Apart from this unnecessary discussion about the name of the highest difficulty, I am really surprised that the community actually starts caring about PP-Maps. Happened a bit late, but better late than never.
theyv cared sinc lik monstratas second map and daidai genom loIrreversible wrote:
Apart from this unnecessary discussion about the name of the highest difficulty, I am really surprised that the community actually starts caring about PP-Maps. Happened a bit late, but better late than never.
Thanks mod~!Baraatje123 wrote:
As requested
00:01:865 (2) - You use a NC for 00:02:245 (1) - so why not this one as well?
because 00:02:245 (1) - SV point is here 00:01:675 (1) - here is a circle so there is not reason
00:05:473 (4,1) - Why not make this a 1/1 slider starting at 00:05:473? There is no proper sound at the downbeat, so it's better to follow the vocals
for catch 00:05:662 (1) - 00:06:042 (2) - here background piano sound
00:07:941 (4,5) - This feels rather undermapped, as there is a 1/4 violin(?) in the music
there two slide already downward slide and backgound more fit that
00:10:789 (3,4,5) - I'm no fan of such pattern. Either space it all evenly, or stack (4,5) under (3)'s tail
00:12:878 (5,6,1) - ^^
that's for snap ,two stack circle make better move movement
00:19:523 (2,3,4) - Moving this more to the right would feel much better imo. Try stackign with 00:18:194 (2) -
cool~! ok fixed
00:21:042 (2,3) - This stack doesn't really work. Why not space them? Staking (3) with ^^ would be better imo
ok fixed i unstacked
00:37:941 (2,3,4) - This feels quite awkward, but I can't really tell why. Maybe the hitsound at (2)'s tail?
ok i made nearly
00:42:498 (2,2) - Nc to make the SV change better noticable
ok~!
00:48:764 (1,2,3) - Refer to above
00:49:523 (1,2,3) - ^^
i made nearly
01:12:498 (1,2) - Feels rather awkward. Please try 1/2 slider+circle instead of current pattern
that's vocal rhythm fit and for 01:00:346 (1,2) - consistency
Seems alright imo
Good Luck!
Thanks mod ~!Mikii wrote:
fre mod[Jet Coaster]
- 00:08:700 (1,2) - I feel ctrl+g makes the hitcircle much more impactful
that's werid me ;w;- 00:12:878 (5) - Maybe increasing the slider to 3/4 and replace the 6 hitcircle. Triple sounds overmapped to me
no here 00:12:878 (5,6,1) - triple more fit, because here00:13:068 - have a sound- 00:20:093 (6) - New Combo?
i dont want NC but i changed pattern- 00:21:992 (6,1) - Ctrl+g? Gives the white tick more impact. If you do so, it might also affect 00:22:751 (3,4) - so you might want to ctrl+g that too
00:22:181 (1,4) - i think imfact sound here- 00:37:941 (2,3) - Bring the slider closer in so it doesn't create a follow point/flow line. Its fine in the kiai but maybe not during verses as to create a difference in 3/4.
ok i made nearly- 00:45:536 (2) - ^
^- Honestly other than the big jumps in the kiai, the kiai part is fine and I'm only nitpicking at some points. But I'm not sure whether you want to nerf the jumps 00:50:283 (1) - since that was the focal point that made le reddit angry.
i think...reddit angry point is here01:01:865 (1,2,3,4,5,1,2,3,4,1,2,3,4) - so i remapped
there is fine, for tension so i mapped like that
continuity circles make good tension
Good luck!
literally no changeTaeyang wrote:
OD 8.5 ->8.3
AR 8.7 ->8,9
Euny wrote:
- Jet Coaster
- 아잉네스님이랑 상의하셔야될 일이겠지만 난이도많아 굳이 od올리는거 아니라면 두분 다 소수점 없애는거 추천드릴게요. bpm에 비해 좀 높다고 느껴지네요
- 00:01:865 (2,1) - 둘 꼬리에 음도 있는데 굳이 5%할필요가 있을까요? 보컬강조하고파서 그러셨다면 10~20 도 충분할거같아요 제 생각엔.
굳 고쳤습니다.!- 00:29:587 (5,6,1) - 여기 별다르게 큰강세파트 아닌데 굳이 오버랩맞추느라 이렇게 벌려놓는거보다는 샘플로 보여드리는쪽이 더 플레이시 편한거같아요. 물론 비슷한 부분들이 몇개 00:32:624 (4,5,1) - /00:35:662 (5,6,1) - 보이는데 키아이전 큰 점프랑 강세큰 음악이있는 부분인 00:48:764 (1,2,3,1,2,3) - 이런덴 오히려 가까운데 조용한 파트인 이부분들이 벌어져 있어서 묘하게 어색함이 들어요. 물론~ 킵하시고 싶으심 그렇게 하세요.
다음 연속서클을 위해 긴장감이 어느정도 필요하다고 생각하기에 저렇게 매핑했습니다.- 00:42:118 (1,2,1,2) - 패턴때문에 뉴콤 안넣기엔 좀 차이가 크지 않나싶어요. 뉴콤 넣어 구분 해 주시던지 차라리 1.40 대신에 1.20정도만 써도 커서날림 없고 뉴콤도 필요없을거같은데 태양님 생각은 어떠세요.'
뉴콤 했습니다.!- 01:16:485 (6,1) - 블랑켓 많이 어긋난거 같아 적어봐용!
나지 수정했습니다~!
No od changed 8nookls multiacc wrote:
literally no changeTaeyang wrote:
OD 8.5 ->8.3
AR 8.7 ->8,9
od7 and ar8.5
Thanks mod~!Ovoui wrote:
[Jet Coaster]
Diff name is okay for me, i mean it's understandable that this diff is the harder of the mapset + Jet Coaster is a cool name
00:02:624 (1,2) - change those circle to a 1/2 slider. The "AIE" is an held sound
00:03:004 (3) - here you should map two circle instead of a slider to map the vocal because you can clearly hear two different syllabe "TA-I"
If you fix that don't forget to fix here too 00:03:764 (1,2,3) - to be consistent
00:03:764 (1,2,3) - lack of consistency here, those slider are mapped on the same sound but they have a different lenght
no because00:02:624 (1,2,3,4) - here have 3slides and broken consistency
00:07:941 -to 00:08:700 - you should add a stream here because it's an extra
xd there is no sound
00:20:851 (1,2) - i suggest you to change these circle to a 1/2 slider because 00:20:852 - it's a very strong sound compared to 00:21:042 (2) -
ok i'll try it
The rest is ok i think, maybe some spacing are to large (like this one 00:55:979 (1,2) - )
that's fine imo
The diff is fun so, i hope will rank it quickly!
gl~
모딩 감사합니다~!Moly wrote:
[Is the order a rabbit?Jet Coaster]
00:20:662 (10,11,1) - 00:20:284 (7,8,9) - 스페이싱 똑같게 하는 게 좋을 것 같아요. 확실하게 차이나면 상관 없을 것 같지만 지금은 애매해보여요. 일단 저는 칠 때 다른 줄 몰랐어요. 유독 잘 틀렸고...
1.1 정도 더 늘려봤습니다.
00:27:118 (2) - 00:26:928 (1) -이랑 스택 안 시키는 게 좋을 것 같아요. 먼저 나온 00:25:219 (6,1) - 이런 애들은 상관 없는데 저 부분은 어색하더라구요.
보컬이랑 가장 잘맞는게 이것밖에 없다고 생각합니다.
00:29:587 (5,6,1) - 스페이싱 약간 줄여도 괜찮지 않을까요? (이런 패턴 전부)
뒷부분이랑 차이를 두고싶어서 패턴의 차이를 두었습니다.
01:11:359 (4,5,6,7,1) - 01:10:599 (1) - 꼬리랑 스택시키지 말아주세요. 더타 칠 때 저 부분만 AR 엄청 빠르게 느껴졌어요.
아마 ar이 조금 느려서 스택에 가려져서 그렇다고 생각합니다. AR9로 맞췄습니다.
모딩 감사합니다~!Flamie Spidlow wrote:
[Jet Coaster]
00:10:599 (2) - http://puu.sh/mUsLW/f0960f2bfe.jpg
2.0보단 좀 좁은게 좋을듯
상위 맵에선 DS 보단 노트간의 간격을 보는게 더 맞다고 생각하여 직각흐름으로 놔두겠습니다.
00:10:030 (1) - 피니시 힛사는 안넣어도 될거같은데요?
비슷한부분 전부 안넣었... 그리고 심벌소리가 딱히 없기떄문에 넣지않았습니다.
00:13:162 (6,1) - http://puu.sh/mUsQw/ef6a2a1e27.jpg
직선으로 뻗게 해놓은게 나아보임
00:10:789 (3,4,5) - 여기와의 일관성을 위해 놔두겠습니다.
00:38:511 (4,5,6,7,8,9,1) - http://puu.sh/mUteB/ec06be8ff2.jpg 스타일차이인데 둥글게 하는게 나을듯
00:39:650 (3) - 여기와의 평행패턴 00:38:321 (3) - 여기와의 스냅을 위해 놔두겠습니다.
00:49:238 (2,3) - http://puu.sh/mUtj3/b29720edf4.jpg
아까랑 마찬가지
00:49:998 (2,3) - http://puu.sh/mUtpN/e941a5b3ec.jpg
좀더 가깝게 고쳣습니다.
여기동
나머진 다 괜찮은듯 ㅇㅅㅇ
너무 주관적으로 모딩한거 같아서 죄송;
Thanks mod~!Mako Sakata wrote:
Hello~
Sugestion,
Jet Coaster01:13:068 (3,4) - here DS too much and i dont want this blanket ,because for flow,but something changed
- 00:06:612 (4) - Personal preference, imo ctrl+g that can improve the flow a bit and the jump on 00:06:612 (4,1) - a little much better. Maybe you can try this https://osu.ppy.sh/ss/4461631
that's a my mapping style like here 00:07:941 (4,5) -- 00:20:662 (10,11,1) - Keep the spacing same as 00:20:284 (7,8,9) - for consistency? I don't see any reason on put more spacing on 00:20:662 (10,11,1) -
00:20:662 (10,11,1) - background sound improved here so i dont want consistency DS,but DS changed looking nice- 00:38:700 (6,7,8,9,1) - Imo the flow will more aturally if that stream part a bit more curve https://osu.ppy.sh/ss/4461783 , rather than just a straight stream again it's kinda monotone
i think that flow not fun,flow too honesty- 01:13:257 (4) - Very minor, the end node better on x:232 y:232 https://osu.ppy.sh/ss/4461729 to improve the blanket with 01:13:827 (1) -
They are good from my point
sry xd DoneYuii- wrote:
Taeyang: Keep the thread clean, please! Reply once, no 5 times. Call someone to merge the posts.
nuuu you changed AR the wrong way =(Taeyang wrote:
Stop send me remake and revive req plz
i did it
and diff name changed
OD 8.5 ->8.3
AR 8.7 ->8,9
o3oShiro wrote:
nuuu you changed AR the wrong way =(Taeyang wrote:
Stop send me remake and revive req plz
i did it
and diff name changed
OD 8.5 ->8.3
AR 8.7 ->8,9
It's been changed already and there's no need to cause more dramaxxdeathx wrote:
What's your beef with the highest difficulty name? I see nothing wrong with it as long as it's directly related to the song or its anime, which it is.
Shiro wrote:
nuuu you changed AR the wrong way =(
VINXIS wrote:
Shiro wrote:
nuuu you changed AR the wrong way =(
성장은 개뿔 매핑계의 엿같은 현실만 알아가는거 같음 ㅇㅇguineaQ wrote:
일이 생각보다 너무 커져서 유감이지만 이 일을 계기로 매퍼로서 좀 더 성장하셨으면 좋겠네요
모딩해드리고 싶지만 학업이 엿뭐 같아서 힘들듯..
VINXIS wrote:
Shiro wrote:
nuuu you changed AR the wrong way =(
The only drama regarding difficulty name came from you. The difficulty was removed though, not changed.Yauxo wrote:
It's been changed already and there's no need to cause more dramaxxdeathx wrote:
What's your beef with the highest difficulty name? I see nothing wrong with it as long as it's directly related to the song or its anime, which it is.