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Air - Surfing On A Rocket

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Topic Starter
IceBeam
This beatmap was submitted using in-game submission on 27 октября 2010 г. at 15:14:57

Artist: Air
Title: Surfing on a Rocket
Tags: armin
BPM: 157,92
Filesize: 5057kb
Play Time: 02:37
Difficulties Available:
  1. Armin's Normal (1,75 stars, 166 notes)
  2. Hard (4,73 stars, 328 notes)
Download: Air - Surfing on a Rocket
Information: Scores/Beatmap Listing
---------------
2-nd beatmap

electronic pop music

This one is my favourite song from the french band "Air"

Storyboarding by zlodeuka

P.S.The original name of the BG pic is "space_shuttle_launch_as_seen_by_sky_divers"
Louis Cyphre
:3
Armin
Done! I have to just to add some hitsounds, but it's ready for modding.
Also, kill everyone who'll complain the use of (little) jumps in normal diffs.

Download: Air - Surfing On A Rocket (SadKangaroo) [Armin's Normal].osu
Sakura
Please remember, some of theese errors, are suggestions, not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
BG is 1152x768, max rankable is 1024x768 please crop/resize
320 bit rate mp3, re-encode at a lower bitrate (between 128 and 256, recommended 192)

[General]
Both diffs have different preview times
Since both diffs start at the same spot, use the same lead-in time?
Might as well disable countdown on both diffs since it doesnt even fit.

[Timing]
Offset -14 ms

[Hard]
00:21:138 (1,2,3,4,5) - This pattern plays rather awkward i recommend you use some kind of reversing here, instead of the unintuitive jump from (2) to (3), instead you could for example put (1) at the top, (2) at the right, (3) at the bottom, and swap the locations of (4) and (5) and rotate as you wish, in something like this (note that (4) is stacked below the previous combo (5))
SPOILER
[Spoilerbox]
I merely just swapped locations that you already have even on this i recommend moving (3), more to the right.
00:25:696 (1) - Could be better, make more curvy? something like this for example:
[spoilerbox]
00:27:215 (3) - ^
00:34:813 (1,3) - Could you try to make theese sliders co exactly around the outside of the hitcircle by drawing a circle outside of it?
SPOILER

232,256,34813,6,0,B|265:313|344:316|378:251,1,150,4|0
304,224,35383,1,0
373,193,35573,2,0,B|339:137|276:136|239:179,1,150,2|0
01:14:319 (1) - Needs to be moved a few grids up if it forms part of a star with the previous combo's notes. in that case move 3 grids up, and (1,3) 2 grids left (the ones from the previous combo)
01:47:747 (1,3) - Same suggestion than 00:34:813 (1,3)
02:02:942 (1,3) - Same suggestion than 00:25:696 (1)
02:05:981 (1) - Draw it a bit more curvy, curvying in the same direction the next slider goes for example?
02:12:059 (1) - Slider repeat covered by hit burst, and (3)'s hitburst is almost covering the slider together with (2)'s
02:24:215 (1) - Same suggestion than: 02:05:981 (1)
02:36:370 (1) - Dont really see the need for there to be an spinner here

[Armin's Normal]
00:11:641 (7,8) - What are theese notes following? i suggest you remove them, they feel out of place, visually and musically.
01:03:872 (6) - Sounds awkward, maybe add a note at 01:03:683?
This diff isn't easy enough to be the easiest diff of this mapset, if this is supposed to be the easiest diff, read below, otherwise ignore:
SPOILER
00:31:014 (1,2,3,4,5) - This migth be too hard for newbies.
00:43:170 (1,2,3,4,5) - ^
00:49:058 (3,4,5,6) - Newbies might get confused by the tick switch here.
00:52:667 (2,3,4) - Not sure about this for newbies.
01:13:559 (5,6,7,8) - Not sure if a newbie can pull this off
01:51:546 (3,4,5) - This tick switch might throw off a newbie
Note: Nice sliders <3

[Overall]
Nice map, just a few sliders here and there and a couple technicalities, i recommend you see the stuff i pointed out on Armin's Normal if it's supposed to be the easiest diff of the mapset, otherwise you'll need an Easy.
Topic Starter
IceBeam

Sakura Hana wrote:

[Overall]
Nice map, just a few sliders here and there and a couple technicalities, i recommend you see the stuff i pointed out on Armin's Normal if it's supposed to be the easiest diff of the mapset, otherwise you'll need an Easy.
Thanks for modding.

Yes,it will be the easiest difficulty.
But I don't think it's necessary to make it easier.I'm noobish at standart,just take a look at my playcount,but the first time I played it,I finished with only one 100.It's brilliantly mapped,in my opinion,so let Armin decide then.
Armin
[Armin's Normal]
00:11:641 (7,8) - What are theese notes following? Actually they're following instrumental voice.
01:03:872 (6) - Sounds awkward, maybe add a note at 01:03:683? This would sound more awkward, in my opinion.
This diff isn't easy enough to be the easiest diff of this mapset, if this is supposed to be the easiest diff, read below, otherwise ignore:
SPOILER
00:31:014 (1,2,3,4,5) - This migth be too hard for newbies.
00:43:170 (1,2,3,4,5) - ^
00:49:058 (3,4,5,6) - Newbies might get confused by the tick switch here.
00:52:667 (2,3,4) - Not sure about this for newbies.
01:13:559 (5,6,7,8) - Not sure if a newbie can pull this off
01:51:546 (3,4,5) - This tick switch might throw off a newbie
Thanks for your suggestions, but I think my diff is fine the way it is.
Kert
Star this map!
[nAnSi-cHaN]
Star,ok о.о"
aRiskOfRain
Hard;

02:12:059 (1) - Hidden repeat; unrankable.

Unused .osb lol
mp3 is 320 kbps, you need one between 160 and 256
Topic Starter
IceBeam

DiamondCrash wrote:

Hard;

02:12:059 (1) - Hidden repeat; unrankable. It's not completely hidden,also it isn't stacked with any circle,and it looks visible and readable,due to the players,who tested it,there weren't any probs to them with this stuff.

Unused .osb lol I can't find it in the beatmap folder :roll:
mp3 is 320 kbps, you need one between 160 and 256 Shall be done soon.
Thank you.
Armin

DiamondCrash wrote:

mp3 is 320 kbps, you need one between 160 and 256
http://www.mediafire.com/?ojb0zvoqr7dyof5

Done.
Topic Starter
IceBeam
Updated!

Redownload,if you had it before this post.
aRiskOfRain

SadKangaroo wrote:

DiamondCrash wrote:

Hard;

02:12:059 (1) - Hidden repeat; unrankable. It's not completely hidden,also it isn't stacked with any circle,and it looks visible and readable,due to the players,who tested it,there weren't any probs to them with this stuff.
Yes it is unreadable.
Andrea
Have to quote DiamondCrash, change that slider on a better way.
Topic Starter
IceBeam

osuplayer111 wrote:

Have to quote DiamondCrash, change that slider on a better way.
Well,ok,I'll change,but...anyway...

NotShinta
Hello Air. Nice song choice, very nice map. Only thing that bugs me, your background isn't currently 4:3, so you get ugly black bars in-game and ugly white bars in beatmap listing. Replace your current one with this.

Also, I don't like maps having only 2 diffs and going for ranking. I tried to make an Easy, but my current mapping style made it too repetitive. =(
Topic Starter
IceBeam
Hey,thank you.

Changed.

I think Armin's one is fine enough to be the easiest difficulty,so don't really think much of making Easy.

Yeah,song is relaxing,I don't want to overmap it.It's hard to create something brand new on it,but having a choice between different mapping style must be tempting,in my opinion.

So,quality guest difficulties are always welcomed,the only appeal from me is to map something less then 4.5 Star Rating(I do care about EII pattern).
ZLOdeuka-
Topic Starter
IceBeam
Thanks :D

Kudosu for some irc modding stuff.

REDOWNLOADING

BG 'n' SB were updated.
jericho2442
will you please encode your mp3 down to 256 please, many ppl have asked you and you still aint done it >_>

[Armin's Normal]

00:04:423 (6) - newcombo
00:05:753 (1) - remove new combo

the reason for these is simple. the way you start the song on a start of a music bar, then force the next combo to be a one combo feels TOTTALY wrong, by splitting it like this it 1) follows the music rather than nothing and 2) dont look and play rather silly
dont place priority of a pretty pattern over combos what make sence

00:15:440 (5) - newcombo, because your breaking the pattern you have been following for the past 2 combos
(suggestion) 00:17:909 (1) - remove newcombo, reason being to follow the pattern you have been doing upto here,
01:59:143 (5) - newcombo, because your breaking your pattern again
(suggestion) 02:29:913 (1) - remove newcombo, feels EXTREMELY pointless


[Hard]
srry but this kinda has the fix up of a easy insane diff, i fail to see alot of "hard" in this map

00:27:975 (1,2,3,4) - WOW ugly, place (4) under (1) this plays and looks baaad
01:16:598 (1) - remove new combo, its pointless
(suggestion) 01:38:630 (1,2,3,4) - i dont think this plays good at all, but theres nothing wrong with it so....yea just my opinion
02:18:137 (1,1,2,1,1,2,1,2,1) - ................come on..........sort them newcombos out better, thats just silly >_>

--------------------------------------------------------

at least sort some of the new combos out and i will star this, but atm i cant >_>

oh and get that mp3 sorted out too
Topic Starter
IceBeam

jericho2442 wrote:

will you please encode your mp3 down to 256 please, many ppl have asked you and you still aint done it >_> Well,it was encoded already.Got to recheck then.

[Armin's Normal]

00:04:423 (6) - newcombo
00:05:753 (1) - remove new combo

the reason for these is simple. the way you start the song on a start of a music bar, then force the next combo to be a one combo feels TOTTALY wrong, by splitting it like this it 1) follows the music rather than nothing and 2) dont look and play rather silly
dont place priority of a pretty pattern over combos what make sence

00:15:440 (5) - newcombo, because your breaking the pattern you have been following for the past 2 combos
(suggestion) 00:17:909 (1) - remove newcombo, reason being to follow the pattern you have been doing upto here,
01:59:143 (5) - newcombo, because your breaking your pattern again
(suggestion) 02:29:913 (1) - remove newcombo, feels EXTREMELY pointless


[Hard]
srry but this kinda has the fix up of a easy insane diff, i fail to see alot of "hard" in this map It depends on currently player's skill,right?

00:27:975 (1,2,3,4) - WOW ugly, place (4) under (1) this plays and looks baaad lol,no tis' fine,that was purposely.
01:16:598 (1) - remove new combo, its pointless Maybe not much sense,but it's not necessary at all.
(suggestion)
01:38:630 (1,2,3,4) - i dont think this plays good at all, but theres nothing wrong with it so....yea just my opinion I like such moments,there's nothing wrong with it.
02:18:137 (1,1,2,1,1,2,1,2,1) - ................come on..........sort them newcombos out better, thats just silly >_> The first and the last NC were following long white tick,others were used to pick out those lyrics.

--------------------------------------------------------

at least sort some of the new combos out and i will star this, but atm i cant >_>

oh and get that mp3 sorted out too
I'll wait for Armin,if he wants to change something,also he was encoding mp3 file,so he must know better then me.
I haven't changed anything,but thank you for checking.
jericho2442
srry but this kinda has the fix up of a easy insane diff, i fail to see alot of "hard" in this map It depends on currently player's skill,right?

hahahahaha......no it does not depend on the players skill to wether something is hard or insane, a hard is a hard and a insane is a insane no matter what the player thinks, the same as the difference between a easy and a normal.

in this map you have insane style jumps and stacks, its not really a matter of skill, srry had to say that because your reply was rather silly >_>

there is 4 kinds of difficultys for maps on osu!, if it was "depending on the players skill" everymap but insanes would be easys for me >_>
Topic Starter
IceBeam
That was a sarcasm ;)
blissfulyoshi
Due to technical issues, my headphones are not fully functional right now, so I can not check the offset. I might update this post at a later date with an offset check.

I did not really get the combo pattern in either diff, so my combo modding is quite lenient in this mod.
You might want to make the audio lead-in time on both diffs the same
What is the .flv video file referred to in armin's diff? You might want to remove that line of code.

Armin's Normal:
Normal mod:
00:08:222 (2,3,4,5,6) - move these notes down a bit so 4 does not touch the hp bar? (The overlap between the 4 and the hp bar is aesthetically unpleasing)
01:20:397 (1) - move this down 1 grid (lvl 3) to avoid touching the shadow outlining the hp bar and completely overlap 7 (If you do this, you might want to move 4 up 1 grid (lvl 3) to keep the symmetry)
01:50:786 (1,2,3,4,5,6,7,8) - same concept as 00:08:222 (2,3,4,5,6) except with note 7 this time

Hard:
Normal mod:
The jumps in this diff just seem random to me.
02:18:137 (1,1,2,1,1,2,1,2) - What is with the spacing here? The spacing changes randomly after every combo, but the song does not suggest such a thing. I really hope you change this pattern

Combo mod:
02:07:500 (1) - Why is there a new combo here? Remove new combo to be consistent with 02:04:461 (3)

Not much technically wrong with the map. I am mostly wondering what is the reasoning behind the spacing in Hard. Star.
Topic Starter
IceBeam

blissfulyoshi wrote:

Due to technical issues, my headphones are not fully functional right now, so I can not check the offset. I might update this post at a later date with an offset check.k,thank you.

I did not really get the combo pattern in either diff, so my combo modding is quite lenient in this mod.
You might want to make the audio lead-in time on both diffs the same Both diffs have 1 second for lead-in.
What is the .flv video file referred to in armin's diff? You might want to remove that line of code. Deleted.

Armin's Normal:
Normal mod:
00:08:222 (2,3,4,5,6) - move these notes down a bit so 4 does not touch the hp bar? (The overlap between the 4 and the hp bar is aesthetically unpleasing)
01:20:397 (1) - move this down 1 grid (lvl 3) to avoid touching the shadow outlining the hp bar and completely overlap 7 (If you do this, you might want to move 4 up 1 grid (lvl 3) to keep the symmetry)
01:50:786 (1,2,3,4,5,6,7,8) - same concept as 00:08:222 (2,3,4,5,6) except with note 7 this time

Hard:
Normal mod:
The jumps in this diff just seem random to me.
02:18:137 (1,1,2,1,1,2,1,2) - What is with the spacing here? The spacing changes randomly after every combo, but the song does not suggest such a thing. I really hope you change this pattern I was trying to pick out these lyrics,and that's why I used so many combos to separate each one.Yeah,maybe 02:20:416 (1,2) is a little further,but that's because I was trying to follow triangle shaped pattern.

Combo mod:
02:07:500 (1) - Why is there a new combo here? Remove new combo to be consistent with 02:04:461 (3) Fixed.

Not much technically wrong with the map. I am mostly wondering what is the reasoning behind the spacing in Hard. Star.
Thanks a lot,bliss! :)

Again,redownloading.
Phantom Miria
Hello,

I just played your map twice and noticed that after the middle song breaktime, the timing gets totally off, i go from 99% to 85% acc, it can't be just me, right?


If anybody could check it!


Anyway, here's my star because I really like Air and this song and of course you did a great job with the mapping.
Topic Starter
IceBeam
Thanks for your post,I'll ask somebody to check if the timing is correct.
Garven
Sorry I took so long getting to this. >>

[General]
Air - Surfing On A Rocket (SadKangaroo).osb Delete this since you changed your name.
I remember when I first saw this image (bg). It's truly amazing.
I really don't think kiai is appropriate for this song. Doesn't really have any parts that stick out compared to the rest of itself.
The timing does seem to go off when the band kicks in again after that synth interlude. Maybe a second Uninherited section at 98,660? If you do this, get it double checked. I'm not that great at timing. :P

[Armin's Normal]
02:37:130 (1) - Maybe use the soft sound set so you don't get that pop noise that the normal does at really low volumes.
Also, more symmetrical curve:
152,208,157130,6,0,B|114:109|178:40|256:14|336:40|400:112|360:208,1,450

Nice diff here though!

[Hard]
Maaaybe AR/OD -1? Feels kind of fast for this type of song... But then again, it makes stuff like 01:52:336 (1,2,3,4,5) - really hard to read. orz
01:38:630 (1,2,3,4) - The anti jumps here don't feel right to me. Maybe if you mapped some of the blips right before as anti-jumps and then went into the normal spacing when the rest of the band kicked in it would get a much better effect.

Beautiful.
Topic Starter
IceBeam

Garven wrote:

Sorry I took so long getting to this. >>

[General]
Air - Surfing On A Rocket (SadKangaroo).osb Delete this since you changed your name. Forgot about this.Thanks.
I remember when I first saw this image (bg). It's truly amazing. Yeah :)
I really don't think kiai is appropriate for this song. Doesn't really have any parts that stick out compared to the rest of itself.Yeah,I couldn't find any point during the mapping,but those Kiai sections in the end seemed permissible.
The timing does seem to go off when the band kicks in again after that synth interlude. Maybe a second Uninherited section at 98,660? If you do this, get it double checked. I'm not that great at timing. :P Ok,I'll see what I can do

[Armin's Normal]
02:37:130 (1) - Maybe use the soft sound set so you don't get that pop noise that the normal does at really low volumes.
Also, more symmetrical curve:
152,208,157130,6,0,B|114:109|178:40|256:14|336:40|400:112|360:208,1,450

Nice diff here though!

[Hard]
Maaaybe AR/OD -1? Feels kind of fast for this type of song... But then again, it makes stuff like 01:52:336 (1,2,3,4,5) - really hard to read. orz Reduced.
01:38:630 (1,2,3,4) - The anti jumps here don't feel right to me. Maybe if you mapped some of the blips right before as anti-jumps and then went into the normal spacing when the rest of the band kicked in it would get a much better effect.There's no jumps here D: You may missed something.

Beautiful.
Thanks a lot,Garven! :)
Armin
Hitsounds added (sorry for the wait).

Download: Air - Surfing On A Rocket (IceBeam) [Armin's Normal].osu
Topic Starter
IceBeam
Nice.

Thanks Armin.

Now tis' ready.
Yes_old
Hard
01:13:559 (1,2,3,4,1) - this pattern looks strange to me. rearrange a bit?
01:56:104 (1,2,3,4,5) - ^
02:07:500 (5,1) - you can make the starting points be mirror images

Normal <- LOVE your sliders!!
00:33:673 (7) - new combo?
00:55:705 (3) - down one grid?
00:56:085 (4) - down one, left one?
01:13:559 (5) - new combo?
01:42:999 (3) - start at 01:43:189

nice!!! :D
Topic Starter
IceBeam

Yes wrote:

Hard
01:13:559 (1,2,3,4,1) - this pattern looks strange to me. rearrange a bit? I'll see what I can work out.
01:56:104 (1,2,3,4,5) - ^
02:07:500 (5,1) - you can make the starting points be mirror images K,fixed.

nice!!! :D
Thanks for suggestions!
orioncomet
[SB]
* BG for SB shouldn't over 800x600 or 640x480 ?

[Armin's Normal]
01:59:143 (5) - new combo here? [suggestion]
Topic Starter
IceBeam
Reduced to 800x600.
James2250
Armin's Normal:
01:37:111 (1,1) - for a Normal you might want to just delete the note and have the spinner start there?

Hard:
00:27:975 (1,2,3,4) - kind of odd spacing
00:54:946 (1,2,3) - ^
01:03:691 (1,2,3,4) - space these equally apart
01:38:630 (1,2,3) - spacing shouldn't be the same on these 3 really (differently spaced on timeline)

You need someone to check the timing as it does go off at the end
Nicely done maps though
*star*
Topic Starter
IceBeam
Thanks,I'll see what I can do.
Xgor
Done by request

[General]

Would prefer if both maps had the same amounts of breaks.

Wished there was a difficulty between Normal and Hard as the difficulty jump is pretty big (1,5 to 5)

[Normal]

(Suggestion) Lower the AR by one tick.
01:07:481 (2) - New combo
01:59:143 (5) - ^

[Hard]

I think AR 7 works with the feeling of the song.
Feels more of a Insane to me.

00:35:573 (3,1) - This sudden jump from 1x to 2x spacing is kinda unfitting
01:21:916 (1,2) - ^
01:49:077 (1,2) - ^

00:01:385 (1,4,5) - I think these would be better lower down. (Would look better and have better spacing)
00:50:007 (1) - I think these would bes higher up.
01:04:822 (4) - Would look better if you placed this closer to the top-left corner.
01:52:306 (1,2,3,4,5,6) - I think they would look better if they was spaced out a tiny bit more.
02:18:137 (1,1,2,1,1,2,1,2,1) - Couldn't this have a bit move even spacing and more following a pattern or something. It feels a bit random compared to the rest of the map.



Pretty good map and nice song although I kinda disliked some of those spacing in Hard though.
I wait until you get somebody good to check the timing and check/do the stuff me and James2250 posted before attempting to bubble or anything like that.
*star*
Card N'FoRcE
Timing help requested from Armin.

Timing:
BPM: 157,925
Offset: 1408

Also, i fixed the storyboard for you.
Since you used the editor, lots of values were slightly bigger or smaller that they should have been and didn't seem so perfect (many 0.7949blahblah and similiar), and there were unused scripts.
Example (look at the extreme left and right of the BG):
To avoid those black stripes on the top and bottom please disable letterboxing from Song Setup, sometimes it looks awkward because they appear and disappear suddently.

So, here's the fixed version, let's say i did some cleanup for you, the SB is cool :3
Download: Air - Surfing On A Rocket (IceBeam).osb

KD star atm because i really liked the flow of the map and how the SB fits, maybe i'll full mod later :P
Zekira
Adding 15 to all offsets works fine for me. Don't forget to resnap, etc.
Topic Starter
IceBeam
Aw,thanks a lot! :)

Couple of changes has been made to "Hard":

SPOILER
  1. New Timing.
  2. Storyboard fixes.
  3. AR/OD/HP Drain reduced by 1 tick.
  4. Fixed New Combos.
  5. Most of suggestions were used.
  6. Some patterns were fully remapped.
Aleks719
star
ignorethis
Title should be Surfing on a Rocket

nice map >w<

edit: bubble
Topic Starter
IceBeam
Fixed. ;)
Mafiamaster
Ranked.
Charles445
Sexy jumps
EDIT: Did you get inspiration for the sliders from Whip the Blip?
Natteke
Годно. Паттерны не плохие но можно было бы больше хитсаундов поюзать (напгимег смешав хитнормал и софт как тут)

Edit: how did this get ranked with wrong timing? From 01:14:354 it goes so totally off...
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