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Tristam & Braken - Flight

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Topic Starter
theyaoster
This map has been deleted on the request of its creator. It is no longer available.
Factorial
Hi, M4M from my queue. Thanks for waiting for me, here's my mod:
Overall
  1. There were many weird sliders on your map, this might help you: t/37194 t/208596
  2. Background size should be 1366x768, yours have 1365x768
  3. There's a cover on your mp3 file. If this would be removed 2MB of space would be saved: http://s22.postimg.org/5hpqms4y9/image.png
Easy
  1. 01:50:932 - Remove green timing line here. This looks unused.
  2. 00:35:417 (3,1) - The sliderhead of 00:36:789 (1) is farther from its slidertail as players might click the tail first.
  3. 00:43:646 (3,4,5,6,7) - Replace with just a slider, imo. Beginners might find this too challenging.
  4. 00:57:360 (3) - Remove those unused square nodes in this slider, just make this similar to 00:55:989 (1)
  5. 02:14:160 (3) - SImilar to above, remove a white square node.
  6. 03:22:732 (3,4) - Blanket here.
Normal
  1. 00:20:332 (1,1) - Allow 2 beats space after a slider on Normal. Players might lose combo easily.
  2. 02:00:446 (1,1) - ^, in this case, replace spinner with beats
  3. 01:17:074 (6,7) - Move this to the right for better flow.
  4. 02:40:217 (1,2,3,4) - Overlapping sliders seems weird here, imo.
Hard
  1. 00:28:217 (7,1) - Blanket
  2. 00:55:380 - Add some hitobjects here, drumbeats were obviously heard here.
  3. 02:16:560 (4) - Curve this slider upwards. http://s30.postimg.org/pl2drhn9d/image.png
  4. 02:20:332 (6,7,8) - This stack might confuse some players. Triplets are introduced in Hard and should be made simple.
Insane
  1. 00:55:380 - Same as Hard, apply also on higher diffs.
  2. 02:00:789 - Add some objects here, this part feels empty.
That all for me, I can't mod the higher diffs. Just keep posting on modding queues to get your map modded, good luck!
btw, a AIMod seems outdated that's why you get that notification.
Topic Starter
theyaoster

Neil Leo wrote:

Hi, M4M from my queue. Thanks for waiting for me, here's my mod:
Overall
  1. There were many weird sliders on your map, this might help you: t/37194 t/208596 Upon reflection, a lot of these are indeed ugly haha. Thanks for sharing this.
  2. Background size should be 1366x768, yours have 1365x768 Fixed.
  3. There's a cover on your mp3 file. If this would be removed 2MB of space would be saved: http://s22.postimg.org/5hpqms4y9/image.png Fixed.

Easy
  1. 01:50:932 - Remove green timing line here. This looks unused. Sampleset and volume changes, so it isn't unused.
  2. 00:35:417 (3,1) - The sliderhead of 00:36:789 (1) is farther from its slidertail as players might click the tail first. Fixed.
  3. 00:43:646 (3,4,5,6,7) - Replace with just a slider, imo. Beginners might find this too challenging. There is no 7th beat... I'm not sure what happened. But, I did replace a few circles with sliders at this point.
  4. 00:57:360 (3) - Remove those unused square nodes in this slider, just make this similar to 00:55:989 (1) Fixed.
  5. 02:14:160 (3) - SImilar to above, remove a white square node. Fixed.
  6. 03:22:732 (3,4) - Blanket here. Hm, I'm not entirely sure what you're asking for... I don't think there's anything wrong here?
Normal
  1. 00:20:332 (1,1) - Allow 2 beats space after a slider on Normal. Players might lose combo easily. Fixed.
  2. 02:00:446 (1,1) - ^, in this case, replace spinner with beats Fixed.
  3. 01:17:074 (6,7) - Move this to the right for better flow. Fixed.
  4. 02:40:217 (1,2,3,4) - Overlapping sliders seems weird here, imo. Tried to make them overlap less.
Hard
  1. 00:28:217 (7,1) - Blanket Fixed... I think.
  2. 00:55:380 - Add some hitobjects here, drumbeats were obviously heard here. Fixed.
  3. 02:16:560 (4) - Curve this slider upwards. http://s30.postimg.org/pl2drhn9d/image.png Sure.
  4. 02:20:332 (6,7,8) - This stack might confuse some players. Triplets are introduced in Hard and should be made simple. Fixed.
Insane
  1. 00:55:380 - Same as Hard, apply also on higher diffs. Fixed.
  2. 02:00:789 - Add some objects here, this part feels empty. I think this is fine as is.
That all for me, I can't mod the higher diffs. Just keep posting on modding queues to get your map modded, good luck!
btw, a AIMod seems outdated that's why you get that notification.
Thanks a bunch for the mod! I've been busy so it took me a while to get back to you.
Zyl
From my queue




Ok your map have some weird flow...
and some unrankable details...
so please remap...
try to read this forums first:

Flow Tutorial 1

Flow Tutorial 2

blanket guide

DO NOT GIVE KUDOSU


:?
Topic Starter
theyaoster
Well... if you don't give me anything specific to look at, it's not going to help me very much. Especially if all you're going to say is "please remap." Would it hurt to point out the parts you find unrankable? You didn't even say what the "unrankable details" are.

You haven't even told me which difficulties have "weird flow." Is it all of them? Some amount of constructive criticism would be nice. Also, it isn't as if the flow is unreadable... I looked at the forum posts, and they seem to agree with me. How many diffs have you even looked at?

I'm also pretty sure most diffs use too large a spacing for blanketing. I'll definitely look into it on the lower diffs since I didn't pay much attention, but still, could you have at least pointed out one or two places where you thought blanketing would fit nicely?

I'm trying my best not to sound annoyed, but I am a little. I hope you can understand.
Electoz
Hi, from my modding queue~

[General]

  1. 100% volume is blowing my ears lol, try to turn it down a bit, barely anyone use 100% nowadays.
[Easy]

  1. 00:55:989 (1,3) - Not really a big matter but could have used a same shape for neatness/symmetry.
  2. 01:00:103 (3,1) - Try to avoid unintentional overlaps as much as possible.
  3. 01:39:017 (4) - 03:11:760 (3) - Remove whistle from sliderbody? I don't know whether you intentionally put these though.
  4. 01:39:874 (1) - Extending this into a repeat slider instead of 01:40:903 (2) would fit the song better imo.
  5. 01:42:617 (1,2) - Same as above, in this case you can add a circle on 01:43:989 and it will fit the song nicely with 01:44:332 (3,4) .
  6. 01:48:960 (2) - Actually if you're going to put a kickslider then it's supposed to start from 01:49:132 . Also in Easy you need to leave at least 4 white ticks after a spinner 01:49:474 (1) to be considered rankable, this is to provide enough recovery time for players, I recommend putting a long slider instead of a spinner in this case.
  7. 02:09:360 (5,6) - 02:10:732 (2) - These rhythms are pretty much same so they should be mapped in the same way for consistency.
  8. 02:23:760 (1) - Try not to put 2 or more reverses in Easy/Normal, in this case I recommend you to either put just 1 reverse on 02:24:789 instead or use a single long slider. Same applies to a few more sliders with 2 reverses later on.
  9. 03:24:446 (1) - A quick tip, you can gradually fade out the spinner's volume with spams of green lines. (Using green lines + gradually decrease volume on each white tick or sth of that sort)
Sry I'm not really a fan of this song so I guess I'll end it here, if you have any questions feel free to ask me in game.
Hope this helps and good luck~
Topic Starter
theyaoster

Electoz wrote:

Hi, from my modding queue~

[General]

  1. 100% volume is blowing my ears lol, try to turn it down a bit, barely anyone use 100% nowadays. Lol yeah. Toned it down quite a bit.

[Easy]

  1. 00:55:989 (1,3) - Not really a big matter but could have used a same shape for neatness/symmetry. Fixed.
  2. 01:00:103 (3,1) - Try to avoid unintentional overlaps as much as possible. Oops. Fixed.
  3. 01:39:017 (4) - 03:11:760 (3) - Remove whistle from sliderbody? I don't know whether you intentionally put these though. I probably did, but I guess they don't belong. Fixed.
  4. 01:39:874 (1) - Extending this into a repeat slider instead of 01:40:903 (2) would fit the song better imo. Fixed.
  5. 01:42:617 (1,2) - Same as above, in this case you can add a circle on 01:43:989 and it will fit the song nicely with 01:44:332 (3,4) . Fixed.
  6. 01:48:960 (2) - Actually if you're going to put a kickslider then it's supposed to start from 01:49:132 . Also in Easy you need to leave at least 4 white ticks after a spinner 01:49:474 (1) to be considered rankable, this is to provide enough recovery time for players, I recommend putting a long slider instead of a spinner in this case. Replaced with long slider.
  7. 02:09:360 (5,6) - 02:10:732 (2) - These rhythms are pretty much same so they should be mapped in the same way for consistency. Fixed.
  8. 02:23:760 (1) - Try not to put 2 or more reverses in Easy/Normal, in this case I recommend you to either put just 1 reverse on 02:24:789 instead or use a single long slider. Same applies to a few more sliders with 2 reverses later on. Fixed.
  9. 03:24:446 (1) - A quick tip, you can gradually fade out the spinner's volume with spams of green lines. (Using green lines + gradually decrease volume on each white tick or sth of that sort) Cool.


Sry I'm not really a fan of this song so I guess I'll end it here, if you have any questions feel free to ask me in game.
Hope this helps and good luck~
Thanks a lot for the helpful mod! Extra props to you for actually modding a song you dislike... a lot of other queues I've been to would refuse. :)
_handholding
Reminder for me to mod

Interstellar

  1. In the first section for notes like these 00:23:074 (1,9) its better to make them into a slider, especially for an extra as the pauses severely break up the flow even more so at this low bpm. I recommend only having a 1/1 gap but try to not have a gap where you can map it.
    An example of raelly bad flow cause by the rhythm would be 00:36:103 (8,9,1) . For this try http://puu.sh/pKr1V/f17adc099b.jpg it bpicks up all the empty areas.
    Also there are some areas that I feel should be clickable. For example 00:44:503 00:44:674 should be clickable imo as it has the same intensity and melody as 00:44:160 (6) and 00:45:017 (8)
    Also spacings between objects like 00:28:560 (1,2) - and 00:25:817 (1,2) are really small, something you'd expect in a normal
  2. 00:54:960 - Because its an extra its probs a good idea to map these sounds http://puu.sh/pKrCR/0e7826bf5e.jpg
  3. 01:13:474 (6,7,8) - bad flow. Try moving (7) http://puu.sh/pKrIu/d40f443a7b.jpg
  4. 01:49:474 (1) - drum finish would be nice
  5. 02:01:817 (1) - dor these 1/1 sliders you should really use 2 1/2 sliders instead http://puu.sh/pKrYG/911e947d40.jpg
  6. 02:23:760 (1,2,3,4) - I think these arent 1/3 . I found this to be a better fit http://puu.sh/pKs7F/c91d8fdb1d.jpg
  7. 02:29:246 (1) - same as above. I think these should be mapped to blue and red ticks instead
  8. 02:34:732 (1) - ^
  9. 02:45:703 (12) - no reason to have a break here at all.
Pretty much what I said about the first section can be applied to the other extras and insanes..

[]
urfff, I'll come back and take a look at your more easier diffs
Topic Starter
theyaoster

Kisses wrote:

Reminder for me to mod

Interstellar

  1. In the first section for notes like these 00:23:074 (1,9) its better to make them into a slider, especially for an extra as the pauses severely break up the flow even more so at this low bpm. I recommend only having a 1/1 gap but try to not have a gap where you can map it. Hm, okay.
    An example of raelly bad flow cause by the rhythm would be 00:36:103 (8,9,1) . For this try http://puu.sh/pKr1V/f17adc099b.jpg it bpicks up all the empty areas. Yeah, I initially refrained from doing this in fear of overmapping, but I think it is worth it. Fixed.
    Also there are some areas that I feel should be clickable. For example 00:44:503 00:44:674 should be clickable imo as it has the same intensity and melody as 00:44:160 (6) and 00:45:017 (8) True that. Fixed.
    Also spacings between objects like 00:28:560 (1,2) - and 00:25:817 (1,2) are really small, something you'd expect in a normal Fixed.
  2. 00:54:960 - Because its an extra its probs a good idea to map these sounds http://puu.sh/pKrCR/0e7826bf5e.jpg Sure.
  3. 01:13:474 (6,7,8) - bad flow. Try moving (7) http://puu.sh/pKrIu/d40f443a7b.jpg Yup.
  4. 01:49:474 (1) - drum finish would be nice On a spinner?
  5. 02:01:817 (1) - dor these 1/1 sliders you should really use 2 1/2 sliders instead http://puu.sh/pKrYG/911e947d40.jpg Alright, sure.
  6. 02:23:760 (1,2,3,4) - I think these arent 1/3 . I found this to be a better fit http://puu.sh/pKs7F/c91d8fdb1d.jpg Holy crap, I think you're right. I had to listen to this like 10 times over to tell the difference.
  7. 02:29:246 (1) - same as above. I think these should be mapped to blue and red ticks instead
  8. 02:34:732 (1) - ^
  9. 02:45:703 (12) - no reason to have a break here at all. It felt appropriate given that it's been over a minute since the last break, and this part of the song is calmer than the preceding part. I consider it a sort of transition.
Pretty much what I said about the first section can be applied to the other extras and insanes.. Yeah.

[]
urfff, I'll come back and take a look at your more easier diffs Please do :D
Oh god, I haven't looked at this diff in months and wow, was it a piece of crap. I have used your suggestions and did some HEAVY remapping.

Thanks so much for your mod!
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