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Petit Rabbit's - Takarabako no Jet Coaster

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Irreversible
Apart from this unnecessary discussion about the name of the highest difficulty, I am really surprised that the community actually starts caring about PP-Maps. Happened a bit late, but better late than never.
Topic Starter
Taeyang
Stop send me remake and revive req plz
i did it

and diff name changed
OD 8.5 ->8.3
AR 8.7 ->8,9
Bara-
As requested

00:01:865 (2) - You use a NC for 00:02:245 (1) - so why not this one as well?
00:05:473 (4,1) - Why not make this a 1/1 slider starting at 00:05:473? There is no proper sound at the downbeat, so it's better to follow the vocals
00:07:941 (4,5) - This feels rather undermapped, as there is a 1/4 violin(?) in the music
00:10:789 (3,4,5) - I'm no fan of such pattern. Either space it all evenly, or stack (4,5) under (3)'s tail
00:12:878 (5,6,1) - ^^
00:19:523 (2,3,4) - Moving this more to the right would feel much better imo. Try stackign with 00:18:194 (2) -
00:21:042 (2,3) - This stack doesn't really work. Why not space them? Staking (3) with ^^ would be better imo
00:37:941 (2,3,4) - This feels quite awkward, but I can't really tell why. Maybe the hitsound at (2)'s tail?
00:42:498 (2,2) - Nc to make the SV change better noticable
00:48:764 (1,2,3) - Refer to above
00:49:523 (1,2,3) - ^^
01:12:498 (1,2) - Feels rather awkward. Please try 1/2 slider+circle instead of current pattern

Seems alright imo
Good Luck!
Mikii
fre mod

[Jet Coaster]
  1. 00:08:700 (1,2) - I feel ctrl+g makes the hitcircle much more impactful
  2. 00:12:878 (5) - Maybe increasing the slider to 3/4 and replace the 6 hitcircle. Triple sounds overmapped to me
  3. 00:20:093 (6) - New Combo?
  4. 00:21:992 (6,1) - Ctrl+g? Gives the white tick more impact. If you do so, it might also affect 00:22:751 (3,4) - so you might want to ctrl+g that too
  5. 00:37:941 (2,3) - Bring the slider closer in so it doesn't create a follow point/flow line. Its fine in the kiai but maybe not during verses as to create a difference in 3/4.
  6. 00:45:536 (2) - ^
  7. Honestly other than the big jumps in the kiai, the kiai part is fine and I'm only nitpicking at some points. But I'm not sure whether you want to nerf the jumps 00:50:283 (1) - since that was the focal point that made le reddit angry.

Good luck!
VINXIS

Irreversible wrote:

Apart from this unnecessary discussion about the name of the highest difficulty, I am really surprised that the community actually starts caring about PP-Maps. Happened a bit late, but better late than never.
theyv cared sinc lik monstratas second map and daidai genom lo

anyway i don't think ppl can just say just by playing and looking at scores on a map that it's a pp map lik i can even fc the "remap" and its supposd 2 be "anti-pp" now. id like to think that i can confirm that this is just how taeyangs mapping style is and u cant just blame him for mapping easily playable mapz plz ;/
Euny
  • Jet Coaster
  1. 아잉네스님이랑 상의하셔야될 일이겠지만 난이도많아 굳이 od올리는거 아니라면 두분 다 소수점 없애는거 추천드릴게요. bpm에 비해 좀 높다고 느껴지네요
  2. 00:01:865 (2,1) - 둘 꼬리에 음도 있는데 굳이 5%할필요가 있을까요? 보컬강조하고파서 그러셨다면 10~20 도 충분할거같아요 제 생각엔.
  3. 00:29:587 (5,6,1) - 여기 별다르게 큰강세파트 아닌데 굳이 오버랩맞추느라 이렇게 벌려놓는거보다는 샘플로 보여드리는쪽이 더 플레이시 편한거같아요. 물론 비슷한 부분들이 몇개 00:32:624 (4,5,1) - /00:35:662 (5,6,1) - 보이는데 키아이전 큰 점프랑 강세큰 음악이있는 부분인 00:48:764 (1,2,3,1,2,3) - 이런덴 오히려 가까운데 조용한 파트인 이부분들이 벌어져 있어서 묘하게 어색함이 들어요. 물론~ 킵하시고 싶으심 그렇게 하세요.
  4. 00:42:118 (1,2,1,2) - 패턴때문에 뉴콤 안넣기엔 좀 차이가 크지 않나싶어요. 뉴콤 넣어 구분 해 주시던지 차라리 1.40 대신에 1.20정도만 써도 커서날림 없고 뉴콤도 필요없을거같은데 태양님 생각은 어떠세요.
  5. 01:16:485 (6,1) - 블랑켓 많이 어긋난거 같아 적어봐용!
Topic Starter
Taeyang

Baraatje123 wrote:

As requested

00:01:865 (2) - You use a NC for 00:02:245 (1) - so why not this one as well?
because 00:02:245 (1) - SV point is here 00:01:675 (1) - here is a circle so there is not reason
00:05:473 (4,1) - Why not make this a 1/1 slider starting at 00:05:473? There is no proper sound at the downbeat, so it's better to follow the vocals
for catch 00:05:662 (1) - 00:06:042 (2) - here background piano sound
00:07:941 (4,5) - This feels rather undermapped, as there is a 1/4 violin(?) in the music
there two slide already downward slide and backgound more fit that
00:10:789 (3,4,5) - I'm no fan of such pattern. Either space it all evenly, or stack (4,5) under (3)'s tail
00:12:878 (5,6,1) - ^^
that's for snap ,two stack circle make better move movement
00:19:523 (2,3,4) - Moving this more to the right would feel much better imo. Try stackign with 00:18:194 (2) -
cool~! ok fixed
00:21:042 (2,3) - This stack doesn't really work. Why not space them? Staking (3) with ^^ would be better imo
ok fixed i unstacked
00:37:941 (2,3,4) - This feels quite awkward, but I can't really tell why. Maybe the hitsound at (2)'s tail?
ok i made nearly
00:42:498 (2,2) - Nc to make the SV change better noticable
ok~!
00:48:764 (1,2,3) - Refer to above
00:49:523 (1,2,3) - ^^
i made nearly
01:12:498 (1,2) - Feels rather awkward. Please try 1/2 slider+circle instead of current pattern
that's vocal rhythm fit and for 01:00:346 (1,2) - consistency
Seems alright imo
Good Luck!
Thanks mod~!
Ovoui
[Jet Coaster]

Diff name is okay for me, i mean it's understandable that this diff is the harder of the mapset + Jet Coaster is a cool name

00:02:624 (1,2) - change those circle to a 1/2 slider. The "AIE" is an held sound
00:03:004 (3) - here you should map two circle instead of a slider to map the vocal because you can clearly hear two different syllabe "TA-I"
If you fix that don't forget to fix here too 00:03:764 (1,2,3) - to be consistent
00:03:764 (1,2,3) - lack of consistency here, those slider are mapped on the same sound but they have a different lenght
00:07:941 -to 00:08:700 - you should add a stream here because it's an extra
00:20:851 (1,2) - i suggest you to change these circle to a 1/2 slider because 00:20:852 - it's a very strong sound compared to 00:21:042 (2) -


The rest is ok i think, maybe some spacing are to large (like this one 00:55:979 (1,2) - )
The diff is fun so, i hope will rank it quickly!

gl~
Topic Starter
Taeyang

Mikii wrote:

fre mod

[Jet Coaster]
  1. 00:08:700 (1,2) - I feel ctrl+g makes the hitcircle much more impactful
    that's werid me ;w;
  2. 00:12:878 (5) - Maybe increasing the slider to 3/4 and replace the 6 hitcircle. Triple sounds overmapped to me
    no here 00:12:878 (5,6,1) - triple more fit, because here00:13:068 - have a sound
  3. 00:20:093 (6) - New Combo?
    i dont want NC but i changed pattern
  4. 00:21:992 (6,1) - Ctrl+g? Gives the white tick more impact. If you do so, it might also affect 00:22:751 (3,4) - so you might want to ctrl+g that too
    00:22:181 (1,4) - i think imfact sound here
  5. 00:37:941 (2,3) - Bring the slider closer in so it doesn't create a follow point/flow line. Its fine in the kiai but maybe not during verses as to create a difference in 3/4.
    ok i made nearly
  6. 00:45:536 (2) - ^
    ^
  7. Honestly other than the big jumps in the kiai, the kiai part is fine and I'm only nitpicking at some points. But I'm not sure whether you want to nerf the jumps 00:50:283 (1) - since that was the focal point that made le reddit angry.
    i think...reddit angry point is here01:01:865 (1,2,3,4,5,1,2,3,4,1,2,3,4) - so i remapped
    there is fine, for tension so i mapped like that
    continuity circles make good tension

Good luck!
Thanks mod ~!
Abelia
[Is the order a rabbit?]


00:20:662 (10,11,1) - 00:20:284 (7,8,9) - 스페이싱 똑같게 하는 게 좋을 것 같아요. 확실하게 차이나면 상관 없을 것 같지만 지금은 애매해보여요. 일단 저는 칠 때 다른 줄 몰랐어요. 유독 잘 틀렸고...
00:27:118 (2) - 00:26:928 (1) -이랑 스택 안 시키는 게 좋을 것 같아요. 먼저 나온 00:25:219 (6,1) - 이런 애들은 상관 없는데 저 부분은 어색하더라구요.
00:29:587 (5,6,1) - 스페이싱 약간 줄여도 괜찮지 않을까요? (이런 패턴 전부)
01:11:359 (4,5,6,7,1) - 01:10:599 (1) - 꼬리랑 스택시키지 말아주세요. 더타 칠 때 저 부분만 AR 엄청 빠르게 느껴졌어요.
Shirona
[Jet Coaster]
00:10:599 (2) - http://puu.sh/mUsLW/f0960f2bfe.jpg
2.0보단 좀 좁은게 좋을듯
00:10:030 (1) - 피니시 힛사는 안넣어도 될거같은데요?
00:13:162 (6,1) - http://puu.sh/mUsQw/ef6a2a1e27.jpg
직선으로 뻗게 해놓은게 나아보임
00:38:511 (4,5,6,7,8,9,1) - http://puu.sh/mUteB/ec06be8ff2.jpg 스타일차이인데 둥글게 하는게 나을듯
00:49:238 (2,3) - http://puu.sh/mUtj3/b29720edf4.jpg
아까랑 마찬가지
00:49:998 (2,3) - http://puu.sh/mUtpN/e941a5b3ec.jpg
여기동
나머진 다 괜찮은듯 ㅇㅅㅇ
너무 주관적으로 모딩한거 같아서 죄송;
deathmarc4

Taeyang wrote:

OD 8.5 ->8.3
AR 8.7 ->8,9
literally no change
od7 and ar8.5
Topic Starter
Taeyang

Euny wrote:

  • Jet Coaster
  1. 아잉네스님이랑 상의하셔야될 일이겠지만 난이도많아 굳이 od올리는거 아니라면 두분 다 소수점 없애는거 추천드릴게요. bpm에 비해 좀 높다고 느껴지네요
  2. 00:01:865 (2,1) - 둘 꼬리에 음도 있는데 굳이 5%할필요가 있을까요? 보컬강조하고파서 그러셨다면 10~20 도 충분할거같아요 제 생각엔.
    굳 고쳤습니다.!
  3. 00:29:587 (5,6,1) - 여기 별다르게 큰강세파트 아닌데 굳이 오버랩맞추느라 이렇게 벌려놓는거보다는 샘플로 보여드리는쪽이 더 플레이시 편한거같아요. 물론 비슷한 부분들이 몇개 00:32:624 (4,5,1) - /00:35:662 (5,6,1) - 보이는데 키아이전 큰 점프랑 강세큰 음악이있는 부분인 00:48:764 (1,2,3,1,2,3) - 이런덴 오히려 가까운데 조용한 파트인 이부분들이 벌어져 있어서 묘하게 어색함이 들어요. 물론~ 킵하시고 싶으심 그렇게 하세요.
    다음 연속서클을 위해 긴장감이 어느정도 필요하다고 생각하기에 저렇게 매핑했습니다.
  4. 00:42:118 (1,2,1,2) - 패턴때문에 뉴콤 안넣기엔 좀 차이가 크지 않나싶어요. 뉴콤 넣어 구분 해 주시던지 차라리 1.40 대신에 1.20정도만 써도 커서날림 없고 뉴콤도 필요없을거같은데 태양님 생각은 어떠세요.'
    뉴콤 했습니다.!
  5. 01:16:485 (6,1) - 블랑켓 많이 어긋난거 같아 적어봐용!
    나지 수정했습니다~!

nookls multiacc wrote:

Taeyang wrote:

OD 8.5 ->8.3
AR 8.7 ->8,9
literally no change
od7 and ar8.5
No od changed 8
but i dont want low AR

Ovoui wrote:

[Jet Coaster]

Diff name is okay for me, i mean it's understandable that this diff is the harder of the mapset + Jet Coaster is a cool name

00:02:624 (1,2) - change those circle to a 1/2 slider. The "AIE" is an held sound
00:03:004 (3) - here you should map two circle instead of a slider to map the vocal because you can clearly hear two different syllabe "TA-I"
If you fix that don't forget to fix here too 00:03:764 (1,2,3) - to be consistent
00:03:764 (1,2,3) - lack of consistency here, those slider are mapped on the same sound but they have a different lenght
no because00:02:624 (1,2,3,4) - here have 3slides and broken consistency
00:07:941 -to 00:08:700 - you should add a stream here because it's an extra
xd there is no sound
00:20:851 (1,2) - i suggest you to change these circle to a 1/2 slider because 00:20:852 - it's a very strong sound compared to 00:21:042 (2) -
ok i'll try it

The rest is ok i think, maybe some spacing are to large (like this one 00:55:979 (1,2) - )
that's fine imo
The diff is fun so, i hope will rank it quickly!

gl~
Thanks mod~!

Moly wrote:

[Is the order a rabbit? Jet Coaster]


00:20:662 (10,11,1) - 00:20:284 (7,8,9) - 스페이싱 똑같게 하는 게 좋을 것 같아요. 확실하게 차이나면 상관 없을 것 같지만 지금은 애매해보여요. 일단 저는 칠 때 다른 줄 몰랐어요. 유독 잘 틀렸고...
1.1 정도 더 늘려봤습니다.
00:27:118 (2) - 00:26:928 (1) -이랑 스택 안 시키는 게 좋을 것 같아요. 먼저 나온 00:25:219 (6,1) - 이런 애들은 상관 없는데 저 부분은 어색하더라구요.
보컬이랑 가장 잘맞는게 이것밖에 없다고 생각합니다.
00:29:587 (5,6,1) - 스페이싱 약간 줄여도 괜찮지 않을까요? (이런 패턴 전부)
뒷부분이랑 차이를 두고싶어서 패턴의 차이를 두었습니다.
01:11:359 (4,5,6,7,1) - 01:10:599 (1) - 꼬리랑 스택시키지 말아주세요. 더타 칠 때 저 부분만 AR 엄청 빠르게 느껴졌어요.
아마 ar이 조금 느려서 스택에 가려져서 그렇다고 생각합니다. AR9로 맞췄습니다.
모딩 감사합니다~!

Flamie Spidlow wrote:

[Jet Coaster]
00:10:599 (2) - http://puu.sh/mUsLW/f0960f2bfe.jpg
2.0보단 좀 좁은게 좋을듯
상위 맵에선 DS 보단 노트간의 간격을 보는게 더 맞다고 생각하여 직각흐름으로 놔두겠습니다.
00:10:030 (1) - 피니시 힛사는 안넣어도 될거같은데요?
비슷한부분 전부 안넣었... 그리고 심벌소리가 딱히 없기떄문에 넣지않았습니다.
00:13:162 (6,1) - http://puu.sh/mUsQw/ef6a2a1e27.jpg
직선으로 뻗게 해놓은게 나아보임
00:10:789 (3,4,5) - 여기와의 일관성을 위해 놔두겠습니다.
00:38:511 (4,5,6,7,8,9,1) - http://puu.sh/mUteB/ec06be8ff2.jpg 스타일차이인데 둥글게 하는게 나을듯
00:39:650 (3) - 여기와의 평행패턴 00:38:321 (3) - 여기와의 스냅을 위해 놔두겠습니다.
00:49:238 (2,3) - http://puu.sh/mUtj3/b29720edf4.jpg
아까랑 마찬가지
00:49:998 (2,3) - http://puu.sh/mUtpN/e941a5b3ec.jpg
좀더 가깝게 고쳣습니다.
여기동
나머진 다 괜찮은듯 ㅇㅅㅇ

너무 주관적으로 모딩한거 같아서 죄송;
모딩 감사합니다~!
Shiranai
Hello~
Sugestion,

Jet Coaster
  1. 00:06:612 (4) - Personal preference, imo ctrl+g that can improve the flow a bit and the jump on 00:06:612 (4,1) - a little much better. Maybe you can try this https://osu.ppy.sh/ss/4461631
  2. 00:20:662 (10,11,1) - Keep the spacing same as 00:20:284 (7,8,9) - for consistency? I don't see any reason on put more spacing on 00:20:662 (10,11,1) -
  3. 00:38:700 (6,7,8,9,1) - Imo the flow will more aturally if that stream part a bit more curve https://osu.ppy.sh/ss/4461783 , rather than just a straight stream again it's kinda monotone
  4. 01:13:257 (4) - Very minor, the end node better on x:232 y:232 https://osu.ppy.sh/ss/4461729 to improve the blanket with 01:13:827 (1) -
They are good from my point
Yuii-
Taeyang: Keep the thread clean, please! Reply once, no 5 times. Call someone to merge the posts.
Topic Starter
Taeyang

Mako Sakata wrote:

Hello~
Sugestion,

Jet Coaster
  1. 00:06:612 (4) - Personal preference, imo ctrl+g that can improve the flow a bit and the jump on 00:06:612 (4,1) - a little much better. Maybe you can try this https://osu.ppy.sh/ss/4461631
    that's a my mapping style like here 00:07:941 (4,5) -
  2. 00:20:662 (10,11,1) - Keep the spacing same as 00:20:284 (7,8,9) - for consistency? I don't see any reason on put more spacing on 00:20:662 (10,11,1) -
    00:20:662 (10,11,1) - background sound improved here so i dont want consistency DS,but DS changed looking nice
  3. 00:38:700 (6,7,8,9,1) - Imo the flow will more aturally if that stream part a bit more curve https://osu.ppy.sh/ss/4461783 , rather than just a straight stream again it's kinda monotone
    i think that flow not fun,flow too honesty
  4. 01:13:257 (4) - Very minor, the end node better on x:232 y:232 https://osu.ppy.sh/ss/4461729 to improve the blanket with 01:13:827 (1) -
01:13:068 (3,4) - here DS too much and i dont want this blanket ,because for flow,but something changed
They are good from my point
Thanks mod~!

Yuii- wrote:

Taeyang: Keep the thread clean, please! Reply once, no 5 times. Call someone to merge the posts.
sry xd Done
Topic Starter
Taeyang
meme


으아아아 ㅋㅋㅋㅋㅋㅋㅋㅋ 죽껐당
눖값잆깂낪봆잢 ㅋㅋ

https://www.reddit.com/r/osugame/commen ... per_cool1/

LOLOLOL

hey peoples dont hate me plz xd
i just want enjoy mapping
Shiro

Taeyang wrote:

Stop send me remake and revive req plz
i did it

and diff name changed
OD 8.5 ->8.3
AR 8.7 ->8,9
nuuu you changed AR the wrong way =(

EDIT: I can go over rhythms with you if you want (I don't know if you read my disqus comment), just poke me in-game or send me a forum PM!
Topic Starter
Taeyang

Shiro wrote:

Taeyang wrote:

Stop send me remake and revive req plz
i did it

and diff name changed
OD 8.5 ->8.3
AR 8.7 ->8,9
nuuu you changed AR the wrong way =(
o3o
OD 8.3->8
AR 8.9 ->9
xxdeathx
What's your beef with the highest difficulty name? I see nothing wrong with it as long as it's directly related to the song or its anime, which it is.
Yauxo

xxdeathx wrote:

What's your beef with the highest difficulty name? I see nothing wrong with it as long as it's directly related to the song or its anime, which it is.
It's been changed already and there's no need to cause more drama
guineaQ
일이 생각보다 너무 커져서 유감이지만 이 일을 계기로 매퍼로서 좀 더 성장하셨으면 좋겠네요

모딩해드리고 싶지만 학업이 뭐 같아서 힘들듯..
[-CeMAqpOP-]kee
http://puu.sh/mUKaO/f5faa016c1.osz

beatmap package with old difficulty name
E m i

Taeyang wrote:

Shiro wrote:

nuuu you changed AR the wrong way =(
o3o
OD 8.3->8
AR 8.9 ->9
sad day :cry:
Enon
와우
VINXIS

Shiro wrote:

nuuu you changed AR the wrong way =(
-Visceral-

VINXIS wrote:

Shiro wrote:

nuuu you changed AR the wrong way =(
Topic Starter
Taeyang
I tried it
small circle high AR play better
Do not change anymore
Topic Starter
Taeyang

guineaQ wrote:

일이 생각보다 너무 커져서 유감이지만 이 일을 계기로 매퍼로서 좀 더 성장하셨으면 좋겠네요

모딩해드리고 싶지만 학업이 뭐 같아서 힘들듯..
성장은 개뿔 매핑계의 엿같은 현실만 알아가는거 같음 ㅇㅇ

클레임 걸꺼면 곱게 디퀼란에 가서 디퀼 요청이나 하지 무슨 커뮤니티를 끌고와서 사람하나를 못살게 구냐 씁불얼탱
상황 이렇게 만든 그 새낀 내가 무슨수를 써서라도 조진다.
VINXIS
O3O
chainpullz
"Is the order a rabbit?" Is literally the English translation of the name of the anime this is related to for those who didn't know. Not just some random tangently related gibberish.

Just spreading awareness...
Shiirn

VINXIS wrote:

Shiro wrote:

nuuu you changed AR the wrong way =(

You may embed only 2 quotes within each other.

(the anti-meme rules)
xxdeathx

Yauxo wrote:

xxdeathx wrote:

What's your beef with the highest difficulty name? I see nothing wrong with it as long as it's directly related to the song or its anime, which it is.
It's been changed already and there's no need to cause more drama
The only drama regarding difficulty name came from you. The difficulty was removed though, not changed.
Satellite
As Taeyang recheck request.

I check all diff and DQ posts mod. Looks fine to me. so Rebubbled ~
Milan-
e
Garven
Why does Jet Coaster use so little of the playfield? This has led to a really cramped feeling while playing, and it really feels like you're missing out on a lot of potential for improvement here.

Okoratu
it doesn't feel cramped to me, i like your argument though, it's very interesting
Topic Starter
Taeyang
Why can't this map be accepted as its own unique style?
It's not like I made the map hard, I simply placed notes with good flow
Is this really that big of a deal?
I fixed AR, OD, NC, Flow, and other DQ reasons as you all wanted me to.

Out of respect for the players, I made the map to fit according to them - despite having to tear apart my own style
But where is the respect for the mapper and map?

I'll cut my words here... I apologize for having everyone frown upon my map
I'll strive to be a much more improved mapper.

p.s. Please stop the memes and the sarcastic remarks... they scar me a lot ;w;
shionelove
Jet coaster map,really expressing the song
VINXIS
playing-wise it didnt feel lik it used minimal space on the grid

it may look lik that in editor but idk it looks fine wen u play it :0
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