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MajorLeagueWobs - Cory In The House (Trap Remix) [CatchTheBe

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Total Posts
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Topic Starter
Kyptoric
This beatmap was submitted using in-game submission on 10 octobre 2015 at 18:10:34

Artist: MajorLeagueWobs
Title: Cory In The House (Trap Remix)
Tags: cory in the house major league wobs trap remix catch the beat magic bomb scarletrose
BPM: 107
Filesize: 1333kb
Play Time: 00:47
Difficulties Available:
  1. MBomb's Salad (1,43 stars, 60 notes)
  2. Overdose (5,45 stars, 182 notes)
  3. Platter (2,28 stars, 111 notes)
  4. Scarly's Rain (4,03 stars, 168 notes)
Download: MajorLeagueWobs - Cory In The House (Trap Remix)
Information: Scores/Beatmap Listing
---------------
Go Cory (Go!), go Cory (Go!) , go go!

-=[Difficulties]=-
(MBomb's Salad) was made by: - Magic Bomb -
(Platter) was made by: Kyptoric
(Scarly's Rain) was made by: ScarletRose
(Overdose) was made by: Kyptoric

-=[Modders]=-
1 - Razor Sharp
2 - koliron

Special thanks to everyone who test played!
OzzyOzrock
LMAO I LOVE YOU
Topic Starter
Kyptoric

OzzyOzrock wrote:

LMAO I LOVE YOU
:^)
Love Me
~~~ Just Swinging by ~~~

XD
Razor Sharp
you requested mod. Well done

General

In the tags, put the name of the ones who made the Guest Diffs. Also, There are tag conflicts if you check the AIMod. Basicly tags are missing from the Platter and Salad.

Offset should be "3933"

Please add combo colours!

Widescreen support should be turned off as there is no SB!

Overdose

Rename to "Pimp mah House"?

00:12:344 (1,2,3,4,5,6,1,2,3,4,5,6) - This is plain boring to play. Would suggest to try to have every combo as a different pattern to make it more interesting for the player.
00:14:587 (3) - This could use curve, or more movement.
00:20:475 (2) - Ctrl+g this to add a better flow.
00:25:802 (1,2,3,4,5,6,7,8) - This i tell ya, is lovely. But try having 00:25:989 (3,4) - more to the right, and 00:26:363 (7,8) - more to the left
00:26:923 (1,2,3,4,5,6,7,8) - This is fun to play, but too repetive. Change the patterns a little.
00:28:606 (1) - Curve plz :D
00:41:222 (3,4) - The spacing here is way to small. Would suggest to change it.

Very fun and creative! Keep it up!

Scarly's Rain

00:18:092 (1) - Move this more to the right.

Thats litteraly everything i have to comment. The flow is great, and the pattern usage is lovely!

Platter

00:12:531 (4) - Move this to x24
00:12:718 (5) - Move this to x128
00:17:765 (5,6,1) - x336 would make this more interesting to play.
00:19:073 (1,2,3) - ctrl+h this and move it back to the original position. This is a major flow breaker.

Platter is well made!

MBomb's Salad

No comment. Too good ;w;

Good luck!
Topic Starter
Kyptoric
Razor Sharp

Razor Sharp wrote:

you requested mod. Well done

General

In the tags, put the name of the ones who made the Guest Diffs. Also, There are tag conflicts if you check the AIMod. Basicly tags are missing from the Platter and Salad.

Offset should be "3933"

Please add combo colours!

Widescreen support should be turned off as there is no SB!

Overdose

Rename to "Pimp mah House"?

00:12:344 (1,2,3,4,5,6,1,2,3,4,5,6) - This is plain boring to play. Would suggest to try to have every combo as a different pattern to make it more interesting for the player.
00:14:587 (3) - This could use curve, or more movement.
00:20:475 (2) - Ctrl+g this to add a better flow.
00:25:802 (1,2,3,4,5,6,7,8) - This i tell ya, is lovely. But try having 00:25:989 (3,4) - more to the right, and 00:26:363 (7,8) - more to the left
00:26:923 (1,2,3,4,5,6,7,8) - This is fun to play, but too repetive. Change the patterns a little.
00:28:606 (1) - Curve plz :D
00:41:222 (3,4) - The spacing here is way to small. Would suggest to change it.

Very fun and creative! Keep it up!

Scarly's Rain

00:18:092 (1) - Move this more to the right.

Thats litteraly everything i have to comment. The flow is great, and the pattern usage is lovely!

Platter

00:12:531 (4) - Move this to x24
00:12:718 (5) - Move this to x128
00:17:765 (5,6,1) - x336 would make this more interesting to play.
00:19:073 (1,2,3) - ctrl+h this and move it back to the original position. This is a major flow breaker.

Platter is well made!

MBomb's Salad

No comment. Too good ;w;

Good luck!
All fixed. (Except the name for the Overdose, still trying to think up one)
koliron


General
  1. 00:35:755 - really need to be not kiai here?
  2. cheack AiMod, in Platter many sliders that are not adjusted, and the Salad not have tags
  3. Source? (idk which is, but you should look for it)
  4. Combocolours: need add! try with red, blue, yellow and seawater

MBomb's Salad
  1. I think CS 2.5 is low to Salad, maybe 2.7 or 2.8
  2. 00:13:185 (5,1) - 00:15:428 (5,1) - 00:17:671 (3,1) - same sound, but really different distances, why? :(
  3. 00:21:877 (4,1) - I think is good sound to Dash
  4. 00:33:372 (5,1) - Maybe Dash, the kiai time only have 3 dash, and 4 in normal time, and almost the same long of time :c other option is 00:40:101 (3,1) , to maintain constancy with 00:35:615 (3,1) - 00:37:858 (4,1) - even without the force of voice, yes there loud sound
  5. 00:36:736 (2,3) - I think there is very little distance to be Kiai, at least in comparison with 00:31:970 (2,3) -

    No more, as always, perfect map of MB \o/

Platter
  1. OD: 8, in CtB, OD make no changes, so they established a rule, OD need the same as AR
  2. This platter not have HDash! in the mod I will give you some suggestions of this
  3. 00:11:222 (1,2,3) - I not listen loud sound to these distances (at least compared to the above) reduced a bit, other posibility is add distance between 00:08:979 (1,2) - and 00:10:101 (3,4,1) -
  4. 00:12:905 (6,1,2,3,4) - there is a strong sound between (6) and (1), is good time to HDash! try with ctrl+h in 00:13:465 (1,2,3,4) , and move 00:14:587 (5) - to x: 232, has no movement between (5) and (1).
  5. 00:14:587 (5) - 00:14:587 (5) - 1/16! the density of notes is high! I know the BPM is low and the sound is actually successful, but is a Platter, you should reduce to 1/8.
  6. 00:15:148 (1,2,3) - there is a loud sound between (1) and (3), and until now did not use the density of notes that are here (the 2), I recommend removing (2) and cause HDash (Be careful to not damage the distance between 00:15:708 (3,4) )
  7. 00:17:391 (1,2,3,4,5,6,1) - you cam make this more beautiful :3 for example (I put in Y so you'll understand what I mean)
  8. 00:17:858 (6,1) - good time to HDash! but no big distance! because there is only 0.1 seg between these
  9. 00:19:073 (1,2,3) - again, is not esthetic :c try with ctrl+g in 00:19:073 (1) - and 00:19:213 (2) -
  10. 00:19:634 (4,5,6,7,1) - the same case as 00:17:391 (1,2,3,4,5,6,1)
  11. 00:22:064 (5,1) - Good time to HDash!
  12. 00:23:839 (1,1,2,3,4) - the same case as 00:17:391 (1,2,3,4,5,6,1)
  13. 00:24:400 (4,5) - Good time to HDash!
  14. 00:24:680 (5,1,2,3,4,5,1,2,3,4,5,6) - same distances in 00:24:680 (5,1,2) - but no in 00:26:082 (3,4,5) - , 00:26:363 (1,2,3) - and 00:26:643 (4,5,6) - , try with 00:25:989 (2) - x: 104
  15. 00:26:830 (6,1) - good time to HDash! beacuse start the kiai and strong sound
  16. 00:26:923 - there is less density of notes in the kiai, you should do the streams you did before in 00:30:288 , 00:32:531 , 00:39:260 , 00:41:503
  17. 00:26:923 (1,2,3) - repetitive movements, try with (2) ctrl+g, add distance between (1,2) and reduce distances between (2,3) to not make bad movement
  18. 00:28:606 (4,5) - Good time to HDash!
  19. 00:31:409 (1) - you can make 2 circles to insert HDash in (1)
  20. 00:33:092 (4,1) - Good time to HDash!
  21. 00:35:709 (2,3) - Good time to HDash!
  22. 00:37:578 (5,1) - Good time to HDash!
  23. 00:39:821 (4,5) - no movement between these, especially because we are in kiai and need have the largest movement possible, try to add some
  24. 00:40:381 (5,1) - Good time to HDash!
  25. 00:40:942 (2,3,4,5,6,7) - there is little movement, add distances
  26. 00:42:624 (4,5) - Good time to HDash!
  27. Okay, I mark you a lot of times to HDash in kiai, you shouldn't add all, it might be too, maybe varying one yes and one no, maintain constancy

Scarly's Rain
  1. Woah!! AR 9.2 o: it's not much? usually Rain are 9, change please :(
  2. OD = AR, in CtB, OD make no changes, so they established a rule, OD need the same as AR
  3. 00:04:213 (1) - why you finish that spin in 00:04:213 (1) - ? you start in 00:04:213 - Following the voice, so it should end in 00:07:297 -
  4. 00:14:447 (3,4) - no reason to HDash, maybe if you want to leave one should be 00:14:447 (3) - for the loud sound
  5. 00:16:690 (1,2,3) - HDash spam! probably only in 00:16:690 (1)
  6. 00:19:073 (1,2,3) - this movement is a bit rare, try make like 00:17:484 (1,2,3,4,5,6) -
  7. 00:18:652 (4,5) - It's some uncomfortable because you're still and then jump, try to make a little more horizontal the slider
  8. 00:21:596 (4,5) - you should make more movement here, try with 00:21:736 (5) - x: 384
  9. 00:28:045 (2) - same sound, why not HDash?
  10. 00:31:409 (2) - ^
  11. 00:31:970 (1,2,1) - ^
  12. 00:32:811 (2,3) - in Kiai, you should do as much movement as possible, especially because the track is quite short
  13. 00:36:035 (2,3) - Why HDash? no loud sounds
  14. 00:40:451 (1,2,3,4) - it's overmap, you need remove this
  15. 00:42:904 (3,1) - Why HDash? no loud sounds :(
  16. it would be better finish the spin in 00:47:110

Overdose
  1. OD = AR
  2. I know you love high AR, but usually the overdoses must be 9.2 or 9.3, especially because the song does not merit such a high AR, reduce to 9.4 or low
  3. 00:12:811 (6,1) - I find no strong sound to add Hash, also is some repetitive, try some other pattern
  4. 00:15:989 (5,6) - I find no strong sound (but others yes, listen with x0.25)
  5. 00:15:989 (5) - NC
  6. 00:16:550 (7) - NC
  7. 00:17:484 (5,6,7,8,9) - I recommend doing this for better HDash-flow with the music
  8. 00:22:064 (2,3) - no strong sound~
  9. 00:24:961 (3,4) - ^
  10. 00:26:923 (1,2,3,4,5,6,7,8) - it's some repetitive, try with a more varied pattern
  11. 00:28:606 (1) - no movement :( and we are in Kiai, we try something like 00:24:120 (3,4,5,6,7)
  12. 00:31:409 (1,2,3,4,5,1,2,3,1,2,3,4) - the same case as 00:26:923 (1,2,3,4,5,6,7,8)
  13. 00:37:017 (1) - in this case maybe try with make this slider more horizontal
  14. 00:37:578 (3,4,5,6,7) - beautiful please 8^o
  15. 00:40:101 (4,1) - no movement here, add some
  16. 00:41:643 (5,6) - I find no strong sound, remove, again HDash, asdasda
  17. 00:43:746 (1,2,3,4,5,6,7) - really repetitive! D: maybe try based in the voice

No more

Good luck!! :) :) :)
Love Me
XD Ill do the edits and send it to you Kypt. However, i do feel that some changes might make the songs too hard again.

My original mapping was uhh, too hard XD

Edit: Also adding some hitsounds later~~~
Topic Starter
Kyptoric
koliron

koliron wrote:



General
  1. 00:35:755 - really need to be not kiai here?
  2. cheack AiMod, in Platter many sliders that are not adjusted, and the Salad not have tags
  3. Source? (idk which is, but you should look for it)
  4. Combocolours: need add! try with red, blue, yellow and seawater

MBomb's Salad
  1. I think CS 2.5 is low to Salad, maybe 2.7 or 2.8
  2. 00:13:185 (5,1) - 00:15:428 (5,1) - 00:17:671 (3,1) - same sound, but really different distances, why? :(
  3. 00:21:877 (4,1) - I think is good sound to Dash
  4. 00:33:372 (5,1) - Maybe Dash, the kiai time only have 3 dash, and 4 in normal time, and almost the same long of time :c other option is 00:40:101 (3,1) , to maintain constancy with 00:35:615 (3,1) - 00:37:858 (4,1) - even without the force of voice, yes there loud sound
  5. 00:36:736 (2,3) - I think there is very little distance to be Kiai, at least in comparison with 00:31:970 (2,3) -

    No more, as always, perfect map of MB \o/

Platter
  1. OD: 8, in CtB, OD make no changes, so they established a rule, OD need the same as AR
  2. This platter not have HDash! in the mod I will give you some suggestions of this
  3. 00:11:222 (1,2,3) - I not listen loud sound to these distances (at least compared to the above) reduced a bit, other posibility is add distance between 00:08:979 (1,2) - and 00:10:101 (3,4,1) -
  4. 00:12:905 (6,1,2,3,4) - there is a strong sound between (6) and (1), is good time to HDash! try with ctrl+h in 00:13:465 (1,2,3,4) , and move 00:14:587 (5) - to x: 232, has no movement between (5) and (1).
  5. 00:14:587 (5) - 00:14:587 (5) - 1/16! the density of notes is high! I know the BPM is low and the sound is actually successful, but is a Platter, you should reduce to 1/8.
  6. 00:15:148 (1,2,3) - there is a loud sound between (1) and (3), and until now did not use the density of notes that are here (the 2), I recommend removing (2) and cause HDash (Be careful to not damage the distance between 00:15:708 (3,4) )
  7. 00:17:391 (1,2,3,4,5,6,1) - you cam make this more beautiful :3 for example (I put in Y so you'll understand what I mean)
  8. 00:17:858 (6,1) - good time to HDash! but no big distance! because there is only 0.1 seg between these
  9. 00:19:073 (1,2,3) - again, is not esthetic :c try with ctrl+g in 00:19:073 (1) - and 00:19:213 (2) -
  10. 00:19:634 (4,5,6,7,1) - the same case as 00:17:391 (1,2,3,4,5,6,1)
  11. 00:22:064 (5,1) - Good time to HDash!
  12. 00:23:839 (1,1,2,3,4) - the same case as 00:17:391 (1,2,3,4,5,6,1)
  13. 00:24:400 (4,5) - Good time to HDash!
  14. 00:24:680 (5,1,2,3,4,5,1,2,3,4,5,6) - same distances in 00:24:680 (5,1,2) - but no in 00:26:082 (3,4,5) - , 00:26:363 (1,2,3) - and 00:26:643 (4,5,6) - , try with 00:25:989 (2) - x: 104
  15. 00:26:830 (6,1) - good time to HDash! beacuse start the kiai and strong sound
  16. 00:26:923 - there is less density of notes in the kiai, you should do the streams you did before in 00:30:288 , 00:32:531 , 00:39:260 , 00:41:503
  17. 00:26:923 (1,2,3) - repetitive movements, try with (2) ctrl+g, add distance between (1,2) and reduce distances between (2,3) to not make bad movement
  18. 00:28:606 (4,5) - Good time to HDash!
  19. 00:31:409 (1) - you can make 2 circles to insert HDash in (1)
  20. 00:33:092 (4,1) - Good time to HDash!
  21. 00:35:709 (2,3) - Good time to HDash!
  22. 00:37:578 (5,1) - Good time to HDash!
  23. 00:39:821 (4,5) - no movement between these, especially because we are in kiai and need have the largest movement possible, try to add some
  24. 00:40:381 (5,1) - Good time to HDash!
  25. 00:40:942 (2,3,4,5,6,7) - there is little movement, add distances
  26. 00:42:624 (4,5) - Good time to HDash!
  27. Okay, I mark you a lot of times to HDash in kiai, you shouldn't add all, it might be too, maybe varying one yes and one no, maintain constancy

Scarly's Rain
  1. Woah!! AR 9.2 o: it's not much? usually Rain are 9, change please :(
  2. OD = AR, in CtB, OD make no changes, so they established a rule, OD need the same as AR
  3. 00:04:213 (1) - why you finish that spin in 00:04:213 (1) - ? you start in 00:04:213 - Following the voice, so it should end in 00:07:297 -
  4. 00:14:447 (3,4) - no reason to HDash, maybe if you want to leave one should be 00:14:447 (3) - for the loud sound
  5. 00:16:690 (1,2,3) - HDash spam! probably only in 00:16:690 (1)
  6. 00:19:073 (1,2,3) - this movement is a bit rare, try make like 00:17:484 (1,2,3,4,5,6) -
  7. 00:18:652 (4,5) - It's some uncomfortable because you're still and then jump, try to make a little more horizontal the slider
  8. 00:21:596 (4,5) - you should make more movement here, try with 00:21:736 (5) - x: 384
  9. 00:28:045 (2) - same sound, why not HDash?
  10. 00:31:409 (2) - ^
  11. 00:31:970 (1,2,1) - ^
  12. 00:32:811 (2,3) - in Kiai, you should do as much movement as possible, especially because the track is quite short
  13. 00:36:035 (2,3) - Why HDash? no loud sounds
  14. 00:40:451 (1,2,3,4) - it's overmap, you need remove this
  15. 00:42:904 (3,1) - Why HDash? no loud sounds :(
  16. it would be better finish the spin in 00:47:110

Overdose
  1. OD = AR
  2. I know you love high AR, but usually the overdoses must be 9.2 or 9.3, especially because the song does not merit such a high AR, reduce to 9.4 or low
  3. 00:12:811 (6,1) - I find no strong sound to add Hash, also is some repetitive, try some other pattern
  4. 00:15:989 (5,6) - I find no strong sound (but others yes, listen with x0.25)
  5. 00:15:989 (5) - NC
  6. 00:16:550 (7) - NC
  7. 00:17:484 (5,6,7,8,9) - I recommend doing this for better HDash-flow with the music
  8. 00:22:064 (2,3) - no strong sound~
  9. 00:24:961 (3,4) - ^
  10. 00:26:923 (1,2,3,4,5,6,7,8) - it's some repetitive, try with a more varied pattern
  11. 00:28:606 (1) - no movement :( and we are in Kiai, we try something like 00:24:120 (3,4,5,6,7)
  12. 00:31:409 (1,2,3,4,5,1,2,3,1,2,3,4) - the same case as 00:26:923 (1,2,3,4,5,6,7,8)
  13. 00:37:017 (1) - in this case maybe try with make this slider more horizontal
  14. 00:37:578 (3,4,5,6,7) - beautiful please 8^o
  15. 00:40:101 (4,1) - no movement here, add some
  16. 00:41:643 (5,6) - I find no strong sound, remove, again HDash, asdasda
  17. 00:43:746 (1,2,3,4,5,6,7) - really repetitive! D: maybe try based in the voice

No more

Good luck!! :) :) :)
Fixed most of the things.
Divine Cake
Responding to M4M (Scarlet)

General
feels a bit weird that MBombs starting spinner starts 1/2 a beat later than the rest of the diffs. tbh it fits better tho having the spinner start at 00:04:493 - following the drum

MBomb's Salad
  1. 00:15:428 (5,1) - spacing a bit high maybe considering its a fast direction change after the dash.
  2. 00:31:129 (3,1) - with the dash here i feel its slightly more comfortable with a horizontal slider

Platterl
  1. 00:12:344 (1,2,3,4) - Spacing here might be a bit high, maybe reduce spacing between object a bit
  2. 00:19:073 (1,2,3) - looks a bit messy, would preffer a curved stream
  3. 00:24:400 (4,1) - feel this spacing is a bit too unclear on if i need to dash or not, possible to either increase or reduce spacing a bit? ±0.1x
  4. 00:37:577 (1) - dont feel there is any one sound held for the entierety of this slider, the main vocal fading out at 00:37:858 - and the chorus chiming in at the same time. would reduce length of slider by 1/2 beat and have a jump to 00:38:138 - instead of a jump to 00:38:418 (2) -

Scarly's Rain
  1. you have choosen to have the hyper from the strong beat instead of to the strong beat trougout the map it seems, as hypers to the strong beat is more meta this feels really off putting to me in this map.
  2. 00:08:418 (1,2) - not sure i aggree with this hyper. all three 00:08:418 (1,2,3) - are pretty equal in volume so would have a hyper to 00:08:979 (1) - instead
  3. hit on 00:10:101 (1) - is stronger than the hit on 00:10:381 (2) - so would have hyper between 00:09:820 (3,1) - too
  4. 00:10:942 (3) - would move this more to the right so you have more of a wiggle pattern to emphasis the new vocal starting on 3
  5. 00:11:222 (5,1) - having the hyper start on the strong beat feels wrong here. would delete 5. then move all 00:11:362 (1,2,1,2) - 1/2 a beat earlier (and add a note on 00:12:344 - ), having hypers between each slider. i made a pattern like this: https://puu.sh/zi47T/078eef40f1.png
  6. 00:13:325 (2,3) - strong beat on 3's head, would remap a bit so you can have a dash between 2 and 3.
  7. 00:13:465 (3,1) - i dont aggree with this hyper. would have a 1.7x spacing between them instead.
  8. 00:14:026 (1,2,1,2) - move the single beat after the 3 sliders
  9. 00:17:484 (1,2,3,4,5,6) - maybe curve this out a bit more to the right to ease the player into the stream?
  10. 00:18:372 (3,1,2) - suggest repeating 3 and deleting 00:18:933 (2) - and moving 00:18:652 (1) - 1/2 a beat later, and have a dash/hyper between 00:18:372 (3,1) -
  11. 00:19:073 - 00:22:437 - good section, well mapped.
  12. 00:24:119 (2,3) - would increase spacing a bit.
  13. 00:24:540 (4,1) - suggest ctrl + g these 2 for rhythmthen move the slider to the right edge of the screen like this: https://puu.sh/zi4S3/6162f4bb0a.png
  14. 00:25:381 (3,4) - hyper between these imo and use 1/4 beat repeat for 00:25:521 (4) - then ctrl + h 00:25:895 (1,2,3,4) - to just fix up pattern
  15. 00:31:269 (1,2) - hyper between these
  16. 00:35:755 (1,2,3) - the sound on 1's tail is alot stronger than 3 so suggest you have 2 single notes instead of 00:35:755 (1) - and have a hyper from the first one to the 2nd one and remove the hyper between 00:36:035 (2,3) -
  17. 00:35:755 - rest of this song feels a bit off generally and going trough all the problems would be pointless as its the same repeated tbh. having a small spacing between strong notes like 00:37:858 (3,1) - just dosnt flow well with the song so would go trough the rest of the map and fix all the low spacings where there should be high spacing. and fix reduce spacing where there is little to no sound like 00:39:820 (5,6) -

Overdosel
00:14:587 (3) - this cluster is a bit booring. possible to create something like this? (dubble bpm circle slider converted to 1/8 stream then squished some horizontally) https://puu.sh/zi5On/2a67032122.png

that's really it, nice overdose. Good luck on the name x) dont have any good suggestion beside what razor gave


Format of the post got a bit f'ed up, dunno why but its readable so meh. Contact me somewhere scarlet if you dunno what to mod >.<
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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