разместив ноты рядом/далеко с/от слайдеров.
Также очень много новых комбо, начиная с 00:30:135 , которые создаются не в ритм. Надо их отредактировать, чтобы новые комбо создавались в ритм
Карта очень хорошая, удачи!~
Revialink wrote:
Привет!~ Рандом мод!
General
Насчет БГ: могу предложить 2 картинки на выбор, ибо этот БГ мне не нравится
1. http://img03.deviantart.net/52bd/i/2015 ... 8rpugy.png
2. https://i.ytimg.com/vi/B7lj36Y3NhA/maxresdefault.jpgEasyОчень большой спейсинг для Easy. Поставь 0.8х и переставь объекты
00:22:010 (2) - здесь нет никаких звуков, убери
00:24:510 (2) - ^
00:27:010 (2) - ^
00:27:010 (2) - ^
00:22:635 (1) - Ctrl+J
01:05:760 (3,1) - не стоит ставить ноту поверх другой (или поверх слайдера). Сложно для начинающихNormalОчень большой спейсинг для Normal. Поставь 1.0х и переставь объекты
00:30:135 (5) - здесь новое комбо начниFCL's HardОчень большой спейсинг для Hard. Поставь 1.3х и переставь объекты
00:29:666 (2,3) - поменяй местами
00:38:103 (1) - здесь новое комбо начни
00:49:093 (1) - сократи на 1 деление в концеwaji's InsaneВ некоторых местах есть слайдеры/ноты, где спейсинг мал. Попробуй со спейсингом 1.5х увеличить расстояние
01:07:010 (2,3,4,5,6,7,8) - сделай вот так: Но ведь здесь и так большой спейсинг зачем я буду менять егоjustme's InsaneСлишком много моментов, где ноты поверх слайдеров. Это уменьшает сложность карты. Попробуй сократить это кол-во, разместив ноты рядом/далеко с/от слайдеров.
Также очень много новых комбо, начиная с 00:30:135 , которые создаются не в ритм. Надо их отредактировать, чтобы новые комбо создавались в ритм
Карта очень хорошая, удачи!~
Thanks ^_^Heikzy wrote:
Hi, nice mapset, it will be great if you add some custom hitsounds. I hope to be helpful I don't know how to mod easyNormal00:51:385 (3) - Ctrl+H and put on x:408 y:184, it plays better imoYes
00:57:635 (3) - Ctrl+H and x:308 y:272 maybe?NoFCL's Hard00:07:635 (1) - move to x156 y:104 to fit better the spacing with 00:07:010 (5,6) -
00:48:260 I think you can add a slider and a note after, like this http://puu.sh/l7QDw/8bfd6dbcd7.jpg
00:49:093 (1) - Move this slider to 00:49:197 and make it end at 00:49:822, fits better with the rhythm in my opinionwaji's Insane00:09:197 You can add a note here, like this http://puu.sh/l7Rua/df56faf464.jpg
01:03:728 (4,5) - Maybe stack these notes with the start of this slider 01:02:322 (1) -justme's Insane• In my opinion, if you put OD 7 instead of 6 will be fine, cause is the highest diff in the set
00:59:666 (1) - Delete this note, makes the rhythm better imo, if you do this add NC to 00:59:822 (5) -
That's all my mod, good luck with your map.
Heikzy wrote:
Hi, nice mapset, it will be great if you add some custom hitsounds. I hope to be helpful I don't know how to mod easyNormal00:51:385 (3) - Ctrl+H and put on x:408 y:184, it plays better imo
00:57:635 (3) - Ctrl+H and x:308 y:272 maybe?FCL's Hard00:07:635 (1) - move to x156 y:104 to fit better the spacing with 00:07:010 (5,6) -
00:48:260 I think you can add a slider and a note after, like this http://puu.sh/l7QDw/8bfd6dbcd7.jpg
00:49:093 (1) - Move this slider to 00:49:197 and make it end at 00:49:822, fits better with the rhythm in my opinionwaji's Insane00:09:197 You can add a note here, like this http://puu.sh/l7Rua/df56faf464.jpg okay
01:03:728 (4,5) - Maybe stack these notes with the start of this slider 01:02:322 (1) ;_;justme's Insane• In my opinion, if you put OD 7 instead of 6 will be fine, cause is the highest diff in the set
00:59:666 (1) - Delete this note, makes the rhythm better imo, if you do this add NC to 00:59:822 (5) -
That's all my mod, good luck with your map.
http://puu.sh/laoUk/115c880b3f.rarA r M i N wrote:
00:50:135 - strange New combo
01:02:010 - this blanket doesnt look right try making the slider more curvier
01:09:197 - overlap ;-;
01:10:447 - spinner maybe ? to 01:12:010 -
01:10:447 - spinner to 01:12:010 -
00:10:135 - this circle is a bit too much away from the others no ?
00:30:135 - strange new combo
01:10:447 - spinner to 01:12:010 -
01:10:447 - spinner to 01:12:010 - why
Ty A r M i NA r M i N wrote:
00:50:135 - strange New combo Well ok i fix it
01:02:010 - this blanket doesnt look right try making the slider more curvierI thing it ok
01:09:197 - overlap ;-; I don't see problem
01:10:447 - spinner maybe ? to 01:12:010 - NO! I was in latest version of ths map, and it was awful
01:10:447 - spinner to 01:12:010 - Same
00:10:135 - this circle is a bit too much away from the others no ?
00:30:135 - strange new combo
01:10:447 - spinner to 01:12:010 -
01:10:447 - spinner to 01:12:010 -
Thank youZerss wrote:
Hello, requested mod!
General
- Lyrics could be incrusted a bit better, like, you should have written with a broken font, or like 8-bit style thing or idk, it's just my opinon after all.
Storyboard
- I'm not pro at storyboard, but here stuffto optimise SB load, because SB load is very high loads of times.
- To optimise SB load, I can recommand you to use picture as little as possible, you can crop pictures such as 2 -nc.jpg and 3 -nc.jpg
- You need to use as less images as possible (0x opacity can be used), so you can make that the tv find image is with the sh_.jpg, since they're used all the time except at the end. By using opacity, you can remove objects such as the black.jpg totally out of the project file, try to use opacity=0 as much as you can.
- 00:30:135 - Using this back and forth can look weirdly, by playing, the player can think that the circles are moving too. Actually, maybe you're thinking that it's not by playing, but keep in mind that people can have eye problems, all I recommand is to do a linear movement from the right to the left or from the left to the right.
- This part thing was made before some changes. There might be some stuff that is invalid now.
Easy
- AIMod:
You should use consistant distance snap during all of the map. - NCs are too pronounced at the beginning. Try to have less NCs. You can take these: 00:00:135 - 00:05:135 - 00:10:135 -
- If you ever don't change NCs, keep in mind that you forgot a NC at 00:10:135 (3) -
- You're missing so much ways to blanket things, like at 00:02:635 (3,4) -
- 00:05:135 (1,2) & 00:07:635 (1,2) - Try to use circle's approach circle to make a perfect blanket
- 00:47:010 (2,1,2) - Overlap, a good example to show why you should use consistant distance snap
- 00:56:385 (1,2) - Blanket (& 3,4)
- 01:02:635 (2,3,1) - Overlap issue
Normal
- 00:02:322 (3,1,3,1) - Try to make something out of these, blanket them, give them an original form, I really think that you could do something out of this
- 00:08:885 (2,3) - Meh, don't like this, just giving my opinion
- 00:40:135 (1,1) - Try to make them overlap by moving (3)'s end, same for the next (1)
- 00:46:385 (2,3) - The blanket can look better, put a circle on (3)'s end the use his approach circle
- 00:51:385 (3,1) - Distances
- 00:56:385 (1,2,3) - The flow is kinda broken here, try to make something more adapted
FCL's Hard
- 00:02:010 (4,2) - Little overlap, could be corrected
- 00:05:760 - Remove the finish hitsound here
- 00:21:385 (2,4) - Overlap issue
- 00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
- 00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) -
- 00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
- 00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
- 00:56:385 (3,4) - The blanket could look better, try to use the approach circle
- 00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
- 01:05:135 (1) - Great! You used another one, but only twice...
waji's Insane
- Naming this diff "waji's Light Insane" might be better in my opinion
- 00:01:385 (4,5) - Try to make a copy pasta out of them, it might look nice
- 00:22:635 (2) - Move the NC here
- 00:25:135 (2) - ^
- 00:23:416 - I would have putted a uninherited point to reduce volume of this note
- 00:23:885 (5,6) - A bit overmapped
- 00:27:635 (7) - Move the NC here (the next one)
- 00:32:010 (6,1) - I would have overlapped these notes, like this
- 00:32:635 (2) - Move the NC here
- 00:35:135 (3) - ^
- 00:37:635 (2) - ^
- 00:38:572 (1) - If you moved the last NC, remove this one
- 00:41:228 (1,1,1) - NC spam, remove them and add one at 00:42:635 -
- 00:47:635 (3) - Move the NC here
- 00:51:385 (4) - Since there's no more vocals here, I don't recommand to put a slider, try to put a circle
- 00:52:322 (1) - Circle here too, since the triplet that make the voice is at 00:52:010 -, put the NC at 00:52:635 - too
- 00:53:885 (1) - Remove the NC
- 00:55:135 (7) - Move the NC here
- 00:57:635 (8) - NC here
- 00:59:197 (1) - And remove this one
- 00:59:197 - Not sure if all of these notes are really smooths
- 01:10:135 (2) - Move the NC here
justme's Insane
- At the beginning, same problem as Easy, NCs are too pronounced, try to put one at every measures (big white ticks), and not the blue tick
- 00:10:135 (5) - NC
- 00:21:385 (1) - Remove the NC
- 00:22:635 (5) - NC
- 00:25:135 (2) - Move the NC here
- 00:29:197 (1,1) - NC spam, remove them
- From 00:30:135 - I don't understand these NCs, try to make them as I said in the intro, every measures, or maybe two every measures. The rest is full of random NCs.
- 00:47:791 (5,1) - Blanket
- 00:52:947 (4,1) - ^
- 00:57:478 (2,3) - ^
If you have any questions about my mod, ask me on IRC directly, I can help you!
Thanks for mod, no reply=fixedZerss wrote:
FCL's Hard
00:02:010 (4,2) - Little overlap, could be corrected It is not very significant
00:05:760 - Remove the finish hitsound here
00:21:385 (2,4) - Overlap issue
00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) - already changed
00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
00:56:385 (3,4) - The blanket could look better, try to use the approach circle
00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
01:05:135 (1) - Great! You used another one, but only twice... I just copy the hitsonds to another diff. Ok, thank dude, i will work on it
osu file format v14
[General]
AudioFilename: track.mp3
AudioLeadIn: -1500
PreviewTime: 49510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
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DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9
[Metadata]
Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:FCL's Hard
Source:Five Nights at Freddy's 2
Tags:FNAF 2 game horror monster FCL ohyeahitsjustme wajinshu fizzn1
BeatmapID:806184
BeatmapSetID:366864
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CircleSize:4
OverallDifficulty:6
ApproachRate:7
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454,324,59353,1,0,0:0:0:0:
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72,128,66072,1,0,0:0:0:0:
212,64,66385,2,0,L|301:75,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
72,128,67322,1,0,0:0:0:0:
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88,280,68885,5,8,0:0:0:0:
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424,280,69510,1,8,0:0:0:0:
256,192,70135,5,14,0:0:0:0:
Everything was fixed^^ ThanksZerss wrote:
Hello, requested mod!
General
- Lyrics could be incrusted a bit better, like, you should have written with a broken font, or like 8-bit style thing or idk, it's just my opinon after all.
Storyboard
- I'm not pro at storyboard, but here stuffto optimise SB load, because SB load is very high loads of times.
- To optimise SB load, I can recommand you to use picture as little as possible, you can crop pictures such as 2 -nc.jpg and 3 -nc.jpg
- You need to use as less images as possible (0x opacity can be used), so you can make that the tv find image is with the sh_.jpg, since they're used all the time except at the end. By using opacity, you can remove objects such as the black.jpg totally out of the project file, try to use opacity=0 as much as you can.
- 00:30:135 - Using this back and forth can look weirdly, by playing, the player can think that the circles are moving too. Actually, maybe you're thinking that it's not by playing, but keep in mind that people can have eye problems, all I recommand is to do a linear movement from the right to the left or from the left to the right.
- This part thing was made before some changes. There might be some stuff that is invalid now.
Easy
- AIMod:
You should use consistant distance snap during all of the map. - NCs are too pronounced at the beginning. Try to have less NCs. You can take these: 00:00:135 - 00:05:135 - 00:10:135 -
- If you ever don't change NCs, keep in mind that you forgot a NC at 00:10:135 (3) -
- You're missing so much ways to blanket things, like at 00:02:635 (3,4) -
- 00:05:135 (1,2) & 00:07:635 (1,2) - Try to use circle's approach circle to make a perfect blanket
- 00:47:010 (2,1,2) - Overlap, a good example to show why you should use consistant distance snap
- 00:56:385 (1,2) - Blanket (& 3,4)
- 01:02:635 (2,3,1) - Overlap issue
Normal
- 00:02:322 (3,1,3,1) - Try to make something out of these, blanket them, give them an original form, I really think that you could do something out of this
- 00:08:885 (2,3) - Meh, don't like this, just giving my opinion
- 00:40:135 (1,1) - Try to make them overlap by moving (3)'s end, same for the next (1)
- 00:46:385 (2,3) - The blanket can look better, put a circle on (3)'s end the use his approach circle
- 00:51:385 (3,1) - Distances
- 00:56:385 (1,2,3) - The flow is kinda broken here, try to make something more adapted
FCL's Hard
- 00:02:010 (4,2) - Little overlap, could be corrected
- 00:05:760 - Remove the finish hitsound here
- 00:21:385 (2,4) - Overlap issue
- 00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
- 00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) -
- 00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
- 00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
- 00:56:385 (3,4) - The blanket could look better, try to use the approach circle
- 00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
- 01:05:135 (1) - Great! You used another one, but only twice...
waji's Insane
- Naming this diff "waji's Light Insane" might be better in my opinion
- 00:01:385 (4,5) - Try to make a copy pasta out of them, it might look nice
- 00:22:635 (2) - Move the NC here
- 00:25:135 (2) - ^
- 00:23:416 - I would have putted a uninherited point to reduce volume of this note
- 00:23:885 (5,6) - A bit overmapped
- 00:27:635 (7) - Move the NC here (the next one)
- 00:32:010 (6,1) - I would have overlapped these notes, like this
- 00:32:635 (2) - Move the NC here
- 00:35:135 (3) - ^
- 00:37:635 (2) - ^
- 00:38:572 (1) - If you moved the last NC, remove this one
- 00:41:228 (1,1,1) - NC spam, remove them and add one at 00:42:635 -
- 00:47:635 (3) - Move the NC here
- 00:51:385 (4) - Since there's no more vocals here, I don't recommand to put a slider, try to put a circle
- 00:52:322 (1) - Circle here too, since the triplet that make the voice is at 00:52:010 -, put the NC at 00:52:635 - too
- 00:53:885 (1) - Remove the NC
- 00:55:135 (7) - Move the NC here
- 00:57:635 (8) - NC here
- 00:59:197 (1) - And remove this one
- 00:59:197 - Not sure if all of these notes are really smooths
- 01:10:135 (2) - Move the NC here
justme's Insane
- At the beginning, same problem as Easy, NCs are too pronounced, try to put one at every measures (big white ticks), and not the blue tick
- 00:10:135 (5) - NC
- 00:21:385 (1) - Remove the NC
- 00:22:635 (5) - NC
- 00:25:135 (2) - Move the NC here
- 00:29:197 (1,1) - NC spam, remove them
- From 00:30:135 - I don't understand these NCs, try to make them as I said in the intro, every measures, or maybe two every measures. The rest is full of random NCs.
- 00:47:791 (5,1) - Blanket
- 00:52:947 (4,1) - ^
- 00:57:478 (2,3) - ^
If you have any questions about my mod, ask me on IRC directly, I can help you!
Блин сори! Я случайно дал кудосуwajinshu wrote:
Everything was fixed^^ ThanksZerss wrote:
Hello, requested mod!
General
- Lyrics could be incrusted a bit better, like, you should have written with a broken font, or like 8-bit style thing or idk, it's just my opinon after all.
Storyboard
- I'm not pro at storyboard, but here stuffto optimise SB load, because SB load is very high loads of times.
- To optimise SB load, I can recommand you to use picture as little as possible, you can crop pictures such as 2 -nc.jpg and 3 -nc.jpg
- You need to use as less images as possible (0x opacity can be used), so you can make that the tv find image is with the sh_.jpg, since they're used all the time except at the end. By using opacity, you can remove objects such as the black.jpg totally out of the project file, try to use opacity=0 as much as you can.
- 00:30:135 - Using this back and forth can look weirdly, by playing, the player can think that the circles are moving too. Actually, maybe you're thinking that it's not by playing, but keep in mind that people can have eye problems, all I recommand is to do a linear movement from the right to the left or from the left to the right.
- This part thing was made before some changes. There might be some stuff that is invalid now.
Easy
- AIMod:
You should use consistant distance snap during all of the map. - NCs are too pronounced at the beginning. Try to have less NCs. You can take these: 00:00:135 - 00:05:135 - 00:10:135 -
- If you ever don't change NCs, keep in mind that you forgot a NC at 00:10:135 (3) -
- You're missing so much ways to blanket things, like at 00:02:635 (3,4) -
- 00:05:135 (1,2) & 00:07:635 (1,2) - Try to use circle's approach circle to make a perfect blanket
- 00:47:010 (2,1,2) - Overlap, a good example to show why you should use consistant distance snap
- 00:56:385 (1,2) - Blanket (& 3,4)
- 01:02:635 (2,3,1) - Overlap issue
Normal
- 00:02:322 (3,1,3,1) - Try to make something out of these, blanket them, give them an original form, I really think that you could do something out of this
- 00:08:885 (2,3) - Meh, don't like this, just giving my opinion
- 00:40:135 (1,1) - Try to make them overlap by moving (3)'s end, same for the next (1)
- 00:46:385 (2,3) - The blanket can look better, put a circle on (3)'s end the use his approach circle
- 00:51:385 (3,1) - Distances
- 00:56:385 (1,2,3) - The flow is kinda broken here, try to make something more adapted
FCL's Hard
- 00:02:010 (4,2) - Little overlap, could be corrected
- 00:05:760 - Remove the finish hitsound here
- 00:21:385 (2,4) - Overlap issue
- 00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
- 00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) -
- 00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
- 00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
- 00:56:385 (3,4) - The blanket could look better, try to use the approach circle
- 00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
- 01:05:135 (1) - Great! You used another one, but only twice...
waji's Insane
- Naming this diff "waji's Light Insane" might be better in my opinion
- 00:01:385 (4,5) - Try to make a copy pasta out of them, it might look nice
- 00:22:635 (2) - Move the NC here
- 00:25:135 (2) - ^
- 00:23:416 - I would have putted a uninherited point to reduce volume of this note
- 00:23:885 (5,6) - A bit overmapped
- 00:27:635 (7) - Move the NC here (the next one)
- 00:32:010 (6,1) - I would have overlapped these notes, like this
- 00:32:635 (2) - Move the NC here
- 00:35:135 (3) - ^
- 00:37:635 (2) - ^
- 00:38:572 (1) - If you moved the last NC, remove this one
- 00:41:228 (1,1,1) - NC spam, remove them and add one at 00:42:635 -
- 00:47:635 (3) - Move the NC here
- 00:51:385 (4) - Since there's no more vocals here, I don't recommand to put a slider, try to put a circle
- 00:52:322 (1) - Circle here too, since the triplet that make the voice is at 00:52:010 -, put the NC at 00:52:635 - too
- 00:53:885 (1) - Remove the NC
- 00:55:135 (7) - Move the NC here
- 00:57:635 (8) - NC here
- 00:59:197 (1) - And remove this one
- 00:59:197 - Not sure if all of these notes are really smooths
- 01:10:135 (2) - Move the NC here
justme's Insane
- At the beginning, same problem as Easy, NCs are too pronounced, try to put one at every measures (big white ticks), and not the blue tick
- 00:10:135 (5) - NC
- 00:21:385 (1) - Remove the NC
- 00:22:635 (5) - NC
- 00:25:135 (2) - Move the NC here
- 00:29:197 (1,1) - NC spam, remove them
- From 00:30:135 - I don't understand these NCs, try to make them as I said in the intro, every measures, or maybe two every measures. The rest is full of random NCs.
- 00:47:791 (5,1) - Blanket
- 00:52:947 (4,1) - ^
- 00:57:478 (2,3) - ^
If you have any questions about my mod, ask me on IRC directly, I can help you! http://puu.sh/lhKeH/6eb10117e4.rarhttp://puu.sh/lhKCZ/42ed32290e.rar
Oh, thanks!- Magic Bomb - wrote:
Five nights at Freddys 2 should be in the tags, not the source, because this song was not officially in any of the games.
Proof, this is a ranked map of the same song, which has no source.
osu file format v14
[General]
AudioFilename: track.mp3
AudioLeadIn: -1500
PreviewTime: 49510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 55135
DistanceSpacing: 2.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.599999
[Metadata]
Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:Dylan's Shadow
Source:
Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL ohyeahitsjustme wajinshu fizzn1
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6.4
CircleSize:4.3
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:2.89999990463257
SliderTickRate:2
[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,40959,44535
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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67635,-100,4,2,1,50,0,1
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[Colours]
Combo1 : 255,128,0
Combo2 : 128,0,0
Combo3 : 128,64,0
Combo4 : 193,0,0
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Title:It's Been So Long
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Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL ohyeahitsjustme wajinshu fizzn1
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Thank you ^_^dylanla12 wrote:
Well, i'm finished! Good luck with the map!SPOILERosu file format v14
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Title:It's Been So Long
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Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL ohyeahitsjustme wajinshu fizzn1
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352,256,32791,1,0,0:0:0:0:
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144,48,33572,1,0,0:0:0:0:
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194,106,33963,1,0,0:0:0:0:
220,116,34041,2,0,P|255:143|312:134,1,71.7749974206162
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494,164,34744,5,0,0:0:0:0:
502,199,34822,1,0,0:0:0:0:
494,226,34900,1,0,0:0:0:0:
500,256,34978,2,0,B|519:290|436:322|477:340,1,71.7749974206162,0|4,0:0|0:0,0:0:0:0:
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352,64,37791,5,0,0:0:0:0:
352,64,37947,2,0,B|352:72|352:72|336:72|336:72|368:72|368:72|352:72|352:72|353:177,1,143.549994841232,0|8,0:0|0:0,0:0:0:0:
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252,140,39275,5,0,0:0:0:0:
264,176,39353,1,0,0:0:0:0:
264,204,39431,1,0,0:0:0:0:
248,232,39510,1,8,0:0:0:0:
240,260,39588,1,0,0:0:0:0:
252,296,39666,2,0,P|288:320|344:324,1,71.7749974206162
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252,296,40291,5,0,0:0:0:0:
112,248,40447,1,0,0:0:0:0:
112,248,40525,1,0,0:0:0:0:
112,248,40603,2,0,P|84:216|92:164,1,72.4999976158143,0|8,0:0|0:0,0:0:0:0:
256,192,45135,12,0,49510,0:0:0:0:
124,100,49822,5,0,0:0:0:0:
124,100,50135,2,0,L|24:100,1,80.4749993182755,4|0,0:0|0:0,0:0:0:0:
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300,240,52556,1,0,0:0:0:0:
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272,160,52947,1,0,0:0:0:0:
272,160,53260,5,8,0:0:0:0:
272,160,53417,1,0,0:0:0:0:
272,160,53728,2,0,B|264:92|212:80|196:112|144:96,1,160.949998636551
88,144,54197,1,0,0:0:0:0:
44,216,54353,1,0,0:0:0:0:
68,292,54510,1,8,0:0:0:0:
128,344,54666,2,0,P|204:324|212:300,2,80.4749993182755
272,320,55135,1,4,0:0:0:0:
400,220,55447,6,0,L|512:196,1,80.4749993182755
312,160,55760,1,8,0:0:0:0:
232,240,55916,1,0,0:0:0:0:
152,76,56072,2,0,L|68:124,1,80.4749993182755
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416,28,56775,1,0,0:0:0:0:
440,48,56853,1,0,0:0:0:0:
456,72,56931,1,0,0:0:0:0:
464,108,57010,1,8,0:0:0:0:
348,288,57166,6,0,L|400:212,1,80.4749993182755
236,72,57478,1,0,0:0:0:0:
120,260,57635,2,0,B|184:252|192:228|232:232|248:236|252:252|272:284|296:288|360:288,1,241.424997954826
256,208,58260,1,8,0:0:0:0: