from your queue ugh - k some things might be already fixed cause as you know i started later.
m4m and so on
[General]
I suggest you tick on the epilepsy warning cause of this section in the video 00:27:605 (1,2) - the flickering is quite aggressive and might be some trouble to some users.
btw. the silver colour blends alot when having the video in the back. I actually thought the dark one was worse, but this one was a bit weird especially when reading triplets.
I like how you nc the higher diffs so i have no worries there, and the lower diffs are pretty consistent in Ncing aswell.
[Beginner or Easy can't remember]
00:42:691 (2,3) - you could fix this spacing a bit it's a bit noticeable that the ds here is different (it's not much by number) but it's a visually visable which can be avoided.
00:57:777 - Imo the finishes here were quite loud for such quiet spot lower the volume?
01:14:234 (1) - if you extend this by 1/1 you could follow the "queeking" sound in the back. Makes more sense imo. Also I feel you should use the more important beats like 01:15:091 - and 01:15:262 I'd suggest you use later one cause it's not on a redtick and you never used redtick stuff in this diff.
01:07:034 - is this green line needed?
01:30:348 (5) - clap missing?
[Normal i think]
the rythm is not that complicated that you need hp3 here i think you could raise this.
01:06:005 (1) - the flow here could be some much better if you just ctrl+g this one. and ughmmmm the blanket is quite bad too chrmm /me runs
01:10:977 (6) - snap it to 0.9x minor thing but it's visually recognizeable again like before.
01:23:319 (3) - 1.1? should be 0.9 probably. or is this a peak cause you map 1.0 after? man so many ds changes lul
01:24:519 (6,7) - its just me but i find those "almost overlapping sliders" pretty gross, but if its your thing stick with it.
01:30:348 (5) - i guess 01:30:691 (1) - those two have never claps on em in no diffs so i suppose you don't want them to have claps even tho it's clearly there lul.
The easier diffs just now where pretty solid, but i don't approve the non existence of sliderart (i do not mean those on the beginning and end).
You only use straight and a bit curvy sliders which is okay, but you could do some fancy stuff tho xd
[Hyper]
I think i saw someone pointing here out cause of 01:06:005 (1,1) - this and continuing (and i don't get it) cause no really sudden sv change or anything like that just looks unnessecary to me. Would be nice if you could elobrate on this.
00:19:377 (1,1) - i found it confusing that you didn't use the same ds like between those objects 00:19:205 (6,1) - as the music gets stronger not weaker.
00:45:605 - maybe it's just me but i could have sworn you were mapping this instead of that 00:45:777 (2) - cause the redtick hear is more audible than the white.
01:20:234 (3,4,5,6,7,8) - would be nice if you could use at least 1 reverse here - yeah i know its peak of kiai but double triplet stack is super hard to play even for an hyper. (and honestly i wasn't even prepared for this). Maybe space those two a bit more out - you can keep em just make them more obviously to play? give them idk low ds so it's easier to be prepared for them.
01:28:634 (5) - I thought the reverse was goin to end here because the music implied so, but it didn't better try out for yourself y could potentially use here a 1/2 slider instead just to get some variety. That's just my personaly opinion tho.
[Another]
I think another should be the updated version now..
01:13:205 (5,6) - didn't effect much the gameplay but i just wanted to say that you can easily space them a bit out to get more movement in the player.
01:20:234 (3,4,5,6,7,8) - would again recommend you to give them more distance between the triplets like
this. It still fits your style and it creates better movement for the player, because right now you are stuck to those triplets.
01:27:862 (6) - was wondering why this didn't play intiutive - there's no clear triplet, no clear pattern which says this is a triplet and well there's no sound which makes it kinda overmapped.
01:30:348 (5) - oh i wish you would end the map with a
stream, it's not that edgy like the reverse + note and is better movement for the player again. The starrating doesn't get higher as well, when using low DS here aswell and it's 5 note burst so yeah..
[Sakura no Hana]
maybe i'm to retarded to mod this but i'll try.
00:24:348 (2) - i can't play this kind of stuff so i can't mod the gameplay here this entire section (u know that "i change sv alot and let's see what happens next"-stuff) The only thing i'd say is that it doesn't feel right to use reverses here as it breaks the flow sometimes e.g. 00:28:291 (2,3) - maybe it doesn't break the flow or anything, but imo reverse do not fit those sequences.
01:11:491 (1) - because of the huge spacing in the stream i thought you where doing that whirlpool looking stream so i automatically moved into the "pit" which i would suggest you to put the 1/1 slider after like
this01:14:062 (1,2,3) - ^your doing sth similar here 01:22:462 (1) - and here too.
01:20:234 (3,4,5,6,7,8) - i think players are skilled enough now too snap to them fast enough or but the offer still stays here xd
01:29:148 (2) - move this a bit up? it's in "that corner" you know >:
ugh yeah the extra seems good to me as i said i can't play the first part so I won't mod that lol.
The song's chorus is pretty cool.
Feel free to contact me if you need anything.
Good Luck with processing!