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Amnesia: The Dark Descent - A Lovecraftian Survival-Horror

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Nachy
Thought this game deserved a thread and stuff.


The Game:
Developed by Frictional Games, creators of the Penumbra series and the HPL Engine. Amnesia is a survival-horror adventure game played in a first person perspective with a heavy inspiration and theme to the works of Lovecraft, as well as a more survival hide & seek approach rather than a gun any baddies down you see. It's pretty similar to games like Clock Tower, Haunting Grounds, Call of Cthulhu: Dark Corners of the Earth and Silent Hill.

If you played any of the Penumbra games before, you'll be right at home with Amnesia. The game focuses on you the player on exploring the dark game world trying to solve puzzles and avoiding dangers and adversaries, while finding out what is happening and how are you going to solve everything.

The game relies more on physics based puzzles and hiding from your enemies rather than the average shoot-em-up survival horror formula. You'll use your mouse as a way to interact with things.

For example, you want to open a drawer, you need to hold the left click button and pull your mouse away just like on how you would open a drawer with your own hands.

The way you control the mouse controls the intensity and speed of the things you're interacting with. Maybe you want to silently check what's on the next room, so you can carefully hold the door knob and slowly move the door open with the mouse. Say you're being chased by a hungry hungry creature, you can quickly run and slam the door intensely and should provide some knockback against them.

You'll also use this to pretty much carry objects around the world, from boxes, bottles, barrels, ropes to even limbs, wheels, switches, levers and etc. You can rotate objects too by holding the rotate key and using the mouse to rotate which is useful for barricading paths and doors or solving puzzles. You can also use the mouse wheel to push or pull objects further or closer to you.

Aside from physics based puzzles and interactions, you'll also need to take care of your health and sanity. Health is pretty much self-explanatory, you lose them when being attacked, falling from great heights, stepping on weird and dangerous stuff etc. And when you're out of health you die. Sanity measures your self-control and perspective of the world. You gain sanity through safe places and well lit environments. So you'll need to get a lot of tinderboxes, lamp oils and candles to maintain a good sanity.You lose sanity when you see horrifying things like dead bodies, enemy creatures and pretty much darkness. If you lose sanity, your vision begins to blur out, sounds becomes more intense and terrifying, you see illusions, colors become washed out and fade away, your control becomes muddied, and you lose balance and eventually lead to crawling through the world.

This is where it starts to become a struggle on balancing stealth in the shadows and maintaining sanity in the light. And the more you lose sanity, the bigger the chance enemies will notice you since they hear you gasping and being terrified.

You also get a lantern and journal. Your lantern is pretty much your portable emergency light, it uses lamp oil which is pretty scarce around the game world. You get lamp oil either on containers and bottles for you to carry with or large barrels of them where you can refill it there till it runs out. The journal is basically your guide on objectives and story queues, as well as hints on how you would progress through an obstacle.

The Story:
The game takes place in the 19th century in an old abandoned castle. You play as Daniel, a man who wakes up in the castle with no idea where he is, who is he and what is he doing or how he got there. All you got is a letter claiming your name, a given "mission" and a warning about a mysterious shadow that is following you. Daniel must try to complete his "mission" and find out everything through exploration of the castle and gathering notes and clues around.

Screenshots and Videos:

Trailer:

Spring 2009 Tech Demo:

Gameplay trailer:

New gameplay trailer:

Physics Dev Walkthrough

Sewer gameplay trailer:

Making of Amnesia - Sound designer Tapio Liukkonen:

Level Editor Tech Demo:

Another video showing off how easy and fast the editor is:


System Requirements
Prel. Minimum System Requirements
OS: Windows XP/Vista/7
Processor: 1.5Ghz (Caution when using an older or low cost CPU, such as Intel Celeron or AMD Sempron, their performance might not match this requirement.)
Memory: 1024MB
Disc Space: TBD
Video Card: Radeon 9600/GeForce 4 (GeForce4MX is not supported and Integrated graphics, such as the Intel GMA 950, might not work. Low cost video cards may perform worse, or not work at all, even if they are much newer than old cards such as the Radeon 9600 (released 2003))
GET THE DEMO HERE!
Steam Page
Pokebis
Looks fun, but unfortunately I won't be able to play this on the laptop and would have to play it on the high-spec PC which I don't normally have much access too.
Ph0X
HUGE post. I would've just went for a "This is the best game ever for the best price ever, buy it now".

I can probably say that I found a game that LOOKS, is FUN, and isn't made by valve. Take a moment to enjoy this moment because you probably won't hear me say something like this ever again.

But holyshit, 15$? This shit is worth far more than modernwarshit2 or starcrap2 that go for 60.

I barely even ran the demo, checked that I could run it on max with a constant 60fps, then bought it.
Pokebis
I'll never understand your standards.
Ph0X
Holyshit, the game is even better than the demo.
I'm only 30minutes in and there's already a pretty complex story.
Also, the game is SCARY AS FUCK, which I usually don't like, but the puzzles are sex so I don't mind.

GET IT, and if you're a cheap motherfucker who pays 60$ to activision but doesn't want to buy a quality game for 20, it's been cracked.
mosluv
All 3 endings were crap, but everything else about it was absolutely amazing!!!
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