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Vektor - Tetrastructural Minds

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Strategas
yo from my queue

00:43:624 (1) - strange nc, the sv change here doesn't make a difference
00:52:474 (6) - move this more to the left, now the jump from it to the next note feels weird
01:23:074 (6,1) - huge ass jump into a slow moving slider felt weird I thought it was 1/4 slider for sure
01:20:674 (6,1) - ^
01:26:824 (3) - ctrl g?
02:25:849 - strange break here
03:07:511 (1) - not sure if nc is needed
03:36:171 (1) - could start this patern with a slider to know what rhythm it is, otherwise it's hard to know what speed to click
03:44:353 (1) - similar situation but it's expected this time
03:57:535 (13,14,15,16) - this lacks emphasis
03:58:898 (1) - again it's impossible to guess whether it's 1/3 or 1/4
04:34:989 (6,1,2) - really weird looking overlap
04:54:451 (8,9) - I think this stop is not needed
05:06:151 (1) - same story

This map is very well done, good luck with rank!
Topic Starter
Makeli

Strategas wrote:

yo from my queue

00:43:624 (1) - strange nc, the sv change here doesn't make a difference - ok
00:52:474 (6) - move this more to the left, now the jump from it to the next note feels weird - put it a bit more left
01:23:074 (6,1) - huge ass jump into a slow moving slider felt weird I thought it was 1/4 slider for sure
01:20:674 (6,1) - ^ - i think this is seen quite many times in other maps and stuff but i'll change this if someone else tells me to
01:26:824 (3) - ctrl g? - k
02:25:849 - strange break here - not imo lol will add a note here if someone tells me to
03:07:511 (1) - not sure if nc is needed - unNC'd
03:36:171 (1) - could start this patern with a slider to know what rhythm it is, otherwise it's hard to know what speed to click - looks like i have to add the combo colors for 1/3 again
03:44:353 (1) - similar situation but it's expected this time - combo colors will make my ass hurt
03:57:535 (13,14,15,16) - this lacks emphasis - whistles
03:58:898 (1) - again it's impossible to guess whether it's 1/3 or 1/4 - combou colours bwois and grills
04:34:989 (6,1,2) - really weird looking overlap - lol nice stacked
04:54:451 (8,9) - I think this stop is not needed - triple
05:06:151 (1) - same story - oppai stories

This map is very well done, good luck with rank! - Thanks m8!!
Thanks for the mod!! :)
riktoi


modi täältä jonosta taas


[Dissonant Existence]


03:16:670 (1,2,3,4,5,6,7) - pelatessa huomasin nyt että tää kohta on vähän hankala lukea, jos kutosta liikuttaisi hiukan että näkee sen alun siitä niin vois olla aika bueno

01:17:074 (4,5,6) - en tiedä miksi mutta näistä tulee aina satasia :( (tärkeä posti)

01:41:674 (3,4,5,6,7,8,9) - spacing vois olla sama kun tossa seuraavassa streamissäkin (koska taputukset)

en tiedä miksi aina käy näin mutta en mä vaan löydä mitään kunnon konflikteja että vois tehä niistä isoa listaa. Mappi pelaa hyvin ja kicksliderit on parhaita
Topic Starter
Makeli

riktoi wrote:



modi täältä jonosta taas


[Dissonant Existence]


03:16:670 (1,2,3,4,5,6,7) - pelatessa huomasin nyt että tää kohta on vähän hankala lukea, jos kutosta liikuttaisi hiukan että näkee sen alun siitä niin vois olla aika bueno - nyt sen alku pilkistää mukavasti sieltä ei sitä varmaan vieläkää kunnolla näy

01:17:074 (4,5,6) - en tiedä miksi mutta näistä tulee aina satasia :( (tärkeä posti) - tärkeä olut

01:41:674 (3,4,5,6,7,8,9) - spacing vois olla sama kun tossa seuraavassa streamissäkin (koska taputukset) - spaced streams = jotain mitä en pysty pelaamaan

en tiedä miksi aina käy näin mutta en mä vaan löydä mitään kunnon konflikteja että vois tehä niistä isoa listaa. Mappi pelaa hyvin ja kicksliderit on parhaita - parempi mulle ettei löydy paljoa. Olutta kuitenkin löytyy.
Tack så mycket for det modderino
xDarxen
Hullo, from my queue

[Dissonant Existence]
  1. 02:25:849 - The gap looks kinda strange. I think adding a note would be better, like you did with 02:21:049
  2. 03:29:218 (3) - ctrl g and 03:29:362 (4) too~ People will be more prepared for the deathstream
  3. 03:35:641 (7) - There is something wrong with this. Is it me, or is this not snapped?
  4. 03:41:928 (7,10) - ^
Well, that's all I could find. The map is really enjoyable (probably gonna get RSI after playing it) :D Good luck with getting it ranked!
Topic Starter
Makeli

xDarxen wrote:

Hullo, from my queue

[Dissonant Existence]
  1. 02:25:849 - The gap looks kinda strange. I think adding a note would be better, like you did with 02:21:049 - kicksliders are fun
  2. 03:29:218 (3) - ctrl g and 03:29:362 (4) too~ People will be more prepared for the deathstream - k
  3. 03:35:641 (7) - There is something wrong with this. Is it me, or is this not snapped? I THINK I FIXED IT THIS HAS BUGGED ME FOR SO LONG HOLY SHIT
  4. 03:41:928 (7,10) - ^ - thanks dude
Well, that's all I could find. The map is really enjoyable (probably gonna get RSI after playing it) :D Good luck with getting it ranked! - Thank you very much
Thanks for the mod!! :)
FCL
Hell, I finally made it to this map
I've never been a lover of Trash metal, but when I heard this song I really started to love it.
The rare case when I do mod to my favorite song, I really want to do better this map

  • [diff]
  1. 00:03:124 (5) - the soft hitsounds should be start here, no?
  2. btw, you can use it here
  3. 00:47:974 (8) - rotate a bit (5 degrees). So looks better, lol
  4. 00:58:324 (1,1,1,1,1,1) - but you said, that red combo colour is 1/3
  5. 01:06:724 (1,2) - your choice, but i be stacked their
  6. 01:07:924 (1,2) - ^
  7. 01:11:974 (4) - don't like this form of sliderwawes. Maybe like this http://puu.sh/lapfu/c5dcee8873.jpg
  8. 01:24:424 (7,8,9,10,11,12,13,14) - what the fuck, where a stream part?
  9. 01:50:674 (4,5,6) - unranked (touch HP bar)
  10. 02:11:824 (2,3,4,5,6,7,8,9,10,11,12,13,14) - rly need a streams here, lol
  11. 02:38:824 (1,2,3) - not need to use other spacing here
  12. 02:59:699 (1,2,3,4,5) - i think that you should make more spacing at this part http://puu.sh/laqfe/e3ab677cbc.jpg. Seriusly!
  13. 03:04:699 (1,2,3,4,5) - ^same
  14. 03:12:824 (1,2,3,4,1,2,3,4) - looks a little dirtily
  15. 03:19:554 (7,10,11,12) - stack?
  16. 03:26:910 (1,2,3,4,5,6) - but here spaced stream is not necessary
  17. 03:51:625 (2) - looks weird, lol
  18. 04:05:625 (1,2,3) - why 1/4 silder, It's not necessary, imo
  19. 04:10:958 (1,2,3) - ^
  20. 04:42:958 (1) - here started my favorite part. And i have a great suggestion. Probably i made it slovenly, but i think you the essence caught
    288,152,282958,6,0,P|340:148|396:152,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    224,232,283265,2,0,P|172:236|116:232,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    308,232,283573,2,0,P|312:284|308:336,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    204,152,283881,2,0,P|200:100|204:48,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    320,168,284188,6,0,P|367:190|413:222,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    192,216,284488,2,0,P|145:194|99:162,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    320,248,284788,2,0,P|297:295|268:339,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    192,136,285088,2,0,P|215:89|244:45,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    340,204,285388,22,0,P|370:247|394:297,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    172,180,285676,2,0,P|142:137|118:87,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    260,264,285964,2,0,P|217:293|170:317,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    252,120,286253,2,0,P|295:91|342:67,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    332,236,286541,6,0,P|336:287|331:344,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    180,148,286820,2,0,P|176:97|181:40,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    232,272,287099,2,0,P|179:276|127:272,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    280,112,287378,2,0,P|333:108|385:112,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    321,278,287657,6,0,P|299:325|267:371,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    200,87,287923,2,0,P|223:40|254:-5,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    178,278,288190,2,0,P|131:255|87:226,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    367,151,288457,2,0,P|414:174|457:203,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    280,312,288723,6,0,P|238:342|187:366,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    232,72,288983,2,0,P|274:42|325:18,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    112,244,289244,2,0,P|82:200|59:153,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    408,172,289505,2,0,P|438:216|461:263,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    212,344,289766,22,0,P|161:348|105:344,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    332,32,290021,2,0,P|385:28|439:32,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    80,160,290276,2,0,P|76:108|79:55,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    456,252,290531,2,0,P|460:304|456:356,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    96,348,290787,6,4,P|49:326|3:294,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    416,52,291027,2,0,P|463:75|508:106,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    88,92,291267,2,0,P|111:45|140:1,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    472,288,291507,2,0,P|449:335|420:378,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
  21. 04:51:747 (1,2) - Biiiiiiiiiiig jump here is better http://puu.sh/larKk/2d17b8ceba.jpg
  22. 05:14:551 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i was make a little more spacing, finish is very epic
I really got pleasure during mod it. Good luck!
Topic Starter
Makeli

FCL wrote:

Hell, I finally made it to this map
I've never been a lover of Trash metal, but when I heard this song I really started to love it.
The rare case when I do mod to my favorite song, I really want to do better this map

  • [diff]
  1. 00:03:124 (5) - the soft hitsounds should be start here, no? - no there's still drums
  2. btw, you can use it here - green lines look cool
  3. 00:47:974 (8) - rotate a bit (5 degrees). So looks better, lol - lol it looks better kappa
  4. 00:58:324 (1,1,1,1,1,1) - but you said, that red combo colour is 1/3 - like if this turns out to be a problem then i will change it
  5. 01:06:724 (1,2) - your choice, but i be stacked their
  6. 01:07:924 (1,2) - ^ - i actually tried stacking these but i just didn't like it
  7. 01:11:974 (4) - don't like this form of sliderwawes. Maybe like this http://puu.sh/lapfu/c5dcee8873.jpg - thanks m8
  8. 01:24:424 (7,8,9,10,11,12,13,14) - what the fuck, where a stream part? - guitar m8
  9. 01:50:674 (4,5,6) - unranked (touch HP bar) - ok it shouldn't anymore
  10. 02:11:824 (2,3,4,5,6,7,8,9,10,11,12,13,14) - rly need a streams here, lol - guitar m8
  11. 02:38:824 (1,2,3) - not need to use other spacing here - ok
  12. 02:59:699 (1,2,3,4,5) - i think that you should make more spacing at this part http://puu.sh/laqfe/e3ab677cbc.jpg. Seriusly! - umm... i really want to keep this playable as possible so i will let this be for now but if someone else seriously wants these more spaced too i'll do it
  13. 03:04:699 (1,2,3,4,5) - ^same - ^
  14. 03:12:824 (1,2,3,4,1,2,3,4) - looks a little dirtily - i think it looks fine will change again if someone else points out
  15. 03:19:554 (7,10,11,12) - stack? - thanks for the pickup
  16. 03:26:910 (1,2,3,4,5,6) - but here spaced stream is not necessary - imo it represents the guitar better when the spacing changes
  17. 03:51:625 (2) - looks weird, lol - i know trying to figure something out
  18. 04:05:625 (1,2,3) - why 1/4 silder, It's not necessary, imo - i felt that i wanted to emphasize the guitar this way
  19. 04:10:958 (1,2,3) - ^ - ^ but will change these again if someone else tells me to
  20. 04:42:958 (1) - here started my favorite part. And i have a great suggestion. Probably i made it slovenly, but i think you the essence caught - yes this is nice
    288,152,282958,6,0,P|340:148|396:152,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    224,232,283265,2,0,P|172:236|116:232,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    308,232,283573,2,0,P|312:284|308:336,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    204,152,283881,2,0,P|200:100|204:48,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    320,168,284188,6,0,P|367:190|413:222,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    192,216,284488,2,0,P|145:194|99:162,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    320,248,284788,2,0,P|297:295|268:339,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    192,136,285088,2,0,P|215:89|244:45,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    340,204,285388,22,0,P|370:247|394:297,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    172,180,285676,2,0,P|142:137|118:87,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    260,264,285964,2,0,P|217:293|170:317,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    252,120,286253,2,0,P|295:91|342:67,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    332,236,286541,6,0,P|336:287|331:344,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    180,148,286820,2,0,P|176:97|181:40,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    232,272,287099,2,0,P|179:276|127:272,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    280,112,287378,2,0,P|333:108|385:112,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    321,278,287657,6,0,P|299:325|267:371,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    200,87,287923,2,0,P|223:40|254:-5,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    178,278,288190,2,0,P|131:255|87:226,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    367,151,288457,2,0,P|414:174|457:203,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    280,312,288723,6,0,P|238:342|187:366,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    232,72,288983,2,0,P|274:42|325:18,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    112,244,289244,2,0,P|82:200|59:153,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    408,172,289505,2,0,P|438:216|461:263,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    212,344,289766,22,0,P|161:348|105:344,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    332,32,290021,2,0,P|385:28|439:32,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    80,160,290276,2,0,P|76:108|79:55,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    456,252,290531,2,0,P|460:304|456:356,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    96,348,290787,6,4,P|49:326|3:294,1,104.999996795654,12|0,0:0|0:0,0:0:0:0:
    416,52,291027,2,0,P|463:75|508:106,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    88,92,291267,2,0,P|111:45|140:1,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
    472,288,291507,2,0,P|449:335|420:378,1,104.999996795654,8|0,0:0|0:0,0:0:0:0:
  21. 04:51:747 (1,2) - Biiiiiiiiiiig jump here is better http://puu.sh/larKk/2d17b8ceba.jpg - ok but i didn't want to make it too big it still is 250BPM
  22. 05:14:551 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - i was make a little more spacing, finish is very epic - imo the spacing is fine will change again if need be
I really got pleasure during mod it. Good luck! - Nice thanks!!
Thanks for the mod FCL!! :)
Truly Khorosho. That's a video I was watching while answering your mod lol and holy shit thanks for the 8 stars oh baby
DahplA
I like how RSI is a tag.

Dissonant Existence
  1. 00:03:124 (5) - Shouldn't this be NC'd to keep consistency with 00:06:124 (1) -
  2. 00:06:124 (1) - I think this should have a jump as well, since it's a strong drum beat. It also makes sense, because other white ticks like 00:05:824 (1) - have jumps. This happens quite a bit, so if you want to fix it them check over all these parts.
  3. 00:39:124 (3) - NC here, since it's a drum roll?
  4. 02:33:724 (9) - Maybe place a 1/4 here instead to indicate the clap.
  5. 03:36:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I feel like these parts are too spammy. Maybe it's because it's all in one combo, or since there is no sliders. Anyways, I think you should change this part to make it look better or something like that.
  6. 03:40:262 (2,3) - These are placed too far at the top of the screen. Also, 3 is way too hard to read, since you can't even see the sliderbody or the sliderend.
  7. 04:27:411 (1,2,3,4,5,6,7) - I think the flow of this should face the other way. http://puu.sh/lcDHL/1c8a28441c.PNG
  8. 04:51:747 (1,2) - Shouldn't these be like the finale of jumps. Make them bigger :3

Damn, this is actually a really well-done map. GL with this map. Sorry if this was short.
Topic Starter
Makeli

DahplA wrote:

I like how RSI is a tag.

Dissonant Existence
  1. 00:03:124 (5) - Shouldn't this be NC'd to keep consistency with 00:06:124 (1) - yes oh god i have to edit colors now
  2. 00:06:124 (1) - I think this should have a jump as well, since it's a strong drum beat. It also makes sense, because other white ticks like 00:05:824 (1) - have jumps. This happens quite a bit, so if you want to fix it them check over all these parts. - jumpy jumps
  3. 00:39:124 (3) - NC here, since it's a drum roll? - kk
  4. 02:33:724 (9) - Maybe place a 1/4 here instead to indicate the clap. - The 1/4 sliders are to emphasize the guitar and imo the guitar is more natural for me here at least
  5. 03:36:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I feel like these parts are too spammy. Maybe it's because it's all in one combo, or since there is no sliders. Anyways, I think you should change this part to make it look better or something like that. - I have already remapped this part a few times and I'm pretty satisfied with it so I'll get more opinions and stuff
  6. 03:40:262 (2,3) - These are placed too far at the top of the screen. Also, 3 is way too hard to read, since you can't even see the sliderbody or the sliderend. - remapping the combo noice
  7. 04:27:411 (1,2,3,4,5,6,7) - I think the flow of this should face the other way. http://puu.sh/lcDHL/1c8a28441c.PNG - I actually tried this when I remapped this but I was just meh with it. Imo it emphasizes the "change" in the guitar but still maps the drums. WTF am I even babbling about I'll consider changing this.
  8. 04:51:747 (1,2) - Shouldn't these be like the finale of jumps. Make them bigger :3 - ok

Damn, this is actually a really well-done map. GL with this map. Sorry if this was short. - Noice. Thanks!
Thanks for the mod!! :)
EphemeralFetish
NM From Queue.

Dude, fun map. Pretty solid as well.

00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing wrong with all these. But did you ever consider lowering the spacing to match the music?
00:16:174 (8,9) - I assume you're under mapping these parts for a bit of variety. But in case you didnt notice these are triples. Theres a lot of these all over the map. I dont actually have any problems with how you've mapped it, Id just like to point that out.
00:19:924 (5) - This really should be ending on the red tick instead.
00:49:774 (7,8) - If you were trying to have this stream circular these two are slightly out of place.
01:07:924 (1,2,3) - Theres a lot of these throughout the song. And while there is no issue with them. I feel the ones Ive highlighted should have more spacing to give more emphasis. Plus they're pretty easy anyways.
01:22:324 (1,2,3,4,5,6,1) - Pretty cool drum fill here. Ever consider mapping that instead?
01:37:324 (1,2,3,1,1,2,3) - Pretty sure Im only hearing triples here. Id personally map them as 2 triples or have the first 3 be a slider instead. Same for other sections the same as this.
02:05:824 (8) - There should be a note on this red tick, change the slider out for circles. Or at least end it on the red tick
03:07:199 (5,6,7,8,9) - Stream is needlessly ugly IMO.
03:09:699 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same as my first point.
03:17:102 (6) - This might just be me but I misread this on my SR. Was pretty hard to see.
03:25:612 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I think this might be better if you start the stream with large spacing and decrease it as you go.
But increase it again for 03:26:910 (1,2,3,4,5,6)
03:32:535 (1) - Up the SV a little, I almost missed this on SR.
03:36:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Okay so, I feel like this shouldnt be a stream, same for all the similar points later. But if you want to keep it a stream change the combo to group it into 6's.
03:44:353 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Same again.
03:48:898 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Pretty much same spacing as the 1/3 streams made this confusing on SR.
03:56:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Increase spacing at the end to match the music maybe?
04:08:958 (13) - I hear a note on this red tick.
04:14:291 (13) - Same here.
04:19:624 (13) - ^
04:32:958 (1) - Blanket looks off.
04:41:551 (8) - Same here.
04:42:958 (1) - Dont change this part ever. Its great. Dont listen to anyone tell you otherwise.
04:52:951 (1) - Any issues from here on out are just copies of previous points Ive already made. Im not gonna point out every single one.

All in all. Awesome map. Good luck with this.
Topic Starter
Makeli

The Fetish wrote:

NM From Queue.

Dude, fun map. Pretty solid as well. - Well I tried to make it liquid.

00:04:924 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Nothing wrong with all these. But did you ever consider lowering the spacing to match the music? - the guitar m8. The guitar changes from a fret to another and that's why the streamjumps look up that tab at songsterr or something
00:16:174 (8,9) - I assume you're under mapping these parts for a bit of variety. But in case you didnt notice these are triples. Theres a lot of these all over the map. I dont actually have any problems with how you've mapped it, Id just like to point that out. - that was actually not a triple but i know. if people want triples i will give them triples
00:19:924 (5) - This really should be ending on the red tick instead. - oh shit yea
00:49:774 (7,8) - If you were trying to have this stream circular these two are slightly out of place. - i don't see it but tried to change
01:07:924 (1,2,3) - Theres a lot of these throughout the song. And while there is no issue with them. I feel the ones Ive highlighted should have more spacing to give more emphasis. Plus they're pretty easy anyways. - ok
01:22:324 (1,2,3,4,5,6,1) - Pretty cool drum fill here. Ever consider mapping that instead? - imo guitar is more important but i'll map cool drum fills if people demand
01:37:324 (1,2,3,1,1,2,3) - Pretty sure Im only hearing triples here. Id personally map them as 2 triples or have the first 3 be a slider instead. Same for other sections the same as this. - there's definitely a sound on the blue tick or i'm just deaf
02:05:824 (8) - There should be a note on this red tick, change the slider out for circles. Or at least end it on the red tick - there's no sound on the red tick except the extending guitar sound (extending guitar sound... can one even say it that way lol)
03:07:199 (5,6,7,8,9) - Stream is needlessly ugly IMO. - i know
03:09:699 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Same as my first point. - hubbaboobaaloo
03:17:102 (6) - This might just be me but I misread this on my SR. Was pretty hard to see. - should be visible now
03:25:612 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I think this might be better if you start the stream with large spacing and decrease it as you go.
But increase it again for 03:26:910 (1,2,3,4,5,6) - this is true, now i just gotta come up with stuff to make it look cool
03:32:535 (1) - Up the SV a little, I almost missed this on SR. - a bit
03:36:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Okay so, I feel like this shouldnt be a stream, same for all the similar points later. But if you want to keep it a stream change the combo to group it into 6's. - i can feel it better as a stream... wtf am i babbling about but yea. I know anyone can just singletap through that but I don't want to map jumps in this kind of a slow part. It just doesn't feel right not mapping this as stream
03:44:353 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Same again. - ^
03:48:898 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Pretty much same spacing as the 1/3 streams made this confusing on SR. - Combo colors m8 combo colors
03:56:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Increase spacing at the end to match the music maybe? - done
04:08:958 (13) - I hear a note on this red tick.
04:14:291 (13) - Same here.
04:19:624 (13) - ^ - i might be deaf again but i just can't derp will confirm with someone maybe if i remember someone will point it out anyway
04:32:958 (1) - Blanket looks off. - that's because it's off
04:41:551 (8) - Same here. - well that one was like 0,111111199999mm off your blanket eye is more nazi than mine
04:42:958 (1) - Dont change this part ever. Its great. Dont listen to anyone tell you otherwise. - lol ok
04:52:951 (1) - Any issues from here on out are just copies of previous points Ive already made. Im not gonna point out every single one. - fixed the 1/3 jump thing slowdown shit

All in all. Awesome map. Good luck with this. Thanks!
Thanks for the mod!! :)
Zectro
Yo o/ Sorry for the late mod back, I was struggling with time and motivation haha, alright let's see :3

Suggestion
Highly reccommend changing
Visual/technical things that you missed

[Dissonant Existence]
  1. 00:02:524 (1,2,3,4,1,2) - These jumps feel almost identical to 00:03:424 (1,2,3,4,5,6,7,8,9,10) - even though they follow a whole different part of the song, I'd recommend changing their position/pattern so it's easier to see that they are following different instruments, since the nc changes don't really say that much
  2. 01:16:324 (1,2,3) - Here this spacing kinda works.. but at 01:17:524 (1,2,3) - the spacing is just too confusing
  3. 01:32:149 (9) - You forgot to nc this one. Since you DID nc 01:27:349 (1) -
  4. 01:49:924 (1,2,3) - 01:51:124 (1,2,3) - 01:59:524 (1,2,3) - 02:00:724 (1,2,3) - For these goes the same as mentioned earlier, I get that you obviously have thought this out already and have reasoning for this but it really doesn't feel well at all. Not going to mention any future ones
  5. 02:15:349 (2,3,4,5,6,1,2,3,1,1,2,3) - Nc patterns are extremely inconsistent.. 02:20:149 (1,1,2,3,1,1,2,3,1,1,2,3,1) -
  6. 02:52:824 (1) - This shape is kinda unexpected.. I'd suggest changing it a bit, so it's easier to follow from 02:52:667 (2) -
  7. 03:07:199 (5,6,7,8,9) - Could look better, specially the slider
  8. 03:28:929 (2,3,4) - Spacing here looks kinda meh, 03:28:929 (2,3) - could be a bit further away from eachother so it looks better
  9. 03:40:716 (4) - Eh I don't think this is rankable because it basically goes back into itself which is unrankable
  10. 03:45:262 (7) - I would recommend changing the direction or something here, ofcourse use NC if you decide to do so, since it fits the melody WAY better
  11. 03:46:171 (13) - And here you could like go back in the direction you were going with 03:44:353 (1,2,3,4,5,6) - or something, just do something else again and NC if you decide to do so
  12. 03:56:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should do something crazy with the spacing here that fits the music
  13. 03:58:898 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Change directions again with nc's at 03:59:353 (4) - 03:59:807 (7) - 04:00:262 (10) - 04:00:716 (13) - 04:01:171 (16) - , just a little bit, but do SOMETHING at least
  14. 05:04:051 (8,10) - Noticed this overlap that you should avoid
Damn this map is so great. It's one of the better maps of this style for sure. Please rank this!
Topic Starter
Makeli

Zectro wrote:

Yo o/ Sorry for the late mod back, I was struggling with time and motivation haha, alright let's see :3

Suggestion
Highly reccommend changing
Visual/technical things that you missed

[Dissonant Existence]
  1. 00:02:524 (1,2,3,4,1,2) - These jumps feel almost identical to 00:03:424 (1,2,3,4,5,6,7,8,9,10) - even though they follow a whole different part of the song, I'd recommend changing their position/pattern so it's easier to see that they are following different instruments, since the nc changes don't really say that much - did some stuff don't know if it worked out for the better
  2. 01:16:324 (1,2,3) - Here this spacing kinda works.. but at 01:17:524 (1,2,3) - the spacing is just too confusing - forgot to change 01:16:624 (2) - to 1.0x ds thanks
  3. 01:32:149 (9) - You forgot to nc this one. Since you DID nc 01:27:349 (1) - FUUUUUUUCK
  4. 01:49:924 (1,2,3) - 01:51:124 (1,2,3) - 01:59:524 (1,2,3) - 02:00:724 (1,2,3) - For these goes the same as mentioned earlier, I get that you obviously have thought this out already and have reasoning for this but it really doesn't feel well at all. Not going to mention any future ones
  5. 02:15:349 (2,3,4,5,6,1,2,3,1,1,2,3) - Nc patterns are extremely inconsistent.. 02:20:149 (1,1,2,3,1,1,2,3,1,1,2,3,1) - - ahh fuck it i'm just gonna renc this whole shit
  6. 02:52:824 (1) - This shape is kinda unexpected.. I'd suggest changing it a bit, so it's easier to follow from 02:52:667 (2) - - i could follow it just fine but taking suggestions
  7. 03:07:199 (5,6,7,8,9) - Could look better, specially the slider - LOL
  8. 03:28:929 (2,3,4) - Spacing here looks kinda meh, 03:28:929 (2,3) - could be a bit further away from eachother so it looks better - was actually thinking the same before now 1.7x
  9. 03:40:716 (4) - Eh I don't think this is rankable because it basically goes back into itself which is unrankable - gotta ask someone
  10. 03:45:262 (7) - I would recommend changing the direction or something here, ofcourse use NC if you decide to do so, since it fits the melody WAY better - remade the "stream"
  11. 03:46:171 (13) - And here you could like go back in the direction you were going with 03:44:353 (1,2,3,4,5,6) - or something, just do something else again and NC if you decide to do so - ^
  12. 03:56:171 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You should do something crazy with the spacing here that fits the music - no dude i don't want anything crazy in this part this is too slow
  13. 03:58:898 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Change directions again with nc's at 03:59:353 (4) - 03:59:807 (7) - 04:00:262 (10) - 04:00:716 (13) - 04:01:171 (16) - , just a little bit, but do SOMETHING at least - "stream" jumps idk man i don't really like how it looks but i'll try to figure something better
  14. 05:04:051 (8,10) - Noticed this overlap that you should avoid - fixed
Damn this map is so great. It's one of the better maps of this style for sure. Please rank this! - I'll do my best!
Thanks for the mod!! :)
Exile-
From our modding queue

[Dissonant Existence]

I love these streams, map is really well done ^^

Try to shorten some combos. Combos to 19 just dont look nice.
For example, you can place NC here: 00:34:474 (8) -

00:04:624 (9,10) - ctrl + G so it would rotate the same way as 00:04:024 (5,6,7) -
00:13:924 (1,2,3,4) - make a perfect blanket to 00:13:774 (2) -
00:15:124 (1,2) - they should be on a straight line but they arent
00:21:274 (9,10) - ^
00:15:724 (4,5,6,7) - bad flow, at least use ctrl + J without changing the position
00:19:624 (13,14,15,16) - blanket is a bit off, especially 00:19:624 (13) -
00:27:424 (1,1) - blanket
00:27:724 (1,1) - ^
00:30:724 (2) - maybe stack it at 00:29:824 (11) -
00:36:274 (4,1,4) - they should be on the same distance to each other
00:45:574 (4) - remove the point from x:104 y:76 and direct the slider's end to 00:45:874 (5) -
00:46:774 (8) - blanket is a bit off
00:47:524 (5) - slider curve dont folow the stream curvature
00:56:824 (11,12,13,14,1) - Make this part smoother
01:01:699 (10,11,12,1) - blanket is a bit off
01:04:099 (12,13,14,1) - ^
01:11:299 (12,13,14,1) - ^
01:15:574 (9,11,12,1) - Overlap
01:24:574 (8) - this can be positioned smarter, the space between 01:23:824 (2,8) - and 01:23:824 (2,3) - should be the same
01:43:174 (3,4) - blanket
01:47:299 (11,12,13,1) - ^
02:52:824 (1,2,3) - I love these blankets :D
03:19:554 (7) - ctrl + G, it would fit to this combo 03:18:689 (1,2,3,4,5,6,7) -
04:00:868 (14,16) - overlap
04:55:051 (11,12,13,14,1) - blanket is a bit off

Good luck~
Topic Starter
Makeli

Hanczer wrote:

From our modding queue

[Dissonant Existence]

I love these streams, map is really well done ^^

Try to shorten some combos. Combos to 19 just dont look nice.
For example, you can place NC here: 00:34:474 (8) - ffs i forgot to nc that but everything else should be fine i think

00:04:624 (9,10) - ctrl + G so it would rotate the same way as 00:04:024 (5,6,7) - yea it would but it fucks up the spacing and flows really awkwardly
00:13:924 (1,2,3,4) - make a perfect blanket to 00:13:774 (2) - ok
00:15:124 (1,2) - they should be on a straight line but they arent - is it now
00:21:274 (9,10) - ^ - ^
00:15:724 (4,5,6,7) - bad flow, at least use ctrl + J without changing the position - stuff remade
00:19:624 (13,14,15,16) - blanket is a bit off, especially 00:19:624 (13) - fix
00:27:424 (1,1) - blanket - idk i adjusted sliders a bit not too noticeable
00:27:724 (1,1) - ^ - ^
00:30:724 (2) - maybe stack it at 00:29:824 (11) - ok
00:36:274 (4,1,4) - they should be on the same distance to each other - now 1.8x
00:45:574 (4) - remove the point from x:104 y:76 and direct the slider's end to 00:45:874 (5) - ok
00:46:774 (8) - blanket is a bit off - fixerino
00:47:524 (5) - slider curve dont folow the stream curvature - i do't actually know how to explain this but with my mindset it follows
00:56:824 (11,12,13,14,1) - Make this part smoother - more curve?
01:01:699 (10,11,12,1) - blanket is a bit off
01:04:099 (12,13,14,1) - ^
01:11:299 (12,13,14,1) - ^ - goddamn these blankets
01:15:574 (9,11,12,1) - Overlap - no more
01:24:574 (8) - this can be positioned smarter, the space between 01:23:824 (2,8) - and 01:23:824 (2,3) - should be the same - i'm not quite catching your meaning here
01:43:174 (3,4) - blanket - tbh i can't really do anything to that since the slider would end up looking like horse shit and the blanket looks reasonable now
01:47:299 (11,12,13,1) - ^ - fix
02:52:824 (1,2,3) - I love these blankets :D - me too
03:19:554 (7) - ctrl + G, it would fit to this combo 03:18:689 (1,2,3,4,5,6,7) - true
04:00:868 (14,16) - overlap - on purpose. will change if people want it to be changed
04:55:051 (11,12,13,14,1) - blanket is a bit off - fix

Good luck~ - Thanks!
Thanks for the mod!! :)
pishifat
the song's got some weird time signature changes before the first kiai. i can't really say what it exactly should be but uh it's something complex gl

i dont want to point out new combos but you've got a lot of unnecessarily long ones (that like span more than 3 measures) so maybe reduce those. maxing out at about 2 measures per combo would work pretty well unless there's some clear reaosn to go longer

00:03:424 (1,2,3,4,5,6) - for all this 1/2 spam before the bass comes in at 00:09:424 (1) - use smaller spacing. as it is now there's no difference between the two, yet the song is pretty clear about how it's building up by adding instruments.
00:17:524 (1) - all of these these are way better as 3/4 sliders + circles. you're pretty much starting every downbeat on a slidertail, which is especially gross when you've got jumps after each of them meant to represnet the guitar's 1/2 thing which is starting on that slidertail:(
01:37:924 (1,1) - 04:27:020 (10,1) - the thing with new combos is if you're placing them in sections filled with 1/4, people are gonna assume they're on the white ticks. you seem to understood the concept at like 01:26:974 (10,11,1) - 01:31:774 (8,9,1) - so im sure you know how to adjust this ez
01:41:599 (2) - sounds kinda awkward when your hitsounds are pretty much saying "yes this circle is overmapped in my stream of snares." doing something where the stream starts on 01:41:674 (3) - is a yes
01:57:424 (3) - every instance you're emphasizing the red tick guitar thing, then this time you put it on a slidertail. uh how about you dont do that. should be like 01:58:774 (8) - yeye
03:56:171 (1) - 03:58:898 (1) - i thought red was 1/3 dood
04:01:625 - tbh the whole slow section with 1x slider velocity just feels too fast. the bpm may have changed, but the calmness of iti hasnt changed that much from the previous section. so like .75x or something slower than what you've got now is a reeally good idea.
plus there's the transition into 04:22:958 (1) - which is supposed to be harsher yet it's the exact same stuff cuz sv is the same:(
04:09:375 (1) - yeah fix that

well it's pretty cool. usually when i see maps from people i dont know with star ratings as high as this, i imagine they'll be complete garbage. this one for sure isn't tho lol
Topic Starter
Makeli

pishifat wrote:

the song's got some weird time signature changes before the first kiai. i can't really say what it exactly should be but uh it's something complex gl - wut. so it's wrong eh..?

i dont want to point out new combos but you've got a lot of unnecessarily long ones (that like span more than 3 measures) so maybe reduce those. maxing out at about 2 measures per combo would work pretty well unless there's some clear reaosn to go longer - gonna re nc this again

00:03:424 (1,2,3,4,5,6) - for all this 1/2 spam before the bass comes in at 00:09:424 (1) - use smaller spacing. as it is now there's no difference between the two, yet the song is pretty clear about how it's building up by adding instruments. - ye 1.8
00:17:524 (1) - all of these these are way better as 3/4 sliders + circles. you're pretty much starting every downbeat on a slidertail, which is especially gross when you've got jumps after each of them meant to represnet the guitar's 1/2 thing which is starting on that slidertail:( - oh shit right
01:37:924 (1,1) - 04:27:020 (10,1) - the thing with new combos is if you're placing them in sections filled with 1/4, people are gonna assume they're on the white ticks. you seem to understood the concept at like 01:26:974 (10,11,1) - 01:31:774 (8,9,1) - so im sure you know how to adjust this ez - yea looks like i fucked up there
01:41:599 (2) - sounds kinda awkward when your hitsounds are pretty much saying "yes this circle is overmapped in my stream of snares." doing something where the stream starts on 01:41:674 (3) - is a yes - hiding it with a snare no one will ever know
01:57:424 (3) - every instance you're emphasizing the red tick guitar thing, then this time you put it on a slidertail. uh how about you dont do that. should be like 01:58:774 (8) - yeye - yeye
03:56:171 (1) - 03:58:898 (1) - i thought red was 1/3 dood - i suck
04:01:625 - tbh the whole slow section with 1x slider velocity just feels too fast. the bpm may have changed, but the calmness of iti hasnt changed that much from the previous section. so like .75x or something slower than what you've got now is a reeally good idea.
plus there's the transition into 04:22:958 (1) - which is supposed to be harsher yet it's the exact same stuff cuz sv is the same:(
04:09:375 (1) - yeah fix that - all this shall be fixed

well it's pretty cool. usually when i see maps from people i dont know with star ratings as high as this, i imagine they'll be complete garbage. this one for sure isn't tho lol - nice cool pls come again my shop has many things like thing i like things
Yo thanks for the mod!! :)
I'll update when I'm done all with this stuff.
EDIT: Oh damn just noticed. Thanks for the 3 stars BOUYAAA asdfdsf.
Also updated now ebun
BOUYAAA
time signatures before first kiai

00:03:124 - 5/4
00:04:924 - 4/4
00:06:124 - 6/4
00:07:924 - 4/4
00:09:124 - 6/4 (I really doubt next time signature is 5/4 it's more likely a random strong sound on a weak beat. I might be wrong and the whole next part might be 5/4)
00:10:924 - 4/4
00:12:124 - 6/4
00:15:124 - 4/4 (if you decided to use 5/4 this is where it stops)
00:16:324 - 5/4
00:17:824 - 4/4
00:21:424 - 5/4
00:22:924 - 4/4
00:26:524 - 5/4
00:28:024 - 4/4
00:31:624 - 5/4
00:33:124 - 4/4
00:35:524 - 3/4
00:38:224 - 5/4
00:39:724 - 3/4
00:42:724 - sounds weird but i'm pretty sure this is 4/4 until kiai since strong sound lands on red tick

i hope i didn't fuck up
that's probably it, apparently you have to apply this to make it rankable. Some green lines like the one on 00:35:524 - are bugged and you will have to replace them so they don't fuck up the timing because they are currently resetting your downbeat. gl fixing all this it'll be a pain xd

A w e s o m e map btw
Topic Starter
Makeli

BOUYAAA wrote:

time signatures before first kiai

00:03:124 - 5/4
00:04:924 - 4/4
00:06:124 - 6/4
00:07:924 - 4/4
00:09:124 - 6/4 (I really doubt next time signature is 5/4 it's more likely a random strong sound on a weak beat. I might be wrong and the whole next part might be 5/4) - 6/4 seemed more logical
00:10:924 - 4/4
00:12:124 - 6/4
00:15:124 - 4/4 (if you decided to use 5/4 this is where it stops)
00:16:324 - 5/4
00:17:824 - 4/4
00:21:424 - 5/4
00:22:924 - 4/4
00:26:524 - 5/4
00:28:024 - 4/4
00:31:624 - 5/4
00:33:124 - 4/4
00:35:524 - 3/4
00:38:224 - 5/4
00:39:724 - 3/4
00:42:724 - sounds weird but i'm pretty sure this is 4/4 until kiai since strong sound lands on red tick

i hope i didn't fuck up
that's probably it, apparently you have to apply this to make it rankable. Some green lines like the one on 00:35:524 - are bugged and you will have to replace them so they don't fuck up the timing because they are currently resetting your downbeat. gl fixing all this it'll be a pain xd

A w e s o m e map btw - Thanks!!
Holy shit thank you so much. I'll trust you since you timed Dream Theater so not much to say there. And now I've pretty much got a glimpse of how this stuff works. What do you know... one can learn something new everyday.
Thanks for the stars too again! :)
DexFrild
Hey! Awesome song \m/ It is difficult to find something really important. Map is almost ready, I guess. But anyway...

Check useless green lines.
• 00:06:124 -
• 00:09:124 -
• 00:10:924 -
• 00:12:124 -
• 00:13:925 -

And this two issues.
• 02:10:549 - I hear a kick here. It will be better to do something like that.
• 02:18:124 (10) - Instead this slider I suggest you to use triple one. To save flow, Ctrl+G (11) http://puu.sh/ltX7E.png
• 02:44:074 (4) - To improve blanket, set 2'nd point to x14 y162.
• 02:55:324 (3,4) - This blanket looks better, isn't it? 02:56:574 (4) - 2'nd point to x373 y202, 3'rd - x342 y151, 4'th (red) - x351 y111, add 5'th to x353 y104, 6'th (red) - x347 y103, 7'th - x335 y135, 8'th - x312 y159. 9'th (red) - x274 y159. 02:55:324 (3) - start point to x272 y86.

Sorry for nazi mod. Really good map. I assume, it will be qualified soon.
Topic Starter
Makeli

DexFrild wrote:

Hey! Awesome song \m/ It is difficult to find something really important. Map is almost ready, I guess. But anyway...

Check useless green lines.
• 00:06:124 -
• 00:09:124 -
• 00:10:924 -
• 00:12:124 -
• 00:13:925 - all removed
And this two issues.
• 02:10:549 - I hear a kick here. It will be better to do something like that. - decided to go with a kickslider
• 02:18:124 (10) - Instead this slider I suggest you to use triple one. To save flow, Ctrl+G (11) http://puu.sh/ltX7E.png - k
• 02:44:074 (4) - Toimprove blanked, set 2'nd point to x14 y162. - done
• 02:55:324 (3,4) - This blanket looks better, isn't it? 02:56:574 (4) - 2'nd point to x373 y202, 3'rd - x342 y151, 4'th (red) - x351 y111, add 5'th to x353 y104, 6'th (red) - x347 y103, 7'th - x335 y135, 8'th - x312 y159. 9'th (red) - x274 y159. 02:55:324 (3) - start point to x272 y86. - that took a while

Sorry for nazi mod. Really good map. I assume, it will be qualified soon. - Hmm.. idk I hope so at least. I always feel that there is just something that's going to keep this from getting that flame icon. Also the thing that I don't really like running around and pestering people in chat to mod/bubble/icon/whatever my map so people will notice this only if they happen to notice this.
Yo thanks for the mod. I also don't care about nazi mods since I feel they are mandatory to make the map more polished. :)
Norb
Kia Ora~
From Kiwi modding queue~

I'll point out whatever my eyes/ears catch. Most of the stuff might just be suggestions.

Dissonant Existence
00:02:824 (3) - x:255, y:5 (so stream perfectly blankets the circle)
00:08:974 (3,4,1) - Suggestion: Increase spacing for this triplet (x1.0 or something) to put more emphasis on the strong beats. This will give a distinctive transition from the stream into the triplet.
00:10:549 - Missing triplet? Sorry just seems under-mapped, but peak difficulties (especially marathons) could aim to stress out the song to its' full potential (rhythm-wise).
00:11:974 (3,4,1) - Increase spacing for emphasis.
00:13:549 - Missing triplet? Past this point I'll try to not point out any more triplets cuz the rhythm would end up repetitive and boring. Plus I'm sure you'd get tired of hearing it all over and over.
00:53:824 (5,6,7,8,9,10,11,12) - Try shape streams like these into perfect circles. I personally like ovals, but I do have to agree that when an oval is really close to being a circle, it appears to have a slightly annoying appearance. One simple way to achieve that is by placing a circle as a reference point and try align the distances perfectly, then delete the circle. This way the shape looks tidier and has what some people might call an "invisible circle".
00:54:424 (13,14,15,16,1) - ^ Proceed to do the same.
01:09:124 (1) - Super nazi but: End-anchor: x:286, y:145
01:17:374 - and 01:17:449 - could be mapped with circles as a triplet.
01:20:674 (6) - If you're not using any specific DS, I don't see why you wouldn't place it x:101, y:192
01:24:574 (8) - x:92, y:300
01:25:399 - and 01:25:549 - (potential 5 note stream). Please don't get me wrong, it's up to the mapper to decide how to interpret the music and present it as a map, but please consider mapping parts like these as I mentioned before, the song has so much more potential to stress out with.
01:26:974 (10) - May I suggest to end the slider at 01:26:974 (10) - and then start the stream at 01:27:274 (1) - (as it is a strong beat and ending the slider on that note seems unreasonable). 01:27:274 (1) - add circle + NC.
02:15:274 - ^
02:20:074 - ^ and 02:19:774 - SV slowdown maybe?
01:33:124 - This whole kiai is really cool :3
01:50:974 - and 01:51:049 - (undermapped)
02:00:574 - and 02:00:649 - ^ I can't really complain though cuz it is's maintaining consistency so you may ignore these suggestions.
02:30:049 (8,9,10,11,12,13) - Perfect circle please~
02:58:761 (1,2,3,4,1,2,3,4) - ^
02:40:324 (1,2) - Sick sliders <3
03:00:011 (1) - SV slow down? End slider here: 02:58:527 (2) - start stream here: 02:58:527 (2) - (and NC), as previously explained, these beats (especially on big white lines where a new rhythm sections start) are screaming for emphasis.
03:05:324 - ^
03:09:308 - missing beat~
03:12:433 - ^
03:30:804 (1,2,3,4,5,6,7,8) - Try make this a perfect circle (as mentioned earlier with other examples)
03:56:512 (4,5,6,7,8,9,10,11) - ^
04:32:489 (6,8) - At this point I'm confused why you manually offset stacks on most circles but on this jump you stack them perfectly? Seems inconsistent but I'm sure you have your reasons so up to you~ just pointed out my confusion~
05:14:551 (1,2,3,4,5,6,7,8,9,10) - try curve this as a perfect circle
05:16:951 (1,2,3,4,5,6,7,8,9,10) - ^

That's pretty much it. Overall you have amazing flow in your map. It looks reasonably tidy and consistent. Only things that seemed off were some of your stream shapes, so I hope you fix those. And the under-mapped triplets/streams in some cases aren't that important, they're only suggestions. I hope you'll respect my mod and consider most things I say.

Good luck approving this~ It's almost there! :) :D
Topic Starter
Makeli

Dubu wrote:

Kia Ora~
From Kiwi modding queue~

I'll point out whatever my eyes/ears catch. Most of the stuff might just be suggestions.

Dissonant Existence
00:02:824 (3) - x:255, y:5 (so stream perfectly blankets the circle) - oki
00:08:974 (3,4,1) - Suggestion: Increase spacing for this triplet (x1.0 or something) to put more emphasis on the strong beats. This will give a distinctive transition from the stream into the triplet. - ehh i don't really like this since i'm mainly mapping the guitar but i'll see if other people want this and i shall let them have it
00:10:549 - Missing triplet? Sorry just seems under-mapped, but peak difficulties (especially marathons) could aim to stress out the song to its' full potential (rhythm-wise). - triple added
00:11:974 (3,4,1) - Increase spacing for emphasis. - same thing i said earlier
00:13:549 - Missing triplet? Past this point I'll try to not point out any more triplets cuz the rhythm would end up repetitive and boring. Plus I'm sure you'd get tired of hearing it all over and over. - done
00:53:824 (5,6,7,8,9,10,11,12) - Try shape streams like these into perfect circles. I personally like ovals, but I do have to agree that when an oval is really close to being a circle, it appears to have a slightly annoying appearance. One simple way to achieve that is by placing a circle as a reference point and try align the distances perfectly, then delete the circle. This way the shape looks tidier and has what some people might call an "invisible circle". - should be fine now
00:54:424 (13,14,15,16,1) - ^ Proceed to do the same. - done
01:09:124 (1) - Super nazi but: End-anchor: x:286, y:145 - didn't put it as down as you said but still did stuff
01:17:374 - and 01:17:449 - could be mapped with circles as a triplet. - ok
01:20:674 (6) - If you're not using any specific DS, I don't see why you wouldn't place it x:101, y:192 - ok
01:24:574 (8) - x:92, y:300 - ok
01:25:399 - and 01:25:549 - (potential 5 note stream). Please don't get me wrong, it's up to the mapper to decide how to interpret the music and present it as a map, but please consider mapping parts like these as I mentioned before, the song has so much more potential to stress out with. - if the guitar weren't this loud in this part i would have mapped it as a stream
01:26:974 (10) - May I suggest to end the slider at 01:26:974 (10) - and then start the stream at 01:27:274 (1) - (as it is a strong beat and ending the slider on that note seems unreasonable). 01:27:274 (1) - add circle + NC. - i'm not quite catching your meaning here
02:15:274 - ^ and now i got what you meant but idk... i'll just change this if people really want me to
02:20:074 - ^ and 02:19:774 - SV slowdown maybe? - ^
01:33:124 - This whole kiai is really cool :3 - yea i like it too
01:50:974 - and 01:51:049 - (undermapped) - oh i didn't really even notice these triples so i added them
02:00:574 - and 02:00:649 - ^ I can't really complain though cuz it is's maintaining consistency so you may ignore these suggestions. - ^
02:30:049 (8,9,10,11,12,13) - Perfect circle please~ - done
02:58:761 (1,2,3,4,1,2,3,4) - ^ - done
02:40:324 (1,2) - Sick sliders <3 - thanks m8
03:00:011 (1) - SV slow down? End slider here: 02:58:527 (2) - start stream here: 02:58:527 (2) - (and NC), as previously explained, these beats (especially on big white lines where a new rhythm sections start) are screaming for emphasis. - done no slowdown doe
03:05:324 - ^ - ^
03:09:308 - missing beat~ fix
03:12:433 - ^ - fix
03:30:804 (1,2,3,4,5,6,7,8) - Try make this a perfect circle (as mentioned earlier with other examples) - fix
03:56:512 (4,5,6,7,8,9,10,11) - ^ - well didn't change much
04:32:489 (6,8) - At this point I'm confused why you manually offset stacks on most circles but on this jump you stack them perfectly? Seems inconsistent but I'm sure you have your reasons so up to you~ just pointed out my confusion~ - well it was not supposed to be like that
05:14:551 (1,2,3,4,5,6,7,8,9,10) - try curve this as a perfect circle - fix
05:16:951 (1,2,3,4,5,6,7,8,9,10) - ^ - ^

That's pretty much it. Overall you have amazing flow in your map. It looks reasonably tidy and consistent. Only things that seemed off were some of your stream shapes, so I hope you fix those. And the under-mapped triplets/streams in some cases aren't that important, they're only suggestions. I hope you'll respect my mod and consider most things I say. - mod respected and things considered

Good luck approving this~ It's almost there! :) :D - i sure hope so lol
Thanks for the mod!! :)
Kalibe
Hello, check.

don't kudosu if no helped

i found unnessesary green line:

http://puu.sh/lyx9O/a3d6411648.png

00:28:025 - em unsnapped and for me -> unnessesary green line.

02:45:636 (1) - unnessesary NC
02:46:261 (1,3) - mayb swap NC?
02:49:074 (2) - prefer to put NC
etc
02:50:636 (1,1,1,1) - are unnessesary because you stacked them and there's no problem to read this .
02:54:074 (2,3,4) - also prefer to NC because of downbeat.

for example 03:10:949 (1,2) - this NC is important cause of DS changing and nice emphasised music.

03:38:444 (16) - 03:47:080 (19) - 03:57:989 (17) - 03:59:807 (7) - NC
04:00:716 (7) - NC if you want (not important but for reading goods)

Ok, that's all. Good map tho Ob
Topic Starter
Makeli

Kalibe wrote:

Hello, check.

don't kudosu if no helped

i found unnessesary green line:

http://puu.sh/lyx9O/a3d6411648.png - removed

00:28:025 - em unsnapped and for me -> unnessesary green line. - removed

02:45:636 (1) - unnessesary NC
02:46:261 (1,3) - mayb swap NC?
02:49:074 (2) - prefer to put NC
etc
02:50:636 (1,1,1,1) - are unnessesary because you stacked them and there's no problem to read this .
02:54:074 (2,3,4) - also prefer to NC because of downbeat. - none of these are necesary

for example 03:10:949 (1,2) - this NC is important cause of DS changing and nice emphasised music.

03:38:444 (16) - 03:47:080 (19) - 03:57:989 (17) - 03:59:807 (7) - NC - two first changed
04:00:716 (7) - NC if you want (not important but for reading goods) - idk i'll ask around about these

Ok, that's all. Good map tho Ob - thanks!!
Thanks for the check!! :)
-Tochi


  • General

  1. Object's end is not snapped! 04:22:373
  2. Why is there a random combo-color that doesn't fit the map? (The red color)


  • Dissonant Existence

  1. 00:35:074 (8) - NC?
  2. 00:53:974 (7) - Same, NC
  3. ´02:12:124 (6) - Move this more to the right like: http://puu.sh/lFunw/85436a5446.png
  4. 02:13:324 (11) - NC.
  5. 03:37:383 (9) - NC, because of sound change.
  6. 03:45:262 (7) - ^
  7. 03:46:171 (13) - ^
  8. 03:57:080 (9) - ^
  9. 03:59:807 (7) - Same as above ^
  10. 04:00:716 (13) - ^
  11. 05:19:351 (1) - Move this a bit down like: http://puu.sh/lFuLK/13b17eee82.png for better flow without sliderbreak.


  • Feedback


    Sorry, couldn't find so much, but nice map and good luck!
Topic Starter
Makeli

-Tochi wrote:



  • General

  1. Object's end is not snapped! 04:22:373 - fix
  2. Why is there a random combo-color that doesn't fit the map? (The red color) - absolutely destroyed


  • Dissonant Existence

  1. 00:35:074 (8) - NC? - k
  2. 00:53:974 (7) - Same, NC - k
  3. ´02:12:124 (6) - Move this more to the right like: http://puu.sh/lFunw/85436a5446.png - k
  4. 02:13:324 (11) - NC. - k
  5. 03:37:383 (9) - NC, because of sound change.
  6. 03:45:262 (7) - ^
  7. 03:46:171 (13) - ^
  8. 03:57:080 (9) - ^
  9. 03:59:807 (7) - Same as above ^
  10. 04:00:716 (13) - ^ - removing the red color again and doing nc's again aasdfasdfasdfaadfasdfasdfasdfadfadf
  11. 05:19:351 (1) - Move this a bit down like: http://puu.sh/lFuLK/13b17eee82.png for better flow without sliderbreak. - ok


  • Feedback


    Sorry, couldn't find so much, but nice map and good luck! - Np and thanks!!
Thanks for the mod!! :)
SkinnyJommy
Hi! random m4m thing i saw in #modreqs!!

[Dissonant Existence]

  1. 00:03:274 (2,3) - stack?
  2. 00:04:024 (5) - Oh that this with ^ too LOL, just looks messy and bad without it
  3. 00:03:724 (3,4,5,6) - At this part here, the guitar pitch is going pretty high, so I think this would allow for a spacing increase on these notes! to match the song!
  4. 00:04:174 (6,1) - stack these?? for better patternizing and cleanness
  5. 00:06:574 (2,3,4,5,6,7,8,9,10) - This pattern just looks messy with all these overlaps!
  6. 00:17:524 (1) - For this slider, I Think it would be really cool if you did some sort of wiggle for this because it has really high pitch and is very distinct over the other guitar sounds

  7. 00:18:349 - You missed a beat to map here
  8. 00:18:574 (6,7,8,4) - Really ugly overlap here ;-;
  9. 00:20:374 (2,4) - stack pls!
  10. 00:20:749 - misses another drumbeat, it seems like these red ticks have something mapable on them!
  11. 00:20:074 (10,6,7,8) - I would stack this and have the that triple going in the same direction as 10
  12. stack!
  13. 00:25:474 (2,8) - This slight overlap is ugly
  14. 00:31:174 (5,6,7) - You should angle this stream to match the slider 00:30:424 (1) -
  15. 00:33:124 (1,4) - ugly overlap
  16. 00:33:574 (4,6) - you should stack these whereever you move 4 to, this map is really unpolished ;-;
  17. 00:58:324 (1,1,1,1,1,1) - This is almost impossible to tell that this is 1/3 spacing! I don't know how to make it more readable other than making this part 1/3 sliders
  18. I feel like you are following the right sounds! but honestly it feels like you just slapped notes everywhere on the map without thinking...there are a ton of 1 pixel overlaps that make the map look super ugly like the ones i mentioned above, and they appear throughout the entire map, so I don't want to make you read the same thing over and over again. 03:08:605 (4,7,2) - for example this looks pretty bad... where as 02:13:324 (1,2,3,4) - this looks fine to me. idk just something to think about, not sure if this is worth a m4m but... if you decide to do my map then cool!
my map: https://osu.ppy.sh/s/323627

really cool song btw
Topic Starter
Makeli

SkinnyJommy wrote:

Hi! random m4m thing i saw in #modreqs!!

[Dissonant Existence]

  1. 00:03:274 (2,3) - stack? - ye
  2. 00:04:024 (5) - Oh that this with ^ too LOL, just looks messy and bad without it - that's stacked already
  3. 00:03:724 (3,4,5,6) - At this part here, the guitar pitch is going pretty high, so I think this would allow for a spacing increase on these notes! to match the song! - idk when i started this i decided not to space these by pitch but i'll think about redoing this
  4. 00:04:174 (6,1) - stack these?? for better patternizing and cleanness - ya
  5. 00:06:574 (2,3,4,5,6,7,8,9,10) - This pattern just looks messy with all these overlaps! - there's literally one overlap and it's not even bad imo
  6. 00:17:524 (1) - For this slider, I Think it would be really cool if you did some sort of wiggle for this because it has really high pitch and is very distinct over the other guitar sounds - i always thought that a "straight" slider would emphasize this better but i'll go with the wiggles just cuz i like them. didn't do your wiggle though

  7. 00:18:349 - You missed a beat to map here - no i didn't
  8. 00:18:574 (6,7,8,4) - Really ugly overlap here ;-; - i did stuff
  9. 00:20:374 (2,4) - stack pls! - lel
  10. 00:20:749 - misses another drumbeat, it seems like these red ticks have something mapable on them! - aaaaaaaaa
  11. 00:20:074 (10,6,7,8) - I would stack this and have the that triple going in the same direction as 10 - ye
  12. stack!
  13. 00:25:474 (2,8) - This slight overlap is ugly - eh fixed
  14. 00:31:174 (5,6,7) - You should angle this stream to match the slider 00:30:424 (1) - ye
  15. 00:33:124 (1,4) - ugly overlap - fix
  16. 00:33:574 (4,6) - you should stack these whereever you move 4 to, this map is really unpolished ;-; - not really. this kind of overlaps are really a thing u know and i happen to like this also it would be extremely hard to do these manually cuz of the automatic stacking so these are really a subjective thing
  17. 00:58:324 (1,1,1,1,1,1) - This is almost impossible to tell that this is 1/3 spacing! I don't know how to make it more readable other than making this part 1/3 sliders - i'll get more opinions on this
  18. I feel like you are following the right sounds! but honestly it feels like you just slapped notes everywhere on the map without thinking... - imo everything i placed flows neatly. i don't really go into the looks thingy cuz i just know that i can't make stuff that flows fine and looks good so i'm focusing on the flow there are a ton of 1 pixel overlaps that make the map look super ugly like the ones i mentioned above - subjective, and they appear throughout the entire map, so I don't want to make you read the same thing over and over again. 03:08:605 (4,7,2) - for example this looks pretty bad... where as 02:13:324 (1,2,3,4) - this looks fine to me. idk just something to think about, not sure if this is worth a m4m but... if you decide to do my map then cool!
my map: https://osu.ppy.sh/s/323627

really cool song btw - tyty
Thanks for the mod!! :)
Topic Starter
Makeli
everything after this is mods for the remap so asd

wow new page
FCL
modding without kudosu farm doesn't give me fun
  • [v2]
  1. 00:02:524 (9) - nc? Idk combo is too long, also rhythm changed to 1/2 jumps
  2. 00:03:424 (1,2,3,4,5,6,7,8,1,2) - whistles where? You could add whistles on 00:03:424 (1,3,5,7,1,2) - , seems cool
  3. 00:06:424 (1,2,3,4,5,6,7,8,1,2) - same tbh
  4. 00:09:424 (1,2,3,4,5,6,7,8) - same tbh
  5. 00:10:024 (5,8,9,1) - pls fix the overlap lol
  6. 01:13:924 (1,2) - character of the song doesn't get some big changes, idk just I don't like this mapping
  7. 01:35:374 (9) - maybe two circles instead? Cuz the song hasn't guitar sound as before
  8. 01:40:174 (9) - ^
  9. 02:34:924 (1,2,3,4,5,6) - I think these things will look better if you use 0.2 ds as at streams before
  10. 05:18:747 (8,9) - should be stacked, but then this can be confused for play. So you could unstack 05:19:047 (10,11) - to be consistent

I am suck in modding of vektor maps
Topic Starter
Makeli

FCL wrote:

modding without kudosu farm doesn't give me fun
  • [v2]
  1. 00:02:524 (9) - nc? Idk combo is too long, also rhythm changed to 1/2 jumps - wops
  2. 00:03:424 (1,2,3,4,5,6,7,8,1,2) - whistles where? You could add whistles on 00:03:424 (1,3,5,7,1,2) - , seems cool
  3. 00:06:424 (1,2,3,4,5,6,7,8,1,2) - same tbh
  4. 00:09:424 (1,2,3,4,5,6,7,8) - same tbh - added soft whistles
  5. 00:10:024 (5,8,9,1) - pls fix the overlap lol - lolisuck
  6. 01:13:924 (1,2) - character of the song doesn't get some big changes, idk just I don't like this mapping the song gets considerably calmer and i emphasized it that way
  7. 01:35:374 (9) - maybe two circles instead? Cuz the song hasn't guitar sound as before
  8. 01:40:174 (9) - ^ i don't think it has that. Gotta confirm that with someone else also. But imo the kickslider fits better than 2 circles
  9. 02:34:924 (1,2,3,4,5,6) - I think these things will look better if you use 0.2 ds as at streams before - k
  10. 05:18:747 (8,9) - should be stacked, but then this can be confused for play. So you could unstack 05:19:047 (10,11) - to be consistent - fix

I am suck in modding of vektor maps
thanks
Deppyforce
abc



00:00:724 (1) - not really necessary but would be better if emphasize start of song with circle so mayb ctrlg 00:00:724 (1,2,3,4,1,2,3,4,5,6,7,8)
00:16:324 (1,2,3) - ze fuk if the spacing here is liek dis spacing at 00:18:124 (3,4,5) - should be similar
00:35:524 (1,2) - maybe stak these too cuz u stacked the other ones after this
00:58:924 (4) - nc so ppl knows its 1/3 lol
01:04:124 (6,1,2,3,4,5,6) - blanket xdd
01:30:124 (1,2) - mayb change to sliders cuz guitar
01:35:374 (9) - 01:40:174 (9) and on all other ones of this i agree with mr fcl
02:15:424 (1,2,3,4) - maybe make it less spaced, i know its lesser than 567 already but its not rly noticable imo
03:06:574 (1,2,3,4) - 1 -> 2should be bigger if 3-> 4 is dat big
03:17:391 (1) - ze slidershape shouldnt be straight imo it shoudl be some weird shape instead of straight
03:38:444 - change to slider cuz guitar start here? xd u did it at 03:47:080 (1) -
04:11:125 (2,4) - blanket
04:28:895 (6,1) - ctrl+g rythm who cares if downbeat isnt clikable if it fits with song
04:47:657 - would b cool if u add kiai here to emphasize ze speeding up

cool
thanks for pp mr mokkeli
Topic Starter
Makeli

Deppyforce wrote:

abc - p



00:00:724 (1) - not really necessary but would be better if emphasize start of song with circle so mayb ctrlg 00:00:724 (1,2,3,4,1,2,3,4,5,6,7,8) - tbh i think it's better to introduce the intro to the player this way. And the hardest snare hit is always clickable so it doesn't really matter.
00:16:324 (1,2,3) - ze fuk if the spacing here is liek dis spacing at 00:18:124 (3,4,5) - should be similar - inconsistent i know but it's cool
00:35:524 (1,2) - maybe stak these too cuz u stacked the other ones after this - confusing to play but k
00:58:924 (4) - nc so ppl knows its 1/3 lol - well the whole thing is 1/3 but nc'd cause it looks cool xD
01:04:124 (6,1,2,3,4,5,6) - blanket xdd - well it's not supposed to be a blanket
01:30:124 (1,2) - mayb change to sliders cuz guitar - maybe not cause drums
01:35:374 (9) - 01:40:174 (9) and on all other ones of this i agree with mr fcl - i still don't. It just doesn't fit imo like the song is doing a completely different thing and then it changes back to the 1/4 guitar thing at 01:35:524 (1) - and having them as the same stream just seems so undiffting
02:15:424 (1,2,3,4) - maybe make it less spaced, i know its lesser than 567 already but its not rly noticable imo - done
03:06:574 (1,2,3,4) - 1 -> 2should be bigger if 3-> 4 is dat big - tried to fix a bit
03:17:391 (1) - ze slidershape shouldnt be straight imo it shoudl be some weird shape instead of straight - nah since there is no "wah" sound in the guitar it's just the high pitch sound so
03:38:444 - change to slider cuz guitar start here? xd u did it at 03:47:080 (1) - - no cause there is no bassdrum kick at 03:47:080 (1) -
04:11:125 (2,4) - blanket - tried to make it better
04:28:895 (6,1) - ctrl+g rythm who cares if downbeat isnt clikable if it fits with song - no cause i follow the drums here for change and it would be inconsistent af
04:47:657 - would b cool if u add kiai here to emphasize ze speeding up - lol forgot to add

cool
thanks for pp mr mokkeli
no pp

also i added some more nc's
Feb
oh its back nice

02:02:974 - sliderslide is annoying during those sections. use silent one mb
Zectro
oh B OY

haven't modded in a long time so itll prob suck im sorry ill try my best :c


Cant really find anything in the beginning, seeing some cool patterns like 00:16:324 (1,2,3) - and 00:28:774 (6,7,8,9,1,2) - that I would like to have seen a bit more further into the map, since I felt like it gets pretty repetitive later on

01:07:024 (2,3) - These are a bit of an issue at the moment, I suggest thinking about a way to make the timing of those clearer to the player, but I can't come up with anything viable at the moment.

Kinda getting tired of the x0,30 spaced streams at this point

How about 01:14:224 (2) - to x141y230 and 01:15:424 (2) - to uhhh somewhere further away too. It makes the whole slow part a bit less anticlimactic

01:17:824 (2,3,1,2) - This is extremely confusing to time properly again

the x0,30 streams are getting pretty darn annoying to me again at this point, but whatever, personal opinion

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very cool, nice to see it

after this point i just really dont enjoy the x0,30 streams anymore, it's just been too much, and since you can't really do much with the spacing since it's so tiny, it gets repetitive

02:10:174 (1) - you have a bit of a problem here since the guitar sound seems to be at around 02:10:436 - so the slidertail sounds offsync, even if you are druming again

02:47:355 (7,8,9,10,11,12,1) - I felt like this stream should be more to the left, further away from 02:48:136 (2) - while playing

02:51:730 (2) - this is very confusing lol, im pretty sure everyone would think it was shorter than it is, i think even something like https://osu.ppy.sh/ss/5037078 this would work better, or make it a kickslider instead of a circle

00:09:124 - 03:08:136 - just making sure that ur aware of this hitsound inconsistency

03:59:807 (1,1) - 03:37:080 (3,9) - 03:45:262 (1,1) - just making sure that ur aware of this nc inconsistency

last kiai is fun lol nice job

oh boy the x0,30 streams again

05:08:847 (2) - i recommend using the same position for this as you did for 05:07:647 (2) -

Well that was quite a ride, very clean map, just personally dislike the x0,30 spacing streams, which is my biggest 'problem' with the map as they become rather boring quick. I hope I was at least somewhat helpful! gl!
Topic Starter
Makeli

Zectro wrote:

oh B OY

haven't modded in a long time so itll prob suck im sorry ill try my best :c


Cant really find anything in the beginning, seeing some cool patterns like 00:16:324 (1,2,3) - and 00:28:774 (6,7,8,9,1,2) - that I would like to have seen a bit more further into the map, since I felt like it gets pretty repetitive later on - i would but i don't really know where to fit them

01:07:024 (2,3) - These are a bit of an issue at the moment, I suggest thinking about a way to make the timing of those clearer to the player, but I can't come up with anything viable at the moment. - can't really do much about them... making them sliders wouldn't help at all with the upcoming scorev2 (and i probably won't be able to rank this before that) and snapping them to 1/2 is wrong snapping and my autism prevents me from doing that. i could add an NC to them if that helps the player but i'll listen to more opinions on this

Kinda getting tired of the x0,30 spaced streams at this point - this whole thing is pretty much constructed around them and just making random spacings for these would be inconsistent af

How about 01:14:224 (2) - to x141y230 and 01:15:424 (2) - to uhhh somewhere further away too. It makes the whole slow part a bit less anticlimactic - i spaced them a bit more but not really that much since this part feels so much more less intense to me

01:17:824 (2,3,1,2) - This is extremely confusing to time properly again

the x0,30 streams are getting pretty darn annoying to me again at this point, but whatever, personal opinion

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - this is very cool, nice to see it - i also like it very much

after this point i just really dont enjoy the x0,30 streams anymore, it's just been too much, and since you can't really do much with the spacing since it's so tiny, it gets repetitive - repetitive song = repetitive map i guess

02:10:174 (1) - you have a bit of a problem here since the guitar sound seems to be at around 02:10:436 - so the slidertail sounds offsync, even if you are druming again - yea the guitar sound seems to end in 1/6 but i'm following the drums ya. I'm taking suggestions for this too

02:47:355 (7,8,9,10,11,12,1) - I felt like this stream should be more to the left, further away from 02:48:136 (2) - while playing - sure

02:51:730 (2) - this is very confusing lol, im pretty sure everyone would think it was shorter than it is, i think even something like https://osu.ppy.sh/ss/5037078 this would work better, or make it a kickslider instead of a circle - did something else but should be better now

00:09:124 - 03:08:136 - just making sure that ur aware of this hitsound inconsistency - not inconsistent shit it was inconsistent lol

03:59:807 (1,1) - 03:37:080 (3,9) - 03:45:262 (1,1) - just making sure that ur aware of this nc inconsistency - i'll just nc every white tick

last kiai is fun lol nice job - SLIDERS

oh boy the x0,30 streams again - o baby

05:08:847 (2) - i recommend using the same position for this as you did for 05:07:647 (2) - again i just spaced stuff a bit further cause my autismo emphasis thing

Well that was quite a ride, very clean map, just personally dislike the x0,30 spacing streams, which is my biggest 'problem' with the map as they become rather boring quick. I hope I was at least somewhat helpful! gl! - thänks man!!
also added the silent sliderslide Feb suggested
Mekki


the memeturtle has visited this map xd
Strategas
aa

why the fuk do you have 2 mp3 files in there lol. delete this vektor_-_tetrastructural_minds-1tAbcWrrIQU_fmt43Dissonant Existence112BPM.mp3

delete normal-hitfinish66.wav - unused

00:34:624 (4) - make this face up, just like 00:34:924 (7) - faces down, it will look better with the blanket and the previous slider, you could also manually stack the tripp 00:34:774 (5,6,7) - so it would be the opposite of the autostacking thing at 00:34:474 (2,3,4) -

00:35:524 (1,2) - because of autostack the stream last note has broken spacing 00:35:074 (8,9,10,11,12,13,1) - it's all 1x spacing ant the last one is 0.9x, additionally I don't tlike it being stacked right under that stream even if you follow that patern :(

00:44:524 (2) - nc?

00:46:624 (3) - ctrl g? I think it flows better atm 00:46:474 (2,3,4) - plays kinda ehh

00:53:674 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this shape tho wot

00:57:274 (2) - ctrl g much more comfortable

00:58:324 (1,2,3,1,2,3) - do you expect people to sightread this lul, sliders would be more safe

01:06:724 (1,2,3,1,2,3) - this is even more confusing, sliders would be better again, additionally since you change snapping - nc on 01:07:024 (2,2) - or 01:07:224 (3,3) - would be good to indicate it

01:10:774 (3) - wut happened to this slider, it's no extended like 01:09:574 (6) - 01:11:974 (6) -

01:14:374 - for me it feels more natural to click the guitar here instead of the drum at 01:14:524 (3) - I'd use the slider there instead, or atleast add a circle
01:15:724 (3) - same

01:16:624 (2,3) - 01:17:824 (2,3) - I'd say same as before, but this rhythm repeats from before now, so it can be more easy to guess

01:32:224 (1,2,3,4,1,2,3,4,1,2,3,4) - cool

01:43:624 (7,8,9,10,1) - not cool XD 01:48:424 (7,8,9,10,1) - this one is ok tho, mb do it liek the later one

02:05:224 (5,1) - flow dood, the transition into slider is poor, just put 02:05:224 (5) - on the other side like around 428,248

02:14:524 (1) - aaa don't overlap so much, 02:16:924 (1) - this is better, but still can be less overlapped

02:46:574 (1) - just move the whole patern 02:45:324 (1,2,3,4,5,1,2,3,4,5) - down so you wouldn't run out of space like that and it will avoid these zz overlaps

02:59:542 (3) - autostacking fuks up your spacing again, it kinda happens too often, mb reduce the stack lienency setting

03:07:042 (4) - this slider seems out of place to me, considering you also use 3 curved ones 03:06:574 (1,2,3) - , can try making the 3 straigth too and changing the 4 position a bit

03:09:699 - fix green line sample, red and green both have different ones

05:18:447 (4) - nc

05:18:447 (4,5,6,7,8) - improve the curve yes

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