바앙ㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇㅇ
그닥 고치지 않아도 될듯 ㅜㅜcrowzen2 wrote:
[후츠우]
01:03:610 (3) - 슬라이더 모양이 살짝 어정쩡한거 같은데 조금만 더 수정해보면 괜찮아질거 같네.
그 외에 딱히 지적할 부분은 없으니
별을 받으시라'ㅅ'
Fixed diff name :3lepidopodus wrote:
Inner Oni --> Oni로 바꾸어주세요, 그게 더 좋을 듯.
orzZekira wrote:
Offset: 855 (-10 from current)
If this is authentic why is the slider velocity 0.8? Shouldn't it be 1.4? Then, why 'Mecha Mote I LOVE YOU' got ranked even using SV 0.8 and 1.6 :3? I really don't wanna consider about SV on TaikOsu things but... Also, why did not you say about Together's Oni...[SV 1.85]
[Kantan]
00:27:526 (3,4) - too high Fixed
00:56:546 (2 and many other sliders) - can you drive sliders away from the next circle please? Kinda annoying to read for an Easy
[Futsuu]
I could swear Futsuus really have dull notecharts. orz, I might need to remap ;_;
01:06:747 (3) - too high Fixed
...I really don't like how this notechart goes, it just sounds bad.
[Muzukashii]
01:00:864 (6,7) - too high Fixed
01:05:178 (6) - put NC, remove from 1 Fixed
[Oni]
What's with the speed changes here at the start? I don't know how it's supposed to be, but I suggest you fix that:
1.) Seeing as how this song has constant BPM, use only one red line for this part ._.
2.) Put 2x on the same time as the red line if needed http://osu.ppy.sh/forum/viewtopic.php?p=556063#p556063 This is why I used 2 BPM things since Beuchi said about Kiai sparking speed things ;_; Anyway, fixed 306BPM*HS1 's HS timing
No really I don't get what the hell you did there.
00:09:296 (3,4) - too high. Come on arken... ._. Fixed
00:19:982 (2) - pfffft. Fixed
00:23:119 (2) - too low. Fixed
00:29:100 (1,2) - can't you just stream/stack this? Fixed
00:36:551 (7) - too high Fixed
OK seriously [b]stop restricting yourself to the x and y axes ._. orz, Moved.
00:46:159 (8) - qeoighuigtf9874t Fixed
00:49:100 (7) - god damn I am not pointing out the others anymore! >_> Fixed
01:22:825 (2,1,2,1) - what is UP with your new combos... Fixed
I seriously think this map needs improvement. Way more improvement.
Then, why 'Mecha Mote I LOVE YOU' got ranked even using SV 0.8 and 1.6 :3? I really don't wanna consider about SV on TaikOsu things but... Also, why did not you say about Together's Oni...[SV 1.85]Already talked to him about it, said he just wanted it that way, so if you feel that this is fine then go ahead and retain it.
Then, I'll keep that :3...Zekira wrote:
Then, why 'Mecha Mote I LOVE YOU' got ranked even using SV 0.8 and 1.6 :3? I really don't wanna consider about SV on TaikOsu things but... Also, why did not you say about Together's Oni...[SV 1.85]Already talked to him about it, said he just wanted it that way, so if you feel that this is fine then go ahead and retain it.
All fixed :3Vass_Bass wrote:
Hi
Oh, impossible ladder, cute ^^
Kantan
00:41:247 (1,2,3,4) - little high of grid
Futsuu
00:05:560 (1) - i think it's short, prolong it to the white strip
That's all, nice map
star~
Thanks for modding :3NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
in [aru's Taiko Another] there's a 1500ms lead-in, but not in other diffs (though i know the reason is in that diff notes start earlier). but still, make them the same plz. Fixed on other diffs orz
[Kantan]
00:43:207 (4,1) - hey what Fixed :3
01:19:286 (1,2,3) - a slider + circle is preferred since it's not so Easy for beginners to notice 3/2 or beats like this, but a reversed slider will make it a yellow bar... so... Fixed into slider + Circle so that these notes are snapped with 1/1 :3
[Futsuu]
01:23:600 (1,2,3) - start from here... do you really need all those notes stacked...= =? Seperated :3
[Muzukashii]
the distance spacing is too small imo. not fit the slider velocity or BPM. increase to 0.8 i guess? (1/2 notes won't get part stacked with previous one, like [Oni]) Not really feel like fixing ;_; sorry ;_;
[Oni]
00:37:717 (1,2) - switch where they placed. Fixed
01:19:678 (1,2,1,2) - don't need to place them so far. Reduced distance
01:22:815 (2,1) - switch new combo Fixed
01:23:403 (2,1) - ^ Fixed
[lepidon! - Taiko Inner Oni]
00:08:404 - add don?
01:20:756 (5) - ^? Leaves to lepidopodus :3
[aru's Taiko Another]
fine as i can see. (though a bit overmapping...)
Thanks for modding, NatusmeRin!NatsumeRin wrote:
[lepidon! - Taiko Inner Oni]
00:08:404 - add don? <-- arken would you like to fix this one? I'm kinda lazy to do it my own.
01:20:756 (5) - ^?
Kudosu'd due to IRC modding :3jericho2442 wrote:
well quite abit of irc modding, only gonna star for now due to a few matters im not 100% sure over, thus would like a mod or 2 more
Sorry for ignoring ;_;Haneii wrote:
~General~
BPM on Oni is different from the rest of the diffs. Is there a reason why it’s doubled? O.o As talked on chat, it's just issue due to Taiko slider converting system ;_;
~Muzukashi ~
just suggestions
00:26:345 (x) – add a note here and stack it on top off the slider?
00:27:913 (x) - ^
00:31:443 (8,1) - The blank space in between feels a bit awkward – map it?
00:26:345 (2,3,5,6) – If you added the notes to sliders before, do it here too Sorry for all but since it's Taiko-authentic, there's no need of doing these things sorry ;_;
Love this song <3
~Twinkle twinkle little star~
meow :3Colin Hou wrote:
[Oni]:oh taiko skin gone, that's all
- AR7, the spacing is too close for AR8 orz Done :3
Okay, thanks for checking orzjericho2442 wrote:
nit picky recheck lol
Kantan
01:23:600 (2) - kinda think a new combo would go nice here Fixed :3
Futsuu
01:22:423 (4) - new combo suggestion again ;p Fixed :3
01:25:168 (4) - i would new combo here, that makes the pattern (1,2,3,1,2,3,1,2,3,) Fixed :3
Muzukashii
00:22:815 (1,2) - would flow better is this was a slider rather than 2 notes tbh Fixed :3
00:45:756 (4,5,6,7) - tbh the stack in the middle of this pattern aint that good, something abit more like this maybe? Fixed :3
01:00:462 (5) - new combo to flow with your current pattern ;p Fixed :3
01:15:560 (4,5,6) - i would say turn this into a repeating slider like the others, the 1/4 notes just felt out of place Fixed :3
lepidon! - Taiko Inner Oni
looks fine
Oni
the map is fine i guess, but there is one thing i wanna say, patterns like 00:25:952 (1,2,3,4,5) try to stay away from doing this kind thing with small spacing and fast timing, when a pattern is going into itself so much it can make it extremely blind to play and thus it can make it feel really bad, you dont have to change it but the bit of advise i would give you is to go through this map and try to spread it out abit, atleast in the way of stopping the patterns from going into themselfs so much, feel free to pm me if you dont fully understand what i mean Some changed so orz
NEVER orz orz orz...Tenshi-nyan wrote:
...
You should stop mapping TaikOsu.
I agree.Tenshi-nyan wrote:
...
You should stop mapping TaikOsu.
Judging by your attitude and the content of your post. Looks like your only playing it for pointsZetta wrote:
I agree.Tenshi-nyan wrote:
...
You should stop mapping TaikOsu.
arien, these maps just aren't good. I've not played a single TaikOsu map I like. The mapping style is rough, rigid and out dated and the hit sounds are more than annoying.
Sorry if this comes off as mean but I've played a LOT of these TaikOsu maps and found every single one of them to be a bad map.
I play every map for points unless it's a song I can't stand. The songs them self aren't that bad, hell she even mapped one of my favourite songs by Asian Kung-fu generation. It's just that the mapping style is out dated. It's like I'm playing a map from 2+ years ago.ouranhshc wrote:
Judging by your attitude and the content of your post. Looks like your only playing it for points
There are different mapping styles. There are different ways to map a song. No one is making you play HIS maps. If you don't like his maps and are only playing them for score. Then you shouldn't be complaining. If you dont like his maps, then why continue to play them when there are hundreds of other maps to play. Also, all because you don't like a map, doesn't make that map a bad mapZetta wrote:
I play every map for points unless it's a song I can't stand. The songs them self aren't that bad, hell she even mapped one of my favourite songs by Asian Kung-fu generation. It's just that the mapping style is out dated. It's like I'm playing a map from 2+ years ago.ouranhshc wrote:
Judging by your attitude and the content of your post. Looks like your only playing it for points
To be brutally honest here. I'm thinking that the only reason these maps get ranked are because arien is a MAT.
Hmm, let's see, since arien became a MAT (January 24th) Only 4 of his maps have been ranked.Zetta wrote:
To be brutally honest here. I'm thinking that the only reason these maps get ranked are because arien is a MAT.
I know it is very bad since it used SV1.6 and worst spacing thing...Zetta wrote:
I agree.Tenshi-nyan wrote:
...
You should stop mapping TaikOsu.
arien, these maps just aren't good. I've not played a single TaikOsu map I like. The mapping style is rough, rigid and out dated and the hit sounds are more than annoying.
Sorry if this comes off as mean but I've played a LOT of these TaikOsu maps and found every single one of them to be a bad map.
Brain bleach ;_;arien666 wrote:
Also, I removed this style from my brain already.
SapphireGhost wrote:
;_; sadarien.png