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Our Stolen Theory - United (L.A.O.S Remix) [CatchTheBeat]

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Bunnrei
as requested :3

[N E V E R G I V E U P]
^describes me irl

00:39:859 (4) - Probably best to move this a bit to the right of the previous object, will look better imo. (Move the next object farther to retain the hyper)
00:42:602 (4) - Move this to the left. If hyper is removed, then move the next object farther.
00:45:345 (4) - To the right, making sure to retain the hyper.
00:46:716 (4) - ^
00:48:088 (4) - ^
01:10:202 (5,6) - Make this a single repeating slider instead, then move farther if hyper was removed.
01:28:716 (3) - Move a bit farther (but not too far) from the previous object, since currently the spacing from the previous object to here is actually reduced, which doesn't look good to me.
01:31:459 (3) - Same as above, for consistency with the spacing of 01:31:116 (1,2) - .
02:00:430 (4,1,2,3,4) - This part can be made more intense by increasing the spacing.
02:04:716 (1,2,3,4) - This stream looks weird to me (a bit), the way it curves might need some rework.
02:29:660 (5) - Ctrl+G, then move it farther by a bit from the previous object.
02:33:516 (4) - Move a bit farther from the previous object (about 1 medium grid).
02:34:030 (6) - Ctrl+G.
02:34:202 (1) - ^If done, move this a bit farther.
02:49:116 (4) - Try moving this a bit farther from previous object.

(From 03:11:230 onwards)
I feel like the note placement is weird. For example, at 03:12:602 (1) - there is a 5-note stream that can be heard in the music, but the actual stream in the map is at 03:12:945 (2,3,4,5,6) - instead. I suggest doing some rework/remapping at these parts to make it rhythmically correct (the patterning is good tho).
This is also observed at:
03:15:345 (1) -
03:20:830 (1) -

03:32:488 (1,1) - I understand that you wanted to make the inclination of the sliders constant, but I think it would be much better if these were more horizontal.
04:19:459 (5) - Maybe make this farther from the previous object (either make it a hyper or a simple dash).
04:23:230 (4) - Move farther from the previous object.
04:42:602 (5) - Move a bit farther from 04:42:259 (3) -
05:21:516 (1,2,3,4,1,2,3,4) - This last part is somewhat underwhelming, make it a bit harder :>

=w= good map
Topic Starter
CLSW
00:39:859 (4) ~ 00:48:088 (4) - It has certain order of HDash usages. The odd numbered set uses 3 HDashes, and the even numbered set uses 2. 00:48:088 (4) - This one is an exception of the even numbered part, since this one is the last part of the 'set', so it needs something special.
01:28:716 (3) and 01:31:459 (3) - Purposed to avoid to add HDashes in this whole kiai time (ofc there're exceptions in 01:31:973 (5,7) - those parts have transitions.), and this one either.
02:04:716 (1,2,3,4) - Eh? It looks good, nothing is bad for me. Also it fits very well with hitsounds.
02:33:516 (4) - Further pattern usages will be broken like a domino effect, it's almost impossible to adjust the regular 1/2 jump distances as always same. The distance between (4) and (5) will have certain 7 spaces, and this is an inconsistency which I don't like it. Cuz I used 6 spaces in every jumps in this map.
02:34:030 (6) - Intended placement, players need to tap right arrow key twice with 1/2 rhythm to catch it. It's easy! 02:34:202 (1) - :/
03:11:230 - Yes I know, but I think it doesn't needed to plow up, this is my own additional and unique usage of rhythms which doesn't really effect to be overmapped. Using definite rhythm isn't fun for me so. If there will be some more criticizes on this part, I'm gonna fix.
03:32:488 (1,1) - Design is also important for me :( Mapping is an artistic work imo.
04:19:459 (5) - Domino effect again, and I cannot found any other better usages.
04:23:230 (4) - Same as above.
04:42:602 (5) - Intentional stack here, cuz this part has low-atmosphere. I'd like to express the calm part as the object distances.



Spotlight SB changes needed :
02:00:430 (4,1,2,3,4) -
02:29:660 (5,6,1) -
02:48:602 (1,2,3,4) -
04:36:259 (1,2,3,4,1,2,3,4) -
05:21:516 (1,2,3,4,1,2,3,4) -

Thanks for modding!
Yumeno Himiko
How I wish I could just copy and paste the codes here

http://puu.sh/m4I38/4ecb129675.osb
Topic Starter
CLSW
Done!
Endo


Good map <3
should be RANKED :(
victor david
very nice! 8-)
victor david
Você também poderia criar mais dois modos nessa música: hard e insane. Isso faria com que mais pessoas conseguissem joga-la. :oops:
koliron


time to revive this!

a fast mod, i should study but kljfdlkjflk at least some suggestions

NEVER GIVE UP
  1. 00:39:516 (3,4) - 00:42:259 (3,4) - 00:45:002 (3,4) - i think you could add some distances here, is almost a second without movement ): try this
  2. 00:59:573 (1,2) - imo this hyper feels weird, this section is calmmm jfdfskldsf also that sound individually is not strong, if you want to keep a hyper i think would be better to (1), you can add a note in 00:59:402 - to do it
  3. 01:17:659 (4,5) - you could add a hyper here, imo feels good, or if you prefer follow the vocal 01:17:487 (2,3) -
  4. 01:24:516 - overmapped note
  5. 01:24:773 (3,4,5) - i think this stream could seems better example
  6. 01:28:373 (1,2,3) - ^
  7. 01:39:345 (1,2,3,4,5,6,7) - 01:40:030 (1,2,3,4,5,6,7) - these hypers fit good and i think is a funnier pattern
  8. 01:40:888 (2,3,4) - the hyper would be better to (3), for example with ctrl+h in (3) and ctrl+g in (4)
  9. 02:15:345 (3) - I think an hyper to this note is recommendable to follow better the song example << or maybe without the second hyper
  10. 02:16:202 (7,1) - 02:27:259 (8,1) - imo these hypers deserves more distance, those sounds are really strong and is a noticeable new stanza
  11. 02:26:573 (8,1) - mmmh feels weird without hyper <.< if you dont want to add to vary in this pattern, at least add a normal dash, is walkable
  12. 02:48:602 (1,2,3,4) - You didnt add hyper only in the strongest sound ): (3), i dont mean follow perfectly the song but this is noticeable in game imo
  13. 03:37:116 (1,2) - Maybe a reverse here? because there is not so much sldiers with reverse around here, and with 03:37:630 (3) - is a nice pattern to me, as you did in 00:27:173 (2,3) -
  14. 03:42:945 (2,3) - 03:59:402 (2,3) - 04:14:488 (2,3) - 04:19:288 (4,5) - 04:31:459 (4,5) - you could add an hyper here
  15. 04:48:945 (3,4,5,6,7) - imo this movement is a bit repetitive, probably with a note in 04:49:716 - like this seems better
  16. 04:53:402 (3,4,5) - i think you could add hypers here, to 4 and 5 for example, this section of the song has not much hypers and basically is the same as the kiais (yeah i think is kiai 04:39:002 - to 04:59:573 -)
  17. 05:22:373 (2,3,4) - i think an hyper to (3) would be nice to highlight the end of this section
  18. 05:25:288 (5,1) - Maybe a dash here? i expected it when i played, and i didnt need even move the ryuuta ):

imo this is your best map :b take some stars lmao true i cant PLEASE REVIVE THIS
Topic Starter
CLSW
00:59:573 (1) - Current hitsound which I'm using makes good feel to use HDash, so I would like to keep as well.
04:14:488 (2) - I wanna keep as symmetric shape with 04:15:002 (1,2,3,4) - :/
04:53:402 (3,4,5) - Intentional 'no HDash part' for here, I think the whole intensity deserves.
05:25:288 (5,1) - Intentional stack like original std map by asphyxia >_>

Spotlight change needed :
01:17:745 (5) -
01:20:488 (3) -
01:21:002 (2) -
01:24:430 (2) -
01:24:945 (4,5) -
01:28:373 (1,2,3,4,5,6,7) -
01:39:687 (5,6) -
01:40:372 (5,6) -
01:40:888 (2,3,4) -
01:41:574 (2,3,4) -
02:15:002 (1,2,3,4,5) -
02:16:373 (1,2,3,4,5) -
02:26:316 (5,6,7,8,1,2,3,4) -
02:27:345 (1) -
02:47:916 (1,2,3,4,1,2,3,4) -
03:37:116 (1,2,3,4) -
03:42:945 (2) -
03:51:002 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) -
03:59:402 (2) -
04:19:288 (4,5,6) -
04:25:287 (1) -
04:30:773 (1) -
04:31:802 (5,6,1) -
04:49:631 (6,7) -
05:22:545 (3) -

Thank you very much, others have been fixed!
Yumeno Himiko
will fix all note changes in sb when this map is ready for qualify
/ It's stupid to change the sb again and again XD
JBHyperion
Well this is a bit incredibly late but oh well - as requested

General Comments:

  1. Song Folder: "f.png" has dimesnions of 1024x1024 pixels which exceeds the maximum permitted. Please reduce to 768x768. "12.png" has a size of 1.6 MB wich is needlessly large and taking up extra space in the song folder. Here's a visually lossless version that takes up 1/3 of the space - beep
  2. Song Setup: No issues
  3. Metadata: Add "progressive trance" to tags for genre
  4. Timing: No issues
  5. Hitsounds: All hitfinish hitsounds have a large amount of null audio at the end of the waveform that takes up unnecessary space and memory usage when there are multiple overlapping sounds. Here's a clipped version - boop
  6. AImod: No issues

Storyboard:

  1. 01:38:659 - 02:47:916 - 03:50:316 - 04:12:945 - 04:34:888 - 04:58:202 - at the kiai end sections and similar, the coloured glow is really bright and its movement following the objects makes it difficult to focus on the catcher and actually follow the jump patterns - I found the same thing on Spectator's Korekara no Someday (though this was with a white spotlight, the idea is the same). I found that reducing the brightness of these spotlights a little made these sections so much more readable, so I suggest you try doing that here
  2. 03:36:773 - 03:42:259 - 03:47:745 - 03:53:230 - Large text doesn't fit on the screen before fading out which looks awkward - move the start and end points of this phrase further to the left to accomodate

Difficulty-Specific Comments:

NEVER GIVE UP
  1. 00:48:602 (1,2) - Odd emphasis by placing the circle first, swap the order of these to allow a larger spacing to the clap hitsound as you've been doing in the rest of this section
  2. 00:52:545 (1,2) - Swap NC to emphasize downbeat and maintain your 4-bar NC pattern, (1) needs no special emphasis to warrant placing it earlier
  3. 00:54:088 - Hitsound volume drowns out the song here, and by keeping one volume throughout you lose the building up effect present in the song. Recommend 30% volume here, increasing by 5% every 4/1 up to 50% at 00:59:230 -
  4. 01:16:545 - ^
  5. 01:52:545 (5) - Since your emphasising vocals with jumps, split this into 1/2 slider and circle, I really expect a jump to the vocal sound at 01:52:888 - but having it as a slider tail really throws off the rhythm
  6. 02:00:945 (3,4,1) - Why give such special emphasis to (4) with a double hyper? It's a weak vocal sound without drum or synth. Hdash to 02:00:945 (3) for snare drum would fit much better
  7. 02:59:716 - is the break drag supposed to end here on the 1/12? Having the HUD fade back in on the synth sound at 02:59:573 - would look better imo
  8. 03:12:602 (1,2,3,4,5,6) - Swap the order of these, to fo 4 1/4 circles > hyper to 1/2 slider for the drum clap > regular spacing to 1/2 circle. The 1/4 cymbal pattern is audible first, and this change allows you to follow the song better whilst still emphasizing the drum clap - example
  9. 03:15:345 (1,2,3,4,5) - 03:20:830 (1,2,3,4,5) - ^
  10. 03:30:430 (1) - Gradual buildup in volume would be nice here, this is too overpowering atm
  11. 03:33:173 - 03:50:145 - I feel the SV here is too high, almost every slider is horizontal and can be walked by just holding dash for the whole section which gets boring quite quickly. Making some slider such as 03:35:916 (6,7,8) - 03:41:402 (1,2) - curved (or just more vertical) would introduce some non-dash patterns that would make this section more varied and interesting to play
  12. 03:35:916 (6) - NC, this combo is too long and inconsistent with your previous NC patterns
  13. 04:52:716 (6,1) - 04:54:088 (6,1) - I see no reason to suddenly start comboing for vocal phrases in the middle of a section, swap NC to emphasize downbeat and maintain your 4-bar instrument NC pattern
  14. 04:56:830 - Same volume suggestions as in previous N-sampleset streams
  15. 05:18:088 - ^

I would personally have preferred following the drums for jump patterns throughout, but I can understand why you chose vocals in some places. Otherwise great map and SB - If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
CelegaS
Lower ar to 9 ;w;
Topic Starter
CLSW
02:00:945 (3,4,1) - Looks like unnecessary to fix, I would like to make it with my own freestyle. All of the stream parts are having different options.
03:12:602 (1,2,3,4,5,6) - 03:15:345 (1,2,3,4,5) - 03:20:830 (1,2,3,4,5) - Overall flow will be ruined and it was actually a reference from my genryuu kaiko style random snap, which is pretty accurate for the song. You can see the main concept of this part is totally different as 03:22:202 (1) - , this part has proper rhythm with my regular style and 03:11:230 (1) - this one is for different. Also it's really painful to change its spotlight though :( I can move the spotlight effects but I can't 'add'.
03:33:173 - 03:50:145 - It doesn't feel boring for me, just like perthed again nervous breakdown diff, I would like to make people keep holding dash and play with extreme speeding.

The hidden text looks pretty fine for me, it'll give another different experience.

The others have been fixed, thank you!
Topic Starter
CLSW
Let's do this again

I'll try to fix SB til I can
koliron
btw, what about 3 3/4 sliders in 00:58:202 (1,2,1) - instead of those streams? the pattern is nice but i feel like this should be a little more harder, something like this would be an interesting pattern maybe with more sv in the second slider(?

not much to say about this map tbh, you can call me after fix sb
Topic Starter
CLSW
It looks like not my favorite :(

whatever fixing SB now
koliron
05:00:945 - nyan (x48)
Crystal

CLSW wrote:

2h and 40m for patterns, and 30m for hs. Total 3h 10m to complete this map.
woah mapping machine
Ascendance
Before it's bubbled, change the diff name, please. I don't want to have to pop it because it's completely irrelevant
Topic Starter
CLSW
all done ayy lmao
koliron
;A;
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