[1:01:41 PM] SeraphKnight Shanna: anyways let me check your map again Red hot ride hmm
[1:02:02 PM] SeraphKnight Shanna: 00:04:787 up until here the map plays pretty fine
[1:02:22 PM] SeraphKnight Shanna: 00:05:475 (3,4) - However this is unsuspected
[1:02:39 PM] Odaril: How is that unexpected
[1:02:52 PM] SeraphKnight Shanna: well more like... random
[1:03:06 PM] SeraphKnight Shanna: it does make sense with the song, it does make sense with distancing, it doesnt make any sense pattern wise
[1:03:17 PM] SeraphKnight Shanna: it's like you just looked for the 1st spot that fit with distance and put them there
[1:03:36 PM] Odaril: well, no
[1:04:25 PM] SeraphKnight Shanna: how to make it better, you could rotate 00:05:475 (3,4) - around selection centre so that (1) is aligned with the x axys, then move (3) accordingly
[1:04:31 PM] SeraphKnight Shanna: and it looks way a lot better
[1:05:04 PM] Odaril: (1) will not move
[1:05:29 PM] SeraphKnight Shanna: orz i mean, hold on let me fix this in a moment
[1:06:07 PM] Odaril: 00:04:375 (6,1,3) - now make a line
[1:06:57 PM] SeraphKnight Shanna: that way you just linked this and the next pattern as 00:06:850 (1,2) - is now related to 00:05:475 (3,4) -
[1:07:25 PM] SeraphKnight Shanna: as you can see is like they form their own pattern by being at the sides of the screen while they individually are in their own other patterns too
[1:08:03 PM] Odaril: hm
[1:08:30 PM] SeraphKnight Shanna: 00:14:000 (2,3) - you still havent fixed this spacing orz
[1:08:51 PM] Odaril: There is no spacing error.
[1:09:09 PM] SeraphKnight Shanna: really... move (2) 1 grid right and see
[1:09:24 PM] Odaril: hm, no error
[1:09:51 PM] SeraphKnight Shanna: bah just 1 pixel, but at least they are aligned now
[1:10:25 PM] SeraphKnight Shanna: unless you want a curve on purpose, which is kinda what made me misread
[1:10:48 PM] Odaril: I don't remember making a curve with these.
[1:11:20 PM] SeraphKnight Shanna: it happens, sometimes they are misaligned 1 or 2 grids off and you dont notice, it happens, even to the best mappers
[1:11:35 PM] Odaril: It doesn't make it forgivable.
[1:11:47 PM] Odaril: An error is an error no matter how common it is.
[1:11:57 PM] SeraphKnight Shanna: well ok
[1:12:03 PM] SeraphKnight Shanna: 00:17:850 (1,2) - Spacing error orz
[1:12:32 PM] Odaril: moved 1 one grid left
[1:12:49 PM] SeraphKnight Shanna: oh ok, i didnt need to pull out a screenshot
[1:13:19 PM] SeraphKnight Shanna: 00:20:050 (1,2) - Theese 2... let me see if i can find the culprit of theese half grid spacing errors...
[1:13:44 PM] SeraphKnight Shanna: you mapped all this to 1.0x right? you didnt change in between?
[1:13:52 PM] Odaril: no
[1:13:55 PM] SeraphKnight Shanna: ok
[1:14:04 PM] Odaril: Well shift fixed
[1:14:16 PM] SeraphKnight Shanna: this is a trick whyme taught me to find a good spacing multiplier in case theese errors appear very often
[1:14:28 PM] SeraphKnight Shanna: basically hold alt+shift and move the mouse wheel to fine tune the distance spacing
[1:15:10 PM] Odaril: damn
[1:15:12 PM] Odaril: that's clever
[1:15:33 PM] SeraphKnight Shanna: yeah he taught that to me on Kyven coz i had those spacing misalign errors
[1:15:49 PM] SeraphKnight Shanna: this happens because the multiplier, bpm and grid dont add up in an exact number
[1:16:26 PM] SeraphKnight Shanna: so in an easy example, let's say they add up to a distance of 1.2 grids of distance per half a beat which means that every 5 grids you would get a spacing error
[1:16:39 PM] SeraphKnight Shanna: i mean every 5 notes
[1:17:05 PM] SeraphKnight Shanna: it happens very rarely as osu! tends to fix it most of the time, but in this case it happened
[1:17:19 PM] Odaril: I saw that
[1:17:36 PM] SeraphKnight Shanna: so yeah most of my spacing errors on that map are like that
[1:18:11 PM] SeraphKnight Shanna: your zig zag / pyramid pattern was going pretty well until here 00:24:450 (1,2,3,4,5,6,7,8,9) -
[1:18:31 PM] SeraphKnight Shanna: unless 5,6,7 curving is intentional
[1:18:38 PM] Odaril: it is
[1:19:14 PM] SeraphKnight Shanna: ok, then i recommend you make 5 into a new combo since it's a new pattern, otherwise it plays awkward, or extend the pattern you were using longer then do the curving
[1:19:15 PM] Odaril: except 7 should be one grid higher
[1:20:17 PM] Odaril: I made a curve with 1 2 3 4
[1:20:23 PM] SeraphKnight Shanna: 00:28:300 (1,2) - another of those half a grid things
[1:21:02 PM] Odaril: Fixed
[1:21:02 PM] SeraphKnight Shanna: 00:29:125 (1,2,3,4) - This pattern is actually pretty cool, i like it
[1:21:24 PM] Odaril: Thanks
[1:21:52 PM] SeraphKnight Shanna: 00:34:350 (4,5) - here the spacing got a bit too far, another of those half a grid issues i was talking about
[1:22:20 PM] SeraphKnight Shanna: 00:37:650 (1) - This slider could be better, doesnt seem like it NEEDs to be like that either
[1:22:26 PM] Odaril: Fixed
[1:22:55 PM] Odaril: fixed
[1:23:06 PM] SeraphKnight Shanna: 00:43:150 (4,5) - Spacing error
[1:23:14 PM] SeraphKnight Shanna: looks like it always happens around 5 notes...
[1:23:43 PM] SeraphKnight Shanna: oh yeah... another thing before i forget
[1:23:50 PM] SeraphKnight Shanna: you are gonna map the whole OST right?
[1:23:51 PM] Odaril: Fixed
[1:24:08 PM] Odaril: ... probably ? I don't know, it really is not going well
[1:24:12 PM] Odaril: but no one will in my place
[1:24:24 PM] Odaril: I thought that my idea about diffs matching levels in the game was good
[1:24:26 PM] SeraphKnight Shanna: i would love to make a guest diff for the boss theme if you map it
[1:24:26 PM] Odaril: but no one cares
[1:24:28 PM] Odaril: so probably not
[1:24:34 PM] SeraphKnight Shanna: i like the idea
[1:24:35 PM] Odaril: boss theme will have 5 diffs
[1:24:46 PM] Odaril: Sorted between 0_o and me
[1:24:51 PM] SeraphKnight Shanna: oh i see
[1:24:55 PM] Odaril: I can make 2 for him 2 for me one for you
[1:25:03 PM] SeraphKnight Shanna: hmm sure
[1:25:08 PM] SeraphKnight Shanna: ok next one
[1:25:08 PM] Odaril: Lemme warn you there will be guidelines
[1:25:11 PM] Odaril: a lot
[1:25:21 PM] Odaril: And star rating obligations
[1:25:25 PM] SeraphKnight Shanna: 01:01:850 (1,2,3,4) - you coudl try to arrange (3,4) Diagonally then make the next combo be a mirror of it
[1:26:19 PM] Odaril: what
[1:26:41 PM] SeraphKnight Shanna: basically move (3,4) together around so they are in a diagonal from (1,2)
[1:27:13 PM] SeraphKnight Shanna: then go to the next 4 notes and delete them then select those (1,2,3,4) you had copy and paste them at the same spot the new combo begin and ctrl+h
[1:27:54 PM] Odaril: ok
[1:28:00 PM] SeraphKnight Shanna: the rythmical pattern of both combos is the same, so it calls for symmetry
[1:28:25 PM] SeraphKnight Shanna: ctrl+h flips them horizontally a.k.a symmetrisizes them on the other side, or like most ppl say mirror them
[1:28:31 PM] Odaril: I know that
[1:28:37 PM] SeraphKnight Shanna: ok lol
[1:28:38 PM] Odaril: ctrl j ctrl r
[1:30:00 PM] SeraphKnight Shanna: 01:17:525 (1,2) - you said that i should scroll further to understand their positioning, so how far am i supposed to scroll with their shadows on?
[1:30:23 PM] Odaril: 1:18:900 is enough
[1:30:28 PM] Odaril: Look at the background
[1:31:11 PM] SeraphKnight Shanna: ok i get it... but im not sure how many ppl will get it
[1:31:17 PM] Odaril: 0
[1:31:23 PM] SeraphKnight Shanna: that's the point
[1:31:37 PM] SeraphKnight Shanna: unless it's awp i doubt sum1 will get it
[1:31:53 PM] Odaril: I don't care whether they will get it or not. it is not placed randomly and it makes sense.
[1:31:56 PM] Odaril: Why awp ?
[1:32:06 PM] SeraphKnight Shanna: coz he's like the only person that notices things like that
[1:32:13 PM] SeraphKnight Shanna: ok moving on
[1:32:16 PM] SeraphKnight Shanna: oh yeah i also remember
[1:32:55 PM] SeraphKnight Shanna: "the best game ost ever" that is arbitrary and even if you think it is, doesnt mean that everyone will think the same, plus it looks random, at most OST could stay since it IS an ost
[1:33:18 PM] Odaril: Well, this is a joke
[1:33:26 PM] Odaril: and a thousand ranked maps have jokes in their tags
[1:33:29 PM] Odaril: so yeah.
[1:33:43 PM] SeraphKnight Shanna: that doesnt give you any reason to make the same mistake
[1:33:45 PM] Odaril: Larto told me it needed tags
[1:33:53 PM] Odaril: I am not changing the tags
[1:33:55 PM] SeraphKnight Shanna: tags, let's see
[1:34:01 PM] Odaril: Stickerbrush Symphony has that in its tags
[1:34:09 PM] SeraphKnight Shanna: diddy, dixie, ost, lava,
[1:34:29 PM] SeraphKnight Shanna: i would say world 2 but then 2 is an useless tag
[1:34:42 PM] SeraphKnight Shanna: plus there is an stage on lost world anyways
[1:34:51 PM] Odaril: yes, fiery furnace
[1:35:09 PM] SeraphKnight Shanna: heh i do love this game, i just can never remember where every bonus barrel is
[1:35:27 PM] Odaril: neither can I
[1:36:24 PM] SeraphKnight Shanna: 01:39:525 (1,2) - Looks awkward to have 2 sliders positioned like that and one being shorter
[1:36:39 PM] SeraphKnight Shanna: my recommendation use either a split rainbow slider or 2 rainbow sliders on top of each other
[1:36:51 PM] Odaril: what
[1:37:38 PM] Odaril: Fixed
[1:38:16 PM] SeraphKnight Shanna:
http://osu.ppy.sh/ss/26275 This is an example of coruse would need to realign a bit maybe if u would prefer it on the center or something
[1:38:21 PM] SeraphKnight Shanna: wait woops
[1:38:27 PM] SeraphKnight Shanna: (3) doesnt need to be there orz
[1:38:36 PM] Odaril: oh I see what rainbow sliders are
[1:38:53 PM] SeraphKnight Shanna: yeah something like i did on the easiest diff on bravin bad brew
[1:39:15 PM] SeraphKnight Shanna: rainbow sliders are perfect arcs i didnt make it perfect but i wanted to show you an idea of what i meant
[1:39:51 PM] SeraphKnight Shanna: since they are hard to do i wont ask you for perfection on rainbow sliders tho =P
[1:40:09 PM] Odaril: I don't like such sliders
[1:40:21 PM] SeraphKnight Shanna: hmm? they look pretty tho o.o
[1:40:39 PM] Odaril: wait oups
[1:40:43 PM] Odaril: I opened the wrong screenshot
[1:40:44 PM] Odaril: = =
[1:40:55 PM] Odaril: (although I don't use those either)
[1:41:00 PM] SeraphKnight Shanna: 01:43:925 (1,2,3,4) - Love your hitsound placement here
[1:41:24 PM] Odaril: thx
[1:41:25 PM] SeraphKnight Shanna: i like it when ppl notice even a pitch change on an instrument and arrange the hitsounds likewise
[1:41:36 PM] Odaril: my whistles are all based on that
[1:41:51 PM] Odaril: Also as a classicalfag I better spot those
[1:41:55 PM] SeraphKnight Shanna: i know, which is why i said i liked your hitsounds, just not their volume but oh well
[1:42:28 PM] SeraphKnight Shanna: moving on to hot-head bop
[1:44:11 PM] SeraphKnight Shanna: pretty nice, you at least have some sense of comboing unlike most mappers i see
[1:44:33 PM] SeraphKnight Shanna: i do complain about small things but i give praise too
[1:45:04 PM] SeraphKnight Shanna: 01:01:850 (1,2) - Can i recommend you to turn theese into a slider?
[1:45:19 PM] Odaril: I'd prefer your complaining about one thing rather than praising everything
[1:45:33 PM] SeraphKnight Shanna: as to why
[1:45:47 PM] Odaril: I'm not here to recieve praises I want advice
[1:45:55 PM] SeraphKnight Shanna: if you turn it into a slider then make the next combo go inside onto it, it looks better and looks less random
[1:46:07 PM] Odaril: What ?
[1:46:07 PM] Odaril: >_<
[1:46:21 PM] SeraphKnight Shanna: either that or you can turn (1,2) into an slider that's the mirror of that
[1:46:59 PM] SeraphKnight Shanna: it's not like you can do much on Easies, but you dont need to make random patterns either
[1:47:04 PM] SeraphKnight Shanna: oh wait this is a normal
[1:47:10 PM] SeraphKnight Shanna: then it's even worse ;_;
[1:47:21 PM] Odaril: I changed
[1:48:22 PM] SeraphKnight Shanna: mostly just suggesting but i think if you kill theese 2 01:08:450 (1,2) and make a spinner until 1 beat before the next combo it makes more sense
[1:48:46 PM] SeraphKnight Shanna: actually until here 01:09:825
[1:48:53 PM] Odaril: huh, no, it wouldn't make sense to me
[1:49:13 PM] SeraphKnight Shanna: well i would add a shorter spinner but then it would be too hard
[1:49:34 PM] SeraphKnight Shanna: 01:05:425 (3,4,5,1) - Center?
[1:49:56 PM] SeraphKnight Shanna: oh hey i came up with a nice idea
[1:50:18 PM] SeraphKnight Shanna: after centering them move 01:07:075 (2) around so it's below and in the Y axys center
[1:50:23 PM] SeraphKnight Shanna: so it looks like
[1:50:40 PM] SeraphKnight Shanna:
http://osu.ppy.sh/ss/26280[1:50:54 PM] Odaril: hm, no, I'd rather not center them
[1:51:02 PM] SeraphKnight Shanna: then make theese 01:08:450 (1,2) a mirror of it... oh well ok
[1:51:22 PM] Odaril: gonna see that first
[1:53:35 PM] SeraphKnight Shanna: but yeah actually
[1:53:38 PM] Odaril: done
[1:53:48 PM] SeraphKnight Shanna: 01:06:250 (1,2,1,2) - stuff like this is why i said that your patterns look kinda random
[1:54:13 PM] SeraphKnight Shanna: they are very spaced, so you need to try to do something that looks like something with em and it's harder due to the spaces between them
[1:54:58 PM] SeraphKnight Shanna: 01:32:650 (5) - Intended? or should it be 1 grid left
[1:55:32 PM] SeraphKnight Shanna: that will be all i guess