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Takigawa Alisa - Sayonara no Yukue (TV Size)

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Total Posts
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Topic Starter
Ujimatsu Chiya
This beatmap was submitted using in-game submission on 2019년 1월 5일 토요일 at 오전 4:56:58

Artist: Takigawa Alisa
Title: Sayonara no Yukue (TV Size)
Source: 終物語
Tags: Owarimonogatari Ending sekai-nyan Nozhomi Kawaiwkyik Rizia sekaii
BPM: 170
Filesize: 15994kb
Play Time: 01:28
Difficulties Available:
  1. Ending Story (4.61 stars, 318 notes)
  2. Normal (1.98 stars, 155 notes)
  3. Noz's Easy (1.69 stars, 95 notes)
  4. Sekai's Insane (3.96 stars, 279 notes)
  5. wkyik's Hard (3.28 stars, 211 notes)
Download: Takigawa Alisa - Sayonara no Yukue (TV Size)
Download: Takigawa Alisa - Sayonara no Yukue (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#22nd Ranked Map

Easy - Nozhomi
Normal - eINess
Hard - Rizia
Insane - sekaii
Extra - eINess

mp3 by. Kocaine Kocari
@2018, Big thanks to Nozhomi for many helps Q^Q
Blooming Lily
终物语大好
Nozhomi
Hello dear moe~ there is your Easy and hope it's not to shity for you ><
http://puu.sh/lrf2V/ebe2b21c0b.osu
pkk
wtf einess
Topic Starter
Ujimatsu Chiya

pkk wrote:

wtf einess
wtf pk
KASUM1
stars everywhere
kunka
From #modreqs

General

※Add tags:「sekaii」=Sekai-nyan-san ,「shaft」This is an animation production company.
※BG: Please revise it in 1366*768
Ending Story

00:59:802 (2) - The sound here is prolonged. Would you change it to a slider?
01:17:096 (6) - I hear a sound same as 01:17:449 (8) - and 01:17:625 (9) - . Would you switch a clap to head?

01:17:272 (7) - ^ But it may be slightly noisy when adopt the above.
Sekai's Insane

00:24:684 (2,3) - A little bit rhythm are strange. Would you do ctrl+G? The 00:24:684 - has a strong sound. I think that the slider fits it.

01:10:743 (5) - I recommend 2circle here because I hear the sound of the snare clearly.
wkyik's Hard

00:52:390 (1,2,3,4,1,2) - I felt this vocal follow unnaturally. I recommend a switch to rhythm of the music. http://puu.sh/lXSwL.jpg

01:14:625 (1,2) - A little bit rhythm are strange. try this plz http://puu.sh/lXT6N.jpg
Normal

※Only this diff has "Widescreen support". Please remove it.
01:15:507 (2,3,4) - Please revise the distance. (Current maximum 0.84 Minimum 0.64)

01:16:919 (5) - ^
Noz's Easy

00:21:331 (1) - You forget normal of sampleset.

00:59:802 - I recommend that I pick up this strong sound. And I think that it is not necessary to pick up 01:00:154 - and the 01:00:507 (3) - forcibly. try this plz http://puu.sh/lXU4e.jpg

01:10:743 (3) - I recommend that I match it with tick point. It matches a sound; http://puu.sh/lXUnY.jpg

01:22:037 (2) - Would you switch to a wavy line or curve line? It matches a sound;
GL ;)
creamynebula
Please don't give up on it.
eRuShi
Please don't give up on it.
eRuShi
The last one was changed
Rizia
yay it's back
Anxient
such a good map... but a shit mp3? let me fix that!

use this mp3: http://puu.sh/mxDz3/d0ed532042.mp3

if you use this mp3, new offset is 420.
Nozhomi

kunkakunkakunkakunka wrote:

Noz's Easy

00:21:331 (1) - You forget normal of sampleset.

00:59:802 - I recommend that I pick up this strong sound. And I think that it is not necessary to pick up 01:00:154 - and the 01:00:507 (3) - forcibly. try this plz http://puu.sh/lXU4e.jpg

01:10:743 (3) - I recommend that I match it with tick point. It matches a sound; http://puu.sh/lXUnY.jpg

01:22:037 (2) - Would you switch to a wavy line or curve line? It matches a sound; - Sorry I prefer my straight slider.
All fixed except last point.
Thx~

uguu diff
osu file format v14

[General]
AudioFilename: Sayonara no Yukue.mp3
AudioLeadIn: 1500
PreviewTime: 60507
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Sayonara no Yukue
TitleUnicode:さよならのゆくえ
Artist:Takigawa Alisa
ArtistUnicode:瀧川ありさ
Creator:eINess
Version:Noz's Easy
Source:終物語
Tags:Owarimonogatari Ending TV size sekai-nyan Nozhomi Kawaiwkyik Rizia
BeatmapID:829887
BeatmapSetID:362129

[Difficulty]
HPDrainRate:2
CircleSize:2.7
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.949999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"owari monogatari.jpg",0,0
Video,25,"sayonara.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
155,352.941176470588,4,2,2,50,1,0
14978,-100,4,2,1,60,0,0
26978,-100,4,2,2,50,0,0
38272,-100,4,2,1,80,0,0
60860,-100,4,2,1,90,0,1
71978,-100,4,2,1,90,0,0
72154,-100,4,2,1,90,0,1
83449,-100,4,2,2,70,0,0
87331,-100,4,2,2,90,0,0
87684,-100,4,2,1,60,0,0
88037,-100,4,2,1,70,0,0
88390,-100,4,2,1,80,0,0
88743,-100,4,2,1,90,0,0


[Colours]
Combo1 : 255,255,128
Combo2 : 128,128,192
Combo3 : 255,128,128
Combo4 : 0,128,192

[HitObjects]
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Loooctav
hello, random mod from #modreqs

  • [Noz's Easy]
  1. better use a slider from 00:10:037 to 00:10:566
  2. 00:21:331 (1) you forgot clalps in reverse and end
  3. 00:26:978 (1,2,3,4) Please don't place sliders over sliders and no overlaps, keep in mind that is the first diff you'll see
  4. 00:36:684 these sliders are ugly, try with another pattern
  5. 00:40:743 (2,3) the same
  6. 00:42:507 (1,2) I'd recommend to delete the sliders and put a note for each one
  7. 00:48:154 (1) I wouldn't recommend to place the head of the slider under the tale of the other slider
  8. 00:52:390 - 00:54:860 try to use the same pattern that you've used at 00:49:566 it is really better and improve the flow
  9. 00:58:037 extends this until 00:59:272 and add a note 00:59:802 (finish)
  10. 01:02:978 (5) Please delete this slider and put a note at 01:03:331, let the player breath xD
  11. 01:05:802 (5,6) maybe you should delete them or just (5), let the player breath
  12. 01:10:743 (3,4) delete (4) and add a finish at the end of (3) slider
  13. 01:17:096 (3) replace for a note, let the player breath
  14. 01:27:507 (2) this note is out of time, may you should add a NC for it

    I won't mod the others because they look good, maybe I'll recheck after 1 o 2 weeks, good luck
Chirony
hi!
test play & nazi mod ♪~(´ε` )
log
2016-03-21 02:03 eINess: owo
2016-03-21 02:04 eINess: hello chirony~
2016-03-21 02:04 Chirony: ya~
2016-03-21 02:04 eINess: ACTION is away:
2016-03-21 02:04 eINess: uaaa
2016-03-21 02:04 eINess: test pls o3o
2016-03-21 02:04 eINess: if you free
2016-03-21 02:04 Chirony: okok~
2016-03-21 02:04 eINess: ACTION is listening to [https://osu.ppy.sh/b/795431 Takigawa Alisa - Sayonara no Yukue]
2016-03-21 02:04 eINess: thank you o3o
2016-03-21 02:07 Chirony: (*´﹃`*)
2016-03-21 02:07 eINess: owo
2016-03-21 02:10 eINess: hmm..
2016-03-21 02:10 eINess: 4.2 cs o3o
2016-03-21 02:10 eINess: gg
2016-03-21 02:14 Chirony: oh..
2016-03-21 02:14 eINess: oh..
2016-03-21 02:14 eINess: great =w=b
2016-03-21 02:15 Chirony: thanks (ヽ´ω`)
2016-03-21 02:15 eINess: have any werid things? owo
2016-03-21 02:20 Chirony: 01:14:272 (1,2,3,4,5,6) - more simple pattern is better..
2016-03-21 02:22 eINess: umm.. ok
2016-03-21 02:23 Chirony: 01:17:096 (6,7,8,9) - i felt bad flow, try to more big distance?
2016-03-21 02:23 eINess: more?
2016-03-21 02:23 eINess: that's not hard to play?
2016-03-21 02:25 eINess: can you test again when I update? owo
2016-03-21 02:25 Chirony: ah, ok!
2016-03-21 02:26 eINess: ok udate!
2016-03-21 02:26 eINess: update*
2016-03-21 02:29 eINess: still DLing? o3o
2016-03-21 02:30 Chirony: ok
2016-03-21 02:30 eINess: ~ㅅ~
2016-03-21 02:32 eINess: better? owo
2016-03-21 02:33 eINess: umm.. worse? orz
2016-03-21 02:33 Chirony: gratz!
2016-03-21 02:33 eINess: yea?!
2016-03-21 02:33 eINess: gratz?
2016-03-21 02:33 eINess: a.. thank you(?)
2016-03-21 02:33 Chirony: yes~
2016-03-21 02:34 eINess: lol
2016-03-21 02:34 eINess: ㅁh
2016-03-21 02:34 eINess: can you post log o3o?
2016-03-21 02:34 Chirony: ok,
2016-03-21 02:35 eINess: thank you :D

good luck!
LMT
There's almost nothing wrong with the Ending Story diff I'm just pointing out things that might *sound* better.
Ending Story
00:43:566 (4,1) - There's like a triple cymbal sound here so there's a missing tick at 00:43:831 - I suggest something like this: https://osu.ppy.sh/ss/4806451
01:15:507 (3) - A triple here instead of a slider?
00:19:037 (2) - There are bass kicks that this slider kind of ignores it.
00:54:331 (3,4) - 1 more note between these two objects? Since there's a drum sound here as well.
01:14:184 - also a drum sound here that's neglected.
01:27:507 (1) - A short reverse slider on this note instead might be fun.
Sekai's Insane
01:14:184 - There's a drum sound here, so you might want to start the stream from 01:14:096 (3) -
01:23:802 (2) - follows the bass kick, so why not here? 01:24:154 -
01:23:802 (2) - same here.
01:26:978 - same.
That's all I can find ^^
Meyrink
From Ingame request

General
  1. The start of the intro slider is kinda off! feels more like 00:00:243 - rather than 00:00:155 -

Noz's Easy
  1. 00:11:096 (4) - Whistle sounds nice here
  2. 00:15:684 (1) - Soft hitfinish in the start of this slider http://puu.sh/nXr6S.jpg also consider doing same thing for these 2 00:21:331 (1,1) -
  3. 00:35:096 (2,1) - ayy
  4. 00:49:566 (1) - Soft finish in the slider head for the new combo emphasis and ther's also cymbal in the song
  5. 00:55:213 (1) - ^
  6. 00:58:037 (1) - ^ and it fits so nice here ! u shud add more finishes in the map for sure
  7. 00:59:449 (2) - fiinish slider end
  8. 01:27:860 (1) - slider end normal sampleset instead of whistle and also same for 01:28:566 (2) - but both head and slider end

Normal
  1. 00:05:096 (4) - feels like this need some whistle for the piano sound maybe one in the start and additional one in reverse arrow
  2. 00:20:625 (4) - Drum Finish is better than clap
  3. 00:20:978 (5) - Drum Clap
  4. 00:30:684 (3,4) - i sugest turning this to 1/2 slider like 00:28:037 (3) -
  5. 01:23:449 (1,2) - ^
  6. 00:54:331 (8) - this circle feels kinda awkward placed here idk exactly why , but it doesnt feels right to me this rythm 00:54:331 (8,9) - is kinda wierd maybe try to change that to smthing more fitting

wkyik's Hard
  1. 00:18:419 - there's a sound there maybe it can be nice if adde circle there
  2. 00:22:919 (4,5) - i think changing rythm to like 00:21:331 (1,2) - is better
  3. 00:51:507 (3) - i suggest removing this circle it feels nice without it
  4. 00:55:037 (1) - i think slider should start from 00:55:213 - like this rythm http://puu.sh/nXsK8.jpg ! you know why
  5. 00:59:449 (7) - maybe remove new combo ! it makes it hard to read
  6. 01:23:449 (1) - New combo and maybe hitfinish instead of whistle

Sekai's Insane
  1. 00:13:919 (5) - random CTRL+G ? maybe will fit since 00:12:860 (2,3) - also going smthing like that
  2. 00:21:860 (2,3) - b-b-b-blanket ... ! holy i said it
  3. 00:37:743 (7,2) - why not stack those ?
  4. 00:50:272 (3) - clap slider head
  5. 01:23:802 (2) - whistle slider end sounds nice here

Ending Story
  1. 00:20:978 (5) - drum finish start and 00:21:154 (6) - drum clap in the start makes it sounds more intresting imo
  2. 00:23:802 (4) - here too drum finish sounds so nice with the sound in the song in slider head
  3. 00:52:743 (3,4,5) - tripls feels kinda forced here imo would be better using just normal rhythms ! 1/2 circles
  4. 01:14:272 (1) - maybe ctrl g will make this more intresting

nice map!
Anxient
because i felt like it
end story
00:00:155 (1) - start spinner in here 00:00:243 - listen carefully
00:08:625 (1,2) - maybe better if just stacked it. manual stack from this gap look weird imo
00:10:566 (1,2) - allign more :l
00:26:360 - good place to add a triple?
00:33:684 (5,6) - make the distance from (4,5) larger coz of vocal emphasis. this works better imo http://puu.sh/nZwci/b93614d228.jpg
00:34:037 (1,2) - compared to the spacing between the slider borders, this is alot more cramped than 00:34:566 (2,3) - :l try extending it so it becomes something like this http://puu.sh/nZwgu/7bd01fce53.jpg
00:36:507 (3,4) - ctrl g so (3) gets emphasis from piano note and vocal emphasis.
00:41:802 (3,4) - maybe use same spacing as 00:41:096 (1,2) - ? idk why its different /w\
00:44:449 (4) - ctrl g for better flow?
00:52:743 (3,4,5) - maybe overmap?
01:09:331 (1) - maybe better to ctrl g this and move (2) somewhere, so flow break and better emphasis http://puu.sh/nZwwI/5ff7fa8d07.jpg
01:14:625 (2) - overmap?
01:27:154 (4,5) - ctrl g so 01:27:507 (1) - get more spacing?
Doyak
m4m 1 of 2

부탁인데 앞으로는 맵 설명에 이거 좀 제대로 적어주세요... p/4642643

[General]
* 노말 와이드 스크린 서포트 해제
* BG 가로가 1365네요. 1 늘려주세요.
* 키아이를 01:12:154 - 에서 끊었다가 다시 켜셨는데 이건 그냥 기계적으로 키아이 가운데를 뚫은 것 정도로밖에 안 보입니다. 저걸 굳이 하는 이유는 키아이가 시작될 때 분수 효과가 나오는 것 때문인 건 아실텐데, 노래를 들어보면 01:12:154 - 는 그다지 강한 비트를 주면서 새로운 시작이 나타나는 곳이 아니라 그냥 이전에서 이어져 가는 '키아이 치고는 오히려 잔잔한' 구간이거든요. 노래에 심벌 소리라도 하나 있다면 모르겠는데, 지금 음악상으로는 별로 이 분수 효과를 뿜어야 할 필요성을 못 느끼겠습니다. 힛사로도 마찬가지입니다. 굳이 피니시를 써야 할까요?

[Noz's Easy]
* 00:10:390 (3,4) - I would definitely not recommend this. It's a combination of hard elements. 170bpm 1/2 slider is hard, 3/2 gap is hard, and that's even a circle after that gap. You can replace it with a 3/2 slider starting from 00:10:037 - to make it easier. Furthermore, it's a quiet part which shouldn't be this hard at all. You never used any 1/2 sliders after this too.
* 00:29:449 (3,4) - 00:39:331 (2,3) - Stacks are not recommend on Easies. Besides, the combo color is same. It's kinda confusing.
* 00:32:625 (2) - What does the end of this slider represent? The strong sound and the vocal end is kinda at 00:33:154 - and vocal starts at 00:33:507 - . The current one doesn't really do anything. It's not like you're using no 3/2 gaps on this diff anyway.
* 00:34:037 (1) - What's different here is that the vocal actually has its end on 00:34:743 - . The singer is taking about 1 beat to end one vocal and take a breath on the next 1/2 and starts a new vocal, which is 00:35:096 - . So this makes sense here.
* 00:49:566 (1) - There is a strong sound at 00:50:272 - so it's kinda werid to neglect it which this long reverse slider. I'd recommend http://puu.sh/o3fu6/fae11b0eca.jpg
* 00:55:213 (1) - It's even weird here imo, There are even some new vocals starting on 00:56:978 - but this slider has little to do with that. Why do you ignore all these important beats? The red points cannot compensate enough if you intended it.
* 01:17:802 (1) - 01:19:213 (2,3) - These should be consistent rhythm imo, the vocal has exactly same rhythm why should they be that different? 01:17:802 (1) - doesn't really fit to the music imo, as 01:18:507 - is stronger than 01:18:331 - .
* 01:27:507 (2,1,2) - There are several issues for me. First, the strong ones are on white ticks, not red ticks. Except 01:27:860 - 01:28:919 - , as it's the start and the end of those sounds. But 01:27:684 - 01:28:037 - 01:28:390 - 01:28:743 - these are all strong ones (and all other diffs followed that) and the red ones where you put those notes are weak. Another problem here is that 01:26:272 (1,2) - this 3/2 gap came out really suddenly, as you haven't been using it for a LONG time. But having a circle after that gap is even more terrible to hit properly. So let me see... just do this please: http://puu.sh/o3fYb/c030c401cd.jpg

[Normal]
* 00:36:860 (4) - 무슨 의도인지 잘 모르겠습니다. 슬라이더 끝에는 아무런 소리가 없고 오히려 그 전후로 00:37:037 - 00:37:390 - 로 보컬이 있는데 이렇게 쓰신 이유가 있나요? http://puu.sh/o3gcs/8df6fe68d3.jpg 이렇게 추천합니다.
* 00:38:272 (1,2) - 오직 여기만 뒤와 다르게 00:38:802 - 소리가 표현이 안 되고 있습니다. 일관성 있게 맞춰주시는 게 어떨까요?
* 뉴콤 주기로 봤을 때 00:50:978 (1) - 여기가 아니라 00:52:743 (4) - 가 뉴콤이 되어야 한다고 생각합니다.
* 00:53:449 (5,6,7,8) - 드럼 소리를 충실히 따라가셨는데 그 중에서도 제일 강한 00:54:507 - 가 빠져서 어색하게 느껴지네요. 차라리 http://puu.sh/o3goM/1eab9efea6.jpg 가 낫지 않나 싶습니다.
* 01:17:802 (1,2) - 01:19:213 (3,4) - 두 패턴이 같은 모양새를 보이고 있는데에 비해 실제 보컬은 앞뒤가 다르게 나타나고 있습니다. 01:19:919 (4) - 는 1/1 슬라가 아니라 앞과 같이 3/4 왕복 슬라이더를 넣어야 할 곳이라고 생각합니다. 지금 상태는 노래가 변하는 걸 노트로 전혀 보여주지 못했다고 생각되네요.

[wkyik's Hard]
* 00:10:566 (2,3) - This distance is too sudden tbh, It's not a jumpy part but the distance + flow change is too harsh. Consider reducing it.
* Either add NC on 00:16:743 (4) - or remove on 00:19:919 (1) - ? The term is inconsistent.
* 00:30:331 - This slider end is, unlike 00:27:507 - 00:28:919 - , feels extra weaker as the players should keep moving on to the next note in 1/2 time. But the piano sound there is stronger than 00:30:507 - . So I would suggest swapping the rhythm of 00:30:155 (2,3) - these two.
* 00:32:625 (3) - It's weird to not have an NC here. I think you didn't want to put only two notes on a combo, but I think the term consistency is more important.
* 00:54:331 (3,4,5) - This movement is really harsh for this diff. When the notes are on a linear way like this, changing distance is really not satisfying to play. Furthermore, it's almost the same ds with the 1/1s around 00:51:684 (4,1) - 00:55:037 (1,2,3,1) - so it can be really confusing.

[Sekai's Insane]
* I hope you would integrate the NC term...... some of the parts are 2 measure but some are 1 measure without specific reason, and it looks very inconsistent for me.
* 00:10:037 (4) - Personally it feels weird to have bigger distance between the next note than the previous note, as 00:10:037 - is much stronger than 00:10:566 - . Could you do something on here?
* 00:11:449 (1,2) - Why do you make this empty? Even if you're following the pianos only, there are some sounds at 00:12:331 - 00:12:507 - 00:12:684 - .
* 00:17:096 - I highly recommend to remove the NC here. It's very inconsistent with the rest of this part. I know you were looking at the combo number but I'd rather NC on 00:15:684 (5) - if I really want to avoid that.
* 00:25:566 (5) - This really doesn't make sense imo... I know you're going with the symmetry but it's completely out of the emphasis because 00:25:743 - this is much much stronger than 00:25:566 - but there's no emphasis on it at all.
* 01:00:507 (1) - Well, the sound of it starts to suddenly decrease starting on 01:00:684 - which has a vocal on it as well. So why not end it on there?
* 01:10:743 (5) - I can't agree with this pattern. First I think this should be NCed, not 01:11:272 (1) - . Second this is not a continue of the previous part. This is where the music gets most intensified, so it makes little sense to make a pair with 01:10:390 (4) - , as the feeling of the music is very different from it.
* 01:27:507 (3) - This sound is extra powerful, why not use a bigger distance than other ones?

[Ending Story]
* 00:06:507 (1) - NC 스팸이라고 생각하는데 빼시는 게?
* 00:11:449 (1,1) - 저 혼자만 다르게 생각하는건진 모르겠는데 sekai도 그렇고 여기를 이렇게 통째로 비워놓는 이유를 잘 모르겠습니다. 보컬을 따라가자면 안에 내용물이 충분히 있고, 피아노를 따라가자면 00:12:331 - 00:12:507 - 00:12:684 - 에도 소리가 다 있는데 지금은 그냥 랜덤하게 비워진 거 같거든요...
* 00:33:154 (4) - 여기를 기준으로 해서 앞에는 피아노 소리에 점프들이 들어가고 있고 뒤는 거의 고정하다시피 작은 디스턴스들이 쓰이고 있는데 그렇게 달라지는 이유가 있나요? 분위기가 거의 같은 구간인데 난이도 차가 너무 나는 거 같네요.
* 00:38:272 (1,2,3,4) - 00:41:096 (1,2,3,4) - 00:45:331 (1,2,3,4) - 아이네스 님 맵에서 자주 느끼는 거지만 이런 것들은 좀 더 노래의 부분 부분에 맞게 변형을 해줄 수 있는 건데도 굳이 전부 흰 틱 클릭으로만 처리되는 게 아쉽습니다. 00:38:272 (1,2,3,4) - 의 경우 00:38:802 - 와 같은 기타 소리가 클릭되게 만들 수도 있고, 00:39:154 - 부터 시작되는 보컬에 초점을 맞춰줄 수도 있는데 그냥 '쿵쿵쿵쿵'만 따라가는 건 개인적으로 많이 아쉽네요. 맵 자체가 그런 소리를 계속 중점으로 따라가는 거라면 또 모르겠는데 이렇게 쓰다가 다시 00:39:684 (1,2,3,4,5) - 여기서는 제가 말한 걸 그대로 잘 따라가고 하니까 뭔가 맵의 컨셉이 안 보입니다...
* 00:49:566 (1,2,3,4) - 여기도 00:50:272 - 에 있는 강한 '아' 소리에 맞춰서 패턴에 변형을 줌으로써 다채롭게 표현이 가능할 텐데도 전부 같은 종류의 슬라이더로 빙글빙글 도는 모양만 나오고 있으니 개인적으로는 지루하다고 느껴져요. 그런데 또 반면에 00:51:684 (4,5) - 여기선 표현을 하셨단 말이죠...
* 00:52:743 (3,4,5) - 3연타의 의미를 잘 모르겠습니다. 3이나 5 어디에도 그다지 강조를 해줘야 할 부분이 느껴지지 않고 튀어 들리는 1/4이 들리는 것도 아니고요. 저라면 http://puu.sh/o3j9l/ceff1a5545.jpg 이렇게 할텐데요.
* 00:54:331 (3,4) - 3연타가 들어간다면 여기야말로 적절한 장소가 아닌가요?
* 01:00:507 (1) - 여기도 저만 다르게 생각하나 봅니다. 저 소리가 실제로 파란 틱에서 확실하게 끝나는 것도 아니고 오히려 빨간 틱에서부터 급격하게 소리가 작아지는 게 느껴지는데 아무것도 없는 파란 틱에 슬라이더 끝을 놓고 그 때문에 빨간 틱의 보컬까지 같이 무시가 되고 있는데 개인적으로는 별로...
* 01:06:507 (1,2) - 같은 패턴을 일관성 있게 쓰시는 건 좋은데, 여기서는 그다지 제 역할을 못하는 3/4 슬라이더라고 생각합니다. 일단 다음 보컬이 이 패턴 때문에 01:07:037 - 슬라이더 끝에 들어가버렸고 1번 슬라이더의 끝은 정말로 아무것도 나타내는 게 없어졌습니다. 보컬이 01:06:860 - 에 있었다면 3/4 슬라이더가 보컬을 길게 끌어주는 거라고 볼 수 있지만 이 경우는 아예 01:06:860 - 까지 확실하게 이어지는 소리니까요.
* 01:27:154 (4,5,1) - 이것도 저만 다르게 생각하나요... 저 1은 굉장히 툭 튀는 강한 소리인데 그냥 같은 디스턴스로 일직선 상에 놓으신 게 이해가 안 됩니다... 저라면 앞에보다 3배는 더 큰 디스턴스로 다른 곳에 놓아줬을 건데...
lit120
should i set a screenshot about saying "Magical" from few days ago? :^)

[the end of the story about "MAGIC!!!"]
  1. 00:22:919 (2) - intentional slider whistle?
  2. 01:28:919 (8) - no cymbal sound here. remove it
[Sekai]
  1. 00:50:272 (3) - clap, not whistle
  2. 01:00:507 (1) - remove clap, since i didn't hear any drum sound
  3. 01:05:096 (1) - remove finish since it's not really suit here
  4. 01:17:802 (1) - whistle
that's pretty much it! nothing to complain

GL!
Topic Starter
Ujimatsu Chiya

lit120 wrote:

should i set a screenshot about saying "Magical" from few days ago? :^)

[the end of the story about "MAGIC!!!"]
  1. 00:22:919 (2) - intentional slider whistle? // no
  2. 01:28:919 (8) - no cymbal sound here. remove it
that's pretty much it! nothing to complain

GL!

Doyak wrote:

m4m 1 of 2

부탁인데 앞으로는 맵 설명에 이거 좀 제대로 적어주세요... p/4642643 // 제가 평소에 오타 많이 내고 이부분은 고치고 싶어도 몇년쨰 쉽게 고쳐지는 부분이 아니더군요. 항상 생각하면서 고칠라고해도 스트레스가 말이 아닙니다. 저도 제가 잘못하고있다는것 정도는 알고있습니다. 사람마다 하고싶어도 못하고 바꾸고 싶어도 못바꾸는게 하나쯤 있습니다. 이해해 달라는 말은 안하곘습니다. 신경쓰이신다면 도약님이 관련된 포럼에선 이후에 글 자체를 쓰지않도록하겠습니다.

[General]
* 노말 와이드 스크린 서포트 해제
* BG 가로가 1365네요. 1 늘려주세요.
* 키아이를 01:12:154 - 에서 끊었다가 다시 켜셨는데 이건 그냥 기계적으로 키아이 가운데를 뚫은 것 정도로밖에 안 보입니다. 저걸 굳이 하는 이유는 키아이가 시작될 때 분수 효과가 나오는 것 때문인 건 아실텐데, 노래를 들어보면 01:12:154 - 는 그다지 강한 비트를 주면서 새로운 시작이 나타나는 곳이 아니라 그냥 이전에서 이어져 가는 '키아이 치고는 오히려 잔잔한' 구간이거든요. 노래에 심벌 소리라도 하나 있다면 모르겠는데, 지금 음악상으로는 별로 이 분수 효과를 뿜어야 할 필요성을 못 느끼겠습니다. 힛사로도 마찬가지입니다. 굳이 피니시를 써야 할까요? // 피니쉬부터 말하면 제맵만 보고도 쉽게 아실수있을거라고생각하는데 몰라주시니 아쉽네요.. 힛사 대체로 강하게 넣는편입니다. 볼륨이나 피니쉬가 들어간 량만 보고도 쉽게 아실 수 있을탠데말이죠... 그리고 키아이끊은 이유는 보컬 코로스구간 이후를 강조하기 위해서 쓴거지 노래 자체만을 기준으로 두고 쓴건 전혀 아닙니다. 무엇보다 키아이구간인데 약해진다는건 도대체 무슨 소린지 모르곘네요. 정말로 약한 구간이였으면 키아이 자체를 쓰지않는 방향도있는데 굳이 썻다는건 저는 저 구간이 '키아이치고는 잔잔하다 ' 라고 판단하지 않았기 때문이라고 알아주셧으면 저로썬 좋겠네요.

[Normal]
* 00:36:860 (4) - 무슨 의도인지 잘 모르겠습니다. 슬라이더 끝에는 아무런 소리가 없고 오히려 그 전후로 00:37:037 - 00:37:390 - 로 보컬이 있는데 이렇게 쓰신 이유가 있나요? http://puu.sh/o3gcs/8df6fe68d3.jpg 이렇게 추천합니다.
* 00:38:272 (1,2) - 오직 여기만 뒤와 다르게 00:38:802 - 소리가 표현이 안 되고 있습니다. 일관성 있게 맞춰주시는 게 어떨까요?
* 뉴콤 주기로 봤을 때 00:50:978 (1) - 여기가 아니라 00:52:743 (4) - 가 뉴콤이 되어야 한다고 생각합니다.
* 00:53:449 (5,6,7,8) - 드럼 소리를 충실히 따라가셨는데 그 중에서도 제일 강한 00:54:507 - 가 빠져서 어색하게 느껴지네요. 차라리 http://puu.sh/o3goM/1eab9efea6.jpg 가 낫지 않나 싶습니다.
* 01:17:802 (1,2) - 01:19:213 (3,4) - 두 패턴이 같은 모양새를 보이고 있는데에 비해 실제 보컬은 앞뒤가 다르게 나타나고 있습니다. 01:19:919 (4) - 는 1/1 슬라가 아니라 앞과 같이 3/4 왕복 슬라이더를 넣어야 할 곳이라고 생각합니다. 지금 상태는 노래가 변하는 걸 노트로 전혀 보여주지 못했다고 생각되네요. // 난이도에 맞는 플레이 어빌리티를 고려해서 일부로 1/2 슬라로 끝냈습니다. 괜히 저거까지 잡아버리면 슬라끼리 열차가 심해지니 가능하면 피하고싶네요.

[Ending Story]
* 00:06:507 (1) - NC 스팸이라고 생각하는데 빼시는 게? // 초반 HP 영향 생각하면 있는편이 더 수월합니다.
* 00:11:449 (1,1) - 저 혼자만 다르게 생각하는건진 모르겠는데 sekai도 그렇고 여기를 이렇게 통째로 비워놓는 이유를 잘 모르겠습니다. 보컬을 따라가자면 안에 내용물이 충분히 있고, 피아노를 따라가자면 00:12:331 - 00:12:507 - 00:12:684 - 에도 소리가 다 있는데 지금은 그냥 랜덤하게 비워진 거 같거든요...// 그럼 왜 00:02:978 (1) - 이쪽은 같이 링크를 안잡으셧죠? 똑같은 부분인걸 제가 당연히 알꺼라고 생각하시고 링크를 안거신거면 그렇다 치고 도입부는 정말 잔잔한 파트기 때문에 저런 작은 피아노까지 따라가는건 오히려 노래랑 맞지않기 때문에 안썻습니다. 도입부이후에 피아노 , 보컬 , 기타가 같이 노는 구간이라면 상관은없곘지만 저렇게 피아노만 노래에서 노는 곡에다가 어떻게든 노트 채우겠다고 끼워넣는건 오히려 잔잔한 도입부를 망친다고 봅니다.
* 00:33:154 (4) - 여기를 기준으로 해서 앞에는 피아노 소리에 점프들이 들어가고 있고 뒤는 거의 고정하다시피 작은 디스턴스들이 쓰이고 있는데 그렇게 달라지는 이유가 있나요? 분위기가 거의 같은 구간인데 난이도 차가 너무 나는 거 같네요. // 흠... '난이도차이가 너무 난다' 라는건 저는 전혀 공감이 안되네요.. 어느정도는 차이가있는건 맞지만... 생각은 해보겠습니다만.... 오히려 붙이는 편이 더 플레이하기 껄그럽다논 말도 있고 하니 이구간은 좀 더 텟플과 모딩을 받고 생각해보도록 하겠습니다.
* 00:38:272 (1,2,3,4) - 00:41:096 (1,2,3,4) - 00:45:331 (1,2,3,4) - 아이네스 님 맵에서 자주 느끼는 거지만 이런 것들은 좀 더 노래의 부분 부분에 맞게 변형을 해줄 수 있는 건데도 굳이 전부 흰 틱 클릭으로만 처리되는 게 아쉽습니다. 00:38:272 (1,2,3,4) - 의 경우 00:38:802 - 와 같은 기타 소리가 클릭되게 만들 수도 있고, 00:39:154 - 부터 시작되는 보컬에 초점을 맞춰줄 수도 있는데 그냥 '쿵쿵쿵쿵'만 따라가는 건 개인적으로 많이 아쉽네요. 맵 자체가 그런 소리를 계속 중점으로 따라가는 거라면 또 모르겠는데 이렇게 쓰다가 다시 00:39:684 (1,2,3,4,5) - 여기서는 제가 말한 걸 그대로 잘 따라가고 하니까 뭔가 맵의 컨셉이 안 보입니다... // 위에서도 언급했듯이 도입부 이후에 같이 따라가는 구간인만큼 이쪽부터는 가능하면 잡고 싶은 생각입니다만 노래가 전체적으로 잔잔해서 꼭 필요한것만 따라갈 생각이였습니다. 00:39:596 (5) - 이 서클은 기타가 생각보다 무시하기 애매해서 잡은것뿐이고 00:38:272 (1,2,3,4) - 이런 구간들 전부 보컬에 코러스가 1~2 많게는 3까지 이어지기 때문에 그 구간에서 강한 박자인 드럼을 잡고 간것뿐입니다. 다잡을 수 있다면 다 잡아주는게 좋죠. 그치만 노래도 잔잔할뿐더러 들리는걸 전부다 잡아버린다면 그게 정말 노래와 잘 어울리는걸까요? '강조 되어야 할 부분만 강조해야될땐 강조하고 필요하다면 모든 소리를 싸잡아 대려간다' 가 제 생각입니다. 여짓껏 그래왔고요.
* 00:49:566 (1,2,3,4) - 여기도 00:50:272 - 에 있는 강한 '아' 소리에 맞춰서 패턴에 변형을 줌으로써 다채롭게 표현이 가능할 텐데도 전부 같은 종류의 슬라이더로 빙글빙글 도는 모양만 나오고 있으니 개인적으로는 지루하다고 느껴져요. 그런데 또 반면에 00:51:684 (4,5) - 여기선 표현을 하셨단 말이죠... // 00:52:037 (5) - 이쪽에 보컬에 힘이 들어가서 앞쪽과 다르다는걸 알 수 있지않으신가요?? 또 00:50:272 (3) - 만약 이슬라모양을 직선을 바꾼다고해서 동션이 크게 바뀐다고 보시나요? 저는 아니라고 볼 뿐더라 꺽이는 구간이기때문에 조금 쉽게 따라가길 바래서 모양을 쓴것이고 슬라이더 돌려서 잘 비교해보세요 제가 그냥 돌려서 쓴건지 아니면 제가 수작업으로 비슷하게 한건지... 저는 대칭 외에 핫키는 특별한 경우아니면 사용하지않고있습니다.
* 00:52:743 (3,4,5) - 3연타의 의미를 잘 모르겠습니다. 3이나 5 어디에도 그다지 강조를 해줘야 할 부분이 느껴지지 않고 튀어 들리는 1/4이 들리는 것도 아니고요. 저라면 http://puu.sh/o3j9l/ceff1a5545.jpg 이렇게 할텐데요.
* 00:54:331 (3,4) - 3연타가 들어간다면 여기야말로 적절한 장소가 아닌가요?
* 01:00:507 (1) - 여기도 저만 다르게 생각하나 봅니다. 저 소리가 실제로 파란 틱에서 확실하게 끝나는 것도 아니고 오히려 빨간 틱에서부터 급격하게 소리가 작아지는 게 느껴지는데 아무것도 없는 파란 틱에 슬라이더 끝을 놓고 그 때문에 빨간 틱의 보컬까지 같이 무시가 되고 있는데 개인적으로는 별로...
* 01:06:507 (1,2) - 같은 패턴을 일관성 있게 쓰시는 건 좋은데, 여기서는 그다지 제 역할을 못하는 3/4 슬라이더라고 생각합니다. 일단 다음 보컬이 이 패턴 때문에 01:07:037 - 슬라이더 끝에 들어가버렸고 1번 슬라이더의 끝은 정말로 아무것도 나타내는 게 없어졌습니다. 보컬이 01:06:860 - 에 있었다면 3/4 슬라이더가 보컬을 길게 끌어주는 거라고 볼 수 있지만 이 경우는 아예 01:06:860 - 까지 확실하게 이어지는 소리니까요.
* 01:27:154 (4,5,1) - 이것도 저만 다르게 생각하나요... 저 1은 굉장히 툭 튀는 강한 소리인데 그냥 같은 디스턴스로 일직선 상에 놓으신 게 이해가 안 됩니다... 저라면 앞에보다 3배는 더 큰 디스턴스로 다른 곳에 놓아줬을 건데... // 디자인을 위해서 포기했습니다.

Anxient wrote:

because i felt like it
end story
00:00:155 (1) - start spinner in here 00:00:243 - listen carefully // I want start downbeat
00:08:625 (1,2) - maybe better if just stacked it. manual stack from this gap look weird imo
00:10:566 (1,2) - allign more :l
00:26:360 - good place to add a triple?
00:33:684 (5,6) - make the distance from (4,5) larger coz of vocal emphasis. this works better imo http://puu.sh/nZwci/b93614d228.jpg
00:34:037 (1,2) - compared to the spacing between the slider borders, this is alot more cramped than 00:34:566 (2,3) - :l try extending it so it becomes something like this http://puu.sh/nZwgu/7bd01fce53.jpg
00:36:507 (3,4) - ctrl g so (3) gets emphasis from piano note and vocal emphasis.
00:41:802 (3,4) - maybe use same spacing as 00:41:096 (1,2) - ? idk why its different /w\ // I don't want match all DS here lol
00:44:449 (4) - ctrl g for better flow? // still not bad
00:52:743 (3,4,5) - maybe overmap?
01:09:331 (1) - maybe better to ctrl g this and move (2) somewhere, so flow break and better emphasis http://puu.sh/nZwwI/5ff7fa8d07.jpg
01:14:625 (2) - overmap?
01:27:154 (4,5) - ctrl g so 01:27:507 (1) - get more spacing? // still fine to me

Meyrink wrote:

From Ingame request

General
  1. The start of the intro slider is kinda off! feels more like 00:00:243 - rather than 00:00:155 -

Normal
  1. 00:05:096 (4) - feels like this need some whistle for the piano sound maybe one in the start and additional one in reverse arrow
  2. 00:20:625 (4) - Drum Finish is better than clap
  3. 00:20:978 (5) - Drum Clap
  4. 00:30:684 (3,4) - i sugest turning this to 1/2 slider like 00:28:037 (3) - // still playable I think
  5. 01:23:449 (1,2) - ^
  6. 00:54:331 (8) - this circle feels kinda awkward placed here idk exactly why , but it doesnt feels right to me this rythm 00:54:331 (8,9) - is kinda wierd maybe try to change that to smthing more fitting

Ending Story
  1. 00:20:978 (5) - drum finish start and 00:21:154 (6) - drum clap in the start makes it sounds more intresting imo
  2. 00:23:802 (4) - here too drum finish sounds so nice with the sound in the song in slider head // will werid to me orz
  3. 00:52:743 (3,4,5) - tripls feels kinda forced here imo would be better using just normal rhythms ! 1/2 circles
  4. 01:14:272 (1) - maybe ctrl g will make this more intresting

nice map!

LMT1996 wrote:

There's almost nothing wrong with the Ending Story diff I'm just pointing out things that might *sound* better.
Ending Story
00:43:566 (4,1) - There's like a triple cymbal sound here so there's a missing tick at 00:43:831 - I suggest something like this: https://osu.ppy.sh/ss/4806451
01:15:507 (3) - A triple here instead of a slider? // no o3o
00:19:037 (2) - There are bass kicks that this slider kind of ignores it.
00:54:331 (3,4) - 1 more note between these two objects? Since there's a drum sound here as well.
01:14:184 - also a drum sound here that's neglected.
01:27:507 (1) - A short reverse slider on this note instead might be fun.

That's all I can find ^^
no reply = fixed or change something else
thanks mods~
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