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Riryka - Bravin' Bad Brew (TV Size)

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Topic Starter
Sakura
This beatmap was submitted using in-game submission on Friday, September 10, 2010 at 3:51:10 PM

Artist: Riryka
Title: Bravin' Bad Brew (TV Size)
Source: Venus Versus Virus
Tags: Sakura301
BPM: 140
Filesize: 10244kb
Play Time: 01:28
Difficulties Available:
  1. Intense (4.78 stars, 216 notes)
  2. Relaxing (1.82 stars, 84 notes)
  3. Stubborn (3.6 stars, 138 notes)
Download: Riryka - Bravin' Bad Brew (TV Size)
Download: Riryka - Bravin' Bad Brew (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
This is the opening sequence for the anime: Venus Versus Virus.
I had a lot of fun making this map and playtesting it and hope everyone has fun as well, enjoy!
Special thanks to: lovhin456 for the skin

9/5: Remapped a few notes at the beginning on Normal+
9/6: Changed difficulty names
9/7: Added lovhin456's skin

If anyone else says spacing error on ztrot formations s/he's gonna get smacked
Shohei Ohtani
First IRC mod that I actually fixed something important.
Topic Starter
Sakura

CDFA wrote:

First IRC mod that I actually fixed something important.
Actually you didn't
James2250
Put a slightly longer lead-in time, 1.5 or 2 seconds
Disable countdown as it can't fit anyway

Easy:
I would use the smallest circle size for this
00:02:062 (2) - this sounds really odd on a blue tick (and it shouldn't be here for an easy anyway) move to 00:02:169 (don't forget to fix spacing)
00:03:776 (1) - ^ move to 00:03:884
00:04:955 (1) - sounds off, map to 1/3 I think, or change it somehow
00:08:919 (2) - move to white tick
00:35:169 (3) - end on white tick
00:59:169 (1,2,3,4,5) - continue claps here
01:13:312 (1) - start at 01:12:884 (end at same place)

Normal+:
00:03:884 (2) - add note
00:10:312 (1) - start at 00:10:526 (end at same place)
01:01:955 (1,2,3,4,1,2,3,4) - spread these 2 combos out more
01:05:384 (1) - not sure if I really like this ending on blue tick
01:14:276 (4) - move to 01:14:384
01:14:491 (5) - move to 01:14:598
01:14:598 (5) - make symmetrical
01:16:955 (2,3,4) - spread out more
01:21:455 (1) - end at 01:24:026
01:25:848 (1,2,3) - what is this mapped to, and doesn't sound good, remap it somehow

Hard:
00:09:455 (2) - could be circled around the other slider slightly better
00:18:884 (1,2,3,4) - change these somehow, they sound odd
00:49:634 (3) - move to white tick
00:50:705 (3) - move to 00:50:812
01:13:687 (4) - move to 01:13:741
01:21:455 (1) - end at 01:24:026
01:25:955 (1,2,3) - same as normal

*star*
Topic Starter
Sakura

James2250 wrote:

Put a slightly longer lead-in time, 1.5 or 2 seconds Ok
Disable countdown as it can't fit anyway Woops i didnt even want the countdown there, thanks!

Easy:
I would use the smallest circle size for this I think this fits fine, no change
00:02:062 (2) - this sounds really odd on a blue tick (and it shouldn't be here for an easy anyway) move to 00:02:169 (don't forget to fix spacing)
00:03:776 (1) - ^ move to 00:03:884
00:04:955 (1) - sounds off, map to 1/3 I think, or change it somehow I think it works on the 1/4 however someone might rise a concern over this.
00:08:919 (2) - move to white tick Fixed
00:35:169 (3) - end on white tick Fixed
00:59:169 (1,2,3,4,5) - continue claps here Ok, although i prefered the previous setup
01:13:312 (1) - start at 01:12:884 (end at same place) Fixed

Normal+:
00:03:884 (2) - add note It's supposed to be following the lyrics throughout that combo, if sum1 else points it out i'll add it.
00:10:312 (1) - start at 00:10:526 (end at same place) Fixed
01:01:955 (1,2,3,4,1,2,3,4) - spread these 2 combos out more They are supposed to look like a V together with the S slider to form VS
01:05:384 (1) - not sure if I really like this ending on blue tick Moved to use red ticks, however im not quite happy with this new result but i'll see how it turns out
01:14:276 (4) - move to 01:14:384 Are u sure? it sounds weirder that way, no change
01:14:491 (5) - move to 01:14:598 Hmm yeah sounds better, done
01:14:598 (5) - make symmetrical Done
01:16:955 (2,3,4) - spread out more Actually they are distance snapped there, and i liked them there, no change
01:21:455 (1) - end at 01:24:026 Woops, fixed
01:25:848 (1,2,3) - what is this mapped to, and doesn't sound good, remap it somehow It's mapped to the guitar? i will need more feedback on this.

Hard:
00:09:455 (2) - could be circled around the other slider slightly better I hope it's better now?
00:18:884 (1,2,3,4) - change these somehow, they sound odd Hmm they sound ok to me, i'll get more feedback first.
00:49:634 (3) - move to white tick Woops, fixed
00:50:705 (3) - move to 00:50:812 Sounds better, fixed
01:13:687 (4) - move to 01:13:741 It sounded better on 1/8 to me but ok i'll see what other ppl say
01:21:455 (1) - end at 01:24:026 Woops Fixed
01:25:955 (1,2,3) - same as normal Once again, they are following the guitar, the finish/whistle hitsounds are according to the pitch.

*star*
Thanks for your mod!
Agka
Only correct these if you agree. These are opinions. When I mean offbeat, I mean parts of these, whole, begginning or ending. If you can't feel the offbeat parts, probably you're not mapping it the way I was thinking.

[Easy]
01:06:026 (4,1) - swap the new combo
01:09:026 (1,2) - awkward sliders in timing sense, what does this follow in relationship to previous notes?

[Normal]
00:10:526 (1) - I don't think this spinner is fitting
00:20:812 (1,2,3,1,2,3,1,2,3) - I think the space between trios (1 and 2, 2 and 3) could be higher.
00:30:241 (1,2,3,4,5,6,7,8,9,10,11) - feels like a hard pattern for being a normal diff
00:32:598 (11) - that slider, maybe put it in 00:32:812 and put a beat at this point (00:32:598)
00:33:884 (1,2,3,1,2,3) - same as the other trios
00:52:741 (1) - starts early
01:05:491 (1) - feels offbeat
01:14:276 (4) - feels offbeat
01:25:848 (1,2,3) - feels offbeat

[Hard]
00:00:669 (3) - this... and patterns like 00:00:241 (1,2,3,4) have them follow the lyrics and check spacing.
00:01:312 (1,1) - what does this follow musically?
00:04:098 (4,5) - add a beat and move 1/2 in timing 00:05:384 (6) might be removed
00:10:526 (1,2,3,4,1,2,3,1,2,3,4) - what do these follow? you could do them jumps following lyrics
00:18:884 (1,2,3,4,1) - timing
00:26:598 (1) - spacing and unneeded new combo 00:27:026 (2)
00:28:098 (1) - feels offbeat
00:29:384 (1) - eliminate new combo
00:29:705 (2) - new combo
00:30:241 (1) - eliminate new combo
00:30:455 (2) - new combo
00:34:955 (1) - feels offbeat
01:12:884 (1,2,3,4,5,6) - moar spacing between notes ;)
01:16:901 (2,3) - spacing
01:18:615 (2,3) - spacing
01:25:955 (1,2,3) - guess what to do with this trio.

Star, anyway.
Topic Starter
Sakura

Agkaemon wrote:

Only correct these if you agree. These are opinions. When I mean offbeat, I mean parts of these, whole, begginning or ending. If you can't feel the offbeat parts, probably you're not mapping it the way I was thinking.

[Easy]
01:06:026 (4,1) - swap the new combo No, as (1) forms part of both patterns so i include it in the combo of the next
01:09:026 (1,2) - awkward sliders in timing sense, what does this follow in relationship to previous notes? It is following the Lyrics, but those are too fast for Easy so the sliders the 2 major parts of them, plus rainbow sliders are pretty :)

[Normal]
00:10:526 (1) - I don't think this spinner is fitting Energy gain, then climax, perfect situation for a spinner dont you think?
00:20:812 (1,2,3,1,2,3,1,2,3) - I think the space between trios (1 and 2, 2 and 3) could be higher. They are snapped at 0.8x Distance spacing, but if sum1 else thinks that i should use a higher distance spacing i will.
00:30:241 (1,2,3,4,5,6,7,8,9,10,11) - feels like a hard pattern for being a normal diff It is Normal+ after all
00:32:598 (11) - that slider, maybe put it in 00:32:812 and put a beat at this point (00:32:598) I like, thanks
00:33:884 (1,2,3,1,2,3) - same as the other trios They are actually using a big spacing enough already, i'll leave them as it is.
00:52:741 (1) - starts early It's either that or nothing until the spinner, for a Normal+ i think it should start here
01:05:491 (1) - feels offbeat Gah i thought i moved this to red tick already, woops, thanks
01:14:276 (4) - feels offbeat It feels offbeat either on blue or red tick, coz the singer sings off-beat and i dont want to use yellow ticks on a Normal+
01:25:848 (1,2,3) - feels offbeat It's following the guitar... why cant ppl tell >_<

[Hard]
00:00:669 (3) - this... and patterns like 00:00:241 (1,2,3,4) have them follow the lyrics and check spacing. Actually they are following the lyrics
00:01:312 (1,1) - what does this follow musically? The main beat of course.
00:04:098 (4,5) - add a beat and move 1/2 in timing 00:05:384 (6) might be removed Hmm i think they are ok
00:10:526 (1,2,3,4,1,2,3,1,2,3,4) - what do these follow? you could do them jumps following lyrics First combo follows the Lyrics the other 2 follow the guitar which is playing at an steady 1/2
00:18:884 (1,2,3,4,1) - timing Ok i think i see the problem now, fixed (I hope)
00:26:598 (1) - spacing and unneeded new combo 00:27:026 (2) ztrot formation, also it is the same as 00:18:884 (1,2,3,4,1) In terms of that.
00:28:098 (1) - feels offbeat Sustained note on guitar
00:29:384 (1) - eliminate new combo When i have a note forming part of 2 patterns i include it in the 2nd pattern's combo.
00:29:705 (2) - new combo ^
00:30:241 (1) - eliminate new combo ^
00:30:455 (2) - new combo ^
00:34:955 (1) - feels offbeat Same as 00:28:098 (1)
01:12:884 (1,2,3,4,5,6) - moar spacing between notes ;) Nah i think they are fine
01:16:901 (2,3) - spacing Spacing is fine
01:18:615 (2,3) - spacing ^
01:25:955 (1,2,3) - guess what to do with this trio. Nothing at all, it's following the guitar >_<

Star, anyway.
Thanks for the mod!
Krisom
Ok~

General.-
00:52:741 (1) - En Hard, esto temina distinto a Easy y Normal. Hazlos terminar en el mismo lugar para todas las diff, ya que sigue la misma base musical.

Easy.-
00:00:884 (1) - Finish al inicio
00:02:598 (3) - ^
00:05:705 (3) - 1/4 mas adelante, aunque este patron de 1/2-1/4 es muy dificil para un easy imo.
00:07:741 (1) - Finish al inicio
00:09:455 (3) - ^
01:00:455 (4) - Remueve el finsih
01:09:026 (1,2) - Son hermosos, pero imo, forcaste el patron sobre la música. (1) debiera empezar un beat más adelante, y (2) terminar 1/4 más atrás.


Normal+.-
00:00:884 (4) - Finish al inicio
00:02:598 (4) - ^
00:04:312 (3,4,5,6,7,8) - Confuso (El spacing es poco intuitivo en comparación con el patron musical)
00:22:526 (1,2,3) - Copia y pega 00:20:812 para efectos de simetria ;) (Ctrl+H / Ctrl+J =P)
00:22:526 (1,2,3) - Lo mismo ^ (Solo Ctrl+J)
00:27:026 (1,2,3,1,2,3) - Trata de que ambos (1) queden al centro del mapa.
00:30:669 (2,3,4,5,6,7,8,9,10,11) - El spacing acelerado es como para un Insane, nisiquiera para un hard XD. Bueh, ve tu que quieres hacer, pero para una dificultad de 3.5 star rating, esto es mucho, es más, es como lo único que evita que esta dificultad sea un Normal simple.
00:33:884 (1,2,3,1,2,3) - Ctrl+H, además, trata de que ambos (1) estén en el centro del mapa.
01:01:955 (1,2,3,4,1,2,3,4) - Mejor posicionalo así?
01:14:276 (4) - 1/4 después

Hard.-
00:00:884 (4) - Finish
00:02:598 (4) - ^
00:10:955 (4) - Haz esto simetrico. El cuerpo del slider se debiera verasí.
00:10:955 (4,1,2,3,1,2,3,4) - Me hubiese gustado que en vez de un ritmo 1/2 acá, hubieses seguido un ritmo 1->1/2->1/4 con algunos saltos, pero meh~
00:22:526 (1) - Agrega un finish para consistencia con 00:20:812 (1).
00:33:455 (1) - Finish
00:55:634 (4) - Lindo. Considera agregarle un finish + whistle al inicio, un whistle en el cuerpo del slider y nada al final.
00:57:348 (4) - ^
01:07:741 (8) - Haz que se vea así.
01:16:955 (2,3) - No estan snapeadas (si, suenan bien en 1/2 y 1/4 respectivamente)
01:18:669 (2,3) - ^


Regla general: Cuerpo del slider simetrico = Slider simétrico. Ahora, siempre hay que modificarlos un poco para que queden perfectamente simetricos, pero trata de hacer eso la proxima vez :P

Star~ Puedes llamarme por un recheck cuando quieras o sientas que es necesario.
blissfulyoshi
Irc modding and stuff. xD

Star.
Topic Starter
Sakura

Krisom wrote:

Ok~

General.-
00:52:741 (1) - En Hard, esto temina distinto a Easy y Normal. Hazlos terminar en el mismo lugar para todas las diff, ya que sigue la misma base musical. Si pero en Hard lo hice que siguiera la voz y no el beat. Por esa misma razon también termine el spinner antes.

Easy.-
00:00:884 (1) - Finish al inicio Ok
00:02:598 (3) - ^ Ok
00:05:705 (3) - 1/4 mas adelante, aunque este patron de 1/2-1/4 es muy dificil para un easy imo. Woops, arreglado
00:07:741 (1) - Finish al inicio Ok
00:09:455 (3) - ^ Ok
01:00:455 (4) - Remueve el finsih Woops, listo
01:09:026 (1,2) - Son hermosos, pero imo, forcaste el patron sobre la música. (1) debiera empezar un beat más adelante, y (2) terminar 1/4 más atrás. Ah, tal vez, opino que (1) es solo medio beat mas adelante, y (2) si es 1/4 mas atras pero ahí los arregle sin arruinar la apriencia.


Normal+.-
00:00:884 (4) - Finish al inicio ok
00:02:598 (4) - ^ ok
00:04:312 (3,4,5,6,7,8) - Confuso (El spacing es poco intuitivo en comparación con el patron musical) X Remapped after Blissy's mod anyways
00:22:526 (1,2,3) - Copia y pega 00:20:812 para efectos de simetria ;) (Ctrl+H / Ctrl+J =P) Si, si ya se =P
00:22:526 (1,2,3) - Lo mismo ^ (Solo Ctrl+J) Lol linkeaste el mismo patron
00:27:026 (1,2,3,1,2,3) - Trata de que ambos (1) queden al centro del mapa. Listo, creo
00:30:669 (2,3,4,5,6,7,8,9,10,11) - El spacing acelerado es como para un Insane, nisiquiera para un hard XD. Bueh, ve tu que quieres hacer, pero para una dificultad de 3.5 star rating, esto es mucho, es más, es como lo único que evita que esta dificultad sea un Normal simple. Yo creo que esta bien, si lo puedo hacer hasta con double time o.o
00:33:884 (1,2,3,1,2,3) - Ctrl+H, además, trata de que ambos (1) estén en el centro del mapa. Para que el ctrl+h? lo haria identico al anterior lol, pero si centre los (1)
01:01:955 (1,2,3,4,1,2,3,4) - Mejor posicionalo así? Me gusta mas como se ven las letras VS diagonalmente, no sé por que
01:14:276 (4) - 1/4 después En otras palabras vuelve a su lugar >_<

Hard.-
00:00:884 (4) - Finish ok
00:02:598 (4) - ^ ok
00:10:955 (4) - Haz esto simetrico. El cuerpo del slider se debiera verasí. Yeah i made it more centered, however i came up with a Better Solution
00:10:955 (4,1,2,3,1,2,3,4) - Me hubiese gustado que en vez de un ritmo 1/2 acá, hubieses seguido un ritmo 1->1/2->1/4 con algunos saltos, pero meh~ lol
00:22:526 (1) - Agrega un finish para consistencia con 00:20:812 (1). Ehh eso arruina el patron que segui aqui.
00:33:455 (1) - Finish Ok pero me toco quitar el anterior, por que quedarían muchos finish.
00:55:634 (4) - Lindo. Considera agregarle un finish + whistle al inicio, un whistle en el cuerpo del slider y nada al final. Solo agregue el finish por que no me gustan mucho los Normal Whistle
00:57:348 (4) - ^ ^
01:07:741 (8) - Haz que se vea así.
01:16:955 (2,3) - No estan snapeadas (si, suenan bien en 1/2 y 1/4 respectivamente) Estaban snapeadas a 1/8 pero de repente ahora si suenan bien asi >_>
01:18:669 (2,3) - ^ ^


Regla general: Cuerpo del slider simetrico = Slider simétrico. Ahora, siempre hay que modificarlos un poco para que queden perfectamente simetricos, pero trata de hacer eso la proxima vez :P

Star~ Puedes llamarme por un recheck cuando quieras o sientas que es necesario.
Thanks for the mod!
lovhin456
Hi ~

General;
- Use this colors ??
Combo1 : 214,18,37
Combo2 : 155,83,157
Combo3 : 213,9,96
- I made a comboburst, use it ?? :3
- I'd like to do a skin for this, of course if you would let me do one, any ideas ??
- Ummm, mp3 is of low quality...
- I can't heard the whistles...

Easy;
- Umm, circle size >> Large ??
- 00:05:812 (3,4) >> Spacing
- 01:24:026 >> end kiai time here ??

Normal+;
- Is okk, some spacing errors and I don't mean the jumps at the start but others, check AIMod :3

Hard;
- Is okk, some spacing errors (Open AIMod)

* Maybe make an Insane ?? or not...Star ~ :3
nimi
Easy
Diff spread is too hard, change name to normal, or use OD, HP Drain and Approach Rate -1
00:19:741 (1) - add hitsound finish
00:23:169 (3) - add hitsound finish
00:26:598 (1) - add hitsound finish
00:45:884 (4) - add hitsound finish
01:16:312 (1) - Finish this slider at 01:17:169
01:17:384 (2) - Move this beat to 01:17:598
01:18:026 (1) - Finish this slider at 01:18:884
01:19:098 (2) - move this beat to 01:19:312 (2) -

Normal+
00:26:598 (4) - Add hitsound Finish
00:30:669 (2,3,4,5,6,7,8,9,10,11) - I think is too hard for a normal + ><
00:45:884 (2) - Add hitsound Finish

Hard
Diff Spread is too hard >w<, change name in Hard+ or Insane?
00:19:633 (4,1) - What? 0.0, spacing is wrong, and hard to understand, move them closer ..
00:26:491 (4,1) - ^
00:47:169 (1) - Add hitsound finish
00:52:098 (7) - Add hitsound finish
00:55:526 (3,4) - Spacing is wrong and hard to understand, move them closer
00:57:241 (3,4) - ^
01:03:026 (1) - Remove new combo o.o
01:04:741 (1) - ^
Topic Starter
Sakura
Thanks for the mod lovhin there werent any real spacing errors besides the one on easy, since the others were ztrot formations (and my little star), and 1 new combo needed on Normal+. Im tired so imma go to sleep, thanks for the comboburst i'll check it out tomorrow


Wiinter wrote:

Easy
Diff spread is too hard, change name to normal, or use OD, HP Drain and Approach Rate -1 It isn't really that hard
00:19:741 (1) - add hitsound finish Hmmm yeah was debating this for a while, it does sound better, thanks
00:23:169 (3) - add hitsound finish ^
00:26:598 (1) - add hitsound finish ^
00:45:884 (4) - add hitsound finish Doesn't really fit well here imo
01:16:312 (1) - Finish this slider at 01:17:169 I think you missed the fact that im not following the Lyrics on this slider
01:17:384 (2) - Move this beat to 01:17:598 Nor here either
01:18:026 (1) - Finish this slider at 01:18:884 Neither here
01:19:098 (2) - move this beat to 01:19:312 (2) - Not here either.

Normal+
00:26:598 (4) - Add hitsound Finish Added it at the end
00:30:669 (2,3,4,5,6,7,8,9,10,11) - I think is too hard for a normal + >< I think it's ok
00:45:884 (2) - Add hitsound Finish Nope, i did however add a whistle

Hard
Diff Spread is too hard >w<, change name in Hard+ or Insane? It is a Hard, Insanes are more crazy
00:19:633 (4,1) - What? 0.0, spacing is wrong, and hard to understand, move them closer .. ztrot formation, since this one's half the distance i decided to put it in middle of the formation.
00:26:491 (4,1) - ^ ^
00:47:169 (1) - Add hitsound finish I think it fits, thanks!
00:52:098 (7) - Add hitsound finish I think it's ok
00:55:526 (3,4) - Spacing is wrong and hard to understand, move them closer Spacing is ok throughout the same combo, also tell me a way to move them closer without ruining the slider and i'll do it
00:57:241 (3,4) - ^ ^
01:03:026 (1) - Remove new combo o.o Why would i do that
01:04:741 (1) - ^ ^
Thanks for the mod! Next time as a suggestion when you want to tell sum1 to add a hitsound on a slider, also say where should the hitsound go start,body or end.
thepianist
Hello~! (I bet the map's probably fine as is. Below are just my impressions - take/leave as you like~)

Easy~
00:10:526 (1) - I really think this can be mapped instead, and then have a spinner afterwards at the break, ending at 0.18.026.
00:49:955 (1,2) - Consider making a half beat repeating slider? As is 00:51:241 (4,5).
01:09:241 (1) - Start on the next white tick? :3
01:16:312 (1,2,1,2) - IMHO this rhythm sounds better:

Normal+~
Same comment on first spinner.
01:05:384 (1) - Hmmmm. :3?

Hard~
00:11:598 (1,2,3,1,2,3,4) - Consider following the vocals?
01:07:741 (8) - Stack better under 6? :3

Great job! :3
~Star
Dusty
ok, I was going to do a quick mod but then stuff happened IRL, I don't know if you changed stuff since then. Anyways, I didn't finish modding it yet so I'll come back to do that later, hopefully.

[Easy]
00:29:384 (2) - not stacked properly
00:30:241 (1,2,3,4) - these offbeat notes aren't intuitive to me
00:45:884 (7) - was expecting this to be 1/2 beat after that slider, maybe unstack?

[Normal+]
When there are weird rhythms I like to use more sliders and less notes, I think it makes it easier
00:03:669 (1,2,3,4,5,6,7,8,9) - ick, unstack?
00:32:598 (11) - extend by 1/2 beat?
00:39:669 (7) - make it less jumpy? maybe more like this?
00:45:884 (2) - unstack?
00:50:812 (4,5,6,7,8,9,10) - the hexagon looks weird, also (8,9,10) is confusing spacing
Topic Starter
Sakura

thepianist wrote:

Hello~! (I bet the map's probably fine as is. Below are just my impressions - take/leave as you like~)

Easy~
00:10:526 (1) - I really think this can be mapped instead, and then have a spinner afterwards at the break, ending at 0.18.026. I think it's fine for an Easy
00:49:955 (1,2) - Consider making a half beat repeating slider? As is 00:51:241 (4,5). I like the hexagon =(
01:09:241 (1) - Start on the next white tick? :3 I think it's fine
01:16:312 (1,2,1,2) - IMHO this rhythm sounds better: Ok except now i cant stack the (2)s =(

Normal+~
Same comment on first spinner.
01:05:384 (1) - Hmmmm. :3? ???? It's supposed to look like an S and with the V shape before it forms a VS

Hard~
00:11:598 (1,2,3,1,2,3,4) - Consider following the vocals? Ehh i like following the main beat here tho since that way it's constant and easier to follow.
01:07:741 (8) - Stack better under 6? :3 Manual stacked

Great job! :3
~Star
Thanks for the mod!
Garven
Look, another Sakura Map~

[General]
The two red combo colors look really close to each other - and when they show up right after one another, it can get a little confusing, like that first part in your easy. May I suggest either a more varying shade or a fourth color to go between them?
The video looks out of sync. Dunno what to suggest though. :/

[Easy]
00:03:884 (1,2,3,1,2,3,4) - The way you presented this rhythm is rather confusing. It's really clustered together with a stack thrown in the middle of it, plus the quasi-triplet rhythm doesn't help much. Perhaps string them out more to show that there definitely is some rhythm change visually, along with getting rid of a bit of the clustering. If you disagree, then at least please get rid of the stack.
00:27:026 (2,3) - I don't really like stacks on the ends of sliders like this. It's kind of hard to discern what the rhythm is going to be for newer players without the distance visual cue. Applies to later applications too, if you choose to move things around.
00:31:955 (3) - Since you're going rather heavy center symmetry, line up the end points on this.
00:33:884 (2) - ^
00:36:884 (4) - New combo
00:38:598 (6) - If you were going for straight up/down symmetry, line 'em up. If not, maybe make it more obvious that you're not going for that. Just looks a little tacky otherwise.
00:49:955 (1,2,3,4,5,6) - The emphasis feels better like this:

If you do this, maybe use sliders to keep the rhythm easier to read.
00:55:741 (1,2,3,4) - Same comment as before with your slider ends.
00:59:169 (1,2,3,4,5) - lol star. Um, maybe rotate it a bit anti-clockwise to reduce overlap with the 4 slider?
Try this:
74,231,69241,6,0,B|140:160|256:125|380:156|440:229,1,400
392,276,71169,2,0,B|336:216|256:208|174:219|112:288,1,300
for this:
01:16:312 (1) - Way too soon after a spinner for an easy.

[Normal+]
Wait, I thought you didn't like + in difficulty names? Ah well.
All the slight overlap on all the eighth notes is kinda ugly to me. >>
00:04:312 (3) - End this slider at 00:04:634 - ?
00:21:134 (2) - Move this down one grid. :P
00:27:026 (1,2,3) - Whoa, sudden snap change. At least use a slider at first to let the player be ready for the rhythm if they don't know the song.
00:30:669 (2,3,4,5,6,7,8,9,10,11) - Uh, this is going waaay beyond the Normal (even with a +) difficulty range. Tone it down. A LOT.
00:32:812 (12,1) - Anti jump after all that? No thanks.
00:37:098 (1,2,3,4,5,6) - This is also pushing the hard difficulty range...
01:05:384 (1) - Uh, what rhythm is this following? It starts with the vocal and then just kind of does its own thing.
01:09:241 (1,2,3,4,5,1,2,3,4,5) - With how clustered these are, they're rather difficult to read. I'd sugest trying a different pattern, or try something without the short sliders. If you disagree, at least make the short sliders sticking off the edges the same angle. All three on each are off on different angles and looks kinda random.
01:14:598 (5) - Take a look at this slider closely. Especially if you were trying to align the 1 slider after it to be in the center. If not, the bottom portion is a little off compared to the top.
01:25:848 (1,2,3) - What are these following? If you move them all back one tick then add a note at 01:26:598 it sounds a lot better.

[Hard]
00:00:776 (4,1,1) - Why spaced so close together?
00:02:491 (4,1) - ^
00:04:098 (4,5) - Not sure what you're going with in the music here. All you have is the vocal and the bass hit, and this isn't going with either of 'em.
00:07:098 (1,2,3,1,2,3) - These are much better. Is this what you were going for? If so, start those previous two on the white tick forward.
00:11:598 (1,2,3,1,2,3,4) - Why eighth notes? Go with the big hits in the music please. A louder hit sound on these notes would be nice too. The formation is lopsided too, if you refuse. Try to line 'em up (look at where the red combo's 2 is compared to the purple's 3)
00:18:026 (1,2,3,4,5,6,7,8) - A soft normal would work wonders for hearing what I'm doing with the stream. :/
00:19:633 (4,1) - Please make these closer. The new combo doesn't really do much.
00:27:026 (2) - New combo if you're keeping that mini jump to stay consistent with previous one.
00:28:098 (1) - I keep wanting to hit this later. If you want a beat there, I wouldn't use a long slider that goes halfway through the next measure - it's just a bad rhythm then. Use circles here instead.
00:28:741 (1,2,3) - These don't read very well.
00:35:598 (1,2,3) - ^
00:40:312 (1) - Line up the end points please~
00:45:455 (1,2,3,4) - Maybe try a different configuration or reform the 1 slider afterward to reduce overlap.
00:55:634 (4) - ... I'm not gonna nazi these sliders. :P
00:59:169 (4) - Line up the end points
01:02:491 (4,1,1) - Same thing as the beginning...
01:04:205 (4,1) - ^
01:15:026 (2) - Raise one grid
01:15:455 (3) - Right one grid
01:15:884 (4) - Right one grid
01:20:598 (2) - Move left 1.5 grids
01:27:562 (1,2,3,4) - I was kind of expecting jumps. Oh well.

Phew, that took awhile.
Topic Starter
Sakura
Too lazy to quote and say what i did and what i didnt do.

Thanks for the mod Garven!
lovhin456
Hi ~ I finished the skin, I actually tried new things for this skin and really like how it turned out, I hope you like it, use it if you want to :3
http://www.mediafire.com/?h25v2gw0ypyn0aw
:3
Topic Starter
Sakura

lovhin456 wrote:

Hi ~ I finished the skin, I actually tried new things for this skin and really like how it turned out, I hope you like it, use it if you want to :3
http://www.mediafire.com/?h25v2gw0ypyn0aw
:3
Your link looks broken to me orz
lovhin456

Sakura Hana wrote:

Your link looks broken to me orz
Mediafire is down orz
Here, try this one: http://www.4shared.com/file/gTl-BZvX/Ve ... _Skin.html
:3
Topic Starter
Sakura

lovhin456 wrote:

Sakura Hana wrote:

Your link looks broken to me orz
Mediafire is down orz
Here, try this one: http://www.4shared.com/file/gTl-BZvX/Ve ... _Skin.html
:3
Loving the skin, full submitting now
lovhin456

Sakura Hana wrote:

Loving the skin, full submitting now
I'm glad you liked it, PM if you want me to change anything if further mods tell you to do so, or if you want me to add anything to the skin :3
Good luck with the map !!
Mafiamaster
Make the lead-in time on all difficulties 2.5 seconds.

[Intense]

00:55:634 (4) - New combo like the other 1/4 notes.
00:57:348 (4) - ^

Why does "sliderpoint10" have 30. You need a "sliderpoint30" as well.
Can you reduce the filesize of the background below 1MB for:
"fail-background"
"pause-overlay"
Topic Starter
Sakura

Mafiamaster wrote:

Make the lead-in time on all difficulties 2.5 seconds. Fixed

[Intense]

00:55:634 (4) - New combo like the other 1/4 notes. Fixed
00:57:348 (4) - ^ Fixed

Why does "sliderpoint10" have 30. You need a "sliderpoint30" as well.
Can you reduce the filesize of the background below 1MB for:
"fail-background"
"pause-overlay"
Thanks mafia, i'll ask lovhin456 to fix the skin elements, i'll fix the other stuff once i eat my dinner
Edit: Fixed the issues, now waiting on lovhin456
Edit 2: Added lovhin456's fix to the skin
lovhin456
Fixed ~
http://www.mediafire.com/?3v4amobvi1yoji3
Tell me if the link doesn't work ~

Download: Venus Versus Virus.rar
Mafiamaster
Bubbled
ztrot
Small offset fixes and one combo change fixed, fixed a few notestacks.
Rebubbled
Note: this mp3 is really soft might want to get a better one but it's okay with me
Andrea
[Overall]

Mp3's volume is damn low. Change it with the one I'll post you here and full submit.

[Difficulties]

[Relaxing]

01:19:324 (2,1) - Sudden jump like this is a NONO for the most easier difficulty.

[Intense]

01:14:342 (6) - This note must be placed here -> 01:14:396.

EDIT: Bubbled~
ztrot
ranked
lovhin456
Yay, congrats Sakura ~ :3
Topic Starter
Sakura
Thanks!~
James2250
This got ranked pretty fast~
Congrats
maay
The map's cool, but those jumps on stubborn are really unfitting imo. I mean, the whole difficulty looks like a normal, and those jumps feel more like an insane... It's cool, though. >.>

Edit: In fact, those jumps are even harder on stubborn than on intense, lol.
Topic Starter
Sakura
orz
Ok i'll take that in mind for my next map
Krisom

SuperMaay wrote:

The map's cool, but those jumps on stubborn are really unfitting imo. I mean, the whole difficulty looks like a normal, and those jumps feel more like an insane... It's cool, though. >.>

Edit: In fact, those jumps are even harder on stubborn than on intense, lol.

Krisom wrote:

00:30:669 (2,3,4,5,6,7,8,9,10,11) - El spacing acelerado es como para un Insane, nisiquiera para un hard XD. Bueh, ve tu que quieres hacer, pero para una dificultad de 3.5 star rating, esto es mucho, es más, es como lo único que evita que esta dificultad sea un Normal simple.

I told you~

Oh yeah, congratulations (desu)
Topic Starter
Sakura

Krisom wrote:

SuperMaay wrote:

The map's cool, but those jumps on stubborn are really unfitting imo. I mean, the whole difficulty looks like a normal, and those jumps feel more like an insane... It's cool, though. >.>

Edit: In fact, those jumps are even harder on stubborn than on intense, lol.

Krisom wrote:

00:30:669 (2,3,4,5,6,7,8,9,10,11) - El spacing acelerado es como para un Insane, nisiquiera para un hard XD. Bueh, ve tu que quieres hacer, pero para una dificultad de 3.5 star rating, esto es mucho, es más, es como lo único que evita que esta dificultad sea un Normal simple.

I told you~

Oh yeah, congratulations (desu)
I know lol, do you even notice the diff name >_> it means i was Stubborn~
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