Have you ever map a song with so many different sampleset hitsounds that you have to make so many greenlines, just to change the sample set? No? Neither do I but this would be a great addition to the game, and makes mapping a LOT more simple.
What I'm suggesting is that you should be able to choose the sample set number from the bar in the right;
and what i mean by changing samplesets from the bar in the right is that the editor should have a drop down menu for the whistles, clap and finish, just like the NC drop down menu;
but instead of showing colors, show the number of sampleset you'd like to have for that particular object so that you can have a mix of say normal-hitclap3.wav and normal-hitwhistle2.wav! This would also reduce file sizes because from what I've seen from several maps, there are multiple hitsound samplesets that have the exact same sound but different filenames which could take up size! I think this would simplify mapping in general, speed up the process and just for the better. Not to mention that from what I've experienced, the more greenlines there are in the map, the more memory osu takes and it makes the system so laggy and freezes a lot which is very undesirable for those who have a weak PC like me (i use a macbook pro in this case).
Sorry for the lack of pictures and details, I hope you readers understands what I'm trying to deliver xd.
What I'm suggesting is that you should be able to choose the sample set number from the bar in the right;
and what i mean by changing samplesets from the bar in the right is that the editor should have a drop down menu for the whistles, clap and finish, just like the NC drop down menu;
but instead of showing colors, show the number of sampleset you'd like to have for that particular object so that you can have a mix of say normal-hitclap3.wav and normal-hitwhistle2.wav! This would also reduce file sizes because from what I've seen from several maps, there are multiple hitsound samplesets that have the exact same sound but different filenames which could take up size! I think this would simplify mapping in general, speed up the process and just for the better. Not to mention that from what I've experienced, the more greenlines there are in the map, the more memory osu takes and it makes the system so laggy and freezes a lot which is very undesirable for those who have a weak PC like me (i use a macbook pro in this case).
Sorry for the lack of pictures and details, I hope you readers understands what I'm trying to deliver xd.