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nagi - Unfading Mind - MONOCHROME

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Topic Starter
Faust
This beatmap was submitted using in-game submission on Wednesday, 22 December, 2010 at 9:55:04 AM

Artist: nagi
Title: Unfading Mind - MONOCHROME
Source: Fate/Stay Night
Tags: Liverne Fate/sound remixes fragments NUMBER 201 y u c a KRZY
BPM: 148
Filesize: 11667kb
Play Time: 04:43
Difficulties Available:
  1. Hard (4.54 stars, 512 notes)
  2. KRZY's Easy (2.38 stars, 235 notes)
  3. Normal (4.2 stars, 439 notes)
Download: nagi - Unfading Mind - MONOCHROME
Information: Scores/Beatmap Listing
---------------
You are very sleepy.
Shana
Star! and it's good song!
dkun
(mod post goes here when finished with everything)

Star!
y u c a
hi~>w<

I did not understand whether the skin of which part was necessary..
Please say, if there are an insufficient place and correction.

Download: MONOCHROME.zip
Topic Starter
Faust

y u c a wrote:

hi~>w<

I did not understand whether the skin of which part was necessary..
Please say, if there are an insufficient place and correction.
This is absolutely beautiful. Thank you for your help !
KanaRin
Star!
AngelHoney
>~</
Jinxy
I like how the spinner appears so it looks like she's thinking about the changing bgs every time. And then she starts thinking about a bloody blade on 03:54:137. :<
03:28:191 onwards - Maybe you could adjust the spinney thing into the middle, or at least have it on the vertical axis?


01:19:069 (5) - Repeat arrow is blocked out. Probably unrankable, imo.
01:25:555 (5) - ^
Nazi: 02:27:785 (10,11) - Move one grid right so 11 stacks on 9. Looks nicer that way.


Starred.
Topic Starter
Faust
Yes, I know what you all are thinking, "Hey, but that symbol thing isn't rotating properly, get it fixed around the axis !"

Well, it's like that, I don't see an issue here.
PSPDS Eddie
Very good Atmosphere map!
Topic Starter
Faust
Modding gogogo~
dkun
Simply breathtaking work here Faust!

The SB seems to snug right in with the song and the mapsets just flow like a river going downstream.
Can't wait to see this ranked!

Since I don't see a reason to even go into editor with this, I'll just kds it.

★★ ~
Mafiamaster
[Normal]
01:03:461 (6) - No. Since this is the easiest difficulty, there shouldn't be hidden looking sliders.
01:56:772 (1) - This is too close to the end of the spinner. Think about the difficulty this is suppose to be.
02:16:434 (6) - Stack this on 5's endpoint properly.
02:17:245 (3) - Not really digging this slider since previous notes are on it making it hard to see the end of it.
02:21:096 (2) - What the heck is with this jump? Easiest difficulty = No sudden jumps.
03:06:400 (1) - This should start on the red tick. Don't forget to shorten to the white tick afterwards.
03:14:407 (1) - Note is too close to the end of the spinner.
03:39:137 (9) - I'd personally add a new combo here.
03:59:407 (4) - No jumps please.
04:19:880 (1) - Another note too close to the end of the spinner.

Oh hey, what am I talking about. You need an easier difficulty around 3.00 difficulty stars. ^^''

[Hard]
01:56:772 (1) - This probably ended up short. Snap this to the 1/4 white tick.
KRZY
Garven
Hrm

[Storyboard]
01:57:785 - Maybe make the transition to the second group of clouds here since KRZY's diff doesn't cover the transition with a spinner?

[General]
Add KRZY to tags

[KRZY's Easy]
Not finished?
The difficulty settings are actually higher than Normal's (excluding circle size)
The slidertracks really stick out compared to the song. I'd silence them.
00:53:731 (3) - A lot of these short sliders have pretty sharp angles on them and look pretty bad imo.
01:44:812 - This is a really... really long break. :/
02:16:839 (1) - Waay too soon after a spinner for an easy. And it's way off in the corner too. At least move it closer to center, though ending the spinner at 02:15:623 - would work too.
02:23:326 (1) - ^ End spinner at 02:22:109 - ?
03:15:623 - Doesn't feel like a good spot for Kiai to me.
03:25:353 (1,1) - These would work better as one long spinner.
Plays more like a normal than an easy.

[Normal]
No break for a 4 minute song? :/
01:18:055 (4) - New combo
01:37:515 (8) - ^
02:22:109 (3,4) - Think you could move these further away from the 1 and 2? Otherwise the jump at 02:22:920 (4,1) - is kinda high for the difficulty.
03:00:015 (1) - Kind of expected this to start at 03:00:218 -
03:08:731 (1,2,3) - Could you move these closer to the center? It's hard to get the aim back from a spinner even at normal level, and it's easier to get back into it when the next notes are closer to the center.
03:39:137 (9) - Strange that you didn't stack this one.
03:54:137 (1,2,3) - Move closer to center please
04:20:893 (2,1) - This spacing is kind of deceiving, especially with the low approach rate. Maybe add a note at 04:21:299 - ? Though it's already pushing the normal difficulty realm at this spot...
04:30:420 (3) - Angle this differently so you can see the repeat arrow. 'tis unrankable at it's current state.
orz, most of the kiai section is more of a hard rather than a normal. It'd be really annoying to get this far into the map only to have the difficulty suddenly ramp up 3x and kill you. Consider toning it down a bit?

[Hard]
01:18:866 (4,5,6) - Er, this spacing intentional?
04:19:880 (1,2,3,4,5,6) - Funny that this is easier than normal mode here. :/

Work on the easier difficulties a bit and this'll be okay.
Topic Starter
Faust
K, done.
Mafiamaster
Bubbled
Sakura
Please remember that updating your beatmap will pop the bubble, and if a BAT agrees with me they will pop the bubble as well.
Stuff in Bold is very inportant and will probably get your bubble popped anyways.
[General]
KRZY's Easy ends really early

[Storyboard]
SB Load over 5x from 03:42:785 to 03:47:650

[Hard]
04:04:272 (1) - Ugly overlap within itself.

[Normal]
01:03:461 (6) - With it's current approach rate this slider can be barely seen until you are almost next to needing to hit it
04:39:137 (8,9,1,2) - Theese clustered notes are very unreadable
04:40:758 (3) - Weird slider.

[KRZY's Easy]
Slider velocity a tid bit too high for an Easy diff.
This difficulty really ends in an awkward spot
James2250
-Ideally file size should be under 10mb but with sb I don't think anyone really minds? (you could encode mp3 to 192kbps, but as long as BAT's don't mind not worth it~)
-Easy SV = 1.2, Normal/Hard = 1.0 :(
-Pretty short mod as it shouldn't take much to get this rebubbled

KRZY's Easy:
Does sb need to keep going after map is done...mmm well people can skip it if they want so ok~

Normal:
Lower HP than Easy? (and same AR/OD)
01:02:650 (4,5,6) - don't really like the overlapping here (oh Sakura mentioned it...well I still don't like it even how it is now)
01:48:461 (2,3,8) - stack all of these?
02:18:055 (4,5) - stacking could be better?
03:11:569 (3,4,5) - ^
03:37:920 (6,7,8,9) - ^
03:46:028 (3,4) - ^
I dont know if these are on purpose or not but go through map and check them all if it isn't?
04:43:191 (1) - sounds better ending at 04:46:434 to me

Hard:
02:22:312 (6,7) - overlapping doesn't look good
04:43:191 (1) - sounds better ending at 04:46:434 to me

Very long map to have no breaks in Normal, and very small one in Hard :(
*star*
Sushi
  1. File check : ok.

    =====================
  2. Timing : ok

    =====================
  3. Krzy's Easy

    First feeling : kewl for an easy. maybe a little bit hard for beginners

    I feel that this difficulty may be extended. Maybe make it same length as the other diffs.
    Otherway, this is pretty good and neat.

    Even if I think this is easy becomes kind of Krzy (Badum tish~) from this point 03:14:812 (1) - The difficulty goes up suddenly and for an easy it can be kind of surprising considering the rest of the map. just sayin.

    Final Feeling : Kewl~

    =====================
  4. Normal

    First feeling: hgnnnn packed notes and overlaps. HGNNN.
    I have nothing against packed notes, but with a low approach rate, it feels like you have a hundredcircles at the same time. maybe raise the approach rate a bit?
    I'm really not fan of the type of overlaps you're using, that's a personnal taste

    Maybe raise the volume of your HitSounds a bit. we can barely hear the hitnormal

    01:02:650 (4,5,6) - The kind of overlaps I was talking about. I find this one ugly. besides, you can work of make the shape of (4) being on the edge of (5) better. will look very good if so.
    01:42:380 (4,5) - maybe align these two vertically. Yeah I'm picky.
    01:45:218 (5,6,7,8,9) - You can try to add some hitsounds on these. try adding whistles, I tried on : (5), the end of (6), (8) and the end of (9). sounds pretty cool. you will tell me "we can barely hear them" And that's what make the difference! (continue on the following matching patterns)
    01:51:299 (2,3) - try to make these look better.
    01:52:920 (4,5) - hmm... looks ugly imo. if you want absolutely to stack these slider, try something like that : http://puu.sh/gaX
    01:55:150 (1) - whistle maybe.
    02:05:082 (x) - feels quite empty here. maybe add a note here.
    02:09:947(x) - Preach on, brother! ^
    03:00:015 (1) - You have to choose @ length of spinner (refering to 02:07:312 (1) - )
    03:05:691 (4,5) - ugly overlap. make the slider the other way maybe
    03:44:812 (1,2,3,4) - You know what I'll say. overlaps. not very nice :/ even if they play "well"
    04:20:488 (1) - from here, my feeling about apcked notes shows up.

    Final Feeling : As the first feeling. Besides, the sliders could have been prettier, they're not very eye catchy, imo.

    =====================
  5. Hard

    First Feeling : hmm, interesting

    01:45:218 (5) - from here, same thing as notmal for the hitsounds
    02:05:285 (3) - I don't really like this anti jump
    02:07:312 (1) - same issue as Normal considering length of spinner.
    02:26:974 (8,9,10) - this can be prettier. try to really make (9) between (8) and (10) (and on their edge :p )
    02:35:691 (4,5) - it's kindof packed here. why not try to put (5) on the other side of (4) ?makes it more readable and pleasant.
    03:23:528 (b) - I think that you should fill this break...
    03:31:434 (1,2,3) - I disapprove.
    03:33:055 (4,5,6) - same here.
    04:19:880 (1) - As Normal, this becomes packed. I'm not really fan of that.
    04:42:988 (4) - I'm picky, very picky, but unjustified jump.

    Final Feeling : Hmm Interesting. There are some patterns that can be nicer, and still some sliders that could be nicer too.


    Note: Use the soft whistle more often D; it's a beautiful HS D;

Even if this mod post is long, this is quite solid. only some lack of prettyness and some small issues/suggestions.

Star.
Nadina120
I do not mod nor pretend to but I do play and spec a lot and I can tell the difference between a good and bad map. This map is good and I really enjoy playing it.
Joon
Beautiful song.
KRZY
Natteke
Try offset: 52,120

Your offset is definitely a bit early

DDDDDDDDD;
Soaprman
I like your storyboards. Keep doing storyboards like this in your maps.

These are all slight suggestions. None of them are mandatory. Use your judgment.

Normal
04:37:728 (1) - not sure what I think of the spacing change here as far as being appropriate for normal is concerned. It's probably fine as it is but tightening it might not be a bad idea.

04:39:552 (9) - maybe invert the curve to make it symmetric with 8? flows into 1 after it a bit better too maybe.

Hard
04:31:647 (5) - might be easy to mistake this for a circle since the "slider" part is kind of obscured by the hitbursts from 3 and 4. I didn't miss while playing but it was something of a lucky guess based on the music and from my being the #1 world champ at osu!.

Overall, a very solid mapset that deserves the bubble it was given a few posts ago.
Armin
[General]

~Offset +6ms. If you change it, don't forget to resnap all notes (Timing > Resnap All Notes)
~ "/" in Tags is redundant since it doesn't work in the search bar. Consider to delete it
~ KRZY should be renamed in NORMAL, since it has many doublets and Normal should be renamed in HARD considering it has: >8 jumps, doublets and short recovery time between spinner and hitobjects. Up to you, I guess.

[KRZY's Easy]

Doublets like this 02:24:957 (1,2) ruin the diff spread, and are too hard for newbies. I strongly recommend to fix these hitobjects, even if diff still rankable.

00:52:109 (1) - Not snapped, fix it manually
02:14:011 (1,1) - Ouch, recovery time is too short for a newbie. Consider to make the spinner 2/1 shorter.
02:16:849 (1) - Try with a whistle at the start instead
02:23:336 (1) - as above
04:00:633 (1) - Remove this new combom it may confuses new players (also it's ugly in my opinion <.<)
04:06:714 (1) - Idem here
04:13:201 (1,1) - Random new combo? Remove them please
04:43:201 (1) - Silence this spinner at the start and not at the end

[Normal]

01:02:660 (4,5,6) - I don't know it this is rankable because (6)'s spinner is hidden from the previous one and it seems a triplette. I suggest to you to fix this because it's very confusing
01:43:809 (1) - Please remove this since previously you used a 1/1 rythm.
02:05:295 (2) - Actually this -or at least for me- doesn't follow nothing of considerable. Suggestion: move it on the previous red tick.
02:21:106 (2) - Move this 1/2 forward or add an hitcircle here 02:21:309 (x) -
02:36:309 (4) - New combo
02:36:714 (1) - Remove this new combo
03:15:937 (Timing section) Why did you put hitsounds in "normal" here? o.o Same thing here: 03:51:410 and at the end
03:46:241 (4) - Confusing, consider to change this slider's position.
04:29:214 (8) - Stack this properly with previous slider's end
04:39:147 (8,9) - Spacing please
04:41:174 (4) - Random slowdown, consider to fix this

[Hard]

01:25:565 (5) - Spaaaaacing
02:54:147 (x) - I suggest you to add a hitcircle here, in order to make rhythm more homogeneous
04:21:511 (4) - Spacing, plus new combo
Topic Starter
Faust
SPOILER

Armin wrote:

[General]

~Offset +6ms. If you change it, don't forget to resnap all notes (Timing > Resnap All Notes)
~ "/" in Tags is redundant since it doesn't work in the search bar. Consider to delete it
~ KRZY should be renamed in NORMAL, since it has many doublets and Normal should be renamed in HARD considering it has: >8 jumps, doublets and short recovery time between spinner and hitobjects. Up to you, I guess.

[KRZY's Easy]

Doublets like this 02:24:957 (1,2) ruin the diff spread, and are too hard for newbies. I strongly recommend to fix these hitobjects, even if diff still rankable.

00:52:109 (1) - Not snapped, fix it manually
02:14:011 (1,1) - Ouch, recovery time is too short for a newbie. Consider to make the spinner 2/1 shorter.
02:16:849 (1) - Try with a whistle at the start instead
02:23:336 (1) - as above
04:00:633 (1) - Remove this new combom it may confuses new players (also it's ugly in my opinion <.<)
04:06:714 (1) - Idem here
04:13:201 (1,1) - Random new combo? Remove them please
04:43:201 (1) - Silence this spinner at the start and not at the end

[Normal]

01:02:660 (4,5,6) - I don't know it this is rankable because (6)'s spinner is hidden from the previous one and it seems a triplette. I suggest to you to fix this because it's very confusing
01:43:809 (1) - Please remove this since previously you used a 1/1 rythm.
02:05:295 (2) - Actually this -or at least for me- doesn't follow nothing of considerable. Suggestion: move it on the previous red tick.
02:21:106 (2) - Move this 1/2 forward or add an hitcircle here 02:21:309 (x) -
02:36:309 (4) - New combo
02:36:714 (1) - Remove this new combo
03:15:937 (Timing section) Why did you put hitsounds in "normal" here? o.o Same thing here: 03:51:410 and at the end
03:46:241 (4) - Confusing, consider to change this slider's position.
04:29:214 (8) - Stack this properly with previous slider's end
04:39:147 (8,9) - Spacing please
04:41:174 (4) - Random slowdown, consider to fix this

[Hard]

01:25:565 (5) - Spaaaaacing
02:54:147 (x) - I suggest you to add a hitcircle here, in order to make rhythm more homogeneous
04:21:511 (4) - Spacing, plus new combo

K. Did around 70% of your suggestions.
satoKiyoshi
beautiful map :D star
Roddie
Hi

Blue: Suggestions
Purple: I really think you should fix this in my opinion.
Red: Must be fixed.

General:
  1. I really hate to break this to you but the mp3 bitrate 256. =( Try to convert this to to 192 or lower if you can.
KRZY's Easy:

00:52:830 (1)-Add a finish.
02:10:363 (1)-Remove that finish from the beginning of that slider. Add a whistle instead.
02:42:795 (2)-Add a finish on the end of that slider.
03:21:309 (1)-^
04:00:633 (2)-^?
04:07:119 (2)-^?
04:33:471 (1)-Add a finish.


Normal:
  1. You know, both Hard and Easy have breaks. Why not Normal? D:
01:00:228 (6)-Add a clap on the beginning of that slider.
02:05:092 (2)-Add a clap.
02:16:444 (6)-^
02:23:020 (4)-^
02:28:403 (4, 6, 7)-Add a clap on the end of that slider on 4, add a finish on 6, and add a clap on 7.
02:56:174 (3)-Add a finish on the beginning of that slider.
03:20:295 (1)-Add a finish?
03:29:417 (1)-Add a clap.
03:35:092 (3)-Add a finish?
03:39:147 (9)-Add a clap.
03:47:255 (1, 4)-Add claps on both.


Hard:

01:37:525 (1)-Add a clap.
01:40:768 (1)-^
03:06:410 (1)-Put the start of that spinner on 03:06:511. (So placed on the red tick to the right in the time-line.) and add a clap.
03:29:417 (1)-Add a clap.
03:48: 876 (5)-^
03:54:552 (3)-Add a finish on the beginning of that slider and add a clap on the end of that slider.


Did you make the Storyboard? If you did, nice job man. 8-)

Good luck getting this ranked!

Star!
orioncomet
[KRZY's Easy] - good
04:43:201 (1) - end last spinner at white tick? like normal sound better, imo

[Normal]
- add some break?
04:14:015 (7) - sound clap is a bit loud, low volume a bit?
04:31:245 (4) - add new combo?

[Hard] - good
01:00:836 (4,5,6,7) - a bit hard to tell about spacing, imo.
04:43:201 (1) - like Easy diff o-o

- try 52,123 as offset (feel free to ignore it if you disagree) and dont forgot to resnap all notes and green lines.
Topic Starter
Faust
Ready for rechecks, and possibly a bubble.
Takuma
starrin this bitch
Larto
Hard:
03:15:940 - Why do you use the normal sample here? That sounds odd...
04:12:190 - ^
04:20:903 (3,1) - increase spacing just a bit?
04:27:998 (5) - New Combo
04:34:484 (3) - ^

Normal:
03:15:940 - Why do you use the normal sample here? That sounds odd...
04:12:190 - ^
04:20:906 (2,1) - increase spacing just a bit?
04:28:001 (6) - New Combo
04:34:487 (3) - ^
04:41:177 (4) - This slowdown sliders looks odd and confusing, especially for a normal.

Easy:
02:07:123 (1) - Let it start 1/1 later?

EDIT: yeah why naught
Takuma
little fixy here and there, bubblin this bitch
mekadon_old
a
Larto
Good luck, Faust.
Topic Starter
Faust
Many thanks to all who contributed to this map. I'm very pleased.
Colin Hou
nice followpoint.png <3
Firo Prochainezo
Thank you very much Faust. I love you too.
y u c a

Colin Hou wrote:

nice followpoint.png <3
ヾ(*´∀`*)ノ゛

congrats >A</
dNextGen
10/10

because the SB + relaxing map and song <²³
Claudia_old
congrats on yet another map, Faust!
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