forum

David Wise - Hot-Head Bop

posted
Total Posts
43
Topic Starter
Shiro
This beatmap was submitted using in-game submission on dimanche 26 septembre 2010 at 19:13:26

Artist: David Wise
Title: Hot-Head Bop
Source: Donkey Kong Country 2: Diddy's Kong Quest
Tags: lava Blue Dragon dixie nintendo snes rareware platform the best game ost ever dkc2
BPM: 109,09
Filesize: 2263kb
Play Time: 01:45
Difficulties Available:
  1. Blue Dragon's Fiery Furnace (4,98 stars, 270 notes)
  2. Hot-Head Bop (3,26 stars, 137 notes)
  3. Red-Hot Ride (4,66 stars, 231 notes)
Download: David Wise - Hot-Head Bop
Information: Scores/Beatmap Listing
---------------
5th beatmap. The lava theme in Donkey Kong Country 2.

Once again, the background, combo colours and diff names match the levels in the game:
Hot-Head Bop: Normal
Red-Hot Ride: Hard
Fiery Furnace: Insane

Fiery Furnace is a level in the Lost World, so I thought I should ask someone to make a guest diff because it's a special level. Thanks to Blue_Dragon for mapping it.

Edit log:
09/13: Uploaded to pending.
Fixes according to KRZY's post.
Added Blue_Dragon to tags.
Fixes according to James2250's post.

09/15: Fixes according to Sakura's post.
Fixes according to NatsumeRin's post.

09/16: Fixes according to Beuchi's post.
Blue Dragon's update.
Fixes according to Sakura's (very long) PM mod.

09/17: Fixed the mess cause when updating.

09/18: Fixes according to Card'N'FoRcE's post.

09/19: Fixes according to Krisom's post.

09/23: Fixes according to Larto's post.

09/24: Fixes according to TheVileOne's post.

09/26: Blue Dragon's update.
KRZY
First mod? o_O

[Hot-Head Bop]
00:07:625 (X) - Add a note like
00:07:762 (4) - Remove whistle at the beginning.
00:29:625 (5) - Come on, you can make a better slider than this.

[Red-Hot Ride]
This difficulty feels like it is two years old, no offense. Consider increasing circle size and approach rate.
00:43:700 (6,7,8) - That overlap is not so good-looking.
01:09:413 (1,2,3,4,5,6,7,8,9) - It is parts like these that call for a higher AR, they are really hard to read.
01:10:650 ~ 01:15:875 - Hitsounds are too loud I think. Try to turn down a little bit.

[Fiery Furnace]
Much, much better mapped than the easier difficulties. :D
00:07:858 (3) - Remove finish and add whistle.
01:36:500 (1,2) - Move 1 grid to the right.


[Fiery Furnace] was quite fun to play with DT, although those sqaure jumps ruined me orz

Star!
Topic Starter
Shiro

KRZY wrote:

First mod? o_O orz

[Hot-Head Bop]
00:07:625 (X) - Add a note like
I'm not a fan of this, but ok.
00:07:762 (4) - Remove whistle at the beginning. k
00:29:625 (5) - Come on, you can make a better slider than this. I like it this way.

[Red-Hot Ride]
This difficulty feels like it is two years old, no offense. How would that be offending ? Consider increasing circle size and approach rate. You're gonna laugh: I forgot to adjust difficulty settings.
00:43:700 (6,7,8) - That overlap is not so good-looking. k
01:09:413 (1,2,3,4,5,6,7,8,9) - It is parts like these that call for a higher AR, they are really hard to read. should be fixed now
01:10:650 ~ 01:15:875 - Hitsounds are too loud I think. Try to turn down a little bit. They aren't.

[Fiery Furnace]
Much, much better mapped than the easier difficulties. :D I wasn't the one who mapped it, that might explain.

Star!
Zeugziumy
Oh please... Put smaller volume for sound... I can't hear the very low music....
Nice map anyways... It's great on taiko!
More David Wise!!!
I'm trying to do Krook's March... But looks the BPM is wrong... Castle Crush music is totally win
James2250
Do you need both of these dkc 2 dkc2 in tags
Remove countdown on every difficulty
You need a longer lead-in, make it 3 seconds, or 2.5
I could prob nazi this slightly more but don't want to
On the song description Fiery Furnace should be Insane not Hard

Hot-Head Bop:
I would say lower the slider velocity by a little but I guess its ok
Has a different offset than the other 2 difficulties
All the notes really close to each other will be hard for beginners, make some of them into single sliders (like 00:00:200 (1,2) for example)
AR-1, HP Drain -1
00:12:300 (6) - looks out of place, make straight and align with 4
00:15:600 (4,5,6) - make this into nicer pattern?
00:29:625 (5) - move down so it doesn't touch 4
00:40:625 (3) - shorten by 1/4
01:05:650 (4,5) - align

Red-Hot Ride:
00:52:91 timing section isn't doing anything
00:53:42 ^
00:04:650 (1,2,3,4) - align
00:08:087 (5,6) - spacing
From 00:17:850 to 00:24:725 the new combo's sound better on white ticks (so make every new combo 1 earlier)
01:23:43 timing section sounds too loud

Fiery Furnace:
You might want to call this B_D's Fiery Furnace or something but anyway
00:26:650 (1) - move down so it doesn't touch hp bar
00:30:087 (1) - remove new combo
01:34:300 (6,7) - could be moved down slightly to be in the center of the previous notes
01:36:500 (1) - remove new combo

*star*
Topic Starter
Shiro

James2250 wrote:

Do you need both of these dkc 2 dkc2 in tags Not really.
Remove countdown on every difficulty shame on me D:
You need a longer lead-in, make it 3 seconds, or 2.5 Made it 3 seconds.
I could prob nazi this slightly more but don't want to
On the song description Fiery Furnace should be Insane not Hard k

Hot-Head Bop:
I would say lower the slider velocity by a little but I guess its ok Feels fine this way.
Has a different offset than the other 2 difficulties Fixed.
All the notes really close to each other will be hard for beginners, make some of them into single sliders (like 00:00:200 (1,2) for example)
AR-1, HP Drain -1 k
00:12:300 (6) - looks out of place, make straight and align with 4 k
00:15:600 (4,5,6) - make this into nicer pattern? Reversed (6).
00:29:625 (5) - move down so it doesn't touch 4 It is meant to.
00:40:625 (3) - shorten by 1/4 I wanted to avoid 1/4 notes, but fine.
01:05:650 (4,5) - align k

Red-Hot Ride:
00:52:91 timing section isn't doing anything
00:53:42 ^
00:04:650 (1,2,3,4) - align k
00:08:087 (5,6) - spacing oups
From 00:17:850 to 00:24:725 the new combo's sound better on white ticks (so make every new combo 1 earlier)
01:23:43 timing section sounds too loud huh, fine.

Fiery Furnace:
You might want to call this B_D's Fiery Furnace or something but anyway k

*star*
Thanks for the mod.
Mismagius
"DC's Fiery Furnace"

What??? :o :o :o
Sakura
Ok time to see how much you've improved.
[osz File Scan!]
No errors here

[General]
Hitsounds feel a little quiet.
why is "the best game ost ever" on tags? O_O

[DC's Fiery Furnace]
Hmm... something about this diff name doesnt seem right... i thought BD made this map? not DC?
00:08:087 (5) - Is this note supposed to be sticking out like that on the timeline?

00:19:225 (1,2,3,4,1) - Align?
00:22:250 (1,2) - Theese 2 sliders look awkwardly positioned why dont u make (1) go inside of the outline of (2)? (in other words rotate (2) a bit)
00:23:900 (5,6) - This overlap looks ugly (and so does (6) on (1)) i suggest you rearrange their waypoints (and probably the notes as well also you might want to make (5) into a NC to do this fix if you do it, it looks prettier if you arrange them like this, you can make them closer to the hitcircle if you want too.
SPOILER

I could probably would have done it a bit more smooth than this but, i usually dont spend that much time on sliders when modding.
00:25:000 (3,5) - More slider overlaps
00:56:625 (1,2,3,4) - Unintuitive spacing, doesnt feel like jumps, plus the cross spacing doesnt seem like a good idea on this section.
01:15:600 (2,3) - Spacing too far! draw both sides closer to keep symmetry.
01:16:700 (4,5) - Spacing too close! draw both sides farther to keep symmetry.
01:36:500 (1,2) - 1 grid right?
01:43:650 (7) - Make it go perfectly on the outline of (6)? since it seems you were going for jigsaw puzzle fit here.

[Red-Hot Ride]
Really random patterns, how about you make some symmetry next time? X_X
00:24:450 (1,2,3,4,5,6,7,8,9) - This curves in an odd way you could make it prettier by aligning some notes better by using the same angles. Oh yeah also, 00:24:725 (2,3) - Spacing error
00:29:812 (2) - By now you should be learning to make prettier curves with your sliders X_X try something more curvy, this looks like a semi not quite curve type slider here... and that's just not appealing. Also im not liking the overlap with (3) at the bottom.
00:34:900 (6,7,8) - Misaligned? i suggest you move (5) and (8) half a grid to the left to align better.
01:01:850 (1,2,3,4,1,2,3,4) - The positioning of theese doubles looks kinda random to me.
01:07:075 (3,4,1,2) - ^
01:13:125 (1,2,3) - Put (2) in the middle of (1) and (3)? (1 grid up)
01:17:525 (1,2) - Match their end points on the X axys line?
01:18:763 (3,4,6) - The positioning of theese notes just looks kinda weird to me, you could try to make the slider make a smoother curve so that you can move (6) up without making a spacing error so that (3,4,6) form a triangle.
01:21:925 (1,2,3) - Center?
01:30:725 (1,2) - Spacing too close!
01:35:125 (1,2) - ^
01:35:675 (3) - Move 1 grid to the right so it aligns diagonally with (1) and (2)?
01:41:450 (3) - Align below (2)? or even better, in between (1) and (2)?

[Hot-Head Bop]
When doing the easiest diffs i recommend you use a distance spacing of 1.0x so it matches slider speed, that way you are able to do pretty sliders without overlapping too much.
00:07:675 (3,4) - Might be too much for beginners.
00:17:850 (1,2,3) And many others - Increasing distance spacing to 1.0x can make theese notes be more sperate and make the map less cluttered.
00:27:475 (3) - Oh hey, a nice slider <3
00:29:400 (4,5) - Overlapping, this is why it's hard to make pretty sliders like theese on the easier diff, even with 1.0x it might prove bothersome i dont recommend you try jigsaw fitting circles and sliders on theese diffs unless there's more timeline space between them, i think you may want to do something different with this slider instead.
00:36:550 (2) - Try to make a rainbowish curve instead like:
00:53:050 (1,2,3) - ugh more overlappingness, think you can fix this one? try not trying to align the 2 sliders from the outline that will just end up making them overlap like this, instead try going for a different pattern.
00:57:725 (2) - Align start and end points?
00:58:550 (4) - ^
01:20:000 (3,4) - Another overlap
Note: Overlaps not only look ugly but might confuse newbies as well.
01:32:650 (5) - If you wanted to make it seem like it's following the start of (4) i suggest moving it more to the left, a little bit.
01:35:950 (4,5) - You must be tired of me by now, but this is another overlap, the reason you get so many of theese it's because you are mapping to 1/2 at 0.8x distancing and the slow BPM doesn't help

[Overall]
Avoid overlapping sliders with other sliders or circles, it just looks ugly unless it's actually a shape that requires overlapping (ex. a cross, a 5 point star with sliders, etc), dont rely on grid to do all the spacing for you, it will cause spacing errors when you less expect it, try to use more patterns, as your mapping looks still somewhat random, needs lots of improvement before i can star it, so get working! Good Luck!~
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
the 3 BGs are 626*460 or 626*470, you know that's not good. find better ones.
tired of the hitsounds, normal-whitsle * n..... maybe just me.

[Hot-Head Bop]
can't agree with using 1/4s in the easiest diff. consider map a Easy plz.
00:10:150 (3) - for notes like this, i prefer you don't add clap to the beginning (3rd white line), clap on every 2nd and 4th white line is enough for this song.
00:27:475 (3,4,5) - can you make the shape better..?
01:05:425 (3,4,5,1) - a nazi here. 4 should be 1 grid right (compared to 5 &1).
01:13:125 (1) - add whistle to the beginning..

[Red-Hote Ride]
slider tick rate:0.5, 00:00:387 (2) - reason, for example.
HP-1/-2 since you have some short breaks...without really added a "break"
00:08:774 (8) - move this 1/4 later (whitsle)
00:17:850 (1,2,3,4,5) - easy to fine nazi things...
00:52:912 (6) - same suggestion as 00:08:774 (8)
01:23:163 (3) - remove whistle.

[DC's Fiery Furnace]
00:12:212 - add a note?
00:31:325 (4,5) - i can understand the reason for the claps, but tbh it's not so good.
00:57:450 (4) - remove whistle
not a fun of those jumps... it's well made anyway.
Ekoro
I always play to Donkey Kong Country 2 o_o

~Star

Go for rank ! :P
Topic Starter
Shiro
Sakura's mod

Sakura Hana wrote:

Ok time to see how much you've improved. I didn't improve the tiniest bit.
[osz File Scan!]
No errors here

[General]
Hitsounds feel a little quiet. I know.
why is "the best game ost ever" on tags? O_O Because it is the best game ost ever.

[Red-Hot Ride]
Really random patterns, how about you make some symmetry next time? X_X Random patterns are ok imo. I can't overuse symmetry.
00:24:450 (1,2,3,4,5,6,7,8,9) - This curves in an odd way you could make it prettier by aligning some notes better by using the same angles. Oh yeah also, 00:24:725 (2,3) - Spacing error Fixed.
00:29:812 (2) - By now you should be learning to make prettier curves with your sliders X_X try something more curvy, this looks like a semi not quite curve type slider here... and that's just not appealing. Also im not liking the overlap with (3) at the bottom. Fine.
00:34:900 (6,7,8) - Misaligned? i suggest you move (5) and (8) half a grid to the left to align better. How nazi. No.
01:01:850 (1,2,3,4,1,2,3,4) - The positioning of theese doubles looks kinda random to me. It is not.
01:07:075 (3,4,1,2) - ^ This one isn't either.
01:13:125 (1,2,3) - Put (2) in the middle of (1) and (3)? (1 grid up) k
01:17:525 (1,2) - Match their end points on the X axys line? Select these, then go a litlle further in the timeline so that only the blue aura remains. You'll understand their positioning.
01:18:763 (3,4,6) - The positioning of theese notes just looks kinda weird to me, you could try to make the slider make a smoother curve so that you can move (6) up without making a spacing error so that (3,4,6) form a triangle. Done.
01:21:925 (1,2,3) - Center? Why weren't they ALREADY in the center ?
01:30:725 (1,2) - Spacing too close! I didn't place (1) where it was supposed to be.
01:35:125 (1,2) - ^ oups
01:35:675 (3) - Move 1 grid to the right so it aligns diagonally with (1) and (2)? Then the previous spacing isn't a spacing error.
01:41:450 (3) - Align below (2)? or even better, in between (1) and (2)? k

[Hot-Head Bop]
When doing the easiest diffs i recommend you use a distance spacing of 1.0x so it matches slider speed, that way you are able to do pretty sliders without overlapping too much.
00:07:675 (3,4) - Might be too much for beginners. *Looks at KRZY* Removed.
00:17:850 (1,2,3) And many others - Increasing distance spacing to 1.0x can make theese notes be more sperate and make the map less cluttered. How about no ?
00:27:475 (3) - Oh hey, a nice slider <3 Other people don't seem to like it >_<
00:29:400 (4,5) - Overlapping, this is why it's hard to make pretty sliders like theese on the easier diff, even with 1.0x it might prove bothersome i dont recommend you try jigsaw fitting circles and sliders on theese diffs unless there's more timeline space between them, i think you may want to do something different with this slider instead. I don't. It was hard enough to make it the way it is, and it is perfectly playable.
00:36:550 (2) - Try to make a rainbowish curve instead like <picture> Done.
00:53:050 (1,2,3) - ugh more overlappingness, think you can fix this one? try not trying to align the 2 sliders from the outline that will just end up making them overlap like this, instead try going for a different pattern. Grrrrr fine.
00:57:725 (2) - Align start and end points? No.
00:58:550 (4) - ^ No.
01:20:000 (3,4) - Another overlap Not fixing.
Note: Overlaps not only look ugly but might confuse newbies as well. I personally like these, and I don't think they're so confusing.
01:32:650 (5) - If you wanted to make it seem like it's following the start of (4) i suggest moving it more to the left, a little bit. I didn't want to. Doing anyway.
01:35:950 (4,5) - You must be tired of me by now, but this is another overlap, the reason you get so many of theese it's because you are mapping to 1/2 at 0.8x distancing and the slow BPM doesn't help Tell me why I would be tired of a good mod ? I fixed it.

[Overall]
Avoid overlapping sliders with other sliders or circles, it just looks ugly unless it's actually a shape that requires overlapping (ex. a cross, a 5 point star with sliders, etc), dont rely on grid to do all the spacing for you, it will cause spacing errors when you less expect it, try to use more patterns, as your mapping looks still somewhat random, needs lots of improvement before i can star it, so get working! Good Luck!~You can never star it for what I care, as long as you don't refuse to remod. And YES, my patterns are random but as I said, should I define my style of mapping I would say that. And YES, I need to improve.

NatsumeRin's mod:
[quote="NatsumeRin"]Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
the 3 BGs are 626*460 or 626*470, you know that's not good. find better ones. Do you have an idea of just how hard it was to make these ? I'm not changing.
tired of the hitsounds, normal-whitsle * n..... maybe just me. So, yeah, the custom hitsounds do not exist.

[Hot-Head Bop]
can't agree with using 1/4s in the easiest diff. consider map a Easy plz. BPM is low enough. And I WILL NOT ADD ANY FURTHER DIFFICULTY. Read the main post.
00:10:150 (3) - for notes like this, i prefer you don't add clap to the beginning (3rd white line), clap on every 2nd and 4th white line is enough for this song. Agreed.
00:27:475 (3,4,5) - can you make the shape better..? what
01:05:425 (3,4,5,1) - a nazi here. 4 should be 1 grid right (compared to 5 &1). I don't mind nazi mods if they are useful. In this case, you're right.
01:13:125 (1) - add whistle to the beginning.. No.

[Red-Hote Ride]
slider tick rate:0.5, 00:00:387 (2) - reason, for example. It is 1 for a reason. These sliders, for instance.
HP-1/-2 since you have some short breaks...without really added a "break" No.
00:08:774 (8) - move this 1/4 later (whitsle) No.
00:17:850 (1,2,3,4,5) - easy to fine nazi things... ?
00:52:912 (6) - same suggestion as 00:08:774 (8) No.
01:23:163 (3) - remove whistle. No.

Thanks for the mod, both of you. And sorry to Blue_Dragon for misnaming the diff. <_<
Mismagius

Sakura Hana wrote:

[DC's Fiery Furnace]
Hmm... something about this diff name doesnt seem right... i thought BD made this map? not DC? >_>
00:08:087 (5) - Is this note supposed to be sticking out like that on the timeline? 1/6s
00:19:225 (1,2,3,4,1) - Align? no
00:22:250 (1,2) - Theese 2 sliders look awkwardly positioned why dont u make (1) go inside of the outline of (2)? (in other words rotate (2) a bit) huh.... no?
00:23:900 (5,6) - This overlap looks ugly (and so does (6) on (1)) i suggest you rearrange their waypoints (and probably the notes as well also you might want to make (5) into a NC to do this fix if you do it, it looks prettier if you arrange them like this, you can make them closer to the hitcircle if you want too. messing up with spacing in the middle of 1/2s sucks, also, it doesn't look good that way
00:25:000 (3,5) - More slider overlaps blah, fixed
00:56:625 (1,2,3,4) - Unintuitive spacing, doesnt feel like jumps, plus the cross spacing doesnt seem like a good idea on this section. Huh, no? You know this is a Insane difficulty, right?
01:15:600 (2,3) - Spacing too far! draw both sides closer to keep symmetry. Huh, no?
01:16:700 (4,5) - Spacing too close! draw both sides farther to keep symmetry.*facepalm* You know, this is a unspaced pattern, right?
01:36:500 (1,2) - 1 grid right? meh
01:43:650 (7) - Make it go perfectly on the outline of (6)? since it seems you were going for jigsaw puzzle fit here. no, thanks
Seems like you don't understand my mapping style.

________________

NatsumeRin wrote:

[DC's Fiery Furnace]
00:12:212 - add a note? ok
00:31:325 (4,5) - i can understand the reason for the claps, but tbh it's not so good. following the other instrument
00:57:450 (4) - remove whistle meeeeeeeeeeeh
__________________


You'll see I removed the _, my name doesn't have a _ :<

Download: David Wise - Hot-Head Bop (Odaril) [Blue Dragon's Fiery Furnace].osu
Beuchi
Hi!~

Remember these are just suggestions you can always ignore :P

~Hot-Head Bop~
No problems here!

~Red-Hot Ride~
01:09:413 (1,2,3,4,5,6,7,8,9) - I'd make those 1/8 streams sliders like you did before... =x

~Blue Dragon's Fiery Furnace~
- Delete the Lead-in, you don't need it here since you don't start at the beginning.
- Derease Overall Difficulty 1 tick? The song is already pretty insane, make it a little bit average-player frriendly xP

00:31:325 (4,5,6,7,1,2,3,4) - Delete some whistles here, the only noticeable beats are once every 2 white ticks, not on every white tick.
00:36:962 (6,7) - Change the whistle from (6) to (7)?
00:37:925 (1,2,3,4,5,6) - I'd really decrease the spacing here... Just a bit.
01:12:850 (5) - New Combo here?


Nice map, I like this kind of music, so relaxing <3
*star*
Mismagius
Sakura
Ok some skype modding i guess

SPOILER
[1:01:41 PM] SeraphKnight Shanna: anyways let me check your map again Red hot ride hmm
[1:02:02 PM] SeraphKnight Shanna: 00:04:787 up until here the map plays pretty fine
[1:02:22 PM] SeraphKnight Shanna: 00:05:475 (3,4) - However this is unsuspected
[1:02:39 PM] Odaril: How is that unexpected
[1:02:52 PM] SeraphKnight Shanna: well more like... random
[1:03:06 PM] SeraphKnight Shanna: it does make sense with the song, it does make sense with distancing, it doesnt make any sense pattern wise
[1:03:17 PM] SeraphKnight Shanna: it's like you just looked for the 1st spot that fit with distance and put them there
[1:03:36 PM] Odaril: well, no
[1:04:25 PM] SeraphKnight Shanna: how to make it better, you could rotate 00:05:475 (3,4) - around selection centre so that (1) is aligned with the x axys, then move (3) accordingly
[1:04:31 PM] SeraphKnight Shanna: and it looks way a lot better
[1:05:04 PM] Odaril: (1) will not move
[1:05:29 PM] SeraphKnight Shanna: orz i mean, hold on let me fix this in a moment
[1:06:07 PM] Odaril: 00:04:375 (6,1,3) - now make a line
[1:06:57 PM] SeraphKnight Shanna: that way you just linked this and the next pattern as 00:06:850 (1,2) - is now related to 00:05:475 (3,4) -
[1:07:25 PM] SeraphKnight Shanna: as you can see is like they form their own pattern by being at the sides of the screen while they individually are in their own other patterns too
[1:08:03 PM] Odaril: hm
[1:08:30 PM] SeraphKnight Shanna: 00:14:000 (2,3) - you still havent fixed this spacing orz
[1:08:51 PM] Odaril: There is no spacing error.
[1:09:09 PM] SeraphKnight Shanna: really... move (2) 1 grid right and see
[1:09:24 PM] Odaril: hm, no error
[1:09:51 PM] SeraphKnight Shanna: bah just 1 pixel, but at least they are aligned now
[1:10:25 PM] SeraphKnight Shanna: unless you want a curve on purpose, which is kinda what made me misread
[1:10:48 PM] Odaril: I don't remember making a curve with these.
[1:11:20 PM] SeraphKnight Shanna: it happens, sometimes they are misaligned 1 or 2 grids off and you dont notice, it happens, even to the best mappers
[1:11:35 PM] Odaril: It doesn't make it forgivable.
[1:11:47 PM] Odaril: An error is an error no matter how common it is.
[1:11:57 PM] SeraphKnight Shanna: well ok
[1:12:03 PM] SeraphKnight Shanna: 00:17:850 (1,2) - Spacing error orz
[1:12:32 PM] Odaril: moved 1 one grid left
[1:12:49 PM] SeraphKnight Shanna: oh ok, i didnt need to pull out a screenshot
[1:13:19 PM] SeraphKnight Shanna: 00:20:050 (1,2) - Theese 2... let me see if i can find the culprit of theese half grid spacing errors...
[1:13:44 PM] SeraphKnight Shanna: you mapped all this to 1.0x right? you didnt change in between?
[1:13:52 PM] Odaril: no
[1:13:55 PM] SeraphKnight Shanna: ok
[1:14:04 PM] Odaril: Well shift fixed
[1:14:16 PM] SeraphKnight Shanna: this is a trick whyme taught me to find a good spacing multiplier in case theese errors appear very often
[1:14:28 PM] SeraphKnight Shanna: basically hold alt+shift and move the mouse wheel to fine tune the distance spacing
[1:15:10 PM] Odaril: damn
[1:15:12 PM] Odaril: that's clever
[1:15:33 PM] SeraphKnight Shanna: yeah he taught that to me on Kyven coz i had those spacing misalign errors
[1:15:49 PM] SeraphKnight Shanna: this happens because the multiplier, bpm and grid dont add up in an exact number
[1:16:26 PM] SeraphKnight Shanna: so in an easy example, let's say they add up to a distance of 1.2 grids of distance per half a beat which means that every 5 grids you would get a spacing error
[1:16:39 PM] SeraphKnight Shanna: i mean every 5 notes
[1:17:05 PM] SeraphKnight Shanna: it happens very rarely as osu! tends to fix it most of the time, but in this case it happened
[1:17:19 PM] Odaril: I saw that
[1:17:36 PM] SeraphKnight Shanna: so yeah most of my spacing errors on that map are like that
[1:18:11 PM] SeraphKnight Shanna: your zig zag / pyramid pattern was going pretty well until here 00:24:450 (1,2,3,4,5,6,7,8,9) -
[1:18:31 PM] SeraphKnight Shanna: unless 5,6,7 curving is intentional
[1:18:38 PM] Odaril: it is
[1:19:14 PM] SeraphKnight Shanna: ok, then i recommend you make 5 into a new combo since it's a new pattern, otherwise it plays awkward, or extend the pattern you were using longer then do the curving
[1:19:15 PM] Odaril: except 7 should be one grid higher
[1:20:17 PM] Odaril: I made a curve with 1 2 3 4
[1:20:23 PM] SeraphKnight Shanna: 00:28:300 (1,2) - another of those half a grid things
[1:21:02 PM] Odaril: Fixed
[1:21:02 PM] SeraphKnight Shanna: 00:29:125 (1,2,3,4) - This pattern is actually pretty cool, i like it
[1:21:24 PM] Odaril: Thanks
[1:21:52 PM] SeraphKnight Shanna: 00:34:350 (4,5) - here the spacing got a bit too far, another of those half a grid issues i was talking about
[1:22:20 PM] SeraphKnight Shanna: 00:37:650 (1) - This slider could be better, doesnt seem like it NEEDs to be like that either
[1:22:26 PM] Odaril: Fixed
[1:22:55 PM] Odaril: fixed
[1:23:06 PM] SeraphKnight Shanna: 00:43:150 (4,5) - Spacing error
[1:23:14 PM] SeraphKnight Shanna: looks like it always happens around 5 notes...
[1:23:43 PM] SeraphKnight Shanna: oh yeah... another thing before i forget
[1:23:50 PM] SeraphKnight Shanna: you are gonna map the whole OST right?
[1:23:51 PM] Odaril: Fixed
[1:24:08 PM] Odaril: ... probably ? I don't know, it really is not going well
[1:24:12 PM] Odaril: but no one will in my place
[1:24:24 PM] Odaril: I thought that my idea about diffs matching levels in the game was good
[1:24:26 PM] SeraphKnight Shanna: i would love to make a guest diff for the boss theme if you map it
[1:24:26 PM] Odaril: but no one cares
[1:24:28 PM] Odaril: so probably not
[1:24:34 PM] SeraphKnight Shanna: i like the idea
[1:24:35 PM] Odaril: boss theme will have 5 diffs
[1:24:46 PM] Odaril: Sorted between 0_o and me
[1:24:51 PM] SeraphKnight Shanna: oh i see
[1:24:55 PM] Odaril: I can make 2 for him 2 for me one for you
[1:25:03 PM] SeraphKnight Shanna: hmm sure
[1:25:08 PM] SeraphKnight Shanna: ok next one
[1:25:08 PM] Odaril: Lemme warn you there will be guidelines
[1:25:11 PM] Odaril: a lot
[1:25:21 PM] Odaril: And star rating obligations
[1:25:25 PM] SeraphKnight Shanna: 01:01:850 (1,2,3,4) - you coudl try to arrange (3,4) Diagonally then make the next combo be a mirror of it
[1:26:19 PM] Odaril: what
[1:26:41 PM] SeraphKnight Shanna: basically move (3,4) together around so they are in a diagonal from (1,2)
[1:27:13 PM] SeraphKnight Shanna: then go to the next 4 notes and delete them then select those (1,2,3,4) you had copy and paste them at the same spot the new combo begin and ctrl+h
[1:27:54 PM] Odaril: ok
[1:28:00 PM] SeraphKnight Shanna: the rythmical pattern of both combos is the same, so it calls for symmetry
[1:28:25 PM] SeraphKnight Shanna: ctrl+h flips them horizontally a.k.a symmetrisizes them on the other side, or like most ppl say mirror them
[1:28:31 PM] Odaril: I know that
[1:28:37 PM] SeraphKnight Shanna: ok lol
[1:28:38 PM] Odaril: ctrl j ctrl r
[1:30:00 PM] SeraphKnight Shanna: 01:17:525 (1,2) - you said that i should scroll further to understand their positioning, so how far am i supposed to scroll with their shadows on?
[1:30:23 PM] Odaril: 1:18:900 is enough
[1:30:28 PM] Odaril: Look at the background
[1:31:11 PM] SeraphKnight Shanna: ok i get it... but im not sure how many ppl will get it
[1:31:17 PM] Odaril: 0
[1:31:23 PM] SeraphKnight Shanna: that's the point
[1:31:37 PM] SeraphKnight Shanna: unless it's awp i doubt sum1 will get it
[1:31:53 PM] Odaril: I don't care whether they will get it or not. it is not placed randomly and it makes sense.
[1:31:56 PM] Odaril: Why awp ?
[1:32:06 PM] SeraphKnight Shanna: coz he's like the only person that notices things like that
[1:32:13 PM] SeraphKnight Shanna: ok moving on
[1:32:16 PM] SeraphKnight Shanna: oh yeah i also remember
[1:32:55 PM] SeraphKnight Shanna: "the best game ost ever" that is arbitrary and even if you think it is, doesnt mean that everyone will think the same, plus it looks random, at most OST could stay since it IS an ost
[1:33:18 PM] Odaril: Well, this is a joke
[1:33:26 PM] Odaril: and a thousand ranked maps have jokes in their tags
[1:33:29 PM] Odaril: so yeah.
[1:33:43 PM] SeraphKnight Shanna: that doesnt give you any reason to make the same mistake
[1:33:45 PM] Odaril: Larto told me it needed tags
[1:33:53 PM] Odaril: I am not changing the tags
[1:33:55 PM] SeraphKnight Shanna: tags, let's see
[1:34:01 PM] Odaril: Stickerbrush Symphony has that in its tags
[1:34:09 PM] SeraphKnight Shanna: diddy, dixie, ost, lava,
[1:34:29 PM] SeraphKnight Shanna: i would say world 2 but then 2 is an useless tag
[1:34:42 PM] SeraphKnight Shanna: plus there is an stage on lost world anyways
[1:34:51 PM] Odaril: yes, fiery furnace
[1:35:09 PM] SeraphKnight Shanna: heh i do love this game, i just can never remember where every bonus barrel is
[1:35:27 PM] Odaril: neither can I
[1:36:24 PM] SeraphKnight Shanna: 01:39:525 (1,2) - Looks awkward to have 2 sliders positioned like that and one being shorter
[1:36:39 PM] SeraphKnight Shanna: my recommendation use either a split rainbow slider or 2 rainbow sliders on top of each other
[1:36:51 PM] Odaril: what
[1:37:38 PM] Odaril: Fixed
[1:38:16 PM] SeraphKnight Shanna: http://osu.ppy.sh/ss/26275 This is an example of coruse would need to realign a bit maybe if u would prefer it on the center or something
[1:38:21 PM] SeraphKnight Shanna: wait woops
[1:38:27 PM] SeraphKnight Shanna: (3) doesnt need to be there orz
[1:38:36 PM] Odaril: oh I see what rainbow sliders are
[1:38:53 PM] SeraphKnight Shanna: yeah something like i did on the easiest diff on bravin bad brew
[1:39:15 PM] SeraphKnight Shanna: rainbow sliders are perfect arcs i didnt make it perfect but i wanted to show you an idea of what i meant
[1:39:51 PM] SeraphKnight Shanna: since they are hard to do i wont ask you for perfection on rainbow sliders tho =P
[1:40:09 PM] Odaril: I don't like such sliders
[1:40:21 PM] SeraphKnight Shanna: hmm? they look pretty tho o.o
[1:40:39 PM] Odaril: wait oups
[1:40:43 PM] Odaril: I opened the wrong screenshot
[1:40:44 PM] Odaril: = =
[1:40:55 PM] Odaril: (although I don't use those either)
[1:41:00 PM] SeraphKnight Shanna: 01:43:925 (1,2,3,4) - Love your hitsound placement here
[1:41:24 PM] Odaril: thx
[1:41:25 PM] SeraphKnight Shanna: i like it when ppl notice even a pitch change on an instrument and arrange the hitsounds likewise
[1:41:36 PM] Odaril: my whistles are all based on that
[1:41:51 PM] Odaril: Also as a classicalfag I better spot those
[1:41:55 PM] SeraphKnight Shanna: i know, which is why i said i liked your hitsounds, just not their volume but oh well
[1:42:28 PM] SeraphKnight Shanna: moving on to hot-head bop
[1:44:11 PM] SeraphKnight Shanna: pretty nice, you at least have some sense of comboing unlike most mappers i see
[1:44:33 PM] SeraphKnight Shanna: i do complain about small things but i give praise too
[1:45:04 PM] SeraphKnight Shanna: 01:01:850 (1,2) - Can i recommend you to turn theese into a slider?
[1:45:19 PM] Odaril: I'd prefer your complaining about one thing rather than praising everything
[1:45:33 PM] SeraphKnight Shanna: as to why
[1:45:47 PM] Odaril: I'm not here to recieve praises I want advice
[1:45:55 PM] SeraphKnight Shanna: if you turn it into a slider then make the next combo go inside onto it, it looks better and looks less random
[1:46:07 PM] Odaril: What ?
[1:46:07 PM] Odaril: >_<
[1:46:21 PM] SeraphKnight Shanna: either that or you can turn (1,2) into an slider that's the mirror of that
[1:46:59 PM] SeraphKnight Shanna: it's not like you can do much on Easies, but you dont need to make random patterns either
[1:47:04 PM] SeraphKnight Shanna: oh wait this is a normal
[1:47:10 PM] SeraphKnight Shanna: then it's even worse ;_;
[1:47:21 PM] Odaril: I changed
[1:48:22 PM] SeraphKnight Shanna: mostly just suggesting but i think if you kill theese 2 01:08:450 (1,2) and make a spinner until 1 beat before the next combo it makes more sense
[1:48:46 PM] SeraphKnight Shanna: actually until here 01:09:825
[1:48:53 PM] Odaril: huh, no, it wouldn't make sense to me
[1:49:13 PM] SeraphKnight Shanna: well i would add a shorter spinner but then it would be too hard
[1:49:34 PM] SeraphKnight Shanna: 01:05:425 (3,4,5,1) - Center?
[1:49:56 PM] SeraphKnight Shanna: oh hey i came up with a nice idea
[1:50:18 PM] SeraphKnight Shanna: after centering them move 01:07:075 (2) around so it's below and in the Y axys center
[1:50:23 PM] SeraphKnight Shanna: so it looks like
[1:50:40 PM] SeraphKnight Shanna: http://osu.ppy.sh/ss/26280
[1:50:54 PM] Odaril: hm, no, I'd rather not center them
[1:51:02 PM] SeraphKnight Shanna: then make theese 01:08:450 (1,2) a mirror of it... oh well ok
[1:51:22 PM] Odaril: gonna see that first
[1:53:35 PM] SeraphKnight Shanna: but yeah actually
[1:53:38 PM] Odaril: done
[1:53:48 PM] SeraphKnight Shanna: 01:06:250 (1,2,1,2) - stuff like this is why i said that your patterns look kinda random
[1:54:13 PM] SeraphKnight Shanna: they are very spaced, so you need to try to do something that looks like something with em and it's harder due to the spaces between them
[1:54:58 PM] SeraphKnight Shanna: 01:32:650 (5) - Intended? or should it be 1 grid left
[1:55:32 PM] SeraphKnight Shanna: that will be all i guess
Lilac
[Red-Hot Ride]

00:53:325 (2) - Same tick on 1. Unrankable. :P
01:09:963 (4) - Same tick on 3. ^
01:13:538 (1) - That jump.
01:14:363 (5) - Same tick...

Well...This is...awkward...
Danzai_old
Good map.

Star'd!
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Some custom hitsounds have a really low volume imho, but actually they fit quite well this way.
    Are you sure "Blue_Dragon" in the tags should have the underscore? D:
    Offset -8ms to me
- Hot-Head Bop:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nothing to say here.
- Red-Hot Ride:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:57:175 (3,4) - custom hitwhistle1 (remember make the volume match to the others)
    01:01:575 (10,11) - ^
- Blue Dragon's Fiery Furnace:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    4th custom colour is really hard to see.
    The way you used the custom hitfinish sounds really bad, imho.
Nice hitsounding experiment ^^
Topic Starter
Shiro

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Some custom hitsounds have a really low volume imho, but actually they fit quite well this way.
    Are you sure "Blue_Dragon" in the tags should have the underscore? D: I don't know, I'll remove them.
    Offset -8ms to me
Okay.

- Hot-Head Bop:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Nothing to say here.
yay

- Red-Hot Ride:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:57:175 (3,4) - custom hitwhistle1 (remember make the volume match to the others) Okay
    01:01:575 (10,11) - ^
Okay

- Blue Dragon's Fiery Furnace:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    4th custom colour is really hard to see. I am the one who made it. Made brighter.
Nice hitsounding experiment ^^ hehe :p
Thanks for the mod.
Krisom
What are these difficulty names D:<!!!!!!!!!!!! (lol just kidding <3~)

Hot Head Bop-
00:27:467 (3,4,5) - Use this... (be carefull, (6) will need a small replacement)
SPOILER
200,128,27467,2,0,B|256:88|328:104|368:168|320:248,2,225,2|0|2
200,184,29392,1,0
256,184,29667,2,0,B|256:256|184:280|120:248|128:160,1,225,2|0
00:31:317 (8) - Why did you break the whistle pattern here? It's the second repeat the one that should have a whistle, not the end.
00:38:192 (3,4) - These two would sound great with a whistle imo
01:20:267 (4) - Use this...
SPOILER
200,176,80267,2,0,B|216:120|296:120|320:184,1,150
01:22:742 (4) - Use this...
SPOILER
408,72,82742,2,0,B|368:40|320:64|304:112,2,112.5,0|0|2
01:37:867 (6) - This is like, the only 1/2 note that is spaced out like this in the entire diff. If you want it at the center of the screen, just modify (5)'s body?

Red-Hot Ride-
00:00:379 (2) - / 00:02:579 (2) - God please silence these sliderticks ;_;!
Well done, relaxing

Blue Dragon's Fiery Furnace-
Great job! Man, this is one of your best diffs~
00:10:279 (5) - Whistle
00:14:542 (4) - Whistle the repeat

That is all, good job you two.

EDIT: WHoops, I didn't write the right codes, here, these are the ones...

00:27:467 - http://osu.ppy.sh/ss/26811
01:20:267 - http://osu.ppy.sh/ss/26812
01:22:742 - http://osu.ppy.sh/ss/26813

Codes:

SPOILER
200,128,27467,2,0,B|255:80|328:104|368:168|320:248,2,225,2|0|2
200,184,29392,1,0
259,185,29667,2,0,B|263:245|195:274|117:244|144:153,1,225,2|0
196,172,80267,6,0,B|202:141|264:101|322:147|319:198,1,150
409,70,82742,2,0,B|369:48|321:70|313:110,2,112.5,0|0|2
Larto
Overall:
Maaayybeeee add an easier diff. It's rankable as is, but it'd just be nub friendlier and increase this map's quality.

B_D:
00:07:667 (1,2,3,4,5) - Do NOT put (5) in the same stack as (1,2,3,4). Too confusing. Also, (2) and (3) are unsnapped.
00:30:079 (1) - Remove new Combo
00:30:767 (1) - Maybe here too.
00:31:317 (4) - Add one here.
00:39:429 (1) - I find that spinner very unfitting. Try to map in a different way up until 00:40:804 -
00:52:492 - Place a note here.
01:10:642 (1,2,3,4,5,6) - Looks kinda random..
01:20:542 (4,5,6,7,1,2,3,4,1,2,3,4) - Why would you increase the spacing so much? Doesn't seem too necessary to me. And also painful-ish to play.
01:36:492 (1) - Remove new Combo

Red-Hot Ride:
k

Hot-Head Bop:
00:17:842 (1,2,3,4,1,2,3,1,2,3,1,2,3) - Try to use less repeat sliders, and try to be more consistant with the amount of repeats your repeat sliders have. nubs have enough trouble following a repeat slider, if you make them have to follow the different AMOUNTS of repeats, too, they're just gonna go "DDDDD= I CANT PLAY DIZ"
01:09:267 (2,1) - Space (1) farther away? It's not confusing, but it'd look better.
Topic Starter
Shiro

Larto wrote:

Overall:
Maaayybeeee add an easier diff. It's rankable as is, but it'd just be nub friendlier and increase this map's quality. Can't.

Red-Hot Ride:
k

Hot-Head Bop:
00:17:842 (1,2,3,4,1,2,3,1,2,3,1,2,3) - Try to use less repeat sliders, and try to be more consistant with the amount of repeats your repeat sliders have. nubs have enough trouble following a repeat slider, if you make them have to follow the different AMOUNTS of repeats, too, they're just gonna go "DDDDD= I CANT PLAY DIZ" Meh, it IS consistent :( changed
01:09:267 (2,1) - Space (1) farther away? It's not confusing, but it'd look better. moved
Thanks for the mod.
arien666
[BD]
00:07:766 (2,3) - UNSNAPPED ;_;
(2)
256,40,7766,1,2
should be
256,40,7758,1,2
(3)
256,40,7858,1,4
should be
256,40,7850,1,4
Both are +8ms so unsnapped ;_;



Else? Great song anyway ;_;
Jarby
Delete .osb and full submit
TheVileOne
General

Why is the best game ever in tags? o.o

Hot-head Bop

00:07:804 (2,3) - I think these should be moved down 2-3 units. I think the anti jump of 00:06:842 (1,2) - is just a bit too much and a few units greater distance would make a lot of difference. Please consider this and my next suggestion.

00:08:492 (3,1) - Move right 1 unit to fix spacing between note 2 and 3. This will put note 3 on the vertical axis, while still preserving the flow.

00:16:742 (6) - Move up and right 1 unit (It will lighten the curve.)

00:20:042 (7,1) - Be consistent with your spacings. This and 00:22:242 (6,1) - have different spacings than 00:24:442 (5,1) -. Pick one spacing to represent these. I think that distance snap works just fine for these notes (the spacing at 24 seconds)

00:29:392 (4,5) - Are you just going to let this ugly transition get ranked in your map?

http://osu.ppy.sh/ss/27447

Try that. It follows distance snap, only I turned off grid snap for it and everything lined up. I centered the note within the slider and then shifted both notes back into alignment. This will require a slight shift of 00:30:767 (6,7,8) - right. They were not aligned with 00:32:692 (1) - right anyways.

00:35:717 (1,2) - Reapply distance snap with grid snap off on these notes individually.

00:59:642 (1,2,3,4,5,6,7) - I swear something needs to be done here. IT is awkwardly paced. It took me 8 tries before I could stop hitting 100s and 50s and this is in an easy difficulty. I think the tones you are following are either too low or random to pick up the rhythm of these notes.

I suggest you delete 01:00:742 (5) - this as I think the tone is too low to be included in an easy/ it doesn't have a significant role on the beat. This will cut the stream in half.

Next I suggest you add a note at 01:01:567 - so that it changed the pattern to 4,4, which I think plays a lot better as long as the gap made by the absense of note 5 is resolved and distance snap is applied there or maybe slightly greater than distance snap. Lastly if you would turn grid snap off and apply distance snap to the remaining notes, it would be nice if the spacings were consistent through here.

http://osu.ppy.sh/ss/27449

01:09:267 (2,1) - SERIOUSLY this spacing needs to be resolved. It really breaks flow to head into a random anti jump from strong to soft tones. A lot of people, not even including newbies will struggle to pick up the soft beat after the anti jump.

01:10:642 (1,2,3,4,5) - I think this spacing can be safely cleaned up. Turn distance snap on and grid snap off and try to make the spacings of not only with the notes further and behind it in the timeline, but with all notes that that come into contact in the pattern. I think the alterations payoff cosmetically. Especially since I can visually see that 01:11:742 (3) - is not as close to 01:10:642 (1) - as note 2 is to that note. (I would say this 01:12:842 (5) - note has some flexibility to where it should be placed) Up to you if you want to change.

01:13:942 (2,3) - Use the proper distance snap here. It plays better (turn grid snap off) The change is small, but it makes a difference.


Hot-head Ride

00:07:667 (3) - Remove the custom whistles on this. I think it sounds better without.

00:30:492 (3) - Move up 1 unit. (Conforms with 1.0 snap)

00:31:454 - Add a note here. I think it would be more intuitive than going from a half stack to a 1/4th stack,

00:34:342 (4,5) - Fix this spacing please. Turn grid snap off will help. Turn to 1.0 snap.

00:51:667 (1) - Remove whistles >.<

01:09:405 (1) - ^

01:13:942 (3,4) - I suggest you make this look better. Note 4 should be pointed more towards the end of 3.

http://osu.ppy.sh/ss/27453

This works, but I do not think it is the absolute best transition out there.

Fiery Furnace

Unsnapped notes

00:07:942 (4,5) - ....

00:08:354 (1,2,3,4) - Umm??? Don't space things like this and delete 00:08:629 (3) -. It's not even part of the beat you're trying to make that stack on. It's really hard to play when you try to follow two unrelated beats and break spacing guidelines as well.

00:19:767 (4,1) - Awkward. That whole segment before it is awkward. But adding the jump after is too much. You should make this gap smaller. You can retain symmetry by reducing this 00:17:292 (6,1) -

00:30:079 (6) - Delete? It's awkward to me.

00:52:079 (2) - Top of screen/hitburst obscure the hit circle. I don't like it.

01:24:392 (3,1) - So slow into such a large jump :/

01:26:592 (3,1) - ^ This just annoys me. Probably nothing wrong.

01:37:042 - How about adding an inherited here for the spinner. Cut the volume in half and use soft hitsounds for this spinner.



Prognosis

I'll wait and see just how much of my post is tended to before I will star.
Topic Starter
Shiro

TheVileOne wrote:

General

Why is the best game ever in tags? o.o There's OST. And because it IS the best game OST ever.

Hot-head Bop

00:07:804 (2,3) - I think these should be moved down 2-3 units. I think the anti jump of 00:06:842 (1,2) - is just a bit too much and a few units greater distance would make a lot of difference. Please consider this and my next suggestion. No, I'm not moving them. Though I changed (1).

00:08:492 (3,1) - Move right 1 unit to fix spacing between note 2 and 3. This will put note 3 on the vertical axis, while still preserving the flow. No.

00:16:742 (6) - Move up and right 1 unit (It will lighten the curve.) No. Did you consider that the curve was sharp on purpose ? This note's position is not random. Check the background.

00:20:042 (7,1) - Be consistent with your spacings. Now you're insulting me ?This and 00:22:242 (6,1) - have different spacings than 00:24:442 (5,1) -. Pick one spacing to represent these. I think that distance snap works just fine for these notes (the spacing at 24 seconds) Distance snap does work, except the grid is not accurate enough. The error comes from the grid, not me. Though I'm responsible for not rechecking the spacing.

00:29:392 (4,5) - Are you just going to let this ugly transition get ranked in your map? Why not ? I changed (4) anyway.

Try that. It follows distance snap, only I turned off grid snap for it and everything lined up. I centered the note within the slider and then shifted both notes back into alignment. This will require a slight shift of 00:30:767 (6,7,8) - right. They were not aligned with 00:32:692 (1) - right anyways. No thanks.

00:35:717 (1,2) - Reapply distance snap with grid snap off on these notes individually. Oups.

00:59:642 (1,2,3,4,5,6,7) - I swear something needs to be done here. IT is awkwardly paced. It took me 8 tries before I could stop hitting 100s and 50s and this is in an easy difficulty. I think the tones you are following are either too low or random to pick up the rhythm of these notes. Maybe you suck, just saying. The rythm here is exactly the same as the two previous patterns. The spacing makes it obvious.

I suggest you delete 01:00:742 (5) - this as I think the tone is too low to be included in an easy/ it doesn't have a significant role on the beat. This will cut the stream in half. No.

Next I suggest you add a note at 01:01:567 - so that it changed the pattern to 4,4, which I think plays a lot better as long as the gap made by the absense of note 5 is resolved and distance snap is applied there or maybe slightly greater than distance snap. Lastly if you would turn grid snap off and apply distance snap to the remaining notes, it would be nice if the spacings were consistent through here. Not adding any note.

http://osu.ppy.sh/ss/27449

01:09:267 (2,1) - SERIOUSLY this spacing needs to be resolved. It really breaks flow to head into a random anti jump from strong to soft tones. A lot of people, not even including newbies will struggle to pick up the soft beat after the anti jump. Hell, people ARE annoying with this damn note. The time gap is big enough. FINE I'll move it. <_<

01:10:642 (1,2,3,4,5) - I think this spacing can be safely cleaned up. Turn distance snap on and grid snap off and try to make the spacings of not only with the notes further and behind it in the timeline, but with all notes that that come into contact in the pattern. I think the alterations payoff cosmetically. Especially since I can visually see that 01:11:742 (3) - is not as close to 01:10:642 (1) - as note 2 is to that note. (I would say this 01:12:842 (5) - note has some flexibility to where it should be placed) Up to you if you want to change. (5) was misplaced, my bad.

01:13:942 (2,3) - Use the proper distance snap here. It plays better (turn grid snap off) The change is small, but it makes a difference. Fine.


Hot-head Ride

00:07:667 (3) - Remove the custom whistles on this. I think it sounds better without. Removed on two first beats although I kind of don't agree.

00:30:492 (3) - Move up 1 unit. (Conforms with 1.0 snap) Huh, no.

00:31:454 - Add a note here. I think it would be more intuitive than going from a half stack to a 1/4th stack, Such a note wouldn't make sense.

00:34:342 (4,5) - Fix this spacing please. Turn grid snap off will help. Turn to 1.0 snap. Fine.

00:51:667 (1) - Remove whistles >.< Removed on two first beats.

01:09:405 (1) - ^ Same.

01:13:942 (3,4) - I suggest you make this look better. Note 4 should be pointed more towards the end of 3. No.

http://osu.ppy.sh/ss/27453

This works, but I do not think it is the absolute best transition out there.


Prognosis

I'll wait and see just how much of my post is tended to before I will star. You can never star it for what I care. Thanks for the mod, that was all I cared about.
Musty
Hi OdaMAT~ (xD)

Red:Suggestions
Green:Fix That , but it's not essentialy
Yellow:FIX THAT!!!

So,
General

This map contains no HitSounds, because the SoundSong is low...I think that adding CustomsHS would not hurt
No Problem ,in FileSong.
[Blue Dragon Diff]

01:29:755 (3) - Delete it?

[Red-Hot Ride]

01:18:755 (3) - left 1Grid
01:19:167 (4) - up 1 grid
01:28:242 - 01:30:487 - Add a Spinner?

[Hot-Head Bop]

01:44:742 (3) - Add 2 Reverse Arrow or Add Another Slider ,after it.

I leave computer for the moment, bye~ (Mod not Finished Yet)


STAR~
TheVileOne
Edit: Resolved.
James2250
Slight overreaction maybe?
Mismagius

TheVileOne wrote:

Fiery Furnace

Unsnapped notes

00:07:942 (4,5) - .... Already fixed in the other mod.

00:08:354 (1,2,3,4) - Umm??? Don't space things like this and delete 00:08:629 (3) -. It's not even part of the beat you're trying to make that stack on. It's really hard to play when you try to follow two unrelated beats and break spacing guidelines as well. What the fuck? Did you even hear the song to say that?

00:19:767 (4,1) - Awkward. That whole segment before it is awkward. But adding the jump after is too much. You should make this gap smaller. You can retain symmetry by reducing this 00:17:292 (6,1) - No.

00:30:079 (6) - Delete? It's awkward to me. Just for you.

00:52:079 (2) - Top of screen/hitburst obscure the hit circle. I don't like it. I like it.

01:24:392 (3,1) - So slow into such a large jump :/ Good for you.

01:26:592 (3,1) - ^ This just annoys me. Probably nothing wrong. Nothing wrong.

01:37:042 - How about adding an inherited here for the spinner. Cut the volume in half and use soft hitsounds for this spinner. Already added by Odaril I think?
Anyways, fixed most of Larto's mod.

Download: David Wise - Hot-Head Bop (Odaril) [Blue Dragon's Fiery Furnace].osu
Larto
gnah
Ekoro
Hey !

GG !!
Derekku
wat @tags. You didn't even add "super" for "super nintendo".

The constant 1/2 notes in the easiest difficulty really made it feel more like a Normal, but I guess it's okay.
James2250
This and my DKC map have to be ranked at the same time so someone go bubble that

gogo for rank :P
Topic Starter
Shiro

James2250 wrote:

This and my DKC map have to be ranked at the same time so someone go bubble that
Nice try.

Derekku wrote:

wat @tags. You didn't even add "super" for "super nintendo".
I suck :(

Derekku wrote:

The constant 1/2 notes in the easiest difficulty really made it feel more like a Normal, but I guess it's okay.
As for 1/2 notes, I still find it hard to make a 1/1 easy that is not boring. Plus, BPM is really low, so I think that so many 1/2 notes are acceptable.
Derekku

Odaril wrote:

As for 1/2 notes, I still find it hard to make a 1/1 easy that is not boring. Plus, BPM is really low, so I think that so many 1/2 notes are acceptable.
Still, patterns like this take a lot of accuracy and precision which I wouldn't expect out of new players. A larger circle size may help a little bit, but the small distance spacing and slow approach rate would make everything more clustered than it already is. orz

(Just some thoughts for your next map) ;p
Topic Starter
Shiro
I'm always open and willing to recieve advice, whether I can apply it right away or not. Thanks for that, I'll keep that in mind if I ever map another DKC song.
Andrea
Looks good to me.

Ranked~
James2250
Another DKC song ranked
Congrats~
Ekoro
Arrrrrgh a new Donkey Kong Country song rank.

Congrats ! :D
Zeugziumy
DKC music gratz!
Congratz dude!
Gonna play now!
remcootjenl
I have 5 stereos and that Bass its like : Bum, Bum, Bum Bum Bum! :D
Charles445
bum bum
bum bum
...
bum bum
bum bum
bum bum bum

Love this on taiko
Please sign in to reply.

New reply