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Mod is divided into topics in the order which they appear in the map
[The K pattern]
00:08:151 (8151|4,8151|0) - is this K neccessary? I can't tell if it stands for anything and causes some awkward anchors in column 1
yes, it neccessary for some random stuff xD03:20:151 (200151|4,200151|0,200318|4,200318|1) - On second thought, these anchors are actually kinda fun. I don't care anymore haha
like i said, it just some random stuff[Empty parts]
00:20:818 (20818|3) - Why not make the burst like 00:21:151 (21151|4,21193|3) start here instead? This empty beat feels out of place in playing.
06:12:818 (372818|3) - ^
adding cuz i think it make sense 04:24:151 (264151|1) - An entire empty measure, consider putting an LN here
weel, i will keep this part empty cuz people need rest, right ?[Layering consistency]
00:42:318 (42318|2,42318|1,42651|2,42651|1) - not sure why these are doubles, make them singles because lack of sound relative to the snare at 00:42:401 (42401|3,42401|4)
01:46:318 (106318|2,106318|4) - While we're on the topic, ^
i already make this single before, but then someone tell me to make this double since it will look consistent01:25:818 (85818|1,85818|3) - Dont think this should be a double, especially compared to 01:25:985 (85985|0,85985|2) and others
it already double :/01:26:485 (86485|3,86485|1) - Same as above ^. You may argue there is a clap here, but there is also a clap 01:26:151 (86151|1,86151|3) , so keeping this a double means the other must be a triple. Your call.
The above two points apply for the next 7 measures as well
04:16:485 (256485|2,256485|4) - Same issue with this section as discussed above
06:01:651 (361651|0,361651|4,361735|3,361735|1) - Shouldn't be doubles
sorry but clap=double[Ghost Notes]
00:52:901 (52901|3,52901|2) - ghost note? delete, i don't hear anything here.
change to single cuz this actually a sound for guitar01:04:068 (64068|0) - also ghost note, i dont hear anything here
remove05:51:651 (351651|0,351651|1) - ^
this is for clap sound [Random thought]
00:31:651 (31651|3,31651|1) - This pattern should be fine, but consider players who play with left thumb. This bracket is kinda harsh. but it should be fine otherwise.
keep. i don't care about player that play using left thumb cuz i never use thumb to play this game xD[LNs]
01:17:318 (77318|2,77401|1,85818|1,85818|3) - This is the first time and only time these shorter LNs make an appearance around here, but the sound to which they are mapped to has been occuring for the last 16 measures; it feels inconsistent.
change to notes to make other parts consistent04:58:651 (298651|0,298735|1) - The only other time these short LNs occur
^04:58:651 (298651|0,298735|1,306651|4,306735|3) - Shouldn't this be a single LN? For some reason you do this one differently when it should be just the same as all the other LNs you've made so far this map.
^ fix with same above method but please hear it carefully if i use LN it should 1/4 LN[Playability]
02:39:651 (159651|3,159651|2,159735|2,159735|1,159901|3,159901|2,159985|2,159985|1) - Extreme difficulty spike. Don't tell me i'm supposed to alternate thumbs, because no normal player will be able to switch gears that quickly and realize they're supposed to alternate thumbs here unless they really take a closer look at the pattern in the editor like we can. (Besides, actually pulling off the alternating thumb jack like this is quite difficult in itself. You try combo-ing this part of the map.)
i don't care it's your problem anywat xD. cuz i'm didn't use thumb, and i single tapping this using my index finger Just want to point out that every time you have a pattern like this, 03:47:651 (227651|4,227651|3,227818|4) , where you're forcing a finger to press, lift, and press again in a short amount of time while the adjacent finger is held down, is quite difficult. Skilled players will be able to handle it, but this just might be one of those awkward patterns you should put some effort into ironing out.
i'm just letting some normal player a challeng xD