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The Living Tombstone - It's Been So Long

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Topic Starter
Shmiklak

cHelli wrote:

Wow~
I like this map~
Easy
  1. Just make better blanket
    00:02:635 (1,2) - 00:20:135 (1,2) - 00:56:385 (1,2) - 00:58:885 (3,1,2) - 01:06:385 (1,2) - Fixed
  2. 00:30:760 (1,2) - Well....It's a little strange here.... 00:40:135 (1,2,3) - the sameOk
  3. 00:45:135 (1,2,3) - I don't think this look good..Well...Ok...
Normal
  1. The same thing: make blanket better
    00:02:322 (3,1) - 00:03:885 (2,3) - I thing it ok
FCL's Hard
  1. 00:20:135 (1,2) - 00:25:135 (1,2) - may be too far (for a hard diff)
  2. 00:29:093 (1,2,3,4,1) - the distance is better to be same
INSANEs ARE GREAT!
can you make GDs for me?
I'm just kidding~ Lol :D

A Good Blanket

some things like this... (from justme's insane)
Good Luck~
Thanks ^_^
Froskya
Привет!~ Рандом мод! ;)

General

Насчет БГ: могу предложить 2 картинки на выбор, ибо этот БГ мне не нравится
1. http://img03.deviantart.net/52bd/i/2015 ... 8rpugy.png
2. https://i.ytimg.com/vi/B7lj36Y3NhA/maxresdefault.jpg

Easy
Очень большой спейсинг для Easy. Поставь 0.8х и переставь объекты
00:22:010 (2) - здесь нет никаких звуков, убери
00:24:510 (2) - ^
00:27:010 (2) - ^
00:27:010 (2) - ^
00:22:635 (1) - Ctrl+J
01:05:760 (3,1) - не стоит ставить ноту поверх другой (или поверх слайдера). Сложно для начинающих

Normal
Очень большой спейсинг для Normal. Поставь 1.0х и переставь объекты
00:30:135 (5) - здесь новое комбо начни

FCL's Hard
Очень большой спейсинг для Hard. Поставь 1.3х и переставь объекты
00:29:666 (2,3) - поменяй местами
00:38:103 (1) - здесь новое комбо начни
00:49:093 (1) - сократи на 1 деление в конце

waji's Insane
В некоторых местах есть слайдеры/ноты, где спейсинг мал. Попробуй со спейсингом 1.5х увеличить расстояние
01:07:010 (2,3,4,5,6,7,8) - сделай вот так:

justme's Insane
Слишком много моментов, где ноты поверх слайдеров. Это уменьшает сложность карты. Попробуй сократить это кол-во, разместив ноты рядом/далеко с/от слайдеров.
Также очень много новых комбо, начиная с 00:30:135 , которые создаются не в ритм. Надо их отредактировать, чтобы новые комбо создавались в ритм

Карта очень хорошая, удачи!~ :)
Topic Starter
Shmiklak

Revialink wrote:

Привет!~ Рандом мод! ;)

General

Насчет БГ: могу предложить 2 картинки на выбор, ибо этот БГ мне не нравится
1. http://img03.deviantart.net/52bd/i/2015 ... 8rpugy.png
2. https://i.ytimg.com/vi/B7lj36Y3NhA/maxresdefault.jpg

Easy
Очень большой спейсинг для Easy. Поставь 0.8х и переставь объектыМне кажется не очень хорошая идея, к тому же не получится делать бланкеты
00:22:010 (2) - здесь нет никаких звуков, убериОкей
00:24:510 (2) - ^Окей
00:27:010 (2) - ^Окей
00:27:010 (2) - ^Окей
00:22:635 (1) - Ctrl+JОкей
01:05:760 (3,1) - не стоит ставить ноту поверх другой (или поверх слайдера). Сложно для начинающихОкей

Normal
Очень большой спейсинг для Normal. Поставь 1.0х и переставь объектыИзвини, но здесь тоже самое что и в изи
00:30:135 (5) - здесь новое комбо начниХорошая идея

FCL's Hard
Очень большой спейсинг для Hard. Поставь 1.3х и переставь объекты
00:29:666 (2,3) - поменяй местами
00:38:103 (1) - здесь новое комбо начни
00:49:093 (1) - сократи на 1 деление в конце

waji's Insane
В некоторых местах есть слайдеры/ноты, где спейсинг мал. Попробуй со спейсингом 1.5х увеличить расстояние
01:07:010 (2,3,4,5,6,7,8) - сделай вот так:

justme's Insane
Слишком много моментов, где ноты поверх слайдеров. Это уменьшает сложность карты. Попробуй сократить это кол-во, разместив ноты рядом/далеко с/от слайдеров.
Также очень много новых комбо, начиная с 00:30:135 , которые создаются не в ритм. Надо их отредактировать, чтобы новые комбо создавались в ритм

Карта очень хорошая, удачи!~ :)
Спасибо тебе огромное
wajinshu

Revialink wrote:

Привет!~ Рандом мод! ;)

General

Насчет БГ: могу предложить 2 картинки на выбор, ибо этот БГ мне не нравится
1. http://img03.deviantart.net/52bd/i/2015 ... 8rpugy.png
2. https://i.ytimg.com/vi/B7lj36Y3NhA/maxresdefault.jpg

Easy
Очень большой спейсинг для Easy. Поставь 0.8х и переставь объекты
00:22:010 (2) - здесь нет никаких звуков, убери
00:24:510 (2) - ^
00:27:010 (2) - ^
00:27:010 (2) - ^
00:22:635 (1) - Ctrl+J
01:05:760 (3,1) - не стоит ставить ноту поверх другой (или поверх слайдера). Сложно для начинающих

Normal
Очень большой спейсинг для Normal. Поставь 1.0х и переставь объекты
00:30:135 (5) - здесь новое комбо начни

FCL's Hard
Очень большой спейсинг для Hard. Поставь 1.3х и переставь объекты
00:29:666 (2,3) - поменяй местами
00:38:103 (1) - здесь новое комбо начни
00:49:093 (1) - сократи на 1 деление в конце

waji's Insane
В некоторых местах есть слайдеры/ноты, где спейсинг мал. Попробуй со спейсингом 1.5х увеличить расстояние
01:07:010 (2,3,4,5,6,7,8) - сделай вот так: Но ведь здесь и так большой спейсинг зачем я буду менять его

justme's Insane
Слишком много моментов, где ноты поверх слайдеров. Это уменьшает сложность карты. Попробуй сократить это кол-во, разместив ноты рядом/далеко с/от слайдеров.
Также очень много новых комбо, начиная с 00:30:135 , которые создаются не в ритм. Надо их отредактировать, чтобы новые комбо создавались в ритм

Карта очень хорошая, удачи!~ :)
Heikzy
Hi, nice mapset, it will be great if you add some custom hitsounds. I hope to be helpful I don't know how to mod easy
Normal
00:51:385 (3) - Ctrl+H and put on x:408 y:184, it plays better imo
00:57:635 (3) - Ctrl+H and x:308 y:272 maybe?

FCL's Hard
00:07:635 (1) - move to x156 y:104 to fit better the spacing with 00:07:010 (5,6) -
00:48:260 I think you can add a slider and a note after, like this http://puu.sh/l7QDw/8bfd6dbcd7.jpg
00:49:093 (1) - Move this slider to 00:49:197 and make it end at 00:49:822, fits better with the rhythm in my opinion

waji's Insane
00:09:197 You can add a note here, like this http://puu.sh/l7Rua/df56faf464.jpg
01:03:728 (4,5) - Maybe stack these notes with the start of this slider 01:02:322 (1) -

justme's Insane
• In my opinion, if you put OD 7 instead of 6 will be fine, cause is the highest diff in the set
00:59:666 (1) - Delete this note, makes the rhythm better imo, if you do this add NC to 00:59:822 (5) -

That's all my mod, good luck with your map.
Zerss


Hello, requested mod!


    General

  1. Lyrics could be incrusted a bit better, like, you should have written with a broken font, or like 8-bit style thing or idk, it's just my opinon after all.

    Storyboard

  1. I'm not pro at storyboard, but here stuffto optimise SB load, because SB load is very high loads of times.
  2. To optimise SB load, I can recommand you to use picture as little as possible, you can crop pictures such as 2 -nc.jpg and 3 -nc.jpg
  3. You need to use as less images as possible (0x opacity can be used), so you can make that the tv find image is with the sh_.jpg, since they're used all the time except at the end. By using opacity, you can remove objects such as the black.jpg totally out of the project file, try to use opacity=0 as much as you can.
  4. 00:30:135 - Using this back and forth can look weirdly, by playing, the player can think that the circles are moving too. Actually, maybe you're thinking that it's not by playing, but keep in mind that people can have eye problems, all I recommand is to do a linear movement from the right to the left or from the left to the right.
  5. This part thing was made before some changes. There might be some stuff that is invalid now.

    Easy

  1. AIMod:
    You should use consistant distance snap during all of the map.
  2. NCs are too pronounced at the beginning. Try to have less NCs. You can take these: 00:00:135 - 00:05:135 - 00:10:135 -
  3. If you ever don't change NCs, keep in mind that you forgot a NC at 00:10:135 (3) -
  4. You're missing so much ways to blanket things, like at 00:02:635 (3,4) -
  5. 00:05:135 (1,2) & 00:07:635 (1,2) - Try to use circle's approach circle to make a perfect blanket
  6. 00:47:010 (2,1,2) - Overlap, a good example to show why you should use consistant distance snap
  7. 00:56:385 (1,2) - Blanket (& 3,4)
  8. 01:02:635 (2,3,1) - Overlap issue

    Normal

  1. 00:02:322 (3,1,3,1) - Try to make something out of these, blanket them, give them an original form, I really think that you could do something out of this
  2. 00:08:885 (2,3) - Meh, don't like this, just giving my opinion
  3. 00:40:135 (1,1) - Try to make them overlap by moving (3)'s end, same for the next (1)
  4. 00:46:385 (2,3) - The blanket can look better, put a circle on (3)'s end the use his approach circle
  5. 00:51:385 (3,1) - Distances
  6. 00:56:385 (1,2,3) - The flow is kinda broken here, try to make something more adapted

    FCL's Hard

  1. 00:02:010 (4,2) - Little overlap, could be corrected
  2. 00:05:760 - Remove the finish hitsound here
  3. 00:21:385 (2,4) - Overlap issue
  4. 00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
  5. 00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) -
  6. 00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
  7. 00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
  8. 00:56:385 (3,4) - The blanket could look better, try to use the approach circle
  9. 00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
  10. 01:05:135 (1) - Great! You used another one, but only twice...

    waji's Insane

  1. Naming this diff "waji's Light Insane" might be better in my opinion
  2. 00:01:385 (4,5) - Try to make a copy pasta out of them, it might look nice
  3. 00:22:635 (2) - Move the NC here
  4. 00:25:135 (2) - ^
  5. 00:23:416 - I would have putted a uninherited point to reduce volume of this note
  6. 00:23:885 (5,6) - A bit overmapped
  7. 00:27:635 (7) - Move the NC here (the next one)
  8. 00:32:010 (6,1) - I would have overlapped these notes, like this
  9. 00:32:635 (2) - Move the NC here
  10. 00:35:135 (3) - ^
  11. 00:37:635 (2) - ^
  12. 00:38:572 (1) - If you moved the last NC, remove this one
  13. 00:41:228 (1,1,1) - NC spam, remove them and add one at 00:42:635 -
  14. 00:47:635 (3) - Move the NC here
  15. 00:51:385 (4) - Since there's no more vocals here, I don't recommand to put a slider, try to put a circle
  16. 00:52:322 (1) - Circle here too, since the triplet that make the voice is at 00:52:010 -, put the NC at 00:52:635 - too
  17. 00:53:885 (1) - Remove the NC
  18. 00:55:135 (7) - Move the NC here
  19. 00:57:635 (8) - NC here
  20. 00:59:197 (1) - And remove this one
  21. 00:59:197 - Not sure if all of these notes are really smooths
  22. 01:10:135 (2) - Move the NC here

    justme's Insane

  1. At the beginning, same problem as Easy, NCs are too pronounced, try to put one at every measures (big white ticks), and not the blue tick
  2. 00:10:135 (5) - NC
  3. 00:21:385 (1) - Remove the NC
  4. 00:22:635 (5) - NC
  5. 00:25:135 (2) - Move the NC here
  6. 00:29:197 (1,1) - NC spam, remove them
  7. From 00:30:135 - I don't understand these NCs, try to make them as I said in the intro, every measures, or maybe two every measures. The rest is full of random NCs.
  8. 00:47:791 (5,1) - Blanket
  9. 00:52:947 (4,1) - ^
  10. 00:57:478 (2,3) - ^
If you have any questions about my mod, ask me on IRC directly, I can help you! :)
Topic Starter
Shmiklak

Heikzy wrote:

Hi, nice mapset, it will be great if you add some custom hitsounds. I hope to be helpful I don't know how to mod easy
Normal
00:51:385 (3) - Ctrl+H and put on x:408 y:184, it plays better imoYes
00:57:635 (3) - Ctrl+H and x:308 y:272 maybe?No

FCL's Hard
00:07:635 (1) - move to x156 y:104 to fit better the spacing with 00:07:010 (5,6) -
00:48:260 I think you can add a slider and a note after, like this http://puu.sh/l7QDw/8bfd6dbcd7.jpg
00:49:093 (1) - Move this slider to 00:49:197 and make it end at 00:49:822, fits better with the rhythm in my opinion

waji's Insane
00:09:197 You can add a note here, like this http://puu.sh/l7Rua/df56faf464.jpg
01:03:728 (4,5) - Maybe stack these notes with the start of this slider 01:02:322 (1) -

justme's Insane
• In my opinion, if you put OD 7 instead of 6 will be fine, cause is the highest diff in the set
00:59:666 (1) - Delete this note, makes the rhythm better imo, if you do this add NC to 00:59:822 (5) -

That's all my mod, good luck with your map.
Thanks ^_^
A r M i N

00:50:135 - strange New combo

01:02:010 - this blanket doesnt look right try making the slider more curvier

01:09:197 - overlap ;-;

01:10:447 - spinner maybe ? to 01:12:010 -


01:10:447 - spinner to 01:12:010 -


00:10:135 - this circle is a bit too much away from the others no ?
00:30:135 - strange new combo

01:10:447 - spinner to 01:12:010 -


01:10:447 - spinner to 01:12:010 -
wajinshu

Heikzy wrote:

Hi, nice mapset, it will be great if you add some custom hitsounds. I hope to be helpful I don't know how to mod easy
Normal
00:51:385 (3) - Ctrl+H and put on x:408 y:184, it plays better imo
00:57:635 (3) - Ctrl+H and x:308 y:272 maybe?

FCL's Hard
00:07:635 (1) - move to x156 y:104 to fit better the spacing with 00:07:010 (5,6) -
00:48:260 I think you can add a slider and a note after, like this http://puu.sh/l7QDw/8bfd6dbcd7.jpg
00:49:093 (1) - Move this slider to 00:49:197 and make it end at 00:49:822, fits better with the rhythm in my opinion

waji's Insane
00:09:197 You can add a note here, like this http://puu.sh/l7Rua/df56faf464.jpg okay
01:03:728 (4,5) - Maybe stack these notes with the start of this slider 01:02:322 (1) ;_;

justme's Insane
• In my opinion, if you put OD 7 instead of 6 will be fine, cause is the highest diff in the set
00:59:666 (1) - Delete this note, makes the rhythm better imo, if you do this add NC to 00:59:822 (5) -

That's all my mod, good luck with your map.

A r M i N wrote:


00:50:135 - strange New combo

01:02:010 - this blanket doesnt look right try making the slider more curvier

01:09:197 - overlap ;-;

01:10:447 - spinner maybe ? to 01:12:010 -


01:10:447 - spinner to 01:12:010 -


00:10:135 - this circle is a bit too much away from the others no ?
00:30:135 - strange new combo

01:10:447 - spinner to 01:12:010 -


01:10:447 - spinner to 01:12:010 - why
http://puu.sh/laoUk/115c880b3f.rar
Topic Starter
Shmiklak

A r M i N wrote:


00:50:135 - strange New combo Well ok i fix it

01:02:010 - this blanket doesnt look right try making the slider more curvierI thing it ok

01:09:197 - overlap ;-; I don't see problem

01:10:447 - spinner maybe ? to 01:12:010 - NO! I was in latest version of ths map, and it was awful


01:10:447 - spinner to 01:12:010 - Same


00:10:135 - this circle is a bit too much away from the others no ?
00:30:135 - strange new combo

01:10:447 - spinner to 01:12:010 -


01:10:447 - spinner to 01:12:010 -
Ty A r M i N
Topic Starter
Shmiklak

Zerss wrote:



Hello, requested mod!


    General

  1. Lyrics could be incrusted a bit better, like, you should have written with a broken font, or like 8-bit style thing or idk, it's just my opinon after all.

    Storyboard

  1. I'm not pro at storyboard, but here stuffto optimise SB load, because SB load is very high loads of times.
  2. To optimise SB load, I can recommand you to use picture as little as possible, you can crop pictures such as 2 -nc.jpg and 3 -nc.jpg
  3. You need to use as less images as possible (0x opacity can be used), so you can make that the tv find image is with the sh_.jpg, since they're used all the time except at the end. By using opacity, you can remove objects such as the black.jpg totally out of the project file, try to use opacity=0 as much as you can.
  4. 00:30:135 - Using this back and forth can look weirdly, by playing, the player can think that the circles are moving too. Actually, maybe you're thinking that it's not by playing, but keep in mind that people can have eye problems, all I recommand is to do a linear movement from the right to the left or from the left to the right.
  5. This part thing was made before some changes. There might be some stuff that is invalid now.

    Easy

  1. AIMod:
    You should use consistant distance snap during all of the map.
  2. NCs are too pronounced at the beginning. Try to have less NCs. You can take these: 00:00:135 - 00:05:135 - 00:10:135 -
  3. If you ever don't change NCs, keep in mind that you forgot a NC at 00:10:135 (3) -
  4. You're missing so much ways to blanket things, like at 00:02:635 (3,4) -
  5. 00:05:135 (1,2) & 00:07:635 (1,2) - Try to use circle's approach circle to make a perfect blanket
  6. 00:47:010 (2,1,2) - Overlap, a good example to show why you should use consistant distance snap
  7. 00:56:385 (1,2) - Blanket (& 3,4)
  8. 01:02:635 (2,3,1) - Overlap issue

    Normal

  1. 00:02:322 (3,1,3,1) - Try to make something out of these, blanket them, give them an original form, I really think that you could do something out of this
  2. 00:08:885 (2,3) - Meh, don't like this, just giving my opinion
  3. 00:40:135 (1,1) - Try to make them overlap by moving (3)'s end, same for the next (1)
  4. 00:46:385 (2,3) - The blanket can look better, put a circle on (3)'s end the use his approach circle
  5. 00:51:385 (3,1) - Distances
  6. 00:56:385 (1,2,3) - The flow is kinda broken here, try to make something more adapted

    FCL's Hard

  1. 00:02:010 (4,2) - Little overlap, could be corrected
  2. 00:05:760 - Remove the finish hitsound here
  3. 00:21:385 (2,4) - Overlap issue
  4. 00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
  5. 00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) -
  6. 00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
  7. 00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
  8. 00:56:385 (3,4) - The blanket could look better, try to use the approach circle
  9. 00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
  10. 01:05:135 (1) - Great! You used another one, but only twice...

    waji's Insane

  1. Naming this diff "waji's Light Insane" might be better in my opinion
  2. 00:01:385 (4,5) - Try to make a copy pasta out of them, it might look nice
  3. 00:22:635 (2) - Move the NC here
  4. 00:25:135 (2) - ^
  5. 00:23:416 - I would have putted a uninherited point to reduce volume of this note
  6. 00:23:885 (5,6) - A bit overmapped
  7. 00:27:635 (7) - Move the NC here (the next one)
  8. 00:32:010 (6,1) - I would have overlapped these notes, like this
  9. 00:32:635 (2) - Move the NC here
  10. 00:35:135 (3) - ^
  11. 00:37:635 (2) - ^
  12. 00:38:572 (1) - If you moved the last NC, remove this one
  13. 00:41:228 (1,1,1) - NC spam, remove them and add one at 00:42:635 -
  14. 00:47:635 (3) - Move the NC here
  15. 00:51:385 (4) - Since there's no more vocals here, I don't recommand to put a slider, try to put a circle
  16. 00:52:322 (1) - Circle here too, since the triplet that make the voice is at 00:52:010 -, put the NC at 00:52:635 - too
  17. 00:53:885 (1) - Remove the NC
  18. 00:55:135 (7) - Move the NC here
  19. 00:57:635 (8) - NC here
  20. 00:59:197 (1) - And remove this one
  21. 00:59:197 - Not sure if all of these notes are really smooths
  22. 01:10:135 (2) - Move the NC here

    justme's Insane

  1. At the beginning, same problem as Easy, NCs are too pronounced, try to put one at every measures (big white ticks), and not the blue tick
  2. 00:10:135 (5) - NC
  3. 00:21:385 (1) - Remove the NC
  4. 00:22:635 (5) - NC
  5. 00:25:135 (2) - Move the NC here
  6. 00:29:197 (1,1) - NC spam, remove them
  7. From 00:30:135 - I don't understand these NCs, try to make them as I said in the intro, every measures, or maybe two every measures. The rest is full of random NCs.
  8. 00:47:791 (5,1) - Blanket
  9. 00:52:947 (4,1) - ^
  10. 00:57:478 (2,3) - ^
If you have any questions about my mod, ask me on IRC directly, I can help you! :)
Thank you
FCL

Zerss wrote:

FCL's Hard

00:02:010 (4,2) - Little overlap, could be corrected It is not very significant
00:05:760 - Remove the finish hitsound here
00:21:385 (2,4) - Overlap issue
00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) - already changed
00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
00:56:385 (3,4) - The blanket could look better, try to use the approach circle
00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
01:05:135 (1) - Great! You used another one, but only twice... I just copy the hitsonds to another diff. Ok, thank dude, i will work on it
Thanks for mod, no reply=fixed
diff
osu file format v14

[General]
AudioFilename: track.mp3
AudioLeadIn: -1500
PreviewTime: 49510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:FCL's Hard
Source:Five Nights at Freddy's 2
Tags:FNAF 2 game horror monster FCL ohyeahitsjustme wajinshu fizzn1
BeatmapID:806184
BeatmapSetID:366864

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,10335,18885
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
135,625,4,2,10,50,1,0
10135,-100,4,3,0,50,0,0
20135,-100,4,2,1,50,0,0
29093,-66.6666666666667,4,2,1,50,0,0
29666,-100,4,2,1,50,0,0
50135,-100,4,2,1,50,0,1
70135,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 128,0,0
Combo3 : 128,64,0
Combo4 : 193,0,0

[HitObjects]
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wajinshu

Zerss wrote:



Hello, requested mod!


    General

  1. Lyrics could be incrusted a bit better, like, you should have written with a broken font, or like 8-bit style thing or idk, it's just my opinon after all.

    Storyboard

  1. I'm not pro at storyboard, but here stuffto optimise SB load, because SB load is very high loads of times.
  2. To optimise SB load, I can recommand you to use picture as little as possible, you can crop pictures such as 2 -nc.jpg and 3 -nc.jpg
  3. You need to use as less images as possible (0x opacity can be used), so you can make that the tv find image is with the sh_.jpg, since they're used all the time except at the end. By using opacity, you can remove objects such as the black.jpg totally out of the project file, try to use opacity=0 as much as you can.
  4. 00:30:135 - Using this back and forth can look weirdly, by playing, the player can think that the circles are moving too. Actually, maybe you're thinking that it's not by playing, but keep in mind that people can have eye problems, all I recommand is to do a linear movement from the right to the left or from the left to the right.
  5. This part thing was made before some changes. There might be some stuff that is invalid now.

    Easy

  1. AIMod:
    You should use consistant distance snap during all of the map.
  2. NCs are too pronounced at the beginning. Try to have less NCs. You can take these: 00:00:135 - 00:05:135 - 00:10:135 -
  3. If you ever don't change NCs, keep in mind that you forgot a NC at 00:10:135 (3) -
  4. You're missing so much ways to blanket things, like at 00:02:635 (3,4) -
  5. 00:05:135 (1,2) & 00:07:635 (1,2) - Try to use circle's approach circle to make a perfect blanket
  6. 00:47:010 (2,1,2) - Overlap, a good example to show why you should use consistant distance snap
  7. 00:56:385 (1,2) - Blanket (& 3,4)
  8. 01:02:635 (2,3,1) - Overlap issue

    Normal

  1. 00:02:322 (3,1,3,1) - Try to make something out of these, blanket them, give them an original form, I really think that you could do something out of this
  2. 00:08:885 (2,3) - Meh, don't like this, just giving my opinion
  3. 00:40:135 (1,1) - Try to make them overlap by moving (3)'s end, same for the next (1)
  4. 00:46:385 (2,3) - The blanket can look better, put a circle on (3)'s end the use his approach circle
  5. 00:51:385 (3,1) - Distances
  6. 00:56:385 (1,2,3) - The flow is kinda broken here, try to make something more adapted

    FCL's Hard

  1. 00:02:010 (4,2) - Little overlap, could be corrected
  2. 00:05:760 - Remove the finish hitsound here
  3. 00:21:385 (2,4) - Overlap issue
  4. 00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
  5. 00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) -
  6. 00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
  7. 00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
  8. 00:56:385 (3,4) - The blanket could look better, try to use the approach circle
  9. 00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
  10. 01:05:135 (1) - Great! You used another one, but only twice...

    waji's Insane

  1. Naming this diff "waji's Light Insane" might be better in my opinion
  2. 00:01:385 (4,5) - Try to make a copy pasta out of them, it might look nice
  3. 00:22:635 (2) - Move the NC here
  4. 00:25:135 (2) - ^
  5. 00:23:416 - I would have putted a uninherited point to reduce volume of this note
  6. 00:23:885 (5,6) - A bit overmapped
  7. 00:27:635 (7) - Move the NC here (the next one)
  8. 00:32:010 (6,1) - I would have overlapped these notes, like this
  9. 00:32:635 (2) - Move the NC here
  10. 00:35:135 (3) - ^
  11. 00:37:635 (2) - ^
  12. 00:38:572 (1) - If you moved the last NC, remove this one
  13. 00:41:228 (1,1,1) - NC spam, remove them and add one at 00:42:635 -
  14. 00:47:635 (3) - Move the NC here
  15. 00:51:385 (4) - Since there's no more vocals here, I don't recommand to put a slider, try to put a circle
  16. 00:52:322 (1) - Circle here too, since the triplet that make the voice is at 00:52:010 -, put the NC at 00:52:635 - too
  17. 00:53:885 (1) - Remove the NC
  18. 00:55:135 (7) - Move the NC here
  19. 00:57:635 (8) - NC here
  20. 00:59:197 (1) - And remove this one
  21. 00:59:197 - Not sure if all of these notes are really smooths
  22. 01:10:135 (2) - Move the NC here

    justme's Insane

  1. At the beginning, same problem as Easy, NCs are too pronounced, try to put one at every measures (big white ticks), and not the blue tick
  2. 00:10:135 (5) - NC
  3. 00:21:385 (1) - Remove the NC
  4. 00:22:635 (5) - NC
  5. 00:25:135 (2) - Move the NC here
  6. 00:29:197 (1,1) - NC spam, remove them
  7. From 00:30:135 - I don't understand these NCs, try to make them as I said in the intro, every measures, or maybe two every measures. The rest is full of random NCs.
  8. 00:47:791 (5,1) - Blanket
  9. 00:52:947 (4,1) - ^
  10. 00:57:478 (2,3) - ^
If you have any questions about my mod, ask me on IRC directly, I can help you! :)
Everything was fixed^^ Thanks
http://puu.sh/lhKeH/6eb10117e4.rar http://puu.sh/lhKCZ/42ed32290e.rar
Topic Starter
Shmiklak

wajinshu wrote:

Zerss wrote:



Hello, requested mod!


    General

  1. Lyrics could be incrusted a bit better, like, you should have written with a broken font, or like 8-bit style thing or idk, it's just my opinon after all.

    Storyboard

  1. I'm not pro at storyboard, but here stuffto optimise SB load, because SB load is very high loads of times.
  2. To optimise SB load, I can recommand you to use picture as little as possible, you can crop pictures such as 2 -nc.jpg and 3 -nc.jpg
  3. You need to use as less images as possible (0x opacity can be used), so you can make that the tv find image is with the sh_.jpg, since they're used all the time except at the end. By using opacity, you can remove objects such as the black.jpg totally out of the project file, try to use opacity=0 as much as you can.
  4. 00:30:135 - Using this back and forth can look weirdly, by playing, the player can think that the circles are moving too. Actually, maybe you're thinking that it's not by playing, but keep in mind that people can have eye problems, all I recommand is to do a linear movement from the right to the left or from the left to the right.
  5. This part thing was made before some changes. There might be some stuff that is invalid now.

    Easy

  1. AIMod:
    You should use consistant distance snap during all of the map.
  2. NCs are too pronounced at the beginning. Try to have less NCs. You can take these: 00:00:135 - 00:05:135 - 00:10:135 -
  3. If you ever don't change NCs, keep in mind that you forgot a NC at 00:10:135 (3) -
  4. You're missing so much ways to blanket things, like at 00:02:635 (3,4) -
  5. 00:05:135 (1,2) & 00:07:635 (1,2) - Try to use circle's approach circle to make a perfect blanket
  6. 00:47:010 (2,1,2) - Overlap, a good example to show why you should use consistant distance snap
  7. 00:56:385 (1,2) - Blanket (& 3,4)
  8. 01:02:635 (2,3,1) - Overlap issue

    Normal

  1. 00:02:322 (3,1,3,1) - Try to make something out of these, blanket them, give them an original form, I really think that you could do something out of this
  2. 00:08:885 (2,3) - Meh, don't like this, just giving my opinion
  3. 00:40:135 (1,1) - Try to make them overlap by moving (3)'s end, same for the next (1)
  4. 00:46:385 (2,3) - The blanket can look better, put a circle on (3)'s end the use his approach circle
  5. 00:51:385 (3,1) - Distances
  6. 00:56:385 (1,2,3) - The flow is kinda broken here, try to make something more adapted

    FCL's Hard

  1. 00:02:010 (4,2) - Little overlap, could be corrected
  2. 00:05:760 - Remove the finish hitsound here
  3. 00:21:385 (2,4) - Overlap issue
  4. 00:29:041 (1,2,3,4,1) - That part is really weird, try to remake it
  5. 00:31:385 (4) - If you even don't make the last change, I recommand to overlap this note with 00:29:822 (3) -
  6. 00:49:197 (1) - Weird too, try to make something that starts at 00:48:885 -, and don't NC spam, it had a random finish hitsound too
  7. 00:52:010 (6,1) - Putting only an hitsound at 00:52:635 - is enough
  8. 00:56:385 (3,4) - The blanket could look better, try to use the approach circle
  9. 00:58:885 (3,5,7) - Try to have different hitsounds, spamming finish isn't nice to hear
  10. 01:05:135 (1) - Great! You used another one, but only twice...

    waji's Insane

  1. Naming this diff "waji's Light Insane" might be better in my opinion
  2. 00:01:385 (4,5) - Try to make a copy pasta out of them, it might look nice
  3. 00:22:635 (2) - Move the NC here
  4. 00:25:135 (2) - ^
  5. 00:23:416 - I would have putted a uninherited point to reduce volume of this note
  6. 00:23:885 (5,6) - A bit overmapped
  7. 00:27:635 (7) - Move the NC here (the next one)
  8. 00:32:010 (6,1) - I would have overlapped these notes, like this
  9. 00:32:635 (2) - Move the NC here
  10. 00:35:135 (3) - ^
  11. 00:37:635 (2) - ^
  12. 00:38:572 (1) - If you moved the last NC, remove this one
  13. 00:41:228 (1,1,1) - NC spam, remove them and add one at 00:42:635 -
  14. 00:47:635 (3) - Move the NC here
  15. 00:51:385 (4) - Since there's no more vocals here, I don't recommand to put a slider, try to put a circle
  16. 00:52:322 (1) - Circle here too, since the triplet that make the voice is at 00:52:010 -, put the NC at 00:52:635 - too
  17. 00:53:885 (1) - Remove the NC
  18. 00:55:135 (7) - Move the NC here
  19. 00:57:635 (8) - NC here
  20. 00:59:197 (1) - And remove this one
  21. 00:59:197 - Not sure if all of these notes are really smooths
  22. 01:10:135 (2) - Move the NC here

    justme's Insane

  1. At the beginning, same problem as Easy, NCs are too pronounced, try to put one at every measures (big white ticks), and not the blue tick
  2. 00:10:135 (5) - NC
  3. 00:21:385 (1) - Remove the NC
  4. 00:22:635 (5) - NC
  5. 00:25:135 (2) - Move the NC here
  6. 00:29:197 (1,1) - NC spam, remove them
  7. From 00:30:135 - I don't understand these NCs, try to make them as I said in the intro, every measures, or maybe two every measures. The rest is full of random NCs.
  8. 00:47:791 (5,1) - Blanket
  9. 00:52:947 (4,1) - ^
  10. 00:57:478 (2,3) - ^
If you have any questions about my mod, ask me on IRC directly, I can help you! :)
Everything was fixed^^ Thanks
http://puu.sh/lhKeH/6eb10117e4.rar http://puu.sh/lhKCZ/42ed32290e.rar
Блин сори! Я случайно дал кудосу
MBomb
Five nights at Freddys 2 should be in the tags, not the source, because this song was not officially in any of the games.

Proof, this is a ranked map of the same song, which has no source.
Topic Starter
Shmiklak

- Magic Bomb - wrote:

Five nights at Freddys 2 should be in the tags, not the source, because this song was not officially in any of the games.

Proof, this is a ranked map of the same song, which has no source.
Oh, thanks!
Topic Starter
Shmiklak
Guys I need more help! Please if you can ask your friends for help to me! Please!
Qiyana
I'm busy you do the rest.
osu file format v14

[General]
AudioFilename: track.mp3
AudioLeadIn: -1500
PreviewTime: 49510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 55135
DistanceSpacing: 2.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:Dylan's Shadow
Source:
Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL ohyeahitsjustme wajinshu fizzn1
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.4
CircleSize:4.3
OverallDifficulty:7.8
ApproachRate:9
SliderMultiplier:2.89999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,40959,44535
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,0,0
Combo3 : 128,64,0
Combo4 : 193,0,0

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Qiyana
Well, i'm finished! Good luck with the map!
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Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:Dylan's Shadow
Source:
Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL ohyeahitsjustme wajinshu fizzn1
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Topic Starter
Shmiklak

dylanla12 wrote:

Well, i'm finished! Good luck with the map!
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Title:It's Been So Long
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Artist:The Living Tombstone
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Creator:shmiklak
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Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL ohyeahitsjustme wajinshu fizzn1
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Thank you ^_^
lemountain
Gonna shoot a star on this one.
Topic Starter
Shmiklak

LittlePigRMX wrote:

Gonna shoot a star on this one.
Oh thank you my friend! It's realy important for me! I will never forget your goodness!
Shiranai
Hello as requested :)

[justme's Lunatic]
  1. 00:33:260 (4,1) - Maybe rather than stacked, you can move that one somewhere else imo that anti jump not really good
  2. 00:39:822 - On that part, I don't really understand why you put a slow velocity there, as it doesn't really supported by the music itself. Literally, the sv supposed to be same as this part 00:30:135 -
  3. 00:55:135 (1) - How about ctrl+g that one? Doesn't seems comfortable to play imo when that one stacked under this circle 00:54:666 (1) - furthermore by doing ctrl+g can improve the readability of that pattern
  4. 01:05:760 - By following the drum sound, probably missing clap there
  5. 01:07:635 (3) - NC that one? to indicate the sv change
[waji's Light Insane]
  1. 00:08:260 (2) - Maybe shange the rhythm on that one into 1/2 slider plus circle? Imo the note on 00:08:885 - better to be clicked, as it supported by the guitar sound from the music
  2. 00:29:197 (4) - How about flip that one ctrl+> then move to x:240 y:236? by doing a flip there, can improve the flow on 00:28:885 (3,4,1) - more natural
  3. 00:32:010 - By following the drum sound, probably missing clap there
  4. 00:49:197 (8) - How about improve the flow there by make it flip ctrl+< then move x:176 y:232?
  5. 01:05:447 - The clap on that one better to be on 01:05:760 - it emphasize the drum better
[FCL's Hard]
  1. 00:08:885 (3) - To prevent overlap, maybe moving that a bit right to x::212 y:100 will be better?
  2. 00:31:853 - The clap on that one better to be on 00:32:010 - it emphasize the drum better
  3. 00:48:885 (1) - Imo that nc better on 00:49:301 (2) - to indicate that (2) is on 1/6, furthermore why this one get nc 00:49:822 (1) - ?
  4. 01:04:197 (4) - Imo I think that one better to be stacked with 01:04:353 (5,6) - because how the movement to 01:04:353 (5,6) - not really comfortable to play
  5. 01:05:447 - The clap on that one better to be on 01:05:760 - it emphasize the drum better
[Normal]
  1. 00:22:635 (3,1) - Spacing error?
  2. 00:32:010 - By following the drum sound, probably missing clap there
  3. 00:46:385 (2) - Improve the flow by ctrl+g that and adjust the spacing after, by making that one ctrl+g can improve the flow on 00:45:135 (1,2,3) -
  4. 00:52:635 (1,2,3,4,5) - Check again your spacing, there's so many inconsistent spacing, furthermore why on kiai part has a lower spacing compared to the non kiai part, that quite unreasonable imo
  5. 01:02:635 (1,2,3,4,5) - Same
[Easy]
  1. 00:09:510 (4) - Try to move that to x:64 y:248, then move this 00:10:135 (1) - to x:124 y:156? it'll flow and look better http://puu.sh/lB6dZ/d0a3cb6ed5.jpg
  2. 00:27:635 (4) - Maybe the rhythm better like this http://puu.sh/lB6jw/f45ce2d4de.png . Considering that the beat on big tick here 00:30:135 - better to be hitted
  3. 00:30:760 (2,3,4,1) - There's so many inconsistent spacing. please recheck your spacing
[]
For Hard diff pretty much good, as for Light Insane and Lunatic there's so many random NC, also Easy and Normal please check again the usement of your spacing as on lower diff should be following the Distance Spacing, so beginner not too confused to distinguish the rhythm

Good luck, hope that help!
Topic Starter
Shmiklak

Mako Sakata wrote:

Hello as requested :)

[justme's Lunatic]
  1. 00:33:260 (4,1) - Maybe rather than stacked, you can move that one somewhere else imo that anti jump not really good
  2. 00:39:822 - On that part, I don't really understand why you put a slow velocity there, as it doesn't really supported by the music itself. Literally, the sv supposed to be same as this part 00:30:135 -
  3. 00:55:135 (1) - How about ctrl+g that one? Doesn't seems comfortable to play imo when that one stacked under this circle 00:54:666 (1) - furthermore by doing ctrl+g can improve the readability of that pattern
  4. 01:05:760 - By following the drum sound, probably missing clap there
  5. 01:07:635 (3) - NC that one? to indicate the sv change
[waji's Light Insane]
  1. 00:08:260 (2) - Maybe shange the rhythm on that one into 1/2 slider plus circle? Imo the note on 00:08:885 - better to be clicked, as it supported by the guitar sound from the music
  2. 00:29:197 (4) - How about flip that one ctrl+> then move to x:240 y:236? by doing a flip there, can improve the flow on 00:28:885 (3,4,1) - more natural
  3. 00:32:010 - By following the drum sound, probably missing clap there
  4. 00:49:197 (8) - How about improve the flow there by make it flip ctrl+< then move x:176 y:232?
  5. 01:05:447 - The clap on that one better to be on 01:05:760 - it emphasize the drum better
[FCL's Hard]
  1. 00:08:885 (3) - To prevent overlap, maybe moving that a bit right to x::212 y:100 will be better?
  2. 00:31:853 - The clap on that one better to be on 00:32:010 - it emphasize the drum better
  3. 00:48:885 (1) - Imo that nc better on 00:49:301 (2) - to indicate that (2) is on 1/6, furthermore why this one get nc 00:49:822 (1) - ?
  4. 01:04:197 (4) - Imo I think that one better to be stacked with 01:04:353 (5,6) - because how the movement to 01:04:353 (5,6) - not really comfortable to play
  5. 01:05:447 - The clap on that one better to be on 01:05:760 - it emphasize the drum better
[Normal]
  1. 00:22:635 (3,1) - Spacing error?
  2. 00:32:010 - By following the drum sound, probably missing clap there
  3. 00:46:385 (2) - Improve the flow by ctrl+g that and adjust the spacing after, by making that one ctrl+g can improve the flow on 00:45:135 (1,2,3) -
  4. 00:52:635 (1,2,3,4,5) - Check again your spacing, there's so many inconsistent spacing, furthermore why on kiai part has a lower spacing compared to the non kiai part, that quite unreasonable imo
  5. 01:02:635 (1,2,3,4,5) - Same
[Easy]
  1. 00:09:510 (4) - Try to move that to x:64 y:248, then move this 00:10:135 (1) - to x:124 y:156? it'll flow and look better http://puu.sh/lB6dZ/d0a3cb6ed5.jpg
  2. 00:27:635 (4) - Maybe the rhythm better like this http://puu.sh/lB6jw/f45ce2d4de.png . Considering that the beat on big tick here 00:30:135 - better to be hitted
  3. 00:30:760 (2,3,4,1) - There's so many inconsistent spacing. please recheck your spacing
[]
For Hard diff pretty much good, as for Light Insane and Lunatic there's so many random NC, also Easy and Normal please check again the usement of your spacing as on lower diff should be following the Distance Spacing, so beginner not too confused to distinguish the rhythm

Good luck, hope that help!
All in my diffs was fixed. Thank you!
Slayed_old_1
osu file format v14

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Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:justme's Lunatic
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Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL ohyeahitsjustme wajinshu fizzn1
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Расставь плиз хсы с 00:39:822 - этой части

Mako Sakata

Mako Sakata wrote:

[justme's Lunatic]
  1. 00:33:260 (4,1) - Maybe rather than stacked, you can move that one somewhere else imo that anti jump not really good fixed
  2. 00:39:822 - On that part, I don't really understand why you put a slow velocity there, as it doesn't really supported by the music itself. Literally, the sv supposed to be same as this part 00:30:135 - remapped
  3. 00:55:135 (1) - How about ctrl+g that one? Doesn't seems comfortable to play imo when that one stacked under this circle 00:54:666 (1) - furthermore by doing ctrl+g can improve the readability of that pattern i check these options and my way was better, i suppose. but if someone else will notice it, ill fix it up
  4. 01:05:760 - By following the drum sound, probably missing clap there fixed
  5. 01:07:635 (3) - NC that one? to indicate the sv change added
Thanks!
Zectro
haaai

[General]
You are missing some lyrics here and there in the storyboard!

[Easy]
Try to be more consistent with your slider shapes (example: 00:20:135 (1,2) - ) because it's pretty important in an easy that revolves mostly around long and slow sliders
Kinda repetitive overall, you could be more creative tbh (00:30:760 (1,2,3,1,2,3,4,1,2,3,4) - this is just repeeeetitive)
o and blankets are off

[Normal]
00:25:135 (1,2,3,4) - again no slider shape consistency
00:30:760 (2,3) - Would be cool if these like blanketed eachother more or smth
00:33:260 (4,5) - What again the same thing? >.<

[FCL's Hard]
hey i know you from somewhere :^) oh yeah it's because everyone asks you for gd's including me xd
00:22:635 (3) - Try x397y131 00:23:260 (4) - x259y158 00:23:885 (5) - x129y257 ofc make the blankets better cuz i did it fast but you get the idea
00:29:093 (1) - Make this a stream? then also change 00:29:666 (2,3,4,1) - ofcourse
01:00:760 (2,1,2) - Same shape for consistency please

[Bakari's Hard]
Are you sure about ar9 on a 3* diff?
00:07:635 (1,2) - same shape please
00:23:885 (5,6,1) - Stack this properly please
00:29:822 (2,3,1) - ^

[waji's Light Insane]
00:30:135 - Add a click here?
00:52:010 (1) - No need for nc
00:51:385 (4,5,6,7) - Make a perfect square?

[Slayed's Lunatic]
Wait a touhou diff name on a five nights of freddy's song?
00:08:260 (3) - Down a little
00:09:510 (4) - Make this a ctrl+h of 00:08:885 (3) - please..
00:34:353 - You are skipping a lot of beats on places like this
00:39:353 (3,4) - Very confusing spacing also 00:39:353 (3) - down a bit
00:44:510 (2) - Try x315y251
00:44:822 (1) - Idk if this spinner really fits
00:52:635 - Slider end on a big white tick? ;_;
00:53:885 - ^, slider end on a loud beat? ;_;
01:07:635 (1) - SV change is too sudden and doesn't really fit
01:09:197 (1,2,1) - This ending can be better

I like this song, gl!
riffy

Zectro wrote:

[Bakari's Hard]
Are you sure about ar9 on a 3* diff? Oh my, I forgot to set it back to normal values!
00:07:635 (1,2) - same shape please
00:23:885 (5,6,1) - Stack this properly please
00:29:822 (2,3,1) - ^
Applied everything else. Although instead of stacks I used antijumps with proper DS.

Thank you!

Code
osu file format v14

[General]
AudioFilename: track.mp3
AudioLeadIn: -1500
PreviewTime: 49510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:It's Been So Long
TitleUnicode:It's Been So Long
Artist:The Living Tombstone
ArtistUnicode:The Living Tombstone
Creator:shmiklak
Version:Bakari's Hard
Source:
Tags:Five Nights at Freddy's 2 FNAF game horror monster FCL Slayed wajinshu fizzn1 bakari
BeatmapID:845592
BeatmapSetID:366864

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:2.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,10335,19310
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10135,-100,4,3,0,50,0,0
20135,-133.333333333333,4,2,1,50,0,0
29197,-100,4,2,1,50,0,0
29666,-100,4,2,1,50,0,0
30135,-83.3333333333333,4,2,1,50,0,0
50135,-100,4,2,1,50,0,1
70135,-100,4,2,1,50,0,0


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77,253,67635,6,0,P|73:293|117:365,1,115,0|0,0:0|0:0,0:0:0:0:
308,236,68260,1,8,0:0:0:0:
204,72,68572,1,0,0:0:0:0:
132,204,68885,6,0,P|160:212|196:212,1,57.5,4|0,0:0|0:0,0:0:0:0:
122,196,69197,2,0,P|152:184|180:160,1,57.5,8|0,0:0|0:0,0:0:0:0:
106,192,69510,2,0,P|124:158|128:126,1,57.5,8|0,0:0|0:0,0:0:0:0:
96,64,70135,5,14,0:0:0:0:
Asserin
IRC here :3 I'm sorry that I did not send a conversation but it didnt save idk why :c

Normal - Helped with rhythm
waji's Light Insane - Said something about this diff

Good luck ! :3
Valchara_old
Waji's Hyper

00:38:155 - maybe hitcircle?




Я знаю, конечно уныло :o

Надеюсь на ранк :!:
wajinshu

Valchara wrote:

Waji's Hyper

00:38:155 - maybe hitcircle? no




Я знаю, конечно уныло :o

Надеюсь на ранк :!:
Kalibe
Hello, as requested. It will be small check, because this map is short hue.

general :

Change Audio Lead-In to 2000 ms, AIbat have problems due.
00:28:885 - I don't think this white tick is audiable. There's no sounds. First sound is on red tick tho,

[Easy]

00:30:135 (5,1) - Swap NC.
00:34:510 (3) - This placement looks weird, because it's odd overlapped with 00:30:760 (1) - So i prefer to stack (3) on 00:30:760 (1) - end imo. ( it creates a blanket :p )
00:35:135 (1,2,3) - Please, fix this blanket.
01:08:260 (2) - Move this to ~ 224|188 to creates a sure blanket.

[Normal]

Prefer to decrease AR 4,5 -> 4 to have a consistency in spread.

00:20:135 (1,2) - Spamming linear flow is meh imo. Try to put (2) around 328|328
00:38:885 (4) - Mayb move this slider on red tick instead of white?
00:48:885 (1) - Unnessesary NC.

This diff needs "more flow". Try to make smoother transision between objects and should be fine.

[Bakari's Hard]

00:08:260 (1) - Is this NC intenional?
01:09:197 (2) - How about ctrl g this slider? It will be funny to play, but it's not nessesary

Hm intresting style Bakari. c:

Ok, that's all. GL !
Topic Starter
Shmiklak

Kalibe wrote:

Hello, as requested. It will be small check, because this map is short hue.

general :

Change Audio Lead-In to 2000 ms, AIbat have problems due.Don't sure
00:28:885 - I don't think this white tick is audiable. There's no sounds. First sound is on red tick tho,My timing is ok, cause it and audio taked from ranked CTB mapset

[Easy]

00:30:135 (5,1) - Swap NC.fixed
00:34:510 (3) - This placement looks weird, because it's odd overlapped with 00:30:760 (1) - So i prefer to stack (3) on 00:30:760 (1) - end imo. ( it creates a blanket :p )Fixed :D
00:35:135 (1,2,3) - Please, fix this blanket.Sure
01:08:260 (2) - Move this to ~ 224|188 to creates a sure blanket.Sure

[Normal]

Prefer to decrease AR 4,5 -> 4 to have a consistency in spread.I thing 4,5 is ok

00:20:135 (1,2) - Spamming linear flow is meh imo. Try to put (2) around 328|328 ?
00:38:885 (4) - Mayb move this slider on red tick instead of white?No, but I added circle on red tick
00:48:885 (1) - Unnessesary NC.Yeah you are right

This diff needs "more flow". Try to make smoother transision between objects and should be fine.Okay. Will try some later

[Bakari's Hard]

00:08:260 (1) - Is this NC intenional?
01:09:197 (2) - How about ctrl g this slider? It will be funny to play, but it's not nessesary

Hm intresting style Bakari. c:

Ok, that's all. GL !
Thank you ^_^. Will wait Bakari)
riffy
I'd rather not Ctrl+G this slider, but the NC was unnecessary, indeed!

Thank you!
Electoz
Hi, from my modding queue~

[Easy]

  1. 00:56:385 (1,2) - The blanket is a bit off.
  2. 00:34:510 (4,1,2,3) - Why this part DS went up to 1.2 ? Make them consistent please.
[Normal]

  1. 00:57:635 (3) - Slider overlaps the life bar > http://puu.sh/lThSZ/d23b9fb915.jpg
[FCL's Hard]

  1. 00:35:760 (4,6,7) - Can you avoid this overlap? Doesn't look neat imo.
[Bakari's Hard]

  1. 00:35:135 (1,2) - This feels weird to me because it's a small jump but I think there's nothing to be emphasized for the jump there.
[Waji's Hyper]

  1. Nothing found in particular.
Sry I couldn't find anything much, it's fine to no kd for me if you think this isn't useful.
Good luck~
Topic Starter
Shmiklak

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. 00:56:385 (1,2) - The blanket is a bit off.
  2. 00:34:510 (4,1,2,3) - Why this part DS went up to 1.2 ? Make them consistent please.
[Normal]

  1. 00:57:635 (3) - Slider overlaps the life bar > http://puu.sh/lThSZ/d23b9fb915.jpg
[FCL's Hard]

  1. 00:35:760 (4,6,7) - Can you avoid this overlap? Doesn't look neat imo.
[Bakari's Hard]

  1. 00:35:135 (1,2) - This feels weird to me because it's a small jump but I think there's nothing to be emphasized for the jump there.
[Waji's Hyper]

  1. Nothing found in particular.
Sry I couldn't find anything much, it's fine to no kd for me if you think this isn't useful.
Good luck~
Thank you
Kimmyyyyy97
Hey ^^
here are some ideas for you...
Normal:
00:24:510 - I would app a circle here, I think it flows better
00:28:885 (4) - this is a good moment in the song where you can leave a small break, so the slider can be deleted

FCL's Hard:
00:09:822 - here you can add another circle (better flow again ^^)
00:29:093 (1) - this slider is not in time (between to sections on the timeline, you know what I mean :) )
00:29:093 (1) - again...the slider is reversing too fast, you should slow it down by make the slider longer by 1

Bakari's Hard:
00:24:822 (6) - the gaps between the circle and the sliders 00:23:885 (5) and 00:25:135 (1) are too small

maybe I'll do the other difficulties later, but I hope my mods are good, I'm an amateur :D
Topic Starter
Shmiklak

Kimmyyyyy97 wrote:

Hey ^^
here are some ideas for you...
Normal:
00:24:510 - I would app a circle here, I think it flows better
00:28:885 (4) - this is a good moment in the song where you can leave a small break, so the slider can be deleted

FCL's Hard:
00:09:822 - here you can add another circle (better flow again ^^)
00:29:093 (1) - this slider is not in time (between to sections on the timeline, you know what I mean :) )
00:29:093 (1) - again...the slider is reversing too fast, you should slow it down by make the slider longer by 1

Bakari's Hard:
00:24:822 (6) - the gaps between the circle and the sliders 00:23:885 (5) and 00:25:135 (1) are too small

maybe I'll do the other difficulties later, but I hope my mods are good, I'm an amateur :D
Thank you. Your mod is not bad, but i don't accepted your sentence with my initiative
gambatte
lunatic
01:07:635 (1) - смена скорости слайдера, зачем? такое очень неприятно играть, имхо, ни к чему :o
wajinshu
IRC log
2016-01-04 10:14 shmiklak: можешь помодить ремапнутые диффы?)
2016-01-04 10:14 wajinshu: Могу
2016-01-04 10:14 shmiklak: тогда го)
2016-01-04 10:15 shmiklak: ACTION is editing [https://osu.ppy.sh/b/871794 The Living Tombstone - It's Been So Long [Easy]]
2016-01-04 10:16 wajinshu: Что-то не грузит подожди
2016-01-04 10:16 shmiklak: жду
2016-01-04 10:16 wajinshu: ок все
2016-01-04 10:17 shmiklak: поехали)
2016-01-04 10:18 wajinshu: Перемещай вверх на х: 384 у:40 xД 00:09:510 (2) -
2016-01-04 10:19 shmiklak: ок
2016-01-04 10:20 shmiklak: 00:10:135 (3) - тогда на 432 120?
2016-01-04 10:20 wajinshu: да
2016-01-04 10:20 shmiklak: иль чуть правее?
2016-01-04 10:20 wajinshu: не стой
2016-01-04 10:20 wajinshu: 424 и 128
2016-01-04 10:20 shmiklak: 464 96
2016-01-04 10:20 shmiklak: ок)
2016-01-04 10:21 wajinshu: дай тестану
2016-01-04 10:21 wajinshu: подожди
2016-01-04 10:21 shmiklak: жду
2016-01-04 10:22 wajinshu: 00:22:635 (2) - лел где нс
2016-01-04 10:23 shmiklak: тут я решил сделать каждые два белых тика
2016-01-04 10:23 shmiklak: иначе комбо в один объект как то дибильно
2016-01-04 10:23 wajinshu: Ну ладно
2016-01-04 10:24 wajinshu: 00:47:635 (3) - тут тоже?
2016-01-04 10:24 shmiklak: да
2016-01-04 10:25 shmiklak: иль нет
2016-01-04 10:25 shmiklak: стой
2016-01-04 10:25 shmiklak: походу там реал забыл)
2016-01-04 10:25 wajinshu: http://puu.sh/mj3p7/c194db33d7.jpg
2016-01-04 10:25 wajinshu: сделай так намного красивее
2016-01-04 10:26 shmiklak: что за язык
2016-01-04 10:26 shmiklak: XD
2016-01-04 10:26 shmiklak: ты хоть понимаешь его?)
2016-01-04 10:26 wajinshu: японский -_-
2016-01-04 10:26 shmiklak: ну я вижу что не корейский)
2016-01-04 10:26 shmiklak: так как я на нем умею читать)
2016-01-04 10:27 shmiklak: http://osu.ppy.sh/ss/4266109
2016-01-04 10:27 shmiklak: так пойдет?)
2016-01-04 10:27 wajinshu: Немного, но если у меня все на русском стояло когда-то, то я понимаю где что. Но я учила немного его хД
2016-01-04 10:27 wajinshu: да
2016-01-04 10:27 wajinshu: пойдет
2016-01-04 10:28 wajinshu: Я бы никогда не поставила на изиках 01:08:885 (2) - 00:38:260 (2) - так как слишком сложно для нащинающих хД
2016-01-04 10:29 shmiklak: вот тут спорно
2016-01-04 10:29 shmiklak: потому что по музыке идеально подходит
2016-01-04 10:30 wajinshu: Ну это я знаю что оно музыке подходит.
2016-01-04 10:30 shmiklak: я думаю что можно оставить так как должен же быть хоть какой вариант начинающим импруваться
2016-01-04 10:30 shmiklak: тем более что бпм 96
2016-01-04 10:31 wajinshu: Ну хорошо. Дальше. Здесь мне нечего модить в изи.
2016-01-04 10:31 shmiklak: я думаю гопнуть хитсаунды из ктб мапсета
2016-01-04 10:31 shmiklak: как думаешь это законо?
2016-01-04 10:31 shmiklak: тогда го в нормал?)
2016-01-04 10:31 wajinshu: сстоооп я чет не заметила 00:00:135 (1) - это на красном? и дальше на белом? чет сложновато
2016-01-04 10:32 shmiklak: эм
2016-01-04 10:32 shmiklak: не понял тебя
2016-01-04 10:32 shmiklak: здесь же все на белых тиках
2016-01-04 10:32 wajinshu: а это я стоп чет хД
2016-01-04 10:32 wajinshu: проехали
2016-01-04 10:32 shmiklak: лол
2016-01-04 10:33 wajinshu: С хитсаундами как хочешь но это не законно
2016-01-04 10:33 shmiklak: кек
2016-01-04 10:35 wajinshu: 00:56:385 (3) - http://puu.sh/mj3IO/57f76c48be.jpg
2016-01-04 10:35 wajinshu: слайдер плиз
2016-01-04 10:36 wajinshu: 00:23:885 (2) - круг просто
2016-01-04 10:36 shmiklak: https://osu.ppy.sh/ss/4266142
2016-01-04 10:36 shmiklak: так чтоль
2016-01-04 10:36 shmiklak: ок
2016-01-04 10:36 wajinshu: ну да тип чет такого
2016-01-04 10:37 wajinshu: 00:40:135 (1) - мне не нравки этот слайдер ;w;
2016-01-04 10:37 shmiklak: мне тож)
2016-01-04 10:37 shmiklak: хз что придумать
2016-01-04 10:37 shmiklak: помоги
2016-01-04 10:38 wajinshu: минутку
2016-01-04 10:38 wajinshu: 1,2? у тебя стоит
2016-01-04 10:38 shmiklak: да
2016-01-04 10:40 wajinshu: http://puu.sh/mj3SB/e7b3dc890b.jpg
2016-01-04 10:40 wajinshu: http://puu.sh/mj3SU/20e684f1b9.jpg
2016-01-04 10:42 shmiklak: у меня чет не получается первый сделать
2016-01-04 10:42 shmiklak: поэтому сделал тупо прямым
2016-01-04 10:42 shmiklak: https://osu.ppy.sh/ss/4266160
2016-01-04 10:42 wajinshu: чет не очень хД
2016-01-04 10:43 shmiklak: ччерт
2016-01-04 10:43 shmiklak: (
2016-01-04 10:43 shmiklak: ладно потом сделаю что нибудь
2016-01-04 10:43 wajinshu: ок
2016-01-04 10:44 shmiklak: мб кто нибудь придумает что нибудь полегче)
2016-01-04 10:44 wajinshu: я что слишком сложное придумываю? ;w;
2016-01-04 10:45 shmiklak: ну я не смог это сделать
2016-01-04 10:45 wajinshu: кстати про сб
2016-01-04 10:46 wajinshu: Как ты его делал -_-
2016-01-04 10:46 shmiklak: слухаю
2016-01-04 10:46 wajinshu: Он же
2016-01-04 10:46 shmiklak: прям в редакторе
2016-01-04 10:46 shmiklak: что он же?
2016-01-04 10:47 wajinshu: Сделай слова немного меньше, а то рили слова большими не должны быть
2016-01-04 10:48 shmiklak: я не умею в фш)
2016-01-04 10:48 wajinshu: растяжене
2016-01-04 10:48 wajinshu: рстяжение
2016-01-04 10:48 wajinshu: бля
2016-01-04 10:48 shmiklak: плюс все слова у меня разных размеров получились(
2016-01-04 10:48 wajinshu: http://puu.sh/mj48I/c051068e07.jpg
2016-01-04 10:48 shmiklak: растяни
2016-01-04 10:48 wajinshu: Уменьши
2016-01-04 10:49 shmiklak: лол
2016-01-04 10:49 shmiklak: ну ок)
2016-01-04 10:50 wajinshu: слова не должны вот так выходить
2016-01-04 10:50 wajinshu: http://puu.sh/mj4cV/9e0fd01f35.jpg
2016-01-04 10:50 wajinshu: это неранкабельно
2016-01-04 10:50 shmiklak: у меня сб для Widescreen dispays
2016-01-04 10:51 shmiklak: черт
2016-01-04 10:51 shmiklak: ну крч
2016-01-04 10:51 shmiklak: ты поняла
2016-01-04 10:51 shmiklak: а вообще
2016-01-04 10:51 shmiklak: хочу убрать его
2016-01-04 10:51 shmiklak: но
2016-01-04 10:51 shmiklak: как то жалко
2016-01-04 10:51 shmiklak: ооо
2016-01-04 10:51 shmiklak: идея
2016-01-04 10:51 shmiklak: я его уберу из основного мапсета)
2016-01-04 10:52 shmiklak: и закину в описание карты
2016-01-04 10:52 shmiklak: так и проблем будет меньше
2016-01-04 10:52 wajinshu: эээ ну ладно
2016-01-04 10:52 shmiklak: что думаешь?
2016-01-04 10:52 wajinshu: Делай как знаешь твоя мапа
2016-01-04 10:52 shmiklak: я не знаю
2016-01-04 10:52 shmiklak: мне нужна помощь
2016-01-04 10:52 shmiklak: (
2016-01-04 10:52 shmiklak: ну ладно
2016-01-04 10:52 shmiklak: сделаю
2016-01-04 10:53 wajinshu: Я бы могла помочь с сб, эсли хочешь
2016-01-04 10:53 shmiklak: помоги
2016-01-04 10:54 shmiklak: тогда не придется тратить место на гугл драйв
2016-01-04 10:54 wajinshu: Лирику норм поставить и все такое
2016-01-04 10:55 shmiklak: крч
2016-01-04 10:55 shmiklak: обойдусь без сб
2016-01-04 10:55 shmiklak: мне нужен ранк
2016-01-04 10:55 shmiklak: любой ценой
2016-01-04 10:55 shmiklak: я готов на такую жертву
2016-01-04 10:55 shmiklak: )
2016-01-04 10:55 wajinshu: ты уже кучу жертв принес хД
2016-01-04 10:56 shmiklak: ну да)
2016-01-04 10:57 wajinshu: Чет не могу больше модить( Все норм выглядит
2016-01-04 10:58 shmiklak: ну тогда все
2016-01-04 10:58 shmiklak: спасибо)
FCL
irc mod
we fixed some stuff about flow, patterns etc
SPOILER
12:06 FCL: k
12:07 shmiklak: не понял
12:07 FCL: да
12:07 *FCL is editing [https://osu.ppy.sh/b/871794 The Living Tombstone - It's Been So Long [Easy]]
12:07 FCL: ирк?
12:07 shmiklak: ))
12:07 shmiklak: да
12:09 FCL: так, а хсы ты не расставлял?
12:10 shmiklak: уже расставил
12:10 shmiklak: но еще не выгрузил
12:10 shmiklak: из твоей диффы гопнул)
12:10 FCL: а, обновишь тогда
12:10 shmiklak: да сейчас
12:10 shmiklak: я еще бг сменил и сб убрал
12:13 shmiklak: обновил
12:14 FCL: блин, у тебя такой стиль. Слишком правильный
12:15 shmiklak: лол
12:15 FCL: часто юзаешь флоу 90 градусов
12:15 FCL: хз, мне кажется это скучным. Не везде конечно
12:15 *FCL is editing [https://osu.ppy.sh/b/871794 The Living Tombstone - It's Been So Long [Easy]]
12:16 FCL: 00:05:135 (1,2) - ну вот тут к примеру флоу
12:16 FCL: мне кажется слишком резкое для изи
12:17 shmiklak: а если так? https://osu.ppy.sh/ss/4266264
12:17 FCL: вот так попробуй http://puu.sh/mj5b7/96755c6eb9.jpg
12:17 FCL: ну так тоже нормально
12:18 FCL: 00:20:135 (1) - вот по таким углом мне не очень нравится
12:18 FCL: если -15 повернуть, то лучше будет (но это уже мои предпочтения)
12:19 FCL: то есть на 15
12:19 FCL: 00:22:635 (2) - а этот слайдер изогнутым сделать к примеру
12:20 FCL: вот так http://puu.sh/mj5if/c8eee8eb4c.jpg
12:20 FCL: просто я бы так сделал
12:20 shmiklak: прикольно выглядит
12:21 shmiklak: пожалуй сделаю как ты говоришь
12:21 FCL: 00:37:010 (2,1) - вот тут лучше флоу по диагонали
12:21 FCL: 00:37:635 (1) - перемести на 452 120
12:21 FCL: потом 00:38:260 (2) - на 428 220
12:22 FCL: 00:39:510 (3) - на 352 160
12:22 FCL: так у тебя получится отлично флоу треугольником, которое классно выглядит и часто юзается в изиках/нормалаъ
12:22 shmiklak: готово)
12:23 FCL: 00:42:635 (1) - так вот его тоже лучше по диагонали
12:23 FCL: 112 64
12:23 FCL: 00:44:510 (2,1) - ну и их тоже переместить
12:24 FCL: http://puu.sh/mj5pY/614fe20028.jpg и опять получается классное флоу треугольником
12:24 FCL: 00:49:510 (2) - на 388 372
12:24 FCL: потому что прямое флоу тут выглядит грубо
12:25 FCL: 01:02:635 (1) - тоже по диагонали его будет лучше
12:25 FCL: 328 264
12:25 FCL: и напоследок
12:25 FCL: 01:10:135 (3) - сюды нк
12:25 FCL: ибо даунбит
12:26 FCL: по изику все
12:26 FCL: жду, пока закончишь воспринимать информацию)
12:26 shmiklak: жди)
12:28 shmiklak: так
12:28 shmiklak: кажись все переварил
12:28 *FCL is editing [https://osu.ppy.sh/b/804920 The Living Tombstone - It's Been So Long [Normal]]
12:28 FCL: 00:00:135 (1,2) - не ровный бланкет нифига
12:29 FCL: 00:02:635 (1,2) - также
12:29 FCL: 00:23:885 (2) - тут ты идешь по симметрии, но этот круг все ломает
12:29 FCL: поставь его тоже не середину
12:30 FCL: 00:25:135 (1) - тогда будет вылазить из сетки правда
12:31 FCL: 00:25:135 (1,2) - но если ctrl+> сделать, то все ок будет
12:31 FCL: 00:27:635 (1,1) - фиксани стак немного
12:31 shmiklak: такс
12:31 shmiklak: сделал
12:32 shmiklak: фиксанул
12:32 shmiklak: )
12:32 FCL: 00:36:072 (2,1) - типо оверлап, но на самом деле мне нравится
12:32 FCL: просто буду другие моддеры говорить об этом
12:33 shmiklak: тогда уж лучше исправлю
12:33 FCL: 00:50:135 (1) - он чуть выше, чем 00:47:635 (1) -
12:33 shmiklak: чтоб не лезли
12:33 FCL: хотя я думаю их лучше поставить ровно
12:33 FCL: 00:56:385 (3) - кривой вейв, лучше по классике
12:34 FCL: http://puu.sh/mj5MJ/a703a27ed1.jpg
12:34 FCL: 00:57:635 (1,2,3) - 90 гладусов флоу мне тут не нравится
12:35 FCL: вот так попробуй http://puu.sh/mj5Og/b1c62bbad6.jpg
12:35 shmiklak: ок
12:35 FCL: ну вроде все
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