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Ocelot - TSUBAKI

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-Atri-
Why not try CS 7
Ayesha Altugle
Change the CS to 3.5 pls. With CS 3 , there is a good amount of overlaps. It will reduce that.
Mismagius
posting here so I get to know when this is ranked :D

i may post some suggestions whenever a BN comes to check the map but i don't think it's worth a pop right now
Sotarks
S A K E R U
Pho
:O
Monstrata
Seems good. Let's go!
Cryptic
Well okay then?
Anxient
NotLikeThis
Yuii-
Nice to see CLSW and examination on tags even if their diffs got removed 8-)

On a side note, congrats
Charles445
I'd like to play this, can't read AR 10 though :(
Ataraxia
Finally

Please don't DQ please
Mismagius
HERE WE GO
7ambda
Tfw this and Ryoushi no Umi no Lindwurm is qualified on the same day.

Still wish EX EX was the highest diff.
DeathHydra
Ooh very nice. That took quite a long time from bubbled to qualified.

Congratz
I Must Decrease

Xexxar wrote:

https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
Mismagius

Xexxar wrote:

Xexxar wrote:

I don't like artistic mapping and HW sucks because my opinion is objective. Why don't Rabbit Jumping maps get ranked while this does? Clearly unfair.
On a more serious note.

Xexxar wrote:

Xexxar wrote:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes. I'm all for enforcing reading on lower ARs, but in this case, the faster AR makes the map more suitable for reading. Besides, there's a ridiculous amount of overlaps that are awfully ridiculous to play with any AR lower than 9.5 (and this comes from the guy who is always complaining about people not being able to read). This beatmap has niche styles of reading, which is why "classic" reading shouldn't be enforced here.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. That's completely subjective. I find the map very well-planed and the sliders are all there for a reason and it fits perfectly with the song. Don't give me the "I see laziness so that's how it is, my opinion is the right one and the mapper clearly doesn't know what they are doing" bullshit.

Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick. It's not implying that the 1/4 blue tick is emphasized (and it actually is. there are different sections in the song that sound similar, yet there is no 1/4 there, so the 1/4 here is emphasized). It's pattern-based mapping that in this case makes the map easier to read (and come on, that pattern doesn't play any bad at all if you actually know how to play a beatmap like this. dopamine has much worse-looking stuff, and this isn't even a valid excuse to compare it to dopamine.. but you get my point)

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified. Stop. Giving. This. Excuse. These maps you mention are not ranked because they are simply of low quality or the mappers don't have enough will to get their maps modded. I say this as someone who really struggles to get their maps ranked because of lack of BN connections. The "why is this ranked while 'good' maps aren't?" excuse is completely meaningless. Rabbit Jumping maps aren't better than this. CRN maps aren't better than this. If you want to look at the game in an objective way (since you're trying to get this disqualified because you don't like the mapping style, as, in your opinion, it's "objectively worse") then you should have a good logic and actually not use that awful excuse.
Athrun
Everyone is unhappy about the EX diff.

Meanwhile, I quite enjoy playing the other diffs.
Great job on the diffs guest mappers!
(Hollow Wings, sorry, I have no skill in playing your diffs ;-;)
fieryrage
meh, personally I don't see a need for CS 3 on EX EX. the gimmick of the map is fast sliders, which is playable, even on high CS like 4 or 5. as it is right now it just feels needlessly tacked onto the map, which iirc was built around CS 4 to begin with.

idk. not a fan of it. the diff seems cool though. top diff is fucking amazing.
Natsu
Stella's Hyper :

01:37:468 (4) - shouldn't the slider tail be snapped to 1/4 like the rest of diffs, also the music is suggesting that, personally I don't see how 1/16 makes sense here.

Enjoy's Standard:

01:41:387 (1,2) - spacing

Edit:

-kevincela-'s EX:

01:04:000 (1) - offscreen
02:01:663 (5) - same
02:01:587 (4) - almooooooooost
Seouless
completely playable and fun
JappyBabes

Xexxar wrote:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

Blue Dragon wrote:

I'm all for enforcing reading on lower ARs, but in this case, the faster AR makes the map more suitable for reading. Besides, there's a ridiculous amount of overlaps that are awfully ridiculous to play with any AR lower than 9.5 (and this comes from the guy who is always complaining about people not being able to read). This beatmap has niche styles of reading, which is why "classic" reading shouldn't be enforced here.
This mapping style definitely would make you think at least AR9.5 but if you've played https://osu.ppy.sh/b/431717 it's true that AR9 works perfectly fine for it. Up for debate which is preferred - should be polled by capable players.

Xexxar wrote:

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design.

Blue Dragon wrote:

That's completely subjective. I find the map very well-planed and the sliders are all there for a reason and it fits perfectly with the song. Don't give me the "I see laziness so that's how it is, my opinion is the right one and the mapper clearly doesn't know what they are doing" bullshit.
It's not subjective. Mapping is art only so long as you keep it within the confines of it being a game with regards to the audience. When you go full arthouse style that just doesn't belong to ranked (although I will concede in special cases like LeaF - Evanescent).

Xexxar wrote:

Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

Blue Dragon wrote:

It's not implying that the 1/4 blue tick is emphasized (and it actually is. there are different sections in the song that sound similar, yet there is no 1/4 there, so the 1/4 here is emphasized). It's pattern-based mapping that in this case makes the map easier to read (and come on, that pattern doesn't play any bad at all if you actually know how to play a beatmap like this. dopamine has much worse-looking stuff, and this isn't even a valid excuse to compare it to dopamine.. but you get my point)
>an actual mod in this thread hoLY FUCK I thought I was dreaming. Looked through this entire thread and not a single mod was made by someone who was capable of playing EX EX (probably most of the Extras though this mapset isn't even worth the effort). How did this even get through? P.S. Dopamine is garbage and should never have been ranked either.

Xexxar wrote:

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.

Blue Dragon wrote:

Stop. Giving. This. Excuse. These maps you mention are not ranked because they are simply of low quality or the mappers don't have enough will to get their maps modded. I say this as someone who really struggles to get their maps ranked because of lack of BN connections. The "why is this ranked while 'good' maps aren't?" excuse is completely meaningless. Rabbit Jumping maps aren't better than this. CRN maps aren't better than this. If you want to look at the game in an objective way (since you're trying to get this disqualified because you don't like the mapping style, as, in your opinion, it's "objectively worse") then you should have a good logic and actually not use that awful excuse.
Stop. Giving. This. Excuse. The majority of maps being ranked aren't good. To argue that because a map cannot be ranked because it wasn't good enough is a fallacy. It's incredibly dishonest of you to introduce Snow Rabbit into the conversation and argue against it (even though everyone would agree the maps are bad + I don't see Xexxar mentioning them anywhere) thus straw-manning.

Blue Dragon wrote:

"I don't like artistic mapping and HW sucks because my opinion is objective. Why don't Rabbit Jumping maps get ranked while this does? Clearly unfair."
Purely artistic mapping should not be rankable. It's not a place for a mapper to be completely self-indulgent. HW hasn't produced a single good map. It is unfair that a repeat offender gets to do whatever they want when they have been actively harming mapping for the last two(?) years.

What are the chances that EX EX (and most other Extras) were modded?
Were they modded by players?
Were those players capable?
Were they biased?
Were they able to articulate their thoughts on the map?
How many were there?

If you can't do that then there is no way in hell you are going to make a decent 6*+ map. Once again - artistic maps don't count.

If you think I'm not capable of enjoying such maps you are brain-dead and have completely missed the point.

NUKE EX EX
hyouri

Xexxar wrote:

Xexxar wrote:

https://osu.ppy.sh/forum/t/374793

EX EX diff is questionable.

If you want my reasons for why:

From a purely play perspective the high AR makes the map more difficult due to the excessively high and extremely difficult SV changes. With a lower AR the map would be a bit easier to read due to more time to react to the aforementioned SV changes.

The style of the map is absolutely atrocious from modern standards. You can give me the whole "artistic" mumbo jumbo but ultimately when I look at this map I just see laziness and clunky design. Literally how does this warrant any reason to being made this way? The pattern implies emphasis on the 1/4th blue tick due to how it it is awkwardly placed off stack, yet the music has the strong beat on the following slider, not the blue tick.

I just don't see how styles like this can be approved while other mappers are rejected. As a mapper it's a slap in the face when perfectly normal quality beatmaps are rejected from countless BNs simply out of laziness and yet this extremely unorthodox mapping gets qualified.
hOLY please, this is atleaat better than literally mapping My Hero! for the pp

I don't see why you need to get jealous mode every time a mapset better than any one you'll ever make gets qualified. Your maps are in no way or shape better and you always blame it on the fact that it's Hollow Wings, Skystar or some other mapper you consider maps differently from average pp Taeyang mapping structure you use. It doesn't get qualified because of their names, look at other maps like P o M u T a, val0108, grumd, Blue Dragon ( and this https://osu.ppy.sh/s/388036) etc that's extremely distinguishable from other maps. The reason they get their shit ranked is because they have the mapping skills (years of experience) and experience to rank these, and also they're the only ones using their own mapping styles rather than copying others. Meanwhile you're a murican user of 3 years with garbage-level mapping skills who's can do nothing but cry about HW and Skystar. If everyone mapped like you and Taeyang, this game would be boring af. And if My Hero! can get ranked, I believe even Snow Rabbit Jumping maps should be able to.

JappyBabes wrote:

Purely artistic mapping should not be rankable. It's not a place for a mapper to be completely self-indulgent. HW hasn't produced a single good map. It is unfair that a repeat offender gets to do whatever they want when they have been actively harming mapping for the last two(?) years.
Ugh god not you too. HW has made good maps, not in your opinion apparently. I don't see many maps (if any at all) at 2014 that could come close to Sentimental Skyscraper (HW Version, which is argubly the best one so far) and map like Genryuu Kaiko, which for some reason is the only map that few people can agree on is a good HW map, which is sad. And all the maps he made are very different from each other somehow, even though being the same genre/artists, so saying "repeat offender" is nothing but an insult.
Natsu
Hey guys take a look at : p/5069334

Also stop comparing this map to others, they are irrelevant and the only map that should be discussed it's this one, errors has been made in the past, but that don't justify future ones. Also don't do personal attacks pls.
lilynya
.
riffy
A disqualification has been requested, the snapping concern appears to be valid. While we are on our way, we could as well fix the almost-offscreen sliders and have a talk about the EX EX difficulty, as it seems to be causing controversy.

Natsu wrote:

Stella's Hyper :

01:37:468 (4) - shouldn't the slider tail be snapped to 1/4 like the rest of diffs, also the music is suggesting that, personally I don't see how 1/16 makes sense here.

Enjoy's Standard:

01:41:387 (1,2) - spacing

Edit:

-kevincela-'s EX:

01:04:000 (1) - offscreen
02:01:663 (5) - same
02:01:587 (4) - almooooooooost
Please, remain civil and keep the discussion on an appropriate level!
Ayesha Altugle
Ex Ex difficulty should not be lower than Ex tho.
-Kanzaki
It is not even close to ''plays good'' It is like an tag4 map i cant tell the difference
riffy
Just a reminder to provide at least some grounding to your comments, otherwise you are not helping at all.
Weber
unpopular opinion alert

aim/reading challenge maps should not immediately be shit on because "m-muh can't fc", that being said, I think AR should probably not be 10 for EX EX
Anxient

Tatsumaki wrote:

unpopular opinion alert

aim/reading challenge maps should not immediately be shit on because "m-muh can't fc", that being said, I think AR should probably not be 10 for EX EX
i can second this. ar is far too fast for this style of mapping imo (overlapping sliders ninjaaaa)

nerfing to ar 9.5 should make it more readable

also another thing (its not about the mapping coz talking about it is pointless at this point), i think (EX EX) goes in the group of custom diffnames? because every other GD is basically xxx's EX, yyy's EX. change diffname of EX EX to (EX).
Natteke desu
that snap on hyper probably was made for emphasising glitch. Thought i agree with Natsu at this point because 1/4 feels more natural to play
Also this

Shizuku- wrote:

Ex Ex difficulty should not be lower than Ex tho.
-Kanzaki

Shizuku- wrote:

Ex Ex difficulty should not be lower than Ex tho.
Actually i believe it is okay because it is actually the hardest diff for me i could pass irre's easiely but couldn't pass ex ex so i dont know we shouldn't judge with only Star rating.
I Must Decrease
As I've said before and I'll say again. The game is a game. Ultimately what is ranked doesn't matter as long as the community accepts and enjoys this map.

But, if this is allowed, STOP making double standards. A BN tells me that my justifications for my map are incorrect, yet I can reference other maps that do the same thing. I know the phrase is, "this is your map we're talking about, not someone else's", but if our standards are supposed to be consistent and fair for all mappers, then at some point there should be a line drawn of where a reference can be made to another map. It is absolutely unfair to allow for mapping of this level of unorthodoxy and ignore other mappers who are unique in their own way. If someone else makes a map of this exact same style, if this is ranked, they must be taken seriously and be allowed to rank their map as well.

My personal belief is that visual aesthetics are something that should be consistent across all ranked maps. What I mean by that, is that there should be less freedom on the artistic "style" of the map and standards should be more strictly enforced to create a more consistent game for all players. A "style" of all horizontal sliders does not capture the song. In no way does the map accentuate the song with this design, and therefore should stay unranked.

Am I saying that you shouldn't be allowed to express yourself? No, of course not. But I seriously believe that a level of consistency should be expected and REQUIRED for all mappers.

With that I ask, do you want more beatmaps to be like this?

basically this / TLDR
Yunomi

Xexxar wrote:

As I've said before and I'll say again. The game is a game. Ultimately what is ranked doesn't matter as long as the community accepts and enjoys this map.

But, if this is allowed, STOP making double standards. A BN tells me that my justifications for my map are incorrect, yet I can reference other maps that do the same thing. I know the phrase is, "this is your map we're talking about, not someone else's", but if our standards are supposed to be consistent and fair for all mappers, then at some point there should be a line drawn of where a reference can be made to another map. It is absolutely unfair to allow for mapping of this level of unorthodoxy and ignore other mappers who are unique in their own way. If someone else makes a map of this exact same style, if this is ranked, they must be taken seriously and be allowed to rank their map as well.

My personal belief is that visual aesthetics are something that should be consistent across all ranked maps. What I mean by that, is that there should be less freedom on the artistic "style" of the map and standards should be more strictly enforced to create a more consistent game for all players. A "style" of all horizontal sliders does not capture the song. In no way does the map accentuate the song with this design, and therefore should stay unranked.

Am I saying that you shouldn't be allowed to express yourself? No, of course not. But I seriously believe that a level of consistency should be expected and REQUIRED for all mappers.

With that I ask, do you want more beatmaps to be like this?

I agree with you Xexxar
squirrelpascals

Xexxar wrote:

But, if this is allowed, STOP making double standards. A BN tells me that my justifications for my map are incorrect, yet I can reference other maps that do the same thing. I know the phrase is, "this is your map we're talking about, not someone else's", but if our standards are supposed to be consistent and fair for all mappers, then at some point there should be a line drawn of where a reference can be made to another map. It is absolutely unfair to allow for mapping of this level of unorthodoxy and ignore other mappers who are unique in their own way. If someone else makes a map of this exact same style, if this is ranked, they must be taken seriously and be allowed to rank their map as well.
From what I've seen, I completely agree with everything you say, except for the paragraph above. Increasingly unique styles should be allowed, and the mapper should be able to introduce their maps as art, but, there should be at least some degree of playability in the map that the majority of players should be able to play thoroughly (The ability to pass a certain 5.5 star map shouldn't be limited to top players). Different styles of mapping call for different playing strategics, which makes the game more intuitive.

Personally, I think this map stretches stylistic preferences to an extreme. The ridiculous sv changes and the high ar/hp are mainly what puts this map out of sorts, not the fact that he only uses horizontal sliders, or uses trickier patterns.
KaedekaShizuru

Xexxar wrote:

With that I ask, do you want more beatmaps to be like this?
Yes, I want.
Do you want to see everyone's every maps are all same in different songs ?
Lance
The fact that someone posts a coherent, well thought out statement and is responded to with memes is a great indicator of the current state of the mapping community.

As for the map, playability should always be paramount for a game. Just because a small amount of people can play it properly does not mean it's necessarily well made or good for mapping as a form.
I Must Decrease

KaedekaShizuru wrote:

Xexxar wrote:

With that I ask, do you want more beatmaps to be like this?
Yes, I want.
Do you want to see everyone's every maps are all same in different songs ?
Notice, I said a level of visual consistency. No where does it force you to map the same way. I'm stating that, the way maps should differ is in how they play, not in DISTINCT mapping styles that shock players with edgy styles that DO NOT serve to the gameplay. Most maps are already like it. There are very few "artsy" maps that are ranked that are not made by Hollow Wings. This is because the majority of mappers, in order to get their maps ranked HAVE to map to this already established common standard.

There is no problem with how Hollow Wings mapped the map from a beat and rhythm perspective, but the way it is presented is, from my perspective, simply is made to be edgy, which does not need to be ranked.
-Kanzaki

KaedekaShizuru wrote:

Xexxar wrote:

With that I ask, do you want more beatmaps to be like this?
Yes, I want.
Do you want to see everyone's every maps are all same in different songs ?

Shizuku- wrote:

Xexxar wrote:

With that I ask, do you want more beatmaps to be like this?
For me, it's a yes.

Remember, plz enjoy game

Plot twist: I love drama

Can i ask you guys the reason why you want i don't believe you guys can even play it?

Lance wrote:

As for the map, playability should always be paramount for a game. Just because a small amount of people can play it properly does not mean it's necessarily well made or good for mapping as a form.
agreed
IamKwaN
Could we stay commenting on the map with concrete suggestions?
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