This map has been deleted on the request of its creator. It is no longer available.
Thanks a bunch for the mod! I've been busy so it took me a while to get back to you.Neil Leo wrote:
Hi, M4M from my queue. Thanks for waiting for me, here's my mod:
Overall
- There were many weird sliders on your map, this might help you: t/37194 t/208596 Upon reflection, a lot of these are indeed ugly haha. Thanks for sharing this.
- Background size should be 1366x768, yours have 1365x768 Fixed.
- There's a cover on your mp3 file. If this would be removed 2MB of space would be saved: http://s22.postimg.org/5hpqms4y9/image.png Fixed.
EasyNormal
- 01:50:932 - Remove green timing line here. This looks unused. Sampleset and volume changes, so it isn't unused.
- 00:35:417 (3,1) - The sliderhead of 00:36:789 (1) is farther from its slidertail as players might click the tail first. Fixed.
- 00:43:646 (3,4,5,6,7) - Replace with just a slider, imo. Beginners might find this too challenging. There is no 7th beat... I'm not sure what happened. But, I did replace a few circles with sliders at this point.
- 00:57:360 (3) - Remove those unused square nodes in this slider, just make this similar to 00:55:989 (1) Fixed.
- 02:14:160 (3) - SImilar to above, remove a white square node. Fixed.
- 03:22:732 (3,4) - Blanket here. Hm, I'm not entirely sure what you're asking for... I don't think there's anything wrong here?
Hard
- 00:20:332 (1,1) - Allow 2 beats space after a slider on Normal. Players might lose combo easily. Fixed.
- 02:00:446 (1,1) - ^, in this case, replace spinner with beats Fixed.
- 01:17:074 (6,7) - Move this to the right for better flow. Fixed.
- 02:40:217 (1,2,3,4) - Overlapping sliders seems weird here, imo. Tried to make them overlap less.
Insane
- 00:28:217 (7,1) - Blanket Fixed... I think.
- 00:55:380 - Add some hitobjects here, drumbeats were obviously heard here. Fixed.
- 02:16:560 (4) - Curve this slider upwards. http://s30.postimg.org/pl2drhn9d/image.png Sure.
- 02:20:332 (6,7,8) - This stack might confuse some players. Triplets are introduced in Hard and should be made simple. Fixed.
That all for me, I can't mod the higher diffs. Just keep posting on modding queues to get your map modded, good luck!
- 00:55:380 - Same as Hard, apply also on higher diffs. Fixed.
- 02:00:789 - Add some objects here, this part feels empty. I think this is fine as is.
btw, a AIMod seems outdated that's why you get that notification.
Thanks a lot for the helpful mod! Extra props to you for actually modding a song you dislike... a lot of other queues I've been to would refuse.Electoz wrote:
Hi, from my modding queue~
[General]
- 100% volume is blowing my ears lol, try to turn it down a bit, barely anyone use 100% nowadays. Lol yeah. Toned it down quite a bit.
[Easy]
- 00:55:989 (1,3) - Not really a big matter but could have used a same shape for neatness/symmetry. Fixed.
- 01:00:103 (3,1) - Try to avoid unintentional overlaps as much as possible. Oops. Fixed.
- 01:39:017 (4) - 03:11:760 (3) - Remove whistle from sliderbody? I don't know whether you intentionally put these though. I probably did, but I guess they don't belong. Fixed.
- 01:39:874 (1) - Extending this into a repeat slider instead of 01:40:903 (2) would fit the song better imo. Fixed.
- 01:42:617 (1,2) - Same as above, in this case you can add a circle on 01:43:989 and it will fit the song nicely with 01:44:332 (3,4) . Fixed.
- 01:48:960 (2) - Actually if you're going to put a kickslider then it's supposed to start from 01:49:132 . Also in Easy you need to leave at least 4 white ticks after a spinner 01:49:474 (1) to be considered rankable, this is to provide enough recovery time for players, I recommend putting a long slider instead of a spinner in this case. Replaced with long slider.
- 02:09:360 (5,6) - 02:10:732 (2) - These rhythms are pretty much same so they should be mapped in the same way for consistency. Fixed.
- 02:23:760 (1) - Try not to put 2 or more reverses in Easy/Normal, in this case I recommend you to either put just 1 reverse on 02:24:789 instead or use a single long slider. Same applies to a few more sliders with 2 reverses later on. Fixed.
- 03:24:446 (1) - A quick tip, you can gradually fade out the spinner's volume with spams of green lines. (Using green lines + gradually decrease volume on each white tick or sth of that sort) Cool.
Sry I'm not really a fan of this song so I guess I'll end it here, if you have any questions feel free to ask me in game.
Hope this helps and good luck~
Oh god, I haven't looked at this diff in months and wow, was it a piece of crap. I have used your suggestions and did some HEAVY remapping.Kisses wrote:
Reminder for me to modInterstellar
Pretty much what I said about the first section can be applied to the other extras and insanes.. Yeah.
- In the first section for notes like these 00:23:074 (1,9) its better to make them into a slider, especially for an extra as the pauses severely break up the flow even more so at this low bpm. I recommend only having a 1/1 gap but try to not have a gap where you can map it. Hm, okay.
An example of raelly bad flow cause by the rhythm would be 00:36:103 (8,9,1) . For this try http://puu.sh/pKr1V/f17adc099b.jpg it bpicks up all the empty areas. Yeah, I initially refrained from doing this in fear of overmapping, but I think it is worth it. Fixed.
Also there are some areas that I feel should be clickable. For example 00:44:503 00:44:674 should be clickable imo as it has the same intensity and melody as 00:44:160 (6) and 00:45:017 (8) True that. Fixed.
Also spacings between objects like 00:28:560 (1,2) - and 00:25:817 (1,2) are really small, something you'd expect in a normal Fixed.- 00:54:960 - Because its an extra its probs a good idea to map these sounds http://puu.sh/pKrCR/0e7826bf5e.jpg Sure.
- 01:13:474 (6,7,8) - bad flow. Try moving (7) http://puu.sh/pKrIu/d40f443a7b.jpg Yup.
- 01:49:474 (1) - drum finish would be nice On a spinner?
- 02:01:817 (1) - dor these 1/1 sliders you should really use 2 1/2 sliders instead http://puu.sh/pKrYG/911e947d40.jpg Alright, sure.
- 02:23:760 (1,2,3,4) - I think these arent 1/3 . I found this to be a better fit http://puu.sh/pKs7F/c91d8fdb1d.jpg Holy crap, I think you're right. I had to listen to this like 10 times over to tell the difference.
- 02:29:246 (1) - same as above. I think these should be mapped to blue and red ticks instead
- 02:34:732 (1) - ^
- 02:45:703 (12) - no reason to have a break here at all. It felt appropriate given that it's been over a minute since the last break, and this part of the song is calmer than the preceding part. I consider it a sort of transition.
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urfff, I'll come back and take a look at your more easier diffs Please do